You're right. We're low on options. Maybe the 2/2 guy from one of the khans set that has prowess and lifelink if prowess is active.
Dunnow...except for removal, we have a lot of sorcerys, this mean that we must play all (discard only?) in MF 1? Honestly i give up on 2 cmc drops: Tidehallow sculler is our thing, confidand for those who play him, or even a Rat if we opened hand with discard...i belive that Sculler is ok: he remove a card from oppo hand or eat removal, that is good btw, because is just a 2/2 who is purpose is being removed. Or in better case is a good tempo card.
Someone proposed that 2 drop 2/1 whit ETB gain 4 life. Probably a good chioise too, but still not for an aggressive strategy.
Private Mod Note
():
Rollback Post to RevisionRollBack
My Decks on Paper: UWR Control/Midrange/Delver UWR Twin Miss you GBWJunk (still semi-budget; 3 tarmo only) GWAura Hexproof GWHatebears
I agree about the 2 drop spot and the limited utility of Sculler. I was looking on Gatherer at the options, discounting any that had WW as their casting cost.
The biggest weakness for me in the early turns is that: Imagine you land him turn two. How likely is it going to be that on turn three there are 4 cards in the graveyard? Even if your opponent is playing a fetch every turn.
The other one is that you can't choose cards from two graveyards at once (at least I don't think you can). So if you remove all the lands or instants or whatever from your opponent's graveyard, you still have to remove all the lands from yours next turn.
I'm thinking about throwing together the following list for a friend who's coming back to constructed magic after doing nothing but cube drafts and prereleases for a decade; he's interested in getting into modern.
This is just a rough sketch, but the guy has plenty of past experience back in the day with this style of deck, he's current on all the rules, and he's confident drafting and piloting this style of disruptive suicide agro deck in cubes, so I figure overloading the discard should be enough to help him stay on top of what his opponents are doing and making sure he has a chance to work things through. I figure 3-4 extra lands in the board + some blood barons and some hate bullets should do it. Thoughts?
Private Mod Note
():
Rollback Post to RevisionRollBack
Yes, I am a local area mod. WELP. GOOD LIFE CHANGES ALL HAPPEN AT ONCE AND SOME ARE MUTUALLY EXCLUSIVE
Primary Decks:
Modern: Esper Draw-Go
Legacy: RUG Lands
EDH: Sidisi turn-3 storm
Well the way I read the text is that you owe two cards from a single graveyard on turn three, and two cards from a single graveyard twice on turn four. No? This is what I meant about two turns of playability. Three turns seems unlikely though, I have to admit.
Hi guys, a long time Deadguy fan here. I finally started getting Bobs in order to play this deck. In the meantime I couldn't resist trying it out with just 1 Bob.
I won against Jund, Elves and Living End and lost to Big Zoo.
MVP: Pack Rat! I was happy to see it in every situation but it really shined Living End. I discarded all other creatures to it in case he goes to cast living end. Amazing.
When I get the rest of Confidants, I'll probably remove the high CMC stuff because flipping a baneslayer hurts quite a lot.
Also, I had a bit of trouble playing discard on turn 1 and having both WW and BB on turns 3/4 without huring myself A LOT. This makes casting Brimaz / Mirran Crusader quite hard. I believe I'll move away from all WW creatures because I feel it's not worth it. What do you guys think? What are your experiences with WW creatures?
While I'm at it - anyone tried Kitchen Finks? In theory it sounds good but not sure how it works in a real situation. Although, the thought of gaining a bit of life sounds quite appealing.
Regarding Jotun Grunt - I'll probably test 2x next time I play. I'd say modern decks fill the graveyards quickly enough for this guy to shine. Even if it lives for 2 turns it can deal enough damage to justify the 2 mana investment. And it screws with goyf, snapcaster and all delve cards. And if you play Resto you can reset him which is a nice sinergy.
Private Mod Note
():
Rollback Post to RevisionRollBack
Modern: BW Tokens, BW Deadguy Ale,RWG Burn, GBW Kitchen Company
Well the way I read the text is that you owe two cards from a single graveyard on turn three, and two cards from a single graveyard twice on turn four. No? This is what I meant about two turns of playability. Three turns seems unlikely though, I have to admit.
You're right, I misread the card. But it's still not very good to have multiples of. But one or two might be usefull though.
So how's this deck been doing for everyone?
This thread has been a little quiet lately. Did everyone move to Dega midrange or something?
Hey everyone I helped write the primer but moved away from the deck completely when treasure cruise was legal. I'm coming back now and I'm curious if anyone has come up with anything innovative.
This is what I use and in my very competitive FNM, and I usually go about 3/1/0 or 2/2/0. I do not have any Dark Confidant or Brimaz, King of Oreskos. I am wondering on your feedback. Surprisingly, Blind Obedience will win games when you stabilize and helps swing life back in your favor.
I have thought of those, my concern is that with the vibrant Meta, what do I want to cut...
Cut too many creatures and you do not have enough threats ===> i am running 10 creatures plus lingering souls and 6 in sideboard.
Cut too much removal and you let your opponents threats get through ===> 8 kill spells, 4 zealous (combat tricks and token removal), and 7 discard
First thoughts are... No 4 dark confidant? So we want 4 Arenas; 4 Zealous persecution seems a lot, i would run 3... Almost all your ways to put a body in the table are cost (3) crusaders and souls... So... The best to do is to cut some of those creatures and use others like cost 2: Tidehollow Sculler; 1 Sorin is fine, could be x2... And blind obedience is something i dont like... U dont have too much life loss (No confidant, no thoughtseize, no fetchlands, no shocklands)...
Also... Dont you like Pack Rats? Its my favorite creature here =P and one of the reasons i'm not playing BW tokens, u should try it!
Removal: (7-8)
4 Path to exile
1-2 Darkblast (Great removal against Affinity, delver, etc... Can fill graveyard to cast Lingering souls or Tasigur)
2 Dismember
Lands: (It would really help u get at least 4 Marsh Flats and 1 Godless Shrine)
6x Plains
4x Swamp
4x Caves of Koilos
4x Isolated Chapel
3x Scoured Barrens
And about cool lands you have Mutavault 2/2 sometimes wins the game, immune to Wrath effects and sinergy with Pack Rats... And Vault of the Archangel as a x1 sometimes is good... Also there is Tectonic Edge agains Tron or Tricolor Decks
I agree, pack rat and mutavault are a strong combination. godless shrine should be your priority as they're not expensive (yet). Marsh flats are going to be reprinted in the next standard set, so I would wait.
Davidalb, are you certain the Zendikar fetch lands will be reprinted? How do you know? (I hope you're right, btw).
I am going to try Jotun Grunt x2 in my deck to fill out the 2 CMC creature slot, since nine times out of ten, I don't want to be casting my Pack Rat there. Since I play Restoration Angel the Grunt has some good company.
Shields of Velis Vel seems too conditional. I also made a mistake and pumped, instead of killed, some 'goyfs, because it is tribal. I am going to try it as a one-of and see what happens.
Won against UWR, BW Tokens, Twin and lost to Scapeshift.
Jotun Grunt has been amazing. Yesterday it helped me to get rid of Lingering Souls, Bolts, Remands, Electrolyzes, Negates, etc. I'm tempted to tick it up to 3 copies but probably not a good idea since we never want to draw multiples.
Has anyone tried a red splash? Just for Bolts, Terminates and Slaughter Games in the side (+maybe Lavaclaw Reaches). I feel it could add substatial power to the deck without significantly disrupting the manabase. I'll probably try it after a couple more tries with just the BW list.
Private Mod Note
():
Rollback Post to RevisionRollBack
Modern: BW Tokens, BW Deadguy Ale,RWG Burn, GBW Kitchen Company
Would it still be possible to keep using pack rat and mutavault with the red spalsh? I'm not sure. Red sure does add value, bue then it's almost just a mardu deck.
Why do you think the red splash would affect pack rats and mutavaults?
My idea is to just replace a portion of removal with Bolts and Terminates and add Slaughter games in the side. It doesn't matter how you call it as long as it works, right?
Private Mod Note
():
Rollback Post to RevisionRollBack
Modern: BW Tokens, BW Deadguy Ale,RWG Burn, GBW Kitchen Company
To post a comment, please login or register a new account.
Dunnow...except for removal, we have a lot of sorcerys, this mean that we must play all (discard only?) in MF 1? Honestly i give up on 2 cmc drops: Tidehallow sculler is our thing, confidand for those who play him, or even a Rat if we opened hand with discard...i belive that Sculler is ok: he remove a card from oppo hand or eat removal, that is good btw, because is just a 2/2 who is purpose is being removed. Or in better case is a good tempo card.
Someone proposed that 2 drop 2/1 whit ETB gain 4 life. Probably a good chioise too, but still not for an aggressive strategy.
UWR Control/Midrange/Delver
UWR TwinMiss youGBWJunk (still semi-budget; 3 tarmo only)
GWAura Hexproof
GWHatebears
What about Jötun Grunt? It messes with Tarmogoyf, Snapcaster, etc. Imposing Sovereign maybe? Suture Priest gives life gain and punishes opponents for their creatures.
Also there is Swarm of Rats as a weak sister to Pack Rat.
Maybe a creature with first strike and lifelink would be nice. Or a 2 drop with evasion and lifelink. Dunno :/
The other one is that you can't choose cards from two graveyards at once (at least I don't think you can). So if you remove all the lands or instants or whatever from your opponent's graveyard, you still have to remove all the lands from yours next turn.
4x Godless Shrine
3x Isolated Chapel
2x Tectonic Edge
4x Marsh Flats
2x Swamp
1x Plains
3x Mutavault
1x Vault of the Archangel
4x Tidehollow Sculler
4x Dark Confidant
4x Pack Rat
4x Death's Shadow
Disruption:
4x Thoughtseize
4x Inquisition of Kozilek
4x Path to Exile
4x Geth's Verdict
Other:
4x Aether Vial
4x Lingering Souls
This is just a rough sketch, but the guy has plenty of past experience back in the day with this style of deck, he's current on all the rules, and he's confident drafting and piloting this style of disruptive suicide agro deck in cubes, so I figure overloading the discard should be enough to help him stay on top of what his opponents are doing and making sure he has a chance to work things through. I figure 3-4 extra lands in the board + some blood barons and some hate bullets should do it. Thoughts?
Yes, I am a local area mod.WELP. GOOD LIFE CHANGES ALL HAPPEN AT ONCE AND SOME ARE MUTUALLY EXCLUSIVEPrimary Decks:
Modern: Esper Draw-Go
Legacy: RUG Lands
EDH: Sidisi turn-3 storm
Played this list yesterday and went 3:1
4 Marsh Flats
4 Bloodstained Mire
4 Godless Shrine
1 Isolated Chapel
1 Urborg, Tomb of Yawgmoth
1 Vault of the Archangel
3 Mutavault
1 Tectonic Edge
3 Swamp
2 Plains
Creatures (16)
1 Baneslayer Angel
3 Blade Splicer
1 Blood Baron of Vizkopa
1 Brimaz, King of Oreskos
1 Dark Confidant
4 Pack Rat
2 Restoration Angel
3 Tidehollow Sculler
3 Liliana of the Veil
Spells (17)
1 Darkblast
1 Dismember
4 Path to Exile
1 Slaughter Pact
3 Inquisition of Kozilek
4 Lingering Souls
3 Thoughtseize
2 Mirran Crusader
2 Engineered Explosives
2 Disenchant
1 Zealous Persecution
1 Batterskull
1 Bitterblossom
2 Relic of Progenitus
2 Angel's Grace
2 Kataki, War's Wage
I won against Jund, Elves and Living End and lost to Big Zoo.
MVP: Pack Rat! I was happy to see it in every situation but it really shined Living End. I discarded all other creatures to it in case he goes to cast living end. Amazing.
When I get the rest of Confidants, I'll probably remove the high CMC stuff because flipping a baneslayer hurts quite a lot.
Also, I had a bit of trouble playing discard on turn 1 and having both WW and BB on turns 3/4 without huring myself A LOT. This makes casting Brimaz / Mirran Crusader quite hard. I believe I'll move away from all WW creatures because I feel it's not worth it. What do you guys think? What are your experiences with WW creatures?
While I'm at it - anyone tried Kitchen Finks? In theory it sounds good but not sure how it works in a real situation. Although, the thought of gaining a bit of life sounds quite appealing.
Regarding Jotun Grunt - I'll probably test 2x next time I play. I'd say modern decks fill the graveyards quickly enough for this guy to shine. Even if it lives for 2 turns it can deal enough damage to justify the 2 mana investment. And it screws with goyf, snapcaster and all delve cards. And if you play Resto you can reset him which is a nice sinergy.
You're right, I misread the card. But it's still not very good to have multiples of. But one or two might be usefull though.
So how's this deck been doing for everyone?
This thread has been a little quiet lately. Did everyone move to Dega midrange or something?
//Criaturas (8)
4 Dark Confidant
4 Pack Rat
//Hechizos (18)
4 Lingering Souls
4 Path to exile
4 Inquisition of Kozilek
3 Thoughtseize
2 Slaughter pact
1 Darkblast
//Tierras (24)
4 MArsh Flats
4 Godless Shrine
2 Isolated Chapel
4 Mutavault
2 Tectonic Edge
1 Urborg, Tomb of Yawgmoth
2 Verdant Catacombs
1 Arid Mesa
2 Plains
2 Swamp
So... 50 cards, 10 slots... Tidehollow Sculler ? Blade splicer and Restoration Angel?
... Zealous persecution and Bitterblossom? Or maybe Auriok Champion... Sword of Light and Shadow or Fire and Ice??? I'm really lost here
Love the deck not being T1 and evolving from Tokens
Cheers from Argentina!
MainDeck
4x Inquisition of Kozilek
3x Castigate
3x Blind Obedience
2x Go for the Throat
4x Zealous Persecution
4x Mirran Crusader
4x Phyrexian Crusader
2x Phyrexian Arena
2x Dismember
4x Lingering Souls
1x Sorin, Solemn Visitor
2x Blood Baron of Vizkopa
6x Plains
4x Swamp
4x Caves of Koilos
4x Isolated Chapel
3x Scoured Barrens
Sideboard
2x Revoke Existence
3x Vampire Hexmage
3x Sin Collector
1x Syphon Life
2x Utter End
1x Obzedat, Ghost Council
Also... If you are not running Dark confidant you can have in your deck these: Murderous Cut, Tasigur, the Golden Fang or Gurmag Angler
Cut too many creatures and you do not have enough threats ===> i am running 10 creatures plus lingering souls and 6 in sideboard.
Cut too much removal and you let your opponents threats get through ===> 8 kill spells, 4 zealous (combat tricks and token removal), and 7 discard
maybe cut Sorin, Solemn Visitor for another Phyrexian Arena?
Thus far my worst match up is Tron, if that helps with suggestions.
Creatures: (14)
4x Mirran Crusader
4x Phyrexian Crusader
2x Blood Baron of Vizkopa
4x Lingering Souls
Removal: (8)
4x Path to Exile
2x Go for the Throat
2x Dismember
Discard: (7)
4x Inquisition of Kozilek
3x Castigate
Others: (10)
3x Blind Obedience
2x Phyrexian Arena
1x Sorin, Solemn Visitor
4x Zealous Persecution
First thoughts are... No 4 dark confidant? So we want 4 Arenas; 4 Zealous persecution seems a lot, i would run 3... Almost all your ways to put a body in the table are cost (3) crusaders and souls... So... The best to do is to cut some of those creatures and use others like cost 2: Tidehollow Sculler; 1 Sorin is fine, could be x2... And blind obedience is something i dont like... U dont have too much life loss (No confidant, no thoughtseize, no fetchlands, no shocklands)...
Also... Dont you like Pack Rats? Its my favorite creature here =P and one of the reasons i'm not playing BW tokens, u should try it!
What about something like this:
Creatures: (15-16)
4 Lingering Souls
4 Mirran Crusader
3 Pack Rat
3 Tidehollow Sculler
1-2 Gurmag Angler or Tasigur, the Golden Fang (Depends on your cash)
Removal: (7-8)
4 Path to exile
1-2 Darkblast (Great removal against Affinity, delver, etc... Can fill graveyard to cast Lingering souls or Tasigur)
2 Dismember
Discard: (7)
4x Inquisition of Kozilek
3x Castigate
Others: (6)
3x Phyrexian Arena
1x Sorin, Solemn Visitor
2x Zealous Persecution
Lands: (It would really help u get at least 4 Marsh Flats and 1 Godless Shrine)
6x Plains
4x Swamp
4x Caves of Koilos
4x Isolated Chapel
3x Scoured Barrens
And about cool lands you have Mutavault 2/2 sometimes wins the game, immune to Wrath effects and sinergy with Pack Rats... And Vault of the Archangel as a x1 sometimes is good... Also there is Tectonic Edge agains Tron or Tricolor Decks
godless shrine should be your priority as they're not expensive (yet). Marsh flats are going to be reprinted in the next standard set, so I would wait.
I am going to try Jotun Grunt x2 in my deck to fill out the 2 CMC creature slot, since nine times out of ten, I don't want to be casting my Pack Rat there. Since I play Restoration Angel the Grunt has some good company.
Shields of Velis Vel seems too conditional. I also made a mistake and pumped, instead of killed, some 'goyfs, because it is tribal. I am going to try it as a one-of and see what happens.
I agree, pack rat is a turn 5 creature.
4 Marsh Flats
4 Bloodstained Mire
4 Godless Shrine
1 Isolated Chapel
1 Urborg, Tomb of Yawgmoth
1 Vault of the Archangel
3 Mutavault
1 Tectonic Edge
3 Swamp
2 Plains
Creatures (16)
2 Blade Splicer
3 Dark Confidant
4 Pack Rat
2 Restoration Angel
3 Tidehollow Sculler
2 Jotun Grunt
3 Liliana of the Veil
Spells (17)
1 Darkblast
1 Dismember
4 Path to Exile
1 Slaughter Pact
3 Inquisition of Kozilek
4 Lingering Souls
3 Thoughtseize
2 Mirran Crusader
2 Engineered Explosives
2 Disenchant
1 Zealous Persecution
1 Batterskull
3 Relic of Progenitus
3 Grafdigger's Cage
1 Fulminator Mage
Won against UWR, BW Tokens, Twin and lost to Scapeshift.
Jotun Grunt has been amazing. Yesterday it helped me to get rid of Lingering Souls, Bolts, Remands, Electrolyzes, Negates, etc. I'm tempted to tick it up to 3 copies but probably not a good idea since we never want to draw multiples.
Has anyone tried a red splash? Just for Bolts, Terminates and Slaughter Games in the side (+maybe Lavaclaw Reaches). I feel it could add substatial power to the deck without significantly disrupting the manabase. I'll probably try it after a couple more tries with just the BW list.
My idea is to just replace a portion of removal with Bolts and Terminates and add Slaughter games in the side. It doesn't matter how you call it as long as it works, right?