From my limited time with the Reveler-Pyro build it seems to want a low curve with high Spell velocity. The Mocs list runs 9x 3-drops (including triple Kommand) and Nahiri as a 4-drop, which seems clunky to me but it obviously did very well. Can anyone offer insight on how this apparent build tension works out so successfully in practice?
So I'm bringing Mardu pyro to SCG Philly (only the modern tournament, not teams) and wanted some thoughts on some potential changes (from the usual list):
-1 Forked Bolt, -1 Burst Lightning
+2 Collective Brutality
I LOVE THIS CARD. It is so good, but is it better in the main deck than these 2 one drops? Not sure, maybe I should only bring in one.
For the Sideboard I don't have leylines or shattering spree, so I was thinking about:
2 Molten Rain, 3 Nihil Spellbomb, and possibly 2 Surgical Extration. What are your thoughts on these in the sideboard?
So I'm bringing Mardu pyro to SCG Philly (only the modern tournament, not teams) and wanted some thoughts on some potential changes (from the usual list):
-1 Forked Bolt, -1 Burst Lightning
+2 Collective Brutality
I LOVE THIS CARD. It is so good, but is it better in the main deck than these 2 one drops? Not sure, maybe I should only bring in one.
For the Sideboard I don't have leylines or shattering spree, so I was thinking about:
2 Molten Rain, 3 Nihil Spellbomb, and possibly 2 Surgical Extration. What are your thoughts on these in the sideboard?
All of those changes are great. Molten Rain + Surgical is great to help battle Tron temporarily and to shut Valakut off of their main win con. Terminate and Dreadbore take care of the rest of the threats they have. The switches to drop Burst Lightning and Forked Bolt for Collective Brutality is solid as well; Collective Brutality is just one hell of a card, and every mode is relevant. I'd definitely up your curve very slightly to play Collective Brutality over the very weak Burst Lightning and the matchup dependent Forked Bolt. I've been considering dropping Helix for Brutality since it's much easier on our Mana to do that and it's just an amazing spell with every mode being relevant in every matchup.
I definitely agree that Forked Bolt is one of the flex spots in the deck as it is very meta dependent. The local meta at my LGS here has a lot of 8-whack, affinity, elf, and abzan decks - decks in which forked bolt performs well. However, I wouldn't include it in an open meta. Collective brutality is a fine replacement as it does a lot in one card.
One thing I noticed about the deck is that it is slow, like snail-pace slow. Sure it can strip the opponent's resources off and deal with most of their threats, but without a fast and reliable clock (aside from reveler of course), I feel like the opponent might eventually topdeck something that can tip the game to their favor. How do you guys feel about having Rally the Peasants as a 1-of? It can be a game ender and it synergizes well with all the discarding the deck does. Still for testing though.
So I played the base selfeisek list for the first time this past weekend and went 3-0-1, lost top 4.
Rd 1 - Burn, got pretty lucky here as game 1 he stumbled at 1 land, game 2 he curved out and beat me, then game 3 I drew Kambal and Dragon's Claw and I dont think he was prepared with any artifact destruction.
Rd 2 - Infect, again... lucky, he had no chance. 2-0.
Rd 3 - Elves, thank the matchmaking gods as a nice easy 3-0.
Rd 4 - Intentional Draw with Lantern. I really didnt want to play that deck anyway.
Top 4 - I have play vs Merfolk, a good buddy of mine. G1 I go discard into pyro into second pyro and continue casting cheap spells and am able to race his average hand. G2 I open with a rather weak hand but I remember there being a pyro and a shattering spree with an average amount of lands so I kept. He plays vial, I kill vial, then he proceeds to play a vapor snag and a couple lords while I attempt to kill lords and stick some kind of threat. It ends when he gets a master of waves out, even after i finally find and cast a reveler. G3 I had a 1land7 with no looting, a 0land6 and then a mediocre 5 keep. I just remember this one being a chump fest for me and my lingering souls until he landed a lord and swam all over me.
Overall, the deck ran pretty well and my lack of experience with the deck was prevalent. I probably could have went on to the top 2 vs the Elf player if I didnt have such bad opening hands in game 3.
There were a couple awkward things with the deck:
Burst lightning and Forked Bolt would often just be looting discard fodder or 2 damage to the face which didnt feel particularly useful. Lightning Helix with no godless shrine and RR for reveler and so few lands just felt horrible.
Monastery Swiftspear never really got more than 1-3 damage in for me and always just felt worse than T1 discard or often T1 looting looking to sculpt a better hand.
Bloodmoon G1 felt largely unnecessary in my small local meta as we have a skred player who frequents modern events(im sure would be better in an open meta).
Kolaghan's Command just sat in my hand most games. I can see the usefulness but more often than not I would burn through my hand and have a KCMD and Reveler and end up ditching the KCMD. Once again, that was vs a few fast decks and would understand its value in the longer grindier games.
As a final note, some changes I am contemplating to rememdy my brief experience with the deck:
-2 Swiftspear
-1 KCMD
-1 Blood Moon
-2 Helix
-2 Forked Bolt
-1 Burt Lightning
-1 Dreadbore(card i least wanted to cut but I dont see a lot of planeswalkers running around my meta)
+1 Blood Crypt
+4 Collective Brutality(this may be to many, but with the playset it leaves me 12 discard outlets for Fiery Temper)
+3 Fiery Temper(in the proposed shell, basically 5-8 lightning bolts with minimal effort)
+2 Fatal Push(i desperately craved a way to get master of waves off the board and between these and collective brutality that shouldnt happen again)
SB:
3 Blood Moon
4 Nihil Spellbomb/Leyline of the Void
3 Dragon's Claw
2 Wear Tear
2 Fatal Push
1 Shattering Spree
I feel with 4 MD Brutality, 4 IOK, and 3 Thoughtseize I can often put the big mana decks at the mercy of topdecking G1, while adding blood moon to the mix G2-3 and having a chance. **Untested**
What do you guys think? Its mardu midrange with a DS twist. Lots of lifeloss, Super aggro, insane amount of removal, some recursion and value. Let me know. The only card i am questioning before I run this through its paces is Tidehollow sculler x2. The other options are
Abbott of Keral Keep (pretty good for Claim/fame)
Selfless Spirit(protect your DS from push and hits for 2 in the air)
Harsh Mentor (solid vs fetch decks, great vs affinity and lantern, meh against a decent number of decks)
He says the deck could possibly be "the deck" at the Pro Tour, but I sincerely doubt that. The best thing I think we're all hoping for is at least a solid top finish for the deck. It's super solid, and the pros should be looking at the deck and taking it seriously in my honest opinion. I love this deck so much, it's the most fun modern deck I've ever played, and I think we're all really hoping for a great finish at the PT! The Mardu Pyromancer hype continues!!!
So I played the base selfeisek list for the first time this past weekend and went 3-0-1, lost top 4.
Rd 1 - Burn, got pretty lucky here as game 1 he stumbled at 1 land, game 2 he curved out and beat me, then game 3 I drew Kambal and Dragon's Claw and I dont think he was prepared with any artifact destruction.
Rd 2 - Infect, again... lucky, he had no chance. 2-0.
Rd 3 - Elves, thank the matchmaking gods as a nice easy 3-0.
Rd 4 - Intentional Draw with Lantern. I really didnt want to play that deck anyway.
Top 4 - I have play vs Merfolk, a good buddy of mine. G1 I go discard into pyro into second pyro and continue casting cheap spells and am able to race his average hand. G2 I open with a rather weak hand but I remember there being a pyro and a shattering spree with an average amount of lands so I kept. He plays vial, I kill vial, then he proceeds to play a vapor snag and a couple lords while I attempt to kill lords and stick some kind of threat. It ends when he gets a master of waves out, even after i finally find and cast a reveler. G3 I had a 1land7 with no looting, a 0land6 and then a mediocre 5 keep. I just remember this one being a chump fest for me and my lingering souls until he landed a lord and swam all over me.
Overall, the deck ran pretty well and my lack of experience with the deck was prevalent. I probably could have went on to the top 2 vs the Elf player if I didnt have such bad opening hands in game 3.
There were a couple awkward things with the deck:
Burst lightning and Forked Bolt would often just be looting discard fodder or 2 damage to the face which didnt feel particularly useful. Lightning Helix with no godless shrine and RR for reveler and so few lands just felt horrible.
Monastery Swiftspear never really got more than 1-3 damage in for me and always just felt worse than T1 discard or often T1 looting looking to sculpt a better hand.
Bloodmoon G1 felt largely unnecessary in my small local meta as we have a skred player who frequents modern events(im sure would be better in an open meta).
Kolaghan's Command just sat in my hand most games. I can see the usefulness but more often than not I would burn through my hand and have a KCMD and Reveler and end up ditching the KCMD. Once again, that was vs a few fast decks and would understand its value in the longer grindier games.
As a final note, some changes I am contemplating to rememdy my brief experience with the deck:
-2 Swiftspear
-1 KCMD
-1 Blood Moon
-2 Helix
-2 Forked Bolt
-1 Burt Lightning
-1 Dreadbore(card i least wanted to cut but I dont see a lot of planeswalkers running around my meta)
+1 Blood Crypt
+4 Collective Brutality(this may be to many, but with the playset it leaves me 12 discard outlets for Fiery Temper)
+3 Fiery Temper(in the proposed shell, basically 5-8 lightning bolts with minimal effort)
+2 Fatal Push(i desperately craved a way to get master of waves off the board and between these and collective brutality that shouldnt happen again)
SB:
3 Blood Moon
4 Nihil Spellbomb/Leyline of the Void
3 Dragon's Claw
2 Wear Tear
2 Fatal Push
1 Shattering Spree
I feel with 4 MD Brutality, 4 IOK, and 3 Thoughtseize I can often put the big mana decks at the mercy of topdecking G1, while adding blood moon to the mix G2-3 and having a chance. **Untested**
Please post thoughts and critiques.
I can honestly say that I think Fiery Temper is too slow for this deck. While it's nice to discard and fire off a bolt to any target, a lot of the times were playing Looting on 1, which means we don't get to discard this for extra value and sometimes were tapped out when we play Bedlam Reveler to discard Temper. from my testing of it, it feels too slow and clunky when this deck is all about keeping options open and this kind of chokes our options. There are small decisions to make in the deck that is crucial to the success of it and I just think the slot is better used elsewhere. Concerning Collective Brutality I don't think there should be 4 in the 60. I like the list from GP Santa Clara where it played 4 in the 75 with 2 main and 2 in the board but I don't think 4 main is right. Going up to a 20th land I feel is correct for sure, though. I love Dreadbore as it gives options for Planeswalkers but if your local meta doesn't have many PW it should be put in the board. I love Blood Moon in the main though. It's such a great free win and I think it deserves a spot in the main after much testing. Rally the Peasants is an option to test. I tested it and loved it, winning in one big swing was very likely. But it feels more of a win more card than anything. I found by the time I was swinging with the team I was already winning as it was. But, it is something to test out and if you find it good, then by all means keep it!
I agree that Rally the Peasants is kinda win-more, but I think the flashback ability is what makes it at least somewhat viable -- combined with your discard effects it has a very low opportunity cost so you can always pitch it when you don't have enough threats out and then flash it back later if you do. Additionally the deck really needs ways to turn up the gas vs Tron, Storm etc, where “win-more” becomes “win-enough”.
I agree that Rally the Peasants is kinda win-more, but I think the flashback ability is what makes it at least somewhat viable -- combined with your discard effects it has a very low opportunity cost so you can always pitch it when you don't have enough threats out and then flash it back later if you do. Additionally the deck really needs ways to turn up the gas vs Tron, Storm etc, where “win-more” becomes “win-enough”.
Couldn't agree more; the deck really isn't fast enough to win against faster decks so Rally the Peasants helps with that. Not sure what I'd take out for it, personally, though. The slots in my deck are kind of tight.
recently built mardu pyro(standard list thats going around) at the SCg this past weekend and am loving it so far after some testing/a local tournament last night. After talking to some local guys with just some brainstorming, would 1 or 2 monastery mentors be a possible add?(i just really like the card) or would the 4 mana just be too much to get any kind of value.
Adjustments have been made to the list, and I'm running it this Thursday. Pretty excited.
Did you guys see that list on SCG where the dude ran 4 K Commands in the main? What did you think about that?
For my SB, it's purely tentative, as I don't have much of the stock pieces that usually comprise what our SBs are made of.
I'm thinking about using a few Rakdos Charm, as they can serve as a less-interactive Nihil Spellbomb and also as a Tear, what are your thoughts?
Also, the Revokers are mainly against Lantern Control, but I think they'd also be great as an anti-walker slot in a pinch.
Any wisdom? How are your lists performing? Thanks.
recently built mardu pyro(standard list thats going around) at the SCg this past weekend and am loving it so far after some testing/a local tournament last night. After talking to some local guys with just some brainstorming, would 1 or 2 monastery mentors be a possible add?(i just really like the card) or would the 4 mana just be too much to get any kind of value.
The deck wants to run as low to the ground as possible (given the default list runs 19 lands). Most of the spells are effectively 2-cmc and below with only K-command at 3-cmc (Lingering Souls gets thrown to the yard then flashbacked most of the time). Mentor was in the list in some previous iterations of the deck (the tokens build from the past). However, I find it to be a bit too slow for 3 cmc and needing 4 lands out to somewhat get value from this guy is a real pain.
I've used Zelous Persecution as a one of in the main over forked bolt. There are times when it's been absolutely fantastic. I think it maks a little more sense than Rally the Peasants.
My problem with persecution is that it is a tad bit slow in finishing games and you don't get value from it by discarding it to all the discard outlets the deck has. Forked bolt's advantage over persecution is that it is 1 cmc, can get rid of at least two weenies/dorks, and is castable with the main colors of the deck, which is red. The thing I like about Rally is that I can pitch it in to reveler and looting and then get to use it later to close the game. I also like the additional 1 power it provides over persecution. Persecution gets rids of some dorks though, I'll give it that. I haven't done a lot of testing with it yet though, seeing as I started testing it yesterday.
You might get by with more fetches and Blood Crypts, maybe a Dragonskull summit or Sulfurous Springs, but the land is pretty important.
7-1 at the MOCS too! This time with a Nahiri.
Jeez the deck had an amazing weekend, congrats to all who did well with it.
-1 Forked Bolt, -1 Burst Lightning
+2 Collective Brutality
I LOVE THIS CARD. It is so good, but is it better in the main deck than these 2 one drops? Not sure, maybe I should only bring in one.
For the Sideboard I don't have leylines or shattering spree, so I was thinking about:
2 Molten Rain, 3 Nihil Spellbomb, and possibly 2 Surgical Extration. What are your thoughts on these in the sideboard?
All of those changes are great. Molten Rain + Surgical is great to help battle Tron temporarily and to shut Valakut off of their main win con. Terminate and Dreadbore take care of the rest of the threats they have. The switches to drop Burst Lightning and Forked Bolt for Collective Brutality is solid as well; Collective Brutality is just one hell of a card, and every mode is relevant. I'd definitely up your curve very slightly to play Collective Brutality over the very weak Burst Lightning and the matchup dependent Forked Bolt. I've been considering dropping Helix for Brutality since it's much easier on our Mana to do that and it's just an amazing spell with every mode being relevant in every matchup.
One thing I noticed about the deck is that it is slow, like snail-pace slow. Sure it can strip the opponent's resources off and deal with most of their threats, but without a fast and reliable clock (aside from reveler of course), I feel like the opponent might eventually topdeck something that can tip the game to their favor. How do you guys feel about having Rally the Peasants as a 1-of? It can be a game ender and it synergizes well with all the discarding the deck does. Still for testing though.
RBW Mardu Reveler
Commander:
UW Noyan Dar, Roil Shaper - One-Punch Griffin || UR Jhoira, Weatherlight Captain - Historic Tribal Superfriends
GR Omnath, Locus of Rage - Turbo Lands Spellslinger || WURBG Scion of the Ur-Dragon - Living Death Reanimator
BGonti, Lord of Luxury - Gonti's Midnight Party
Under Construction:
WGU Rubinia Soulsinger - Enchantress || RBGU Yidris, Maelstrom Wielder - Cascading Artifacts
RU Jhoira of the Ghitu - Dragonstorm Eldrazi || RU Mizzix of the Izmagnus - Spellslinger
WURBG The Ur-Dragon - Cloning for the Win || WGU Roon of the Hidden Realm - Creature Toolbox
RBGU Vial Smasher the Fierce Kydele, Chosen of Kruphix - Lots'a Combos || BW Ayli, Eternal Pilgrim - Reanimator Combo
WBGU Atraxa, Praetors' Voice - Modified Precon
BUR Nekusar, the Mindrazer || U Arcanis the Omnipotent - Artifact "Storm"
Rd 1 - Burn, got pretty lucky here as game 1 he stumbled at 1 land, game 2 he curved out and beat me, then game 3 I drew Kambal and Dragon's Claw and I dont think he was prepared with any artifact destruction.
Rd 2 - Infect, again... lucky, he had no chance. 2-0.
Rd 3 - Elves, thank the matchmaking gods as a nice easy 3-0.
Rd 4 - Intentional Draw with Lantern. I really didnt want to play that deck anyway.
Top 4 - I have play vs Merfolk, a good buddy of mine. G1 I go discard into pyro into second pyro and continue casting cheap spells and am able to race his average hand. G2 I open with a rather weak hand but I remember there being a pyro and a shattering spree with an average amount of lands so I kept. He plays vial, I kill vial, then he proceeds to play a vapor snag and a couple lords while I attempt to kill lords and stick some kind of threat. It ends when he gets a master of waves out, even after i finally find and cast a reveler. G3 I had a 1land7 with no looting, a 0land6 and then a mediocre 5 keep. I just remember this one being a chump fest for me and my lingering souls until he landed a lord and swam all over me.
Overall, the deck ran pretty well and my lack of experience with the deck was prevalent. I probably could have went on to the top 2 vs the Elf player if I didnt have such bad opening hands in game 3.
There were a couple awkward things with the deck:
Burst lightning and Forked Bolt would often just be looting discard fodder or 2 damage to the face which didnt feel particularly useful. Lightning Helix with no godless shrine and RR for reveler and so few lands just felt horrible.
Monastery Swiftspear never really got more than 1-3 damage in for me and always just felt worse than T1 discard or often T1 looting looking to sculpt a better hand.
Bloodmoon G1 felt largely unnecessary in my small local meta as we have a skred player who frequents modern events(im sure would be better in an open meta).
Kolaghan's Command just sat in my hand most games. I can see the usefulness but more often than not I would burn through my hand and have a KCMD and Reveler and end up ditching the KCMD. Once again, that was vs a few fast decks and would understand its value in the longer grindier games.
As a final note, some changes I am contemplating to rememdy my brief experience with the deck:
-2 Swiftspear
-1 KCMD
-1 Blood Moon
-2 Helix
-2 Forked Bolt
-1 Burt Lightning
-1 Dreadbore(card i least wanted to cut but I dont see a lot of planeswalkers running around my meta)
+1 Blood Crypt
+4 Collective Brutality(this may be to many, but with the playset it leaves me 12 discard outlets for Fiery Temper)
+3 Fiery Temper(in the proposed shell, basically 5-8 lightning bolts with minimal effort)
+2 Fatal Push(i desperately craved a way to get master of waves off the board and between these and collective brutality that shouldnt happen again)
SB:
3 Blood Moon
4 Nihil Spellbomb/Leyline of the Void
3 Dragon's Claw
2 Wear Tear
2 Fatal Push
1 Shattering Spree
I feel with 4 MD Brutality, 4 IOK, and 3 Thoughtseize I can often put the big mana decks at the mercy of topdecking G1, while adding blood moon to the mix G2-3 and having a chance. **Untested**
Please post thoughts and critiques.
It would definitely require you to run 20 lands.
What do you guys think? Its mardu midrange with a DS twist. Lots of lifeloss, Super aggro, insane amount of removal, some recursion and value. Let me know. The only card i am questioning before I run this through its paces is Tidehollow sculler x2. The other options are
Abbott of Keral Keep (pretty good for Claim/fame)
Selfless Spirit(protect your DS from push and hits for 2 in the air)
Harsh Mentor (solid vs fetch decks, great vs affinity and lantern, meh against a decent number of decks)
He says the deck could possibly be "the deck" at the Pro Tour, but I sincerely doubt that. The best thing I think we're all hoping for is at least a solid top finish for the deck. It's super solid, and the pros should be looking at the deck and taking it seriously in my honest opinion. I love this deck so much, it's the most fun modern deck I've ever played, and I think we're all really hoping for a great finish at the PT! The Mardu Pyromancer hype continues!!!
I can honestly say that I think Fiery Temper is too slow for this deck. While it's nice to discard and fire off a bolt to any target, a lot of the times were playing Looting on 1, which means we don't get to discard this for extra value and sometimes were tapped out when we play Bedlam Reveler to discard Temper. from my testing of it, it feels too slow and clunky when this deck is all about keeping options open and this kind of chokes our options. There are small decisions to make in the deck that is crucial to the success of it and I just think the slot is better used elsewhere. Concerning Collective Brutality I don't think there should be 4 in the 60. I like the list from GP Santa Clara where it played 4 in the 75 with 2 main and 2 in the board but I don't think 4 main is right. Going up to a 20th land I feel is correct for sure, though. I love Dreadbore as it gives options for Planeswalkers but if your local meta doesn't have many PW it should be put in the board. I love Blood Moon in the main though. It's such a great free win and I think it deserves a spot in the main after much testing. Rally the Peasants is an option to test. I tested it and loved it, winning in one big swing was very likely. But it feels more of a win more card than anything. I found by the time I was swinging with the team I was already winning as it was. But, it is something to test out and if you find it good, then by all means keep it!
Couldn't agree more; the deck really isn't fast enough to win against faster decks so Rally the Peasants helps with that. Not sure what I'd take out for it, personally, though. The slots in my deck are kind of tight.
4 Young Pyromancer
2 Monastery Swiftspear
4 Faithless Looting
4 Lingering Souls
4 Inquisition of Kozilek
3 Thoughtseize
1 Collective Brutality
1 Forked Bolt
4 Lightning Bolt
3 Lightning Helix
2 Kolaghan’s Command
2 Terminate
2 Fatal Push
1 Burst Lightning
4 Bloodstained Mire
3 Arid Mesa
1 Wooded Foothills
1 Blood Crypt
2 Sacred Mesa
1 Godless Shrine
2 Mountain
1 Swamp
4 Faerie Macabre
1 Smash to Smithereens
2 Collective Brutality
3 Phyrexian Revoker
1 Forked Bolt
2 Bontu's Reckoning
1 Dragon's Claw
1 Kambal, Consul of Allocation
Adjustments have been made to the list, and I'm running it this Thursday. Pretty excited.
Did you guys see that list on SCG where the dude ran 4 K Commands in the main? What did you think about that?
For my SB, it's purely tentative, as I don't have much of the stock pieces that usually comprise what our SBs are made of.
I'm thinking about using a few Rakdos Charm, as they can serve as a less-interactive Nihil Spellbomb and also as a Tear, what are your thoughts?
Also, the Revokers are mainly against Lantern Control, but I think they'd also be great as an anti-walker slot in a pinch.
Any wisdom? How are your lists performing? Thanks.
The deck wants to run as low to the ground as possible (given the default list runs 19 lands). Most of the spells are effectively 2-cmc and below with only K-command at 3-cmc (Lingering Souls gets thrown to the yard then flashbacked most of the time). Mentor was in the list in some previous iterations of the deck (the tokens build from the past). However, I find it to be a bit too slow for 3 cmc and needing 4 lands out to somewhat get value from this guy is a real pain.
RBW Mardu Reveler
Commander:
UW Noyan Dar, Roil Shaper - One-Punch Griffin || UR Jhoira, Weatherlight Captain - Historic Tribal Superfriends
GR Omnath, Locus of Rage - Turbo Lands Spellslinger || WURBG Scion of the Ur-Dragon - Living Death Reanimator
BGonti, Lord of Luxury - Gonti's Midnight Party
Under Construction:
WGU Rubinia Soulsinger - Enchantress || RBGU Yidris, Maelstrom Wielder - Cascading Artifacts
RU Jhoira of the Ghitu - Dragonstorm Eldrazi || RU Mizzix of the Izmagnus - Spellslinger
WURBG The Ur-Dragon - Cloning for the Win || WGU Roon of the Hidden Realm - Creature Toolbox
RBGU Vial Smasher the Fierce Kydele, Chosen of Kruphix - Lots'a Combos || BW Ayli, Eternal Pilgrim - Reanimator Combo
WBGU Atraxa, Praetors' Voice - Modified Precon
BUR Nekusar, the Mindrazer || U Arcanis the Omnipotent - Artifact "Storm"
RBW Mardu Reveler
Commander:
UW Noyan Dar, Roil Shaper - One-Punch Griffin || UR Jhoira, Weatherlight Captain - Historic Tribal Superfriends
GR Omnath, Locus of Rage - Turbo Lands Spellslinger || WURBG Scion of the Ur-Dragon - Living Death Reanimator
BGonti, Lord of Luxury - Gonti's Midnight Party
Under Construction:
WGU Rubinia Soulsinger - Enchantress || RBGU Yidris, Maelstrom Wielder - Cascading Artifacts
RU Jhoira of the Ghitu - Dragonstorm Eldrazi || RU Mizzix of the Izmagnus - Spellslinger
WURBG The Ur-Dragon - Cloning for the Win || WGU Roon of the Hidden Realm - Creature Toolbox
RBGU Vial Smasher the Fierce Kydele, Chosen of Kruphix - Lots'a Combos || BW Ayli, Eternal Pilgrim - Reanimator Combo
WBGU Atraxa, Praetors' Voice - Modified Precon
BUR Nekusar, the Mindrazer || U Arcanis the Omnipotent - Artifact "Storm"