Fast lands have never been very good in a Knight of the Reliquary deck. I don't know who started to add one, but it never made sense and for some reason it caught on.
they cannot be sacrified to knight which may or may not be a problem
On another matter i went with the deck a gp vancouver with some minor mainboard change and major sideboard change
4-3-1 on the gp
3-0 Modern rebound
4-3-1 Modern confrontation
I don't feel like making a report but i'll say
2-0 vs mono red goblin
2-0 vs UR madcap experiment
1-2 vs bogles(could have been a draw easilly)
2-0 vs BW token
2-1 vs UW control
1-1-1 vs UW control(would have won but time)
1-2 vs kci eggs(they can win trough thalia i have misplay)
0-2 vs jund
Modern gp rebound
2-0 no show
2-1 scapeshift
2-1 agains abzan delirum
Modern confrontation
2-1 vs bant eldrazi
1-2 against gr land desruction
2-1 against abzan company
1-2 against tron
2-0 No Show
1-2 against tron
1-1-1 against eldrazi tron
2-1 againt eldrazi tron
In the maindeck, the moorland haunt did some heavy work, i have decided to cut a retreat for it, i did not really missed it.
Sideboard, that is were the change are, thalia's are in insted of some counter magic. I always hated boarding in counter magic only to dilute the collected company. 3 reflector mage as i expected a lot of eldrazi, jund and abzan. No more clunky worship. No more staticaster is the worrisome part but i've correctly guessed the metagame and cutted them. They can still be good against affinity, infect and dredge but i dodged all of them.
I've seen a couple of lists running Botanical Sanctum. Why not run Razorverge Thicket so you can get either the dork of path turn 1?
I've been trying it after I tried 1 basic Island in the main (mostly to make casting Clique easier). I switched to Botanical Sanctum after realizing that Island made Voice harder to cast. Not saying it's 100% correct but that's my rationale.
I've seen a couple of lists running Botanical Sanctum. Why not run Razorverge Thicket so you can get either the dork of path turn 1?
I've been trying it after I tried 1 basic Island in the main (mostly to make casting Clique easier). I switched to Botanical Sanctum after realizing that Island made Voice harder to cast. Not saying it's 100% correct but that's my rationale.
If you're not casting Vendillion Clique, this is fine. If you play Clique though I'd definitely switch it back to Island, but that's just my opinion.
Basically a combination of the best parts of Bant Company and Naya Company. I'm not sure I like the two Geist of Saint Trafts, but I love having Wild Nacatls and Lightning Bolts. What do you guys think of something like this?
Basically a combination of the best parts of Bant Company and Naya Company. I'm not sure I like the two Geist of Saint Trafts, but I love having Wild Nacatls and Lightning Bolts. What do you guys think of something like this?
I don't think the idea is anything new, there was a lot of discussion on Zoo-style variations of this deck, and straight-Zoo with Geist is old news (lightning bolt is a nice card to have with Geist that likely makes it better in 4c Zoo than in Knightfall). The addition of Spell Queller to that archetype, though, is new. I could see it being effective; after all it is an all-star in Knightfall and generates quite the tempo swing.
This is quoted from Paul Rietzl, the hall of famer who helped build Naya Company
"Generally, if you are choosing between playing a mana creature or a Wild Nacatl turn one, play the mana creature (especially if you already have a Smiter or Knight in your hand). While you are a beatdown deck in some sense, you almost always need your 3- and 4-casting-cost cards in order to win. This will also allow you to use your mana more efficiently in the early game, as you won’t have to waste turn 2 or 3 by playing a Hierarch."
Has anyone played against the new flavor of the month, Death's Shadow Jund? I have not so I'm just theorycrafting here, but the matchup seems highly winnable to me.
Spell Queller seems like a beast. They play Tarfire which can't kill Queller, while their Fatal Pushes are going to be stretched very thin. We'll often be able to snag their only creature, a traverse, or a battle rage. Can't counter ghor-clan's bloodrush mode though, unless I'm wrong about that?
Scavenging Ooze is great as well, keeping delirium and goyf in check.
Our fliers, in general, will be good because they have no way to block them. With the damage they deal themselves, any flier + Exalted is a 2-3 turn clock.
The all-star though, would have to be Reflector Mage. If I were expecting a lot of Deaths Shadow Jund, I'd pack 2-3 Reflector Mage in my 75. With only effectively 2 creatures in their deck, it can set them back 2 full turns.
I'm still not advocating for planes walkers in this deck, but for what it's worth, Tamiyo would be good here...
Has anyone played against the new flavor of the month, Death's Shadow Jund? I have not so I'm just theorycrafting here, but the matchup seems highly winnable to me.
Spell Queller seems like a beast. They play Tarfire which can't kill Queller, while their Fatal Pushes are going to be stretched very thin. We'll often be able to snag their only creature, a traverse, or a battle rage. Can't counter ghor-clan's bloodrush mode though, unless I'm wrong about that?
Scavenging Ooze is great as well, keeping delirium and goyf in check.
Our fliers, in general, will be good because they have no way to block them. With the damage they deal themselves, any flier + Exalted is a 2-3 turn clock.
The all-star though, would have to be Reflector Mage. If I were expecting a lot of Deaths Shadow Jund, I'd pack 2-3 Reflector Mage in my 75. With only effectively 2 creatures in their deck, it can set them back 2 full turns.
I'm still not advocating for planes walkers in this deck, but for what it's worth, Tamiyo would be good here...
Thoughts?
I've played against it. I think the match is ok. Can be quite variable depending on draws. Queller is a beast.
i see eldritch evolution in sidesboards from time to time. in what matchup would this be brought in for? any match where you desperately want a 3 drop?
i see eldritch evolution in sidesboards from time to time. in what matchup would this be brought in for? any match where you desperately want a 3 drop?
Any matchup where a specific creature is really good. I.e. to fetch Kataki vs Affinity, Eidolon vs combo decks, Staticaster vs x/1 decks. I've used this strategy in my Naya builds to decent success, basically allowing you to increase your density of sideboard cards.
I know Kelvin Chew has been running one for a while, but I don't really get why as he doesn't run any of these high-impact silver bullets. I don't think it's worth running to get generally good creatures.
Regarding planeswalkers: I've been testing Tamiyo and she's been solid and very fun to play with. Weaker than just running the fourth CoCo IMO, but a decent option.
i see eldritch evolution in sidesboards from time to time. in what matchup would this be brought in for? any match where you desperately want a 3 drop?
Any matchup where a specific creature is really good. I.e. to fetch Kataki vs Affinity, Eidolon vs combo decks, Staticaster vs x/1 decks. I've used this strategy in my Naya builds to decent success, basically allowing you to increase your density of sideboard cards.
I know Kelvin Chew has been running one for a while, but I don't really get why as he doesn't run any of these high-impact silver bullets. I don't think it's worth running to get generally good creatures.
Regarding planeswalkers: I've been testing Tamiyo and she's been solid and very fun to play with. Weaker than just running the fourth CoCo IMO, but a decent option.
Oh tamiyo. Interesting. Reckon she is worth two slots?
Hey, so I don't really post on here much just cause I never make time for it. I've been playing bant company for just a couple weeks but have played both naya company and abzan company in the past (actually just had a regional top 8 with abzan company) so I am familiar with the style of deck and this may be my favorite company list yet.
I have no idea how to post a decklist correctly so I will just list my deck:
4 Birds of Paradise
4 Noble Hierarch
2 Qasali Pridemage
2 Voice of Resurgence
2 Selfless Spirit
2 Scavenging Ooze
4 Knight of the Reliquary
4 Spell Queller
3 Tireless Tracker
1 Courser of Kruphix
4 Path to Exile
4 Collected Company
2 Retreat to Coralhelm
The above is what I ran for the first event, which was a tourney for 100 in store credit to first. (Was actually a playset of jace VP but we didn't want those and have to bother to trade them.) it was 5 rounds with a cut to top 8. Note I cannot remember all my boarding decisions here since I didn't think I'd make a report.
Round 1: Abzan Company
Game 1: This is a friend of mine from the area (it was about an hour and a half away from me) and he assumed I was on abzan company as well since I am known for it and my start of temple garden, mana dork was convincing. The spell queller surprised him though and I manage to grind out game 1 after I get a scooze to hold off his combo while I grow knight, draw cards off tracker, and activate gavony.
Game 2: he gets me down to 1 through using a viscera seer and blood artist but I get the artist off the field and gain some life with Kitchen finks and scooze until I grind him out.
Board: I can't recall exactly. But I know I had Gaddock Teeg, staticaster, and finks. I may have boarded in blessed alliance and reflector mage.
1-0
Round 2: Bad Standard Deck.
No need for a rundown here. The guy had a standard deck that wasn't even good for standard (some kinda of artifact/paradox engine thing) and had a bye for the first round which is why he was up a match. I stomped him soundly with beats.
2-0
Round 3: Sun and Moon
Game 1: I have a decent start, he has turn 3 Nahiri (SSG) and chalice on 1 on turn 2, he angers my board after a few turns and plays a Gideon Jura followed up by a Chandra, torch of defiance. It's a little what happened exactly but I think some companies caught me up, he drew no gas, I beat all 3 of his planeswalkers up and then him. I was shocked. I also never saw blood moon this game and wondered if he even had it.
Game 2: my hand allows me to aggressively fetch basics so I do so, along with a couple dorks. I get a knight out along with Gaddock Teeg and tracker. He angers after a while of not doing much to kill my Teeg and tracker. I play another Teeg and keep beating down. He draws, reveals a hand of uncastable wraths and such and that's the game.
Board: I brought in Gaddock Teeg to slow down his walkers and wraths, kitchen finks to overload his removal and negate/ unified will to counter moons and walkers.
3-0
Round 4: RW Burn
Game 1: he mulls to a 6 card one-lander and isn't fast enough to kill me before I get setup behind a knight, scooze, and courser and aggro him down.
Game 2: he has a super fast start on the play and I just can't keep up and die before my hate cards come on line.
Game 3: He has a creature heavy draw and I have lands, dorks, a finks, a knight and a negate. His goblin guide reveals a blessed alliance off the first trigger and I just play a normal game while he doesn't advance much, seemingly played scared of the alliance. I never actually cast it and win the game with beats.
Top 8: Goryo's Vengeance
I'm top seed so I get the play.
Game 1: he has a slow start and I have a turn 2 scooze off a dork that I never tap out of the ability. It goes unanswered and I get there naturally.
Game 2: I get the scooze lock up and after a few turns he nourish shoals and splices a through the breach. I counter the shoal with a negate. The next turn he is under 7 life, cast the through the breach and I have no answers. He puts in a griselbrand which immediately gets met with a path. He scoops.
Top 8, Round 2: Esper Midrange.
This was a friend from the same car so this was a little awkward.
Game 1: I have the play and we play a fairly normal game trading removal, discard and creatures. He gets some lingering souls out which I cannot answer and I die to them, also saw a Geist.
Game 2: same as you'd expect but I manage to get a fast enough start to get his life total low enough and he can't recover.
Game 3: This game went Super Long, we trade all our resources and he starts beating me with a collonade. I draw a tracker that goes unanswered and I start drawing cards while he holds back his collonade to block since the tracker is lethal. I draw some more threats, which is literally every creature in my deck since he's at 1 or 2. I alpha strike, he tries to push my Pridemage and blocks my tracker. I company into selfless spirt and that's that.
I then split the finals with the same guy from round 3 on sun and moon. We each got 85 in store credit which bought me some fetches.
--------------------------
Then at tonight's FNM, I went undefeated (5-0) I changed the list by taking out the 2 Retreats and adding in a second courser and an Elspeth Knight-Errant.
Round 1: Soul Sisters
Game 1: Pretty standard stuff. He has some sisters to gain life while I beat him down with whatever is convenient. He doesn't really have any payoffs until he top decks a pridemate that immediately gets pathed. I close pretty quickly.
Game 2: he has a fast start with a sister turn 1, pridemate turn 2, and more sisters. His pridemate gets huge and I'm forced into chumping it while I wait for answers. Once I'm at about 8 life I find a path for it off a tracker and start to stabilize my board with good blockers while he draws lands I draw 12 CARDS off tracker this game. I also have the abilty to cast blessed alliance (both copies in my hand) fully escalated if he decided to get fancy. But he doesn't and I win 2-0
Round 2: Mono-Green stompy
Game 1: for this matchup which I've never played before, I prioritize trading my creatures for his when possible since I know I can win if we go long. I stabilize at ten once he empties his hand using his pump spells to kill my blockers. And kill him with a large scooze.
Game 2: he gets me to 1, while I skillfully trade creatures with him. I gain some life from finks and draw a tracker that quickly puts the game away.
Round 3: Goblins/8-Whack
Game 1: I'm kinda surprised since this guy doesn't normally play this and I've never seen him with it. I get beat by many quick tokens and a goblin grenade.
Game 2: I grind him out with blockers and a well placed blessed alliance that he scoops to. I draw 4-6 cards off goblin guides.
Game 3: I have a turn 2 Izzet staticaster which he can't deal with and I beat in with value dudes.
Round 4: Abzan Midrange
Game 1: traditional grind fest, but he finds some lingering souls I cannot answer.
Game 2: I keep a terrible 6-card hand with 1 land, a bird, and 3 drops. He IOKs me but takes one of the three drops. I draw lands and My bird doesn't die. I grind him out with tracker.
Game 3: same as game 2 but my hand is decent, tracker winds the game again, drawing me answers and brick walling his goyfs.
Board: 2 Izzet Staticaster, 2 Blessed Alliance, 2 Kitchen Finks, 1 Elspeth. In hindsight, I should've grabbed the counter magic, at least the negate.
4-0
Round 5: GR Tron
Game 1: a well placed knight into ghost quarter buys me enough time to kill him.
Game 2: he mulls to five, I spell queller his scrying to keep him off tron while I get a ghost quarter off a knight to further cement the lead. He never recovers.
Sorry, I suck at tournament reports since I can never remember my games in specifics. I plan on taking this to states, and will definitely change the board a bit, taking out the elspeth and adding another blessed alliance.
Most definitely. I didn't draw courser much today so I didn't get to mess with her much, elspeth was great at breaking up board stalls without exposing myself to backswings. I didn't miss the retreats once, especially since I sided them out a lot when I played. My philosophy is that your long-term game plan is good enough that you don't need the combo and the combo seemed kinda random and difficult to find. I even felt okay playing against traditionally bad matchups like tron. Also, Teeg is amazing, I used to play him in naya company's sideboard too. I've had so many games where my opponents had wraths, batterskulls, cryptics. and walkers in their hands when it was over, I would've been toast without him.
I've been thinking about teeg for a while, definitely helps some of our problematic match-ups such as titanshift and ad nauseam.
On a similar line of thought a friend came up with the idea of playing black over red to run tidehollow sculler and sideboard disruption. I've had decent results so far and it might be worth further testing. The big disadvantages that I've noticed so far are the lack of always being able to one-shot people with the combo. I had already accounted for this and cut the 2nd copy of retreat, but it came up while playing ad nauseam and only drawing lands until I drew a retreat turn 4 after playing knight turn 3 and only being able to swing for 16.
Otherwise I see the affinity and infect match-ups being a bit harder due to the lack of staticaster.
Private Mod Note
():
Rollback Post to RevisionRollBack
--> Modern <-- RBUSplinter Twin (RIP)/DelverRBU UUUMono U TronUUU GRGGR TronGRG GWURKnight FallGWUR
So i played bant company in the modern classic yesterday. It was my first time playing the deck in a tournament. I've just been playing kitchen table magic with it. I learned quite a bit, particularly about mana base and how fragile it can be if your bird dies. I started out really well at 6-0 beating Affinity, Storm, Green White Value Creatures, Grixis delver/shadow (Ryan Overturf), Eldrazi Tron (Todd Stevens), and merfolk. Then i ran into tron and lost in 3 games. The 2 games i lost were not close. Lost to breaking entering griselbrand/emrakul deck. I got emrakuled turn 3 both games. Then i lost to Danny Jessup playing death's shadow aggro and he had everything. I liked the deck a lot, i didn't feel disadvantaged in the 6 matchups i won. Felt like they were close. I don't think the death's shadow matchup is that bad i just had no creatures either game because he killed them all lol. Here is the list i played. I did not play retreat to coralhelm. The open the previous day was basically a grind fest vs removal heavy decks. (I played abzan). I ended up 27th. (If i won the last round i would have got 9th, my breakers were insane). I played 3 of the top 8 players.
Couple notes on the deck. Reflector mage was very good. It was nice to be able to have a removal out on a company. It is a little awkward if you are responding to a creature cast hoping to find a queller and find a mage though. I had courser in here originally but i wanted to hedge against the death's shadow deck where it is very good against it. I felt like tireless tracker and courser of kruphix are basically the same card. I didn't see any of my counterspells in the 2 unfair matchups i played, felt bad. Counters would definitely have helped. I didn't like Gideon that much (Probably because i didn't play against a grindy deck lol), Eidolon of rhetoric was GREAT, i may even want a 2nd in my board. Same with stony silence, i thought staticaster would be enough to only play 1 stony. I wanted it in a couple matchups that staticaster did nothing. I may shave on one of those. I'm still learning how to sideboard with this deck, i feel like i sided out too many creatures often.
On a similar line of thought a friend came up with the idea of playing black over red to run tidehollow sculler and sideboard disruption. I've had decent results so far and it might be worth further testing. The big disadvantages that I've noticed so far are the lack of always being able to one-shot people with the combo. I had already accounted for this and cut the 2nd copy of retreat, but it came up while playing ad nauseam and only drawing lands until I drew a retreat turn 4 after playing knight turn 3 and only being able to swing for 16.
Otherwise I see the affinity and infect match-ups being a bit harder due to the lack of staticaster.
Well, that's a deck and it's called abzan company. Melira and infinite life make the infect and affinity matchups quite easy
On another matter i went with the deck a gp vancouver with some minor mainboard change and major sideboard change
4-3-1 on the gp
3-0 Modern rebound
4-3-1 Modern confrontation
for a combined record of 11-6-2
4 noble hierach
3 bird of paradise
2 qasali pridemage
3 scavanging ooze
3 voice of resurgence
3 selfless spirit
4 spell queller
4 knight of the reliquary
2 tireless tracker
4 Collected company
4 Path to exile
3 forest
1 plains
4 misty rainforest
4 windswept heath
2 flooded strand
1 breeding pool
1 temple garden
1 stomping grounds
1 hallowed fountain
1 kessig wolf run
1 horizon canopy
1 moorland haunt
1 gavony township
1 ghost quarter
1 unified will
2 blessed alliance
1 spellskite
2 kitchen finks
1 sigarda host of herons
3 reflector mage
1 ghost quarter
1 courser of kruphix
I don't feel like making a report but i'll say
2-0 vs mono red goblin
2-0 vs UR madcap experiment
1-2 vs bogles(could have been a draw easilly)
2-0 vs BW token
2-1 vs UW control
1-1-1 vs UW control(would have won but time)
1-2 vs kci eggs(they can win trough thalia i have misplay)
0-2 vs jund
Modern gp rebound
2-0 no show
2-1 scapeshift
2-1 agains abzan delirum
Modern confrontation
2-1 vs bant eldrazi
1-2 against gr land desruction
2-1 against abzan company
1-2 against tron
2-0 No Show
1-2 against tron
1-1-1 against eldrazi tron
2-1 againt eldrazi tron
In the maindeck, the moorland haunt did some heavy work, i have decided to cut a retreat for it, i did not really missed it.
Sideboard, that is were the change are, thalia's are in insted of some counter magic. I always hated boarding in counter magic only to dilute the collected company. 3 reflector mage as i expected a lot of eldrazi, jund and abzan. No more clunky worship. No more staticaster is the worrisome part but i've correctly guessed the metagame and cutted them. They can still be good against affinity, infect and dredge but i dodged all of them.
I've been trying it after I tried 1 basic Island in the main (mostly to make casting Clique easier). I switched to Botanical Sanctum after realizing that Island made Voice harder to cast. Not saying it's 100% correct but that's my rationale.
If you're not casting Vendillion Clique, this is fine. If you play Clique though I'd definitely switch it back to Island, but that's just my opinion.
GWU Knightfall Spirit Company GWU
GWB Abzan Evolution GWB
Basically a combination of the best parts of Bant Company and Naya Company. I'm not sure I like the two Geist of Saint Trafts, but I love having Wild Nacatls and Lightning Bolts. What do you guys think of something like this?
I don't think the idea is anything new, there was a lot of discussion on Zoo-style variations of this deck, and straight-Zoo with Geist is old news (lightning bolt is a nice card to have with Geist that likely makes it better in 4c Zoo than in Knightfall). The addition of Spell Queller to that archetype, though, is new. I could see it being effective; after all it is an all-star in Knightfall and generates quite the tempo swing.
GWU Knightfall Spirit Company GWU
GWB Abzan Evolution GWB
Spell Queller seems like a beast. They play Tarfire which can't kill Queller, while their Fatal Pushes are going to be stretched very thin. We'll often be able to snag their only creature, a traverse, or a battle rage. Can't counter ghor-clan's bloodrush mode though, unless I'm wrong about that?
Scavenging Ooze is great as well, keeping delirium and goyf in check.
Our fliers, in general, will be good because they have no way to block them. With the damage they deal themselves, any flier + Exalted is a 2-3 turn clock.
The all-star though, would have to be Reflector Mage. If I were expecting a lot of Deaths Shadow Jund, I'd pack 2-3 Reflector Mage in my 75. With only effectively 2 creatures in their deck, it can set them back 2 full turns.
I'm still not advocating for planes walkers in this deck, but for what it's worth, Tamiyo would be good here...
Thoughts?
I've played against it. I think the match is ok. Can be quite variable depending on draws. Queller is a beast.
Any matchup where a specific creature is really good. I.e. to fetch Kataki vs Affinity, Eidolon vs combo decks, Staticaster vs x/1 decks. I've used this strategy in my Naya builds to decent success, basically allowing you to increase your density of sideboard cards.
I know Kelvin Chew has been running one for a while, but I don't really get why as he doesn't run any of these high-impact silver bullets. I don't think it's worth running to get generally good creatures.
Regarding planeswalkers: I've been testing Tamiyo and she's been solid and very fun to play with. Weaker than just running the fourth CoCo IMO, but a decent option.
Oh tamiyo. Interesting. Reckon she is worth two slots?
Hey, so I don't really post on here much just cause I never make time for it. I've been playing bant company for just a couple weeks but have played both naya company and abzan company in the past (actually just had a regional top 8 with abzan company) so I am familiar with the style of deck and this may be my favorite company list yet.
I have no idea how to post a decklist correctly so I will just list my deck:
4 Birds of Paradise
4 Noble Hierarch
2 Qasali Pridemage
2 Voice of Resurgence
2 Selfless Spirit
2 Scavenging Ooze
4 Knight of the Reliquary
4 Spell Queller
3 Tireless Tracker
1 Courser of Kruphix
4 Path to Exile
4 Collected Company
2 Retreat to Coralhelm
4 Misty Rainforest
4 Windswept Heath
2 Wooded Foothills
3 Sexy Altered Forest
1 Plains
1 Stomping Ground
1 Hallowed Fountain
1 Breeding Pool
1 Temple Garden
1 Horizon Canopy
1 Ghost Quarter
1 Gavony Township
1 Kessig Wolf Run
Sideboard:
2 Blessed Alliance
2 Stony Silence
1 Negate
1 Unified Will
2 Reflector Mage
2 Izzet Staticaster
2 Kitchen Finks
1 Elspeth, Sun's Champion
2 Gaddock Teeg
The above is what I ran for the first event, which was a tourney for 100 in store credit to first. (Was actually a playset of jace VP but we didn't want those and have to bother to trade them.) it was 5 rounds with a cut to top 8. Note I cannot remember all my boarding decisions here since I didn't think I'd make a report.
Round 1: Abzan Company
Game 1: This is a friend of mine from the area (it was about an hour and a half away from me) and he assumed I was on abzan company as well since I am known for it and my start of temple garden, mana dork was convincing. The spell queller surprised him though and I manage to grind out game 1 after I get a scooze to hold off his combo while I grow knight, draw cards off tracker, and activate gavony.
Game 2: he gets me down to 1 through using a viscera seer and blood artist but I get the artist off the field and gain some life with Kitchen finks and scooze until I grind him out.
Board: I can't recall exactly. But I know I had Gaddock Teeg, staticaster, and finks. I may have boarded in blessed alliance and reflector mage.
1-0
Round 2: Bad Standard Deck.
No need for a rundown here. The guy had a standard deck that wasn't even good for standard (some kinda of artifact/paradox engine thing) and had a bye for the first round which is why he was up a match. I stomped him soundly with beats.
2-0
Round 3: Sun and Moon
Game 1: I have a decent start, he has turn 3 Nahiri (SSG) and chalice on 1 on turn 2, he angers my board after a few turns and plays a Gideon Jura followed up by a Chandra, torch of defiance. It's a little what happened exactly but I think some companies caught me up, he drew no gas, I beat all 3 of his planeswalkers up and then him. I was shocked. I also never saw blood moon this game and wondered if he even had it.
Game 2: my hand allows me to aggressively fetch basics so I do so, along with a couple dorks. I get a knight out along with Gaddock Teeg and tracker. He angers after a while of not doing much to kill my Teeg and tracker. I play another Teeg and keep beating down. He draws, reveals a hand of uncastable wraths and such and that's the game.
Board: I brought in Gaddock Teeg to slow down his walkers and wraths, kitchen finks to overload his removal and negate/ unified will to counter moons and walkers.
3-0
Round 4: RW Burn
Game 1: he mulls to a 6 card one-lander and isn't fast enough to kill me before I get setup behind a knight, scooze, and courser and aggro him down.
Game 2: he has a super fast start on the play and I just can't keep up and die before my hate cards come on line.
Game 3: He has a creature heavy draw and I have lands, dorks, a finks, a knight and a negate. His goblin guide reveals a blessed alliance off the first trigger and I just play a normal game while he doesn't advance much, seemingly played scared of the alliance. I never actually cast it and win the game with beats.
Board: 2 Blessed alliance, 2 Kitchen Finks, 1 Negate, 1 Unified Will.
4-0
Round 5: ID with Grixis Delver
4-0-1
Top 8: Goryo's Vengeance
I'm top seed so I get the play.
Game 1: he has a slow start and I have a turn 2 scooze off a dork that I never tap out of the ability. It goes unanswered and I get there naturally.
Game 2: I get the scooze lock up and after a few turns he nourish shoals and splices a through the breach. I counter the shoal with a negate. The next turn he is under 7 life, cast the through the breach and I have no answers. He puts in a griselbrand which immediately gets met with a path. He scoops.
Top 8, Round 2: Esper Midrange.
This was a friend from the same car so this was a little awkward.
Game 1: I have the play and we play a fairly normal game trading removal, discard and creatures. He gets some lingering souls out which I cannot answer and I die to them, also saw a Geist.
Game 2: same as you'd expect but I manage to get a fast enough start to get his life total low enough and he can't recover.
Game 3: This game went Super Long, we trade all our resources and he starts beating me with a collonade. I draw a tracker that goes unanswered and I start drawing cards while he holds back his collonade to block since the tracker is lethal. I draw some more threats, which is literally every creature in my deck since he's at 1 or 2. I alpha strike, he tries to push my Pridemage and blocks my tracker. I company into selfless spirt and that's that.
I then split the finals with the same guy from round 3 on sun and moon. We each got 85 in store credit which bought me some fetches.
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Then at tonight's FNM, I went undefeated (5-0) I changed the list by taking out the 2 Retreats and adding in a second courser and an Elspeth Knight-Errant.
Round 1: Soul Sisters
Game 1: Pretty standard stuff. He has some sisters to gain life while I beat him down with whatever is convenient. He doesn't really have any payoffs until he top decks a pridemate that immediately gets pathed. I close pretty quickly.
Game 2: he has a fast start with a sister turn 1, pridemate turn 2, and more sisters. His pridemate gets huge and I'm forced into chumping it while I wait for answers. Once I'm at about 8 life I find a path for it off a tracker and start to stabilize my board with good blockers while he draws lands I draw 12 CARDS off tracker this game. I also have the abilty to cast blessed alliance (both copies in my hand) fully escalated if he decided to get fancy. But he doesn't and I win 2-0
Board: 2 Izzet Staticaster, 2 Blessed Alliance, 2 Reflector Mage
1-0
Round 2: Mono-Green stompy
Game 1: for this matchup which I've never played before, I prioritize trading my creatures for his when possible since I know I can win if we go long. I stabilize at ten once he empties his hand using his pump spells to kill my blockers. And kill him with a large scooze.
Game 2: he gets me to 1, while I skillfully trade creatures with him. I gain some life from finks and draw a tracker that quickly puts the game away.
Board: 2 Blessed Alliance, 2 Kitchen Finks, 2 Reflector Mage.
2-0
Round 3: Goblins/8-Whack
Game 1: I'm kinda surprised since this guy doesn't normally play this and I've never seen him with it. I get beat by many quick tokens and a goblin grenade.
Game 2: I grind him out with blockers and a well placed blessed alliance that he scoops to. I draw 4-6 cards off goblin guides.
Game 3: I have a turn 2 Izzet staticaster which he can't deal with and I beat in with value dudes.
Board: 2 Izzet Staticaster, 2 Blessed Alliance, 2 Kitchen Finks, 2 Reflector Mage.
3-0
Round 4: Abzan Midrange
Game 1: traditional grind fest, but he finds some lingering souls I cannot answer.
Game 2: I keep a terrible 6-card hand with 1 land, a bird, and 3 drops. He IOKs me but takes one of the three drops. I draw lands and My bird doesn't die. I grind him out with tracker.
Game 3: same as game 2 but my hand is decent, tracker winds the game again, drawing me answers and brick walling his goyfs.
Board: 2 Izzet Staticaster, 2 Blessed Alliance, 2 Kitchen Finks, 1 Elspeth. In hindsight, I should've grabbed the counter magic, at least the negate.
4-0
Round 5: GR Tron
Game 1: a well placed knight into ghost quarter buys me enough time to kill him.
Game 2: he mulls to five, I spell queller his scrying to keep him off tron while I get a ghost quarter off a knight to further cement the lead. He never recovers.
Sorry, I suck at tournament reports since I can never remember my games in specifics. I plan on taking this to states, and will definitely change the board a bit, taking out the elspeth and adding another blessed alliance.
Also, after the second tournament, did you prefer courser and elspeth over the retreats?
L: Maverick
On a similar line of thought a friend came up with the idea of playing black over red to run tidehollow sculler and sideboard disruption. I've had decent results so far and it might be worth further testing. The big disadvantages that I've noticed so far are the lack of always being able to one-shot people with the combo. I had already accounted for this and cut the 2nd copy of retreat, but it came up while playing ad nauseam and only drawing lands until I drew a retreat turn 4 after playing knight turn 3 and only being able to swing for 16.
Otherwise I see the affinity and infect match-ups being a bit harder due to the lack of staticaster.
RBU
Splinter Twin (RIP)/DelverRBUUUUMono U TronUUU
GRGGR TronGRG
GWURKnight FallGWUR
Legacy
GWBDark MaverickGWB
--> EDH <--
BWUErtai, the CorruptedBWU
4 Birds of Paradise
3 Voice of Resurgence
2 Qasali Pridemage
2 Scavenging Ooze
3 Selfless Spirit
2 Reflector Mage
4 Knight of the Reliquary
4 Spell Queller
2 Tireless Tracker
4 Collected Company
4 Path to Exile
4 Windswept Heath
4 Misty Rainforest
1 Wooded Foothills
1 Flooded Strand
1 Stomping Ground
1 Breeding Pool
1 Temple Garden
1 Hallowed Fountain
1 Horizon Canopy
1 Kessig Wolf Run
1 Ghost Quarter
1 Gavony Township
3 Forest
1 Plains
1 Eidolon of Rhetoric
3 Izzet Staticaster
1 Stony Silence
2 Gideon, Ally of Zendikar
2 Negate
2 Unified Will
1 Reflector Mage
2 Blessed Alliance
Couple notes on the deck. Reflector mage was very good. It was nice to be able to have a removal out on a company. It is a little awkward if you are responding to a creature cast hoping to find a queller and find a mage though. I had courser in here originally but i wanted to hedge against the death's shadow deck where it is very good against it. I felt like tireless tracker and courser of kruphix are basically the same card. I didn't see any of my counterspells in the 2 unfair matchups i played, felt bad. Counters would definitely have helped. I didn't like Gideon that much (Probably because i didn't play against a grindy deck lol), Eidolon of rhetoric was GREAT, i may even want a 2nd in my board. Same with stony silence, i thought staticaster would be enough to only play 1 stony. I wanted it in a couple matchups that staticaster did nothing. I may shave on one of those. I'm still learning how to sideboard with this deck, i feel like i sided out too many creatures often.
Well, that's a deck and it's called abzan company. Melira and infinite life make the infect and affinity matchups quite easy
L: Maverick