Doesn't really work. Before they cast the kill spell (Lightning Storm usually) they'll have their entire deck in hand. If they don't have the mana to use Echoing Truth they won't try to go off unless they absolutely must. Even then they can try to bounce the Spellskite before untapping. They also have 2 or 3 copies of pact of negation in hand so trying to bounce their Unlife isn't a great plan.
I told you all a couple of weeks ago that I would be making some versus videos with a friend of mine. I am still working on making everything as readable as possible, but I've put together the first one, and I am excited to finally share them. The nice thing is that I've done it in a way that you can see both players hands!
Here is the playlist with all of the videos. I only have UWR Geist vs Melira Pod (spoiler, it didn't go well for UWR but I think I could have played better, and I have a re-match planned). UWR Geist vs Jund will be up soon.
Hey all, just wondering what are you guys doing for the mirror match with uwr control? Do you guys sideboard in anything specifically for potential uwr mirror matches ? Counters like dispel seem ... narrow situationaly? Not sure if I should be using up sideboard slots or just tuning the deck differently
I generally board aggresively with extra counters. Its going to be extra grindy but you are the beatdown here so getting creatures online is good. I generally like having more creatures than I do burn.
In general, Geist is insane. If you resolve one and they can't answer it, they are dead. Try and pressure them as much as possible by jamming your creatures in. Running into counters is annoying but there is going to be so many answers flying around from each other that its going to be hard to stick something. Again geist is very good as when resolved, it can't be answered.
Hey all, just wondering what are you guys doing for the mirror match with uwr control? Do you guys sideboard in anything specifically for potential uwr mirror matches ? Counters like dispel seem ... narrow situationaly? Not sure if I should be using up sideboard slots or just tuning the deck differently
be careful not to think URW control is a pure mirror match, since it is not. It's a different deck and if you forget this and want to play control, too, you die. that deck is specifically designed to do that and it does it definitely better than us. it's up to you to beat down, and risk something to apply pressure. if you don't play something because you think he has a response for it, you are kinda dead, since that deck draws a lot and takes time until it has all the replies it wants. you wanna risk to play geist t3, or vendilion dot + geist in your turn, even if the play wraths/anger MB. tectonic edge is another great friends of yours. be careful if they play ajani, it steal games.
talking about SB, i used to run 2x dispel and loved it, but it was good for less MUs than many other cards so i don't play it anymore. i SB in 2x counter flux. they are just there to: protect your best threat; protect you from the card you are dead if it lands. i also enter with teferi, because it's the death of control if it touches the board eot.
what to SB out is a little tougher, i love burns in this MU but i feel uncomfortable with electrolyze since tapping myself for 3 e o t is always a risk. leaks are not so good, too.
You speak the truth! I just went 4-1-1 only loss being to control the other day in a 50 man tournament. I was applying pressure, but I had no dispel at my disposal, your bang on with electrolyze, he'd let me have it, then come back next turn with something pure evil like ajani or end of turn vendilion that removed my counterflux Spell Snare seemed useless every time I had one as backup he'd cryptic me lol.. ugh frustrating.
I was wondering what you guys think about decks replacing Geist now that Anger of the Gods is in every sideboard? I've been running the following creature suite to some success: 4x Brimaz, King of Oreskos, 3x Restoration Angel, 4x Snapcaster Mage, 3x Vendilion Clique, but I'm also not sure that the geisty/aggro plan is better than the kiki-jiki plan. Anyone have any experience playing that build?
i would be comfortable moving geist to the sideboard for the WUR control match up. they'll probably board out wipes when they see only mainboard restos, cliques, and snapcasters.
Private Mod Note
():
Rollback Post to RevisionRollBack
I speak in sarcasm because calling people ******* ******** is not allowed.
I was wondering what you guys think about decks replacing Geist now that Anger of the Gods is in every sideboard? I've been running the following creature suite to some success: 4x Brimaz, King of Oreskos, 3x Restoration Angel, 4x Snapcaster Mage, 3x Vendilion Clique, but I'm also not sure that the geisty/aggro plan is better than the kiki-jiki plan. Anyone have any experience playing that build?
I'm still not sold on Brimaz as a contender for the 3 slot. In terms of raw damage and neat combat tricks, Geist is about as good as it gets. Downgrading him to something mediocre seems like a bad idea, so if I had to keep some creature in the 3 slot, I would probably use Kitchen Finks. A deck like UWR control would have to 2 for 1 itself every time to get rid of it, unless they wanted to use Path or Anger (in which case by all means, please do). And even after that you've still gained 2 life which helps you out in the grind. It also allows you to be greedier with your fetching early in the game. Sure, you don't have the interaction that Pod would have with things like Gavony and Eternal Witness to make full use of the card, but Finks is hardly your win condition.
With that in mind, you need something to replace Geist as a win condition, and I think Thundermaw Hellkite does the job nicely. Clearing out pesky Souls and Bitterblossom tokens is great value. And putting them on a 2-3 turn clock is quite strong.
Dear god no. 6 mana is too much. 3 white is too much. Her ETB ability is terrible, as it doesn't synergize with the deck at all. Viable beatsticks are found in the form of things like Thundermaw Hellkite and Baneslayer Angel. Find something on par with those.
Really you think 6 cost is too much? I just went 5-1 at a local 50 person, running wurmcoil engine. 5/5 persist, fly, Vigilance bringing back your spells right when your running out seems relevant, although I guess I'm trying to determine just how relevant.
I'll give you, 3 white cost is not easy it will require likely an extra 2 glacial fortress and all 4 Arid mesa to be reliable.
Really you think 6 cost is too much? I just went 5-1 at a local 50 person, running wurmcoil engine. 5/5 persist, fly, Vigilance bringing back your spells right when your running out seems relevant, although I guess I'm trying to determine just how relevant.
I'll give you, 3 white cost is not easy it will require likely an extra 2 glacial fortress and all 4 Arid mesa to be reliable.
It was probably Wurmcoil Engine that did the work for you. There's no color constraint on it and it's one of the biggest playable bombs in Modern. The only 'reliable' answers to it are a counterspell or a Path. If I had to compare the two, Wurmcoil is infinitely better than Twilight Shepherd.
Also the Shepherd does not bring your spells back. She says any card that was put into the graveyard from the battlefield this turn. That limits it to permanents...that died on the turn she came into play.
Ah right! So you are totally right then, no targets really and it's persist flying is mediocre compared thanks for clearing that up for me, I'm constantly thinking of different cards for that slot, seems like this one is irrelevant after all!
I've considered! And have two copies as well, it's a good consideration. I've also considered angry red akroma as well I really like the uncounterable pro white/blue.
yesterday i took the dust off from batterskull after a very long time of non use. i wanted something to deal with blue based decks and aggro decks. i wanted to play stormbreath dragon but i did not have one and i was too afraid of path to exiles to play thundermaw hellkite. also black path, terminate, and so on, could be a threat too big to ignore for dragons. i took out 2 restoration angels to put the third geist in and the big skull guy. I also wanted to lower down the curve a bit.
The guy performed pretty decently. it stealed g2 from GB rock (while g1 was mysteriously stealed by geist O_O) and from blue moon.
i think it could be a decent choice even against decks like burn, zoo, and maybe pod?
Batterskull has won me games many times, I have 1 in my main all the time.
I have a PTQ tomorrow and am still undecided whether to include Geist or not, I've been playing MTG for 5 or so years now and don't remember ever being so divided over a card, when its good its so good, but when its bad...ugh. Thoughts?
Your exactly right he's a bit of a 50/50. But he's our fastest clock. My advice is this: if you swap him out do it for a card that will solve his weakness but is just as aggressive. I use batterskull at the moment along with resto you'll play slower but you'll have a great late game. I've actually also played Wormcoil a few times and it's worked out favorably (2 of)
I personally run 3, the thing about geist is that he wins quickly, is hard to remove, and comes down fast. Wurmcoil and Batterskull are somewhat resilient, and can win if left unchecked, but come down a lot later. Geist is easy to drop on turn 5 with counterspell/burn backup, or even just to drop on t3 in some matchups. He's been great for me, and worse case scenario, you side him out in g2 for a more controllish playstyle.
I personally run 3, the thing about geist is that he wins quickly, is hard to remove, and comes down fast. Wurmcoil and Batterskull are somewhat resilient, and can win if left unchecked, but come down a lot later. Geist is easy to drop on turn 5 with counterspell/burn backup, or even just to drop on t3 in some matchups. He's been great for me, and worse case scenario, you side him out in g2 for a more controllish playstyle.
That's true. I've seen a lot o people playing the Kiki - resto variant by the way, seen some really easy wins or just old fashioned angel -colonnade beats with that build. It's also something to consider
True, but I think I've seen that more in the full UWR Control builds, although there's certainly an argument for it being included here. It's just a big mana investment for this deck, in my opinion.
Private Mod Note
():
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
Here is the playlist with all of the videos. I only have UWR Geist vs Melira Pod (spoiler, it didn't go well for UWR but I think I could have played better, and I have a re-match planned). UWR Geist vs Jund will be up soon.
Let me know what you think I can do better.
http://bit.ly/1lQuPBH
GWBoglesGW///URDelverUR WVial-knightsW
I have been using the sb
1x batterskull
1x celestial purge
2x counterflux
1x dispel
1x engineered explosives
2x relic of progenitus
2x stony silence
2x supreme verdict
1x Wear / Tear
I ussually take out paths for the counters.
In general, Geist is insane. If you resolve one and they can't answer it, they are dead. Try and pressure them as much as possible by jamming your creatures in. Running into counters is annoying but there is going to be so many answers flying around from each other that its going to be hard to stick something. Again geist is very good as when resolved, it can't be answered.
Modern:
RUGScapeshift[RUG...Occasionally with goyfs
RUGTarmotwinRUG(RIP)
Legacy:
UWxuwr miracles and stonebladeUWx
Commander:
UWRShu Yun/Ruhan SmashUWR
You speak the truth! I just went 4-1-1 only loss being to control the other day in a 50 man tournament. I was applying pressure, but I had no dispel at my disposal, your bang on with electrolyze, he'd let me have it, then come back next turn with something pure evil like ajani or end of turn vendilion that removed my counterflux Spell Snare seemed useless every time I had one as backup he'd cryptic me lol.. ugh frustrating.
GWBoglesGW///URDelverUR WVial-knightsW
I'm still not sold on Brimaz as a contender for the 3 slot. In terms of raw damage and neat combat tricks, Geist is about as good as it gets. Downgrading him to something mediocre seems like a bad idea, so if I had to keep some creature in the 3 slot, I would probably use Kitchen Finks. A deck like UWR control would have to 2 for 1 itself every time to get rid of it, unless they wanted to use Path or Anger (in which case by all means, please do). And even after that you've still gained 2 life which helps you out in the grind. It also allows you to be greedier with your fetching early in the game. Sure, you don't have the interaction that Pod would have with things like Gavony and Eternal Witness to make full use of the card, but Finks is hardly your win condition.
With that in mind, you need something to replace Geist as a win condition, and I think Thundermaw Hellkite does the job nicely. Clearing out pesky Souls and Bitterblossom tokens is great value. And putting them on a 2-3 turn clock is quite strong.
UWRUWR Midrange/GeistRWU
Retired
GWBMelira PodBWG
Creatures would be something like:
2 vendilion
4 Snapcaster
2 Restoration angel
2 twilight shepherd
GWBoglesGW///URDelverUR WVial-knightsW
Dear god no. 6 mana is too much. 3 white is too much. Her ETB ability is terrible, as it doesn't synergize with the deck at all. Viable beatsticks are found in the form of things like Thundermaw Hellkite and Baneslayer Angel. Find something on par with those.
UWRUWR Midrange/GeistRWU
Retired
GWBMelira PodBWG
I'll give you, 3 white cost is not easy it will require likely an extra 2 glacial fortress and all 4 Arid mesa to be reliable.
GWBoglesGW///URDelverUR WVial-knightsW
It was probably Wurmcoil Engine that did the work for you. There's no color constraint on it and it's one of the biggest playable bombs in Modern. The only 'reliable' answers to it are a counterspell or a Path. If I had to compare the two, Wurmcoil is infinitely better than Twilight Shepherd.
Also the Shepherd does not bring your spells back. She says any card that was put into the graveyard from the battlefield this turn. That limits it to permanents...that died on the turn she came into play.
UWRUWR Midrange/GeistRWU
Retired
GWBMelira PodBWG
GWBoglesGW///URDelverUR WVial-knightsW
GWBoglesGW///URDelverUR WVial-knightsW
GWBoglesGW///URDelverUR WVial-knightsW
Batterskull has won me games many times, I have 1 in my main all the time.
GWBoglesGW///URDelverUR WVial-knightsW
Your exactly right he's a bit of a 50/50. But he's our fastest clock. My advice is this: if you swap him out do it for a card that will solve his weakness but is just as aggressive. I use batterskull at the moment along with resto you'll play slower but you'll have a great late game. I've actually also played Wormcoil a few times and it's worked out favorably (2 of)
GWBoglesGW///URDelverUR WVial-knightsW
That's true. I've seen a lot o people playing the Kiki - resto variant by the way, seen some really easy wins or just old fashioned angel -colonnade beats with that build. It's also something to consider
GWBoglesGW///URDelverUR WVial-knightsW