Yes i really liked it, do you have some suggestions or tips on things i wrote(like changing ecc)?
what do you think about 1x of Eiganjo castle for a geist protection for example?
I've tried out Eiganjo Castle in a build that is heavy on Legendary creatures (3 Geist, 3 Vendilion Clique in the main, 3 Thalia in the side) and liked it a lot. Protecting Geist from Anger of the Gods is a real thing. The only issue is that mana can be awkward, especially if you also run Sejiri Steppe. Assuming you run one basic Plains, you end up with three white-only lands in a deck that wants to have double blue.
I'm not sure when that dude expects to drop blood moon in his 4 color deck. I think that's optimistic. Interesting build though. It is a sort of workshops take. Retreat almost seems an afterthought, he has a lot of high value cards already.
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Modern UB Tezzerator UBW Gifts B 8Rack
Legacy RB Goblins
Eli Kassis's list from the Invitational is worth checking out - 2 Declaration in Stone, 1 Westvale Abbey MD.
Westvale Abby seems pretty interesting. It's especially pretty funny against control, at least seemingly. I have no idea why someone would choose to use a split of 2x Path to Exile and 2x Declaration in Stone, instead of 4x Path to Exile. The only real win Declaration in Stone gets, is against Token matches, and I don't think those decks see near enough play to be using mainboard answers to them. The rest of the time, Declaration is just a slow, sorcery speed Path.
Eli Kassis's list from the Invitational is worth checking out - 2 Declaration in Stone, 1 Westvale Abbey MD.
Westvale Abby seems pretty interesting. It's especially pretty funny against control, at least seemingly. I have no idea why someone would choose to use a split of 2x Path to Exile and 2x Declaration in Stone, instead of 4x Path to Exile. The only real win Declaration in Stone gets, is against Token matches, and I don't think those decks see near enough play to be using mainboard answers to them. The rest of the time, Declaration is just a slow, sorcery speed Path.
In an unknown meta perhaps he expected a lot of tokens. Thopors should have been pretty abundant so it is a good reason to run it.
Eli Kassis's list from the Invitational is worth checking out - 2 Declaration in Stone, 1 Westvale Abbey MD.
Westvale Abby seems pretty interesting. It's especially pretty funny against control, at least seemingly. I have no idea why someone would choose to use a split of 2x Path to Exile and 2x Declaration in Stone, instead of 4x Path to Exile. The only real win Declaration in Stone gets, is against Token matches, and I don't think those decks see near enough play to be using mainboard answers to them. The rest of the time, Declaration is just a slow, sorcery speed Path.
In an unknown meta perhaps he expected a lot of tokens. Thopors should have been pretty abundant so it is a good reason to run it.
With 3x Scavenging Ooze and 3x Qasali Pridemage, he seems more than prepared to deal with Thopters, in my opinion.
Same list as Eli Kassis (9th place modern portion of SCG invitational April 15). Looks solid, a little light on 3-drops for my taste - but perhaps that is a response to more t1 dorks getting bolted.
I really hate the SB of that deck. I don't understand it - and it plays way too many Coco misses.
I'm not convinced by westvale abbey - anyone want to take a shot at an explanation supporting it's spot in the deck?
On a separate topic I am considering playing this deck in scg provincials on sunday (uw control is also being considered). One issue I'm experiencing is that I feel like the deck is a bit vulnerable to Eldrazi'n Taxes (flickerwisp + wasteland strangler is good beats). Anyone have input on the matchup?
Westvale is alternative win-con for bad draw? With so many dork, chances of drawing multiple and not getting your other creature is high and you could float all those mana from dork and sack them to easily flip it..
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Current Deck(s): TappedOut Would love to have more input to improve!
Yesterday I went 3-0 at my LGS playing a homebrew of this with tranverse the ulvenwald and such, it plays red and is more similar to a zoo deck than a bant collected but I didnt know where to post it, if you are interested let me know and I will post the decklist.
Sounds like my type of deck! Would love to see your list
4x Noble Hierarch
4x Wild Nacatl
4x Tarmogoyf
1x Scavenging Ooze
1x Qasali Pridemage
1x Geist of Saint Traft
4x Knight of the Reliquary
1x Ceaseless Searblades
I'm sorry I didn't know how to do it and I was on my phone.
It's actually pretty neat because the biggest weakness of that combo was getting chumpblocked and now you run kessig wolf run and 8 ways to tutor for it (even tho it is a lot of mana).
What do you have to stop a blood moon? It's going to lock you out pretty hard with only Pridemage main board to stop it and the 2 Negates in the side? Just hope to dodge it?
In the board he has 2xDestructive revelry seems like a reasonable out that won't be that hard to cast even if all your mana sources are tapped when blood moon comes down.
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Modern Decks
KnightfallGWUR
Azorius Control UW
Burn RBG
I'm sorry I didn't know how to do it and I was on my phone.
It's actually pretty neat because the biggest weakness of that combo was getting chumpblocked and now you run kessig wolf run and 8 ways to tutor for it (even tho it is a lot of mana).
What do you have to stop a blood moon? It's going to lock you out pretty hard with only Pridemage main board to stop it and the 2 Negates in the side? Just hope to dodge it?
Between the pridemage main, transversing for basics, hierarchs and revelrys in post board y think it's as good as it can get. The cool thing about revelry is that you only need the basic forest to cast it because they will give you the red with the moon.
Yeah my bad, I forgot Revelry hit enchantments. You're more covered than I thought.
Yesterday I went 3-0 at my LGS playing a homebrew of this with tranverse the ulvenwald and such, it plays red and is more similar to a zoo deck than a bant collected but I didnt know where to post it, if you are interested let me know and I will post the decklist.
Sounds like my type of deck! Would love to see your list
4x Noble Hierarch
4x Wild Nacatl
4x Tarmogoyf
1x Scavenging Ooze
1x Qasali Pridemage
1x Geist of Saint Traft
4x Knight of the Reliquary
1x Ceaseless Searblades
I'm sorry I didn't know how to do it and I was on my phone.
It's actually pretty neat because the biggest weakness of that combo was getting chumpblocked and now you run kessig wolf run and 8 ways to tutor for it (even tho it is a lot of mana).
What do you have to stop a blood moon? It's going to lock you out pretty hard with only Pridemage main board to stop it and the 2 Negates in the side? Just hope to dodge it?
Between the pridemage main, transversing for basics, hierarchs and revelrys in post board y think it's as good as it can get. The cool thing about revelry is that you only need the basic forest to cast it because they will give you the red with the moon.
Dude! Loved your list, really impressive.What are your thoughts about Collected Company in this deck?. Thanks!
how do u guys feel about grove of the guardian?? been playing knightfall for awhile now its been fun. been successful so far. havent lost to grishoalbrand, fairly even against gr tron, been positive mathcups against uw enchantments,infect and kiki chord. here is my list
Land (22)
1x Breeding Pool
4x Flooded Strand
2x Forest
1x Gavony Township
1x Hallowed Fountain
1x Island
1x Kessig Wolf Run
1x Misty Rainforest
2x Plains
1x Sejiri Steppe
1x Stomping Ground
2x Temple Garden
4x Windswept Heath
Enchantment (3)
3x Retreat to Coralhelm
Creature (26)
4x Birds of Paradise
1x Eternal Witness
3x Geist of Saint Traft
4x Knight of the Reliquary
2x Loxodon Smiter
4x Noble Hierarch
2x Qasali Pridemage
2x Scavenging Ooze
1x Spellskite
1x Vendilion Clique
2x Voice of Resurgence
Instant (8)
4x Collected Company
3x Path to Exile
1x Simic Charm
Planeswalker (1)
1x Elspeth, Knight-Errant
Sideboard (15)
1x Ancient Grudge
2x Burrenton Forge-Tender
1x Cyclonic Rift
1x Izzet Staticaster
1x Kira, Great Glass-Spinner
2x Kitchen Finks
1x Kor Firewalker
1x Melira, Sylvok Outcast
1x Simic Charm
2x Stony Silence
2x Stubborn Denial
I'm quite happy with Geist of St. Traft and a 1 of Westvale Abbey.
2-1 Elves.
G1: After mulling to 6 I keep a Gq, plains and some decent creatures and a path. I didn't draw into a green mana and was quickly swarmed by an army of elves.
-2 advocate, not convinced this was correct, felt it was too slow +2 sunlance white psudo bolts for more removal.
G2: Any opener with a t2 geist is keep-able. we rode are angel maker to victory here. 2 exalted triggers is more than enough to keep geist alive, If they choose to block its basically a 2 or 3 for 1, and you still get 4 in the air.
G3: opening 7 had the turn 4 combo. Elves doesn't run creature removal but a chord into reclamation sage can put an end to the party. t1 treetop, t2 fetch into W/U to sunlance a heritage druid, t3 Knight he spends the turn barfing a bunch of elves into play t4 I drop the retreat. he shows me the rec sage in hand and I count out my lands.
2-0 Naya Burn.
G1: My opponent had the by in R1, he was on the creature heavy version of burn with nacatels and kird ape. much of this game was won off the back of kitchen finks, and voice of resurgence he scooped after I coco'd into Ooze and Geist with 5 life left.
-3 Retreat, combo is painful, and he has too much removal for knight, +2 Sunlance +1 Courser of Kruphix more removal for his little dudes, and a brickwall with incidental life-gain seems good.
G2: This played out much like game 1 except I got in some geist beats and stalled out his attackers with sylvan advocate and a kitchen finks.
Match 3 2:1 Burn
This time, a more traditional burn list.
G1: I drew into most of my fetchlands, and ran out of basics to get. but It did create a big enough knight to crash in a few times, I felt my opponent had this one but fetched more painfully than he needed.
same sb plan as last round.
G2: This was a weird game, he sent a bunch of burn to my dudes this match, and landed a graffdiggers cage turning off coco. I had a 2/2 kotr and a treetop village when he charmed me to 1 life, he was at 7. I miscounted my lands and thought I had enough for treetop + wildwood activation so I fetched for wildwood eot. I untapped and realized that the extra land was a misty not a breeding pool -- should of got a GQ to hit my own misty and grab a basic to grow knight to 4/4 and activate treetop. he had a path anyway, and topped a bolt but that was still a punt.
G3: t2 geist and exalted triggers all aboard the beatdown train! I stole this game and it felt goooood.
Match 4 Abzan coco
G1: on the pay, I had the t3 combo in my opening 7, and got to live the dream. He tapped out on t2 for a voice of resurgence and I counted out 18 lands. My opponent had never seen the combo before and was genuinely surprised. Theres no way he would have tapped out to my knight had he known.
+linvala, +thalia, +Gaddock Teeg, -3 geist, I'm really not sure how to sb here so I decided to hate on Chord and coco's knowing, on average my stuff is bigger. I anticipated the boards to get clogged up, and unlike elves his creatures are bigger than 1/1's so geist felt bad.
G2: mulled to 6, into a t4 combo
t3 I had to try and jam the knight, maybe he didnt have a path? - no dice. I put out retreat and settled into a grindy one. I had thalia, hierarch, sylvan, knight and pridemage out and was beating down with the sylvan + exalted triggers. I played my 6th land for the power up and swing with sylvan. opponent has a bird 2 Vseer and plays out his last card, redcap targeting thalia. I activate knight and grab westvale to scoop up the team and summon the 9/7. I path the bird and crash in for 9. he draws a blank and scoops the next turn.
I've tried out Eiganjo Castle in a build that is heavy on Legendary creatures (3 Geist, 3 Vendilion Clique in the main, 3 Thalia in the side) and liked it a lot. Protecting Geist from Anger of the Gods is a real thing. The only issue is that mana can be awkward, especially if you also run Sejiri Steppe. Assuming you run one basic Plains, you end up with three white-only lands in a deck that wants to have double blue.
GWU Knightfall Spirit Company GWU
GWB Abzan Evolution GWB
UB Tezzerator
UBW Gifts
B 8Rack
Legacy
RB Goblins
Westvale Abby seems pretty interesting. It's especially pretty funny against control, at least seemingly. I have no idea why someone would choose to use a split of 2x Path to Exile and 2x Declaration in Stone, instead of 4x Path to Exile. The only real win Declaration in Stone gets, is against Token matches, and I don't think those decks see near enough play to be using mainboard answers to them. The rest of the time, Declaration is just a slow, sorcery speed Path.
MTGO/MTGA: Tyclone
My Primers ~ GWx Vizier Company ~ Knightfall ~ RG Eldrazi ~ Green's Sun's Zenith
More Brews ~ Modern Four Horsemen ~ Gitrog Dredge
With 3x Scavenging Ooze and 3x Qasali Pridemage, he seems more than prepared to deal with Thopters, in my opinion.
KnightfallGWUR
Azorius Control UW
Burn RBG
4 Birds of Paradise
2 Eternal Witness
3 Kitchen Finks
4 Knight of the Reliquary
4 Noble Hierarch
3 Qasali Pridemage
3 Scavenging Ooze
3 Voice of Resurgence
Instant (8)
4 Collected Company
4 Path to Exile
Enchantment (3)
3 Retreat to Coralhelm
Land (23)
1 Breeding Pool
1 Flooded Strand
4 Forest
1 Gavony Township
1 Ghost Quarter
1 Hallowed Fountain
1 Horizon Canopy
4 Misty Rainforest
2 Plains
1 Stirring Wildwood
1 Temple Garden
1 Westvale Abbey
4 Windswept Heath
1 Burrenton Forge-Tender
1 Choke
1 Courser of Kruphix
1 Ethersworn Canonist
1 Gaddock Teeg
1 Kataki, War's Wage
1 Linvala, Keeper of Silence
2 Negate
1 Pithing Needle
2 Stony Silence
1 Thalia, Guardian of Thraben
2 Twisted Image
Interesting/odd inclusion: 1-off Westvale Abbey.
CG
Kitchen finks seems inferior to Rhox War Monk.
I really hate the SB of that deck. I don't understand it - and it plays way too many Coco misses.
I'm not convinced by westvale abbey - anyone want to take a shot at an explanation supporting it's spot in the deck?
On a separate topic I am considering playing this deck in scg provincials on sunday (uw control is also being considered). One issue I'm experiencing is that I feel like the deck is a bit vulnerable to Eldrazi'n Taxes (flickerwisp + wasteland strangler is good beats). Anyone have input on the matchup?
KnightfallGWUR
Azorius Control UW
Burn RBG
TappedOut
Would love to have more input to improve!
4x Wild Nacatl
4x Tarmogoyf
1x Scavenging Ooze
1x Qasali Pridemage
1x Geist of Saint Traft
4x Knight of the Reliquary
1x Ceaseless Searblades
3x Serum visions
4x Traverse The Ulvenwald
1x Seal of fire
3x Retreat to Coralhelm
3x lightning bolt
3x path to exile
1x Tarfire
2x Wooded Foothills
2x Windswept Heath
2x Flooded Strand
1x Arid Mesa
3x Misty Rainforest
2x Forest
1x Plains
1x Steam Vents
1x Sacred Foundry
1x Hallowed Fountain
1x Stomping Ground
1x Temple Garden
1x Breeding Pool
1x Kessig Wolf Run
2x Wandering Fumarole
1x phyrexian revoker
1x kataki
2x negate
1x ancient grudge
2x destructive revelry
3x rhox war monk
1x izzet staticaster
2x pia and kiran nalaar
1x crumble to dust
I also love the Ceaseless Searblades tech. I've never seen it used since the printing of Wandering Fumarole, and before playing it with Lavaclaw Reaches was just garbage. Neat idea.
MTGO/MTGA: Tyclone
My Primers ~ GWx Vizier Company ~ Knightfall ~ RG Eldrazi ~ Green's Sun's Zenith
More Brews ~ Modern Four Horsemen ~ Gitrog Dredge
MTGO/MTGA: Tyclone
My Primers ~ GWx Vizier Company ~ Knightfall ~ RG Eldrazi ~ Green's Sun's Zenith
More Brews ~ Modern Four Horsemen ~ Gitrog Dredge
KnightfallGWUR
Azorius Control UW
Burn RBG
4 Misty Rainforest
4 Windswept Heath
2 Flooded Strand
2 Temple Garden
1 Hallowed Fountain
1 Breeding Pool
1 Horizon Canopy
1 Stirring Wildwood
1 Gavony Township
2 Oboro, Palace in the Clouds
3 Forest
1 Plains
1 Birds of Paradise
1 Hedron Crab
4 Noble Hierarch
3 Sakura-Tribe Scout
2 Lotus Cobra
1 Scavenging Ooze
3 Vinelasher Kudzu
3 Voice of Resurgence
4 Courser of Kruphix
4 Knight of the Reliquary
4 Retreat to Coralhelm
Sorcery
3 Wargate
Instant
4 Collected Company
In addition to the traditional Knight of the Reliquary, Retreat to Coralhelm combo this version uses Sakura-Tribe Scout, and Oboro, Palace in the Clouds along with Retreat to Coralhelm to generate infinite landfall triggers. Without any additional cards the snake can still be used to tap down a creature or, give you scry 1, but with Lotus Cobra you get infinite mana, Vinelasher Kudzu infinite +1/+1 counters, Courser of Kruphix infinite life, Hedron Crab infinite mill, and a 2nd Retreat to Coralhelm gives you infinite scry, and taping of creatures.
MTGO/MTGA: Tyclone
My Primers ~ GWx Vizier Company ~ Knightfall ~ RG Eldrazi ~ Green's Sun's Zenith
More Brews ~ Modern Four Horsemen ~ Gitrog Dredge
In this list, is there any way to replace the goyfs? I love this version but the goyfs just seem to put it a little too far out of my price range.
Land (22)
1x Breeding Pool
4x Flooded Strand
2x Forest
1x Gavony Township
1x Hallowed Fountain
1x Island
1x Kessig Wolf Run
1x Misty Rainforest
2x Plains
1x Sejiri Steppe
1x Stomping Ground
2x Temple Garden
4x Windswept Heath
Enchantment (3)
3x Retreat to Coralhelm
Creature (26)
4x Birds of Paradise
1x Eternal Witness
3x Geist of Saint Traft
4x Knight of the Reliquary
2x Loxodon Smiter
4x Noble Hierarch
2x Qasali Pridemage
2x Scavenging Ooze
1x Spellskite
1x Vendilion Clique
2x Voice of Resurgence
Instant (8)
4x Collected Company
3x Path to Exile
1x Simic Charm
Planeswalker (1)
1x Elspeth, Knight-Errant
Sideboard (15)
1x Ancient Grudge
2x Burrenton Forge-Tender
1x Cyclonic Rift
1x Izzet Staticaster
1x Kira, Great Glass-Spinner
2x Kitchen Finks
1x Kor Firewalker
1x Melira, Sylvok Outcast
1x Simic Charm
2x Stony Silence
2x Stubborn Denial
I'm quite happy with Geist of St. Traft and a 1 of Westvale Abbey.
2-1 Elves.
G1: After mulling to 6 I keep a Gq, plains and some decent creatures and a path. I didn't draw into a green mana and was quickly swarmed by an army of elves.
-2 advocate, not convinced this was correct, felt it was too slow +2 sunlance white psudo bolts for more removal.
G2: Any opener with a t2 geist is keep-able. we rode are angel maker to victory here. 2 exalted triggers is more than enough to keep geist alive, If they choose to block its basically a 2 or 3 for 1, and you still get 4 in the air.
G3: opening 7 had the turn 4 combo. Elves doesn't run creature removal but a chord into reclamation sage can put an end to the party. t1 treetop, t2 fetch into W/U to sunlance a heritage druid, t3 Knight he spends the turn barfing a bunch of elves into play t4 I drop the retreat. he shows me the rec sage in hand and I count out my lands.
2-0 Naya Burn.
G1: My opponent had the by in R1, he was on the creature heavy version of burn with nacatels and kird ape. much of this game was won off the back of kitchen finks, and voice of resurgence he scooped after I coco'd into Ooze and Geist with 5 life left.
-3 Retreat, combo is painful, and he has too much removal for knight, +2 Sunlance +1 Courser of Kruphix more removal for his little dudes, and a brickwall with incidental life-gain seems good.
G2: This played out much like game 1 except I got in some geist beats and stalled out his attackers with sylvan advocate and a kitchen finks.
Match 3 2:1 Burn
This time, a more traditional burn list.
G1: I drew into most of my fetchlands, and ran out of basics to get. but It did create a big enough knight to crash in a few times, I felt my opponent had this one but fetched more painfully than he needed.
same sb plan as last round.
G2: This was a weird game, he sent a bunch of burn to my dudes this match, and landed a graffdiggers cage turning off coco. I had a 2/2 kotr and a treetop village when he charmed me to 1 life, he was at 7. I miscounted my lands and thought I had enough for treetop + wildwood activation so I fetched for wildwood eot. I untapped and realized that the extra land was a misty not a breeding pool -- should of got a GQ to hit my own misty and grab a basic to grow knight to 4/4 and activate treetop. he had a path anyway, and topped a bolt but that was still a punt.
G3: t2 geist and exalted triggers all aboard the beatdown train! I stole this game and it felt goooood.
Match 4 Abzan coco
G1: on the pay, I had the t3 combo in my opening 7, and got to live the dream. He tapped out on t2 for a voice of resurgence and I counted out 18 lands. My opponent had never seen the combo before and was genuinely surprised. Theres no way he would have tapped out to my knight had he known.
+linvala, +thalia, +Gaddock Teeg, -3 geist, I'm really not sure how to sb here so I decided to hate on Chord and coco's knowing, on average my stuff is bigger. I anticipated the boards to get clogged up, and unlike elves his creatures are bigger than 1/1's so geist felt bad.
G2: mulled to 6, into a t4 combo
t3 I had to try and jam the knight, maybe he didnt have a path? - no dice. I put out retreat and settled into a grindy one. I had thalia, hierarch, sylvan, knight and pridemage out and was beating down with the sylvan + exalted triggers. I played my 6th land for the power up and swing with sylvan. opponent has a bird 2 Vseer and plays out his last card, redcap targeting thalia. I activate knight and grab westvale to scoop up the team and summon the 9/7. I path the bird and crash in for 9. he draws a blank and scoops the next turn.
MTGO/MTGA: Tyclone
My Primers ~ GWx Vizier Company ~ Knightfall ~ RG Eldrazi ~ Green's Sun's Zenith
More Brews ~ Modern Four Horsemen ~ Gitrog Dredge