speaking of turn 3 geists into turn 4 elspeths..... are you just letting your opponents do whatever they want during those turns? seems like you can let your opponent go off as well.
Ideally you have your turn 1 and turn 2 plays, such as Bolt/Remand, or Bolt/Helix, or whatever. Some decks you'll have to keep mana up on turns 3 and 4 so you don't just lose, but there are other decks whose turns 3 and 4 aren't as strong as a Geist/Elspeth play. It's not a play you'll rush every game, but it is definitely viable against several decks.
I think a good point of discussion here is Jeskai Charm.
Some think it's good (myself), some think it's awful.
Some say that if Boros or azorius charm were not good enough to see play in the deck, jeskai charm will not since it is 'just' a more expensive combination of the two.
Boros charm:
4 damage
double strike
all permanents indestructible
Jeskai Charm, for 1 more mana brings the more commonly used modes of the 2 charms together and upgrades them.
Soft removal, without the attacking or blocking clause
4 damage to player
Lifelink and +1/+1 to all your creatures.
There's nothing much to say about 4 damage to target player, straight forward burn.
Now the other 2 modes are much more difficult to evaluate.
Send a creature to the top of the opponent's deck. It's a temporary solution, unless you can get it with a fetchland activation or some other shuffle effect, which is not uncommon at all in the modern format.
I would compare this mode to a card that is commonly played in the deck, remand.
Remand is also a soft counter, it does not offer a permanent solution but it buys you time in the form of one or two turns to win, it is a tempo play.
In a deck like UWR midrange, one turn is often the difference, 1 more burn spell, 1 more geist attack.
The last option, +1/+1 and lifelink.
This is the option I would expect to see used the least but nonetheless has good use.
Your small creatures become a legit threat.
Geist becomes a 3/3, survives ambush vipers, trades with nacatl. As does snapcaster mage. At the same time providing a good swing in life.
These are the reasons why I think Jeskai Charm deserves a slot in the deck.
But I can see why people would feel otherwise.
The card itself is solid, not great, just solid.
And in a format such as modern, just solid might not be good enough to cut it.
Guys please opinions on japanese cards. Lost a 3/3 creature against Japan celestial colonade. This guy played all creatures and spells in english cards, but some cards in his manabase was japanese. I dont registrated this really ( my brain say its all fine and all english to me lets attack his empty board)...and i am sure it is a Kind of legal cheating. It is not ok, but i know legal. I Hate such people. I never forget colonade normally, but with this Tricks it can happen one time in 3 years and such people take advantage of this
If I am a customer spending premium amount of dollars, I expect a premium service. Jund falls into the category of a premium deck costing more dollars than a majority of the rest of the format. I'm not getting the desired performance ratio per dollars spent out of the Jund deck because WOTC decided to make the format more diverse.
Has anyone else actually tested Sarkhan, the Dragonspeaker (as opposed to considering him, which I've read in the last few pages of this thread)? I've tried him, and I've generally found him good enough to boot out both Thundermaw and Stormbreath from contention. (I like one 5-cmc Haste Dragon in my Geist of Saint Win.) His removal mode tends to more than compensate for not having 1 more P/T, pro-white, or being able to block.
Has anyone else tried him? If so, did you like him or ditch him?
the fact is, spell snare is so good in this metagame i love to run 3 of them, and mana leak is pretty essential if i wanna face BG decks in the first turns. That's why i thought about diminishing the command package in order to be slightly more aggressive. My meta is full of BG decks so geist is a pretty BAD card, but i still enjoy playing it and i am sticking to it, but 4 copies would probably be too many.
Ok well you sound like your meta does dictate the disproportionate amount of counterspells. Regarding the abundance of BG decks why not slide 2x Geist sideboard (i know it will be tough finding suitable cards to drop from the 15 though) and run 3 blade splicer main. To open up the last slot you could take out the dig through time or maaaaybe drop a remand (i wouldn't though). This will give you the chance to draw Geist an play him at you leisure without fear of getting flooded with them against BG while retaining the option of beefing up your aggro by siding in the other two Geists against better matchups. I know it's unconventional but could be worth a shot.
@hespacc, I like the placement of 2 jeskai charm in electrolyze slots. Especially in a list where, as you stated, there is a lot of burn already ex: 4 Bolt, 4 Helix. Certainly gives the deck a stronger tempo/burn posture.
@hespacc, I like the placement of 2 jeskai charm in electrolyze slots. Especially in a list where, as you stated, there is a lot of burn already ex: 4 Bolt, 4 Helix. Certainly gives the deck a stronger tempo/burn posture.
(Also @GoST since he did a great analysis of Jeskai Charm)
I'm not convinced by Jeskai Charm just yet. What does this deck tend to do at 3 mana?
A)Play Geist.
B)Pass turn with Electrolyze.
C)Pass turn with bolt/Remand (or other 1+2 cmc combo).
D)Pass turn with Vendilion Clique
E)Pass turn with Snap (bolt in the yard).
Of all those options, in my opinion (B) is the weakest, unless you're getting a 2-for-1. I'd rather play any other option. Now we add on: F)Pass turn with Jeskai Charm, and it's as an alternative to (B) since most people want to replace Electrolyze with it. To me that still seems like the weakest turn 3 option, unless of course you get to tuck their Goyf or something with a fetch activation. So once again, it's situational, just like Electrolyze. Late game topdeck-mode, Electrolyze can at least replace itself, which could give you one of your bombs. Jeskai pumps your board (if you even have one late game), or flings 4 to the face, but it doesn't draw so if it didn't kill your opponent, you're still looking for a closer.
At the end of the day, the card really seems matchup dependent. If you're looking at Lingering Souls, mana dorks, and X/1's, for God's sake play Electrolyze. If BGx and Zoo and the like seem pervasive in your meta, Jeskai Charm will probably serve you better than Electrolyze. The charm is definitely not an auto include.
Yeah all I was saying was that I liked choice to slide jeskai charm into electrolyze slots. Personally I wouldn't be happy taking all of my electrolyze out but it does seem to be the weakest of 3 drop options unless playing against Junk. Though, on top of 3-for-1 opportunities, electrolyze does indeed provide a tangible card velocity when complimented by remand.
Playing devils advocate though:
a) 3 mana for a card that "at least cantrips" is several matchups is disappointing to say the least,
b) I would argue 4 damage from Jeskai can very well be a closer against quite a few decks with painful manabases if you play enough additional burn,
c) Don't forget that you can also benefit from NOT tucking a creature with Jeskai, doing this is far more than a bounce since you are essentially denying the opponent a card draw AND unlike bounce cards they cannot replay the spell until they re-draw it (likely not until their next turn).
jeskai charm is not nearly good enough. I would argue that while electrolyze is one of the weskest cards in the deck its one of our few ways to gain card advantage aside from tiago. People need to stop saying that electrolyze is a tempo play, it id not! (Its a 3 mana removal spell for god sake) It gets the spot essentially vecause it keeps the card velocity high and when it does nothing, "at least it cycles".
Jeskai charm does none of these things. Does not offer card advantage or card velocity. Nor is it a good tempo play in a format with bolts and paths (removing your opponents 2 drop with a 3 mana remova spell is just bad, and bounce for three is just terrible).
Comparing the charm to remand is laughable. Remand is arguably one of the best cards in the deck. It stalls for t3 so we can drop a threat while costing NO card. Charm both costs us a card and is not playable untill we want to play our threats.
If you want a counter play leaks
If you want a tempo based removal spell play vapor snag
If you want burn to face play full sets of helixed and bolts, after that i guess voros charm...
(Also, electrolyze is MVP vs BGx, mostly junk)
While Electrolyze is amazing against Lingering Souls, it is merely good against Jund because it only kills Bob.
Went 2-2 last night. Beat scape shift and the mirror. Lost to burn and mono g dungrove elder. I want another SB card for burn. There are just so many in my meta. I've always hated the monoG matchup. Considering adding a couple wreaths to SB.
@rinin Play 4 bolt 4 helix 4 path 4 remand 2 electrolyze. Works great.
why no one plays deflecting palm??? i think its amazing card.
Deflecting Palm is pretty situational. It's mondo-Boros Charm against decks with consistent 4+/X's, and some days, it ruins Ascendancy Storm pre-board when they reach for Flesh // Blood, but it goes off way too late against Scapeshift (you redirect only one Valakut trigger), it's basically dead against UR Storm (you redirect one Grapeshot copy), and you bet Ad Nauseam won't board out Pact of Negation against you (thus, you can't hit their Lightning Storm). It's marginal against URx Delver (their biggest guys are 3/X). It's marginal against UWR Control (Colonnade starts swinging late-game). Lightning Helix is probably more consistent...but it's probably already a 4-of.
why no one plays deflecting palm??? i think its amazing card.
Deflecting Palm is pretty situational. It's mondo-Boros Charm against decks with consistent 4+/X's, and some days, it ruins Ascendancy Storm pre-board when they reach for Flesh // Blood, but it goes off way too late against Scapeshift (you redirect only one Valakut trigger), it's basically dead against UR Storm (you redirect one Grapeshot copy), and you bet Ad Nauseam won't board out Pact of Negation against you (thus, you can't hit their Lightning Storm). It's marginal against URx Delver (their biggest guys are 3/X). It's marginal against UWR Control (Colonnade starts swinging late-game). Lightning Helix is probably more consistent...but it's probably already a 4-of.
Deflecting Palm also doesn't stop Skullcrack or Flames of the Bloodhand from Burn. I recently tried out Hallow on the recommendation from a viewer, and while it looked great on the surface it ran into the same problem. Burn may not be prevalent in your meta, but there is a lot of it online right now.
speaking of turn 3 geists into turn 4 elspeths..... are you just letting your opponents do whatever they want during those turns? seems like you can let your opponent go off as well.
Ideally you have your turn 1 and turn 2 plays, such as Bolt/Remand, or Bolt/Helix, or whatever. Some decks you'll have to keep mana up on turns 3 and 4 so you don't just lose, but there are other decks whose turns 3 and 4 aren't as strong as a Geist/Elspeth play. It's not a play you'll rush every game, but it is definitely viable against several decks.
I tested Elspeth, Knight-Errant quite a bit a while back. While I really like her as a card, she died a lot on the back swing, and I finally had to conceded the idea and cut her. Overall after spending time with both, I believe Restoration Angel is better here. If she saves Geist of Saint Traft, the Angel still gets through for 4, and you can swing the following turn for 9. Also, she is occasionally a pseudo removal spell in her own right because she can come down and block. She also get's good utility out of Snap/Clique, and she's enables blocking and blinking before dmg.
Now, this was also in an older version of Geist running Cryptics and the like. I have since moved to the more pro-active version, but if you're interested I have the videos on my YouTube channel still.
I would just like to add on that the last UWR midrange deck that did well at a tournament , 3rd/4th place at GP kobe to be exact did run 2 elspeths and 2 cryptics. Interesting to note , only 1 copy of lightning helix, but a 2/2/2 split of mana leak, remand and spell snare. No geists, but the full set of Blade splicer, I would say this one is tuned highly to beat the BG decks. http://magic.tcgplayer.com/db/deck.asp?deck_id=1212095
There is another that finished in the top 32 looks like a way more aggressive build, ran a full set of lightning angels, no restos, no cryptics and the full set of bolt, helix and electrolyze. No remand at all, but 4 mana leak, 3 path and 3 spell snare. http://magic.tcgplayer.com/db/deck.asp?deck_id=1211931
The japanese players do not seem to value remand much, but I do think that cryptic command is just too good to not run at least a 2-of
------------
Concerning Jeskai charm, i do think it is a good card, but like many have said, it definitely is a very metagame dependent inclusion and not an automatic inclusion, I can see why electrolyze is better in some cases but I think the fact that paying 3 mana for a choice 3 relevant modes is being underestimated just a bit here. I believe that it is a card that should not be overlooked as we try to evolve and improve this archetype.
Guys please opinions on japanese cards. Lost a 3/3 creature against Japan celestial colonade. This guy played all creatures and spells in english cards, but some cards in his manabase was japanese. I dont registrated this really ( my brain say its all fine and all english to me lets attack his empty board)...and i am sure it is a Kind of legal cheating. It is not ok, but i know legal. I Hate such people. I never forget colonade normally, but with this Tricks it can happen one time in 3 years and such people take advantage of this
If I am a customer spending premium amount of dollars, I expect a premium service. Jund falls into the category of a premium deck costing more dollars than a majority of the rest of the format. I'm not getting the desired performance ratio per dollars spent out of the Jund deck because WOTC decided to make the format more diverse.
I find that Jeskai Charm is a little too comparable to Psionic Blast. I don't know which spell's removal mode is better (Jeskai Charm only top-libraries, but it can hit X/5+'s, while Psionic Blast only deals 4 damage to creatures, but it outright kills), and at least Jeskai Charm's burn mode doesn't target, the Charm has a third mode, and it doesn't damage you, but Psionic Blast is easier to cast.
...And, while I did like Psionic Blast in UR Twin, it doesn't see Modern play.
I'm trying Jeskai Charm instead of 1 Path to Exile and the Charm is increasingly disappointing me. Convince me to keep (or drop) it!
Hi Nate. First of i want to say that i think your videos are good and entertaining. You misplay quite a lot on camera but its my opinion that the misplays, while cringe-worthy sometimes, makes it easier for the viewer to learn "what not to do" and sometimes provide a good laugh.
I think you are misinterpreting the use of elspeth. She is there as a tempo card, to put us ahead in a race by either making geist hit for 9 evasive on t4 (something that angel does not do) or make a chump to block if there is no geist on the board. The opponent will then devote further resources to kill elspeth which may put us ahead in cards and definitely in tempo.
Elspeth, in addition to saving geist every turn, not just one, generates incremental advantage.
I also really like the angel, but threat diversity is important and angel doesn't operate optimally without another creature in play. Which is why i run 3 angels and 2 elspeth.
I agree that a more pro-active plan is the way to go with this deck but i still think cryptic has a spot. It is not only card advantage but also a tempo play no matter if you're behind or ahead on board with the counter/bounce/tap modes.
My only other counter is remand which is SUPER important in the deck to stall for t3 in order to not have to remove 2 blockers in front of geist for the attack on t4
I try not to misplay! I really do, but it happens. I want the channel to entertain/help people, so hopefully I'm successful there.
I'm pretty sure I understand what Elspeth is for. I originally put Elspeth in the deck for the same reasons you mentioned. I liked how she could gain incremental advantage, or be explosive. I'm sure I said as much in some videos and/or on a post a while back.
Anyway, she is a strong card and I hope you find success with her.
As far as cryptic goes, I love that card. Maybe it'll find a place again in my deck, but right now I want as many of the cards I have to be cards that work to kill my opponent.
I'm fully onboard with Remand right now. Turn 2 Remand something into T3 Geist while still packing removal is exactly what Geist wants to do.
considering another vendilion clique but not sure what to take out. miser's shadow of doubt is too good. Im not a fan of elspeth. amused by the idea of ajani vegeant though.
I was wondering if you guys could give me some sideboarding advice. I played against a UWR Geist deck last night, and the Geist player said I made a mistake sideboarding. I run a Mardu midrange deck that plays similar to Jund, but has the synergy of sacrificing kitchen finks and lingering souls to butcher of the horde.
I sided out lingering souls because of electrolyze and the possibility of him siding in thundermaw hellkyte. He said this was a mistake because souls tokens can block Geist, the angel token, resto angel, and Collonade. He said that if my tokens got electrolyzed I could just flashback souls for more tokens. I'm wondering if you guys agree with him.
So I ended up siding in 2 fulminator mages, 2 Aven mindcensors, 2 hide//seek, and 2 rakdos charms and took out 4 lightning bolts and 4 lingering souls. Would you have sided differently?
I would appreciate any advice. Thanks.
Private Mod Note
():
Rollback Post to RevisionRollBack
Modern
JundBGR
RW Blood MoonRW
Pauper
Delver U
Elves G
Control B
Commander
Edgar Markov BRW
Captain Sisay GW
Niv-Mizzet, Parun UR
Tymna and Ravos WB
Just cause some guy tells you you're wrong doesn't actually meann you're wrong and he's right. I'm not familiar with your deck but i think you made good assumptions of what you were expecting from the Geist player.
Ideally you have your turn 1 and turn 2 plays, such as Bolt/Remand, or Bolt/Helix, or whatever. Some decks you'll have to keep mana up on turns 3 and 4 so you don't just lose, but there are other decks whose turns 3 and 4 aren't as strong as a Geist/Elspeth play. It's not a play you'll rush every game, but it is definitely viable against several decks.
UWRUWR Midrange/GeistRWU
Retired
GWBMelira PodBWG
Some think it's good (myself), some think it's awful.
Some say that if Boros or azorius charm were not good enough to see play in the deck, jeskai charm will not since it is 'just' a more expensive combination of the two.
let's break it down.
Azorius charm :
conditional soft removal spell
card draw
lifelink
Boros charm:
4 damage
double strike
all permanents indestructible
Jeskai Charm, for 1 more mana brings the more commonly used modes of the 2 charms together and upgrades them.
Soft removal, without the attacking or blocking clause
4 damage to player
Lifelink and +1/+1 to all your creatures.
There's nothing much to say about 4 damage to target player, straight forward burn.
Now the other 2 modes are much more difficult to evaluate.
Send a creature to the top of the opponent's deck. It's a temporary solution, unless you can get it with a fetchland activation or some other shuffle effect, which is not uncommon at all in the modern format.
I would compare this mode to a card that is commonly played in the deck, remand.
Remand is also a soft counter, it does not offer a permanent solution but it buys you time in the form of one or two turns to win, it is a tempo play.
In a deck like UWR midrange, one turn is often the difference, 1 more burn spell, 1 more geist attack.
The last option, +1/+1 and lifelink.
This is the option I would expect to see used the least but nonetheless has good use.
Your small creatures become a legit threat.
Geist becomes a 3/3, survives ambush vipers, trades with nacatl. As does snapcaster mage. At the same time providing a good swing in life.
These are the reasons why I think Jeskai Charm deserves a slot in the deck.
But I can see why people would feel otherwise.
The card itself is solid, not great, just solid.
And in a format such as modern, just solid might not be good enough to cut it.
Has anyone else tried him? If so, did you like him or ditch him?
Ok well you sound like your meta does dictate the disproportionate amount of counterspells. Regarding the abundance of BG decks why not slide 2x Geist sideboard (i know it will be tough finding suitable cards to drop from the 15 though) and run 3 blade splicer main. To open up the last slot you could take out the dig through time or maaaaybe drop a remand (i wouldn't though). This will give you the chance to draw Geist an play him at you leisure without fear of getting flooded with them against BG while retaining the option of beefing up your aggro by siding in the other two Geists against better matchups. I know it's unconventional but could be worth a shot.
@hespacc, I like the placement of 2 jeskai charm in electrolyze slots. Especially in a list where, as you stated, there is a lot of burn already ex: 4 Bolt, 4 Helix. Certainly gives the deck a stronger tempo/burn posture.
(Also @GoST since he did a great analysis of Jeskai Charm)
I'm not convinced by Jeskai Charm just yet. What does this deck tend to do at 3 mana?
A)Play Geist.
B)Pass turn with Electrolyze.
C)Pass turn with bolt/Remand (or other 1+2 cmc combo).
D)Pass turn with Vendilion Clique
E)Pass turn with Snap (bolt in the yard).
Of all those options, in my opinion (B) is the weakest, unless you're getting a 2-for-1. I'd rather play any other option. Now we add on: F)Pass turn with Jeskai Charm, and it's as an alternative to (B) since most people want to replace Electrolyze with it. To me that still seems like the weakest turn 3 option, unless of course you get to tuck their Goyf or something with a fetch activation. So once again, it's situational, just like Electrolyze. Late game topdeck-mode, Electrolyze can at least replace itself, which could give you one of your bombs. Jeskai pumps your board (if you even have one late game), or flings 4 to the face, but it doesn't draw so if it didn't kill your opponent, you're still looking for a closer.
At the end of the day, the card really seems matchup dependent. If you're looking at Lingering Souls, mana dorks, and X/1's, for God's sake play Electrolyze. If BGx and Zoo and the like seem pervasive in your meta, Jeskai Charm will probably serve you better than Electrolyze. The charm is definitely not an auto include.
UWRUWR Midrange/GeistRWU
Retired
GWBMelira PodBWG
Playing devils advocate though:
a) 3 mana for a card that "at least cantrips" is several matchups is disappointing to say the least,
b) I would argue 4 damage from Jeskai can very well be a closer against quite a few decks with painful manabases if you play enough additional burn,
c) Don't forget that you can also benefit from NOT tucking a creature with Jeskai, doing this is far more than a bounce since you are essentially denying the opponent a card draw AND unlike bounce cards they cannot replay the spell until they re-draw it (likely not until their next turn).
While Electrolyze is amazing against Lingering Souls, it is merely good against Jund because it only kills Bob.
Storm Crow is strictly worse than Seacoast Drake.
The scrub in me wants to just go 4 bolt, 4 helix, 4 path, 4 remand,4 electrolyze, you know? (Obviously not my numbers but yeah)
Where do you guys stand on card counts?
@rinin Play 4 bolt 4 helix 4 path 4 remand 2 electrolyze. Works great.
Deflecting Palm is pretty situational. It's mondo-Boros Charm against decks with consistent 4+/X's, and some days, it ruins Ascendancy Storm pre-board when they reach for Flesh // Blood, but it goes off way too late against Scapeshift (you redirect only one Valakut trigger), it's basically dead against UR Storm (you redirect one Grapeshot copy), and you bet Ad Nauseam won't board out Pact of Negation against you (thus, you can't hit their Lightning Storm). It's marginal against URx Delver (their biggest guys are 3/X). It's marginal against UWR Control (Colonnade starts swinging late-game). Lightning Helix is probably more consistent...but it's probably already a 4-of.
Deflecting Palm also doesn't stop Skullcrack or Flames of the Bloodhand from Burn. I recently tried out Hallow on the recommendation from a viewer, and while it looked great on the surface it ran into the same problem. Burn may not be prevalent in your meta, but there is a lot of it online right now.
https://www.youtube.com/watch?v=fHFsWtIjATA&list=PLaUnM24uNg0Da-QLQRzrfAVxrcBuX1Oat&index=1
I tested Elspeth, Knight-Errant quite a bit a while back. While I really like her as a card, she died a lot on the back swing, and I finally had to conceded the idea and cut her. Overall after spending time with both, I believe Restoration Angel is better here. If she saves Geist of Saint Traft, the Angel still gets through for 4, and you can swing the following turn for 9. Also, she is occasionally a pseudo removal spell in her own right because she can come down and block. She also get's good utility out of Snap/Clique, and she's enables blocking and blinking before dmg.
Now, this was also in an older version of Geist running Cryptics and the like. I have since moved to the more pro-active version, but if you're interested I have the videos on my YouTube channel still.
https://www.youtube.com/playlist?list=PLaUnM24uNg0AoMAIDck-PmOzL7VBo1jPo
https://www.youtube.com/playlist?list=PLaUnM24uNg0A8il0M7vLTwVv3tTB_wTxZ
http://magic.tcgplayer.com/db/deck.asp?deck_id=1212095
There is another that finished in the top 32 looks like a way more aggressive build, ran a full set of lightning angels, no restos, no cryptics and the full set of bolt, helix and electrolyze. No remand at all, but 4 mana leak, 3 path and 3 spell snare.
http://magic.tcgplayer.com/db/deck.asp?deck_id=1211931
The japanese players do not seem to value remand much, but I do think that cryptic command is just too good to not run at least a 2-of
------------
Concerning Jeskai charm, i do think it is a good card, but like many have said, it definitely is a very metagame dependent inclusion and not an automatic inclusion, I can see why electrolyze is better in some cases but I think the fact that paying 3 mana for a choice 3 relevant modes is being underestimated just a bit here. I believe that it is a card that should not be overlooked as we try to evolve and improve this archetype.
...And, while I did like Psionic Blast in UR Twin, it doesn't see Modern play.
I'm trying Jeskai Charm instead of 1 Path to Exile and the Charm is increasingly disappointing me. Convince me to keep (or drop) it!
I try not to misplay! I really do, but it happens. I want the channel to entertain/help people, so hopefully I'm successful there.
I'm pretty sure I understand what Elspeth is for. I originally put Elspeth in the deck for the same reasons you mentioned. I liked how she could gain incremental advantage, or be explosive. I'm sure I said as much in some videos and/or on a post a while back.
Anyway, she is a strong card and I hope you find success with her.
As far as cryptic goes, I love that card. Maybe it'll find a place again in my deck, but right now I want as many of the cards I have to be cards that work to kill my opponent.
I'm fully onboard with Remand right now. Turn 2 Remand something into T3 Geist while still packing removal is exactly what Geist wants to do.
4 Geist of Saint Traft
1 Vendilion Clique
3 Restoration Angel
1 Thundermaw Hellkite
1 Keranos, God of Storms
4 Path to Exile
4 Lightning Bolt
2 Spell Snare
4 Remand
4 Lightning Helix
1 Shadow of Doubt
2 Electrolyze
2 Flooded Strand
2 Arid Mesa
2 Steam Vents
2 Hallowed Fountain
1 Sacred Foundry
4 Celestial Colonnade
1 Sulfur Falls
1 Slayer's Stronghold
2 Island
1 Plains
1 Mountain
2 Tectonic Edge
1 Batterskull
1 Combust
2 Counterflux
2 Wear // Tear
1 Pulse of the Fields
1 Threads of Disloyalty
1 Wrath of God
1 Sowing Salt
2 Spellskite
1 Celestial Purge
considering another vendilion clique but not sure what to take out. miser's shadow of doubt is too good. Im not a fan of elspeth. amused by the idea of ajani vegeant though.
I sided out lingering souls because of electrolyze and the possibility of him siding in thundermaw hellkyte. He said this was a mistake because souls tokens can block Geist, the angel token, resto angel, and Collonade. He said that if my tokens got electrolyzed I could just flashback souls for more tokens. I'm wondering if you guys agree with him.
This is my decklist:
4 inquisition
2 thoughtseize
4 lightning bolt
4 lightning helix
3 terminate
4 Liliana of the veil
4 lingering souls
1 Ajani Vengeant
Creatures 11
4 dark confidant
4 kitchen finks
3 butcher of the horde
Lands 23
1 lavaclaw reaches
1 Urborg, tomb of yawgmoth
2 blackcleave cliffs
2 fetid Heath
3 arid Mesa
3 marsh flats
3 bloodstained mire
1 blood crypt
1 godless shrine
1 sacred foundry
1 mountain
2 plains
2 swamp
3 stony silence
2 Aven Mindcensor
2 fulminator Mage
2 rakdos charm
2 zealous persecution
2 hide//seek
2 Mirran crusader
So I ended up siding in 2 fulminator mages, 2 Aven mindcensors, 2 hide//seek, and 2 rakdos charms and took out 4 lightning bolts and 4 lingering souls. Would you have sided differently?
I would appreciate any advice. Thanks.
JundBGR
RW Blood MoonRW
Pauper
Delver U
Elves G
Control B
Commander
Edgar Markov BRW
Captain Sisay GW
Niv-Mizzet, Parun UR
Tymna and Ravos WB