No links, I asked him in Prague as I was playing basically the same deck as him and was interested as he was doing so well in the tourney (and eventually won).
I didn't sideboard in relic against pod, it was actually quite poor there. No cruise/dig, but a huge resurgence in Goyf and Snapcaster!
To have a good matchup against multiple decks, we need answers that are very broad. Relic hits GY decks, but is also good against snapcaster/goyf decks. As I said, it's not a blowout card, not a hoser of some archetype that gives an instawin, but it snuggles in well against a lot of decks, on top of being a great plan vs. Living end, storm and dredge. Hoser cards is prolly not where you want to be in this format with this deck. You can only answers so many decks this way. This is also the reason why I don't play stony silence at the moment, I only sided it in against Tron/Affinity, although powerful it's very narrow.
It was a typo, I meant to write 4. The rest of my statement holds though. You essentially have 4 Remands and 3 Paths, the latter of which they can also interact with.
So what's your point? Twin is something like 4% of the meta. I'm a very active player and rarely ever face it and have never lost a match to it.
It was a typo, I meant to write 4. The rest of my statement holds though. You essentially have 4 Remands and 3 Paths, the latter of which they can also interact with.
So what's your point? Twin is something like 4% of the meta. I'm a very active player and rarely ever face it and have never lost a match to it.
After the victory in the PT you can bet twin share will be higher than 4%. The same happened after PT Born of Gods, when uwr control won.
I do agree that a standard UWR Midrange list is favourite vs twin, but I like the fact that you've never lost to a resolved blood moon, never lost to twin, and you have a favourable matchup against Abzan. You are awesome!
It was a typo, I meant to write 4. The rest of my statement holds though. You essentially have 4 Remands and 3 Paths, the latter of which they can also interact with.
So what's your point? Twin is something like 4% of the meta. I'm a very active player and rarely ever face it and have never lost a match to it.
After the victory in the PT you can bet twin share will be higher than 4%. The same happened after PT Born of Gods, when uwr control won.
I do agree that a standard UWR Midrange list is favourite vs twin, but I like the fact that you've never lost to a resolved blood moon, never lost to twin, and you have a favourable matchup against Abzan. You are awesome!
I like the fact that your decks keep losing to those decks...but you still refuse to fix them = (
I'm anxious to know hos result in the pptq he is playing this weekend.
No you aren't, you just hope I do poorly. I notice you criticizing other decks in the U/W control deck too. Some of us actually come here to help each other, but the vast majority of people posting in here are just trying to tell others they are wrong about something...last time I checked none of you are high level magic players. Try to be a little more positive and less arrogant.
I'm still not convinced about the valorous stance: for as much as I love the card and recognize its potential I don't really like to sideboard cards that do 1 for 1. But I haven't found anything better yet in this */4+ creatures populated meta.
Elspeth, Sun's Champion maybe? It doesn't kill x/4, but 4/x means almost all GBx creatures and at the sime time is a good finisher if board is clear. The other good thing about the 4/x is that it doesn't kill any of our creatures.
Elspeth isn't close to playable in this deck. For 6 mana you need to get a lot more out of her than that.
@Acchia85:
I personally don't like kataki at all. It's too narrow and devolving 3 slots to a matchup that is less than 10% of an unknown meta doesn't seem correct, unless you have something like 25% affinity in your local metagame. Between 4 bolts, 4 path, 2-3 electrolyze, 2 e.e., 2 wear/tear and some number of helix AND snapcasters you shouldn't be in a super bad spot against affinity G2. I personally play 3 electrolyzes maindeck as they're good against a lot of different matchups, a well placed electrolyze can be critical against affinity.
I also don't like Kor Firewalker in the sideboard, it seems good only if you land him T2 or T3, and it forces you to take a lot of damage to have T2 WW if you don't have the right fetchlands. Timely reinforcements seems likely better, it costs 1 more but unless they have skullcrack in hand and they're open it provides a lot more value and utility in different matchups (zoo, junk, affinity).
One pro player (Paulo Vitor Damo da Rosa) recently said that the problem of modern is the fact that with so many viable archetipes you have to forego some and prepare only against 3-4 because otherwise you wouldn't have the slots. For as much debatable as this opinion might be I believe that choosing wisely cards that are maybe less good vs one matchup but have wider application should be the path to take - that's why I don't like kor and kataki.
You also should know what your local meta looks like before determining which cards you want to run maindeck, for example I'd agree with you (+1 angel +1 geist +1 remand) for an unknown meta, but if you know that there is going to be a lot of aggro I'd think about blade splicer instead of geist. I'd play the second e.e. in the sideboard anyways, it's a very strong answer to many matchups (bogles, remains of delver, junk, merfolk, zoo, affinity...), I'd also play another negate/flashfreeze/counterflux for scapeshift and control matchups.
@guyterto:
Elspeth Sun's Champion, while powerful, is too slow for modern imho, and doesn't hit Exarch, restoration, Colonnade. I also thought about the first elspeth (the 2WW cc one), but her abilities don't truly help, Ajani Vengeant has just a wider application, but I already play him 1x maindeck, and going 2-of doesn't seem the best choice. I'll keep searching.
I play this deck from only two weeks so Im absolutly available to learn all strategies to play better this deck.
@acchia85
Have you tried Lingering Souls instead of YP? It fills a similar role, creating multiple bodies for the opponent to deal with, but the tokens can also attack for some evasive damage. It has been an absolute beating every time I've cast it. Pretty decent against the affinity & burn matchups also. The TeamGeist guys including GreatNate have been using it and have been pretty happy also. Splashing the black mana for flashback is pretty easy with Godless Shrine and Watery Grave in the list.
Also, has anyone tried Izzet Charm instead of Mana Leak? It seems like the only things I really need to hard counter aren't creatures anyway (Liliana, Summer Bloom/other combo, Blood Moon). Seems like it has more late-game potential, removing guys or digging to some burn to finish off the game if you have to. (Gotta hold land in hand for that, so that's mostly just to close out games.)
I've recently been thinking about how to deal with my counterspell suite and I recently cut Spell Snare. It's usually the best against aggro or burn or hitting a tarmogoyf but our deck has pretty good ways of dealing with those decks anyways (Lightning Helix/Bolt and Path to Exile) so I cut Spell Snare entirely. Currently I'm running 4 Remand and 2 Mana Leak, while replacing my two new open slots with two new cards for the grindy matchups (1 Rev and a 3rd Electrolyze, still subject to change). I've left my heavy counterspells in the SB (2 Counterflux, 1 Negate, 1 Dispel) for the combo/control matchups. Yes, having only 6 relatively weak and not necessarily permament counterspells in the main might make us weak to combo but if we're not running Cryptics we don't have much other choice. That's why we may need to run a counterspell heavy SB while having a better grindy matchups for the mainboard. Still testing, though, and in the end it may very well be meta dependent.
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Those were my suspicions... Too bad they can't just print counterspell again. What's your counterspell breakdown?
I'm currently playing 4 Remand 2 Cryptic + 2 Vendilion (not really counters but fulfil a similar role) maindeck, I wanted all cycling counters in the case that I topdecked them when I didn't need them, and as Paradox Omega just pointed out I run a heavy counterspell suite in the sideboard to compensate against combo decks (3 counterflux 2 flashfreeze).
I just found that in my metagame I'm more likely to stumble upon aggro/midrange/creature based combo decks than spell based combo so I'm less inclined to play a lot of counters maindeck.
I've been thinking of replacing my Leaks for Cryptics but the triple blue seems a bit scary as well as the fact that it only turns on T4+. Is it truly worth it? I feel like Cryptics may be rather underwhelming in this metagame. Maintaining tempo with cheaper spells may be more important than pure card advantage.
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Think of Cryptic as a swiss army knife. It can help you against (almost) anything. I run 1 atm in mainboard, due to the problems you presented (UUU). But if you are facing an uncommon threat or some kind of lock, it usually can help you better than any other card (for instance to bounce an Ensnaring Bridge, or to tap blockers so your creatures can attack, to tap an Emrakul in the extra turn, to counter something scary, etc...) while also cycling. 2 i guess is the limit (more than 2 and you're probably in the control version of the deck), but in my opinion at least 1 is necessary (as a catch-all card).
@acchia85
Have you tried Lingering Souls instead of YP? It fills a similar role, creating multiple bodies for the opponent to deal with, but the tokens can also attack for some evasive damage. It has been an absolute beating every time I've cast it. Pretty decent against the affinity & burn matchups also.
Lingering Souls is not a good card against burn, It's too slow. Also, splashing a fourth color is not good against burn, because you'll sometimes have to shock yourself more to be able to cast your spells.
Today i get 2-3 in a LGS tournament, the 1st time i played on paper, but playing some weeks on cockatrice
1st match vs Abzan 0-2, a lot of presure but i have response for all the things, i lost the race vs Rhinos and lost 3 lifes, supreme veredict, batterskull and baneslayer dont make a thing
2nd match vs Blue Moon 0-1, i dont know what deck he was playing until a BIG blood moon come on the board and NO counters on hand, has to cast all the spells like crazy for get value ... i thoug he was playing splinter twin all the time, then win me playing faries like finisher, war counters and counterflux **** my brain
3rd match vs Junk 0-2, discard, lingering souls and trhun/rhinos and i cant deal whit that, geist never attacked, i cant do a thing
4th match my opponent conceded whitout play 2-0
5th match vs Infect 2-1, was easy but has some troubles whit a ramdon ooze that come on lategame and become an 8-8 in a turn exiling all infect creatures he has on graveyard and no response by me but chumpblockin whit geist/resto/celestial till i die, wtf
I belive this deck its GOOD but i think its very BAD in the current metagame:
-Geist NEVER attacked
-Lots of lands 25 and sometimes i get stucked on 3 lands
-Bolt/Helix/Path are not always good response for all threats, Rhinos/Trhuns/Lingerings/4/5 bodyes dont die to this, the meta shifts to /4 /5 toughness, we are not playing a 2/1 2/2 metagame like years ago
-Celestial can be so slow for all matchups, good dual land but paying 5 and tapping its terrible
-Snap lost value due to bolt/helix/path targets
-Mana leak and remand are no longer goods, mana leak can be easy played arround and remand dont resolve the problem, next turn has to deal whit that again
I dont know whats happend but BURN, INFECT, STOMPY, AURAS, ABZAN, ZOO, AFFINITY and decks thats runns lots of creatures like a dumb are the good decks today
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Modern: RW R/W Burn WB B/W TokensXU MonuU Tron // UWX UW Tron R GoblinsW Soul SistersRWG Small ZooWUR WUR Geist/Control/Kiki-Resto Combo/NahiriUR Splinter Twin (90% Japanese)/ Grixis TwinRUB UR Delver / Grixis Delver UR Blue MoonBWU Ad NauseamWDeath and TaxesRUB Grixis ControlUMerfolksX Affinity RGB Living End UR Storm/PiF Combo RGX R/G TRON GWU Bant Eldrazi BW Eldrazi and Taxes RUBGoryos Vengeance UB Faeries Legacy:BRx Renimator Playing right now:Standard: Jeskai Control Modern; GoryosVengeance/UBFaeries/Affinity Legacy: BRx Reanimator Pauper: UR Drake (banned) Commander: Merieke Ri Berit Esper
Think of Cryptic as a swiss army knife. It can help you against (almost) anything. I run 1 atm in mainboard, due to the problems you presented (UUU). But if you are facing an uncommon threat or some kind of lock, it usually can help you better than any other card (for instance to bounce an Ensnaring Bridge, or to tap blockers so your creatures can attack, to tap an Emrakul in the extra turn, to counter something scary, etc...) while also cycling. 2 i guess is the limit (more than 2 and you're probably in the control version of the deck), but in my opinion at least 1 is necessary (as a catch-all card).
Cryptic Command is really bad in this sort of deck. Terrible against Twin, too slow for Burn and Affinity and too clunky against mirror or other control decks. Playing unsuitable cards like this is one of the reasons some of you guys are having so much trouble in this meta. Time to adapt gentlemen.
It was a typo, I meant to write 4. The rest of my statement holds though. You essentially have 4 Remands and 3 Paths, the latter of which they can also interact with.
So what's your point? Twin is something like 4% of the meta. I'm a very active player and rarely ever face it and have never lost a match to it.
After the victory in the PT you can bet twin share will be higher than 4%. The same happened after PT Born of Gods, when uwr control won.
I do agree that a standard UWR Midrange list is favourite vs twin, but I like the fact that you've never lost to a resolved blood moon, never lost to twin, and you have a favourable matchup against Abzan. You are awesome!
I like the fact that your decks keep losing to those decks...but you still refuse to fix them = (
Who told you i'm losing against anything? We are not talking about me.
You want an advice? be more careful in the words you choose.
Picking in your list, you said that you've never lost against a resolved Blood Moon. Step by step, you have 3 basic lands, one of them is a mountain (does not help against blood moon). To get an island you have 4 fetchs (Flooded Strand). For a plain it's a bit better 7 fetchs total. It means you have the equivalent to 5 basic islands and 8 basic plains. Since each flooded strand can only get one plains or one island, you have a total of 9 basic land cards. If you are not expecting a blood moon, no chance you'ld fetch a basic land (due to the 4 colours your deck has). I run 12 basic land equivalent and against blood moon sometimes is not enough, but ok. Now analyzing the spells. Of your 35 spells, only 5 can be played with only red - 4 bolts and 1 Thundermaw (the usual). IF a blood moon is resolved and you dont have any basic lands (probably the most common due to the 4 colour deck and the little amount of basic lands), your only win condition is a thundermaw. In sideboard you only have 2 cards to deal with a resolved Blood Moon and 0 cards that can be played only with red.
Yes you can tell me that you've never lost to a resolved blood moon because
a) your opponent plays the blood moon when you already have 5 creatures in the board
b) your opponent plays the blood moon and (lucky lucky) you have a basic island and/or a basic plain in hand/board - like i told you, due to the 4 colour nature of the deck i don't believe you'ld first fetch for a basic land. those are 2 cards in 60
c) you can resolve a thundermaw hellkite and your opponent can't deal with it (the most common decks that use blood moon are the blue moon with a lot of counters or twin that will simply combo off if you're tapped). It's 1 card in 60
d) After sideboard you bring in wear/tear and in response of blood moon, you tap your white mana produced land and destroy the moon. again 2 cards in 60
So, assuming your opponent is not playing the blood moon in turn 10 when you have 5 creatures in play, you have in mainboard 3 cards that can 'save you' from a resolved blood moon. After sideboard, that number will increase to 5. Mainboard you have a 35% of having one of those cards in turn 3, after sideboard you have 42%. None of the cards is a 'oops i win' card, so even if you get one of those cards, you can still loose the match. So, or you have been very very lucky and don't really know how hard is to play against a resolved blood moon with a 3+1 colour deck or you are simply forgetting (to help your lack of arguments) some results.
When guyterto told you that blood moon matchs look awful he was actually advising you that you had very few basic lands, and you didn't had many ways to remove a blood moon after it hits the board. You could accept his advice, and review your list, or counter with actually good arguments instead of arguing that your list is good because you've never lost against a resolved blood moon. Even Tron has better luck with a resolved blood moon than us, at least half of their spells are colorless, 8 generate coloured mana (eggs), other can fetch for basic land (Map), some destroy the blood moon (O-Stone) and their winconditions are colourless (Karn and Wurmcoild).
Regarding UR Twin, that matchup is a good one for the standard UWR Midrange list. That doesn't mean is an auto-win. Twin is still one of the most powerful combos in modern and their win in the pro tour will just rise it's popularity. Again, you could have accepted the advice and review some things in your list that could help against that matchup. Instead, your argument is, again, "I've never lost to twin so my list is good".
I wish you the best of luck in your tournament (not being ironic!). I really like UWR Midrange, even if we don't always agree on the way to go, but I would love to see this deck as Tier 1 again so I hope you can help the deck achieve that.
Cryptic Command is really bad in this sort of deck. Terrible against Twin, too slow for Burn and Affinity and too clunky against mirror or other control decks. Playing unsuitable cards like this is one of the reasons some of you guys are having so much trouble in this meta. Time to adapt gentlemen.
What?? Your arguments are always awesome. 1st you say that UR Twin is not a problem due to its meta share (4%). Now you use UR Twin to say that Cryptic is bad against it. Make up your mind, should we worry with twin or not?
Also, Cryptic is bad against aggro decks, and good against combo, control and midrange. Twin is a combo deck and cryptic is awesome against it. If the meta is full of affinity, burn, zoo and merfolk, then Cryptic is not an option. Against almost every other deck, Cryptic is actually pretty good. I don't advice more than 2 for our lists (i only use 1 in my list).
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Legacy UWR Miracles
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I didn't sideboard in relic against pod, it was actually quite poor there. No cruise/dig, but a huge resurgence in Goyf and Snapcaster!
Read this article: http://www.channelfireball.com/articles/the-problem-with-modern/
To have a good matchup against multiple decks, we need answers that are very broad. Relic hits GY decks, but is also good against snapcaster/goyf decks. As I said, it's not a blowout card, not a hoser of some archetype that gives an instawin, but it snuggles in well against a lot of decks, on top of being a great plan vs. Living end, storm and dredge. Hoser cards is prolly not where you want to be in this format with this deck. You can only answers so many decks this way. This is also the reason why I don't play stony silence at the moment, I only sided it in against Tron/Affinity, although powerful it's very narrow.
So what's your point? Twin is something like 4% of the meta. I'm a very active player and rarely ever face it and have never lost a match to it.
After the victory in the PT you can bet twin share will be higher than 4%. The same happened after PT Born of Gods, when uwr control won.
I do agree that a standard UWR Midrange list is favourite vs twin, but I like the fact that you've never lost to a resolved blood moon, never lost to twin, and you have a favourable matchup against Abzan. You are awesome!
UR TwinLegacy
UWR MiraclesI like the fact that your decks keep losing to those decks...but you still refuse to fix them = (
No you aren't, you just hope I do poorly. I notice you criticizing other decks in the U/W control deck too. Some of us actually come here to help each other, but the vast majority of people posting in here are just trying to tell others they are wrong about something...last time I checked none of you are high level magic players. Try to be a little more positive and less arrogant.
Elspeth isn't close to playable in this deck. For 6 mana you need to get a lot more out of her than that.
Then you should play Blade Splicer...they remove your 1/1 GOOD, you have a 3/3 still and they traded a prized removal spell for a 1/1.
Have you tried Lingering Souls instead of YP? It fills a similar role, creating multiple bodies for the opponent to deal with, but the tokens can also attack for some evasive damage. It has been an absolute beating every time I've cast it. Pretty decent against the affinity & burn matchups also. The TeamGeist guys including GreatNate have been using it and have been pretty happy also. Splashing the black mana for flashback is pretty easy with Godless Shrine and Watery Grave in the list.
Also, has anyone tried Izzet Charm instead of Mana Leak? It seems like the only things I really need to hard counter aren't creatures anyway (Liliana, Summer Bloom/other combo, Blood Moon). Seems like it has more late-game potential, removing guys or digging to some burn to finish off the game if you have to. (Gotta hold land in hand for that, so that's mostly just to close out games.)
I've been thinking of replacing my Leaks for Cryptics but the triple blue seems a bit scary as well as the fact that it only turns on T4+. Is it truly worth it? I feel like Cryptics may be rather underwhelming in this metagame. Maintaining tempo with cheaper spells may be more important than pure card advantage.
UR TwinLegacy
UWR MiraclesLingering Souls is not a good card against burn, It's too slow. Also, splashing a fourth color is not good against burn, because you'll sometimes have to shock yourself more to be able to cast your spells.
UWRUWR Delver/Lynx TempoUWR-------UWRUWR Midrange GeistUWR-------UWRUWR Nahiri ControlUWR-------UWRUWR SaheeliUWR
BGRJund / Jund ShadowBGR-------BGWAbzan / Abzan ShadowBGW
Commander (Leviathan/MTGO): UWGeist of Saint TraftUW
1st match vs Abzan 0-2, a lot of presure but i have response for all the things, i lost the race vs Rhinos and lost 3 lifes, supreme veredict, batterskull and baneslayer dont make a thing
2nd match vs Blue Moon 0-1, i dont know what deck he was playing until a BIG blood moon come on the board and NO counters on hand, has to cast all the spells like crazy for get value ... i thoug he was playing splinter twin all the time, then win me playing faries like finisher, war counters and counterflux **** my brain
3rd match vs Junk 0-2, discard, lingering souls and trhun/rhinos and i cant deal whit that, geist never attacked, i cant do a thing
4th match my opponent conceded whitout play 2-0
5th match vs Infect 2-1, was easy but has some troubles whit a ramdon ooze that come on lategame and become an 8-8 in a turn exiling all infect creatures he has on graveyard and no response by me but chumpblockin whit geist/resto/celestial till i die, wtf
I belive this deck its GOOD but i think its very BAD in the current metagame:
-Geist NEVER attacked
-Lots of lands 25 and sometimes i get stucked on 3 lands
-Bolt/Helix/Path are not always good response for all threats, Rhinos/Trhuns/Lingerings/4/5 bodyes dont die to this, the meta shifts to /4 /5 toughness, we are not playing a 2/1 2/2 metagame like years ago
-Celestial can be so slow for all matchups, good dual land but paying 5 and tapping its terrible
-Snap lost value due to bolt/helix/path targets
-Mana leak and remand are no longer goods, mana leak can be easy played arround and remand dont resolve the problem, next turn has to deal whit that again
I dont know whats happend but BURN, INFECT, STOMPY, AURAS, ABZAN, ZOO, AFFINITY and decks thats runns lots of creatures like a dumb are the good decks today
RW R/W Burn WB B/W TokensXU MonuU Tron // UWX UW Tron
R GoblinsW Soul SistersRWG Small ZooWUR WUR Geist/Control/Kiki-Resto Combo/NahiriUR Splinter Twin (90% Japanese)/ Grixis TwinRUB UR Delver / Grixis Delver UR Blue MoonBWU Ad NauseamWDeath and TaxesRUB Grixis ControlUMerfolksX Affinity RGB Living End UR Storm/PiF Combo RGX R/G TRON GWU Bant Eldrazi BW Eldrazi and Taxes RUBGoryos Vengeance UB Faeries
Legacy:BRx Renimator
Playing right now: Standard: Jeskai Control Modern; GoryosVengeance/UBFaeries/Affinity Legacy: BRx Reanimator Pauper: UR Drake (banned) Commander: Merieke Ri Berit Esper
Cryptic Command is really bad in this sort of deck. Terrible against Twin, too slow for Burn and Affinity and too clunky against mirror or other control decks. Playing unsuitable cards like this is one of the reasons some of you guys are having so much trouble in this meta. Time to adapt gentlemen.
Who told you i'm losing against anything? We are not talking about me.
You want an advice? be more careful in the words you choose.
Picking in your list, you said that you've never lost against a resolved Blood Moon. Step by step, you have 3 basic lands, one of them is a mountain (does not help against blood moon). To get an island you have 4 fetchs (Flooded Strand). For a plain it's a bit better 7 fetchs total. It means you have the equivalent to 5 basic islands and 8 basic plains. Since each flooded strand can only get one plains or one island, you have a total of 9 basic land cards. If you are not expecting a blood moon, no chance you'ld fetch a basic land (due to the 4 colours your deck has). I run 12 basic land equivalent and against blood moon sometimes is not enough, but ok. Now analyzing the spells. Of your 35 spells, only 5 can be played with only red - 4 bolts and 1 Thundermaw (the usual). IF a blood moon is resolved and you dont have any basic lands (probably the most common due to the 4 colour deck and the little amount of basic lands), your only win condition is a thundermaw. In sideboard you only have 2 cards to deal with a resolved Blood Moon and 0 cards that can be played only with red.
Yes you can tell me that you've never lost to a resolved blood moon because
a) your opponent plays the blood moon when you already have 5 creatures in the board
b) your opponent plays the blood moon and (lucky lucky) you have a basic island and/or a basic plain in hand/board - like i told you, due to the 4 colour nature of the deck i don't believe you'ld first fetch for a basic land. those are 2 cards in 60
c) you can resolve a thundermaw hellkite and your opponent can't deal with it (the most common decks that use blood moon are the blue moon with a lot of counters or twin that will simply combo off if you're tapped). It's 1 card in 60
d) After sideboard you bring in wear/tear and in response of blood moon, you tap your white mana produced land and destroy the moon. again 2 cards in 60
So, assuming your opponent is not playing the blood moon in turn 10 when you have 5 creatures in play, you have in mainboard 3 cards that can 'save you' from a resolved blood moon. After sideboard, that number will increase to 5. Mainboard you have a 35% of having one of those cards in turn 3, after sideboard you have 42%. None of the cards is a 'oops i win' card, so even if you get one of those cards, you can still loose the match. So, or you have been very very lucky and don't really know how hard is to play against a resolved blood moon with a 3+1 colour deck or you are simply forgetting (to help your lack of arguments) some results.
When guyterto told you that blood moon matchs look awful he was actually advising you that you had very few basic lands, and you didn't had many ways to remove a blood moon after it hits the board. You could accept his advice, and review your list, or counter with actually good arguments instead of arguing that your list is good because you've never lost against a resolved blood moon. Even Tron has better luck with a resolved blood moon than us, at least half of their spells are colorless, 8 generate coloured mana (eggs), other can fetch for basic land (Map), some destroy the blood moon (O-Stone) and their winconditions are colourless (Karn and Wurmcoild).
Regarding UR Twin, that matchup is a good one for the standard UWR Midrange list. That doesn't mean is an auto-win. Twin is still one of the most powerful combos in modern and their win in the pro tour will just rise it's popularity. Again, you could have accepted the advice and review some things in your list that could help against that matchup. Instead, your argument is, again, "I've never lost to twin so my list is good".
I wish you the best of luck in your tournament (not being ironic!). I really like UWR Midrange, even if we don't always agree on the way to go, but I would love to see this deck as Tier 1 again so I hope you can help the deck achieve that.
UR TwinLegacy
UWR MiraclesWhat?? Your arguments are always awesome. 1st you say that UR Twin is not a problem due to its meta share (4%). Now you use UR Twin to say that Cryptic is bad against it. Make up your mind, should we worry with twin or not?
Also, Cryptic is bad against aggro decks, and good against combo, control and midrange. Twin is a combo deck and cryptic is awesome against it. If the meta is full of affinity, burn, zoo and merfolk, then Cryptic is not an option. Against almost every other deck, Cryptic is actually pretty good. I don't advice more than 2 for our lists (i only use 1 in my list).
UR TwinLegacy
UWR Miracles