The 4 Spreading Seas helps us become more of a control build. It helps us mana lock our opponent (especially with dual lands) while drawing us an extra card for advantage. If you combine those with Crucible of the Worlds and Ghost Quarters, you can effectively lock your opponent out of their mana base once you stabilize the board. I ran with Blade Splicer before and liked their aggressive touch to the game, however I've found that the Court Hussar were more effective for the way the control deck is designed. While it's nice to use the golems to beat down or block effectively, they are mainly stalling until we reach our end game while the CH help us get there faster. I also recommend maximizing your Flickerwisp as they are the main reason the deck functions so well, giving us extra value for our cards.
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Modern Decks: UWAzorius Titan ControlUW BWOrzhov ControlBW
Hey guys! In preparation for an online league this weekend, I've decided to change up my sideboard based on what I've been playing against recently. What are your thoughts on the following changes:
No matter what you do, you're in for a rough time with Storm. Otherwise, ENCOhRE has the right of it: play 3-4 Leyline of Sanctity if you play any (I don't), and 4+ Negate or Disdainful Stroke will go a long way towards anti-combo. I would also increase the Tormod's Crypts and Surgical Extractions to at least 4x total.
It looks like a good way to help activate emeria or ramp to a sun titan/elspeth in a game where we're not suffering a lot of pressure from the start, and also seems to work well against blood moon to fetch the basics we need.
Burnished Hart is an interesting piece of acceleration that can lead to a turn-5 Titan, or speed up Emeria activation. The big problem is that it requires a 5-mana investment, some of which will prevent you from casting Supreme Verdict on turn-4. It also only searches up basic lands, which limits its utility slightly.
It might be playable, but I rank it below most of our other mana-finding technologies. In games where a turn-5 Titan is relevant and I have extra turn-4 mana, Path to Exile can accomplish a similar feat.
I changed up the sideboard based on the recommendations given, and they were definitely helpful. Unfortunately, the results didn't swing my way as I finished 2-3. The matchups were:
2-1 Boros Burn
Pretty easy games. Only reason I lost the first game was I got mana screwed and didn't draw a land until turn 7. After sideboarding, my leylines and kor firewalkers finished the games really quickly.
1-2 Eldrazi and Taxes
This loss had me tilted as I handily beat them Game 1. I GQ locked them out of the game with Crucible and was constantly pressuring them. Unfortunately my opponent kept stalling and chumping until I won with 6min left. He had the nut draw next game, won, and then proceeded to stall the last game so I would run out of time. He admitted he was on the back foot afterwards and was shooting to run me out of time:(
1-2 Jeskai Control Token Planeswalkers
My most devastating loss. Easily won game 1. I had him down to 3 life Game 2 and was working on completely wiping out his mana with ghost quarters. He topdecked 2 Fogs in a row... then proceeded to infinite the new Jace Planeswalker while Doubling Season was online. *Warning* the new Jace is really powerful if built into a token enhancer deck. Next game I had him down to 4 life had 6 creatures to his two and he somehow managed to mana ramp and spit out a random Emerakul AT to win.
0-2 Esper Spirits
It was quick and painless. I have no idea how to beat this deck. Between the counters and the flashing, hexproof, indestructible creatures, it was a solid smack down
2-0 Merfolk
A mercy matchup. Tough with islandwalk but PtE, Verdict, and Stony Silence were clutch. Btw Runed Halo literally won me the game, as my opponents 6 power couldn't attack (same creatures) as Flickerwisp smashed overhead, smiling.
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Modern Decks: UWAzorius Titan ControlUW BWOrzhov ControlBW
Not a big fan of burnished hart. It's great finding the basics you need and hitting your land drops but that's a six mana investment that won't pay off until the following turn. With the card draw of other cards in the deck (wall of omens and court hussar) you can continue to stabilize the board, find land drops, and have useful creatures to get back if they die later on. BH would not be very good in the late game, which is what we're shooting for.
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Modern Decks: UWAzorius Titan ControlUW BWOrzhov ControlBW
This way enabling the sun titan infinite damage combo, so i usually gifts for the pieces of the combo and what I need at the moment, be it lands, removal or crucible of worlds, if the opponent denies me the removal, I get the combo pieces, if he denies the combo pieces, sun titan can bring both back since they are 3 CMC with sun titan.
At the previous Azorius Titan thread... there is a version with Blasting Station combo packed into the deck that was discussed for a bit. But I don't know if it was succesful or not.
Hey everyone, long time no see...or post I guess. I was holding out but finally caved and created a twitch account to merge with salvatin so I could login. I just missed you guys too much.
Anyway just wanted to let you know I'll be attending a local 2k on Saturday in my home city. Which is exceedingly rare where I live. I'm hopeing to take it down and have some fun. I'll let you know how it goes.
A quick question, do you think it correct to use fetchs before hussar trigger to guarentee any bad cards stay at the bottem or after to shuffle in potentially good cards you could not use in a certian situation back into your library.
For me I usually fetch first, mainly because its convient but also to increase potential good draws. However their are times where I have to bin a game winning card that was not useful in my exact situation. For example take the removal and bottem the titan leaving one less titan to draw. Maybe there is a happy medium, any thoughts?
So, I actually base cracking my fetches on a few factors, but the largest one is: do I have enough land? If I have enough land, I crack them to thin lands out of the deck. If I lack sufficient land, I'll delay using them as long as possible to increase my odds of drawing more lands. An exception might be if, for instance, I'm against a creature deck and Court Hussar buries two of my Verdicts. But barring that, it's all about land count.
Hey all, so I played seven rounds of swiss and went 4 - 3. I played against Naya Company, Jeskai Geist, Solemnity Combo, Affinity, W/G Tron, Titanshift and Naya Burn.
Match 1
Naya Company 2 - 0
My opponent had me worried when they went Stomping Grounds pass. The next turn they fetched for a Temlpe Garden and I almost sighed in relief. Anyway, he did good things with Coco but had trouble dealing with mass removal like D-Sphere and Supreme Verdict. I eventually overwhelmed him with Emeria and Sun Titan.
Match 2
Jeskia Geist 2 - 0
Game 1
I'm actually very proud of how I played this match. I drew very poorly but managed to play around Cyptic Command, Spell Queller and Lightning Helix like a boss. My opponent even commented on it after the match. Anyway, It was a little touch and go when I was being pressured by Quellers or V- Clicke but attacking his manabase to prevent being burnt out or crypticed on a crucial turn was game winning.
Match 3
Esper Solemnity Combo 2 - 0
I think my opponent played poorly. They accepted baited trades with Kitchen Finks without a Solemnity on the Field. Also their manabase was beyond greedy with only three basics. Both games I was able to lock them out of white mana both games through a combination of GQ SS and FoR. A bad matchup for us but a poorly constructed manabase and inexperienced player.
Match 4
Affinity 1 - 3
I'm on the draw and my opponent confuseses me by oppening with Mountain Ornithopter Springleaf Drum Hope of Ghirapur. Anyway I learn it's Affinity when a Darksteel Citidel Cranial Plating come down next turn. I take my beats and D-Sphere the Plateing but my opponent plays a second one and sac's the HoG preventing wrathing. Next turn is more beats and Galv Blast for the win. Game two Stony Silence, Gideon of the Trails won me the game. Game three was frustrating I had turned the corner and was stabilizing my opponent only had a 6/6 Etched Champion. I cast three consecutive Court Hussars digging for one of the four Verdicts or three Titans but wiffed on three lands for each one. Even then Gideon, Phantasmal Image and Ojutai's Command each bought me a turn each. I ended up going through 27 cards total without finding an out, it was infuriating.
Match 5
W/G Tron 1 - 3
Despite apperiances these matches were down to the wire. I actually won game one off of Crucible lock. Game two was a grind I fought through two Wormcoils a World Breaker and Karn but consecutive Oblivion Stones to free his Tron Pieces followed by an Emerkrul, the Promised end did me in. Game three I went on the beatdown with Flickerwisp and Meddling Mage. Rest in Piece and Condem hands down won him the games I swung for leathal he Condems plays an Ugin, I counter it with Negate. I swing again for lethal he Natures Claims his own RiP and peels a O-Stone which he follows up with a Karn. I offer up meggar resistance as Karn proceeds to take over the game and lose with him at 1 life.
Match 6
Titan Shift 0 - 2
The only match that didn't feel close at all. To be fair though my opponent t1 Search for Tomorrow t2 Farseek t3 Hour of Promise t4 Titan or Pact for the Titan me both games in a row. Suprisingly both games I also locked him out of three of his four Valikuts through a combination of SS and GQ but the damage had been dealt and I died from bolt and rampspell.
Match 7
Naya Burn 2 - 0
Never saw a missionary but a combination of land destruction and Gideon of the Trials won me both games.
Overall I feel the Tron and Affinity matches came down to wire and varience was the deciding factor. You can sculpt the best gamestate possible for yourself but sometimes you don't draw what you need or your opponent runs above average. Anyway, hope you all enjoyed!
The mainboard is pretty stock, the only real tweaks I made are 3 GQ instead of four and 1 FoR. I was running 4 and 1 respectively but finally got mana screwed so I added the Windswept Heath to act as the eleventh blue source. Mainly to help vs Bloodmoon or Ponza decks and also combo with Titan or Crucible. Until recently I was also running a split of 2 Hussar and 1 Champion of Wits.
That MB is only slightly different than mine is right now. I find the Elspeth SC to be an interesting call, and was surprised to see this with the Gideon otT, rather than a 4th Sun Titan or another Gideon. Either way, really nice to see the deck continue to do well. I guess I might have to dust mine off and take it to a tourney.
To be honest, I'm not sure about SC. I seem to board it out almost every match and given the choice I usually lean more towards casting Titan. However SC is amazing against Eldrazi Tron. I also like the extra insurance it provides against to graveyard hate. That said it could just as easily be a Gideon, Resto, or Ephara, God of the Polis. I don't think a fourth Titan is where I want to be though.
That's a pretty broad statement and I'm not quite sure what you mean by it...
She has four cmc and doesn't synergize well with Sun Titan in a sense but she does play well with Emeria. Ephara does add card advantage and is usually an indistructible creature in this deck because of our permenants like D-Sphere, Gideon otT and SS. I've ran her in the board in the past, bringing her in against Jund, Death Shadow and Jeskia Geist. I also like the fact she is not reliant on our graveyard to generate card advatage.
If it's alright, could you explain your opinion?
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UWAzorius Titan ControlUW
BWOrzhov ControlBW
UWAzorius Titan ControlUW
BWOrzhov ControlBW
Modern: Merfolk UU // Green Devotion GG // SkRed Red RR
Legacy: Death & Taxes WW // Burn RR // Death's Shadow Delver UB
Commander: Brago UW // Karlov WB
It looks like a good way to help activate emeria or ramp to a sun titan/elspeth in a game where we're not suffering a lot of pressure from the start, and also seems to work well against blood moon to fetch the basics we need.
It might be playable, but I rank it below most of our other mana-finding technologies. In games where a turn-5 Titan is relevant and I have extra turn-4 mana, Path to Exile can accomplish a similar feat.
Modern: Merfolk UU // Green Devotion GG // SkRed Red RR
Legacy: Death & Taxes WW // Burn RR // Death's Shadow Delver UB
Commander: Brago UW // Karlov WB
3 Lone Missionary
4 Wall of Omens
3 Court Hussar
1 Fiend Hunter
4 Flickerwisp
3 Sun Titan
1 Gideon of the Trials
1 Gideon Jura
1 Elspeth, Sun's Champion
4 Path to Exile
3 Supreme Verdict
1 Crucible of Worlds
4 Spreading Seas
3 Detention Sphere
3 Emeria, the Sky Ruin
4 Flooded Strand
4 Ghost Quarter
3 Hallowed Fountain
1 Island
8 Plains
1 Prairie Stream
2 Kor Firewalker
1 Eidolon of Rhetoric
1 Surgical Extraction
3 Negate
1 Tormod's Crypt
1 Pithing Needle
1 Runed Halo
2 Stony Silence
3 Leyline of Sanctity
I changed up the sideboard based on the recommendations given, and they were definitely helpful. Unfortunately, the results didn't swing my way as I finished 2-3. The matchups were:
2-1 Boros Burn
Pretty easy games. Only reason I lost the first game was I got mana screwed and didn't draw a land until turn 7. After sideboarding, my leylines and kor firewalkers finished the games really quickly.
1-2 Eldrazi and Taxes
This loss had me tilted as I handily beat them Game 1. I GQ locked them out of the game with Crucible and was constantly pressuring them. Unfortunately my opponent kept stalling and chumping until I won with 6min left. He had the nut draw next game, won, and then proceeded to stall the last game so I would run out of time. He admitted he was on the back foot afterwards and was shooting to run me out of time:(
1-2 Jeskai Control Token Planeswalkers
My most devastating loss. Easily won game 1. I had him down to 3 life Game 2 and was working on completely wiping out his mana with ghost quarters. He topdecked 2 Fogs in a row... then proceeded to infinite the new Jace Planeswalker while Doubling Season was online. *Warning* the new Jace is really powerful if built into a token enhancer deck. Next game I had him down to 4 life had 6 creatures to his two and he somehow managed to mana ramp and spit out a random Emerakul AT to win.
0-2 Esper Spirits
It was quick and painless. I have no idea how to beat this deck. Between the counters and the flashing, hexproof, indestructible creatures, it was a solid smack down
2-0 Merfolk
A mercy matchup. Tough with islandwalk but PtE, Verdict, and Stony Silence were clutch. Btw Runed Halo literally won me the game, as my opponents 6 power couldn't attack (same creatures) as Flickerwisp smashed overhead, smiling.
UWAzorius Titan ControlUW
BWOrzhov ControlBW
UWAzorius Titan ControlUW
BWOrzhov ControlBW
This way enabling the sun titan infinite damage combo, so i usually gifts for the pieces of the combo and what I need at the moment, be it lands, removal or crucible of worlds, if the opponent denies me the removal, I get the combo pieces, if he denies the combo pieces, sun titan can bring both back since they are 3 CMC with sun titan.
Any thoughts on this interaction? I've been able to win a few games with the combo but i'm thinking on cutting it to open more slots on the deck.
I've been running 3 spreading seas, this way I would go back to 4, I'm running 3 flickerwisp and 1 restoration angel, would go up 1 vendilion clique, probably a Phantasmal illusion or a couple of Ojutai's command and the last open slot i could keep the gifts or move to sphinx's revelation.
Would appreciate any feedbacks!
Thanks.
Modern: Merfolk UU // Green Devotion GG // SkRed Red RR
Legacy: Death & Taxes WW // Burn RR // Death's Shadow Delver UB
Commander: Brago UW // Karlov WB
At the previous Azorius Titan thread... there is a version with Blasting Station combo packed into the deck that was discussed for a bit. But I don't know if it was succesful or not.
From what I remember, the version that had splash black also had Executioner's Capsule in the side - which is useful against certain decks.
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Please come visit us at the Emeria Titan control thread
3 emeria, the sky ruin
6 plains
1 island
2 prairie stream
4 hallowed fountain
4 flooded strand
2 ghost quarter
2 field of ruin
Planeswalkers 3
2 Gideon of the trials
1 Elspeth, Sun's champion
Creatures 16
4 wall of omens
2 Lone missionary
3 Court hussar
3 Flickerwisp
1 Restoration angel
3 Sun titan
1 Gifts ungiven
1 Fiend hunter
1 Blasting station
Spells & Artifacts 14
4 Path to exile
3 Spreading seas
3 Detention sphere
3 Supreme Verdict
1 Crucible of Worlds
1 Disdainful Stroke
1 Settle the wreckage
1 Surgical Extraction
1 Stony Silence
1 Kataki, War's Wage
1 Reflector mage
2 Disenchant
2 Negate
1 Rule of law
1 Ghostly prison
1 Blessed alliance
1 Sorcerous spyglass
1 Ashes of the abhorrent
I'm now thinking of running -1 Blasting station -1 Fiend hunter -1 Gifts ungiven for +1 Phantasmal image or +1 Vendilion clique and +2 Ojutai's command.
Or maybe even go -1 Lone missionary to fit both Phantasmal image and Vendilion clique since I have life gain from Ojutai if needed.
*edit, also went down -1 field of ruin for 1 search for azcanta
Anyway just wanted to let you know I'll be attending a local 2k on Saturday in my home city. Which is exceedingly rare where I live. I'm hopeing to take it down and have some fun. I'll let you know how it goes.
A quick question, do you think it correct to use fetchs before hussar trigger to guarentee any bad cards stay at the bottem or after to shuffle in potentially good cards you could not use in a certian situation back into your library.
For me I usually fetch first, mainly because its convient but also to increase potential good draws. However their are times where I have to bin a game winning card that was not useful in my exact situation. For example take the removal and bottem the titan leaving one less titan to draw. Maybe there is a happy medium, any thoughts?
Modern: Merfolk UU // Green Devotion GG // SkRed Red RR
Legacy: Death & Taxes WW // Burn RR // Death's Shadow Delver UB
Commander: Brago UW // Karlov WB
Match 1
Naya Company 2 - 0
My opponent had me worried when they went Stomping Grounds pass. The next turn they fetched for a Temlpe Garden and I almost sighed in relief. Anyway, he did good things with Coco but had trouble dealing with mass removal like D-Sphere and Supreme Verdict. I eventually overwhelmed him with Emeria and Sun Titan.
Match 2
Jeskia Geist 2 - 0
Game 1
I'm actually very proud of how I played this match. I drew very poorly but managed to play around Cyptic Command, Spell Queller and Lightning Helix like a boss. My opponent even commented on it after the match. Anyway, It was a little touch and go when I was being pressured by Quellers or V- Clicke but attacking his manabase to prevent being burnt out or crypticed on a crucial turn was game winning.
Match 3
Esper Solemnity Combo 2 - 0
I think my opponent played poorly. They accepted baited trades with Kitchen Finks without a Solemnity on the Field. Also their manabase was beyond greedy with only three basics. Both games I was able to lock them out of white mana both games through a combination of GQ SS and FoR. A bad matchup for us but a poorly constructed manabase and inexperienced player.
Match 4
Affinity 1 - 3
I'm on the draw and my opponent confuseses me by oppening with Mountain Ornithopter Springleaf Drum Hope of Ghirapur. Anyway I learn it's Affinity when a Darksteel Citidel Cranial Plating come down next turn. I take my beats and D-Sphere the Plateing but my opponent plays a second one and sac's the HoG preventing wrathing. Next turn is more beats and Galv Blast for the win. Game two Stony Silence, Gideon of the Trails won me the game. Game three was frustrating I had turned the corner and was stabilizing my opponent only had a 6/6 Etched Champion. I cast three consecutive Court Hussars digging for one of the four Verdicts or three Titans but wiffed on three lands for each one. Even then Gideon, Phantasmal Image and Ojutai's Command each bought me a turn each. I ended up going through 27 cards total without finding an out, it was infuriating.
Match 5
W/G Tron 1 - 3
Despite apperiances these matches were down to the wire. I actually won game one off of Crucible lock. Game two was a grind I fought through two Wormcoils a World Breaker and Karn but consecutive Oblivion Stones to free his Tron Pieces followed by an Emerkrul, the Promised end did me in. Game three I went on the beatdown with Flickerwisp and Meddling Mage. Rest in Piece and Condem hands down won him the games I swung for leathal he Condems plays an Ugin, I counter it with Negate. I swing again for lethal he Natures Claims his own RiP and peels a O-Stone which he follows up with a Karn. I offer up meggar resistance as Karn proceeds to take over the game and lose with him at 1 life.
Match 6
Titan Shift 0 - 2
The only match that didn't feel close at all. To be fair though my opponent t1 Search for Tomorrow t2 Farseek t3 Hour of Promise t4 Titan or Pact for the Titan me both games in a row. Suprisingly both games I also locked him out of three of his four Valikuts through a combination of SS and GQ but the damage had been dealt and I died from bolt and rampspell.
Match 7
Naya Burn 2 - 0
Never saw a missionary but a combination of land destruction and Gideon of the Trials won me both games.
Overall I feel the Tron and Affinity matches came down to wire and varience was the deciding factor. You can sculpt the best gamestate possible for yourself but sometimes you don't draw what you need or your opponent runs above average. Anyway, hope you all enjoyed!
Cool report, and not a bad showing for a deck that I thought was on the outs. Care to share the list that went along with the performance?
Modern: Merfolk UU // Green Devotion GG // SkRed Red RR
Legacy: Death & Taxes WW // Burn RR // Death's Shadow Delver UB
Commander: Brago UW // Karlov WB
Mainboard: 60
Creature: 18
3 Lone Missionary
4 Wall of Omens
1 Phantasmal Image
4 Flickerwisp
3 Court Hussar
3 Sun Titan
Instant // Sorcery: 7
4 Path to Exile
3 Supreme Verdict
Enchantment: 7
4 Spreading Seas
3 Detention Sphere
Artifact: 1
1 Crucible of Worlds
Planeswalker: 3
2 Gideon of the Trials
1 Elspeth, Sun's Champion
Manabase: 24
3 Emeria, Sky's Ruin
1 Field of Ruin
4 Flooded Strand
3 Ghost Quarter
3 Hallowed Fountain
1 Irrigated Farmland
1 Island
6 Plains
1 Prairie Stream
1 Windswept Heath
Sideboard: 15
1 Graftdigger's Cage
2 Relic of Projenitus
1 Pithing Needle
1 Dispel
1 Lone Missionary
2 Stony Silence
3 Negate
1 Meddling Mage
1 Eidolon of Rhetoric
1 Ojutai's Command
1 Supreme Verdict
The mainboard is pretty stock, the only real tweaks I made are 3 GQ instead of four and 1 FoR. I was running 4 and 1 respectively but finally got mana screwed so I added the Windswept Heath to act as the eleventh blue source. Mainly to help vs Bloodmoon or Ponza decks and also combo with Titan or Crucible. Until recently I was also running a split of 2 Hussar and 1 Champion of Wits.
Modern: Merfolk UU // Green Devotion GG // SkRed Red RR
Legacy: Death & Taxes WW // Burn RR // Death's Shadow Delver UB
Commander: Brago UW // Karlov WB
She has four cmc and doesn't synergize well with Sun Titan in a sense but she does play well with Emeria. Ephara does add card advantage and is usually an indistructible creature in this deck because of our permenants like D-Sphere, Gideon otT and SS. I've ran her in the board in the past, bringing her in against Jund, Death Shadow and Jeskia Geist. I also like the fact she is not reliant on our graveyard to generate card advatage.
If it's alright, could you explain your opinion?