4 Tezz really isn't too much, its the best payoff in the deck besides actual thopter/sword. It's how you can steal matches vs big mana and combo, just make a bunch of 5/5s and punch them. We even board in more effects like that postboard in ensoul artifact for those matchups. Jace is very medium in this deck. He is good some of the time, but it feels like sometimes he is just the 5-6 copies of tezz.
Sweepers are only really there for decks with creatures and lots of artifact interaction. Against things like humans and whatnot we don't really rely in damnation and lean on thopter/sword and bridge to do a bunch of the heavy lifting. Also postboard you can use abrupt decay to fill your curve up to payoffs.
We want flexibility, but also to not flood on hand disruption. 4 Thoughtseize felt like the correct number. We play more like a tempo deck, so thoughtseize into walker once is usually enough to put the opp on the back foot.
We play 2 bridges main.....
I talked about cobru in the first post. I do want more in the board, but the card is obnoxiously expensive online. IRL im currently at 3
For anyone who's interested in spice, been having fun with the arcbound ravager/sly requisitioner combo with a number of 3-2 and 4-1 results online. (Almost went 5-0, but in my 5th match, dredge was able to dredge over a conflagrate for exactsies the turn before I could go lethal). I think any style of this deck, really, is in a pretty good spot right now. Arcbound infinite wins a good deal of the time for me, even if it doesn't come down super fast. I won against tron game one at 1 life and 6 cards left in my deck, and won game two at 4 life and 1 card left in deck, somehow surviving 2 turn 4 Ulamogs. Holding both ravager and req in hand until the combo turn is quite doable because of improvise. Sly req is a weird card in that it's a combo piece you keep in against grindy decks, turning baubles and jars into dudes.
been testing ravager/sly req as well, but something that I was thinking about while checking over deck results and such, would tireless tracker be useful for us? since it can more or less spit out clues to use, I know as a whole we have mostly been focusing on a bridge strategy with few creatures to blank our opponents interaction, im just wondering if it might not be better to start game one with thopter/sword and a wide variety of 1-2 of silver bullets, and some efficient creatures like tracker and glint nest, maybe even smugglers copter, and then game two we can adjust with like, more bridges and jaces if we expect stony, or a more aggressive strategy with ensouls for big mana. I don't unfortunately have any tournament results to back up my thoughts at the moment as its mostly been play testing with some friends and their modern decks, but just food for thought.
So far from tests ive done, tireless tracker ends up being just a little bit slow, they are alright in grindy matchups, but doesnt help much otherwise, but the arcbound/req has been very nice as it can just come out of nowhere.
shame we dont have a green/black or green/blue talisman
Hello fellows, been lurking this thread for a while and I would like to have some opinions before getting the missing pieces to the deck, I know green adds a lot of flex removal In abrupt decay which is uncounterable, but I’ve been tempted to go white wich would add some sideboard tools like Fragmentize for stony silence and Anguished Unmaking which although counterable can hit JTMS and other 4 cmc permanents; also some removal in tidehollow Sculler, it surely is no stryx but it can disrupt a combo long enough to allow us get letal or lock the board, while tezz pumps it to 5/5 or we get momentum with the thopter/foundry combo, is anyone currently testing This kind of build? What do you guys think? Is the -3 life and losing uncounterability not worthed over hitting 4cmc and getting path and Fragmentize for the side?
Sorry for the formatting I’m writing this on my phone
I've tried white several times, but i think green is better overall. Tidehollow sculler is great in some matchups (storm, tron), but since it's the only creature we have it usually just eats a removal spell, trading a card of ours with a non-relevant card of theirs. When I ran him, I had better luck bringing them in out of the sideboard.
Played 2 modern leagues today, went 1-3 and 1-3. Four out of eight, or HALF my matches, were against tron, and though it was really close 1 match, the others were just nonstop ulamogs and o-stones. Sly req/ravager means stealing wins against some of tron's threats like karn and ugin, but man, if the online meta keeps up like that... Maybe it was just an anomoly and there isn't that much tron, but next few leagues I think I gotta somehow fit in 4 field of ruin.
How has field been for others? Or maybe just pack 4 ceremonious rejection? Or, maybe it's the right time to take another look at heroic intervention, which can do work against other decks. I like the idea of intervention in theory - it is one of the few cards to beat shattering spree.
Glimmervoid is a good idea, but there are some instances where we dont have an artifact in play until turn 2. While it is nice to have a color source always turned on unlike spire, the drawback for glimmervoid can sometimes be a real thing. The main matchup this occurs in is grixis ds where they shatter your stuff all the time, and you board out some artifact air anyway.
I tried white for a while as well boarding out jace for lingering souls in aggressive matchups, but yes overall green is better. The removal you bring in is flexible enough for multiple matchups. With white, you can board in disenchant vs something like boggles and just hit their enchantments, but decay can also hit teeg. Anguished unmaking is nice, but we really don't care that much about jace; between tezz and thopter sword we can really easily kill a jace. One thing I am pushing for is the inclusion of maelstrom pulse, but aparently bontu's has been testing decently well on the draw vs humans.
Tidehollow is interesting, but I think the combination of collective brutality and scissors really puts the pressure on the opponent to awkwardly go off in spots where they normally wouldn't. It's been working well against tron and we havent played vs storm really at all online yet.
My kingdom for a baleful strix printing in modern. Cmon wotc, ONE TIME.
Really love the sideboard ensoul artifact package. I really think switching to straight beatdown 5/5's will throw a lot of opponents off. I'm going to play with that.
Is Aether-Grid good enough to be the other quadrant of our deck? Has anyone built a grixis version that had 2 grids main? I feel like we lost the ability to play defensive Lilly while the meta is shifting and using a main grid may be a good way to get a bunch of free wins g1 against creature decks.
Is Aether-Grid good enough to be the other quadrant of our deck? Has anyone built a grixis version that had 2 grids main? I feel like we lost the ability to play defensive Lilly while the meta is shifting and using a main grid may be a good way to get a bunch of free wins g1 against creature decks.
we get a bunch of free wins vs aggro with thopter sword and bridge anyway, and red is the weakest for sideboard options. While grid is good to grind with, so is thopter sword and jace. I would much rather just answer the stony silence with a flexible removal spell and move on with the gameplan than play a worse color
Anyone who has played the deck for a long enough period knows that it's not as simple as having a flexible removal spell. You have to survive as usual, you need to get the thopter combo out with no artifacts, then you have to have one of the removal pieces, and finally you have to be able to cast it only using your lands - which with abrupt decay means your splash and then a second splash color in a deck who's main spell is UUU (which again you'll usually need to have cast without moxes/prisms/talismans).
Thinking bridge walker is an option is a bit of a pipe dream as well because having your artifacts shut off often strands enough cards in your hand for a decks to get under a bridge.
Stony is a huge problem for myriad reasons (and usually comes with a kataki and/or disenchants in tow), and a new configuration is certainly worth consideration.
I’ve gotten very excited about coming up with a red/burnish version relying on Grid and Galv Blast as payoff but after working on it for a week or two i found that it brought too little to the table. This being said, that was a while ago and meta has shifted a lot.
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MODERN Blue Lantern, UBx Tezzerator. OLD SCHOOL 93/94 «The Pain Train» Black Sligh, Esper «Machine Gun» Artifacts, Jund «Psycho» Ponza-Disko.
I've been liking echoing truth, recently, more and more as an "answer" to stony, (along with maybe only 1 hard answer like decay). While it only buys you 1-2 turns, typically that is enough against the types of decks (white) that run stony to pull ahead, as your combo has probably been sitting there ignored by gideons and jaces. And as an alternate-use SB card, truth does quite well against today's agro. Looking at you, bloodghast/angler/champion/24 goblin tokens. Echoing truth is easy to cast and rarely dead, and serves as protection for your key artifacts at times.
"Anyone who has played the deck for a long enough period knows that it's not as simple as having a flexible removal spell."
stopped taking your post seriously right here
With a bit of thought into your manabase, its very easy to cast a decay or pulse or disenchant. Your fix is to go into another color that doesn't offer removal for the problematic cards, play a card that doesn't get rid of said problem(does go around so +1 for that) and hopefully still find a way to win. Right.
"Stony is a huge problem for myriad reasons (and usually comes with a kataki and/or disenchants in tow), and a new configuration is certainly worth consideration."
This is literally the reason you play a flexible spell, to be able to deal with stony or kataki, whichever your opponent draws. Thats.....the point of flexibility. Also, please show me a deck playing all of these cards. The only one close enough that I can think of would be GWx value/combo or Taxes, neither of which have a large meta share or we really struggle against
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Sweepers are only really there for decks with creatures and lots of artifact interaction. Against things like humans and whatnot we don't really rely in damnation and lean on thopter/sword and bridge to do a bunch of the heavy lifting. Also postboard you can use abrupt decay to fill your curve up to payoffs.
Is 4 Thoughtseize enough without any Inquisition of Kozilek?
Is Ensnaring Bridge not needed anymore?
What about Collective Brutality? Card seems really good in this shell
URStormRU
GRTitanshift[mana]RG/mana]
We play 2 bridges main.....
I talked about cobru in the first post. I do want more in the board, but the card is obnoxiously expensive online. IRL im currently at 3
irl what do you cut for the collective brutalities
URStormRU
GRTitanshift[mana]RG/mana]
So far from tests ive done, tireless tracker ends up being just a little bit slow, they are alright in grindy matchups, but doesnt help much otherwise, but the arcbound/req has been very nice as it can just come out of nowhere.
shame we dont have a green/black or green/blue talisman
Sorry for the formatting I’m writing this on my phone
How has field been for others? Or maybe just pack 4 ceremonious rejection? Or, maybe it's the right time to take another look at heroic intervention, which can do work against other decks. I like the idea of intervention in theory - it is one of the few cards to beat shattering spree.
I tried white for a while as well boarding out jace for lingering souls in aggressive matchups, but yes overall green is better. The removal you bring in is flexible enough for multiple matchups. With white, you can board in disenchant vs something like boggles and just hit their enchantments, but decay can also hit teeg. Anguished unmaking is nice, but we really don't care that much about jace; between tezz and thopter sword we can really easily kill a jace. One thing I am pushing for is the inclusion of maelstrom pulse, but aparently bontu's has been testing decently well on the draw vs humans.
Tidehollow is interesting, but I think the combination of collective brutality and scissors really puts the pressure on the opponent to awkwardly go off in spots where they normally wouldn't. It's been working well against tron and we havent played vs storm really at all online yet.
My kingdom for a baleful strix printing in modern. Cmon wotc, ONE TIME.
I like this idea a lot. You may even be able to stretch into Unlicensed Disintegration or Galvanic Blast .
Sultai Midrange
Anything Innovative
Thinking bridge walker is an option is a bit of a pipe dream as well because having your artifacts shut off often strands enough cards in your hand for a decks to get under a bridge.
Stony is a huge problem for myriad reasons (and usually comes with a kataki and/or disenchants in tow), and a new configuration is certainly worth consideration.
OLD SCHOOL 93/94 «The Pain Train» Black Sligh, Esper «Machine Gun» Artifacts, Jund «Psycho» Ponza-Disko.
stopped taking your post seriously right here
With a bit of thought into your manabase, its very easy to cast a decay or pulse or disenchant. Your fix is to go into another color that doesn't offer removal for the problematic cards, play a card that doesn't get rid of said problem(does go around so +1 for that) and hopefully still find a way to win. Right.
"Stony is a huge problem for myriad reasons (and usually comes with a kataki and/or disenchants in tow), and a new configuration is certainly worth consideration."
This is literally the reason you play a flexible spell, to be able to deal with stony or kataki, whichever your opponent draws. Thats.....the point of flexibility. Also, please show me a deck playing all of these cards. The only one close enough that I can think of would be GWx value/combo or Taxes, neither of which have a large meta share or we really struggle against