I could cut a CC for a helix. I dont have access to Remands right now. Also I'm really torn between The blade splicer vs geist. A friend of mine said BLade splicer would be better vs. Zoo. Also I was thinking about putting in Slagstorm in place of Anger of the Gods. Should this be an ok replacement?
Want to play blade splicer? Instead play Brimaz, King of Oreskos. I just tested proxied it and can fully vouch for how good it is. I have found its far better than splicer and is on par with geist in terms of power it creates on board.
Private Mod Note
():
Rollback Post to RevisionRollBack
Currently Playing:
Modern: RUGScapeshift[RUG...Occasionally with goyfs RUGTarmotwinRUG(RIP)
Legacy: UWxuwr miracles and stonebladeUWx
Commander: UWRShu Yun/Ruhan SmashUWR
I really have no idea what to do at Sbing. Does anyone have a guide on what cards they usually take out?
I personally cut the 4 cryptic and the 4 Blade Splicer for the 4th Helix and Resto or probably + 2 Remand cause u dont want to see 2 Cryptic in opening hand or first draws
Cut 3rd tech edge for an island, you're currently running 7 fetch with 8 targets. And 3 colorless mana in a 3 color deck is pushing the limits.
Blade splicer is fairly terrible/slow in this current meta, geist is 2 turn faster clock - with no blockers (You should be killing them anyway)
3 Spell snare MB is a bit excessive, it's a terrible draw late game - I'd rather see 2 snares/1 pierce.
Revelation shouldn't be in this deck, put the ThMaw's MB and SB some kind of GY hate for Living End, Loam/Living End/8Rack, Birthing Pod.
That's what I would do without bringing any new cards aside from GoST in.
I really have no idea what to do at Sbing. Does anyone have a guide on what cards they usually take out?
you are running the control version of the deck, wrong thread imho
More than the control version, that seems like a weird hybrid of the 2 decks.
And vs thrun, i just put a geist in front of him, and lets see if thrun dares to attack, thats a rece you can never lose.
More than the control version, that seems like a weird hybrid of the 2 decks.
And vs thrun, i just put a geist in front of him, and lets see if thrun dares to attack, thats a rece you can never lose.
They dont race you with thrun, they play thrun and he sits back and blocks geist until you have no threats on the board.
The best way to deal with thrun is celestial flate, resto to save geist, C command to tap him down, and forcing them to tap out so you can supreme him. Ive seen people run terminus as a 1-of too. You get to 6 mana often enough that its not horrible to hardcast, and it takes care of finks too.
I really have no idea what to do at Sbing. Does anyone have a guide on what cards they usually take out?
I personally cut the 4 cryptic and the 4 Blade Splicer for the 4th Helix and Resto or probably + 2 Remand cause u dont want to see 2 Cryptic in opening hand or first draws
This is what i am currently testing and trying out.
Things to note...
Only running 3 Celestial Colonnade, i am testing this because i want to see if there is any huge difference between 3 and 4. *So far* thing have been doing well.
I am trying out Brimaz, king of oreskos, just starting with him so i actually haven't used him yet.
2 Cryptic command. I personally love this card, its one of the BEST cards in modern, so that why i am running it. (It's really personal preference to whether you run them or not)
I do not own 2 Vendilion Clique, but i do plan on getting some, what should i take out for them when i get them?
"BEHOLD MORTAL, AS I SUMMON THE MIGHT OF DIVINI-"
"oop, presto change-o! It's a duck now!"
"I...but...divine..."
"Nope"
"But it's a god!"
"No it's a duck. You have a duck now"
"*weeps silently*"
"quack quack!"
i cannot seem to win the jund mu. today i went 3-2 and then dropped in a big event. i won against primal command, martyr, and a stupid white deck with heliod, god of the sun, runed halo, and an enchantment which creates 4/4 flying angel tokens. i lost to jund with white (a friend of mine i tested against plenty of times) and jund with no white. i am pretty disappointed. i already put mana leak and restoration angel to MB to help me against the jund mu but it does not seem to be enough. i basically lose due to kozilek and thoughtseize. i can have the best starting hand ever, but they see a couple of black sorceries and i am nearly dead already.
That stupid white deck I believe is twoo's newest brew and mana leaks are bad against jund. The game is going long against them mana leak is only relavent in the early game and horrible later on.
Private Mod Note
():
Rollback Post to RevisionRollBack
Currently Playing:
Modern: RUGScapeshift[RUG...Occasionally with goyfs RUGTarmotwinRUG(RIP)
Legacy: UWxuwr miracles and stonebladeUWx
Commander: UWRShu Yun/Ruhan SmashUWR
One reason I think Brimaz would be really good is that GR tron is adapting to the new meta by playing firespout instead of pyroclasm. The only issue would be the mana intensity of the double white if your goal is to slam him down on t3 all the time
A question, my girl is playing UW midrange but i want to buy him the necesaary cards for to adapt to UWr, i have only 3 Arid Mesa, how i ahould do it? Is really strictly necessary to play 7 fetchlands? Im thinking on a manabase like this
that looks pretty darn great to me. I'm putting together a UWr midrange and have ZERO fetches, they're just too much money. Its still a great deck, I just self inflict too much damage from the shocks sometimes from running all 12.
I find what separates this from UWR Control and why this seems to be doing better lately is the ability to land a fast threat. Geist is cheap and Hellkite is big and hasty. So you can capitalize on a one-turn window where nothing's happening. Then your strategy turns from stopping the opponent into just running out a guy and protecting it. That means that unless they're doing something to win right there or kill your Tundermaw, their spells don't really matter any more. So I don't see a thing wrong with running 1-2 maindeck.
Private Mod Note
():
Rollback Post to RevisionRollBack
I write a free, no-BS, no-ads newsletter for my site with weekly MTG Financial content. When you sign up, you'll get our ebook with five articles about speculating and trading Magic cards.
Disappointed with some of my sideboard. Pyroclasm for Engineered Explosives... yeah Staticaster never saw play, same with Baneslayer and Thundermaw. Clique was amazing as usual. No control match ups so all the counters where useless, though counterflux came in vs Tron.
Robots 1-2
(game 1) W : 3 Paths, a bolt and a helix with a turn 3 Geist..gg
(game 2) L : on the draw, turn 2 pyroclasm with Archbound ravager on the board... was my only play of the game, flooded out turn 3 kill.
(game 3) L : Mulliganed to six, he beat me turn 4, welding jar though my removal.... Turn five was baneslayer.....
RG Tron 2-1
(game 1) L : Game went long, emerkul hit the table, gg.
(game 2) W : Molten Rain followed by a turn 4 geist won the game. Clique on his draw step from that point on was a huge bonus.
(game 3) W : This game was awkward. Never hit tron till turn 7... I cryptic or remand everything he plays followed by continually molten raining his towers. Cast 3 molten rain and a tectonic edge to seal that game.
Melira Pod 2-0
(game 1) W : Kept all his creatures off the board. He sticks a bird, and next turn attempt to play pod, I respond by removing the bird. its gg from there.
(game 2) W : Lingering Souls gives him opportunity to pod into massive electrolyzes. Keep the way clear and Geist rolls in.
BGw Rock 2-1
(game 1) L : 3 Tarmogoyfs....
(game 2) W : Turn 3 Geist backed with burn and counters its an ideal game.
(game 3) W : This is tricky game, he drops a turn 3 Phyrexian Arena, and a turn 4 liliana, I start dropping my hand which is all burn. He +1s lily constantly hitting land or nothing, snapcaster to lightningbolt pass the turn and watch him die to his own Arena. GG
"BEHOLD MORTAL, AS I SUMMON THE MIGHT OF DIVINI-"
"oop, presto change-o! It's a duck now!"
"I...but...divine..."
"Nope"
"But it's a god!"
"No it's a duck. You have a duck now"
"*weeps silently*"
"quack quack!"
What would be a good SB doing into GP Richmond?
This will be only my second real big event, so im not to sure what to bring into the unknown meta.
I have all the normal SB cards for the deck, im just not sure what to bring. So any suggestions would be greatly appreciated.
Thanks guys
I am personally waiting for the pro tour to see happens with this deck and the new meta. I would suggest to do that and leave it up to the pros to see what happens.
Private Mod Note
():
Rollback Post to RevisionRollBack
Currently Playing:
Modern: RUGScapeshift[RUG...Occasionally with goyfs RUGTarmotwinRUG(RIP)
Legacy: UWxuwr miracles and stonebladeUWx
Commander: UWRShu Yun/Ruhan SmashUWR
I dont what to attack the choice of extraction but why not just relic of progenitus and eat everything in the graveyard at once and draw a card rather than eat individual cards that may or may not make a difference?
Private Mod Note
():
Rollback Post to RevisionRollBack
Currently Playing:
Modern: RUGScapeshift[RUG...Occasionally with goyfs RUGTarmotwinRUG(RIP)
Legacy: UWxuwr miracles and stonebladeUWx
Commander: UWRShu Yun/Ruhan SmashUWR
So... this might sound crazy, but is this deck really right for Cryptic Command? I may be wrong, but a lot times when i have it in my hand it feels like it's a bit too slow, don't get me wrong, in the right situation I believe it's the best topdeck in modern, but i was thinking of replacing the 2 I run with 2 Elspeth, Knight Errand ,mainly because a turn 3 geist and a turn 4 elspeth represent 9 damage per swing, and in case we don't draw Geist to play on turn 3, it represents a clock and it's very hard to deal with for any non combo deck.
This deck actually is great with cryptic in my opinion. I think most people just have a hard time casting cryptic and NOT using it to counter a spell. If I'm winning, cryptic command is essentially Dismiss. But, lets say you drop a Geist and a Brimaz against faeries, but you couldn't attack with Geist last turn because of too many faeries and and same thing after Brimaz. Your opponent has 3 BB tokens, a scion of oona, and a mistbind clique but an empty hand. They draw a relative blank. You cryptic command tapping all their creatures and draw a card. Now you are attacking for 10 damage the next turn, meaning you are most likely a few burn spells away from a victory. Obviously I cut out this scenario to shine for cryptic, but I use the tap down ability and draw 1 just as much as I use counter and draw 1. Against bad opponents, you actually get to counter AND tap down all their creatures. Also, my favorite line of play against aggressive decks like Zoo is Bolt turn 1, Helix turn 2, Geist turn 3, Geist swing turn 4 with resto angel to remove from combat, Cryptic turn 5 to swing for 9, Snap+Cryptic turn 6 ftw...
Elspeth is definitely not bad in this deck either. I think against faeries she is superior to cryptic. If you pull off turn 3 Geist, turn 4 Elspeth, I don't see how faeries comes back in the slightest. Against zoo, however, she just doesn't do enough to get the job done in the games that are going poorly for you. Against combo she doesn't speed up the block enough to make a difference it seems, and you really are going to have a hard time tapping out to play her turn 4. I think the only game where Elspeth wins me a game I would have otherwise lost compared to Cryptic IS faeries and maybe slower combo decks than splinter twin.
Private Mod Note
():
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
Want to play blade splicer? Instead play Brimaz, King of Oreskos. I just tested proxied it and can fully vouch for how good it is. I have found its far better than splicer and is on par with geist in terms of power it creates on board.
Modern:
RUGScapeshift[RUG...Occasionally with goyfs
RUGTarmotwinRUG(RIP)
Legacy:
UWxuwr miracles and stonebladeUWx
Commander:
UWRShu Yun/Ruhan SmashUWR
Cut 3rd tech edge for an island, you're currently running 7 fetch with 8 targets. And 3 colorless mana in a 3 color deck is pushing the limits.
Blade splicer is fairly terrible/slow in this current meta, geist is 2 turn faster clock - with no blockers (You should be killing them anyway)
3 Spell snare MB is a bit excessive, it's a terrible draw late game - I'd rather see 2 snares/1 pierce.
Revelation shouldn't be in this deck, put the ThMaw's MB and SB some kind of GY hate for Living End, Loam/Living End/8Rack, Birthing Pod.
That's what I would do without bringing any new cards aside from GoST in.
More than the control version, that seems like a weird hybrid of the 2 decks.
And vs thrun, i just put a geist in front of him, and lets see if thrun dares to attack, thats a rece you can never lose.
They dont race you with thrun, they play thrun and he sits back and blocks geist until you have no threats on the board.
The best way to deal with thrun is celestial flate, resto to save geist, C command to tap him down, and forcing them to tap out so you can supreme him. Ive seen people run terminus as a 1-of too. You get to 6 mana often enough that its not horrible to hardcast, and it takes care of finks too.
Mimeoplasm Midrange, CHAINER CHAINER HIGH VOLTAGE
Rafiq of the Astral Slide, 67land.dec Child of Alara, Gisela <3 Sunforger
TRADE!?WUBRGMy Pauper Cube
Sek'Kuar, Deathkeeper, Phage the Uncastable, Azusa Lost but Stompy, Crosis Combo Breaker, All-In-Skullbriar, Rafiq/Jenara ETB army, Hazezon Swarm, Glissa Voltron!, Jarad Zombie Tribal, Zedruu Pillowfort, Reaper King Artifact Shenanagains
I'd replace Blade Splicer with Geist of Saint Traft or Brimaz, King of Oreskos.
Storm Crow is strictly worse than Seacoast Drake.
3 Celestial Colonnade
3 Arid Mesa
3 Scalding Tarn
3 Steam Vents
2 Hallowed Fountain
2 Tectonic Edge
2 Island
1 Plains
1 Sulfur Falls
1 Mountain
1 Sacred Foundry
1 Glacial Fortress
1 Eiganjo Castle
1 Mystic Gate
4 Snapcaster Mage
2 Restoration Angel
4 Geist of Saint Traft
2 Brimaz, King of Oreskos
1 Thundermaw Hellkite
Instants - 22
4 Lightning Bolt
4 Lightning Helix
3 Path to Exile
2 Electrolyze
2 Mana Leak
2 Cryptic Command
3 Remand
2 Spell Snare
This is what i am currently testing and trying out.
Things to note...
Only running 3 Celestial Colonnade, i am testing this because i want to see if there is any huge difference between 3 and 4. *So far* thing have been doing well.
I am trying out Brimaz, king of oreskos, just starting with him so i actually haven't used him yet.
2 Cryptic command. I personally love this card, its one of the BEST cards in modern, so that why i am running it. (It's really personal preference to whether you run them or not)
I do not own 2 Vendilion Clique, but i do plan on getting some, what should i take out for them when i get them?
Modern
UWR American Geist-Control RWU
That stupid white deck I believe is twoo's newest brew and mana leaks are bad against jund. The game is going long against them mana leak is only relavent in the early game and horrible later on.
Modern:
RUGScapeshift[RUG...Occasionally with goyfs
RUGTarmotwinRUG(RIP)
Legacy:
UWxuwr miracles and stonebladeUWx
Commander:
UWRShu Yun/Ruhan SmashUWR
Thundermaw Hellkite
that looks pretty darn great to me. I'm putting together a UWr midrange and have ZERO fetches, they're just too much money. Its still a great deck, I just self inflict too much damage from the shocks sometimes from running all 12.
Magic OnlineOCTGN2ApprenticeBuy These Cards
4 Geist of Saint Traft
2 Vendilion Clique
2 Restoration Angel
3 Path to Exile
4 Lightning Bolt
4 Lightning Helix
2 Electrolyze
4 Remand
2 Mana Leak
2 Spell Snare
2 Cryptic Command
4 Scalding Tarn
1 Eigango Castle
2 Steam Vents
2 Hallowed Fountain
1 Sacred Foundry
1 Sulphur Falls
4 Celestial Colonnade
2 Tectonic Edge
1 Plains
1 Mountain
2 Island
2 Pyroclasm
2 Supreme Verdict
3 Molten Rain
1 Dispel
2 Counterflux
1 Baneslayer Angel
1 Thundermaw Hellkite
1 Izzet Staticaster
2 Vedilion Clique
Disappointed with some of my sideboard. Pyroclasm for Engineered Explosives... yeah Staticaster never saw play, same with Baneslayer and Thundermaw. Clique was amazing as usual. No control match ups so all the counters where useless, though counterflux came in vs Tron.
Robots 1-2
(game 1) W : 3 Paths, a bolt and a helix with a turn 3 Geist..gg
(game 2) L : on the draw, turn 2 pyroclasm with Archbound ravager on the board... was my only play of the game, flooded out turn 3 kill.
(game 3) L : Mulliganed to six, he beat me turn 4, welding jar though my removal.... Turn five was baneslayer.....
RG Tron 2-1
(game 1) L : Game went long, emerkul hit the table, gg.
(game 2) W : Molten Rain followed by a turn 4 geist won the game. Clique on his draw step from that point on was a huge bonus.
(game 3) W : This game was awkward. Never hit tron till turn 7... I cryptic or remand everything he plays followed by continually molten raining his towers. Cast 3 molten rain and a tectonic edge to seal that game.
Melira Pod 2-0
(game 1) W : Kept all his creatures off the board. He sticks a bird, and next turn attempt to play pod, I respond by removing the bird. its gg from there.
(game 2) W : Lingering Souls gives him opportunity to pod into massive electrolyzes. Keep the way clear and Geist rolls in.
BGw Rock 2-1
(game 1) L : 3 Tarmogoyfs....
(game 2) W : Turn 3 Geist backed with burn and counters its an ideal game.
(game 3) W : This is tricky game, he drops a turn 3 Phyrexian Arena, and a turn 4 liliana, I start dropping my hand which is all burn. He +1s lily constantly hitting land or nothing, snapcaster to lightningbolt pass the turn and watch him die to his own Arena. GG
This will be only my second real big event, so im not to sure what to bring into the unknown meta.
I have all the normal SB cards for the deck, im just not sure what to bring. So any suggestions would be greatly appreciated.
Thanks guys
Modern
UWR American Geist-Control RWU
I am personally waiting for the pro tour to see happens with this deck and the new meta. I would suggest to do that and leave it up to the pros to see what happens.
Modern:
RUGScapeshift[RUG...Occasionally with goyfs
RUGTarmotwinRUG(RIP)
Legacy:
UWxuwr miracles and stonebladeUWx
Commander:
UWRShu Yun/Ruhan SmashUWR
Modern:
RUGScapeshift[RUG...Occasionally with goyfs
RUGTarmotwinRUG(RIP)
Legacy:
UWxuwr miracles and stonebladeUWx
Commander:
UWRShu Yun/Ruhan SmashUWR