Hi all. I'm new to the deck and am trying to find a decent list with cards that I own that I could sleeve up as an alternate deck for local modern night. I don't have the disposable income to blow on the cards I'm missing at the moment, so for now I'm avoiding the following cards:
Besides these exceptions, I have additional copies of pretty much everything in the list. If some of the choices seem a little strange, it's probably because my local meta has a fair bit of aggro in it. Elves, Merfolk, Burn, Small Zoo, BW Vampires (lol), little bit of combo like Ad Nauseum and UR Storm, and just a sprinkle of midrange.
I'd like to find room for a Gideon Jura in the main, but I'm already playing 3 5-drops... Oh, and should I add a Stony Silence or two to the board? I haven't run into any Affinity or Tron decks yet, but it's probably only a matter of time. It could probably replace Surgical Extraction (which I added after playing against Grixis Control online and wishing I had a way to shut down Snap -> Kommand shenanigans without neutering my own recursion stuff). Any thoughts on that, or the deck in general for that matter? I'd love to hear some feedback from players with more experience. Thanks!
Hi all. I'm new to the deck and am trying to find a decent list with cards that I own that I could sleeve up as an alternate deck for local modern night. I don't have the disposable income to blow on the cards I'm missing at the moment, so for now I'm avoiding the following cards:
Besides these exceptions, I have additional copies of pretty much everything in the list. If some of the choices seem a little strange, it's probably because my local meta has a fair bit of aggro in it. Elves, Merfolk, Burn, Small Zoo, BW Vampires (lol), little bit of combo like Ad Nauseum and UR Storm, and just a sprinkle of midrange.
I'd like to find room for a Gideon Jura in the main, but I'm already playing 3 5-drops... Oh, and should I add a Stony Silence or two to the board? I haven't run into any Affinity or Tron decks yet, but it's probably only a matter of time. It could probably replace Surgical Extraction (which I added after playing against Grixis Control online and wishing I had a way to shut down Snap -> Kommand shenanigans without neutering my own recursion stuff). Any thoughts on that, or the deck in general for that matter? I'd love to hear some feedback from players with more experience. Thanks!
While batterskull is nice, with the uptick of jund and their kolaghans command, I do not find it as a safe win condition.
Geist of Saint Traft kind of is the namesake of the midrange deck and snapcaster mage has historically been a 4 of as plan b (bolt snap bolt). That said, your list reminds me more of a control list than a midrange one. I do like the Goblin dark dwellers and had been hoping they will find a home somewhere, but I feel that their home is better suited for grixis with flip jace and ancestral visions and the above mentioned kolaghans command... The problem with them in a flash list is that they work poorly with counterspells.
I'd recommend you check out the control forums, but they are all in the nahiri plan at the moment...
For your list I'd recommend ajani vengeant. he's a great threat, a lightning helix when you need one, and comes down for less than 5 mana. Gideon Jura could also replace the batterskull and is great against jund and aggro which you noted is prevalent in your meta.
Is your current game plan:
T1 fetch land
T2 counter or removal
T3 counter or removal fetch land or clique
T4 restoration angel or cryptic
T5 dark dwellers on helix to crush aggro
T6+ turn the corner?
I feel in that type of game plan a little card selection is key. Without serum visions I feel that telling time or anticipate might greatly help your list and consistency.
Also, I love remands. But as GreatNate has posted, remands are only great when we can gain something from their tempo. Without geist or an early threat like monastery mentor or young pyromancer, you really lose the tempo gain from the card. Maybe that could be what you drop for the anticipates. I would cut the spell snares, but it sounds like you need them in your meta.
I would run Stony silence in the side. It's a very critical card. If aggro is that prevalent I would also run a timely reinforcements. That card can double as a win condition as well if you hold the board up.
I hope this helps.
@GeistofStDoom: Thank you so much for the detailed reply. That does help a lot. You make a ton of great points, and sadly, you're just reinforcing what I was already thinking about this list... Without shelling out the dough for more Snaps/Geists/Nahiris/Ajani V/etc., the deck is really not running at full power and it's silly of me to think it can truly be competitive.
The sequence you mentioned is sometimes how the game plays out, other times I just throw bolts/helixes at the dome and go straight for the throat, looking to close out the game quickly with fliers / Colonnades. It has won some games like this, but it just doesn't do so consistently and my record against other decks online is definitely sub .500
Great point about Remand. It's felt a little lackluster to me in the deck and I've wanted to add something to filter my draws for a while now, so the suggestion to try out Anticipate or TT instead seems like a no brainer.
Spell Snare in the main has been really good, even testing online (which doesn't really resemble my local meta at all). There's just so many great 2 CMC targets in this format. I seem to lose the roll a lot and Snaring them on their turn 2 seems to help shrink the advantage of going first a little bit, if that makes any sense. That said, it is a bit narrow and occasionally is a dead card G1, so there's some % points be lost there I'm sure.
Dark Dwellers is a pet card of mine and I really wanted to make them work, but they're honestly feeling a bit forced here. As you said, playing him alongside Ancestral Vision seems pretty strong, but in a deck with a bunch of counter spells? Not so much. In the past week or two of testing, I've went from 4 GDD, down to 3, then to 2, and now I'm wondering if they even deserve two slots. During the theorycrafting phase, I fantasized about living the dream of "In response, cast Restoration Angel->blink Dwellers->cast Anger of the Gods for free" against Abzan Company or whatever. In practice, I'm lucky just to get any value of GDD before it eats removal.
So before I shelve the deck until I can pick up some of the mssing cards, I think I will try this:
-3 Remand
-1 Spell Snare
-1 Batterskull
-1 Dark Dwellers
+4 Telling Time
+1 Mana Leak
+1 Gideon Jura
Thanks again for the help!
Private Mod Note
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WUBG Atraxa Superfriends WRBG Saskia's Angry UBRG Yidris Valuetown WUBR Breya "not just for infinite combos anymore" Etherium Shaper
mana]W[/mana]UR Narset the Nerfed WBG Ghave counters madness BRG Prossh, Token Master UBG Tasigur Seedborn Control WU Brago Bouncy Castle WB Karlov Voltron B Erebos/Drana MBC R Feldon jank
And you can run some fun sideboard 1 ofs: Godsend - Good vs. Creatures (AKA Company Decks, Zoo decks, etc.) Sword of Body and Mind - Good vs. Scapeshift(because you mill mountains) and also elf type decks that the pro green becomes useful as does extra blockers) Sword of War and Peace - makes all of UWR Control's removal irrelevant, as well as being good at racing decks, gaining life and protecting vs burn decks, etc.
Maybe good, maybe less good.
It is fun and spicy for FNM at the very least.
I've started running blade splicers instead of geist. The ability to block well together with restoration angel shenanigans won me all my MNM games yesterday.
Guys please opinions on japanese cards. Lost a 3/3 creature against Japan celestial colonade. This guy played all creatures and spells in english cards, but some cards in his manabase was japanese. I dont registrated this really ( my brain say its all fine and all english to me lets attack his empty board)...and i am sure it is a Kind of legal cheating. It is not ok, but i know legal. I Hate such people. I never forget colonade normally, but with this Tricks it can happen one time in 3 years and such people take advantage of this
If I am a customer spending premium amount of dollars, I expect a premium service. Jund falls into the category of a premium deck costing more dollars than a majority of the rest of the format. I'm not getting the desired performance ratio per dollars spent out of the Jund deck because WOTC decided to make the format more diverse.
I've started running blade splicers instead of geist. The ability to block well together with restoration angel shenanigans won me all my MNM games yesterday.
I think this is a very good choice depending on your meta. If you're facing a lot of BGx, Splicer will do work since you can usually use the token to block something and Bolt whatever you're blocking before regular damage to snipe it and keep your token around.
Okay guys, I would love some feedback on my list, its a relatively run-of-the-mill geist list with just a few tweaks here and there, and would like the comunity's opinion on a few things
So for starters, I would like feedback on the following aspects-
1- Mana Leak vs Remand- I know the community is very much at odds on this, with people advocating strongly for both sides. I personally REALLY like remand, but I dont think I've given leak enough testing (for the same reason that I love remand. ESPECIALLY in conjuction with snapcaster mage <3) But Im open to try it. Should I run a split? or 4 of one (I personally think comitting to 1 over the other is probably better, but its just a hunch, I dont have any reasoning to back that up) So I guess I want to be persuaded, why run one over the other, and why run a split? (or maybe 3 leak 1 logic knot?)
2- Spell snare- In my playtesting, this card has really over performed. I know some of you guys are cutting it, but I have no intentions of doing so, to be honest. Yeah, it seems like its too narrow, but when it actually comes down to it, there are just SO many relevant 2 mana spells in modern, and I dont want to leave home without spell snare. Do I leave it in? Or is there something you guys will do to persuade me that theres better stuff I could be running in that slot?
3- Lightning Helix- Im running 3, and have been running 3 from the very start. I see a lot of you, if not most of you, running the full 4. I haven't found myself wishing for a 4th helix, but is there an argument for it? What would even be worth cutting for a 4th helix?
4- Electrolyze- I used to run 2, and I LOVED the card. Now that I cut it down to 1, I feel like I never see the card when I want it, and when I do see it I end up just throwing it at their face EOT to cycle it. Cut it? Go back to 2? Leave it at 1?
5- My manabase- 25 lands, or 24, and why? I hate missing land drops, but if 24 lands feels fine Ill gladly trim one (if I did, which one?) Also, do you guys think the manabase looks fine, or are there any glaring (or even not so glaring) issues you guys see it?
6- My sideboard- I havent had any issues with Keranos myself, but I see what you guys are getting at. Is Elspeth SC actually considerably better? I run 2 Molten Rains because I absolutely detest tron, am I wrong in doing so? I would also like to find a place for RIP and Grafdigger's cage, do I run one or the other or both? Living end and dredge are both miserable matchups, but I dont know what to cut to hate these out, If I even want to. (Also 2 dispels have felt great, amazing in mirror matches, good against chord/coco decks, overall, I'd definitely say they've put their weight as a surprisingly broad answer, but should I cut one for more "silver bullet" cards?) Any other input and advice on sideboard would be awesome.
7- Things Ive been wanting to play around with- 2 Pia and Kira Nalaar, or 2 Kitchen finks (If anything I would add 2x of one or the other, not both. I think these cards could do some cool stuff with the deck, and they synergize well with resto angels. Might be something to try depending on meta?) elspeth, knight-errant- I think she would be a good plaeswalker as a 1-of in the maindeck to help close out the game, but at the same time, it might be a little too "win more," maybe? (I think having a deck with 2 k finks and 1 elpseth in there could be awesome though, letting you mighty leap the Geists and the Finks for some nasty beats. However this would probably cut the Vendilion Cliques and I dont know if I want to do that)
Any other feedback and suggestions in general would be very much welcome and appreciated, thanks in advance.
Whirler Rogue might be better for Geist than Pia and Kiran. It creates the same amount of bodies, but it can also be used immediately to make your Geist unblockable. I've been wanting to try it for some time, but life is busy. Even if you don't have a Geist out, it's still very useful. I suppose Elspeth, Knight-Errant would serve a similar purpose, but Whirler Rogue works well with Restoration Angel.
1- Mana Leak vs Remand- I know the community is very much at odds on this, with people advocating strongly for both sides. I personally REALLY like remand, but I dont think I've given leak enough testing (for the same reason that I love remand. ESPECIALLY in conjuction with snapcaster mage <3) But Im open to try it. Should I run a split? or 4 of one (I personally think comitting to 1 over the other is probably better, but its just a hunch, I dont have any reasoning to back that up) So I guess I want to be persuaded, why run one over the other, and why run a split? (or maybe 3 leak 1 logic knot?)
2- Spell snare- In my playtesting, this card has really over performed. I know some of you guys are cutting it, but I have no intentions of doing so, to be honest. Yeah, it seems like its too narrow, but when it actually comes down to it, there are just SO many relevant 2 mana spells in modern, and I dont want to leave home without spell snare. Do I leave it in? Or is there something you guys will do to persuade me that theres better stuff I could be running in that slot?
3- Lightning Helix- Im running 3, and have been running 3 from the very start. I see a lot of you, if not most of you, running the full 4. I haven't found myself wishing for a 4th helix, but is there an argument for it? What would even be worth cutting for a 4th helix?
4- Electrolyze- I used to run 2, and I LOVED the card. Now that I cut it down to 1, I feel like I never see the card when I want it, and when I do see it I end up just throwing it at their face EOT to cycle it. Cut it? Go back to 2? Leave it at 1?
5- My manabase- 25 lands, or 24, and why? I hate missing land drops, but if 24 lands feels fine Ill gladly trim one (if I did, which one?) Also, do you guys think the manabase looks fine, or are there any glaring (or even not so glaring) issues you guys see it?
6- My sideboard- I havent had any issues with Keranos myself, but I see what you guys are getting at. Is Elspeth SC actually considerably better? I run 2 Molten Rains because I absolutely detest tron, am I wrong in doing so? I would also like to find a place for RIP and Grafdigger's cage, do I run one or the other or both? Living end and dredge are both miserable matchups, but I dont know what to cut to hate these out, If I even want to. (Also 2 dispels have felt great, amazing in mirror matches, good against chord/coco decks, overall, I'd definitely say they've put their weight as a surprisingly broad answer, but should I cut one for more "silver bullet" cards?) Any other input and advice on sideboard would be awesome.
7- Things Ive been wanting to play around with- 2 Pia and Kira Nalaar, or 2 Kitchen finks (If anything I would add 2x of one or the other, not both. I think these cards could do some cool stuff with the deck, and they synergize well with resto angels. Might be something to try depending on meta?) elspeth, knight-errant- I think she would be a good plaeswalker as a 1-of in the maindeck to help close out the game, but at the same time, it might be a little too "win more," maybe? (I think having a deck with 2 k finks and 1 elpseth in there could be awesome though, letting you mighty leap the Geists and the Finks for some nasty beats. However this would probably cut the Vendilion Cliques and I dont know if I want to do that)
Any other feedback and suggestions in general would be very much welcome and appreciated, thanks in advance.
1) Idk about Mana Leak vs. Remand. Both sides of the argument are reasonable. When I was running Jeskai Geist Flash, I ran 3 Remands and 2 Leaks. Never regretted it; loved Remand to death. I love it more than Mana Leak, but Leak does feel a little better in this meta, as I prefer the hard-counters (at least when I'm on Jeskai Harbinger, which is the deck I'm running right now). Idk, I think it's a personal preference.
2) Yeah, I think Spell Snare is nuts right now. I would never leave home without it. The arguments against Snare are sound, but IMO you really can't go wrong with Snare in your 75.
3) 4 seemed more correct in UWR Control/Nahiri, but even in those builds, it seems like 3 is a fine number. I have nothing against 3, and 4 is not necessary. If you wanted the 4th, then cut Electrolyze/land or place it in the sideboard.
4) I liked 3 when I was running my list, but my list might be outdated. The card is strange. Never really dead, because it's an easy cycle. 1's fine though. But if you want 2, I'd honestly cut a land for it.
5) I honestly feel like 25 makes you flood too often. 24 floods me pretty hard as-is. And we usually only want to hit 3 land drops. 4 eventually for the cryptics and restorations, but we aren't required to land a turn 4 angel anyway. I usually find enough ways to use my mana in the mean time. Furthermore, in my old build with 3 Remands, 3 Electrolyze's, I never had a problem cycling into lands. I didn't even run Serum Visions at the time. 24 vs. 25 is player preference in the end, but I can tell you that you won't really be hurting if you dropped down one land.
6) Keranos is fine, but I think if I had to choose one over the other, I'd go with Elspeth, Sun's Champion. I tried Fulminator Mages before as a 2-of; it's like a Molten Rain vs. Tron. Rain is probably better, but probably not better than Crumble to Dust. Run RIP if you want to hate on Living End; Cage doesn't stop it.
7) I don't like Elspeth, Knight-Errant in Jeskai. Haven't tried the others.
Hope this helps. If you still have questions, do ask them.
Reprints the one card that people point to when saying that art objectifies women.
Well done Wizards.
Liliana does not objectify women in any way at all. We have gotten to a point in our society that every single picture of a women must be objectifying a women in some negative way......blah blah blah.. That is not the case. (((Sarcasm)))Picture of a girl drinking a milk shake, must be sex related and putting women down, picture of girl sitting on a beach, picture of a girl driving a car, picture of a girl on the moon at a new space station.)))
You have a picture of an attractive strong power women who girls dress up as for anime conventions. What more do you want? The picture is fine, happy to see a reprint. Sick of of seeing people claim that everything in existence must be putting women down. Then all I have to do is replace the word "women" with anything else to get the same mentality; fish, cats, arabs, blacks, jews, men, environment, whites, chinese, old people, etc. It doesn't matter what word I put in. Stop sucking life out of everything man. That artwork of her is awesome. Stop putting stuff down man. Just stop. If the picture was really as negative as you claim she would totally nude, in a kitchen, making sandwiches and giving blow jobs. Her abilities would be horrible as well. +1 do nothing -2 do nothing -6 do nothing. Instead liliana of the veil is an amazing planeswalker comparable to jace, the mind sculpter with great art to appreciate.
My suggestion listen to some comedy radio for a while, pandora is free, youtube is free there is something out there for you. ***** go make fun of somebody. The whole world is so serious and campaigning for some cause, or someones rights, everything is a hate crime, racist, sexist. blah blah blah.
"O no mcdonalds must be slandering a hate crime against skinny people every time they make a big mac." hahaha jeeze You're just someone perpetuating another groups negative perspective that they've made you believe is correct. Look at the picture for a hour and tell me what's wrong with it? I don't see anything.
I have heard vague rumors of a moustache-dispensing vending machine in a distant laundromat, across the street from a tattoo parlor. However, this information is shaky, and time is of the essence.
Okay guys, I would love some feedback on my list, its a relatively run-of-the-mill geist list with just a few tweaks here and there, and would like the comunity's opinion on a few things
So for starters, I would like feedback on the following aspects-
1- Mana Leak vs Remand- I know the community is very much at odds on this, with people advocating strongly for both sides. I personally REALLY like remand, but I dont think I've given leak enough testing (for the same reason that I love remand. ESPECIALLY in conjuction with snapcaster mage <3) But Im open to try it. Should I run a split? or 4 of one (I personally think comitting to 1 over the other is probably better, but its just a hunch, I dont have any reasoning to back that up) So I guess I want to be persuaded, why run one over the other, and why run a split? (or maybe 3 leak 1 logic knot?)
2- Spell snare- In my playtesting, this card has really over performed. I know some of you guys are cutting it, but I have no intentions of doing so, to be honest. Yeah, it seems like its too narrow, but when it actually comes down to it, there are just SO many relevant 2 mana spells in modern, and I dont want to leave home without spell snare. Do I leave it in? Or is there something you guys will do to persuade me that theres better stuff I could be running in that slot?
3- Lightning Helix- Im running 3, and have been running 3 from the very start. I see a lot of you, if not most of you, running the full 4. I haven't found myself wishing for a 4th helix, but is there an argument for it? What would even be worth cutting for a 4th helix?
4- Electrolyze- I used to run 2, and I LOVED the card. Now that I cut it down to 1, I feel like I never see the card when I want it, and when I do see it I end up just throwing it at their face EOT to cycle it. Cut it? Go back to 2? Leave it at 1?
5- My manabase- 25 lands, or 24, and why? I hate missing land drops, but if 24 lands feels fine Ill gladly trim one (if I did, which one?) Also, do you guys think the manabase looks fine, or are there any glaring (or even not so glaring) issues you guys see it?
6- My sideboard- I havent had any issues with Keranos myself, but I see what you guys are getting at. Is Elspeth SC actually considerably better? I run 2 Molten Rains because I absolutely detest tron, am I wrong in doing so? I would also like to find a place for RIP and Grafdigger's cage, do I run one or the other or both? Living end and dredge are both miserable matchups, but I dont know what to cut to hate these out, If I even want to. (Also 2 dispels have felt great, amazing in mirror matches, good against chord/coco decks, overall, I'd definitely say they've put their weight as a surprisingly broad answer, but should I cut one for more "silver bullet" cards?) Any other input and advice on sideboard would be awesome.
7- Things Ive been wanting to play around with- 2 Pia and Kira Nalaar, or 2 Kitchen finks (If anything I would add 2x of one or the other, not both. I think these cards could do some cool stuff with the deck, and they synergize well with resto angels. Might be something to try depending on meta?) elspeth, knight-errant- I think she would be a good plaeswalker as a 1-of in the maindeck to help close out the game, but at the same time, it might be a little too "win more," maybe? (I think having a deck with 2 k finks and 1 elpseth in there could be awesome though, letting you mighty leap the Geists and the Finks for some nasty beats. However this would probably cut the Vendilion Cliques and I dont know if I want to do that)
Any other feedback and suggestions in general would be very much welcome and appreciated, thanks in advance.
1 - I have been playing a Control list for the past couple of weeks that ran 4 Remand and 2 Leaks. Remand felt absolutely fine. Maybe it's just my meta, but the card still seems perfectly playable to me. Your meta may be different though.
2 - I like Snare, when it's good, it's the best card in your 75. This decision, like Remand v. Leak, is a personal preference thing more than anything else.
3 - I like 4. I really like 4. But 3 is a totally acceptable number. Less than that is incorrect.
4 - I think this card is pretty average right now. I'm running 1.
5 - 24 lands is probably best. I run 8 fetches, 5 shocks (2 Vents, 2 Fountain and a Foundry), 4 basics, 4 Colonnades, a Castle, a Moorland Haunt (testing this out) and a Ghost Quarter. I've run as many as 2 Quarters and a Loothouse (I **HIGHLY** suggest this), I've run Slayers' Stronghold (back when I played a 1-of Dragonlord Ojutai), I've played Tec Edges. You have a lot of options. I know some people only run 4 shocks, I like having the second Fountain. I don't think running 10 fetches is right, because there are some matchups where having actual lands is better than the 2 extra fetches.
6 - Elspeth, Sun's Champion is fantastic and I highly suggest playing it. Keranos is one of my favorite Magic cards and has won me a lot of games, but I don't think it's great right now. If you don't have a lot of Nahiri in your local meta, it's a completely playable card, but once Nahiris pop up, not only will they be able to snipe it, but Celestial Purge will probably see more play which has incidental value against your indestructible 6/5. I also love Molten Rain. If you can resolve 2 (not ridiculous when you play a virtual 6 copies) of those against a good number of decks in the format, it will win you the game. It advances both your burn plan, and can help knock Tron around, as well as Jund and Grixis, who have generally tough manabases. A single RIP is fine. The matchups where you want it, you're more than happy to have a 2/1 flash threat, because your hate card is going to crush them. I will say, I think Living End is a fine matchup. Now that I think about it, I don't think I've ever actually lost to it. You have disruption + a quick clock, which is exactly what you're looking for. Just be wary of Ricochet Traps. 2 Stony Silence is fine, but it's just that. We have a very good Affinity matchup already, so that slot can be used for other things. Izzet Staticaster is a bonkers card that you could play instead that also helps your Affinity matchup (resolving one is basically game over). I prefer 2 Negates and 1 Dispel, but there isn't a lot of blue in my area, and Negate is a broader answer. Wrath could be a Supreme Verdict, depending on if you're more worried about Thrun out of BGx/Welding Jar out of Affinity, or if you're more worried about Merfolk/other blue decks (though Merfolk isn't a blue deck).
7 - I've played Mom and Pops Thopter Shop in the sideboard of my list a couple of times, never actually cast it. Seems fine, not necessarily great, but absolutely crazy good in some matchups. I don't think you need Finks. Elspeth, Knight-Errant is fantastic, I've played as many as 2 in the main. However, if you want to run one, you should play 4 Geists. Curving removal spells on turns 1+2, into turn 3 Geist, into turn 4 Elspeth will crush most matchups. She also helps you grind out BGx and other decks that struggle with planeswalkers/a constant stream of blockers. I wouldn't recommend cutting Cliques. The card is great in so many matchups, and it makes playing Magic easier. It's also a great individual threat that you can play at the end of your opponent's turn and if they tap low to answer it, you can follow it up with a Geist or something else and not have to worry about counterspells.
Whirler Rogue might be better for Geist than Pia and Kiran. It creates the same amount of bodies, but it can also be used immediately to make your Geist unblockable. I've been wanting to try it for some time, but life is busy. Even if you don't have a Geist out, it's still very useful. I suppose Elspeth, Knight-Errant would serve a similar purpose, but Whirler Rogue works well with Restoration Angel.
This discussion pops up every once in a while. If you're looking for a 4-drop to give your Geists evasion, you should just be playing Elsepth. If you plaly a Whirler Rogue and it dies, you don't get any benefit from the Thopters. If you play an Elspeth, you have a more versatile threat that helps in more matchups.
1. I've gone to 3 Leaks, 1 Logic Knot, cut Remand entirely. It draws us a card yes, but doesn't properly stop spells. Leak either stops the spell entirely, or makes them tap out meaning you're usually free in your turn to do things without fear.
2. I agree with you on this - Snare is great and has plenty of relevant targets. My list runs 2. Any more and *sometimes* its a blank draw.
3. I run 4 Helix - the lifegain is important in many matchups.
4. I cut Electrolyze a long time ago. Its either too slow or you have it early and can't cast. For a while I flirted with a singleton Twin Bolt.
5. 24 lands. We can cope with that. I'd go up to 4 Collonades - don't underestimate it as a late-game win-con!! You don't need 10 fetches - most lists run 4 Scalding Tarn and 4Flooded Strand. Drop a Steam Vents and add a 2nd Ghost Quarter.
6. Elspeth SC is great! I think Crumble to Dust is better against Tron as it totally shuts them down (Molten Rain only takes 1 of their pieces - they can still tutor for a replacement).
I run 2x Rest in Peace - remove 2x Snapcaster Mage when you board it in.
I'd drop a Dispel for RIP.
Your reasoning for #1 doesn't entirely make sense. Remand still has the capability to stop spells like Leak does. If your opponent casts a 3 mana spell with 3 mana open, you can Leak it, and the get to resolve their spell, or you can Remand it, and draw a card, and they get to resolve their spell. One of those is definitely better than the other. There are some scenarios where it doesn't work out like that, obviously, but there area a lot of scenarios where Remand is better.
We agree that if you remand a spell, they get it back and can possibly cast it same turn or next turn.
You've drawn a card that potentially you can't cast that turn.
However, with Mana Leak, its either a hard counter (especially early game), or they're tapped out and might not be able to cast further spells that turn or Instants during yours.
Remand is terrible against Infect, Affinity or Burn for example where most of their spells are 1 or 2 CMC.
I've noticed lots of people talking about how their Keranos is no longer playable because of incidental celestial purges... We here at UWR Geist don't play Nahiri. We also have neither red permanents or black permanents (outside of Ajani Vengeant if you are running it and Keranos in the board. Now I have never had Keranos in my board at all but to me it seems silly to cut a good midrange card from your sideboard because of a potential celestial purge, which they are probably thinking won't do anything vs us because everyone is talking about cutting your Keranos...
Sorry if that all sounded confusing, basically I mean this:
Why cut Keranos from your sideboard completely? We can't bring it in VS Nahiri decks, but it remains good against all other midrange strategies, and we are unlikely to be punished from backlash Celestial Purges due to our extremely low red permanent count.
Pros of Remand:
- Great vs. high mana spells like Kalitas, Collected Company, basically any 3 drop
- Good on before you play geist, when you can have them tap out, get their early game spell remanded, and then you cast Geist to an empty board with another card in your hand.
- Makes 2 land hands keepable due to the extra draw
- GREAT vs counterspells, for tons of card advantage remanding your own spell yes we have all done this super cool trick.
- Makes Suspend cards feel nasty (Living End, Ancestral Vision, Search for Tomorrow, Lotus Bloom)
- Great when you are playing the race game and they cast something you remand to dig even deeper for that last bolt or snapcaster
- In my experience it is great vs. redundant decks like Jund, which is just removal and creatures. Remanding a spell from a deck like Jund or Abzan Company is usually just a timewalk
- Countering spells with flashback is nice
Cons:
- Does not shine vs. Zoo, Burn, Affinity, Infect (note these are easy matchups)
- Feels bad when you keep that 2 lander that had a remand, and they don't cast anything til turn 3.
- Is a temporary counter, therefor if there is a card we have trouble dealing with, it only delays it, not stop
- Loses value as a topdeck lategame
Mana Leak
Pros:
- Sends the countered spell to the graveyard + + +
- Can tap out our opponent..?..?! I suppose this is okay but only when you are about to resolve an Elspeth or something big
- Feels really good to just send that Nahiri or Liliana or Co-Co or Tarmogoyf straigt to the graveyard for 2 mana
- Mana Leak doesn't have as many individual Pros, but the fact it can send a card to the graveyard is just huge.
Cons:
- Doesn't work well with Path to Exile
- Late game top deck it is just a dead card, it doesn't even cantrip at the very least.
- Mana Leaking a spell with flashback sucks (Cards like Lingering Souls, they just get 2 spirits later anyways and you are at card disadvantage)
- 2 Land Mana Leak hands are less keepable, but still okay.
I usually either run:
If I am playing a more aggressive Geist deck (With Young Pyro or more burn): I run 4x Remand 0x Mana Leak
If I am playing midrange classic Geist: 3x Remand 2x ManaLeak
Hey guys. Been following for awhile. I'll be going to magic on Tuesday. Wanting to try this jeskai flash list, even though I do somethings at sorcery speed lol this list isn't complete, and I know Elspeth belongs in sideboard, but I just thought i would try it out. There is a lot of Jund in my meta, sometimes a lot of Abzan, sometimes a lot of aggro, it varies lol
Anyone think the main anger isnt good? I figure with my beaters being 4 toughness it could just help ensure my match up against fast decks and coco decks.
Things i wanna consider for Maindeck: Venser, shape savant. I would love to resto that bad boy, and bouncing an Emrakul might feel pretty good lol is that stupid to think?
Sideboard: changes every day, so im open to suggestions. Have been wanting Bribery against Tron and Nahiri, figured it would be hilarious lol
Let me know what you guys think. Love some of the lists i see. I had geist but my geist lists have been getting blown out recently so im trying something different
I lost to 1-2 Redless Jund (basically Jund, but without the red cards and playing Eldrazi instead), beat Grixis Control 2-0, beat BG Zombies 2-0 (basically Innistrad/RTR standard zombies deck) and beat UB Thopter Tezz 2-1. Deck's great, and I love having access to Cryptic. I played almost this same list (only like 2 cards are different) last Friday and finished 3-1 as well, losing to Blue Moon (a match that I should have won, but I mistakenly fetched Island instead of Plains and got punished), and beating Esper Control, Jund and Bring to Light Kiki.
Relatively stock list, looks good. I'd say the most interesting thing is the lack of Ghost Quarter/Tec Edge, and in the inclusion of Desolate Lighthouse. 25 lands also seems a bit much, especially with lighthouse and Visions.
- Nahiri, the Harbinger
- Serum Visions
- Ancestral Vision
- Snapcaster Mage
- Geist of Saint Traft
- Archangel Avacyn
- Stormbreath Dragon
- Dragonlord Ojutai
- Keranos, God of Storms
- Lands such as the last Colonnade, Sulfur Falls, Scalding Tarns, Steam Vents, Sacred Foundry
Besides these exceptions, I have additional copies of pretty much everything in the list. If some of the choices seem a little strange, it's probably because my local meta has a fair bit of aggro in it. Elves, Merfolk, Burn, Small Zoo, BW Vampires (lol), little bit of combo like Ad Nauseum and UR Storm, and just a sprinkle of midrange.I'd like to find room for a Gideon Jura in the main, but I'm already playing 3 5-drops... Oh, and should I add a Stony Silence or two to the board? I haven't run into any Affinity or Tron decks yet, but it's probably only a matter of time. It could probably replace Surgical Extraction (which I added after playing against Grixis Control online and wishing I had a way to shut down Snap -> Kommand shenanigans without neutering my own recursion stuff). Any thoughts on that, or the deck in general for that matter? I'd love to hear some feedback from players with more experience. Thanks!
4 Arid Mesa
1 Cascade Bluffs
3 Celestial Colonnade
1 Desolate Lighthouse
4 Flooded Strand
1 Glacial Fortress
2 Hallowed Fountain
2 Island
2 Mountain
1 Plains
1 Sacred Foundry
1 Steam Vents
1 Tectonic Edge
1 Wandering Fumarole
2 Cryptic Command
2 Electrolyze
4 Lightning Bolt
4 Lightning Helix
2 Mana Leak
4 Path to Exile
3 Remand
3 Spell Snare
Artifact (1)
1 Batterskull
Creature (8)
2 Goblin Dark-Dwellers
2 Restoration Angel
2 Snapcaster Mage
2 Vendilion Clique
Sorcery (2)
2 Supreme Verdict
2 Dispel
2 Anger of the Gods
1 Negate
1 Surgical Extraction
2 Engineered Explosives
2 Wear // Tear
1 Elspeth, Sun's Champion
1 Celestial Purge
2 Rest in Peace
1 Counterflux
WUBG Atraxa Superfriends
WRBG Saskia's Angry
UBRG Yidris Valuetown
WUBR Breya "not just for infinite combos anymore" Etherium Shaper
mana]W[/mana]UR Narset the Nerfed
WBG Ghave counters madness
BRG Prossh, Token Master
UBG Tasigur Seedborn Control
WU Brago Bouncy Castle
WB Karlov Voltron
B Erebos/Drana MBC
R Feldon jank
While batterskull is nice, with the uptick of jund and their kolaghans command, I do not find it as a safe win condition.
Geist of Saint Traft kind of is the namesake of the midrange deck and snapcaster mage has historically been a 4 of as plan b (bolt snap bolt). That said, your list reminds me more of a control list than a midrange one. I do like the Goblin dark dwellers and had been hoping they will find a home somewhere, but I feel that their home is better suited for grixis with flip jace and ancestral visions and the above mentioned kolaghans command... The problem with them in a flash list is that they work poorly with counterspells.
I'd recommend you check out the control forums, but they are all in the nahiri plan at the moment...
For your list I'd recommend ajani vengeant. he's a great threat, a lightning helix when you need one, and comes down for less than 5 mana. Gideon Jura could also replace the batterskull and is great against jund and aggro which you noted is prevalent in your meta.
Is your current game plan:
T1 fetch land
T2 counter or removal
T3 counter or removal fetch land or clique
T4 restoration angel or cryptic
T5 dark dwellers on helix to crush aggro
T6+ turn the corner?
I feel in that type of game plan a little card selection is key. Without serum visions I feel that telling time or anticipate might greatly help your list and consistency.
Also, I love remands. But as GreatNate has posted, remands are only great when we can gain something from their tempo. Without geist or an early threat like monastery mentor or young pyromancer, you really lose the tempo gain from the card. Maybe that could be what you drop for the anticipates. I would cut the spell snares, but it sounds like you need them in your meta.
I would run Stony silence in the side. It's a very critical card. If aggro is that prevalent I would also run a timely reinforcements. That card can double as a win condition as well if you hold the board up.
I hope this helps.
The sequence you mentioned is sometimes how the game plays out, other times I just throw bolts/helixes at the dome and go straight for the throat, looking to close out the game quickly with fliers / Colonnades. It has won some games like this, but it just doesn't do so consistently and my record against other decks online is definitely sub .500
Great point about Remand. It's felt a little lackluster to me in the deck and I've wanted to add something to filter my draws for a while now, so the suggestion to try out Anticipate or TT instead seems like a no brainer.
Spell Snare in the main has been really good, even testing online (which doesn't really resemble my local meta at all). There's just so many great 2 CMC targets in this format. I seem to lose the roll a lot and Snaring them on their turn 2 seems to help shrink the advantage of going first a little bit, if that makes any sense. That said, it is a bit narrow and occasionally is a dead card G1, so there's some % points be lost there I'm sure.
Dark Dwellers is a pet card of mine and I really wanted to make them work, but they're honestly feeling a bit forced here. As you said, playing him alongside Ancestral Vision seems pretty strong, but in a deck with a bunch of counter spells? Not so much. In the past week or two of testing, I've went from 4 GDD, down to 3, then to 2, and now I'm wondering if they even deserve two slots. During the theorycrafting phase, I fantasized about living the dream of "In response, cast Restoration Angel->blink Dwellers->cast Anger of the Gods for free" against Abzan Company or whatever. In practice, I'm lucky just to get any value of GDD before it eats removal.
So before I shelve the deck until I can pick up some of the mssing cards, I think I will try this:
-3 Remand
-1 Spell Snare
-1 Batterskull
-1 Dark Dwellers
+4 Telling Time
+1 Mana Leak
+1 Gideon Jura
Thanks again for the help!
WUBG Atraxa Superfriends
WRBG Saskia's Angry
UBRG Yidris Valuetown
WUBR Breya "not just for infinite combos anymore" Etherium Shaper
mana]W[/mana]UR Narset the Nerfed
WBG Ghave counters madness
BRG Prossh, Token Master
UBG Tasigur Seedborn Control
WU Brago Bouncy Castle
WB Karlov Voltron
B Erebos/Drana MBC
R Feldon jank
It is a pretty simple package:
And you can run some fun sideboard 1 ofs:
Godsend - Good vs. Creatures (AKA Company Decks, Zoo decks, etc.)
Sword of Body and Mind - Good vs. Scapeshift(because you mill mountains) and also elf type decks that the pro green becomes useful as does extra blockers)
Sword of War and Peace - makes all of UWR Control's removal irrelevant, as well as being good at racing decks, gaining life and protecting vs burn decks, etc.
Maybe good, maybe less good.
It is fun and spicy for FNM at the very least.
I think this is a very good choice depending on your meta. If you're facing a lot of BGx, Splicer will do work since you can usually use the token to block something and Bolt whatever you're blocking before regular damage to snipe it and keep your token around.
UW Control
UWR Geist
UWR Control
3 Geist of Saint Traft
4 Snapcaster Mage
3 Restoration Angel
2 Vendilion Clique
SPELLS (23)
3 Serum Visions
4 Lightning Bolt
4 Path to Exile
3 Lightning helix
2 Spell Snare
4 Remand
1 Electrolyze
2 Cryptic Command
3 Celestial Colonnade
1 Ghost Quarter
4 Arid Mesa
4 Scalding Tarn
2 Flooded Strand
3 Steam vents
2 Hallowed Fountain
1 Sacred Foundry
2 Island
2 plains
1 mountain
1 Engineered Explosives
1 Keranos, God of Storms
2 Stony Silence
1 Celestial Purge
1 Counterflux
1 Negate
2 Dispel
1 Wear // Tear
1 Anger of the Gods
1 Wrath of God
1 Timely Reinforcements
2 molten rain
So for starters, I would like feedback on the following aspects-
1- Mana Leak vs Remand- I know the community is very much at odds on this, with people advocating strongly for both sides. I personally REALLY like remand, but I dont think I've given leak enough testing (for the same reason that I love remand. ESPECIALLY in conjuction with snapcaster mage <3) But Im open to try it. Should I run a split? or 4 of one (I personally think comitting to 1 over the other is probably better, but its just a hunch, I dont have any reasoning to back that up) So I guess I want to be persuaded, why run one over the other, and why run a split? (or maybe 3 leak 1 logic knot?)
2- Spell snare- In my playtesting, this card has really over performed. I know some of you guys are cutting it, but I have no intentions of doing so, to be honest. Yeah, it seems like its too narrow, but when it actually comes down to it, there are just SO many relevant 2 mana spells in modern, and I dont want to leave home without spell snare. Do I leave it in? Or is there something you guys will do to persuade me that theres better stuff I could be running in that slot?
3- Lightning Helix- Im running 3, and have been running 3 from the very start. I see a lot of you, if not most of you, running the full 4. I haven't found myself wishing for a 4th helix, but is there an argument for it? What would even be worth cutting for a 4th helix?
4- Electrolyze- I used to run 2, and I LOVED the card. Now that I cut it down to 1, I feel like I never see the card when I want it, and when I do see it I end up just throwing it at their face EOT to cycle it. Cut it? Go back to 2? Leave it at 1?
5- My manabase- 25 lands, or 24, and why? I hate missing land drops, but if 24 lands feels fine Ill gladly trim one (if I did, which one?) Also, do you guys think the manabase looks fine, or are there any glaring (or even not so glaring) issues you guys see it?
6- My sideboard- I havent had any issues with Keranos myself, but I see what you guys are getting at. Is Elspeth SC actually considerably better? I run 2 Molten Rains because I absolutely detest tron, am I wrong in doing so? I would also like to find a place for RIP and Grafdigger's cage, do I run one or the other or both? Living end and dredge are both miserable matchups, but I dont know what to cut to hate these out, If I even want to. (Also 2 dispels have felt great, amazing in mirror matches, good against chord/coco decks, overall, I'd definitely say they've put their weight as a surprisingly broad answer, but should I cut one for more "silver bullet" cards?) Any other input and advice on sideboard would be awesome.
7- Things Ive been wanting to play around with- 2 Pia and Kira Nalaar, or 2 Kitchen finks (If anything I would add 2x of one or the other, not both. I think these cards could do some cool stuff with the deck, and they synergize well with resto angels. Might be something to try depending on meta?) elspeth, knight-errant- I think she would be a good plaeswalker as a 1-of in the maindeck to help close out the game, but at the same time, it might be a little too "win more," maybe? (I think having a deck with 2 k finks and 1 elpseth in there could be awesome though, letting you mighty leap the Geists and the Finks for some nasty beats. However this would probably cut the Vendilion Cliques and I dont know if I want to do that)
Any other feedback and suggestions in general would be very much welcome and appreciated, thanks in advance.
Stay crunchy in milk
1) Idk about Mana Leak vs. Remand. Both sides of the argument are reasonable. When I was running Jeskai Geist Flash, I ran 3 Remands and 2 Leaks. Never regretted it; loved Remand to death. I love it more than Mana Leak, but Leak does feel a little better in this meta, as I prefer the hard-counters (at least when I'm on Jeskai Harbinger, which is the deck I'm running right now). Idk, I think it's a personal preference.
2) Yeah, I think Spell Snare is nuts right now. I would never leave home without it. The arguments against Snare are sound, but IMO you really can't go wrong with Snare in your 75.
3) 4 seemed more correct in UWR Control/Nahiri, but even in those builds, it seems like 3 is a fine number. I have nothing against 3, and 4 is not necessary. If you wanted the 4th, then cut Electrolyze/land or place it in the sideboard.
4) I liked 3 when I was running my list, but my list might be outdated. The card is strange. Never really dead, because it's an easy cycle. 1's fine though. But if you want 2, I'd honestly cut a land for it.
5) I honestly feel like 25 makes you flood too often. 24 floods me pretty hard as-is. And we usually only want to hit 3 land drops. 4 eventually for the cryptics and restorations, but we aren't required to land a turn 4 angel anyway. I usually find enough ways to use my mana in the mean time. Furthermore, in my old build with 3 Remands, 3 Electrolyze's, I never had a problem cycling into lands. I didn't even run Serum Visions at the time. 24 vs. 25 is player preference in the end, but I can tell you that you won't really be hurting if you dropped down one land.
6) Keranos is fine, but I think if I had to choose one over the other, I'd go with Elspeth, Sun's Champion. I tried Fulminator Mages before as a 2-of; it's like a Molten Rain vs. Tron. Rain is probably better, but probably not better than Crumble to Dust. Run RIP if you want to hate on Living End; Cage doesn't stop it.
7) I don't like Elspeth, Knight-Errant in Jeskai. Haven't tried the others.
Hope this helps. If you still have questions, do ask them.
1 - I have been playing a Control list for the past couple of weeks that ran 4 Remand and 2 Leaks. Remand felt absolutely fine. Maybe it's just my meta, but the card still seems perfectly playable to me. Your meta may be different though.
2 - I like Snare, when it's good, it's the best card in your 75. This decision, like Remand v. Leak, is a personal preference thing more than anything else.
3 - I like 4. I really like 4. But 3 is a totally acceptable number. Less than that is incorrect.
4 - I think this card is pretty average right now. I'm running 1.
5 - 24 lands is probably best. I run 8 fetches, 5 shocks (2 Vents, 2 Fountain and a Foundry), 4 basics, 4 Colonnades, a Castle, a Moorland Haunt (testing this out) and a Ghost Quarter. I've run as many as 2 Quarters and a Loothouse (I **HIGHLY** suggest this), I've run Slayers' Stronghold (back when I played a 1-of Dragonlord Ojutai), I've played Tec Edges. You have a lot of options. I know some people only run 4 shocks, I like having the second Fountain. I don't think running 10 fetches is right, because there are some matchups where having actual lands is better than the 2 extra fetches.
6 - Elspeth, Sun's Champion is fantastic and I highly suggest playing it. Keranos is one of my favorite Magic cards and has won me a lot of games, but I don't think it's great right now. If you don't have a lot of Nahiri in your local meta, it's a completely playable card, but once Nahiris pop up, not only will they be able to snipe it, but Celestial Purge will probably see more play which has incidental value against your indestructible 6/5. I also love Molten Rain. If you can resolve 2 (not ridiculous when you play a virtual 6 copies) of those against a good number of decks in the format, it will win you the game. It advances both your burn plan, and can help knock Tron around, as well as Jund and Grixis, who have generally tough manabases. A single RIP is fine. The matchups where you want it, you're more than happy to have a 2/1 flash threat, because your hate card is going to crush them. I will say, I think Living End is a fine matchup. Now that I think about it, I don't think I've ever actually lost to it. You have disruption + a quick clock, which is exactly what you're looking for. Just be wary of Ricochet Traps. 2 Stony Silence is fine, but it's just that. We have a very good Affinity matchup already, so that slot can be used for other things. Izzet Staticaster is a bonkers card that you could play instead that also helps your Affinity matchup (resolving one is basically game over). I prefer 2 Negates and 1 Dispel, but there isn't a lot of blue in my area, and Negate is a broader answer. Wrath could be a Supreme Verdict, depending on if you're more worried about Thrun out of BGx/Welding Jar out of Affinity, or if you're more worried about Merfolk/other blue decks (though Merfolk isn't a blue deck).
7 - I've played Mom and Pops Thopter Shop in the sideboard of my list a couple of times, never actually cast it. Seems fine, not necessarily great, but absolutely crazy good in some matchups. I don't think you need Finks. Elspeth, Knight-Errant is fantastic, I've played as many as 2 in the main. However, if you want to run one, you should play 4 Geists. Curving removal spells on turns 1+2, into turn 3 Geist, into turn 4 Elspeth will crush most matchups. She also helps you grind out BGx and other decks that struggle with planeswalkers/a constant stream of blockers. I wouldn't recommend cutting Cliques. The card is great in so many matchups, and it makes playing Magic easier. It's also a great individual threat that you can play at the end of your opponent's turn and if they tap low to answer it, you can follow it up with a Geist or something else and not have to worry about counterspells.
This discussion pops up every once in a while. If you're looking for a 4-drop to give your Geists evasion, you should just be playing Elsepth. If you plaly a Whirler Rogue and it dies, you don't get any benefit from the Thopters. If you play an Elspeth, you have a more versatile threat that helps in more matchups.
UW Control
UWR Geist
UWR Control
2. I agree with you on this - Snare is great and has plenty of relevant targets. My list runs 2. Any more and *sometimes* its a blank draw.
3. I run 4 Helix - the lifegain is important in many matchups.
4. I cut Electrolyze a long time ago. Its either too slow or you have it early and can't cast. For a while I flirted with a singleton Twin Bolt.
5. 24 lands. We can cope with that. I'd go up to 4 Collonades - don't underestimate it as a late-game win-con!! You don't need 10 fetches - most lists run 4 Scalding Tarn and 4Flooded Strand. Drop a Steam Vents and add a 2nd Ghost Quarter.
6. Elspeth SC is great! I think Crumble to Dust is better against Tron as it totally shuts them down (Molten Rain only takes 1 of their pieces - they can still tutor for a replacement).
I run 2x Rest in Peace - remove 2x Snapcaster Mage when you board it in.
I'd drop a Dispel for RIP.
UW Control
UWR Geist
UWR Control
You've drawn a card that potentially you can't cast that turn.
However, with Mana Leak, its either a hard counter (especially early game), or they're tapped out and might not be able to cast further spells that turn or Instants during yours.
Remand is terrible against Infect, Affinity or Burn for example where most of their spells are 1 or 2 CMC.
Sorry if that all sounded confusing, basically I mean this:
Why cut Keranos from your sideboard completely? We can't bring it in VS Nahiri decks, but it remains good against all other midrange strategies, and we are unlikely to be punished from backlash Celestial Purges due to our extremely low red permanent count.
Pros of Remand:
- Great vs. high mana spells like Kalitas, Collected Company, basically any 3 drop
- Good on before you play geist, when you can have them tap out, get their early game spell remanded, and then you cast Geist to an empty board with another card in your hand.
- Makes 2 land hands keepable due to the extra draw
- GREAT vs counterspells, for tons of card advantage remanding your own spell yes we have all done this super cool trick.
- Makes Suspend cards feel nasty (Living End, Ancestral Vision, Search for Tomorrow, Lotus Bloom)
- Great when you are playing the race game and they cast something you remand to dig even deeper for that last bolt or snapcaster
- In my experience it is great vs. redundant decks like Jund, which is just removal and creatures. Remanding a spell from a deck like Jund or Abzan Company is usually just a timewalk
- Countering spells with flashback is nice
Cons:
- Does not shine vs. Zoo, Burn, Affinity, Infect (note these are easy matchups)
- Feels bad when you keep that 2 lander that had a remand, and they don't cast anything til turn 3.
- Is a temporary counter, therefor if there is a card we have trouble dealing with, it only delays it, not stop
- Loses value as a topdeck lategame
Mana Leak
Pros:
- Sends the countered spell to the graveyard + + +
- Can tap out our opponent..?..?! I suppose this is okay but only when you are about to resolve an Elspeth or something big
- Feels really good to just send that Nahiri or Liliana or Co-Co or Tarmogoyf straigt to the graveyard for 2 mana
- Mana Leak doesn't have as many individual Pros, but the fact it can send a card to the graveyard is just huge.
Cons:
- Doesn't work well with Path to Exile
- Late game top deck it is just a dead card, it doesn't even cantrip at the very least.
- Mana Leaking a spell with flashback sucks (Cards like Lingering Souls, they just get 2 spirits later anyways and you are at card disadvantage)
- 2 Land Mana Leak hands are less keepable, but still okay.
I usually either run:
If I am playing a more aggressive Geist deck (With Young Pyro or more burn): I run 4x Remand 0x Mana Leak
If I am playing midrange classic Geist: 3x Remand 2x ManaLeak
3x Restoration Angel
4x Snapcaster Mage
1x Vendilion Clique
2x Ancestral Vision
1x Anger of the Gods
2x Serum Visions
1x Cryptic Command
1x Electrolyze
4x Lightning Bolt
3x Lightning Helix
2x Mana Leak
3x Path to Exile
3x Remand
2x Spell Snare
4x Arid Mesa
4x Celestial Colonnade
1x Desolate Lighthouse
4x Flooded Strand
1x Glacial Fortress
1x Hallowed Fountain
2x Island
1x Mountain
1x Plains
2x Sacred Foundry
2x Steam Ventsfn
2x Sulfur Falls
Hey guys. Been following for awhile. I'll be going to magic on Tuesday. Wanting to try this jeskai flash list, even though I do somethings at sorcery speed lol this list isn't complete, and I know Elspeth belongs in sideboard, but I just thought i would try it out. There is a lot of Jund in my meta, sometimes a lot of Abzan, sometimes a lot of aggro, it varies lol
Anyone think the main anger isnt good? I figure with my beaters being 4 toughness it could just help ensure my match up against fast decks and coco decks.
Things i wanna consider for Maindeck:
Venser, shape savant. I would love to resto that bad boy, and bouncing an Emrakul might feel pretty good lol is that stupid to think?
Sideboard: changes every day, so im open to suggestions. Have been wanting Bribery against Tron and Nahiri, figured it would be hilarious lol
Let me know what you guys think. Love some of the lists i see. I had geist but my geist lists have been getting blown out recently so im trying something different
Thanks you very much DarkNightCavalier for the Sig.
4x Lightning Bolt
4x Path to Exile
2x Spell Snare
3x Mana Leak
2x Remand
4x Lightning Helix
1x Electrolyze
2x Cryptic Command
Creatures:
4x Snapcaster Mage
2x Vendilion Clique
4x Geist of Saint Traft
4x Restoration Angel
1x Batterskull
4x Flooded Strand
4x Scalding Tarn
2x Hallowed Founatain
2x Steam Vents
1x Sacred Foundry
2x Island
1x Plains
1x Mountain
4x Celestial Colonnade
1x Sulfur Falls
1x Eiganjo Castle
1x Ghost Quarter
1x Elspeth, Sun's Champion
1x Keranos, God of Storms
3x Molten Rain
1x Negate
1x Dispel
1x Rest for the Weary
1x Rest in Peace
1x Stony Silence
1x Wear//Tear
1x Engineered Explosives
1x Izzet Staticaster
1x Anger of the Gods
1x Supreme Verdict
I lost to 1-2 Redless Jund (basically Jund, but without the red cards and playing Eldrazi instead), beat Grixis Control 2-0, beat BG Zombies 2-0 (basically Innistrad/RTR standard zombies deck) and beat UB Thopter Tezz 2-1. Deck's great, and I love having access to Cryptic. I played almost this same list (only like 2 cards are different) last Friday and finished 3-1 as well, losing to Blue Moon (a match that I should have won, but I mistakenly fetched Island instead of Plains and got punished), and beating Esper Control, Jund and Bring to Light Kiki.
UW Control
UWR Geist
UWR Control
UW Control
UWR Geist
UWR Control
Commander
U Tetsuko Umezawa, Fugitive
RG Zilortha, Strength Incarnate
WU Yorion, Sky Nomad