FWIW I am going to be trying out the BW Midrange Eldrazi Processor deck some more. It really didn't lose too much with Eye banned; actually in some respects it got better, because there are now no lands that are useless for casting the non-Eldrazi cards. If Temple had been banned the deck would be dead, but as it is it still feels like the best BW Midrange deck I have played.
It's got big powerful creatures, lots o' tokens, a ton of disruption (Thought-Knot Seer!), and a good amount of removal. And it's well positioned against both of the new cards, with many Processors, loads of maindeck graveyard hate, and the Souls tokens for Thopters. Anguished Unmaking will be a 2-3 of in my 75. Three maindeck Ghost Quarters (in my version) help the Tron, Affinity, and Infect match ups while also dealing with random manlands/Wolf Runs/Townships etc.
On Monday I lost to 8-Whack, stared down Grixis Delver across a huge stagnant board state (Vault of the Archangel FTW!), and utterly demolished Jund. Fast aggro continues to be a tough match for my BW midrange builds.
Good luck everyone, thanks for all the positive support on the forum. I'll be checking back in every so often, to see how things are shaping up.
Hey guys, I have occasionally posted but am frequently reading the updates and I think we may need to update the primer on pg1. That said I have been noticing that we seem to have several different philosophies on how to control the early game into our mid-late game advantage and eventual win.
The first involves the tried and true expensive list Bob, lili of the veil, and lingering souls to overwhelm the opponent with card advantage. [I've played a variant that also used blind obedience to slow your opponents creatures and add that incremental drain from a late game iok topdeck, and lots of protection from color creatures to negate much of my opponents options of removing them.]
Another version that seems to be the "flavor of the month" [at least in the current meta] is the ayli, percy builds that gum up the ground and swing with a beefed up fattie in the air and sacrifice him to our advantage.
The last version is a tip of the hat to our former eldrazi overlords using Tidehollow castigate path and sin collector to keep their graveyard empty and use wasteland strangler as both a kill spell and a beater with eldrazi displacer to gain all the card advantage from reusing all of these etb effects.
I would love to hear your comments and feedback on my observations.
Round 1: Beat a sweet RUG brew 2-0. He was playing Goyfs, Cliques, Snaps, Darkdwellers, Bolts, Remand, Ancestral, etc. My discard and removal kept him from doing too much and I just beat him down with my bears and Vents. I also got to live the dream of processing an Ancestral Visions with Wasteland Strangler for the first time.
Round 2: Beat RW burn 2-0. I typically do well against burn decks, especially post board. He nearly had me game 1, but I exhausted his resources at 3 life and Shambling Vents ticked me out of Boros Charm range once he was top decking. Game 2 I mulled to my SB cards and won.
Round 3: Lost 0-2 to Bogles. This might be my worst match up. It really feels like I can't do anything against them except hope to make them discard key enchantments. All of my point removal is useless and I'm often facing a 3+ first strike Bogle before I have sufficient blockers, and it snowballs from there. I'm almost considering a couple Smallpox in the board. Bogles always seems light on lands and it seems to me like an early Pox could really get them. Short of dropping cash on a couple LotV, my only other option might be a Damnation in the board.
In general, I have been loving the Anguished Unmaking thus far. The 3rd one in the board might be unnecessary, but I need another week or two before I know for sure.
Declaration in Stone did nothing all night, it probably needs to go.
Hey all, I'm looking to build my second Modern deck very soon and I'm really digging the Deadguy Ale style of play. My first deck is Jeskai Geist, so I do tend to lean toward the Midrange game plan as it is. My problem's lay in my budget. Liliana's and Marsh Flat's are a little rough, especially the Lili's. I already own a set of Strands and Deltas, as well as two Mire's and a Flats already. So is there any way I could work those fetches in, obvious running the singleton Flats with a mixture of Strands/Deltas? Would that be feasible until I can get the rest of the Flats (if it works ok they'd be close to last).
Also, is there success in the deck without running the Lily's? What would a Lily'less deck look like if anybody would be so kind?
Thanks for any and all help! I'm dying to start putting together this deck.
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Something U...
Always something U.
Maybe something B...
About the fetch lands. You got: 7 that look for B and 5 W fetchlands
1 BW
4 Wu
4 Bu
2 Br
Its more than enought, may be painfull if you're unlucky and need to untap 2 shocklands in a row, but its a minor problem.
The big issue is the lack of lilianas, Ive never tested witouth them... Its a dream of a card
If i were you, I see 2 directions to take: _Use proxys untill you get 3 lilis.
_ Play it more agressive, with more creatures. If you dont have the doble (1BB) of lili cost, you could run Brimaz and Kitchen finks that cost doble white (1WW)
Of course this is only my opinion may be the guys here have more effective lists and strategies witouth liliana of the veil.
I own 3 lilis. They were my biggest investment in magic, I tought "**** it, i enjoy playing that deadguy deck, and Legacy is more stupid every year" so i sold my unfinished UW miracles and buy them.
The card is just nuts. Him paired with reality smasher is just icing on the cake. I have been doing much better by adding the new eldrazi that I ever did with percy, pack rat, and bob. The only problem is that he is a 4-drop, which does not pair well with dark confidant.
So I've been playing BW Eldrazi Processor for a bit and realize its not the way to go. As also Jim Davis stated in an article, why am I trying to set up exile stuff so I can get full value out of Wasteland Strangler or Blight Herder? Instead I have opted for the "Deadguy Ale" style of BW build w/ the powerful Eldrazi. Here is my current list.
I chose Resto over Eldrazi Displacer as it not only survives bolts, but has evasion which is where I surprisingly win alot of my matches. Was just trying out Endbringer and liking him alot on the top end. If they can't remove him, its game over.
As a bit of a side note, gonna try to get my hands on a couple Spellskites to replace the Walls of Omens with. Will definetly help during the Burn, Bogles and Infect matchup.
So I've been trying to accomplish a lot lately in the Wx colors. Been trying mono white taxes, bw eldrazi taxes and bw taxes. Then I realized how much I value Dark Confidant and Lingering Souls. So this is where I am at the moment:
Has everyone dropped out on BW archetype? Is anyone still building up the archetype? I believe there is a lot to be explored here, BW should be good against combo and creature decks, contain control and midrange fairly, and a decent match against fast aggro.
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In Lorwyn's brief evenings, the sun pauses at the horizon long enough for a certain species of violet to bloom with the fragrance of mischief.
Eldrazi D&T is far and away the best variant of this archetype at the moment. I feel that is stronger than other Eldrazi variants as well. Here is my current list
The grind factor in a deck like this knows no bounds. And the Creatures with built in Thoughtseize effects are nasty. I'm torn on the number of Wasteland Strangler because when they're good, they're really really good. But sometimes they're dead in hand.
Is anyone looking at Spirit of the Labyrinth plus the new Geier Reach Sanitarium to lock people out of their draw step? 7 inq/seize + 4 sculler + 4 Lily should get anyone hellbent pretty fast. Bob still works with Spirit and you can run Wall of Omens if you like to improve your aggro match-up and increase the deck's velocity/find the combo.
Is anyone looking at Spirit of the Labyrinth plus the new Geier Reach Sanitarium to lock people out of their draw step? 7 inq/seize + 4 sculler + 4 Lily should get anyone hellbent pretty fast. Bob still works with Spirit and you can run Wall of Omens if you like to improve your aggro match-up and increase the deck's velocity/find the combo.
I'm going to try out the combo. I think it needs texting, but I'm very optimistic.
So I've been trying to accomplish a lot lately in the Wx colors. Been trying mono white taxes, bw eldrazi taxes and bw taxes. Then I realized how much I value Dark Confidant and Lingering Souls. So this is where I am at the moment:
Has everyone dropped out on BW archetype? Is anyone still building up the archetype? I believe there is a lot to be explored here, BW should be good against combo and creature decks, contain control and midrange fairly, and a decent match against fast aggro.
In case there is people wanting to discuss this archetype, I had some good amount of success playing a different version of the Taxman Ale quoted list. Deck has great Jund MU, and a good MU against UW/Jeskai Nahiri and combo decks (infect, melira, scapeshift, etc).
I played the deck at local WMCQ (90 players). I went 6-0-1 into top seed.
2-1 Jeskai Nahiri
2-0 Jund
2-0 UW Control
2-1 BTL Scapeshift
2-1 UG Infect
2-1 Jund
ID Melira CoCo
Lost in top8 to Jund Dregde, which ended up winning the event. Had I known dredge was IDing into last placings I would have conceded last round to play against Jund/Grixis and dodge it.
The deck does what it is meant to do and I loved how it played out. I should have mulliganed aggressively into Grafdigfer's or RiP in top8 but I punted and I didn't. Anyway, I could have mulliganed into oblivion, or ended up not winning the MU anyway (although unlikely) and, to be fair, he deserved the invite more than me so can't complain.
All in all I' really happy of how the deck performed and how it surfed through the matches just like I expected. Made a couple of minor mistakes that didn't cost too much during swiss (like not droping a GQ before vialing an Arbiter, although the game was pretty much done, and missing a EoT return trigger on SoFaI from wisp, which didn't have effect as I flickered it during my turn anyway), and made some major mistakes in the Dredge match, as I didn't test any single match against it. Those mistakes didn't prove to be game losing, as the deck is so much faster than mine and the CA it produces can be so nasty.
Gotta work it up for September now.
It is a BW Taxes deck mainly but I figured it shares so much of the Deadguy Ale deck that it also fits here, plus people in D&T thread are too hyped on the Eldrazi version -which I tested and found inconsistent (a worse tax/vial deck and a worse eldrazi deck)- and there are also people discussing WG and monoW versions, so I wanted to share it here as there are only BW loving people in here.
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So I've updated my BW list and it's very similar to your list now (basically just added the sea gate wreckages), and my question is have you encountered the jund match ups where instead of Liliana of the veil they have Liliana, Last Hope? Unless I'm on the play and have a thalia that survives, I just can't scrape by as the -2/1 effect destroys our board presence and they can just buy back goyfs.
Been seeing it a lot recently, and even one jund player has gone all in on the delirium package, and those 6/7 goyfs are pretty insane.
@darktutor I really like the list you posted! Was a long time dead guy ale player and always loved the control/denial aspects of D&T. Have you had any more success with this build? Be been lurking on the D&T thread, but it seems to be all over the place..
@darktutor I really like the list you posted! Was a long time dead guy ale player and always loved the control/denial aspects of D&T. Have you had any more success with this build? Be been lurking on the D&T thread, but it seems to be all over the place..
Yeah, I played a similar version to a 5-0-1 finish into first seed, then won top8 against scapeshift, top4 against dredge and lost in the finals against Jeskai control (No nahiri). Games were tight and the deck felt great!
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In Lorwyn's brief evenings, the sun pauses at the horizon long enough for a certain species of violet to bloom with the fragrance of mischief.
I was thinking of a version that replaces the 4-drop creatures with a full set of Hidden Stockpile.
I want to use it for the same role as Lingering Souls, spreading my creatures out so they're hard to deal with all at once.
When Bitterblossom was first unbanned I tried running 2 of them. The problem was how slow it was. You didn't get a token until next turn and couldn't attack until the turn after that. That made it bad to topdeck and only okay early, and the life loss could get dangerous if you played multiples but weren't able to keep other threats alive and attacking.
I want to try Hidden Stockpile because it seems to avoid many of the problems Bitterblossom had. If you play it turn two after a fetchland, you get your token right away. It is good in multiples because all the copies trigger from only one permanent leaving play - even if you always had to fetch to get the token, the one life from the fetch doesn't scale the way the damage from Bitterblossom does.
It can also save you from damage by letting you sacrifice a Dark Confidant that has outlived its usefulness.
Having out one or more Stockpiles makes trading when attacking better because you get an (untapped!) token back out of it.
I already want to enable revolt for Fatal Push. To accommodate Push and Stockpile, I'm planning to go from 8 fetches up to 10.
Time will tell whether I end up feeling like I'm running a worse Raise the Alarm or if I feel like I turned all my late game land draws into Spectral Processions.
Other cards I've been thinking about:
Gifted Aetherborn: comes down earlier than Nighthawk. Trades with big creatures when blocking and gains life attacking if they don't want to spend time killing it. Better than Ayli if you don't need the sacrifice ability. Versatile threat but still not that great of a clock.
Smuggler's Copter: play it on turn two instead of your Dark Confidant to avoid giving them good tempo off the removal they held up. Play the Confidant next turn and crew to make them choose what to hit. After a sweeper flashback Lingering Souls and let the Spirits drive immediately.
Wouldn't Countersquall be the better card to splash for? And if we were talking about a blue splash, maybe a BW tokens style deck with Gifts Ungiven could work?
Maybe it's just a waste of time, or completely the wrong thread to post this in. I've also considered a red splash in BW control, just to run Nahiri. She's insanely powerful
I've picked Modern up again after about 8 months away. Still sticking it out with this deck and I thought I would share my current build that I've been having FNM-level success with.
I've been pleasantly surprised with the Hidden Stockpiles, if you get multiple out they can really take over. They help me trigger revolt for Fatal Push, the scry to dig for answers is great in any game that goes even remotely long, and they give me a sac outlet for Abyssal Persecutor after he has done his work. I upped my fetch count to 8 to help me make servos more reliably, and I'm thinking of even going to 10.
I took out 2x Ayli and 1x Slaughter Pact to fit them in.
The Concealed Courtyards have also done wonders for the mana.
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It's got big powerful creatures, lots o' tokens, a ton of disruption (Thought-Knot Seer!), and a good amount of removal. And it's well positioned against both of the new cards, with many Processors, loads of maindeck graveyard hate, and the Souls tokens for Thopters. Anguished Unmaking will be a 2-3 of in my 75. Three maindeck Ghost Quarters (in my version) help the Tron, Affinity, and Infect match ups while also dealing with random manlands/Wolf Runs/Townships etc.
On Monday I lost to 8-Whack, stared down Grixis Delver across a huge stagnant board state (Vault of the Archangel FTW!), and utterly demolished Jund. Fast aggro continues to be a tough match for my BW midrange builds.
Good luck everyone, thanks for all the positive support on the forum. I'll be checking back in every so often, to see how things are shaping up.
The first involves the tried and true expensive list Bob, lili of the veil, and lingering souls to overwhelm the opponent with card advantage. [I've played a variant that also used blind obedience to slow your opponents creatures and add that incremental drain from a late game iok topdeck, and lots of protection from color creatures to negate much of my opponents options of removing them.]
Another version that seems to be the "flavor of the month" [at least in the current meta] is the ayli, percy builds that gum up the ground and swing with a beefed up fattie in the air and sacrifice him to our advantage.
The last version is a tip of the hat to our former eldrazi overlords using Tidehollow castigate path and sin collector to keep their graveyard empty and use wasteland strangler as both a kill spell and a beater with eldrazi displacer to gain all the card advantage from reusing all of these etb effects.
I would love to hear your comments and feedback on my observations.
4x Godless Shrine
4x Marsh Flats
3x Mutavault
2x Plains
4x Shambling Vent
3x Swamp
1x Vault of the Archangel
3x Bloodstained Mire
Planeswalker(1):
1x Sorin, Solemn Visitor
Creature(14):
4x Dark Confidant
2x Abyssal Persecutor
3x Ayli, Eternal Pilgrim
4x Tidehollow Sculler
1x Wasteland Strangler
1x Darkblast
1x Declaration in Stone
4x Path to Exile
2x Anguished Unmaking
2x Zealous Persecution
Sorcery (11)
4x Inquisition of Kozilek
4x Lingering Souls
3x Thoughtseize
1x Blood Baron of Vizkopa
3x Kitchen Finks
2x Kor Firewalker
2x Wasteland Strangler
3x Stony Silence
1x Zealous Persecution
2x Celestial Purge
1x Anguished Unmaking
Went 2-1 the other night at my local shop.
Round 1: Beat a sweet RUG brew 2-0. He was playing Goyfs, Cliques, Snaps, Darkdwellers, Bolts, Remand, Ancestral, etc. My discard and removal kept him from doing too much and I just beat him down with my bears and Vents. I also got to live the dream of processing an Ancestral Visions with Wasteland Strangler for the first time.
Round 2: Beat RW burn 2-0. I typically do well against burn decks, especially post board. He nearly had me game 1, but I exhausted his resources at 3 life and Shambling Vents ticked me out of Boros Charm range once he was top decking. Game 2 I mulled to my SB cards and won.
Round 3: Lost 0-2 to Bogles. This might be my worst match up. It really feels like I can't do anything against them except hope to make them discard key enchantments. All of my point removal is useless and I'm often facing a 3+ first strike Bogle before I have sufficient blockers, and it snowballs from there. I'm almost considering a couple Smallpox in the board. Bogles always seems light on lands and it seems to me like an early Pox could really get them. Short of dropping cash on a couple LotV, my only other option might be a Damnation in the board.
In general, I have been loving the Anguished Unmaking thus far. The 3rd one in the board might be unnecessary, but I need another week or two before I know for sure.
Declaration in Stone did nothing all night, it probably needs to go.
Also, is there success in the deck without running the Lily's? What would a Lily'less deck look like if anybody would be so kind?
Thanks for any and all help! I'm dying to start putting together this deck.
Always something U.
Maybe something B...
About the fetch lands. You got: 7 that look for B and 5 W fetchlands
1 BW
4 Wu
4 Bu
2 Br
Its more than enought, may be painfull if you're unlucky and need to untap 2 shocklands in a row, but its a minor problem.
The big issue is the lack of lilianas, Ive never tested witouth them... Its a dream of a card
If i were you, I see 2 directions to take: _Use proxys untill you get 3 lilis.
_ Play it more agressive, with more creatures. If you dont have the doble (1BB) of lili cost, you could run Brimaz and Kitchen finks that cost doble white (1WW)
Of course this is only my opinion may be the guys here have more effective lists and strategies witouth liliana of the veil.
I own 3 lilis. They were my biggest investment in magic, I tought "**** it, i enjoy playing that deadguy deck, and Legacy is more stupid every year" so i sold my unfinished UW miracles and buy them.
3 Tidehollow Sculler
2 Wasteland Strangler
3 Matter Reshaper
4 Thought-Knot Seer
2 Reality Smasher
Planeswalkers (4):
3 Liliana of the Veil
1 Sorin, Solemn Visitor
Spells (16):
3 Inquisition of Kozilek
2 Thoughtseize
4 Lingering Souls
1 Dismember
3 Path to Exile
2 Anguished Unmaking
2 Mind Stone
1 Batterskull
Lands (24):
4x Eldrazi Temple
1x Fetid Heath
4x Marsh Flats
4x Godless Shrine
4x Caves of Koilos
3x Shambling Vent
1x Vault of the Archangel
1x Swamp
1x Plains
1x Wastes
The card is just nuts. Him paired with reality smasher is just icing on the cake. I have been doing much better by adding the new eldrazi that I ever did with percy, pack rat, and bob. The only problem is that he is a 4-drop, which does not pair well with dark confidant.
CBW midrange deck
CBW eldrazi processor deck
CBW bw eldrazi shadow midrange
3 reality smasher
3 matter reshaper
2 wall of omens
2 restoration angel
1 endbringer
4 lingering souls
4 path of exile
4 inquisition of kozilek
2 thoughtseize
3 dismember
1 sorin, solemn visitor
2 timely rienforcements
4 eldrazi temple
4 caves of kiolos
4 marsh flats
2 godless shrine
2 shambling vents
3 ghost quarter
1 vault of the archangel
2 plains
2 swamp
1 wastes
2 stony silence
1 disenchant
1 wrath of god
1 celestial purge
2 surgical extraction
2 relic of progenitus
1 phyrexian unlife
3 leyline of sanctity
I chose Resto over Eldrazi Displacer as it not only survives bolts, but has evasion which is where I surprisingly win alot of my matches. Was just trying out Endbringer and liking him alot on the top end. If they can't remove him, its game over.
As a bit of a side note, gonna try to get my hands on a couple Spellskites to replace the Walls of Omens with. Will definetly help during the Burn, Bogles and Infect matchup.
4x Path to Exile
4x Æther Vial
4x Dark Confidant
4x Leonin Arbiter
3x Thalia, Guardian of Thraben
3x Tidehollow Sculler
2x Phyrexian Revoker
2x Serra Avenger
4x Flickerwisp
2x Kitchen Finks
2x Aven Mindcensor
1x Brimaz, King of Oreskos
2x Lingering Souls
1x Sword of Fire and Ice
4x Godless Shrine
2x Isolated Chapel
2x Shambling vent
1x Sea Gate Wreckage
1x Horizon Canopy
4x Ghost Quarter
1x Tectonic Edge
2x Vault of the Archangel
4x Plains
1x Swamp
1x Relic of Progenitus
2x Duress
2x Ethersworn Canonist
2x Stony Silence
2x Rest in Peace
1x Disenchant
2x Warping Wail
2x Mirran Crusader
1x Vryn Wingmare
4x Path to Exile
3x Thoughtseize
3x Inquisition of Kozilek
4x Dark Confidant
4x Tidehollow Sculler
2x Doom Blade
1x Go for the Throat
3x Lingering Souls
3x Kitchen Finks
1x Brimaz, King of Oreskos
4x Blade Splicer
2x Eldrazi Displacer
Lands:
3x Godless Shrine
4x Marsh Flats
1x Bloodstained Mire
1x Horizon Canopy
4x Shambling Vent
2x Isolated Chapel
2x Tectonic Edge
2x Vault of the Archangel
1x Urborg, Tomb of Yawgmoth
3x Plains
1x Swamp
2x Relic of Progenitus
2x Duress
1x Celestial Purge
1x Disenchant
2x Stony Silence
1x Zealous Persecution
2x Mirran Crusader
1x Wrath of God
2x Liliana of the Veil
1x Blood Baron of Vizkopa
4x Path to Exile
4x Thoughtseize
2x Inquisition of Kozilek
4x Eldrazi Mimic
2x Warping Wail
1x Doom Blade
1x Dismember
4x Matter Reshaper
3x Lingering Souls
3x Eldrazi Displacer
4x Reality Smasher
Lands:
4x Eldrazi Temple
4x Godless Shrine
4x Caves of Koilos
2x Sea Gate Wreckage
2x Tectonic Edge
2x Ghost Quarter
1x Fetid Heath
2x Swamp
2x Plains
1x Wastes
2x Relic of Progenitus
2x Duress
2x Rest in Peace
2x Stony Silence
2x Ethersworn Canonist
1x Warping Wail
2x Spatial Contortion
2x Batterskull
Has everyone dropped out on BW archetype? Is anyone still building up the archetype? I believe there is a lot to be explored here, BW should be good against combo and creature decks, contain control and midrange fairly, and a decent match against fast aggro.
4 Thalia, Guardian of Thraben
4 Leonin Arbiter
4 Tidehollow Sculler
4 Flickerwisp
2 Eldrazi Displacer
2 Wasteland Strangler
1 Blade Splicer
1 Kitchen Finks
4 Thought-Knot Seer
2 Reality Smasher
4 Path to exile
4 AEther Vial
Lands (24):
4 Caves of Koilos
4 Godless Shrine
4 Ghost Quarter
4 Shambling Vent
4 Eldrazi Temple
4 Plains
3 Thoughtseize
2 Relic of Progenitus
2 Phyrexian Revoker
1 Aven Mindcensor
1 Vryn Wingmare
1 Tectonic edge
1 Sword of Light and shadow
4 Leyline of Sanctity
The grind factor in a deck like this knows no bounds. And the Creatures with built in Thoughtseize effects are nasty. I'm torn on the number of Wasteland Strangler because when they're good, they're really really good. But sometimes they're dead in hand.
Draft My Cube!
In case there is people wanting to discuss this archetype, I had some good amount of success playing a different version of the Taxman Ale quoted list. Deck has great Jund MU, and a good MU against UW/Jeskai Nahiri and combo decks (infect, melira, scapeshift, etc).
I played the deck at local WMCQ (90 players). I went 6-0-1 into top seed.
2-1 Jeskai Nahiri
2-0 Jund
2-0 UW Control
2-1 BTL Scapeshift
2-1 UG Infect
2-1 Jund
ID Melira CoCo
Lost in top8 to Jund Dregde, which ended up winning the event. Had I known dredge was IDing into last placings I would have conceded last round to play against Jund/Grixis and dodge it.
The deck does what it is meant to do and I loved how it played out. I should have mulliganed aggressively into Grafdigfer's or RiP in top8 but I punted and I didn't. Anyway, I could have mulliganed into oblivion, or ended up not winning the MU anyway (although unlikely) and, to be fair, he deserved the invite more than me so can't complain.
All in all I' really happy of how the deck performed and how it surfed through the matches just like I expected. Made a couple of minor mistakes that didn't cost too much during swiss (like not droping a GQ before vialing an Arbiter, although the game was pretty much done, and missing a EoT return trigger on SoFaI from wisp, which didn't have effect as I flickered it during my turn anyway), and made some major mistakes in the Dredge match, as I didn't test any single match against it. Those mistakes didn't prove to be game losing, as the deck is so much faster than mine and the CA it produces can be so nasty.
Gotta work it up for September now.
The list was:
4x Path to Exile
4x Leonin Arbiter
4x Thalia, Guardian of Thraben
4x Dark Confidant
4x Tidehollow Sculler
2x Serra Avenger
4x Flickerwisp
2x Aven Mindcensor
2x Kitchen Finks
1x Vryn Wingmare
1x Mirran Crusader
1x Brimaz, King of Oreskos
1x Sword of Fire and Ice
3x Godless Shrine
4x Cave of Koilos
3x Plains
1x Swamp
1x Eiganjo Castle
4x Ghost Quarter
1x Tectonic Edge
2x Sea Gate Wreckage
1x Vault of the Archangel
2x Grafdigger's Cage
2x Sunlance
2x Burrenton Forge-Tender
2x Rest in Peace
2x Stony Silence
1x Disenchant
2x Zealous Persecution
2x Mirran Crusader
From EDM I think that I'll add 2 Thalia, Heretic Cathar and 2 Selfless Spirit most likely to the Mainboard. Flex slots in MB are Vryn Wingmare, Mirran Crusader, Kitchen Finks and Serra Avengers. Not sure how I'd be making the replacement, but if I do take out Wingmare and/or Crusader I am most likely putting them in SB and cutting something from there (likely Disenchant and/or a Burrenton Forge-Tender).
It is a BW Taxes deck mainly but I figured it shares so much of the Deadguy Ale deck that it also fits here, plus people in D&T thread are too hyped on the Eldrazi version -which I tested and found inconsistent (a worse tax/vial deck and a worse eldrazi deck)- and there are also people discussing WG and monoW versions, so I wanted to share it here as there are only BW loving people in here.
Been seeing it a lot recently, and even one jund player has gone all in on the delirium package, and those 6/7 goyfs are pretty insane.
Yeah, I played a similar version to a 5-0-1 finish into first seed, then won top8 against scapeshift, top4 against dredge and lost in the finals against Jeskai control (No nahiri). Games were tight and the deck felt great!
I want to use it for the same role as Lingering Souls, spreading my creatures out so they're hard to deal with all at once.
When Bitterblossom was first unbanned I tried running 2 of them. The problem was how slow it was. You didn't get a token until next turn and couldn't attack until the turn after that. That made it bad to topdeck and only okay early, and the life loss could get dangerous if you played multiples but weren't able to keep other threats alive and attacking.
I want to try Hidden Stockpile because it seems to avoid many of the problems Bitterblossom had. If you play it turn two after a fetchland, you get your token right away. It is good in multiples because all the copies trigger from only one permanent leaving play - even if you always had to fetch to get the token, the one life from the fetch doesn't scale the way the damage from Bitterblossom does.
It can also save you from damage by letting you sacrifice a Dark Confidant that has outlived its usefulness.
Having out one or more Stockpiles makes trading when attacking better because you get an (untapped!) token back out of it.
I already want to enable revolt for Fatal Push. To accommodate Push and Stockpile, I'm planning to go from 8 fetches up to 10.
Time will tell whether I end up feeling like I'm running a worse Raise the Alarm or if I feel like I turned all my late game land draws into Spectral Processions.
Other cards I've been thinking about:
Gifted Aetherborn: comes down earlier than Nighthawk. Trades with big creatures when blocking and gains life attacking if they don't want to spend time killing it. Better than Ayli if you don't need the sacrifice ability. Versatile threat but still not that great of a clock.
Smuggler's Copter: play it on turn two instead of your Dark Confidant to avoid giving them good tempo off the removal they held up. Play the Confidant next turn and crew to make them choose what to hit. After a sweeper flashback Lingering Souls and let the Spirits drive immediately.
I would love to see a list employing that alongside maybe Lingering Souls and some Vehicles.
Draft My Cube!
1 Pack Rat
1 Snapcaster Mage
1 Elesh Norn, Grand Cenobite
1 Grave titan
Spells (33):
4 Bitterblossom
4 Lingering Souls
4 Spectra Procession
4 Intangible Virtue
3 Thoughtseize
3 Inquisition of Kozilek
3 Path to exile
3 Fatal Push
3 Gifts Ungiven
1 Anguished Unmaking
1 Unburial Rites
4 Concealed Courtyard
4 Marsh Flats
4 Flooded strand
1 Godless shrine
2 Hallowed fountain
2 Fetid Heath
3 Windbrisk Heights
3 Plains
Maybe it's just a waste of time, or completely the wrong thread to post this in. I've also considered a red splash in BW control, just to run Nahiri. She's insanely powerful
Draft My Cube!
4x Godless Shrine
4x Marsh Flats
4x Bloodstained Mire
4x Concealed Courtyard
3x Shambling Vent
2x Plains
2x Swamp
1x Vault of the Archangel
Planeswalker(2):
1x Sorin, Lord of Innistrad
1x Liliana of the Veil
Creature(11):
4x Dark Confidant
4x Tidehollow Sculler
1x Ayli, Eternal Pilgrim
2x Abyssal Persecutor
4x Fatal Push
2x Path to Exile
2x Zealous Persecution
1x Anguished Unmaking
Sorcery (11)
4x Inquisition of Kozilek
3x Thoughtseize
4x Lingering Souls
Enchantment (3)
3x Hidden Stockpile
3x Kor Firewalker
3x Stony Silence
2x Pithing Needle
2x Path to Exile
2x Leyline of the Void
1x Zealous Persecution
1x Anguished Unmaking
1x Kalitas, Traitor of Ghet
I've been pleasantly surprised with the Hidden Stockpiles, if you get multiple out they can really take over. They help me trigger revolt for Fatal Push, the scry to dig for answers is great in any game that goes even remotely long, and they give me a sac outlet for Abyssal Persecutor after he has done his work. I upped my fetch count to 8 to help me make servos more reliably, and I'm thinking of even going to 10.
I took out 2x Ayli and 1x Slaughter Pact to fit them in.
The Concealed Courtyards have also done wonders for the mana.