Waw what a list! So with TfK, both Tezzies and Crucible he seems to be aiming at burying the opponent in card advantage while taxing his mana-base (GQ loop, Golems). Althewhils deploying haymakers Bridge and Foundry Combo. And Chalice.
Beatdown plan seems potent with Golems and Citadels. Note that both can brawl with Eldrazis and small-ish Shadows. Golem + SotM muakes for a big Goyf actually
And with the Crucible and CA - notice that Opals and Signets / Talisman actually ramp you out with Big Tezz’s +1 - i guess he can reach a point where he can overload a Rift FTW or resolve a huge Torment. Cool late game plan (if you’re not dead :p)
Speaking of which: no discard spell nor countermagic to get you there alive. Only mana denial, bullets and haymakers / heavy hitters with removal and bounce spells sprinkled on top.
Nobody really plays g stompy at my lgs but it seems really good easy to beat. Creeping corrosion unravel,deglamer, oxidize, and ooze. Your best bets are discard and fatal pushes. Mb bridges and combo should win the game easily
As far as glimmervoids go I'd rather run spires. There will be times when there aren't any artifacts in play and or they destroy your only artifact and you don't wanna lose a land since we are already running so few. We aren't Affinity so we dont usually have a ton out right away
1) What is your thought on Glimmervoids? In my understanding they seem great, because they let us splash so many colors in the sideboard (e.g. Crumble to Dust vs Tron). But I don't see them in many lists...
Run Spires first. But they do have great potential. Latest Blue Lantern lists (Whir version) converted to all in 4 of each, to great results. I think Tezz is poised to benefit from that too, except this thread and the developing has been in a lull for a while.
2) What are the problem matchups for tezzeret except from Tron? And what are the "must-have" sideboard cards against these?
Valakut-Titanshift; you NEED Witchbane Orb to counter their Scapeshift or the inevitability they get from even a single Valakut in play. Whir for it in a timely fashion. Blue Lantern even plays it mainboard! Otherwise some super aggro decks will get under you with some of their nut-draws, but that's ok. The minute you stabilize, you'll take over. Now Abzan lists (combo and midrange) are something to watch out for, because they have so much hate coming in from so many angles that it can really cripple us. Not to mention that Vizier's killcon can just ignore Bridge. Run Grafdigger's Cage. Just for this match-up also, I think we need a couple Fatal Push. Pithing Needle is needed, too.
3) My LGS meta is pretty wide, but green stompy is way overrepresented. I guess we are very strong against it, especially preboard, right? What are the main non-white sideboard cards we have to watch out for and how do we combat them (except from boarding out the combo)?
We are strong against Mono-G. Thopter-Sword can beat a Scavenging Ooze as long as you have more mana than they have G mana, by reactivating the Foundry and sacc'ing another artifact to trigger the sword again so that it pulls itself out of the yard before the Ooze ability resolves. Same way be beat Relic of Progenitus or Surgical Extraction. This can come in handy.
Don't board the combo out! At least, never all of it. WE are boarding in Maelstrom Pulses and Decays so we can get rid of Stony Silences so, following this idea we can still set up and hide under a Bridge and take over. Moreover, lifegain and chumps are super good against Mono-G's fat dudes, who I don't think have trample. And at the end of the day, Mono-G is just another «fair decks» against which you resolve Thopter-Sword and you can ride it to victory in a straight line.
Lastly, Tezzerator and Lantern have a lot in common. They're my two go-to decks actually. I encourage you to try them both and you'll find out that they complement each other very well in gameplay. No to mention the many, many overlapping cards which is convenient on the wallet.
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MODERN Blue Lantern, UBx Tezzerator. OLD SCHOOL 93/94 «The Pain Train» Black Sligh, Esper «Machine Gun» Artifacts, Jund «Psycho» Ponza-Disko.
Some times since I posted here last time. I'd like to have your opinion about the solutions to land based match ups like tron or valakut. For now I'm playing this list :
A thing I will probably change soon is moving 1 Collective Brutality from the sideboard to the main and removing Thoughtseize from the main. Which would leave a slot open in the sideboard.
Can you tell me what you would change to allow me a gameplan against tron deck?
Its good to have disruption (you have heaps of it), but its useless if you cant clock them. Because they have inevitability in the long run.
So in my testing, the Pentad Prism + Tezzeret AoB beating is one of our best plans against them, to follow up disruptive plays (discard but also GQ + Surgical extraction).
Also Quicksilver Fountain makes for a surprisingly good disruptive element and Whir target; keeping em off Tron / Valakut for numerous turns.
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MODERN Blue Lantern, UBx Tezzerator. OLD SCHOOL 93/94 «The Pain Train» Black Sligh, Esper «Machine Gun» Artifacts, Jund «Psycho» Ponza-Disko.
Very strange. Such low artifact count. I'd have to see it in action
Looks like they don't really care about finding artifacts other than Bridge, the other artifacts are just there because they actually turn on Tezz Ultimate because that seems to be the only wincon outside of Ballista.
Basically, this deck looks like Lantern Control using Tezz Ult instead of Mill plan. I actually like this version of the deck a lot, and I don't think I ever would have got there because I never would have been looking to eschew Thopter/Sword.
@Xatrith - I really like your decklist, what with the Lilis and the discard/Visions split. To combat Tron, first I would switch some number of Pithing Needles for Sorcerous Spyglass, probably the maindeck one, because needling whatever it is they have in hand is very important to buy time. Secondly, I like Lost Legacy as a more than 1-of in the side to take away Ugin, which is their real haymaker against you (or All is Dust if it's Eldrazi Tron). Legacy also helps shore up Valakut decks, as well as Storm and Ad Nauseum.
Play to Tron variants last night destroyed red green Tron pretty easy actually who got my butt kicked by Blue Tron nothing I can do about it. Lost two jeskai control pretty close games and totally crushed seismic swan Lost Legacy did some work in that game
Also Quicksilver Fountain was the reason I be trying on that thing did amazing work and running to main board engineered explosives to take out his Maps early
Beatdown plan seems potent with Golems and Citadels. Note that both can brawl with Eldrazis and small-ish Shadows. Golem + SotM muakes for a big Goyf actually
And with the Crucible and CA - notice that Opals and Signets / Talisman actually ramp you out with Big Tezz’s +1 - i guess he can reach a point where he can overload a Rift FTW or resolve a huge Torment. Cool late game plan (if you’re not dead :p)
Speaking of which: no discard spell nor countermagic to get you there alive. Only mana denial, bullets and haymakers / heavy hitters with removal and bounce spells sprinkled on top.
/e: Woa, have you seen how hostile that top-8 is?
We should probably be testing this.
OLD SCHOOL 93/94 «The Pain Train» Black Sligh, Esper «Machine Gun» Artifacts, Jund «Psycho» Ponza-Disko.
OLD SCHOOL 93/94 «The Pain Train» Black Sligh, Esper «Machine Gun» Artifacts, Jund «Psycho» Ponza-Disko.
Valakut-Titanshift; you NEED Witchbane Orb to counter their Scapeshift or the inevitability they get from even a single Valakut in play. Whir for it in a timely fashion. Blue Lantern even plays it mainboard! Otherwise some super aggro decks will get under you with some of their nut-draws, but that's ok. The minute you stabilize, you'll take over. Now Abzan lists (combo and midrange) are something to watch out for, because they have so much hate coming in from so many angles that it can really cripple us. Not to mention that Vizier's killcon can just ignore Bridge. Run Grafdigger's Cage. Just for this match-up also, I think we need a couple Fatal Push. Pithing Needle is needed, too.
We are strong against Mono-G. Thopter-Sword can beat a Scavenging Ooze as long as you have more mana than they have G mana, by reactivating the Foundry and sacc'ing another artifact to trigger the sword again so that it pulls itself out of the yard before the Ooze ability resolves. Same way be beat Relic of Progenitus or Surgical Extraction. This can come in handy.
Don't board the combo out! At least, never all of it. WE are boarding in Maelstrom Pulses and Decays so we can get rid of Stony Silences so, following this idea we can still set up and hide under a Bridge and take over. Moreover, lifegain and chumps are super good against Mono-G's fat dudes, who I don't think have trample. And at the end of the day, Mono-G is just another «fair decks» against which you resolve Thopter-Sword and you can ride it to victory in a straight line.
Lastly, Tezzerator and Lantern have a lot in common. They're my two go-to decks actually. I encourage you to try them both and you'll find out that they complement each other very well in gameplay. No to mention the many, many overlapping cards which is convenient on the wallet.
OLD SCHOOL 93/94 «The Pain Train» Black Sligh, Esper «Machine Gun» Artifacts, Jund «Psycho» Ponza-Disko.
Some times since I posted here last time. I'd like to have your opinion about the solutions to land based match ups like tron or valakut. For now I'm playing this list :
// 22 Artifact
3 Ensnaring Bridge
1 Relic of Progenitus
4 Thopter Foundry
3 Sword of the Meek
2 Welding Jar
1 Pithing Needle
3 Mox Opal
4 Mishra's Bauble
1 Time Sieve
// 6 Instant
4 Whir of Invention
2 Abrupt Decay
// 20 Land
1 Inventors' Fair
4 Darkslick Shores
4 Polluted Delta
2 Watery Grave
3 Island
2 Flooded Strand
1 Hallowed Fountain
1 Glimmervoid
1 Breeding Pool
1 Spire of Industry
2 Liliana of the Veil
1 Tezzeret, Agent of Bolas
// 9 Sorcery
3 Inquisition of Kozilek
1 Thoughtseize
4 Serum Visions
1 Collective Brutality
// 5 Artifact
2 Pithing Needle
1 Grafdigger's Cage
1 Chalice of the Void
1 Witchbane Orb
// 2 Creature
1 Ethersworn Canonist
1 Spellskite
// 1 Instant
1 Abrupt Decay
// 1 Planeswalker
1 Tezzeret, Agent of Bolas
// 6 Sorcery
2 Thoughtseize
3 Collective Brutality
1 Maelstrom Pulse
A thing I will probably change soon is moving 1 Collective Brutality from the sideboard to the main and removing Thoughtseize from the main. Which would leave a slot open in the sideboard.
Can you tell me what you would change to allow me a gameplan against tron deck?
So in my testing, the Pentad Prism + Tezzeret AoB beating is one of our best plans against them, to follow up disruptive plays (discard but also GQ + Surgical extraction).
Also Quicksilver Fountain makes for a surprisingly good disruptive element and Whir target; keeping em off Tron / Valakut for numerous turns.
OLD SCHOOL 93/94 «The Pain Train» Black Sligh, Esper «Machine Gun» Artifacts, Jund «Psycho» Ponza-Disko.
https://magic.wizards.com/en/articles/archive/mtgo-standings/modern-challenge-2017-10-29#standings
4 Liliana of the Veil
3 Tezzeret the Seeker
4 Tezzeret, Agent of Bolas
Creature (1)
1 Walking Ballista
Sorcery (10)
4 Collective Brutality
3 Damnation
3 Inquisition of Kozilek
Artifact (13)
1 Darksteel Citadel
4 Ensnaring Bridge
2 Pithing Needle
3 Relic of Progenitus
2 Talisman of Dominance
1 Witchbane Orb
2 Search for Azcanta
Land (23)
1 Academy Ruins
1 Blood Crypt
2 Bloodstained Mire
1 Ghost Quarter
2 Inventors' Fair
1 Island
1 Marsh Flats
4 Polluted Delta
1 Spire of Industry
4 Swamp
4 Temple of Deceit
1 Watery Grave
1 Damnation
1 Relic of Progenitus
1 Witchbane Orb
1 Chalice of the Void
4 Crumble to Dust
1 Damping Matrix
1 Grafdigger's Cage
1 Night of Souls' Betrayal
1 Ratchet Bomb
1 Sorcerous Spyglass
1 The Rack
1 Welding Jar
OLD SCHOOL 93/94 «The Pain Train» Black Sligh, Esper «Machine Gun» Artifacts, Jund «Psycho» Ponza-Disko.
Looks like they don't really care about finding artifacts other than Bridge, the other artifacts are just there because they actually turn on Tezz Ultimate because that seems to be the only wincon outside of Ballista.
Basically, this deck looks like Lantern Control using Tezz Ult instead of Mill plan. I actually like this version of the deck a lot, and I don't think I ever would have got there because I never would have been looking to eschew Thopter/Sword.