It'll be very interesting to read, especially his SB choices and the lack of Court Hussar.
he has Spreading Seas to substitute Court Hussar's card advantage. Court Hussar might not even do anything, while Spreading Seas can deal with some of the deck's problems: land-creatures.
Why not play both ? That is what I do. Court Hussar provides much needed digging/card selection and gives Sun Titan a permanent target in the GY.
It really depends which version you are playing. Against RUG or Bring to Light Scapeshift countermagic, Tectonic Edge, Aven Mindcensor and Leyline of Sanctity. Remember that by themselves Leyline of Sancrity and by default Ruined Halo will never win you the game. You play it to bait out Cryptic Command, which can be used to bounce the perminant EoT. Hopefully you will then have enough countermagic to fight through a Scapeshift. Surgical Extraction can be useful but since they don't tend to play out their Valakut before resolving Scapeshift you will likely have to extract a value card like Cryptic Command or depending on the build a non-basic mountain.
Now I've found Titan Shift to be a much easier matchup. They are very susceptible to countermagic i.e. Disdainful Stroke, Surgical Extraction and Leyline / Ruined Halo (reset it with Flickerwisp if needed). I don't like Aven Mindcensor as much in this match because they tend to leave in or side into Anger of the Gods. Usually by sandbaging Ghost Quarter a resolved Titan will fetch a Valakut right away, generally because our high lifetotal and abundant removal provides incentive to attempt a quick kill. Let them, then destroy and extract it. They play too few threats otherwise to deal with your removal and countermagic.
Above all else remember this, that against RUG or Bring to Light Scapeshift you are the beatdown deck and against Titan Shift, you are the control deck.
how we increase our chance of winning against eldrazi tron ?
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Modern
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Boros/Naya/Mardu Burn Abzan Rhino non Noble Hierach not active Jund Tarmoless not active
DnT White
Living End Jund Restore Balance Non Borderpost/ Borderpost not active U/W Titan Control not active Mardu Nahiri/Control not active
I don't know if this will help or not, on account of the fact I play Mono-W Emeria but the games that I tend to win boil down to one of two things. Either I curve out aggressively, while using Ghost Quarter / Tectonic Edge and / or Pithing Needle / Stony Silence to disrupt my opponent early. The previous strategy has won me the majority of my games but I do also win if I can resolve an active Sun Titan or especially, Eldrazi Displacer. Emeria itself has won me a few games but it is very hit or miss...I need a lot of things to go right like living long enough to activate it and counting on my opponent not to have a Ghost Quarter.
After reflecting on it, I think I'll be changing my decklist slightly. I'm going to swap out - 1 Restoration Angel for + 1 Eldrazi Displacer. Mainly because Eldrazi Displacer is a bomb and better against both Death Shadow and Eldrazi Tron. For fun I think I'll also try a one of Mastery of the Unseen again, not a metagame choice but I've ran it before and I've always had a lot of fun with it.
yes in my u/W build i uisng 4x spreading seas md and 4x ghost quater but they still beat me
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Modern
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Boros/Naya/Mardu Burn Abzan Rhino non Noble Hierach not active Jund Tarmoless not active
DnT White
Living End Jund Restore Balance Non Borderpost/ Borderpost not active U/W Titan Control not active Mardu Nahiri/Control not active
i think u are right +1 eldrazi displace and -1 resto may be the answer in mono white build
well lets try it out
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Modern
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Boros/Naya/Mardu Burn Abzan Rhino non Noble Hierach not active Jund Tarmoless not active
DnT White
Living End Jund Restore Balance Non Borderpost/ Borderpost not active U/W Titan Control not active Mardu Nahiri/Control not active
Hello everyone. Would greatly appreciate any thoughts/opinions/possible changes/criticisms on my current U/W list. A few card explanations. I know Finks and Missionary seems redundant, and well, it is. Just a lot of aggro decks/burn running around on mtgo lately. The rest is pretty basic U/W Emeria. The Mana Leaks in the sideboard sometimes come out for Disdainful Stroke. Crypt isn't a rockstar or anything, but its free, can just target the opponent, and is recurrable with Titan. Been doing ok with this list lately, slow but steady, and the cantrips/Hussar draws make it somewhat consistent. Sideboard is setup to either play wait and see or 4 Verdict/4 Sphere for creature decks or problem permanents. 2 Spreading Seas come in for decks with problem lands like Tron.
Also, love the talk of the Mono W builds. I like the more controlling approach, with 3x O Rings/Wraths, Gideon Jura, etc. As has been mentioned, Finks vs Splicer is alwaysa a meta call, both are strong 3 drops in their own right.
#The list looks pretty good though Negate is not something I'd like in the maindeck as the deck usualy taps out for its spells and can't afford to hold mana without losing on board development.
I'd rather have 4x Negate in the SB over Mana Leak/Swan Song (isn't great as a SB card imho).
#Spreading Seas is very good right now so I'd suggest running the whole 4x MD as it helps with very bad match-ups like Tron in G1 and gives you even more good flickering targets (which can't be removed in response).
Also, with all the 3/4-color DS and other decks running around it can easily color-screw opponents early on.
D90Dennis14: Thank you for your input, all good suggestions. I would for sure go down to 3 GQ if I ran the full set of Spreading Seas in the main, and may switch to that. They are doing well currently.
-I prefer 4 counters of your choice in the main. For me, Negate helps win those Game 1's that aren't winnable without a way to stop what the opponent is doing. Generally, if the opponent has a creature based strategy, a deck like this will out grind them with card advantage/lifegain/wrath effects eventually. I don't mind creatures hitting the board too much, so that is the purpose for the Negates, hits what I am concerned most about. Against those decks where you know it isn't safe to tap out, I just don't if I'm holding a counter. Helps us anyway, if we get to hand size cool we can discard something useful to bring back, and hopefully we are drawing lands during all the waiting. I will admit though there are times where they sit in my hand and do nothing, but of course i just side those out for game 2.
I go back and forth with counters of any kind in the main vs side only vs none. I am a fan of the counters right now, but I don't think a build that doesn't run them is wrong.
-I love Phantasmal Image, I might swap out a Finks for one. In my older list, I would run 2 Phantasmal Image and the full set of Court Hussar, instead of the Finks. Also ran 4 Lone Missionary, this was before I ran Spreading Seas. I went down 2 Court Hussar when I added Spreading Seas.
-Good idea on Pithing Needle, I think that is probably better than running 3 Stony Silence.
Yeah, I think that Pithing Needle is actually well positioned in the current meta. Good against Affinity, Counters Company, and E-Tron. I also have been leaning towards a single Phyrexiam Revolver as it hits mana abilities from Ad Nauseum and Company. Plus provides a body.
Most decks that are hit by Rule of Law (Storm, Ad-Nauseam, Living End) have the same (universal) answers to both it and Eidolon of Rhetoric anyway (Echoing Truth, Beast Within) as far as I know.
And having another blocker can be useful even when the ability isn't game-winning (against DS or CoCo decks).
I can see the argument for some creature removal Storm would bring in i.e. Lightning Bolt but both Rule of Law and Eidolon of Retoric dodge that anyway.
I realize its scope is rather narrow, but just an aside for those running a U/W list, Ceremonious Rejection is something to think about in the SB if you run up agasint a lot of Eldrazi Tron/various Tron flavors in your local meta. Countering a Karn, Wurmcoil, Ugin, Endbringer, etc for 1 Mana feels nice, and it can be a great tempo swing. If this has already been discussed, apologies. Probably better off running something like Disdainful Stroke, hits everything we are worried about with those decks anyway (except Chalice) plus the added benefit of the obivous extra utility.
Ranumap Excavator is definitely going to push me to playing a GW Titan list.
It is good but doesn't seem like maindeck material, we can already reuse Ghost Quarter with Renegade Rallier which has also other utility like getting back 2-drops, ramping with a fetchland or getting back Oath of Nissa (best 1-drop for this deck).
How would you build your G/W list, spawnofhastur ?
Ranumap Excavator is definitely going to push me to playing a GW Titan list.
Looks interesting. Would allow us to abuse Ghost Quarters, as well as protection for our Emeria. Hmm, and that version could probably use Primeval Titan to get the ghost quarters or whatever land is needed.
---- sorry for reposting my reply. Because for some reason, the forum is not allowing me to edit my post.
This probably has been discussed but maybe not for a while. Either way I think both Ceremonious Rejection and Disdainful Stroke are meta dependant but equally good against E-Tron. Although I would probably hedge towards Ceremonious Rejection on that note simply because the less mana wasted to hold up countermagic the better. Also better if you're on the draw when your opponent has a double temple Thought-Knot hand.
I was out of magic for a week because I wanted to help out at a local festival instead but I want to share some match reports from an event I did play this monday.
1 - 3
Played against Green Stompy, Storm, 5-color homebrew, and Affinity.
Stompy 2 - 0
I won both games off of Wrath of God and Wall of Omens.
Storm 0 - 2
I was on the draw the first game and he Stormed off turn three. Second game I had a Surgical Extraction but he drew into an Empty the Warrens and created 12 tokens turn four, I had the Wrath of God but it was Remanded twice.
5-Color Homebrew 1 - 2
I couldn't and still can't get a read on this deck, I just have no words. The best way to describe it is it played like a ramp deck, mascarding as a mid-range deck, pretending to be an aggro deck, built around Vizear of the Minagere. The cards I saw were Noble Heirarch, BoP, Rattleclaw Mystic, Geist of St Traft, Mantis Rider, Obstinate Baloth Restoration Angel, Angel of Invention, Thragtusk, Revilark, Elspeth, Sun's Champion and Angel of Serenity. What I did not see was any form of interaction or tutor effects like Chord of Calling. The first game they applied early pressure with Noble plus Mantis Rider and flooded the board with Vizear of Minagere. I didn't find a Wrath effect and lost. Game two same thing but I had the Wrath and won. Game three was grindy but I had stabilized at one life and had lethal on board for the next turn and my opponent was hellbent but I lost to the second copy of Angel of Serenity off the top clearing my board and allowing a Noble Heirarch to attack for game.
Affinity 1 - 2
These were probably the closest matches of the night both games I had a very high lifetotal but was poisoned out by Inkmoth and Cranal Plating because I could not find a Mortipod, Blessed Alliance, Path to Exile, Phyrexian Revoker, Stony Silence, Pithing Needle, Ghost Quarter, Tectonic Edge, Eldrazi Displacer, Gideon of the Trials, Flickerwisp, Restoration Angel, or Sun Titan. It was very aggrivating, but that's variance for you.
Hey everyone, just wanted to discuss matchups and spoilers from Hour of Deviation. Mainly Hour of Revelation and Sunset Pyramid.
I'm not entirely sold on the new Wrath, the only matchups in modern I can see it being marginally better against are Elves, Dredge, and Affinity. Sunset Pyramid however I really do like. Take it from the guy that plays Thraben Inspector, drawing cards for two mana is a powerful effect. Being able to do that three times and then reset it with Flickerwisp is just gravy. Honestly though, I think this may be a tool to consider since the format is so attrition based, e.x. Grixis Shadow.
On that note the matchup that I wanted to discuss is Grixis Shadow. Now I've played against the Jund version a few times now and have gotten thoroughly thrashed, I've won games too but it always felt like an uphill battle. Last Thursday though I played against Grixis Shadow three times in a row and 2 - 0 each one. On average the matchup feels slower with less of the hand disruption and pressure early game. I'm guessing Serum Visions and Thought Scour via with discard as the optimal turn one play. Generally I was Thoughtseized / IoK off a Snapcaster on turn 3 - 4. Overall though the matchup felt amazing and it's not the pilots, they're good players and have my respect. So I thought that I'd ask the forum it's opinion and if you had any experiences.
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Why not play both ? That is what I do.
Court Hussar provides much needed digging/card selection and gives Sun Titan a permanent target in the GY.
Now I've found Titan Shift to be a much easier matchup. They are very susceptible to countermagic i.e. Disdainful Stroke, Surgical Extraction and Leyline / Ruined Halo (reset it with Flickerwisp if needed). I don't like Aven Mindcensor as much in this match because they tend to leave in or side into Anger of the Gods. Usually by sandbaging Ghost Quarter a resolved Titan will fetch a Valakut right away, generally because our high lifetotal and abundant removal provides incentive to attempt a quick kill. Let them, then destroy and extract it. They play too few threats otherwise to deal with your removal and countermagic.
Above all else remember this, that against RUG or Bring to Light Scapeshift you are the beatdown deck and against Titan Shift, you are the control deck.
Hope this helps, good luck!
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Boros/Naya/Mardu Burn
Abzan Rhino non Noble Hierachnot activeJund Tarmolessnot activeDnT White
Living End Jund
Restore Balance Non Borderpost/ Borderpostnot activeU/W Titan Controlnot activeMardu Nahiri/Controlnot activeIf not it is a start.
After reflecting on it, I think I'll be changing my decklist slightly. I'm going to swap out - 1 Restoration Angel for + 1 Eldrazi Displacer. Mainly because Eldrazi Displacer is a bomb and better against both Death Shadow and Eldrazi Tron. For fun I think I'll also try a one of Mastery of the Unseen again, not a metagame choice but I've ran it before and I've always had a lot of fun with it.
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Boros/Naya/Mardu Burn
Abzan Rhino non Noble Hierachnot activeJund Tarmolessnot activeDnT White
Living End Jund
Restore Balance Non Borderpost/ Borderpostnot activeU/W Titan Controlnot activeMardu Nahiri/Controlnot activewell lets try it out
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Boros/Naya/Mardu Burn
Abzan Rhino non Noble Hierachnot activeJund Tarmolessnot activeDnT White
Living End Jund
Restore Balance Non Borderpost/ Borderpostnot activeU/W Titan Controlnot activeMardu Nahiri/Controlnot activeAnother thing (besides no Court Hussar and the ridiculous SB with: Rest in Peace/Grafdigger's Cage and Auriok Champion)
I don't like about the deck is no basic Island (makes you much worse against Blood Moon) and no Negate in the SB
(Runed Halo is good but not enough).
2x Court Hussar
4x Flickerwisp
3x Lone Missionary
4x Sun Titan
4x Wall of Omens
3x Kitchen Finks
Spells 16
4x Path to Exile
3x Detention Sphere
3x Supreme Verdict
2x Spreading Seas
4x Negate
3x Emeria
4x Flooded Strand
4x Hallowed Fountain
4x Ghost Quarter
1x Island
7x Plains
1x Prairie Stream
2x Spreading Seas
1x Supreme Verdict
1x Detention Sphere
4x Mana Leak
3x Stony Silence
3x Tormod's Crypt
1x Swan Song
Also, love the talk of the Mono W builds. I like the more controlling approach, with 3x O Rings/Wraths, Gideon Jura, etc. As has been mentioned, Finks vs Splicer is alwaysa a meta call, both are strong 3 drops in their own right.
I'd rather have 4x Negate in the SB over Mana Leak/Swan Song (isn't great as a SB card imho).
#Spreading Seas is very good right now so I'd suggest running the whole 4x MD as it helps with very bad match-ups like Tron in G1 and gives you even more good flickering targets (which can't be removed in response).
Also, with all the 3/4-color DS and other decks running around it can easily color-screw opponents early on.
#I don't really like running 4x Ghost Quarter as drawing multiples early can really hurt with double-colored spells like: Flickerwisp, Kitchen Finks, Court Hussar, Detention Sphere in the deck and also Supreme Verdict.
I'd rather have a 2nd Prairie Stream or an additional Fetchland.
#Court Hussar is so good in the deck I'd suggest adding at least the 3rd copy.
Another good option in the 3-mana slot is Gideon of the Trials, I'd probably add a couple over some copies of Kitchen Finks/Lone Missionary.
#A copy of Phantasmal Image is very good in the deck.
#In the SB I'd rather have a copy of Pithing Needle or Phyrexian Revoker over the 3rd Stony Silence for more flexibility.
A copy of Eidolon of Rhetoric is also a good option to fight various combo decks.
-I prefer 4 counters of your choice in the main. For me, Negate helps win those Game 1's that aren't winnable without a way to stop what the opponent is doing. Generally, if the opponent has a creature based strategy, a deck like this will out grind them with card advantage/lifegain/wrath effects eventually. I don't mind creatures hitting the board too much, so that is the purpose for the Negates, hits what I am concerned most about. Against those decks where you know it isn't safe to tap out, I just don't if I'm holding a counter. Helps us anyway, if we get to hand size cool we can discard something useful to bring back, and hopefully we are drawing lands during all the waiting. I will admit though there are times where they sit in my hand and do nothing, but of course i just side those out for game 2.
I go back and forth with counters of any kind in the main vs side only vs none. I am a fan of the counters right now, but I don't think a build that doesn't run them is wrong.
-I love Phantasmal Image, I might swap out a Finks for one. In my older list, I would run 2 Phantasmal Image and the full set of Court Hussar, instead of the Finks. Also ran 4 Lone Missionary, this was before I ran Spreading Seas. I went down 2 Court Hussar when I added Spreading Seas.
-Good idea on Pithing Needle, I think that is probably better than running 3 Stony Silence.
And having another blocker can be useful even when the ability isn't game-winning (against DS or CoCo decks).
It is good but doesn't seem like maindeck material, we can already reuse Ghost Quarter with Renegade Rallier which has also other utility like getting back 2-drops, ramping with a fetchland or getting back Oath of Nissa (best 1-drop for this deck).
How would you build your G/W list, spawnofhastur ?
Looks interesting. Would allow us to abuse Ghost Quarters, as well as protection for our Emeria. Hmm, and that version could probably use Primeval Titan to get the ghost quarters or whatever land is needed.
---- sorry for reposting my reply. Because for some reason, the forum is not allowing me to edit my post.
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Please come visit us at the Emeria Titan control thread
I was out of magic for a week because I wanted to help out at a local festival instead but I want to share some match reports from an event I did play this monday.
1 - 3
Played against Green Stompy, Storm, 5-color homebrew, and Affinity.
Stompy 2 - 0
I won both games off of Wrath of God and Wall of Omens.
Storm 0 - 2
I was on the draw the first game and he Stormed off turn three. Second game I had a Surgical Extraction but he drew into an Empty the Warrens and created 12 tokens turn four, I had the Wrath of God but it was Remanded twice.
5-Color Homebrew 1 - 2
I couldn't and still can't get a read on this deck, I just have no words. The best way to describe it is it played like a ramp deck, mascarding as a mid-range deck, pretending to be an aggro deck, built around Vizear of the Minagere. The cards I saw were Noble Heirarch, BoP, Rattleclaw Mystic, Geist of St Traft, Mantis Rider, Obstinate Baloth Restoration Angel, Angel of Invention, Thragtusk, Revilark, Elspeth, Sun's Champion and Angel of Serenity. What I did not see was any form of interaction or tutor effects like Chord of Calling. The first game they applied early pressure with Noble plus Mantis Rider and flooded the board with Vizear of Minagere. I didn't find a Wrath effect and lost. Game two same thing but I had the Wrath and won. Game three was grindy but I had stabilized at one life and had lethal on board for the next turn and my opponent was hellbent but I lost to the second copy of Angel of Serenity off the top clearing my board and allowing a Noble Heirarch to attack for game.
Affinity 1 - 2
These were probably the closest matches of the night both games I had a very high lifetotal but was poisoned out by Inkmoth and Cranal Plating because I could not find a Mortipod, Blessed Alliance, Path to Exile, Phyrexian Revoker, Stony Silence, Pithing Needle, Ghost Quarter, Tectonic Edge, Eldrazi Displacer, Gideon of the Trials, Flickerwisp, Restoration Angel, or Sun Titan. It was very aggrivating, but that's variance for you.
I'm not entirely sold on the new Wrath, the only matchups in modern I can see it being marginally better against are Elves, Dredge, and Affinity. Sunset Pyramid however I really do like. Take it from the guy that plays Thraben Inspector, drawing cards for two mana is a powerful effect. Being able to do that three times and then reset it with Flickerwisp is just gravy. Honestly though, I think this may be a tool to consider since the format is so attrition based, e.x. Grixis Shadow.
On that note the matchup that I wanted to discuss is Grixis Shadow. Now I've played against the Jund version a few times now and have gotten thoroughly thrashed, I've won games too but it always felt like an uphill battle. Last Thursday though I played against Grixis Shadow three times in a row and 2 - 0 each one. On average the matchup feels slower with less of the hand disruption and pressure early game. I'm guessing Serum Visions and Thought Scour via with discard as the optimal turn one play. Generally I was Thoughtseized / IoK off a Snapcaster on turn 3 - 4. Overall though the matchup felt amazing and it's not the pilots, they're good players and have my respect. So I thought that I'd ask the forum it's opinion and if you had any experiences.