Just went 4 - 0 with Mono White Emeria, I think that I am very well positioned in my meta right now. I played against Mono White D&T 2 - 1, Naya Burn 2 - 0, Grixis Control 2 - 0, and Eldrazi Tron (we split top but played for fun) but I won those
I also changed up the sideboard:
- 2 Declaration in Stone, - 1 Kataki, Wars Wage, - 2 Surgical Extraction, - 1 Panharmonicon
+ 2 Pithing Needle, + 2 Kor Firewalker, + 2 Kitchen Finks
I just finished 3-2 in my LGS. I went 3-1 to get into the top 4 and lost to a great draw by elves in the last game. Overall I love the deck, I play a UW version with a pair of Eldrazi Skyspawners. My take away is that this deck is ridiculously resilient. I never felt outclassed in any of the games that I played. My other loss was to a Grixis Delver list. Both games I played threats that he dealt with and was able to build up powerful board states.
Breakdown of the games:
Match 1 I beat Grixis Control. Possibly the best game of modern I've ever played. We both made great plays and we both had great opportunities to win the game.
Match 2 was against UB mill. I barely eeked out a win the first game, even though he cast surgical extraction on both my sun titan and emeria, the sky ruin. The second game was also very close. Mortarpod was the all-star, letting me have lethal the turn before he milled me out.
Match 3 was against the Grixis Delver deck that I talked about above. Nothing too interesting happened.
Match 4 was against Bant Eldrazi. Game 1 was a beautiful showing of the deck. I was able to deal with all of his threats and get emeria active to close out the game. Game 2 was a tough battle since he resolved a turn 2 rest in peace. I could not find answers for the rest in peace the entire game, but I was able to survive long enough to get 4 emerias online. It really didn't matter with the RIP on the battfield. Game 3 was extremely close, but timely board wipes and Sun Titan + Emeria helped win me the game.
Match 5 was against the Elf player. I'm not sure if there was anything I could do for both of the games. I could have Verdicted his board, but he would have regenerated half of it with Ezuri. Gasme 2 lasted a while since I fought very hard to stay alive. Overall I loved the deck. I don't think I had trouble with the mana base once. Ojutai's Command was pretty fantastic for returning walls of missionaries.
Here is my decklist if you would want to check it out:
Tough luck with the Elves player, thats one of the only matches were Wrath of God is better than Supreme Verdict. If your playing 4 accross the board and Elves are are in your meta consider swapping one for a Wrath.
I've always thought that Delver was a favourable matchup. What in particular did you seem to struggle with?
I just finished 3-2 in my LGS. I went 3-1 to get into the top 4 and lost to a great draw by elves in the last game. Overall I love the deck, I play a UW version with a pair of Eldrazi Skyspawners. My take away is that this deck is ridiculously resilient. I never felt outclassed in any of the games that I played. My other loss was to a Grixis Delver list. Both games I played threats that he dealt with and was able to build up powerful board states.
<snip>
Here is my decklist if you would want to check it out:
Skyspawner did some serious work as a 2/1 flier that brings along a guy. I didn't get the chance or a turn 5 titan though.
Congrats on the finish.
That's a nice classic decklist. It looks similar to the list in the original thread for this deck. Glad to see that Mortarpod is still useful - they should help gun down some elves as long as no lord is in play. My list only has one pod now, but I would never take it out of the main. Anyway, if that elves player is a regular in your lgs, then consider replacing the one supreme verdict in your sideboard with a wrath of god.
I've always thought that Delver was a favorable matchup. What in particular did you seem to struggle with?
I would definitely agree that delver is a great matchup, but I think I should have mulliganed my first hand. It was something like a flickerwisp, lone missionary, sun titan, and 4 lands. He also had a great draw with young pyromancer and a plethora of ways to protect it. The problem with both games is that I didn't have much luck with my draws. I never found my verdicts or my detention sphere.
Tough luck with the Elves player, thats one of the only matches were Wrath of God is better than Supreme Verdict. If your playing 4 accross the board and Elves are are in your meta consider swapping one for a Wrath.
I actually do have a single Wrath of God in my sideboard, but I was never able to find it. Mortarpod was a serious threat against him since it answered tons of his dorks and even heritage druid.
You do you, it looks good and I hope you have fun. However I believe Saheeli Rai combo has its own thread that was linked a few pages back. I'm sure there will be a few tips and tricks to learn from it.
I still think that Negate is better in the SB (and Mana Leak shouldn't be in the deck) and that Mortarpod and Ojutai's Command are not good enough anymore and should be replaced.
4x Spreading Seas in the maindeck can be good imho (as long as you run Flickerwisp of course).
Is anyone else still playing the Jeskai version with Saheeli Rai ?
I wonder if it can be a good idea to sideboard into a all-in combo deck with 3x Felidar Guardian against decks that don't interact well with the grind out plan.
I didn't know this page was here. I have been playing bant emeria for quite a wile now and been doing pretty good with it. Green adds the ramp with tribe elder and renegade rallier is great in the shell. But playing straight GW after playing UW for so long although explosive it lacked the consistency of the U versions. So I went Bant, get the ramp with the card filter and stability blue offers. This is where I am at right now. A few notes lone missionary over other life gain due to command and rallier. 3 temple garden to 1 hallowed fountain due to needing t2 green, and elders making t3 blue much easier.
How has evolutionary leap been working for you @HugeElfBoy ? It seems to be good at enabling revolt.
I like it in the mortarpd slot. It enables revolt, makes removal bad, and ensures we have good hits for titan and emeria, and able to find hate like pridemage when needed or find titan.
So I was searching gatherer today for decent sideboard cards vs Jund. Mainly the Lands, Planeswalkers, and enchantments over 4cmc, so they would be harder to interact with. I came accross an old card I had forgotten about, Endless Horrizons. At 4cmc it dodges Abrupt Decay and Inquisition of Kozilek. It also generates gaurenteed card advantage all while advancing Emerias game plan. Or just provides discard fodder for a Liliana uptick.
I was thinking of testing a one of in a flex sideboard slot.
Also if anyone has any advice on how to play-win against Jund I would really appreciate it. I'm playing the mono white version of Emeria currently and have had more trouble with Jund than Eldrazi-Tron
HI Fincown, can you be more specific about how you lose to Jund? I find that to be one of the easier matchups. If they are killing you with IoK and Thoughtseize, the best sideboard card is Leyline of Sanctity. It also stops 2 of Liliana's modes.
In general, their strategy is to 1-for-1 us, but all of our cards have additional value attached. Flickering our creatures gets even more value. If you're running Restoration Angel, use it to save a creature from removal, rather than just running it out EOT. Don't waste removal on every creature; save it for Scavenging Ooze. Bring in the 4th Wrath, they often overcommit to the board. Last, Ghost Quarter is really good against Raging Ravine. Again, don't crack it until they have spent mana activating the manland. Sometimes just having a GQ on board is good enough to slow them down until we get the grind going.
I know you're not on Green, but if you were, I would say that Saffi Eriksdotter is one of the best cards. It works wonders with either a Sun Titan or a Renegade Rallier to negate their removal. It's so mean.
@gabriel, when i occasionally run GW I will run saffi, but got cut for value cards in my bant list. It is a good card that adds more synergies but just couldn't fit it into my bant list the way i like to run it.
@gabriel_404, my jund matchup against good pilots has always been 40 - 60 imo. Its strange because Jund does play a 1 - 1 game I would think I would feel more comfortable with the matchup because of the plethora of creatures Emeria plays that naturally 2 - 1.
Games begin with an early IoK or Thoughtseize taking Path to Exile. They generally resolve Lilliana and keep goyf on defense blanking profitable attacks. Flying threats such as Flickerwisp and Resto are removed by Bolt, Terminate or Push. As Lilliana upticks I find myself in a position were I either need to discard lands or relivent threats that could be used to keep their planeswalker in check. Meaning Emeria almost never comes online. Mid to late game a Scavenging Ooze or Kalitas will always make an appearance forcing me to blow a Wrath of God. After I wrath the board my opponent always uses K-Command to discard on upkeep and return Scooze. If I have no cards in hand because of Lilliana upticks I essentially skip my turn. This is usually around the time my opponent takes to the offensive with their creatures pressuring my lifetotal and forcing me into a reactive position. Additional wraths always meet K-Command, doesn't matter how many times I blow up the board. The most I can do is wrath when my opponent is below 3 mana. Its around this time that Lilliana ultimates, straining my resources even more and making my emeria look like a pipe dream.
In short my problems are:
A) Early discard for removal
B) Opposing removal for key evaisive threats (i.e. wisp or resto) leading to lack of pressure on lifetotal or planeswalkers
C) Scavenging Ooze Lilliana and K-Command
My question is what role should I play. Should I actively try to get Emeria online, discarding creatures to Lilliana or should I keep the creatures and discard lands. It seems whenever I try to do that I loose harder and faster to Scavenging Ooze and aggression.
The majority of the games I win against Jund either comes from dodging Scooze / having exile removal for it. Or peeling a timely Sun Titan and slaming it after a wrath.
Post board my opponent brings in Surgical and Fullminator Mage which makes Emeria inert. Or they use surgical on value creatures i.e Finks or Splicer
Another issue is I could also be overboarding as I try to bring in Needle, Surgical, and the other Wrath of God which dillute my creature count as I typically board out some number of Lone Missionary
What are your thoughts on going with a 1 -1 split between Devout Lightcaster and Celestial Purge? My meta changes weekly but I can usually expect 1 - 2 Death Shadow players
So how bout them fetchable dual lands what were spoiled today, that can be cycled for 2.
Considering this decks turn 1 is almost always playing an ETBT land, 1-2 copies would fit right in and most likely wouldn't clog your opening hands. It also allows you to cycle it away in the late game for a little draw filtering and puts a land in the yard to be brought back with Sun Titan or Renegade Rallier to pull a plains tagged land into play to help turn on Emeria.
I was mostly playing around with mono white versions recently, but I might have to go back to testing a GW version soon. Might even test 1-2 Splendid Reclamation. With enough Fetch Lands / Ghost Quarter / Scattered Groves and it can easily be a 4 mana put 3-4 lands into play, most of which would have or fetch for plains tags.
I also changed up the sideboard:
- 2 Declaration in Stone, - 1 Kataki, Wars Wage, - 2 Surgical Extraction, - 1 Panharmonicon
+ 2 Pithing Needle, + 2 Kor Firewalker, + 2 Kitchen Finks
Breakdown of the games:
Match 1 I beat Grixis Control. Possibly the best game of modern I've ever played. We both made great plays and we both had great opportunities to win the game.
Match 2 was against UB mill. I barely eeked out a win the first game, even though he cast surgical extraction on both my sun titan and emeria, the sky ruin. The second game was also very close. Mortarpod was the all-star, letting me have lethal the turn before he milled me out.
Match 3 was against the Grixis Delver deck that I talked about above. Nothing too interesting happened.
Match 4 was against Bant Eldrazi. Game 1 was a beautiful showing of the deck. I was able to deal with all of his threats and get emeria active to close out the game. Game 2 was a tough battle since he resolved a turn 2 rest in peace. I could not find answers for the rest in peace the entire game, but I was able to survive long enough to get 4 emerias online. It really didn't matter with the RIP on the battfield. Game 3 was extremely close, but timely board wipes and Sun Titan + Emeria helped win me the game.
Match 5 was against the Elf player. I'm not sure if there was anything I could do for both of the games. I could have Verdicted his board, but he would have regenerated half of it with Ezuri. Gasme 2 lasted a while since I fought very hard to stay alive. Overall I loved the deck. I don't think I had trouble with the mana base once. Ojutai's Command was pretty fantastic for returning walls of missionaries.
Here is my decklist if you would want to check it out:
http://tappedout.net/mtg-decks/modern-uw-emeria-2/
Skyspawner did some serious work as a 2/1 flier that brings along a guy. I didn't get the chance or a turn 5 titan though.
I've always thought that Delver was a favourable matchup. What in particular did you seem to struggle with?
Congrats on the finish.
That's a nice classic decklist. It looks similar to the list in the original thread for this deck. Glad to see that Mortarpod is still useful - they should help gun down some elves as long as no lord is in play. My list only has one pod now, but I would never take it out of the main. Anyway, if that elves player is a regular in your lgs, then consider replacing the one supreme verdict in your sideboard with a wrath of god.
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Please come visit us at the Emeria Titan control thread
I would definitely agree that delver is a great matchup, but I think I should have mulliganed my first hand. It was something like a flickerwisp, lone missionary, sun titan, and 4 lands. He also had a great draw with young pyromancer and a plethora of ways to protect it. The problem with both games is that I didn't have much luck with my draws. I never found my verdicts or my detention sphere.
I actually do have a single Wrath of God in my sideboard, but I was never able to find it. Mortarpod was a serious threat against him since it answered tons of his dorks and even heritage druid.
Good luck and watch out for Blood Moon.
Here is another list that did well - https://www.mtggoldfish.com/archetype/modern-white-blue-flicker
This one is much more creature focused which plays more to this deck's strength imho.
I wonder if it can be a good idea to sideboard into a all-in combo deck with 3x Felidar Guardian against decks that don't interact well with the grind out plan.
Here is my new list:
4x Wall of Omens
1x Phantasmal Image
4x Flickerwisp
4x Kitchen Finks
3x Court Hussar
4x Sun Titan
Planeswalker (3)
3x Saheeli Rai
Enchantment (7)
4x Spreading Seas
3x Detention Sphere
4x Path to Exile
Sorcery (3)
3x Supreme Verdict
Land (23)
4x Flooded Strand
1x Windswept Heath
4x Hallowed Fountain
2x Sacred Foundry
5x Plains
1x Island
3x Ghost Quarter
3x Emeria, the Sky Ruin
4x Negate
2x Blessed Alliance
1x Pithing Needle
3x Felidar Guardian
2x Stony Silence
1x Detention Sphere
1x Gideon Jura
1x Ghostly Prison
2 Court Hussar
3 Flickerwisp
3 Lone Missionary
2 Qasali Pridemage
2 Renegade Rallier
4 Sakura-Tribe Elder
3 Sun Titan
4 Wall of Omens
Enchantment 4
2 Detention Sphere
2 Evolutionary Leap
Instant 8
2 Negate
2 Ojutai's Command
4 Path to Exile
3 Emeria, the Sky Ruin
4 Flooded Strand
1 Forest
2 Ghost Quarter
1 Hallowed Fountain
1 Island
4 Plains
3 Temple Garden
4 Windswept Heath
Sorcery 2
2 Supreme Verdict
2 Mortarpod
3 Leyline of Sanctity
2 Stony Silence
2 Dispel
2 Surgical Extraction
2 Blessed Alliance
1 Negate
1 Supreme Verdict
WDeath and TaxesW
RWGBurnGWR
WDeath and TaxesW
RWGBurnGWR
I was thinking of testing a one of in a flex sideboard slot.
Also if anyone has any advice on how to play-win against Jund I would really appreciate it. I'm playing the mono white version of Emeria currently and have had more trouble with Jund than Eldrazi-Tron
In general, their strategy is to 1-for-1 us, but all of our cards have additional value attached. Flickering our creatures gets even more value. If you're running Restoration Angel, use it to save a creature from removal, rather than just running it out EOT. Don't waste removal on every creature; save it for Scavenging Ooze. Bring in the 4th Wrath, they often overcommit to the board. Last, Ghost Quarter is really good against Raging Ravine. Again, don't crack it until they have spent mana activating the manland. Sometimes just having a GQ on board is good enough to slow them down until we get the grind going.
I know you're not on Green, but if you were, I would say that Saffi Eriksdotter is one of the best cards. It works wonders with either a Sun Titan or a Renegade Rallier to negate their removal. It's so mean.
3 Flickerwisp
2 Sun Titan
1 Primeval Titan
2 Renegade Rallier
4 Lone Missionary
4 Sakura-Tribe Elder
1 Selfless Spirit
2 Court Hussar
4 Wall of Omens
1 Saffi Eriksdotter
13 Spells
4 Path to Exile
2 Ojutai's Command
1 Beast Within
3 Supreme Verdict
2 Detention Sphere
1 Evolutionary Leap
2 Emeria, the Sky Ruin
2 Ghost Quarter
4 Windswept Heath
3 Flooded Strand
2 Temple Garden
2 Hallowed Fountain
6 Plains
1 Forest
1 Island
1 Saffi Eriksdotter
2 Gaddock Teeg
2 Qasali Pridemage
2 Scavenging Ooze
3 Leyline of Sanctity
2 Spreading Seas
2 Negate
1 Wrath of God
I haven't tried Hussar yet, but since I have blue I'm gonna run a few. Also think I'll give Leap a try - sweet idea.
One question - Why don't you run Saffi Eriksdotter? Have you tried her?
WDeath and TaxesW
RWGBurnGWR
Games begin with an early IoK or Thoughtseize taking Path to Exile. They generally resolve Lilliana and keep goyf on defense blanking profitable attacks. Flying threats such as Flickerwisp and Resto are removed by Bolt, Terminate or Push. As Lilliana upticks I find myself in a position were I either need to discard lands or relivent threats that could be used to keep their planeswalker in check. Meaning Emeria almost never comes online. Mid to late game a Scavenging Ooze or Kalitas will always make an appearance forcing me to blow a Wrath of God. After I wrath the board my opponent always uses K-Command to discard on upkeep and return Scooze. If I have no cards in hand because of Lilliana upticks I essentially skip my turn. This is usually around the time my opponent takes to the offensive with their creatures pressuring my lifetotal and forcing me into a reactive position. Additional wraths always meet K-Command, doesn't matter how many times I blow up the board. The most I can do is wrath when my opponent is below 3 mana. Its around this time that Lilliana ultimates, straining my resources even more and making my emeria look like a pipe dream.
In short my problems are:
A) Early discard for removal
B) Opposing removal for key evaisive threats (i.e. wisp or resto) leading to lack of pressure on lifetotal or planeswalkers
C) Scavenging Ooze Lilliana and K-Command
My question is what role should I play. Should I actively try to get Emeria online, discarding creatures to Lilliana or should I keep the creatures and discard lands. It seems whenever I try to do that I loose harder and faster to Scavenging Ooze and aggression.
The majority of the games I win against Jund either comes from dodging Scooze / having exile removal for it. Or peeling a timely Sun Titan and slaming it after a wrath.
Post board my opponent brings in Surgical and Fullminator Mage which makes Emeria inert. Or they use surgical on value creatures i.e Finks or Splicer
Another issue is I could also be overboarding as I try to bring in Needle, Surgical, and the other Wrath of God which dillute my creature count as I typically board out some number of Lone Missionary
Considering this decks turn 1 is almost always playing an ETBT land, 1-2 copies would fit right in and most likely wouldn't clog your opening hands. It also allows you to cycle it away in the late game for a little draw filtering and puts a land in the yard to be brought back with Sun Titan or Renegade Rallier to pull a plains tagged land into play to help turn on Emeria.
I was mostly playing around with mono white versions recently, but I might have to go back to testing a GW version soon. Might even test 1-2 Splendid Reclamation. With enough Fetch Lands / Ghost Quarter / Scattered Groves and it can easily be a 4 mana put 3-4 lands into play, most of which would have or fetch for plains tags.