I agree with GenghisThrawn, we have better solutions for 5cmc than Keranos, God of Storms. But it seems the "pros" from starcitygames tournaments don't think the same way lol Of course this is meta dependent, but for me, in a midrange deck, Thundermaw Hellkite is the card to go if we want a 5cmc spell with Batterskull in sideboard.
@swordknight, I like your list, except the mana base. Even with the correct fetchs, it would be difficult for you to cast a turn 3 Anger of the Gods. Blade Splicer is really cool, but if you want to abuse Restoration Angel ability, then try also with Kiki-Jiki, Mirror Breaker and Wall of Omens. I have a Mardu deck that abuses the synergy between them, and it still keeps the "oops i win" effect. The deck is very fun to play with, but I don't think it can get to Tier 1 lol
Regarding counterspells, just my thoughts. Cryptic Command, for me is the ultimate counterspell/toolbox. One card to rule them all :). The starcitygames tournaments featured several UWR Midrange lists, none of them used cryptic... Yet I'm still not convinced that is the way to go. Cryptic is absolutely awesome, 1UUU is difficulty to cast, I agree, but imho it pays off... Between, the 2cmc counterspells, Mana Leak and Remand, my choice have been the 2nd one, but a pack of of 2 leaks and 3 remands is in my testing list.
About the starcity tournaments, the deck lists that feature Geists are all very similar with a very aggressive approach (only 4 remands, and maximum burn). Yet, i still think that a more controlish approach can have the same success (or at least I want to believe in it )
A lot of successful midrange decks play an one off keranos. Sry but you're wrong in this point
That may be true but I wonder how many of those are just following the leader? 5cmc is slow on its own but if you don't want to tap yourself out at sorcery speed for something that has zero payoff until you next turn then Keranos is likely coming down turn 7+ At that point why not just Sphinx's Rev for a more powerful/immediate payoff. But the thing is Rev hardly belongs in a midrange list, so logic would have it that Keranos has even less of a place here. Correct me if I'm wrong, but please back it up with evidence more compelling than lemming logic.
^ Thank you sir. It is hard to argue with results, but I wonder how many of those wins were because of Keranos, and I wonder if something like Thundermaw was there instead, they might've won by a larger margin. There is also the meta to consider; maybe Keranos is a house against something oppressive. But for the most part I agree, he doesn't fit the theme of this deck.
At this point, and based on your previous plans for the deck, there's really only a couple things I'd try and change. First, try and play Tectonic Edge over Ghost Quarter, it's amazing how many times people will hit their 4th land, have it get tec edged, and then stay stuck on 3 lands forever cause they took such a tight opening hand. I've won games because they couldn't play all their powerful 4cmc stuff. Also, you don't need 4 paths in the main. 3 and 1 in the board should be fine, unless of course your meta is saturated with X/4+'s. Lastly, I feel like there's gotta be something better than a 1-of Jeskai Charm. If you have an Elspeth, Knight-errant, she would go perfectly in your list. If not, I'm sure you could fit a 3rd Cryptic, if you have one. Finally, I guess see how Keranos works for you. I think there's better choices but by all means, it might go perfectly with your list.
If you fail to counter Liliana, Jeskai Charm is the only card that deals with her immediately after her +1. Need I say more?
Agree on Keranos, he feels like such a win-more card by the time you land him. I run Engineered Explosives instead with Batterskull in the sideboard. Not a fan of Remands personally but opinions remain divided there. I run two Cryptics myself and they're the bomb.
And honestly, i'd cut the splicers for a kiki-jiki / wall of omens and 3 electrolyze.
You also probably don't need shadow of doubt in sb, sure it cantrips but its bound to be a dead draw rather than an asset quite often. Great control card, for us though, not so much.
Is Thassa, God of the Sea valid for our deck? At 3 mana, It fixes our draws, and if geist is on, It Just makes him unblockable. As a 1-of instead of Thundermaw, is It viable?
Is Thassa, God of the Sea valid for our deck? At 3 mana, It fixes our draws, and if geist is on, It Just makes him unblockable. As a 1-of instead of Thundermaw, is It viable?
Thassa probably not. She's great in merfolk cause you can get her devotion online and she's just really oppressive. Here, scry and unblockable geist ain't worth the slot in my opinion. Clique would be better in that spot, gets rid of problem cards, has flash, and advances the attacking gameplan.
i play keranos and love him,
he is one of the greatest win conditions we have against GB shell decks, which are a very though MU.
i am also thinking about bringing mister ajani back in one copy.
What do you guys think?
I've always been a huge fan of Ajani, but I'd make sure my list was tuned more for control if he was in there. I used to run a 2/2 split of him and Elspeth, but I was split too hard between control and aggro, and it only worked situationally. If I had commit to a harder control shell he would've been great. What he does go excellently with is Tectonic Edge. Can keep people off of mana pretty well.
You dont want to play Keranos in T5 with no Backup and answers against our opponents (how often do you play Kite T5 btw? Rarely).
That's my point exactly, casting a protected Keranos is pretty late game and at that point you are tapping 5 sorcery speed to sit and wait for a delayed pay-off. At this point you could drop a protected Kite and almost assuredly jam 5 damage into an opponent the turn you cast it. Granted Keranos is FAR more likely to stick around, but thinking that late game sounds more like control than midrange to me.
Concerning the leader thing: As long it is successful, why should people stop playing Keranos? There was a guy who splashed green for Goyf into twin. Tarmo Twin is successful till today. And if its working out why should people be different? Just to say "Hey look I am different, I dont stick to that list?"
I can see how you misinterpreted me here since I wasn't as clear as I could've been, but I can assure you that I wasn't making some juvenile attempt to encourage nonconformity just for the sake of it. The point I was making was that you have to take list results with as much suspicion as you would any other statistic. What are the other factors in play? How much of a role did Keranos actually play in a decks success? Would the deck have been better off with a different card? How many people were playing copy/paste decks without much playtesting of their own? That being said, obviously it isn't a BAD card or else nobody would play him because it wouldn't take many games to realize it but as a one-of I can see it being hit-or-miss card that usually doesn't get in the way. Personally I'd rather have something like that in the sideboard at most unless your meta dictates otherwise, such as an abundance of GBx decks for example, as stated by iamghost.
with your argumentation celestial colonnade shouldn't be in a midrange list too, cause you don't activate it before T7+
The difference is that colonnade is more consistently useful. There are plenty of opportunities to put it into play without disrupting your game plan and when you decide to activate it you are getting immediate results. Not to mention it is a land.
I dont pray that Keranos is the real deal, but atm it works
I can respect that, and appreciate the evidence you provided this time to back it up. In the end this is all mostly a matter of preference, you seem more inclined towards the control side of this list while lately I've been toying with the idea of speeding the deck up a bit. It makes sense that we have a difference of opinions but regardless its been a good debate.
First, try and play Tectonic Edge over Ghost Quarter, it's amazing how many times people will hit their 4th land, have it get tec edged, and then stay stuck on 3 lands forever cause they took such a tight opening hand. I've won games because they couldn't play all their powerful 4cmc stuff.
Most convincing point I've heard for choosing Tectonic Edge over Ghost Quarter. Might make a convert out of me.
First, try and play Tectonic Edge over Ghost Quarter, it's amazing how many times people will hit their 4th land, have it get tec edged, and then stay stuck on 3 lands forever cause they took such a tight opening hand. I've won games because they couldn't play all their powerful 4cmc stuff.
Most convincing point I've heard for choosing Tectonic Edge over Ghost Quarter. Might make a convert out of me.
Glad I could sway you to the right side of the force. I think Ghost Quarter is good situationally, though. For example, if you know the other deck plays like 2 or 3 basics max. Chances are they'll fetch one to avoid shocking themselves, another off one of your Path's, and if you get lucky they'll just play their last one. Then you get to GQ with no downside!
I'm looking to get into modern and this seems like a deck I would enjoy. I tried to come up with a budget list, and would like some feedback. The deck is only UW because I can't afford a good three colour mana base, but I post it here because I think it's UWr in spirit. I hear that burn, ascendency combo, and UR delver are popular now, so this deck is geared a bit towards doing well against them.
My main concern is that I don't have enough threats. I will try to trade a playset of Dig Through Time I picked up cheap for Snapcaster Mages or Celestial Colonnades (which should I go for?), but that's dependent on finding someone to trade with. Are there other options? I'm worried that I already have too many three drops, so I'm not sure if Blade Splicer would be the best here.
What is the rest of your deck? You only have 56 cards. I suppose the rest is Lightning Helix and/or Spell Snare, or it should be at least, with the burn rampage all around. I never tested Elspeth, but she looks very good. Your list is very similar to mine, with the different of +1 Thundermaw Hellkite and +1 Remand instead of 2 Elspeth, Knight-Errant (and the 4 slots that are missing are 3 helix and 1 snare).
I'm looking to get into modern and this seems like a deck I would enjoy. I tried to come up with a budget list, and would like some feedback. The deck is only UW because I can't afford a good three colour mana base, but I post it here because I think it's UWr in spirit. I hear that burn, ascendency combo, and UR delver are popular now, so this deck is geared a bit towards doing well against them.
My main concern is that I don't have enough threats. I will try to trade a playset of Dig Through Time I picked up cheap for Snapcaster Mages or Celestial Colonnades (which should I go for?), but that's dependent on finding someone to trade with. Are there other options? I'm worried that I already have too many three drops, so I'm not sure if Blade Splicer would be the best here.
Any feedback is appreciated.
snappy is arguably THE best card in modern and one of the reasons to eve run blue. I don't think running the deck Tiago-less is very good, perhaps not even worth trying :/
Disenchant MB is REALLY narrow and supreme verdict will kill your own guys.
Pestermite is also real *****ty beats if you cant threaten combo with it and sleight of hand is not really where you want to be in a mid-range deck.
render silent is generally too expensive for modern. Even if its meant to answer ascendancy combo its still not good enough since you'll have to hold up 3 ALL the time and cant play a threat until t5.
also, generally it is not a good idea to run narrow hate spells main board since they'll likely be dead much of the time.
I feel like you're trying to do too many different things at the same time and you need to reconsider what your gameplan is then focus on only using cards tailored towards that goal.
Ask yourself questions like:
"Do i want to be aggressive or reactive?",
"What does this card do to further that goal?" And
"is there a card that could fill this role better?"
Thanks for the feedback. I don't understand some of your criticism, and I would like if you could elaborate a bit more.
It doesn't seem to me like disenchant is that narrow. It's great against affinity, ascendency combo, pod, twin, and tron, and it kills burn's eidolon. It's completely dead against a number of decks, I agree, but it seems like two dead cards in those matchups might be worth the big edge it gives in the others? The key point is that I can focus on being aggressive instead of having to hold up countermagic.
Pestermite, I agree, is not the best, but I wanted a creature I wouldn't have to tap out for at sorcery speed that has synergy with Restoration Angel. Vendilion Clique would obviously be much better, but that's definitely out of budget.
Render Silent is there because I thought I would need a hard counter, and Cryptic Command is again too expensive. Maybe I don't?
Supreme Verdict is me worrying that I don't have enough removal against the creature-based decks. It seems like if I'm in a situation where I'd be killing a bunch of my guys, I'm probably ahead anyway and don't need to cast it?
Sleight of hand is there because I don't have anything to do on turn 1 anyway. Is it okay to just play a land and pass?
Several of the cards you suggest are unfortunately out of budget (crypic, clique, remand, elspeth, snapcaster mage, geist). I don't understand why I would run Vapor Snag, Rune Snag, or Mirran Crusader, for example. I thought the spirit of this deck was to play threats and the interfere with the opponent while the threats beat down. I don't see stuff like Hero of Bladehold is going to work towards that plan. Flickerwisp seems reasonable, but is it better than pestermite?
I can't help but think that delve is just not what this deck is looking for. I can't even begin to count how many games I've won by a hair because of Snappy and my graveyard. Deathrite Shaman and Rest in Peace and Scavenging Ooze were stuff of nightmares for me, if I didn't have removal around. I suppose you could choose to exile lands and any dead creatures for the delve cost since they aren't coming back, but the deck doesn't run very many creatures. I'd run a walker like Elspeth or Ajani in that slot, instead of Dig or Cruise. Gives board presence, recurring effects, and an eventual win condition.
tested dig through time a bit yesterday, substituting my 3rd copy of cryptic command.
the card is very powerful and searching among 7 cards is a lot when you are in need of responses. sweeps away dead draws at instant timing.
only rely reliable in late game, though, since it is pretty heavy to cast and you really wanna have some lands and creatures in you gy not to exile other useful-to-flashback spells. the cards has a lot of potential but maybe is more suit for control and combo decks, while we would prefer to run a threat in that spot. i still wanna substitute my 3rd command, not because i don't love the card (i do) but because sometimes i feel like i play the deck too much like i play control, always waiting for my opponent to do something to reply back, but in late game i end up losing. i wanna be more aggressive like a midrange deck has to, so i want a threat in that spot. i am thinking about the 3rd restoration angel.
Mind posting your current list? I gave Resto Angels a try in mine and found Planeswalkers to be more potent, specifically Elspeth.
tested dig through time a bit yesterday, substituting my 3rd copy of cryptic command.
the card is very powerful and searching among 7 cards is a lot when you are in need of responses. sweeps away dead draws at instant timing.
only rely reliable in late game, though, since it is pretty heavy to cast and you really wanna have some lands and creatures in you gy not to exile other useful-to-flashback spells. the cards has a lot of potential but maybe is more suit for control and combo decks, while we would prefer to run a threat in that spot. i still wanna substitute my 3rd command, not because i don't love the card (i do) but because sometimes i feel like i play the deck too much like i play control, always waiting for my opponent to do something to reply back, but in late game i end up losing. i wanna be more aggressive like a midrange deck has to, so i want a threat in that spot. i am thinking about the 3rd restoration angel.
Mind posting your current list? I gave Resto Angels a try in mine and found Planeswalkers to be more potent, specifically Elspeth.
Personally I feel that 3 restoration angels is a sweet spot. At that number you see them often enough but they don't get in the way of you interactive spells. There are few cards that synergize as well with Geist since you can simultaneously save him while increasing your board presence.
Now I think the reason you feel like you're lacking an offensive edge is that you are packing such a strong suite of countermagic that it is diluting you damage. Perhaps you could go down to a 2x2x2 scheme for spell snaremana leak and remand allowing for 2 jeskai charm or 2 additional lightning helix. Also if your testing of dig through time continues to be mediocre you could add a 4th Geist for more consistency.
This is the list I'm working on, it's almost done just gotta pick up a couple more cards.
I haven't tested by I think Jeskai charm could be a really big player in this deck.
Some might say it's just a more expensive mish mash of boros and azorius charm but to me it's 3 mana to have 3 great options that are all relevant to the deck.
Another thing I've thought about is main deck aven mindcensor.
It goes well with the flash theme and most decks do run some sort of search effects so impeding them and putting on some flying pressure doesn't sound too bad.
Guys please opinions on japanese cards. Lost a 3/3 creature against Japan celestial colonade. This guy played all creatures and spells in english cards, but some cards in his manabase was japanese. I dont registrated this really ( my brain say its all fine and all english to me lets attack his empty board)...and i am sure it is a Kind of legal cheating. It is not ok, but i know legal. I Hate such people. I never forget colonade normally, but with this Tricks it can happen one time in 3 years and such people take advantage of this
If I am a customer spending premium amount of dollars, I expect a premium service. Jund falls into the category of a premium deck costing more dollars than a majority of the rest of the format. I'm not getting the desired performance ratio per dollars spent out of the Jund deck because WOTC decided to make the format more diverse.
That's it. is there anything obvious I am missing? I want wear/tear's but can't find room in my board... perhaps I'm over boarding in certain matchups? All kinds of advice or evaluations are greatly appreciated! thank you
Ever consider Lightning Helix? To the face is a 6 point swing and it hits anything bolt hits too; regardless, you get a nice 3 life buffer. It also plays great with Snappy, giving you staying power against burn and aggro, while also giving you an alternate plan of attack (throw burn at their face and flash it back with Snappy). Offsets the fetch-shock life payment pretty well too.
I also love Elspeth. Nothing quite like dropping her after a Geist and pump swing for 9. In most scenarios that's a 2 (TWO, count it) turn clock since most people take damage from lands.
Deck looks solid man, probably just need to tune it for your meta and personal tastes.
speaking of turn 3 geists into turn 4 elspeths..... are you just letting your opponents do whatever they want during those turns? seems like you can let your opponent go off as well.
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Modern - UWR Geist // UWR Control // Merfolk
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@swordknight, I like your list, except the mana base. Even with the correct fetchs, it would be difficult for you to cast a turn 3 Anger of the Gods. Blade Splicer is really cool, but if you want to abuse Restoration Angel ability, then try also with Kiki-Jiki, Mirror Breaker and Wall of Omens. I have a Mardu deck that abuses the synergy between them, and it still keeps the "oops i win" effect. The deck is very fun to play with, but I don't think it can get to Tier 1 lol
Regarding counterspells, just my thoughts. Cryptic Command, for me is the ultimate counterspell/toolbox. One card to rule them all :). The starcitygames tournaments featured several UWR Midrange lists, none of them used cryptic... Yet I'm still not convinced that is the way to go. Cryptic is absolutely awesome, 1UUU is difficulty to cast, I agree, but imho it pays off... Between, the 2cmc counterspells, Mana Leak and Remand, my choice have been the 2nd one, but a pack of of 2 leaks and 3 remands is in my testing list.
About the starcity tournaments, the deck lists that feature Geists are all very similar with a very aggressive approach (only 4 remands, and maximum burn). Yet, i still think that a more controlish approach can have the same success (or at least I want to believe in it )
UR TwinLegacy
UWR Miracles^ Thank you sir. It is hard to argue with results, but I wonder how many of those wins were because of Keranos, and I wonder if something like Thundermaw was there instead, they might've won by a larger margin. There is also the meta to consider; maybe Keranos is a house against something oppressive. But for the most part I agree, he doesn't fit the theme of this deck.
At this point, and based on your previous plans for the deck, there's really only a couple things I'd try and change. First, try and play Tectonic Edge over Ghost Quarter, it's amazing how many times people will hit their 4th land, have it get tec edged, and then stay stuck on 3 lands forever cause they took such a tight opening hand. I've won games because they couldn't play all their powerful 4cmc stuff. Also, you don't need 4 paths in the main. 3 and 1 in the board should be fine, unless of course your meta is saturated with X/4+'s. Lastly, I feel like there's gotta be something better than a 1-of Jeskai Charm. If you have an Elspeth, Knight-errant, she would go perfectly in your list. If not, I'm sure you could fit a 3rd Cryptic, if you have one. Finally, I guess see how Keranos works for you. I think there's better choices but by all means, it might go perfectly with your list.
UWRUWR Midrange/GeistRWU
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Agree on Keranos, he feels like such a win-more card by the time you land him. I run Engineered Explosives instead with Batterskull in the sideboard. Not a fan of Remands personally but opinions remain divided there. I run two Cryptics myself and they're the bomb.
And honestly, i'd cut the splicers for a kiki-jiki / wall of omens and 3 electrolyze.
You also probably don't need shadow of doubt in sb, sure it cantrips but its bound to be a dead draw rather than an asset quite often. Great control card, for us though, not so much.
Abzan Traverse / Traverse Shadow / UR Kiki
UR TwinLegacy
UWR MiraclesThassa probably not. She's great in merfolk cause you can get her devotion online and she's just really oppressive. Here, scry and unblockable geist ain't worth the slot in my opinion. Clique would be better in that spot, gets rid of problem cards, has flash, and advances the attacking gameplan.
I've always been a huge fan of Ajani, but I'd make sure my list was tuned more for control if he was in there. I used to run a 2/2 split of him and Elspeth, but I was split too hard between control and aggro, and it only worked situationally. If I had commit to a harder control shell he would've been great. What he does go excellently with is Tectonic Edge. Can keep people off of mana pretty well.
UWRUWR Midrange/GeistRWU
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I can see how you misinterpreted me here since I wasn't as clear as I could've been, but I can assure you that I wasn't making some juvenile attempt to encourage nonconformity just for the sake of it. The point I was making was that you have to take list results with as much suspicion as you would any other statistic. What are the other factors in play? How much of a role did Keranos actually play in a decks success? Would the deck have been better off with a different card? How many people were playing copy/paste decks without much playtesting of their own? That being said, obviously it isn't a BAD card or else nobody would play him because it wouldn't take many games to realize it but as a one-of I can see it being hit-or-miss card that usually doesn't get in the way. Personally I'd rather have something like that in the sideboard at most unless your meta dictates otherwise, such as an abundance of GBx decks for example, as stated by iamghost.
The difference is that colonnade is more consistently useful. There are plenty of opportunities to put it into play without disrupting your game plan and when you decide to activate it you are getting immediate results. Not to mention it is a land.
I can respect that, and appreciate the evidence you provided this time to back it up. In the end this is all mostly a matter of preference, you seem more inclined towards the control side of this list while lately I've been toying with the idea of speeding the deck up a bit. It makes sense that we have a difference of opinions but regardless its been a good debate.
Most convincing point I've heard for choosing Tectonic Edge over Ghost Quarter. Might make a convert out of me.
Glad I could sway you to the right side of the force. I think Ghost Quarter is good situationally, though. For example, if you know the other deck plays like 2 or 3 basics max. Chances are they'll fetch one to avoid shocking themselves, another off one of your Path's, and if you get lucky they'll just play their last one. Then you get to GQ with no downside!
UWRUWR Midrange/GeistRWU
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3x Jotun Grunt
3x Kitchen Finks
3x Pestermite
4x Restoration Angel
Instants (18)
4x Path to Exile
2x Dismember
4x Mana Leak
2x Negate
2x Render Silent
2x Sphinx's Revelation
2x Disenchant
3x Sleight of Hand
2x Supreme Verdict
Land (24)
4x Glacial Fortress
2x Ghost Quarter
9x Island
9x Plains
3x Celestial Purge
2x Chalice of the Void
1x Circle of Protection: Red
2x Timely Reinforcements
2x Disenchant
2x Dispel
1x Rest in Peace
1x Squelch
1x Sun Titan
My main concern is that I don't have enough threats. I will try to trade a playset of Dig Through Time I picked up cheap for Snapcaster Mages or Celestial Colonnades (which should I go for?), but that's dependent on finding someone to trade with. Are there other options? I'm worried that I already have too many three drops, so I'm not sure if Blade Splicer would be the best here.
Any feedback is appreciated.
UR TwinLegacy
UWR MiraclesThanks for the feedback. I don't understand some of your criticism, and I would like if you could elaborate a bit more.
It doesn't seem to me like disenchant is that narrow. It's great against affinity, ascendency combo, pod, twin, and tron, and it kills burn's eidolon. It's completely dead against a number of decks, I agree, but it seems like two dead cards in those matchups might be worth the big edge it gives in the others? The key point is that I can focus on being aggressive instead of having to hold up countermagic.
Pestermite, I agree, is not the best, but I wanted a creature I wouldn't have to tap out for at sorcery speed that has synergy with Restoration Angel. Vendilion Clique would obviously be much better, but that's definitely out of budget.
Render Silent is there because I thought I would need a hard counter, and Cryptic Command is again too expensive. Maybe I don't?
Supreme Verdict is me worrying that I don't have enough removal against the creature-based decks. It seems like if I'm in a situation where I'd be killing a bunch of my guys, I'm probably ahead anyway and don't need to cast it?
Sleight of hand is there because I don't have anything to do on turn 1 anyway. Is it okay to just play a land and pass?
Several of the cards you suggest are unfortunately out of budget (crypic, clique, remand, elspeth, snapcaster mage, geist). I don't understand why I would run Vapor Snag, Rune Snag, or Mirran Crusader, for example. I thought the spirit of this deck was to play threats and the interfere with the opponent while the threats beat down. I don't see stuff like Hero of Bladehold is going to work towards that plan. Flickerwisp seems reasonable, but is it better than pestermite?
I can't help but think that delve is just not what this deck is looking for. I can't even begin to count how many games I've won by a hair because of Snappy and my graveyard. Deathrite Shaman and Rest in Peace and Scavenging Ooze were stuff of nightmares for me, if I didn't have removal around. I suppose you could choose to exile lands and any dead creatures for the delve cost since they aren't coming back, but the deck doesn't run very many creatures. I'd run a walker like Elspeth or Ajani in that slot, instead of Dig or Cruise. Gives board presence, recurring effects, and an eventual win condition.
UWRUWR Midrange/GeistRWU
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Mind posting your current list? I gave Resto Angels a try in mine and found Planeswalkers to be more potent, specifically Elspeth.
UWRUWR Midrange/GeistRWU
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Cleaned up that list for ya bud.
Personally I feel that 3 restoration angels is a sweet spot. At that number you see them often enough but they don't get in the way of you interactive spells. There are few cards that synergize as well with Geist since you can simultaneously save him while increasing your board presence.
Now I think the reason you feel like you're lacking an offensive edge is that you are packing such a strong suite of countermagic that it is diluting you damage. Perhaps you could go down to a 2x2x2 scheme for spell snare mana leak and remand allowing for 2 jeskai charm or 2 additional lightning helix. Also if your testing of dig through time continues to be mediocre you could add a 4th Geist for more consistency.
4x Celestial Colonnade
1x Eiganjo Castle
4x Flooded Strand
2x Hallowed Fountain
2x Island
1x Mountain
1x Plains
1x Sacred Foundry
2x Scalding Tarn
2x Steam Vents
1x Sulfur Falls
2x Tectonic Edge
1x Electrolyze
2x Jeskai Charm
4x Lightning Bolt
4x Lightning Helix
4x Path to Exile
2x Remand
2x Spell Snare
3x Geist of Saint Traft
4x Restoration Angel
4x Snapcaster Mage
1x Thundermaw Hellkite
1x Vendilion Clique
This is the list I'm working on, it's almost done just gotta pick up a couple more cards.
I haven't tested by I think Jeskai charm could be a really big player in this deck.
Some might say it's just a more expensive mish mash of boros and azorius charm but to me it's 3 mana to have 3 great options that are all relevant to the deck.
Another thing I've thought about is main deck aven mindcensor.
It goes well with the flash theme and most decks do run some sort of search effects so impeding them and putting on some flying pressure doesn't sound too bad.
Ever consider Lightning Helix? To the face is a 6 point swing and it hits anything bolt hits too; regardless, you get a nice 3 life buffer. It also plays great with Snappy, giving you staying power against burn and aggro, while also giving you an alternate plan of attack (throw burn at their face and flash it back with Snappy). Offsets the fetch-shock life payment pretty well too.
I also love Elspeth. Nothing quite like dropping her after a Geist and pump swing for 9. In most scenarios that's a 2 (TWO, count it) turn clock since most people take damage from lands.
Deck looks solid man, probably just need to tune it for your meta and personal tastes.
UWRUWR Midrange/GeistRWU
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GWBMelira PodBWG