Re: mantis rider--it doesn't only due to bolt, but also Abrupt Decay, as JulsSkogs said. Also, it trades vs the 3-power Naya threats instead of blanking them like resto or lightning angel would do. Trades down in mana in all of these situations, but I haven't really tried it. V-clique seems like a better option as a 3-power flyer except vs lingering souls-flash and disruption.
I was in playing modern against a friend who plays grixis twin last night before he prerelease as the announcement came out mid game. Wow. Never thought this would happen. I thought that was the most fun matchup, and sure, it was favorable, but there were more favorable ones. I was building toward jeskai twin, actually, so I guess the twins I have are worthless. I'm not hitting the panic button worrying about how the meta shifts yet. Amulet is gone, which is great: unfavorable and not fun. If Infect/burn/affinity fill in the void, awesome. Tron will stick around and so will this elrdazi deck. I'm guessing twin players shift to this deck, jeskai control, grixis control, or some form of RUG. If that's the case, I think our deck remains in the same adaptable spot as always.
Also since Twin is gone, I think running a cryptic or so seems more correct? It was only really bad against other blue decks (mainly twin) and the really aggressive decks. That's just my first guess, but perhaps someone else running cryptics for a while has better insight on what meta they're good or bad in--GreatNate?
Hey all, a little help if you can? I was building into a Grixis Twin deck (started on Delver) until yesterday and I'm starting to feel like in this new meta Jeskai Midrange is the place to be for a blue player (I've also found that I am not too fond of B and this just pushed me more out of that direction) and I have a good portion of things that I can swap over (Snaps/Visions/Snares/etc), but I don't necessarily have the money to be buying Scalding Tarns. I will pick them up eventually (very slowly), but what would be my best best to replace them for the time being? I have a set of Mire's, Delta's and I'm definitely not opposed to getting a set of Strands. Thank you guys and I hope not too many of you were hurt by this banning :/
This might be a stretch -and I know Geist of Saint Traft is widely considered the best threat for this deck around these parts- but with less twin, there should be less Lightning Bolt; could we see Mantis Rider become a more viable threat? I personally have always liked Mantis Rider, putting a lot of pressure on your opponent really fast, and allowing us to play both offense and defense pretty effectively. What do we think?
I personally like Monastery Mentor if anything in a more spell heavy deck. I run 4x Monastery Mentor and 4x Snapcaster and Monastery Mentor honestly has a ridiculous impact on the battlefield for a 3 drop. It's crazy how powerful that card can be sometimes and it goes well with instant speed spells that are not reactionary like our own lightning bolts and lightning helix. I understand people that prefer to run creatures wont like that approach as it's more control otherwise however.
The matchup vs RG Tron is still bad, but Amulet may drop to tier 2 or 3, infect and burn will go up, which this deck is solid against
Does this deck have a chance to go up?
If your take your Edges out for Ghost Quarter it's not bad. You can shut down Tron early that way at least and Spell Pierce can block Planeswalkers like Kahn as well. Wurmcoil dies to Path and post-board you can board in your Stony Silence which you use for Affinity which stops the maps and rocks going off early game and you can have a sideboard containing Tron hate like Crumble to Dust the new Sowing Salt. With those tweaks Tron becomes very manageable. The only thing that is strictly not in our favour is mainboard Pyroclasm vs. Geist.
This might be a stretch -and I know Geist of Saint Traft is widely considered the best threat for this deck around these parts- but with less twin, there should be less Lightning Bolt; could we see Mantis Rider become a more viable threat? I personally have always liked Mantis Rider, putting a lot of pressure on your opponent really fast, and allowing us to play both offense and defense pretty effectively. What do we think?
I personally like Monastery Mentor if anything in a more spell heavy deck. I run 4x Monastery Mentor and 4x Snapcaster and Monastery Mentor honestly has a ridiculous impact on the battlefield for a 3 drop. It's crazy how powerful that card can be sometimes and it goes well with instant speed spells that are not reactionary like our own lightning bolts and lightning helix. I understand people that prefer to run creatures wont like that approach as it's more control otherwise however.
The matchup vs RG Tron is still bad, but Amulet may drop to tier 2 or 3, infect and burn will go up, which this deck is solid against
Does this deck have a chance to go up?
If your take your Edges out for Ghost Quarter it's not bad. You can shut down Tron early that way at least and Spell Pierce can block Planeswalkers like Kahn as well. Wurmcoil dies to Path and post-board you can board in your Stony Silence which you use for Affinity which stops the maps and rocks going off early game and you can have a sideboard containing Tron hate like Crumble to Dust the new Sowing Salt. With those tweaks Tron becomes very manageable. The only thing that is strictly not in our favour is mainboard Pyroclasm vs. Geist.
Pyroclasm is one of the reasons I love having two Spell Snare main. I'm also interested in trying out Monastery Mentor at some point soon.
Hey all, a little help if you can? I was building into a Grixis Twin deck (started on Delver) until yesterday and I'm starting to feel like in this new meta Jeskai Midrange is the place to be for a blue player (I've also found that I am not too fond of B and this just pushed me more out of that direction) and I have a good portion of things that I can swap over (Snaps/Visions/Snares/etc), but I don't necessarily have the money to be buying Scalding Tarns. I will pick them up eventually (very slowly), but what would be my best best to replace them for the time being? I have a set of Mire's, Delta's and I'm definitely not opposed to getting a set of Strands. Thank you guys and I hope not too many of you were hurt by this banning :/
Welcome! Any of the fetches are really ok, especially since it'll be less common to run into blood moon. Ideally you could grab two basics with each, but it's not usually important except in aggressive match ups. Definitely 4 Flooded Strands if you have them. 4 Polluted Delta is probably good since this deck is hungriest for blue mana. If you don't have that many, run a split between red and white fetches so you can diversify your options. 8 fetches total is probably enough. Every fetch will get all your shocks anyway, so it's really a matter of which lands you want coming in untapped. Run the same set of shocks, manlands, utility lands, basics, and other duals so that you get somewhere around 19 blue sources, 14 red, and and 17 white (fetches count as all 3). That's been a consistent mana base. Lands like Sulfur Falls are nice since they come in untapped pain-free most of the time. You can change the mana base if your build is significantly different.
This might be a stretch -and I know Geist of Saint Traft is widely considered the best threat for this deck around these parts- but with less twin, there should be less Lightning Bolt; could we see Mantis Rider become a more viable threat? I personally have always liked Mantis Rider, putting a lot of pressure on your opponent really fast, and allowing us to play both offense and defense pretty effectively. What do we think?
I personally like Monastery Mentor if anything in a more spell heavy deck. I run 4x Monastery Mentor and 4x Snapcaster and Monastery Mentor honestly has a ridiculous impact on the battlefield for a 3 drop. It's crazy how powerful that card can be sometimes and it goes well with instant speed spells that are not reactionary like our own lightning bolts and lightning helix. I understand people that prefer to run creatures wont like that approach as it's more control otherwise however.
I think we're on two different sides of the coin, Im trying to make the deck more aggressive with rider, and youre going for more controling with mentor. Nothing wrong with either approach, its just interesting how much that three-drop slot can change the overall deck
Hey all, a little help if you can? I was building into a Grixis Twin deck (started on Delver) until yesterday and I'm starting to feel like in this new meta Jeskai Midrange is the place to be for a blue player (I've also found that I am not too fond of B and this just pushed me more out of that direction) and I have a good portion of things that I can swap over (Snaps/Visions/Snares/etc), but I don't necessarily have the money to be buying Scalding Tarns. I will pick them up eventually (very slowly), but what would be my best best to replace them for the time being? I have a set of Mire's, Delta's and I'm definitely not opposed to getting a set of Strands. Thank you guys and I hope not too many of you were hurt by this banning :/
Welcome! Any of the fetches are really ok, especially since it'll be less common to run into blood moon. Ideally you could grab two basics with each, but it's not usually important except in aggressive match ups. Definitely 4 Flooded Strands if you have them. 4 Polluted Delta is probably good since this deck is hungriest for blue mana. If you don't have that many, run a split between red and white fetches so you can diversify your options. 8 fetches total is probably enough. Every fetch will get all your shocks anyway, so it's really a matter of which lands you want coming in untapped. Run the same set of shocks, manlands, utility lands, basics, and other duals so that you get somewhere around 19 blue sources, 14 red, and and 17 white (fetches count as all 3). That's been a consistent mana base. Lands like Sulfur Falls are nice since they come in untapped pain-free most of the time. You can change the mana base if your build is significantly different.
Thank you very much, I'll absolutely keep this in mind as I build my land base!
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Something U...
Always something U.
Maybe something B...
I know there is a fair amount of Burn, Affinity, and Tron in my area.
Burn is an extremely easy matchup for UWR, and Affinity post board is almost unwinnable for them due to our artifact hate so you`ll be in good shape there. Comments just above are good for tron as well, however that is a problematic match up and always will be for us. I get where your coming from by putting distortion strike in there however I`d experiment more with boros charm if your looking to have a utility card in there, its actually nice to have that possiblity of going to the face.
I'd ghost quarter rather than tech edge.
There was just a 3-4page debate about serum visions, I'm not going to agree with some (having played both and this deck in particular for 3 years) I've never liked serum visions since we are not digging for anything in particular it seems like its certainly at the bottom priority of our main decks, the choice becomes do you want other just as good cards and then you need to pick according to play-style.
Figure I'll mention this here. Tried the UW thread but it's deader than dead and I tend to think of this as more the Geist thread than the UWr thread. I've been messing a bit with UW Geist, played a 5 game set against it tonight on xmage G1's only as I haven't figured out a board yet and went 4-1 (technically 3-1-1 due to a game crash, but I was ahead in that game). I can't say I felt overwhelmingly favored in it despite the results, but it felt more favorable than UWr or any other deck I usually play and that's despite having some MB cards that are just dead against them. The weirdest play was flashing a Restoration Angel EoT, hitting my opponent to 1 on my combat step, then using Oust to tuck the Resto in order to dodge an Ugin that had come down and replaying it a couple turns later.
The big draw to UW is that I'm able to pretty comfortably run all 4 GQ's while not giving up any threat density. It's also a rather painless manabase. I suspect burn loses some percentage points without Helix but it should be similar. The loss of Bolt/Snap/Bolt is real but I have a lot of removal so it's not all that bad, atleast in the Tron match I tested. I suppose I should try it out against some other decks to be sure.
I know there is a fair amount of Burn, Affinity, and Tron in my area.
I like Aven Mindcensors over Cliques, they're a bit more relevant against Tron and the random value is always nice. The best reason to run Clique is to interact with combos and the two biggest combos just got removed from the format.
Helix/Snap/Helix is back breaking against Burn. That one interaction will win you nearly every game you can pull it off. I wouldn't bother with any other sideboard for them, just go up to 4 Helix against them. Some have run an Ajani Vengeant in the past like you are, he can be ok too ensuring that Burn can't kill you (basically he's just helix #5).
This might be a stretch -and I know Geist of Saint Traft is widely considered the best threat for this deck around these parts- but with less twin, there should be less Lightning Bolt; could we see Mantis Rider become a more viable threat? I personally have always liked Mantis Rider, putting a lot of pressure on your opponent really fast, and allowing us to play both offense and defense pretty effectively. What do we think?
I personally like Monastery Mentor if anything in a more spell heavy deck. I run 4x Monastery Mentor and 4x Snapcaster and Monastery Mentor honestly has a ridiculous impact on the battlefield for a 3 drop. It's crazy how powerful that card can be sometimes and it goes well with instant speed spells that are not reactionary like our own lightning bolts and lightning helix. I understand people that prefer to run creatures wont like that approach as it's more control otherwise however.
The matchup vs RG Tron is still bad, but Amulet may drop to tier 2 or 3, infect and burn will go up, which this deck is solid against
Does this deck have a chance to go up?
If your take your Edges out for Ghost Quarter it's not bad. You can shut down Tron early that way at least and Spell Pierce can block Planeswalkers like Kahn as well. Wurmcoil dies to Path and post-board you can board in your Stony Silence which you use for Affinity which stops the maps and rocks going off early game and you can have a sideboard containing Tron hate like Crumble to Dust the new Sowing Salt. With those tweaks Tron becomes very manageable. The only thing that is strictly not in our favour is mainboard Pyroclasm vs. Geist.
Pyroclasm is one of the reasons I love having two Spell Snare main. I'm also interested in trying out Monastery Mentor at some point soon.
I main Spell Pierce. It does hit Pyroclasm but it hits a LOT of other things as well. The list of relevant threats is larger than the list of things it doesn't hit. I generally have 1 Spell Snare in the deck as well. I don't want to run more than 1 because it's narrow what it hits and Snapcaster can give it back to you.
I'm mulling over things, but is it possible with enough Tron hate, is this deck well positioned?
Mid-range and fair decks are going to fall off the radar soon,
the maindeck seems naturally good against infect, burn, Amulet may not really be a common thing if they don't replace a Summer Bloom with a good target, and with some sideboard tech, could think it spanks Affinity with all the removal and stony silences? If you sideboard 2 Blood Moon and 2 Crumble to dust, thats 6 huge hate cards. It really makes me wonder
I expected Burn to be a manageable match up with the Helix + Snapcaster combination. That concept is what really draws me to Jeskai in the first place. Also having all of that removal seems really good against Affinity as well. I still want to test those decks, but I expect them to be favorable. Now that Twin and Amulet are gone, the only other decks I really feel like I need to test against are Tron, Jund and Junk. (btw, I do agree that Clique might not be best, and could run Aven Mindcensor to hurt searching, or maybe Kiki-Jiki, Mirror Breaker to combo with Resto Angel)
People say that Tron is a rough match up. I've always liked Stony Silence as a card to cover Tron, Affinity, and other various decks like Poached Eggs. What about running Blood Moon? It not only wrecks Tron and Junk, but also can shut down other random decks, such as Hatebears. I might try to find room for it when I start refining my decklist.
Speaking of Junk, how does this deck match up against Junk and Junk? Those are the decks I'm most uncertain about. Liliana of the Veil directly answers Geist, but seems weak to Flash creatures and direct damage spells. Her discard ability also doesn't hurt so bad with Snapcaster Mage. Goyf could be a problem as well if I can't land a path. I do like that Abrupt Decay can't hit Geist, Angel, or Colonnade.
I have been testing out a couple of Whirler Rogue's maindeck. So far they have been great with Geist and they help slowdown aggro. At first I was on Pia and Kiran Nalaar, but the immediate unblockable effect has been so useful at keeping tempo. I might keep a Pia and Kiran in the sideboard, that card is really useful.
I expected Burn to be a manageable match up with the Helix + Snapcaster combination. That concept is what really draws me to Jeskai in the first place. Also having all of that removal seems really good against Affinity as well. I still want to test those decks, but I expect them to be favorable. Now that Twin and Amulet are gone, the only other decks I really feel like I need to test against are Tron, Jund and Junk. (btw, I do agree that Clique might not be best, and could run Aven Mindcensor to hurt searching, or maybe Kiki-Jiki, Mirror Breaker to combo with Resto Angel)
People say that Tron is a rough match up. I've always liked Stony Silence as a card to cover Tron, Affinity, and other various decks like Poached Eggs. What about running Blood Moon? It not only wrecks Tron and Junk, but also can shut down other random decks, such as Hatebears. I might try to find room for it when I start refining my decklist.
Speaking of Junk, how does this deck match up against Junk and Junk? Those are the decks I'm most uncertain about. Liliana of the Veil directly answers Geist, but seems weak to Flash creatures and direct damage spells. Her discard ability also doesn't hurt so bad with Snapcaster Mage. Goyf could be a problem as well if I can't land a path. I do like that Abrupt Decay can't hit Geist, Angel, or Colonnade.
Jund is a reasonable matchup. I always run Celestial Flare because Bogles is huge locally and Jund takes a lot of splash damage from that. Without that though, Restoration Angel is fantastic against them. It lets Geist swing into blockers, hits reasonably hard, counters a removal spell, and it's just a value chain when you Restoration Angel a Snapcaster to get another flashback.
Id say Jund is Lili/Bob dependent - if they shred your relevant cards and Lili starts ticking up or for some reason you cant answer Bob - you are dead in the water. Lili is the #1 must remove threat - god forbid they hit 2 or 3 copies..
I think there was a reasonable argument to consider running moon when Amulet was a deck. Moon is a card we have to be prepared for - it will generally hurt you just as much or more than BGx..Tron will draw out of it in most cases..
Now that Twin is more or less non-existent, could we be running more non-game winning 4 or 5 drop spells? Cards that come to mind that could do serious work in an environment where Remand or other counterspells are less common are Elspeth, Knight-Errant which curves positively with Geist/Clique, or Ajani Vengeant which is a Lightning Helix on a stick, or Lightning Angel which is a Mantis Rider that doesn't die to 3-damage spells or Abrupt Decay and plays nicer with our curve. Cards like Thundermaw Hellkite and maindeck Keranos, God of Storms also come to mind (as does Dragonlord Ojutai). Also, with Twin gone, the return of maindeck Aven Mindcensor might be very important to handle decks like Tron during Game 1 or disrupt other combos or just be random value. I also think Vendilion Clique might now be a 1-of rather than a 2-of for the deck because while it is a nice flash beater/disrupter, it lines up very poorly against aggro decks like Burn, Infect, or Affinity. I'm definitely going to be brewing up some lists soon.
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I have been testing out a couple of Whirler Rogue's maindeck. So far they have been great with Geist and they help slowdown aggro. At first I was on Pia and Kiran Nalaar, but the immediate unblockable effect has been so useful at keeping tempo. I might keep a Pia and Kiran in the sideboard, that card is really useful.
Four mana looks incredibly steep for the actual effect. Plus, if they kill one token the whole card is useless. Frankly, if you are looking for silly ways to make Geist unblockable, just run Writ of Passage. It even has the upside of being uncounterable if you Forecast it. Still is a bad card though.
Still working on what how I want to construct my list for Regionals. Is Tron really a bad match-up? As long as we protect Geist from Pyroclasm, with Angel or Castle it would seem to me that we can tempo them pretty well.
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—Kaysa, Elder Druid of the Juniper Order
Tron depends on your deck. Sideboarding Crumble To Dust helps post-board and Stony Silence helps post-board which you'll probably run for Affinity. Path is good against Wurmcoil and if you run Spell Piece that hits Planeswalkers like Kahn or something like a map on the play. Spell Snare can hit a bunch of cards in the deck as well. Decks heavier on Control will do better against Tron, decks heavier on creatures will struggle more.
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I was in playing modern against a friend who plays grixis twin last night before he prerelease as the announcement came out mid game. Wow. Never thought this would happen. I thought that was the most fun matchup, and sure, it was favorable, but there were more favorable ones. I was building toward jeskai twin, actually, so I guess the twins I have are worthless. I'm not hitting the panic button worrying about how the meta shifts yet. Amulet is gone, which is great: unfavorable and not fun. If Infect/burn/affinity fill in the void, awesome. Tron will stick around and so will this elrdazi deck. I'm guessing twin players shift to this deck, jeskai control, grixis control, or some form of RUG. If that's the case, I think our deck remains in the same adaptable spot as always.
Also since Twin is gone, I think running a cryptic or so seems more correct? It was only really bad against other blue decks (mainly twin) and the really aggressive decks. That's just my first guess, but perhaps someone else running cryptics for a while has better insight on what meta they're good or bad in--GreatNate?
Always something U.
Maybe something B...
I personally like Monastery Mentor if anything in a more spell heavy deck. I run 4x Monastery Mentor and 4x Snapcaster and Monastery Mentor honestly has a ridiculous impact on the battlefield for a 3 drop. It's crazy how powerful that card can be sometimes and it goes well with instant speed spells that are not reactionary like our own lightning bolts and lightning helix. I understand people that prefer to run creatures wont like that approach as it's more control otherwise however.
If your take your Edges out for Ghost Quarter it's not bad. You can shut down Tron early that way at least and Spell Pierce can block Planeswalkers like Kahn as well. Wurmcoil dies to Path and post-board you can board in your Stony Silence which you use for Affinity which stops the maps and rocks going off early game and you can have a sideboard containing Tron hate like Crumble to Dust the new Sowing Salt. With those tweaks Tron becomes very manageable. The only thing that is strictly not in our favour is mainboard Pyroclasm vs. Geist.
Pyroclasm is one of the reasons I love having two Spell Snare main. I'm also interested in trying out Monastery Mentor at some point soon.
Welcome! Any of the fetches are really ok, especially since it'll be less common to run into blood moon. Ideally you could grab two basics with each, but it's not usually important except in aggressive match ups. Definitely 4 Flooded Strands if you have them. 4 Polluted Delta is probably good since this deck is hungriest for blue mana. If you don't have that many, run a split between red and white fetches so you can diversify your options. 8 fetches total is probably enough. Every fetch will get all your shocks anyway, so it's really a matter of which lands you want coming in untapped. Run the same set of shocks, manlands, utility lands, basics, and other duals so that you get somewhere around 19 blue sources, 14 red, and and 17 white (fetches count as all 3). That's been a consistent mana base. Lands like Sulfur Falls are nice since they come in untapped pain-free most of the time. You can change the mana base if your build is significantly different.
I think we're on two different sides of the coin, Im trying to make the deck more aggressive with rider, and youre going for more controling with mentor. Nothing wrong with either approach, its just interesting how much that three-drop slot can change the overall deck
Stay crunchy in milk
4 Geist of Saint Traft
4 Snapcaster Mage
1 Vendilion Clique
2 Restoration Angel
Spells: 26
4 Lightning Bolt
4 Lightning Helix
2 Electrolyze
3 Path to Exile
2 Cryptic Command
3 Mana Leak
2 Spell Snare
2 Remand
2 Serum Visions
1 Distortion Strike
1 Spell Pierce
4 Scalding Tarn
4 Flooded Strand
3 Island
1 Mountain
1 Plains
3 Steam Vents
1 Desolate Lighthouse
2 Celestial Colonnade
2 Hallowed Fountain
1 Tectonic Edge
1 Sacred Foundry
1 Keranos, God of Storms
1 Counterflux
1 Wrath of God
1 Supreme Verdict
1 Ajani Vengeant
1 Path to Exile
1 Negate
1 Dispel
1 Wear // Tear
2 Rest in Peace
2 Stony Silence
2 Kor Firewalker
I know there is a fair amount of Burn, Affinity, and Tron in my area.
FREE BLOODBRAID ELF
Thank you very much, I'll absolutely keep this in mind as I build my land base!
Always something U.
Maybe something B...
Burn is an extremely easy matchup for UWR, and Affinity post board is almost unwinnable for them due to our artifact hate so you`ll be in good shape there. Comments just above are good for tron as well, however that is a problematic match up and always will be for us. I get where your coming from by putting distortion strike in there however I`d experiment more with boros charm if your looking to have a utility card in there, its actually nice to have that possiblity of going to the face.
I'd ghost quarter rather than tech edge.
There was just a 3-4page debate about serum visions, I'm not going to agree with some (having played both and this deck in particular for 3 years) I've never liked serum visions since we are not digging for anything in particular it seems like its certainly at the bottom priority of our main decks, the choice becomes do you want other just as good cards and then you need to pick according to play-style.
GWBoglesGW///URDelverUR WVial-knightsW
The big draw to UW is that I'm able to pretty comfortably run all 4 GQ's while not giving up any threat density. It's also a rather painless manabase. I suspect burn loses some percentage points without Helix but it should be similar. The loss of Bolt/Snap/Bolt is real but I have a lot of removal so it's not all that bad, atleast in the Tron match I tested. I suppose I should try it out against some other decks to be sure.
Anyways, here's the list.
4 Celestial Colonnade
4 Flooded Strand
1 Scalding Tarn
1 Arid Mesa
4 Hallowed Fountain
2 Glacial Fortress
4 Ghost Quarter
3 Island
2 Plains
4 Snapcaster Mage
2 Kitchen Finks
1 Aven Mindcensor
4 Geist of Saint Traft
3 Restoration Angel
Planeswalker 1
1 Venser, the Sojourner
Spells 20
4 Serum Visions
4 Path to Exile
2 Oust
3 Celestial Flare
2 Dispel
1 Spell Pierce
2 Mana Leak
2 Remand
I like Aven Mindcensors over Cliques, they're a bit more relevant against Tron and the random value is always nice. The best reason to run Clique is to interact with combos and the two biggest combos just got removed from the format.
Helix/Snap/Helix is back breaking against Burn. That one interaction will win you nearly every game you can pull it off. I wouldn't bother with any other sideboard for them, just go up to 4 Helix against them. Some have run an Ajani Vengeant in the past like you are, he can be ok too ensuring that Burn can't kill you (basically he's just helix #5).
I main Spell Pierce. It does hit Pyroclasm but it hits a LOT of other things as well. The list of relevant threats is larger than the list of things it doesn't hit. I generally have 1 Spell Snare in the deck as well. I don't want to run more than 1 because it's narrow what it hits and Snapcaster can give it back to you.
Mid-range and fair decks are going to fall off the radar soon,
the maindeck seems naturally good against infect, burn, Amulet may not really be a common thing if they don't replace a Summer Bloom with a good target, and with some sideboard tech, could think it spanks Affinity with all the removal and stony silences? If you sideboard 2 Blood Moon and 2 Crumble to dust, thats 6 huge hate cards. It really makes me wonder
People say that Tron is a rough match up. I've always liked Stony Silence as a card to cover Tron, Affinity, and other various decks like Poached Eggs. What about running Blood Moon? It not only wrecks Tron and Junk, but also can shut down other random decks, such as Hatebears. I might try to find room for it when I start refining my decklist.
Speaking of Junk, how does this deck match up against Junk and Junk? Those are the decks I'm most uncertain about. Liliana of the Veil directly answers Geist, but seems weak to Flash creatures and direct damage spells. Her discard ability also doesn't hurt so bad with Snapcaster Mage. Goyf could be a problem as well if I can't land a path. I do like that Abrupt Decay can't hit Geist, Angel, or Colonnade.
FREE BLOODBRAID ELF
Jund is a reasonable matchup. I always run Celestial Flare because Bogles is huge locally and Jund takes a lot of splash damage from that. Without that though, Restoration Angel is fantastic against them. It lets Geist swing into blockers, hits reasonably hard, counters a removal spell, and it's just a value chain when you Restoration Angel a Snapcaster to get another flashback.
I think there was a reasonable argument to consider running moon when Amulet was a deck. Moon is a card we have to be prepared for - it will generally hurt you just as much or more than BGx..Tron will draw out of it in most cases..
Bant Eldrazi
UW Control
U Merfolk
Legacy
Merfolk
UR Delver
2x Arid Mesa
4x Celestial Colonnade
1x Eiganjo Castle
3x Flooded Strand
2x Ghost Quarter
1x Hallowed Fountain
2x Island
1x Mountain
1x Plains
1x Sacred Foundry
3x Scalding Tarn
2x Steam Vents
2x Sulfur Falls
4x Geist of Saint Traft
2x Restoration Angel
4x Snapcaster Mage
1x Vendilion Clique
Spells
2x Cryptic Command
2x Electrolyze
2x Elspeth, Knight-Errant
4x Lightning Bolt
4x Lightning Helix
2x Mana Leak
4x Path to Exile
2x Remand
2x Serum Visions
1x Celestial Purge
1x Dispel
1x Elspeth, Sun's Champion
2x Engineered Explosives
1x Izzet Staticaster
1x Keranos, God of Storms
2x Molten Rain
1x Negate
1x Shatterstorm
1x Spell Pierce
1x Thundermaw Hellkite
1x Timely Reinforcements
1x Wear / Tear
Link to deck @ TappedOut.net
Four mana looks incredibly steep for the actual effect. Plus, if they kill one token the whole card is useless. Frankly, if you are looking for silly ways to make Geist unblockable, just run Writ of Passage. It even has the upside of being uncounterable if you Forecast it. Still is a bad card though.
Still working on what how I want to construct my list for Regionals. Is Tron really a bad match-up? As long as we protect Geist from Pyroclasm, with Angel or Castle it would seem to me that we can tempo them pretty well.
—Kaysa, Elder Druid of the Juniper Order