Alright I have to ask why worm harvest hasn't been talked about for another card that cares about lands in the yard. I understand that this is a SB card but its nice that it can take advantage of all the lands that kotr put in the yard. It also feel like a better card than lingering souls for the junk/jund match up. I personally like the combo but I never like the eggs in one basket decks so I'm looking for more value from cards especially when I'm going to put so many lands in the yard.
Sadly so far I've been always 1 or 2 damage short of winning due to not enough life to take damage from fetch n shock land especially if I don't have courser when I start the combo even with adding the damage from wolf run.
Perhaps this is part of the learning curve of the deck. I always try to fetch a basic forest and basic plains as the first two. Later, you will only fetch 1 shock untapped for the red. 5 basics, a red and a colourless from ghostquarter gives you 5 extra power, meaning you only need 13 lands in the yard to win at 20 power. Should be doable for less than 10 life without a dork. This has a lot of breathing room if you need to tap blockers, leave a fetch in play with a shock/sejiri steppe in the deck for protection or even hit for more than 20 (i think the max I've hit for with one knight was 28 with a dork and protecting with sejiri). 13 lands in the yard is pretty low, and even if you need to get up to about 17 lands you have the ability to do so.
I'm running without Kessig Wolf Run or the red splash, and have no trouble killing people without killing myself.
You don't have to get the shocklands untapped, and you don't have to have a pump land to get the guy lethally large. As long as your deck has some amount of early pressure, you'll kill them just fine. I've got 9 fetchlands and 9 plains/forest cards. As long as you keep track of your landfall triggers, you can put every one of those cards into your GY in one turn, and only take 9 damage. Often I only have to take ~6 because I have dealt other damage earlier.
You don't need the trample because you use extra taps from fetchlands to tap down blockers. And if you have the life or mana dork, you can use that to get extra mana and pop out a Gavony Township at the end for extra power across the board.
3 colors and no Wolf Run is competitive and cleaner.
I've played both with and without wolf run, and while it may not be always necessary for the combo win, it has allowed wins from positions that were otherwise impossible. I highly recommend the card even in pure bant colours.
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Modern Decks
KnightfallGWUR
Azorius Control UW
Burn RBG
Alright I have to ask why worm harvest hasn't been talked about for another card that cares about lands in the yard. I understand that this is a SB card but its nice that it can take advantage of all the lands that kotr put in the yard. It also feel like a better card than lingering souls for the junk/jund match up. I personally like the combo but I never like the eggs in one basket decks so I'm looking for more value from cards especially when I'm going to put so many lands in the yard.
It is too expensive and doesn't do enough. Also like you said you don't want to put all your eggs in one basket but that is exactly what this does. We are already weak to grave hate and this is just another layer of that. Also it doesn't do much without the knight combo and if you are doing that you should not need this.
I've played both with and without wolf run, and while it may not be always necessary for the combo win, it has allowed wins from positions that were otherwise impossible. I highly recommend the card even in pure bant colours.
It also helps to deal more damage with noble or bird against 8 rack/ensnaring bridge..
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Current Deck(s): TappedOut Would love to have more input to improve!
I like red for wild nacatl and bolt. Also without the trample what do you do against etched champion? I think kessig makes the deck better and more explosive overall and have been very underwhelmed by Gavony township
I have been testing this deck a lot more recently, and I would like to share my most recent list with you guys. I'm looking for feedback on my list, and hoping I can provide some new ideas to others who are tweaking their lists.
I have decided to cut the companies from the deck, and take a slightly different approach to the gameplan. I'm running a couple Chord of Calling, to help find the right guy at the right time, as well as hit my sideboard 1-ofs more frequently. Elspeth and Wilt-Leaf Leige have been great in helping with the beatdown plan. Being free to run a few extra non-creatures or 4+ mana creatures after cutting the companies has made the deck stronger overall imo. I piloted this specific list to a 3-1 finish at my LGS's competitive modern night this week, as well as a 2-2 finish with a few cards different leading up to this list. I think it is in a good spot right now, but there are still some cards that I think would be strong inclusions if I could come up with the correct cuts.
These were the matches I played with this deck so far:
Event 1 - (had -1 Witness, -1 Spellskite, -1 Negate, +2 Birds of Paradise, +1 Retreat MAINBOARD, and -1 Sphx. Rev, -1 Meddling Mage, +1 Spellskite, +1 Kataki SIDEBOARD for this event)
R1: Abzan (1-2) - Absolutely crushed game 1 w/ Elspeth & Geist, lost to chain removal into double goyf beatdown game 2, in game 3 mull to 4 to find a hand that contained a colour producing land, and didn't hit a third one before I was too behind on board to make a comeback.
R2: Burn (2-0) - Game 1 I had a 4/4 KotR on turn 2 off of hierarch which was on blocking duty to hold off his early attackers, found a retreat and oneshot him a few turns later. Game 2 I luckily have a Finks and a Dromoka's Command in my opener. I was able to gain 6 life off of it and between blocks and a fight, wipe his board. Followed up with a Geist which won the race against burn spells.
R3: U/R Twin (2-1) - I got combo'd on Turn 4 in game 1, when he went for the twin into my untapped Temple Gardens and Plains, when I didn't actually have anything to stop him. Game 2 he goes for it on turn 5 and I have a path for his guy this time which gets dispelled, I respond by negating the splinter twin, end up getting a Pridemage and a KotR in play on my turn 6 (I tapped out because he had only 1 card in hand and was tapped out from attempting twin) and I combo him next turn. Game 3, I play out a turn two scooze, and land a retreat turn 3, leave an open fetch up to tap down any flash blockers he has, end up with an E.E. on 3 at one point, blowing it up when he plays Clique so it doesnt chump block my 4/4 scooze which kills him in 2 more unblocked attacks, but then he flashes Exarch EoT. He either forgets or overlooks that I have an open fetch in play with my retreat, goes for the twin, and I fetch in response to tap his exarch with the landfall. Kill him next turn with my 4/4 Ooze.
R4: Lantern Control (0-2) - Lost to Ensnaring Bridge and him locking me out of drawing answers to it in both games. Not really much I can say about these matches because I couldnt really do much. Although it was fun to Get about 10 Elspeth tokens and an emblem, along with about half of my creature base into play in game 2, when I decided to at least make him play it out to see if he messes up somewhere and I am able to draw an answer to the bridge. Unfortunately for me, he knew to not let me draw my Pridemages, Chords, E.E.s, Hierarchs, etc. Even beat me through my chord that was in my opener for Kataki, because by the time I got it into play he had enough mana to keep his lock alive and not need to play anything else.
Event 2 (current list)
R1: Some sort of Grixis Instant Reanimator(2-0) - Luckily have negate in my opener game 1, I'm able to put out a fast clock with Geist and 2 exalted triggers between a hierarch and a pridemage, I wasn't sure what he was on at first so I made sure to keep up negate, other than the turn 1 and 2 that I dropped hierarch and Geist. Stopped his reanimation spell that was attempting to bring a grave titan into play to block my lethal attack with. Game 2, I am still not exactly sure what is going on, but I bring in my dispels and Glen Elendra, I don't end up needing to counter anything as he doesn't find enough to do much against my Turn 2 scooze, I drop a turn 4 Knight of the reliquary after doing nothing turn 3 to make sure I have scooze activation available. He scoops in response to Retreat the next turn.
R2: B/W Tokens (2-1) - Game 1, I am able to get a geist out fast, along with elspeth, and a couple of voices I eat through his chump blockers and run him out of tokens and kill him, keeping him off of the only anthem he had with a Pridemage. Game 2 he beats me after I Get him pretty low through his chump blocking. He is able to stabilize after dropping a Intangible Virtue into Sorin and attacking with 3 spirits that puts the game out of reach for me. Game 3 starts to go the way of game 2, he was loading the baord with tokens and they had vigilance so he could swing and still chump block me and we end up hitting time. In extra turns I land a second KotR, and when I untap for my last turn, I am able to fetch out my Sejiri Steppe to give my other Knight pro-white and get in for the kill when he would have beat me next turn. He was super thrown off by that play because he hadn't seen a retreat at all that match.
R3: U/R Twin - (0-2) I get him to 3 from beatdown in game 1, killing 2 combo dudes he tries to flash in. He ends up being able to clique my last removal peice out of my hand and flash in an Exarch EoT, then win next turn knowing I can't stop it, the turn before I kill him. Game 2, he chains remand, mana leak, Exarch, twin w/ dispel backup, and my single path cant stop him.
R4: Jund - (2-0) Game 1 is pretty close, I kill his dudes, he kills mine, but somehow my geist gets me there in his worst matchup alongside a free Wilt Leaf Liege (Liliana activation), the final blow was the turn I land a retreat which I get a single landfall trigger with off of a fetch in response to abrupt decay that taps a goyf allowing me to get in for lethal after I pump the geist for 1 with dromoka's command. Game 2 was mono-feel bads for my opponent because he drops a turn 2 goyf off Treetop village and stomping ground, a turn 3 scooze with no land, and I am able to go hierarch > KotR > drop E.E. for 2 and crack it with the help of my hierarch. He draws no more land, and plays no more spells before scooping to my Knight beating down with the help of Elspeth. He shows me his hand of Maelstrom Pulse, Liliana, Huntmaster, Bob x2, Thoughtseize, Inquisition.
The next cards I am looking to test are Sigarda and a Creeping Corrosion in the sideboard (maybe overreacting to being able to do nothing against lantern), and potentially a couple of Rhox War Monk somewhere in the 75 to help with Zoo/Burn matchups, though, I don't think the matchups are that bad anyways.
Guys, I think I've done it. I've found the shell that uses the Knightfall combo the best.
Others may have thought of mixing Life From The Loam strategies with Knightfall before, but every version I've seen has been focused on splashing the combo into the Assault build.
This deck plays super grindy. You wait out the game til your opponent is low on resources/removal, which is easy with the basic dredge/loam package. Once you think you can stick the combo, you can just jump on the combo train. Noxious Revival grabs back your Retreat to Coralhelm, while Haakon lets you cast KotR from the graveyard. While you don't often get to do the 20+ damage punch, Brownscale and token damage help to lower the magic number, while the dredge plan helps to load your yard with lands, too. The result is a very resiliant deck. My only issues have been enemy Leyline of the Void and Relic of Progenitus, as well as the very rare Grafdigger's Cage. If those cards start to be played more, I can easy side in cards like Nature's Claim, since I'm rarely racing life totals to begin with.
I'm featuring Knightfall on my stream right now, on Saturdays. This is where my list is now. It can play the midrange game, or the combo game with Knight and either Coralhelm or Ajani. For the longest time, I couldn't figure out why Gavony was in people's lists, but you can use it to re-use Finks (cancelling out it's persist counter). Ajani can play the same role with it's +1 ability. Offshoot and the Monk help keep you alive against agressive red decks, which were a problem for me last night on stream. Finally, Bring to Light can get any creature in the deck, while CoCo can get everything except Archangel. You can't tutor for a Retreat, but Ajani is Retreat 5-7 in most situations. All the lands that aren't Gavony, Ghost Quarter, or a Fetchland is either a Forest or a Plains for easy Knight sacrifices while giving you the ability easily Bring to Light anything you need.
I'm featuring Knightfall on my stream right now, on Saturdays. This is where my list is now. It can play the midrange game, or the combo game with Knight and either Coralhelm or Ajani. For the longest time, I couldn't figure out why Gavony was in people's lists, but you can use it to re-use Finks (cancelling out it's persist counter). Ajani can play the same role with it's +1 ability. Offshoot and the Monk help keep you alive against agressive red decks, which were a problem for me last night on stream. Finally, Bring to Light can get any creature in the deck, while CoCo can get everything except Archangel. You can't tutor for a Retreat, but Ajani is Retreat 5-7 in most situations. All the lands that aren't Gavony, Ghost Quarter, or a Fetchland is either a Forest or a Plains for easy Knight sacrifices while giving you the ability easily Bring to Light anything you need.
21 lands is the absolute minimum amount of lands needed for you to curve out, 22 being ideal, especially when you're only running 4 mana dorks. Bring to light at 5 mana is another reason 20 lands and 4 dorks are not anywhere near enough. Good luck casting that card tbh. Collected company is near unplayable in your deck with only 23 possible hits, many of which being not hugely impactful creatures. Jadi Offshoot does absolutely nothing when you aren't comboing other than being preboard against burn. Ajani is only meh in your deck, amounting to a combat trick when you don't already have a big knight out of the table. You don't have enough fetches to get your knights to a respectable size when they're just coming down as a big dude without any of the combo pieces already in play. Rhox war monk doesn't pull it's weight as a mainboard card, though I can see some in the side for fast aggro matchups and burn. With kitchen finks main I doubt you need to sure up those matchups anyway however. How are you dealing with a hexproof reach blocker while trying to combo against boggles, traditionally a terrible matchup for creature based decks like this one? You need a kessig wolf run. only 3 main deck paths also leaves you super weak to other combo decks that you need to interact with to win like infect, twin, etc.
Has anyone considered running Bring to Light? It can do a lot and it can be KotR 5-7 if you're running 3, it can even work as a 3-5Collected Company if we're playing 4C.
If you want the BTL effect, Either Wargate or Chord would be more likely to achieve the effect you're looking for.
Chord is really great in this deck, allows more versatility in the sideboard too as you can search those up with it, meaning you don't need as many copies of stuff, and convoke usually makes it cheaper than the BtL.
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Legacy : WUGBBant DeathbladeBGUW
Modern : RGTitanshiftGR / UGWKnightfallWGU
Perhaps this is part of the learning curve of the deck. I always try to fetch a basic forest and basic plains as the first two. Later, you will only fetch 1 shock untapped for the red. 5 basics, a red and a colourless from ghostquarter gives you 5 extra power, meaning you only need 13 lands in the yard to win at 20 power. Should be doable for less than 10 life without a dork. This has a lot of breathing room if you need to tap blockers, leave a fetch in play with a shock/sejiri steppe in the deck for protection or even hit for more than 20 (i think the max I've hit for with one knight was 28 with a dork and protecting with sejiri). 13 lands in the yard is pretty low, and even if you need to get up to about 17 lands you have the ability to do so.
KnightfallGWUR
Azorius Control UW
Burn RBG
You don't have to get the shocklands untapped, and you don't have to have a pump land to get the guy lethally large. As long as your deck has some amount of early pressure, you'll kill them just fine. I've got 9 fetchlands and 9 plains/forest cards. As long as you keep track of your landfall triggers, you can put every one of those cards into your GY in one turn, and only take 9 damage. Often I only have to take ~6 because I have dealt other damage earlier.
You don't need the trample because you use extra taps from fetchlands to tap down blockers. And if you have the life or mana dork, you can use that to get extra mana and pop out a Gavony Township at the end for extra power across the board.
3 colors and no Wolf Run is competitive and cleaner.
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Currently playing Knight of the Reliquary - Retreat to Coralhelm Combo
KnightfallGWUR
Azorius Control UW
Burn RBG
It is too expensive and doesn't do enough. Also like you said you don't want to put all your eggs in one basket but that is exactly what this does. We are already weak to grave hate and this is just another layer of that. Also it doesn't do much without the knight combo and if you are doing that you should not need this.
It also helps to deal more damage with noble or bird against 8 rack/ensnaring bridge..
TappedOut
Would love to have more input to improve!
TappedOut
Would love to have more input to improve!
I have been testing this deck a lot more recently, and I would like to share my most recent list with you guys. I'm looking for feedback on my list, and hoping I can provide some new ideas to others who are tweaking their lists.
I have decided to cut the companies from the deck, and take a slightly different approach to the gameplan. I'm running a couple Chord of Calling, to help find the right guy at the right time, as well as hit my sideboard 1-ofs more frequently. Elspeth and Wilt-Leaf Leige have been great in helping with the beatdown plan. Being free to run a few extra non-creatures or 4+ mana creatures after cutting the companies has made the deck stronger overall imo. I piloted this specific list to a 3-1 finish at my LGS's competitive modern night this week, as well as a 2-2 finish with a few cards different leading up to this list. I think it is in a good spot right now, but there are still some cards that I think would be strong inclusions if I could come up with the correct cuts.
These were the matches I played with this deck so far:
Event 1 - (had -1 Witness, -1 Spellskite, -1 Negate, +2 Birds of Paradise, +1 Retreat MAINBOARD, and -1 Sphx. Rev, -1 Meddling Mage, +1 Spellskite, +1 Kataki SIDEBOARD for this event)
R1: Abzan (1-2) - Absolutely crushed game 1 w/ Elspeth & Geist, lost to chain removal into double goyf beatdown game 2, in game 3 mull to 4 to find a hand that contained a colour producing land, and didn't hit a third one before I was too behind on board to make a comeback.
R2: Burn (2-0) - Game 1 I had a 4/4 KotR on turn 2 off of hierarch which was on blocking duty to hold off his early attackers, found a retreat and oneshot him a few turns later. Game 2 I luckily have a Finks and a Dromoka's Command in my opener. I was able to gain 6 life off of it and between blocks and a fight, wipe his board. Followed up with a Geist which won the race against burn spells.
R3: U/R Twin (2-1) - I got combo'd on Turn 4 in game 1, when he went for the twin into my untapped Temple Gardens and Plains, when I didn't actually have anything to stop him. Game 2 he goes for it on turn 5 and I have a path for his guy this time which gets dispelled, I respond by negating the splinter twin, end up getting a Pridemage and a KotR in play on my turn 6 (I tapped out because he had only 1 card in hand and was tapped out from attempting twin) and I combo him next turn. Game 3, I play out a turn two scooze, and land a retreat turn 3, leave an open fetch up to tap down any flash blockers he has, end up with an E.E. on 3 at one point, blowing it up when he plays Clique so it doesnt chump block my 4/4 scooze which kills him in 2 more unblocked attacks, but then he flashes Exarch EoT. He either forgets or overlooks that I have an open fetch in play with my retreat, goes for the twin, and I fetch in response to tap his exarch with the landfall. Kill him next turn with my 4/4 Ooze.
R4: Lantern Control (0-2) - Lost to Ensnaring Bridge and him locking me out of drawing answers to it in both games. Not really much I can say about these matches because I couldnt really do much. Although it was fun to Get about 10 Elspeth tokens and an emblem, along with about half of my creature base into play in game 2, when I decided to at least make him play it out to see if he messes up somewhere and I am able to draw an answer to the bridge. Unfortunately for me, he knew to not let me draw my Pridemages, Chords, E.E.s, Hierarchs, etc. Even beat me through my chord that was in my opener for Kataki, because by the time I got it into play he had enough mana to keep his lock alive and not need to play anything else.
Event 2 (current list)
R1: Some sort of Grixis Instant Reanimator(2-0) - Luckily have negate in my opener game 1, I'm able to put out a fast clock with Geist and 2 exalted triggers between a hierarch and a pridemage, I wasn't sure what he was on at first so I made sure to keep up negate, other than the turn 1 and 2 that I dropped hierarch and Geist. Stopped his reanimation spell that was attempting to bring a grave titan into play to block my lethal attack with. Game 2, I am still not exactly sure what is going on, but I bring in my dispels and Glen Elendra, I don't end up needing to counter anything as he doesn't find enough to do much against my Turn 2 scooze, I drop a turn 4 Knight of the reliquary after doing nothing turn 3 to make sure I have scooze activation available. He scoops in response to Retreat the next turn.
R2: B/W Tokens (2-1) - Game 1, I am able to get a geist out fast, along with elspeth, and a couple of voices I eat through his chump blockers and run him out of tokens and kill him, keeping him off of the only anthem he had with a Pridemage. Game 2 he beats me after I Get him pretty low through his chump blocking. He is able to stabilize after dropping a Intangible Virtue into Sorin and attacking with 3 spirits that puts the game out of reach for me. Game 3 starts to go the way of game 2, he was loading the baord with tokens and they had vigilance so he could swing and still chump block me and we end up hitting time. In extra turns I land a second KotR, and when I untap for my last turn, I am able to fetch out my Sejiri Steppe to give my other Knight pro-white and get in for the kill when he would have beat me next turn. He was super thrown off by that play because he hadn't seen a retreat at all that match.
R3: U/R Twin - (0-2) I get him to 3 from beatdown in game 1, killing 2 combo dudes he tries to flash in. He ends up being able to clique my last removal peice out of my hand and flash in an Exarch EoT, then win next turn knowing I can't stop it, the turn before I kill him. Game 2, he chains remand, mana leak, Exarch, twin w/ dispel backup, and my single path cant stop him.
R4: Jund - (2-0) Game 1 is pretty close, I kill his dudes, he kills mine, but somehow my geist gets me there in his worst matchup alongside a free Wilt Leaf Liege (Liliana activation), the final blow was the turn I land a retreat which I get a single landfall trigger with off of a fetch in response to abrupt decay that taps a goyf allowing me to get in for lethal after I pump the geist for 1 with dromoka's command. Game 2 was mono-feel bads for my opponent because he drops a turn 2 goyf off Treetop village and stomping ground, a turn 3 scooze with no land, and I am able to go hierarch > KotR > drop E.E. for 2 and crack it with the help of my hierarch. He draws no more land, and plays no more spells before scooping to my Knight beating down with the help of Elspeth. He shows me his hand of Maelstrom Pulse, Liliana, Huntmaster, Bob x2, Thoughtseize, Inquisition.
The next cards I am looking to test are Sigarda and a Creeping Corrosion in the sideboard (maybe overreacting to being able to do nothing against lantern), and potentially a couple of Rhox War Monk somewhere in the 75 to help with Zoo/Burn matchups, though, I don't think the matchups are that bad anyways.
4 Noble Hierarch
4 Voice of Resurgence
2 Scavenging Ooze
2 Qasali Pridemage
1 Spellskite
4 Knight of the Reliquary
3 Geist of Saint Traft
1 Eternal Witness
2 Wilt-Leaf Leige
Non-Creature (14)
4 Path to Exile
2 Dromoka's Command
1 Negate
3 Retreat to Coralhelm
2 Elspeth, Knight-Errant
2 Chord of Calling
4 Windswept Heath
3 Misty Rainforest
2 Flooded Strand
2 Temple Garden
2 Breeding Pool
1 Hallowed Fountain
1 Canopy Vista
2 Forest
1 Plains
1 Island
1 Horizon Canopy
1 Ghost Quarter
1 Gavony Township
1 Sejiri Steppe
3 Engineered Explosives
1 Spellskite
1 Academy Ruins
2 Kitchen Finks
1 Meddling Mage
1 Kataki, War's Wage
1 Aven Mindcensor
1 Glen Elendra Archmage
1 Thrun, the Last Troll
2 Dispel
1 Sphinx's Revelation
Modern : RGTitanshiftGR / UGWKnightfallWGU
Others may have thought of mixing Life From The Loam strategies with Knightfall before, but every version I've seen has been focused on splashing the combo into the Assault build.
I present..... Dredgefall
3 Haakon, Stromgald Scourge
3 Knight of the Reliquary
2 Golgari Brownscale
1 Stinkweed Imp
1 Hero of Bladehold
Enchantments: 3
2 Retreat to Coralhelm
1 Retreat to Kazandu
Instants: 7
3 Abrupt Decay
2 Darkblast
2 Noxious Revival
Sorceries: 13
4 Life From The Loam
4 Lingering Souls
2 Raven's Crime
2 Smallpox
2 Damnation
3 Verdant Catacombs
3 Marsh Flats
1 Misty Rainforest
1 Polluted Delta
3 Godless Shrine
2 Temple Garden
2 Overgrown Tomb
1 Breeding Pool
1 Hallowed Fountain
2 Forest
1 Swamp
1 Island
1 Plains
2 Ghost Quarter
1 Rogue's Passage
1 Abrupt Decay
2 Liliana of the Veil
1 Damnation
2 Leyline of Sanctity
2 Leyline of the Void
2 Gurmag Angler
1 Torpor Orb
1 Dampening Matrix
2 Stony Silence
1 Ghost Quarter
This deck plays super grindy. You wait out the game til your opponent is low on resources/removal, which is easy with the basic dredge/loam package. Once you think you can stick the combo, you can just jump on the combo train. Noxious Revival grabs back your Retreat to Coralhelm, while Haakon lets you cast KotR from the graveyard. While you don't often get to do the 20+ damage punch, Brownscale and token damage help to lower the magic number, while the dredge plan helps to load your yard with lands, too. The result is a very resiliant deck. My only issues have been enemy Leyline of the Void and Relic of Progenitus, as well as the very rare Grafdigger's Cage. If those cards start to be played more, I can easy side in cards like Nature's Claim, since I'm rarely racing life totals to begin with.
Anyone have any thoughts on this build?
4 Knight of the Reliquary
4 Birds of Paradise
3 Geist of Saint Traft
3 Kitchen Finks
3 Voice of Resurgence
3 Rhox War Monk
3 Jaddi Offshoot
1 Archangel of Thune
Spells (16)
4 Retreat to Coralhelm
4 Bring to Light
3 Ajani, Caller of the Pride
3 Path to Exile
2 Collected Company
4 Windswept Heath
3 Misty Rainforest
3 Forest
2 Plains
1 Ghost Quarter
1 Stomping Ground
1 Temple Garden
1 Gavony Township
1 Godless Shrine
1 Overgrown Tomb
1 Hallowed Fountain
1 Breeding Pool
3 Qasali Pridemage
3 Kataki, War's Wage
2 Spellskite
1 Stony Silence
1 Linvala, Keeper of Silence
3 Burrenton Forge-Tender
1 Meddling Mage
1 Worm Harvest
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21 lands is the absolute minimum amount of lands needed for you to curve out, 22 being ideal, especially when you're only running 4 mana dorks. Bring to light at 5 mana is another reason 20 lands and 4 dorks are not anywhere near enough. Good luck casting that card tbh. Collected company is near unplayable in your deck with only 23 possible hits, many of which being not hugely impactful creatures. Jadi Offshoot does absolutely nothing when you aren't comboing other than being preboard against burn. Ajani is only meh in your deck, amounting to a combat trick when you don't already have a big knight out of the table. You don't have enough fetches to get your knights to a respectable size when they're just coming down as a big dude without any of the combo pieces already in play. Rhox war monk doesn't pull it's weight as a mainboard card, though I can see some in the side for fast aggro matchups and burn. With kitchen finks main I doubt you need to sure up those matchups anyway however. How are you dealing with a hexproof reach blocker while trying to combo against boggles, traditionally a terrible matchup for creature based decks like this one? You need a kessig wolf run. only 3 main deck paths also leaves you super weak to other combo decks that you need to interact with to win like infect, twin, etc.
~Modern~
BGURWhiteless Death's ShadowRUGB
GWRUSaheeli BlinkURWG
RGBUGood Ole' DredgeUBGR
~Commander~
URWNarset, Enlightened Time-TravelerWRU
UBRWBreya, Etherium ArchitectWRBU
A Prolific Loser To Blood Moon
4 Birds of Paradise
3 Courser of Kruphix
3 Geist of Saint Traft
4 Knight of the Reliquary
4 Noble Hierarch
4 Qasali Pridemage
2 Scavenging Ooze
2 Voice of Resurgence
4 Collected Company
4 Path to Exile
4 Retreat to Coralhelm
4 Forest
1 Hallowed Fountain
1 Kessig Wolf Run
4 Misty Rainforest
1 Plains
1 Sejiri Steppe
1 Stomping Ground
2 Temple Garden
4 Windswept Heath
2 Wooded Foothills
3 Aven Mindcensor
2 Dromoka's Command
2 Eidolon of Rhetoric
3 Rhox War Monk
2 Spellskite
3 Stony Silence
This is my current main and side after more testing, what do you guys think?
TappedOut
Would love to have more input to improve!
-Knightfall GWU
-Stompy GW
UW Ephara Hatebears [Primer], GB Gitrog Lands, BRU Inalla Combo-Control, URG Maelstrom Wanderer Landfall
Chord is really great in this deck, allows more versatility in the sideboard too as you can search those up with it, meaning you don't need as many copies of stuff, and convoke usually makes it cheaper than the BtL.
Modern : RGTitanshiftGR / UGWKnightfallWGU
Live streaming Casual Magic: the Gathering
Sundays at 7:00 PM Eastern Time / 4:00 PM Pacific Time
Follow along on Instagram (@kokoshomebrews) as I create casual tribal decks
and try to build around crazy combos, then play em on stream!
|| WBG || GW || GB || GWU ||
Live streaming Casual Magic: the Gathering
Sundays at 7:00 PM Eastern Time / 4:00 PM Pacific Time
Follow along on Instagram (@kokoshomebrews) as I create casual tribal decks
and try to build around crazy combos, then play em on stream!
|| WBG || GW || GB || GWU ||
any thoughts?