Wow, rough night facing Tron twice!! Do you think Ceremonious Rejection deserves some testing in the sideboard considering 3/4 of the decks you played were "colorless" and Bant Eldrazi and Lantern exist, or do you think that might be too cute? I know I've talked about not being as reactive in this meta, but it's hard to pass up a card at 1 cmc. I also think that more land hate in your board could fix the issues you faced on Friday and also help some other matchups in the process i.e. Manlands in general because that it a major weakness with BUG.
Ouch, playing our worst matchup twice on your first night running the deck sounds miserable!
I played in a very small event last night and went 2-0 (4-0) and split for prizes in round 3. I played mostly what has become my "stock" list, but testing a theory on our 1 CMC removal problem. I think going heavy on Dismember could give us the flexibility we need to interact early, while also staying relevant in the late game. To offset the potential life loss (and I say potential specifically because Dismember is scalable) we can run cards like Kitchen Finks or Thragtusk, both of which are legitimate maindeck options for a midrange list already and fit with our gameplan. I don't have enough games with this configuration to say whether or not it's a valid strategy yet. Anyway, here's what I played lastnight and a few matchup notes:
Round 1: Dredge (2-0)
Both games I was on the draw. In game 1, I set up an early wall of Tarmogoyfs and used Scavenging Ooze to slowly chip away at his graveyard and resources while gaining life, and he wasn't able to get his engine going efficiently.
I'm game 2 he dredged Grave Troll and Stinkweed Imp early and got pretty unlucky, only hitting Amalgam but no enablers. This let me beat down early with Goyf and set up some defense in the mid-game with Kitchen Finks. He was able to get his engine going, but a turn too late, and I attacked through his Bloodghasts for lethal.
Round 2: Abzan (2-0)
Like round 1, I was on the draw in both games. In both games I also got Thoughtseized/IoK on turn 1 and had Liliana of the Veil ultimate against me with enough loyalty to stick around. Needless to say, these games were an absolute grind to survive her ultimate, but that's what I'm set up to do. Like any BGx match, the games were very back and forth, so I'll only go over the defining turn in each game.
In game 1, my opponent had double Grim Flayer and Anafenza out, with me at 7 life after a Liliana ultimate. I have Ancestral Vision come off suspend, which hits me an Abrupt Decay, Maelstrom Pulse, Tar Pit and another land. I clean up his board, drop Tar Pit and beat down with it after.
In game 2, the defining turn was my opponenet hitting ultimate with Liliana again, but separating my piles into Ashiok, Swamp, Island vs the rest of my lands. I have a Polluted Delta in hand and I believe my opponent's hand was empty. I keep the pile with Ashiok, knowing I can get green next turn. Over the next few turns, Ashiok proceeds to steal me a Tarmogoyf, Anafenza and Scavenging Ooze, which was the start of me clawing my way back into the game. It wasn't defining in the sense that I could feel the momentum swing in my favor, but defining in the sense that I took a risk by putting myself down on overall resources, with the potential of Ashiok being worth 3 or 4 cards if she could survive, and it paid off. The game probably continued for at least another 10-12 turns, and opponent conceded with 4 cards left in his deck. Ashiok does work!
@LoopyPhoenix I definitely think it could warrant a slot. At least as a 1 of. 1 cmc has a lot of great counters so I'm certainly interested in playing those as I can still do something and play a guy for instance. 2 cmc counters are hard to use in my opinion. Depends on the deck design. Plus they work great with snapcaster as you only need 3 mana to do relevant things. I'm thinking I'm going to move 2 damnation to main freeing up a couple slots for some more removal of various kinds. I'll probably go with more fulminators.
I know I faced 2 tron decks but there was approx 30 people and most were aggro/bgx decks so what I happened to face was certainly a small percentage of what was present. Bad luck perhaps? Surprisingly though, had I played slightly better and had more removal they were winnable. They were indeed close.
I need to also figure out where my decks stands on it's game plan. Am I an aggressive midrange deck? or am I more of a classic midrange deck? For instance, do I want slower but better removal or do I want more tempo type cards like vapor snags and the like. Snag was surprisingly good when I did play it. I did have multiple games with large goyfs or tasigur t2. Obviously more time will tell. I'm leaning towards being more on the aggressive side.
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It only me, or has anyone thought of making bug into BUG tezzy, because of ancient stirring, we would be able to cantrip top 5 cards for answers/silverbullets, or lands to fix the land base.
It only me, or has anyone thought of making bug into BUG tezzy, because of ancient stirring, we would be able to cantrip top 5 cards for answers/silverbullets, or lands to fix the land base.
I've seen people talk about it in the Tezzerator thread. The general consensus is that splashing green gives you Abrupt Decay and Malestrom Pulse as well.
I've talked with a UB Tezz player about splashing the green and his consensus is that it's basically a 4 color deck at that point because you want so many colorless lands. I would love to make BUG Tezz a thing but I think it would be harder to do than just make a good BUG list or a good UB Tezz list, ancient stirrings is awesome though.
@smoresnbacon great night for the deck! I need to get some Ashioks I guess. I do agree about dismember being our best early game removal spell and have decided to remove the Bob's from my list because I just never felt good about casting him with how much life we are potentially losing. How do you like the 3/3 split of AV and Serum Visions? I know they fill different rolls but it was hard for me to justify so many 1 drop sorceries in my list.
@Akalah I think you are spot on with trying to find out what you want your deck to be. Like many have said before there isn't a "stock" list that's tried and true, like JUND, so build it how you want and at some point we will start to find what works best, once enough people hop on the wagon.
I'm currently playing a list with flayer. I like him but not as a 4 of. 2-3 is the right number. This however is only really if you play thought scour. Delerium isn't all that easy to achieve early even with TS. Sometimes he's great sometimes he's very mediocre. The filtering is the best part about him especially with a snapcaster. I don't think he's essential or anything but he's fun.
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How do you like the 3/3 split of AV and Serum Visions? I know they fill different rolls but it was hard for me to justify so many 1 drop sorceries in my list.
I've been loving the split. I see no reason we couldn't test different splits though -- this just happens to fit my build because I can't find any cuts to try something like 4/4. I draw them enough that I haven't felt the need for the full sets though.
I played against a sultai midrange this weekend playing Grim Flayer alongside the goyfs and snaps, what do you guys feel about it?
I was on the Flayer train when he was first released and I liked it a lot. I sold into the hype and haven't picked them back up again, but I think Flayer is perfect for BUG. You have to build around him carefully though to get his Delirium active reliably. I was testing things like Bitterblossom and Courser of Kruphix to help -- cards we might normally play that have multiple card types on them. Getting them into the yard was easy too if they weren't relevant in the matchup or a liability, with Liliana of the Veil and Jace, Vryn's Prodigy for discard. Bitterblossom in particular was interesting because it was an alternate wincon through grave hate too.
I've seen a lot of talk about Grim Flayer in the thread, I'm curious if he's pushed anyone else to trying more tempo oriented builds? I'm been testing out the decklist below and having a lot of fun with it. It kind of plays like a cross between a Delver strategy and BGx, with a lot of toolboxiness to boot.
I'm mostly happy with the decklist in its current configuration, but I'm not sure about a few things like if fast lands should be included, if Glissa + Capsule is too slow, if a Witness should be in the 75, and if there needs to be more Dredge hate in the sideboard currently.
I think Glissa and capsule are definitely too slow and too cute. I think you need to go more all in on that kind of plan if you wanna follow that route which could be legitimate. I think if you want to go more tempo kind of build you are going about it wrong. cards like spellskite, shriekmaw, traverse, glissa, capsule aren't tempo cards. they are more defensive oriented cards. Don't get me wrong, they are very good cards but not really what a tempo deck wants to be doing in my opinion.
If you wanted to be on the delirium plan you absolutely NEED 4 thought scour. you only have 5 cards that fill your yard and collective brutality is a kind of hit or miss card. I'm also not a fan at all of 4 traverse. I think 2 would be fine. Honestly flayer hasn't always been the best card either at least in the games I've played with him. I've cut him down to 3 for now. Even with a fill your yard approach, delirium is not guaranteed early.
The fast lands are also 100% necessary. Especially with 17 lands (which is way too low). I think you need 2 more. You have so many 2 drops and even some 3s. Being on 1-2 lands is going to be challenging against most decks. If your deck was more aggressive you could mitigate that. I just feel like with only 17 lands and very little disruption (which is fine) that your deck is going to be very hard to play over the course of a tournament. Like do you play stuff or hold open mana? I don't feel like 17 lands will give you the option to do both very often.
You play some cool cards so I think you are on to something. I'm testing a tempo build and loving it so far. I want to test a traverse but only as a 1 of as I don't play manyt toolbox guys.
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r1: grixis control
G1 he gets stuck on 1 land and I crush him. Ancestral vision were a house in all 3 games, makes me wish I had them. g2 we had a VERY long game but I start to draw blanks and a single snapcaster takes it home. g3 we go to time but I would have won for sure given a few more turns. oh well
0-0-1
g2 4 color scapeshift control
both games he was able to stall for the longest time with sakura-tribe elder, blech, and eventually scapeshift me. He was playing white not 100% sure why, maybe bring to light but I never saw that. I did see a single path to exile g2. His deck reminded me a lot of the old RUG versions. he had counters and snapcasters. g2 I have lethal on board and already stopped 2 scapeshifts, and what do you know? he tops decks it. To be far he had at least 4-5 outs so I can't be too mad but my opponents always seem to rip it when they need it.
0-1-1
g3 UR prowess burn
Both games were a race but I was able to stabilize at low life and get there. I don't think he made some good decisions g2 killing my dudes instead of my face but perhaps it wouldn't have mattered. Who knows it was definitely a close game regardless. This just proved though how bad of a matchup burn is for me. hmm. thankfully not much burn in my meta.
1-1-1
g4 mono white soul sisters
Both games were the same. My deck played phenominally and I had what i needed always. g1 I went, t1 inquisition, t2 grim flayer, t3 thought scour enabling delerium, swing for 4, filter some cards and slam another flayer. From there he had 0 outs besides double paths. Game 2 was similar but I had more removal and snapcasters to just dominate everything he did. Was so glorious. He gained well over 40 life from martyr of sands but it made 0 difference. I also got to pulse 3 squadron hawk lol
2-1-1
g5 bant eldrazi
g1 with discard and plenty of removal with huge goyfs I get there pretty easy. He didn't have the best draws. G2 I get over run pretty quickly by double thought-knot seer and couple paths. g3 more discard and liliana rip away a lot of his big threats. We trade a bunch of resources but eventually my guys are too big and I have enough filtering to make sure I'm always drawing gas. felt good
3-1-1
I ended in 10th which sucks, always a bride's maid but it's ok. The deck played great and I had a ton of fun playing it. I am completely in love with this deck. Every card felt great honestly. My meta was completely different from last week. As a whole that is and obviously from what I faced. strange. I really need to work on my SB as I'm figuring out what my bad matchups are. Essentially the same as any other GBx decks but we have a better kit for them honestly. I think I may try a couple lost legacy. I also want to try to see if it's possible to play a couple vendilion clique main. No idea what I'd cut but I love that card and it would fit perfectly. The 2 damnations are basically my flex slots. I guess if I'm not expecting a ton of aggro they would be good in that slot. Murderous cut was fine but also debating on that card, it could be removed as well. I'm not sure if it should be a dismember. Also debating more counters in the side. Slowly rethinking my reactive vs proactive approach. For now I'm sticking as is.
MVP: thought scour. Card is BONKERS. I had many t2 tasigur, huge goyfs and a much easier time with delerium even though it's still kinda hard to get consistently early. Snapcaster is an easy second MVP.
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had a great time at fnm. I think I found my forever deck <3
That's awesome man, I felt the exact same way when I started playing BUG. It's good to see more people trying out the deck and wanting to stick with it.
I played a lot of abzan as lingering souls is my favorite magic card. Bug loses a lot of the good removal of jund and souls/path of abzan but we get snapcaster and better filtering. And the ability to be way more tricksy. Also, jund and abzan(to an extent) can only be built 1 way. I like that bug can be done in 2. Especially post board being able to board in a bunch of counters is sweet. Admittedly, Mine is basically a blue jund deck but I like that.
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Especially post board being able to board in a bunch of counters is sweet.
This is one of my favorite aspects as well. The ability to attack a deck with hand disruption and counters out of the board makes us incredibly versatile. Against Infect for example, Jund can interact with hand disruption and removal, while we can do both of those things and counter their pump spells. We may not do the removal part as well, but the combination of all 3 is harder to play against.
Yeah, VERY few decks are equipped to deal with T1 Inquisition, T2 Counter/Decay, T3 Snap IoK (My personal favorite opening). With the kind of disruption we represent, finishing them off with a Goyf or manlands almost seems an afterthought to kicking everyone's sandcastle over.
Yeah, VERY few decks are equipped to deal with T1 Inquisition, T2 Counter/Decay, T3 Snap IoK (My personal favorite opening). With the kind of disruption we represent, finishing them off with a Goyf or manlands almost seems an afterthought to kicking everyone's sandcastle over.
I completely agree, being a Blue fanboy, I've always tried to keep my counters in my sultai deck, at least 4 of any combination.
How do you guys feel about the Lili LH?
I personally think she has a great synergy in Sultai than Lili of the Veil, with Finks, Jace Vyrn.
Since she can bring back Finks for more sustain or Jace for control, cantrip aspects.
I do love the various deck lists but my stubborn self keep on thinking this:
If delve focused, Grixis can perform better,
If hand control (discard) focused, Jund can do it better,
If Artifact based, UB tezz can do it better.
IMO, I try to keep Sultai more blue consistent because of flexibility it provides (and reactive gameplay). But yet again I'm stubborn as a mule, an idiot and refuse to curb to meta change :'(
How do you guys feel about the Lili LH?
I personally think she has a great synergy in Sultai than Lili of the Veil, with Finks, Jace Vyrn.
Since she can bring back Finks for more sustain or Jace for control, cantrip aspects.
Ever since I've made the switch to Liliana, the Last Hope, I haven't looked back. She's much better against Infect and Affinity for us than Liliana of the Veil, which can be very tough matchups in game 1. And in the BGx mirror, getting back cards like Kitchen Finks and Snapcaster Mage feel great.
Edit: I should add, I've played Jace, Vryn's Prodigy and Liliana of the Veil together before and they make a great team in a tapout style deck. I haven't tested Jace and Last Hope yet together, which could be interesting.
I played in a very small event last night and went 2-0 (4-0) and split for prizes in round 3. I played mostly what has become my "stock" list, but testing a theory on our 1 CMC removal problem. I think going heavy on Dismember could give us the flexibility we need to interact early, while also staying relevant in the late game. To offset the potential life loss (and I say potential specifically because Dismember is scalable) we can run cards like Kitchen Finks or Thragtusk, both of which are legitimate maindeck options for a midrange list already and fit with our gameplan. I don't have enough games with this configuration to say whether or not it's a valid strategy yet. Anyway, here's what I played lastnight and a few matchup notes:
3x Blooming Marsh
1x Breeding Pool
2x Creeping Tar Pit
2x Darkslick Shores
2x Forest
1x Island
4x Misty Rainforest
2x Overgrown Tomb
4x Polluted Delta
2x Swamp
1x Watery Grave
Sorcery (14)
3x Ancestral Vision
3x Serum Visions
4x Inquisition of Kozilek
1x Thoughtseize
1x Maelstrom Pulse
2x Damnation
3x Abrupt Decay
3x Dismember
Planeswalker (3)
3x Liliana, the Last Hope
Creature (12)
3x Kitchen Finks
2x Scavenging Ooze
3x Snapcaster Mage
4x Tarmogoyf
Artifact (1)
1x Engineered Explosives
2x Disfigure
2x Fulminator Mage
2x Dispel
1x Engineered Explosives
2x Extirpate
2x Ashiok, Nightmare Weaver
2x Negate
2x Spellskite
Both games I was on the draw. In game 1, I set up an early wall of Tarmogoyfs and used Scavenging Ooze to slowly chip away at his graveyard and resources while gaining life, and he wasn't able to get his engine going efficiently.
I'm game 2 he dredged Grave Troll and Stinkweed Imp early and got pretty unlucky, only hitting Amalgam but no enablers. This let me beat down early with Goyf and set up some defense in the mid-game with Kitchen Finks. He was able to get his engine going, but a turn too late, and I attacked through his Bloodghasts for lethal.
Round 2: Abzan (2-0)
Like round 1, I was on the draw in both games. In both games I also got Thoughtseized/IoK on turn 1 and had Liliana of the Veil ultimate against me with enough loyalty to stick around. Needless to say, these games were an absolute grind to survive her ultimate, but that's what I'm set up to do. Like any BGx match, the games were very back and forth, so I'll only go over the defining turn in each game.
In game 1, my opponent had double Grim Flayer and Anafenza out, with me at 7 life after a Liliana ultimate. I have Ancestral Vision come off suspend, which hits me an Abrupt Decay, Maelstrom Pulse, Tar Pit and another land. I clean up his board, drop Tar Pit and beat down with it after.
In game 2, the defining turn was my opponenet hitting ultimate with Liliana again, but separating my piles into Ashiok, Swamp, Island vs the rest of my lands. I have a Polluted Delta in hand and I believe my opponent's hand was empty. I keep the pile with Ashiok, knowing I can get green next turn. Over the next few turns, Ashiok proceeds to steal me a Tarmogoyf, Anafenza and Scavenging Ooze, which was the start of me clawing my way back into the game. It wasn't defining in the sense that I could feel the momentum swing in my favor, but defining in the sense that I took a risk by putting myself down on overall resources, with the potential of Ashiok being worth 3 or 4 cards if she could survive, and it paid off. The game probably continued for at least another 10-12 turns, and opponent conceded with 4 cards left in his deck. Ashiok does work!
Round 3: Split for Prizes
I know I faced 2 tron decks but there was approx 30 people and most were aggro/bgx decks so what I happened to face was certainly a small percentage of what was present. Bad luck perhaps? Surprisingly though, had I played slightly better and had more removal they were winnable. They were indeed close.
I need to also figure out where my decks stands on it's game plan. Am I an aggressive midrange deck? or am I more of a classic midrange deck? For instance, do I want slower but better removal or do I want more tempo type cards like vapor snags and the like. Snag was surprisingly good when I did play it. I did have multiple games with large goyfs or tasigur t2. Obviously more time will tell. I'm leaning towards being more on the aggressive side.
Modern: BG eldrazi midrange
BWG Abzan value evolution
BUG BUG Midrange
Tiny Leaders: BW Athreos Zombies
Commander: BG Gitrog Monster
@smoresnbacon great night for the deck! I need to get some Ashioks I guess. I do agree about dismember being our best early game removal spell and have decided to remove the Bob's from my list because I just never felt good about casting him with how much life we are potentially losing. How do you like the 3/3 split of AV and Serum Visions? I know they fill different rolls but it was hard for me to justify so many 1 drop sorceries in my list.
@Akalah I think you are spot on with trying to find out what you want your deck to be. Like many have said before there isn't a "stock" list that's tried and true, like JUND, so build it how you want and at some point we will start to find what works best, once enough people hop on the wagon.
Modern: BG eldrazi midrange
BWG Abzan value evolution
BUG BUG Midrange
Tiny Leaders: BW Athreos Zombies
Commander: BG Gitrog Monster
I was on the Flayer train when he was first released and I liked it a lot. I sold into the hype and haven't picked them back up again, but I think Flayer is perfect for BUG. You have to build around him carefully though to get his Delirium active reliably. I was testing things like Bitterblossom and Courser of Kruphix to help -- cards we might normally play that have multiple card types on them. Getting them into the yard was easy too if they weren't relevant in the matchup or a liability, with Liliana of the Veil and Jace, Vryn's Prodigy for discard. Bitterblossom in particular was interesting because it was an alternate wincon through grave hate too.
1 Tasigur, the Golden Fang
4 Tarmogoyf
4 Grim Flayer
1 Scavenging Ooze
1 Spellskite
2 Snapcaster Mage
1 Vendilion Clique
1 Glissa, the Traitor
1 Shriekmaw
Instants (14)
3 Thought Scour
1 Dismember
1 Disfigure
2 Spell Snare
3 Stubborn Denial
2 Mana Leak
2 Abrupt Decay
4 Serum Visions
4 Traverse the Ulvenwald
2 Collective Brutality
Artifacts (3)
1 Mishra's Bauble
2 Executioner's Capsule
Lands (17)
3 Verdant Catacombs
3 Misty Rainforest
3 Polluted Delta
2 Watery Grave
2 Overgrown Tomb
1 Breeding Pool
1 Forest
1 Island
1 Swamp
2 Engineered Explosives
2 Natural State
1 Disfigure
1 Murderous Cut
2 Collective Brutality
2 Spreading Seas
1 Fulminator Mage
1 Reclamation Sage
1 Tireless Tracker
1 Kalitas, Traitor of Ghet
1 Ghost Quarter
If you wanted to be on the delirium plan you absolutely NEED 4 thought scour. you only have 5 cards that fill your yard and collective brutality is a kind of hit or miss card. I'm also not a fan at all of 4 traverse. I think 2 would be fine. Honestly flayer hasn't always been the best card either at least in the games I've played with him. I've cut him down to 3 for now. Even with a fill your yard approach, delirium is not guaranteed early.
The fast lands are also 100% necessary. Especially with 17 lands (which is way too low). I think you need 2 more. You have so many 2 drops and even some 3s. Being on 1-2 lands is going to be challenging against most decks. If your deck was more aggressive you could mitigate that. I just feel like with only 17 lands and very little disruption (which is fine) that your deck is going to be very hard to play over the course of a tournament. Like do you play stuff or hold open mana? I don't feel like 17 lands will give you the option to do both very often.
You play some cool cards so I think you are on to something. I'm testing a tempo build and loving it so far. I want to test a traverse but only as a 1 of as I don't play manyt toolbox guys.
Modern: BG eldrazi midrange
BWG Abzan value evolution
BUG BUG Midrange
Tiny Leaders: BW Athreos Zombies
Commander: BG Gitrog Monster
Modern: BG eldrazi midrange
BWG Abzan value evolution
BUG BUG Midrange
Tiny Leaders: BW Athreos Zombies
Commander: BG Gitrog Monster
4 tarmogoyf
3 grim flayer
4 snapcaster mage
2 tasigur, the golden fang
spells
1 disfigure
2 vapor snag
2 serum visions
4 thought scour
4 inquisition of kozilek
2 thoughtseize
3 abrupt decay
1 maelstrom pulse
1 murderous cut
2 damnation
2 liliana of the veil
1 liliana, the last hope
2 blooming marsh
2 darkslick shores
2 creeping tar pit
1 breeding pool
1 watery grave
1 overgrown tomb
2 forest
2 swamp
1 island
4 verdant catacombs
3 polluted delta
1 misty rainforest
2 negate
2 spell snare
2 fulminator mage
1 batterskull
2 grafdigger's cage
1 surgical extraction
2 scavenging ooze
1 flaying tendrils
1 engineered explosives
1 pithing needle
r1: grixis control
G1 he gets stuck on 1 land and I crush him. Ancestral vision were a house in all 3 games, makes me wish I had them. g2 we had a VERY long game but I start to draw blanks and a single snapcaster takes it home. g3 we go to time but I would have won for sure given a few more turns. oh well
0-0-1
g2 4 color scapeshift control
both games he was able to stall for the longest time with sakura-tribe elder, blech, and eventually scapeshift me. He was playing white not 100% sure why, maybe bring to light but I never saw that. I did see a single path to exile g2. His deck reminded me a lot of the old RUG versions. he had counters and snapcasters. g2 I have lethal on board and already stopped 2 scapeshifts, and what do you know? he tops decks it. To be far he had at least 4-5 outs so I can't be too mad but my opponents always seem to rip it when they need it.
0-1-1
g3 UR prowess burn
Both games were a race but I was able to stabilize at low life and get there. I don't think he made some good decisions g2 killing my dudes instead of my face but perhaps it wouldn't have mattered. Who knows it was definitely a close game regardless. This just proved though how bad of a matchup burn is for me. hmm. thankfully not much burn in my meta.
1-1-1
g4 mono white soul sisters
Both games were the same. My deck played phenominally and I had what i needed always. g1 I went, t1 inquisition, t2 grim flayer, t3 thought scour enabling delerium, swing for 4, filter some cards and slam another flayer. From there he had 0 outs besides double paths. Game 2 was similar but I had more removal and snapcasters to just dominate everything he did. Was so glorious. He gained well over 40 life from martyr of sands but it made 0 difference. I also got to pulse 3 squadron hawk lol
2-1-1
g5 bant eldrazi
g1 with discard and plenty of removal with huge goyfs I get there pretty easy. He didn't have the best draws. G2 I get over run pretty quickly by double thought-knot seer and couple paths. g3 more discard and liliana rip away a lot of his big threats. We trade a bunch of resources but eventually my guys are too big and I have enough filtering to make sure I'm always drawing gas. felt good
3-1-1
I ended in 10th which sucks, always a bride's maid but it's ok. The deck played great and I had a ton of fun playing it. I am completely in love with this deck. Every card felt great honestly. My meta was completely different from last week. As a whole that is and obviously from what I faced. strange. I really need to work on my SB as I'm figuring out what my bad matchups are. Essentially the same as any other GBx decks but we have a better kit for them honestly. I think I may try a couple lost legacy. I also want to try to see if it's possible to play a couple vendilion clique main. No idea what I'd cut but I love that card and it would fit perfectly. The 2 damnations are basically my flex slots. I guess if I'm not expecting a ton of aggro they would be good in that slot. Murderous cut was fine but also debating on that card, it could be removed as well. I'm not sure if it should be a dismember. Also debating more counters in the side. Slowly rethinking my reactive vs proactive approach. For now I'm sticking as is.
MVP: thought scour. Card is BONKERS. I had many t2 tasigur, huge goyfs and a much easier time with delerium even though it's still kinda hard to get consistently early. Snapcaster is an easy second MVP.
Modern: BG eldrazi midrange
BWG Abzan value evolution
BUG BUG Midrange
Tiny Leaders: BW Athreos Zombies
Commander: BG Gitrog Monster
Modern: BG eldrazi midrange
BWG Abzan value evolution
BUG BUG Midrange
Tiny Leaders: BW Athreos Zombies
Commander: BG Gitrog Monster
I completely agree, being a Blue fanboy, I've always tried to keep my counters in my sultai deck, at least 4 of any combination.
How do you guys feel about the Lili LH?
I personally think she has a great synergy in Sultai than Lili of the Veil, with Finks, Jace Vyrn.
Since she can bring back Finks for more sustain or Jace for control, cantrip aspects.
I do love the various deck lists but my stubborn self keep on thinking this:
If delve focused, Grixis can perform better,
If hand control (discard) focused, Jund can do it better,
If Artifact based, UB tezz can do it better.
IMO, I try to keep Sultai more blue consistent because of flexibility it provides (and reactive gameplay). But yet again I'm stubborn as a mule, an idiot and refuse to curb to meta change :'(
Edit: I should add, I've played Jace, Vryn's Prodigy and Liliana of the Veil together before and they make a great team in a tapout style deck. I haven't tested Jace and Last Hope yet together, which could be interesting.