To be clear; my point is that WHEN the draw happens if purely under our control. Tracker is magnificent against Discard strategies for this reason. If you have Haz, then crack the clue after u swing. It's that simple. It's not like we're a reactive deck that wants information on what our clues will be.
We have 4 Trackers, and some of you want to have 1-2 Hazoret in decks. When we resolve one of Trackers we will start producing Clues and at the first moment when we have free 2 mana we will sac them to draw a card, yep? We won't just sit around and don't break clues cause somewhere in deck we have one or two copies of Haz. So when we finally draw Haz our hand is full of cards very often. And if in the past you could discard 6th-7th-8th-... land to Haz ability, cause we didn't need them, now with TT we need all our lands to be played to produce Clues.
Hazoret is not good enough to be playable in our deck. See latest tournament decks that showed some success, see Complete Archetype Analysis here - there are 0 Hazorets even in Maybe-board.
We have 4 Trackers, and some of you want to have 1-2 Hazoret in decks. When we resolve one of Trackers we will start producing Clues and at the first moment when we have free 2 mana we will sac them to draw a card, yep? We won't just sit around and don't break clues cause somewhere in deck we have one or two copies of Haz. So when we finally draw Haz our hand is full of cards very often. And if in the past you could discard 6th-7th-8th-... land to Haz ability, cause we didn't need them, now with TT we need all our lands to be played to produce Clues.
Hazoret is not good enough to be playable in our deck. See latest tournament decks that showed some success, see Complete Archetype Analysis here - there are 0 Hazorets even in Maybe-board.
Have you tried playing Haz with 3/4 trackers? Or even just playing 3/4 trackers and keeping track of your hand size past turn 4?
The "analysis" that you linked showed a total of 19 decks since 16th Feb 2018. There is just too little data off it to say anything significant statically. It doesn't list even all the possible variations of ponza. Moreover, tracker only started gaining steam 3~4 months ago.
My experiences of 30 plus games with the both of them together is that they feel pretty good together. Haz is more of a safety card in case ***** happens and we cant get a tracker to stick around. If the dream scenario of us having a huge hand (more than 3 cards), I will be more than happy with a Haz stuck in my hand or on board being unable to attack. I recommend keeping track of your hand sizes through the games on ponza. I rarely have more than 3 cards in hand after T4 even with active trackers on board and hitting land drops.
As a blocker, Haz vastly outclass Chameleon Col. It dodges all non-exile effects. C.Col only outclasses Haz as a blocker when the attacker has trample and you having mana up to pump your C Col.
We have 4 Trackers, and some of you want to have 1-2 Hazoret in decks. When we resolve one of Trackers we will start producing Clues and at the first moment when we have free 2 mana we will sac them to draw a card, yep? We won't just sit around and don't break clues cause somewhere in deck we have one or two copies of Haz. So when we finally draw Haz our hand is full of cards very often. And if in the past you could discard 6th-7th-8th-... land to Haz ability, cause we didn't need them, now with TT we need all our lands to be played to produce Clues.
Hazoret is not good enough to be playable in our deck. See latest tournament decks that showed some success, see Complete Archetype Analysis here - there are 0 Hazorets even in Maybe-board.
Have you tried playing Haz with 3/4 trackers? Or even just playing 3/4 trackers and keeping track of your hand size past turn 4?
The "analysis" that you linked showed a total of 19 decks since 16th Feb 2018. There is just too little data off it to say anything significant statically. It doesn't list even all the possible variations of ponza. Moreover, tracker only started gaining steam 3~4 months ago.
My experiences of 30 plus games with the both of them together is that they feel pretty good together. Haz is more of a safety card in case ***** happens and we cant get a tracker to stick around. If the dream scenario of us having a huge hand (more than 3 cards), I will be more than happy with a Haz stuck in my hand or on board being unable to attack. I recommend keeping track of your hand sizes through the games on ponza. I rarely have more than 3 cards in hand after T4 even with active trackers on board and hitting land drops.
As a blocker, Haz vastly outclass Chameleon Col. It dodges all non-exile effects. C.Col only outclasses Haz as a blocker when the attacker has trample and you having mana up to pump your C Col.
Well that's just using anecdotal evidence to dispute empirical data that has a small sample size. Regardless, I think it's fair to say neither of those philosophies can be outright dismissed at this point in time.
It's not 'correct' to play Haz but there are good things she brings to the table.
And Kessig Wolf Run is not a terrible card, it's a great card that isn't great with Blood Moon. We happen to run 4 Blood Moons. When no moon is on the table it's just fine.
Colossus also dodges pretty much all non exile removal as well and trades favourably with the biggest Goyfs. Haz just chumps them.
Private Mod Note
():
Rollback Post to RevisionRollBack
Modern Decks
------------ URW Jeskai Control GUWRB Amulet Titan GR Ponza
But:
You can cast almost your entire hand in this turn. I do not see the problem of having Haz. If you would have haz you could get rid of the useless arbors for example and hit your opponent AND have a threat on board that keeps being useful although you do have a big hand size.
Tron sometimes has been a problem. Moon is not garantee of victory.
Since they reach 6 lands wurmcoil is almost GG. We don't have path to exile to handle it.
Tron sometimes has been a problem. Moon is not garantee of victory.
Since they reach 6 lands wurmcoil is almost GG. We don't have path to exile to handle it.
I'm not sure I've ever seen my tron opponent with 6 lands, I can see it happening once in a blue moon if you keep a no-threat hand and brick for another 10 turns.
Private Mod Note
():
Rollback Post to RevisionRollBack
Modern Decks
------------ URW Jeskai Control GUWRB Amulet Titan GR Ponza
Here is an example of KWR profit. 2nd game against Storm, I sided out all Moons. Kept hand with Utopia and two Angers, then draw Courser and TON of lands. He played early Warrens, I cleared the board and attacked him with Courser during 3 or 4 turns, upping his attack with KWR. Then he played another Warrens, I played another Anger and won with Courser + KWR.
3rd game he made 8 Goblin Tokens on T2, I didn't draw Anger and lost...
There's no reason to ever play a 4 mana do nothing in modern- hazoret is a card with a built in fail rate- sometimes it's going to work and you'll be happy about it, other times you're going to spend 4 mana to do nothing because you have inferno titan and multiple other spells in hand. Modern is a format that punishes those who aren't trying to have a proactive strategy- and sometimes hazoret is not proactive at all. There's just no reason to include a card like this when there are so many other completely fine options available that readily impact the board when they come down- chameleon colossus, huntmaster, P&K, chandra, mwonvuli acid moss, etc.
There's no reason to ever play a 4 mana do nothing in modern- hazoret is a card with a built in fail rate- sometimes it's going to work and you'll be happy about it, other times you're going to spend 4 mana to do nothing because you have inferno titan and multiple other spells in hand. Modern is a format that punishes those who aren't trying to have a proactive strategy- and sometimes hazoret is not proactive at all. There's just no reason to include a card like this when there are so many other completely fine options available that readily impact the board when they come down- chameleon colossus, huntmaster, P&K, chandra, mwonvuli acid moss, etc.
Have you tested the card at all in the deck? If so how many times?
I don't have to test the card to know it has a built in failure rate in this deck- ponza plays multiple 4, 5, and 6 cmc cards- there are going to be times when hazoret isn't going to do anything. Even if hazoret worked say, 75% of the time, which seems fairly generous, it still would not be worth mainboarding as like I said, many other good, proactive options in the 4 cmc slot exist. Hazoret is better in a deck like jund or mardu as a midrange mirror breaker sideboard card because you can actively discard your hand to the likes of liliana and collective brutality to get her online.
I don't have to test the card to know it has a built in failure rate in this deck- ponza plays multiple 4, 5, and 6 cmc cards- there are going to be times when hazoret isn't going to do anything. Even if hazoret worked say, 75% of the time, which seems fairly generous, it still would not be worth mainboarding as like I said, many other good, proactive options in the 4 cmc slot exist. Hazoret is better in a deck like jund or mardu as a midrange mirror breaker sideboard card because you can actively discard your hand to the likes of liliana and collective brutality to get her online.
I figured that you hadn’t which is why I asked. There are plenty of cards that on paper look bad but in actual testing turn out to be great cards. Posting in a forum when you don’t have experience with the card does no good to help further the discussion. There are quite a few people in here who have played with the card to great success. In short try it before you knock it.
Steel Leaf Champion
GGG
Creature - Elf Knight
Steel Leaf Champion can't be blocked by creatures with power 2 or less.
Any thoughts on this piece of new-new? Proxied it and did some testing on paper and it superficially felt nice as a big dumb beater with evasion that must be answered or puts in work.
"It dies to push" and "its 3 mana and doesnt generate value on etb" are kind of irrelevant given the power for the cost.
You honestly sound like a pompous ass- you don't have to play with a card extensively to understand how it will play out in a large majority of scenarios or to see whether or not it has built in synergies within a list. All you have to do is read it. Hazoret is a card that is at its best in fast, aggressive decks that puke their hand out within the first 3 turns of the game, or have symmetrical forms of discard for both you and your opponent. Look at the results so far- ponza has a win at the dutch open series, an SCG open, and today a 200 person MKM series in Rome: http://series.magiccardmarket.eu/coverage-mkm-series-rome-2018-modern/
None of these players have deemed hazoret worthy in the 75 because they read it, evaluated whether they thought it fit well into the ponza game plan, and realized that other 4 cmc options are better.
None of these lists run hazoret- there is literally zero reason to run hazoret in ponza unless you're trying to have some fun and play a suboptimal card for the deck.
I don't have to test the card to know it has a built in failure rate in this deck- ponza plays multiple 4, 5, and 6 cmc cards- there are going to be times when hazoret isn't going to do anything. Even if hazoret worked say, 75% of the time, which seems fairly generous, it still would not be worth mainboarding as like I said, many other good, proactive options in the 4 cmc slot exist. Hazoret is better in a deck like jund or mardu as a midrange mirror breaker sideboard card because you can actively discard your hand to the likes of liliana and collective brutality to get her online.
I figured that you hadn’t which is why I asked. There are plenty of cards that on paper look bad but in actual testing turn out to be great cards. Posting in a forum when you don’t have experience with the card does no good to help further the discussion. There are quite a few people in here who have played with the card to great success. In short try it before you knock it.
Hazoret is neither correct nor incorrect. And there is no need to be pompous, nor call anybody names on this forum please.
On the other side of the equation - when cards and builds have results, calling cards used in those builds 'rubbish' or belittling those choices seems pretty narrow minded as well. For example - Kessig Wolf Run and Birds of Paradise.
It is correct to say that Hazoret has no results, because it is true.
Whether you agree with the results or not is up to the individual, and is part of the deck tuning process. I'd like to take this opportunity to remind the forum that we are here to learn from each other and bounce ideas off of each other, not force others into an education in what we subjectively deem correct.
Private Mod Note
():
Rollback Post to RevisionRollBack
Modern Decks
------------ URW Jeskai Control GUWRB Amulet Titan GR Ponza
Hi guys! what do you think of the absence of Stormbreath Dragon in this two last winning lists??? I played some games and it is such a good win condition for ponza deck!
This is one that I debated for a long time once BBE was un-banned. I love Stormbreath to death. I have won so many games with the thing that it had become somewhat synonymous for me to the Archetype.
Firstly Path to Exile could have been perceived by the deckbuilders as less played or less of a problem. I'm not sure I would agree with that, but it's a possible reason. Then there are some inherent qualities about the card itself.
Stormys' weaknesses are on defense. A 4/4 Flying Pro White creature on block duty when your life total is under threat is ... fine. But for 5 mana the effect it has when behind or precarious on board presence is usually negligible. At least Titan lets you Arc Lightning some dudes (not to mention being 6/6).
Sure you may remember that moment where Stormy hero-blocks a Mantis Riser, but Stormy is only worth the investment if you can get him into the red zone EVERY turn.
This used not to be much of an issue for a build like Monster Ponza, since you usually had a great, wide board presence which your Dragon could fly straight over for the win. Now we play 3/2 creature for 4 mana that may or may not affect the board in a meaningful way from behind. We used to run a combination of Huntmaster, Colossus, P&K, Thrun, Baloth, etc. All of them defensive powerhouses in respective match-ups. We couuld AFFORD to simply let dragon do his thing.
BBE and Stormbreath are a weak defensive unit without strong support. So if, in the deckbuilding process you decide this liability affects too many games, you have two paths to take.
A) Drop Stormbreath
B) Re-tune main-deck to optimise Stormbreath (set him free for maximum beat downs)
Recent lists have simply been adopting approach A. This is the most obvious, or simple way to go.
The dragon HAS got synergy with the word HASTE though. Both BBE and Stormy threaten life totals quickly. And considering the Dragons raw power there has to be a build that lets Stormy do his thing with freedom again. I still run 1, and it's still been frickin Bae. But I've been noticing myself wishing for it less and less as a topdeck.
TLDR: A perception that path is less prevalent. Stormbreath is a weak defensive investment for 5 mana, and does not affect the board enough from behind. This, allied to the loss of our resilient 4-drops to accommodate BBE.
Hi guys! what do you think of the absence of Stormbreath Dragon in this two last winning lists??? I played some games and it is such a good win condition for ponza deck!
This is one that I debated for a long time once BBE was un-banned. I love Stormbreath to death. I have won so many games with the thing that it had become somewhat synonymous for me to the Archetype.
Firstly Path to Exile could have been perceived by the deckbuilders as less played or less of a problem. I'm not sure I would agree with that, but it's a possible reason. Then there are some inherent qualities about the card itself.
Stormys' weaknesses are on defense. A 4/4 Flying Pro White creature on block duty when your life total is under threat is ... fine. But for 5 mana the effect it has when behind or precarious on board presence is usually negligible. At least Titan lets you Arc Lightning some dudes (not to mention being 6/6).
Sure you may remember that moment where Stormy hero-blocks a Mantis Riser, but Stormy is only worth the investment if you can get him into the red zone EVERY turn.
This used not to be much of an issue for a build like Monster Ponza, since you usually had a great, wide board presence which your Dragon could fly straight over for the win. Now we play 3/2 creature for 4 mana that may or may not affect the board in a meaningful way from behind. We used to run a combination of Huntmaster, Colossus, P&K, Thrun, Baloth, etc. All of them defensive powerhouses in respective match-ups. We couuld AFFORD to simply let dragon do his thing.
BBE and Stormbreath are a weak defensive unit without strong support. So if, in the deckbuilding process you decide this liability affects too many games, you have two paths to take.
A) Drop Stormbreath
B) Re-tune main-deck to optimise Stormbreath (set him free for maximum beat downs)
Recent lists have simply been adopting approach A. This is the most obvious, or simple way to go.
The dragon HAS got synergy with the word HASTE though. Both BBE and Stormy threaten life totals quickly. And considering the Dragons raw power there has to be a build that lets Stormy do his thing with freedom again. I still run 1, and it's still been frickin Bae. But I've been noticing myself wishing for it less and less as a topdeck.
TLDR: A perception that path is less prevalent. Stormbreath is a weak defensive investment for 5 mana, and does not affect the board enough from behind. This, allied to the loss of our resilient 4-drops to accommodate BBE.
I understand your points. Those lists dropped the 2 dragons for a third titan and Pia and Kiran. Does this card worth the main deck spot? I started my list from the SCG one adding 2 dragons and an additional coursier (love this deck with BBE) dropping 1 titan and the two PKN.
P&K is absolutely worth a spot. She affects almost every board state she is played onto. She also has great synergy with the rest of the deck, most notably Tireless Tracker and Nissa, Voice of Zendikar.
Problem is that all the cards you name are great - courser, p&k, Stormbreath, titan. We all probably have different opinions on which of those is "un-droppable". Run with what you feel, take notes for the next (x) amount of matches, tune if you feel you need to. The most important part is to clearly realise what the strengths and weaknesses of each card.
P&K gives you 3 bodies, flying blockers, evasive attackers and a 4-power clock, all while allowing you to interact with the board and turn your clues into Shocks. It might also be worth noting how much better Nissa VoZ is with P&K.
She is play that guarantees a certain return on imvestment and relevance. Low variance, value AGAINST removal, value AS A SOURCE of removal, and a clock!
I don't blame you for running 2 Courser, or wanting 3 titans. Or running 2 Stormbreath. If I could run 4 of each I would.
For what it's worth, my current list.
Ponza (R/G): BBE / 8 Rain
Maindeck (60)
4 Arbor Elf
1 Birds of Paradise
2 Courser of Kruphix
4 Tireless Tracker
4 Bloodbraid Elf
1 Pia and Kiran Nalaar
1 Stormbreath Dragon
1 Inferno Titan
2 Chandra, Torch of Defiance
1 Chandra, Flamecaller
2 Lightning Bolt
4 Molten Rain
4 Stone Rain
4 Utopia Sprawl
4 Blood Moon
8 Forest
1 Kessig Wolf Run
1 Mountain
3 Stomping Ground
4 Windswept Heath
4 Wooded Foothills
Sideboard (15)
1 Thrun, the Last Troll
2 Ancient Grudge
2 Anger of the Gods
1 Slagstorm
1 Shatterstorm
3 Relic of Progenitus
1 Sorcerous Spyglass
3 Trinisphere
1 Choke
We have 4 Trackers, and some of you want to have 1-2 Hazoret in decks. When we resolve one of Trackers we will start producing Clues and at the first moment when we have free 2 mana we will sac them to draw a card, yep? We won't just sit around and don't break clues cause somewhere in deck we have one or two copies of Haz. So when we finally draw Haz our hand is full of cards very often. And if in the past you could discard 6th-7th-8th-... land to Haz ability, cause we didn't need them, now with TT we need all our lands to be played to produce Clues.
Hazoret is not good enough to be playable in our deck. See latest tournament decks that showed some success, see Complete Archetype Analysis here - there are 0 Hazorets even in Maybe-board.
My YouTube MTG Channel
Temur Tooth and Nail (feat. Kiora, Master of the Depths) deck topic and reddit thread.
Have you tried playing Haz with 3/4 trackers? Or even just playing 3/4 trackers and keeping track of your hand size past turn 4?
The "analysis" that you linked showed a total of 19 decks since 16th Feb 2018. There is just too little data off it to say anything significant statically. It doesn't list even all the possible variations of ponza. Moreover, tracker only started gaining steam 3~4 months ago.
My experiences of 30 plus games with the both of them together is that they feel pretty good together. Haz is more of a safety card in case ***** happens and we cant get a tracker to stick around. If the dream scenario of us having a huge hand (more than 3 cards), I will be more than happy with a Haz stuck in my hand or on board being unable to attack. I recommend keeping track of your hand sizes through the games on ponza. I rarely have more than 3 cards in hand after T4 even with active trackers on board and hitting land drops.
As a blocker, Haz vastly outclass Chameleon Col. It dodges all non-exile effects. C.Col only outclasses Haz as a blocker when the attacker has trample and you having mana up to pump your C Col.
Well that's just using anecdotal evidence to dispute empirical data that has a small sample size. Regardless, I think it's fair to say neither of those philosophies can be outright dismissed at this point in time.
Link to Discord server where anybody from MTGS can keep up with thread topics while everything is being sorted out with the new site.
My YouTube MTG Channel
Temur Tooth and Nail (feat. Kiora, Master of the Depths) deck topic and reddit thread.
It's not 'correct' to play Haz but there are good things she brings to the table.
And Kessig Wolf Run is not a terrible card, it's a great card that isn't great with Blood Moon. We happen to run 4 Blood Moons. When no moon is on the table it's just fine.
Colossus also dodges pretty much all non exile removal as well and trades favourably with the biggest Goyfs. Haz just chumps them.
------------
URW Jeskai Control
GUWRB Amulet Titan
GR Ponza
You can cast almost your entire hand in this turn. I do not see the problem of having Haz. If you would have haz you could get rid of the useless arbors for example and hit your opponent AND have a threat on board that keeps being useful although you do have a big hand size.
Since they reach 6 lands wurmcoil is almost GG. We don't have path to exile to handle it.
I'm not sure I've ever seen my tron opponent with 6 lands, I can see it happening once in a blue moon if you keep a no-threat hand and brick for another 10 turns.
------------
URW Jeskai Control
GUWRB Amulet Titan
GR Ponza
3rd game he made 8 Goblin Tokens on T2, I didn't draw Anger and lost...
My YouTube MTG Channel
Temur Tooth and Nail (feat. Kiora, Master of the Depths) deck topic and reddit thread.
Have you tested the card at all in the deck? If so how many times?
I figured that you hadn’t which is why I asked. There are plenty of cards that on paper look bad but in actual testing turn out to be great cards. Posting in a forum when you don’t have experience with the card does no good to help further the discussion. There are quite a few people in here who have played with the card to great success. In short try it before you knock it.
GGG
Creature - Elf Knight
Steel Leaf Champion can't be blocked by creatures with power 2 or less.
Any thoughts on this piece of new-new? Proxied it and did some testing on paper and it superficially felt nice as a big dumb beater with evasion that must be answered or puts in work.
"It dies to push" and "its 3 mana and doesnt generate value on etb" are kind of irrelevant given the power for the cost.
None of these players have deemed hazoret worthy in the 75 because they read it, evaluated whether they thought it fit well into the ponza game plan, and realized that other 4 cmc options are better.
None of these lists run hazoret- there is literally zero reason to run hazoret in ponza unless you're trying to have some fun and play a suboptimal card for the deck.
On the other side of the equation - when cards and builds have results, calling cards used in those builds 'rubbish' or belittling those choices seems pretty narrow minded as well. For example - Kessig Wolf Run and Birds of Paradise.
It is correct to say that Hazoret has no results, because it is true.
Whether you agree with the results or not is up to the individual, and is part of the deck tuning process. I'd like to take this opportunity to remind the forum that we are here to learn from each other and bounce ideas off of each other, not force others into an education in what we subjectively deem correct.
------------
URW Jeskai Control
GUWRB Amulet Titan
GR Ponza
This is one that I debated for a long time once BBE was un-banned. I love Stormbreath to death. I have won so many games with the thing that it had become somewhat synonymous for me to the Archetype.
Firstly Path to Exile could have been perceived by the deckbuilders as less played or less of a problem. I'm not sure I would agree with that, but it's a possible reason. Then there are some inherent qualities about the card itself.
Stormys' weaknesses are on defense. A 4/4 Flying Pro White creature on block duty when your life total is under threat is ... fine. But for 5 mana the effect it has when behind or precarious on board presence is usually negligible. At least Titan lets you Arc Lightning some dudes (not to mention being 6/6).
Sure you may remember that moment where Stormy hero-blocks a Mantis Riser, but Stormy is only worth the investment if you can get him into the red zone EVERY turn.
This used not to be much of an issue for a build like Monster Ponza, since you usually had a great, wide board presence which your Dragon could fly straight over for the win. Now we play 3/2 creature for 4 mana that may or may not affect the board in a meaningful way from behind. We used to run a combination of Huntmaster, Colossus, P&K, Thrun, Baloth, etc. All of them defensive powerhouses in respective match-ups. We couuld AFFORD to simply let dragon do his thing.
BBE and Stormbreath are a weak defensive unit without strong support. So if, in the deckbuilding process you decide this liability affects too many games, you have two paths to take.
A) Drop Stormbreath
B) Re-tune main-deck to optimise Stormbreath (set him free for maximum beat downs)
Recent lists have simply been adopting approach A. This is the most obvious, or simple way to go.
The dragon HAS got synergy with the word HASTE though. Both BBE and Stormy threaten life totals quickly. And considering the Dragons raw power there has to be a build that lets Stormy do his thing with freedom again. I still run 1, and it's still been frickin Bae. But I've been noticing myself wishing for it less and less as a topdeck.
TLDR: A perception that path is less prevalent. Stormbreath is a weak defensive investment for 5 mana, and does not affect the board enough from behind. This, allied to the loss of our resilient 4-drops to accommodate BBE.
------------
URW Jeskai Control
GUWRB Amulet Titan
GR Ponza
P&K is absolutely worth a spot. She affects almost every board state she is played onto. She also has great synergy with the rest of the deck, most notably Tireless Tracker and Nissa, Voice of Zendikar.
Problem is that all the cards you name are great - courser, p&k, Stormbreath, titan. We all probably have different opinions on which of those is "un-droppable". Run with what you feel, take notes for the next (x) amount of matches, tune if you feel you need to. The most important part is to clearly realise what the strengths and weaknesses of each card.
P&K gives you 3 bodies, flying blockers, evasive attackers and a 4-power clock, all while allowing you to interact with the board and turn your clues into Shocks. It might also be worth noting how much better Nissa VoZ is with P&K.
She is play that guarantees a certain return on imvestment and relevance. Low variance, value AGAINST removal, value AS A SOURCE of removal, and a clock!
I don't blame you for running 2 Courser, or wanting 3 titans. Or running 2 Stormbreath. If I could run 4 of each I would.
For what it's worth, my current list.
Ponza (R/G): BBE / 8 Rain
Maindeck (60)
4 Arbor Elf
1 Birds of Paradise
2 Courser of Kruphix
4 Tireless Tracker
4 Bloodbraid Elf
1 Pia and Kiran Nalaar
1 Stormbreath Dragon
1 Inferno Titan
2 Chandra, Torch of Defiance
1 Chandra, Flamecaller
2 Lightning Bolt
4 Molten Rain
4 Stone Rain
4 Utopia Sprawl
4 Blood Moon
8 Forest
1 Kessig Wolf Run
1 Mountain
3 Stomping Ground
4 Windswept Heath
4 Wooded Foothills
Sideboard (15)
1 Thrun, the Last Troll
2 Ancient Grudge
2 Anger of the Gods
1 Slagstorm
1 Shatterstorm
3 Relic of Progenitus
1 Sorcerous Spyglass
3 Trinisphere
1 Choke
Shared via TopDecked MTG https://www.topdecked.me/decks/e63594cf-d8b8-480f-9903-5ac1ca61f49f
------------
URW Jeskai Control
GUWRB Amulet Titan
GR Ponza
Modern: Merfolk UU // Green Devotion GG // SkRed Red RR
Legacy: Death & Taxes WW // Burn RR // Death's Shadow Delver UB
Commander: Brago UW // Karlov WB