Added "Modern Cheeri0s - Puresteel Equipment Storm" in the matchup and sideboarding section of the primer. I don't have experience playing against the deck. Anyone who wants to contribute data? I will credit you as the contributor.
Emeria, for me, is still one of the most fun decks ever played. Maybee I can contribute to the primer as a mardu player:
Mardy Pyromancer matchup:
Overall: mardu has a hard time creating a fast clock. The long game could be competitive, but should be ours.
Be aware of the mulitple discard spells. Therefore, don't mulligan too heavy. Otherwise they will try out-resource you and stay ahead.
Also, they could play a potential bloodmoon. Therefore, fetch an island game 1. Most likely they will board out the bloodmoon on the draw and substitute it for a Molten rain as Emeria hate.
Sideboard - bring in:
- Graveyard hate for Bedlam Reveler and Lingering Souls
- Negate, to disrupt their game plan en their SB cards.
- Celestial Purge (for the Young Pyromancer or a potential Liliana)
What to cut:
- Gideon of the Trials
- Lone Missionary (only trades for 1/1 tokens)
- Don’t shave your Detention Spheres. They do catch tokens very well Moreover, they high probably will bring in leylines.
And, in general, I miss 2 important sideboard options:
- Kami of False hope; against the aggro creature matchups. I play 3 of them in the sideboard.
- Remorseful Cleric; as graveyard hate. I play 2 of them in the sideboard.
Those cards could be returned from the graveyard by both Emeria and Sun Titan. Because of the self-sacrifice, it could generate the same 'loop' each turn. Won me multiple matches.
Thinking of testing if God-Eternal Oketra has a place in our deck. We have plenty of creatures, so there's a chance to get a 4/4 token from her. She also hits hard with the double strike, and in a way.. she is sort of resistant to graveyard hate that people bring against us game 2, because she goes to the library instead of the yard when killed.
Just thinking what to replace to fit one of her in..
Blast Zone also looks like it can be used as a single to give us extra removal.
EDIT: Blast Zone is good. Ordered one at SCG. Wrecks elves, death shadows, and aether vials.
As a long time lurker and first time poster I'm surprised no one mentioned Dovin's Veto yet. One of our worst matchup is combo, so an uncounterable Negate that can just outright shut down big combo pieces or Opponent's Outs like Ugin, the Spirit Dragon without being countered itself is invaluable to us. I've been running 3 mainboard to fantastic effect and haven't noticed the white requirement taking any form of toll on the decks consistency. Has anyone else tested this card out as a alternative to Negate?
About Blast Zone I have also purchased one and I'm planning to use it alongside 3 Field of Ruin, with no ghost quarters as I'm planning on using the Bant Glittering Wish version of the deck and I feel like I might encounter some colour fixing problems.
About Dovin's Veto it's an auto include in the sideboard as I used to run 3 Negate so there's simply no reason not use it (it's amazing!). Also I can fetch it game 1 with Glittering Wish which is also nice :b
Blast Zone and Dovin's Veto now added to the primer.
There is not much need to test DV since it's an upgrade to an already proven useful card.
However, I only gave Blast Zone a rating of 3 since it's new and not fully tested yet.
Also currently testing Ashiok, Dream Render as a sideboard card. A little hard to cast with the double blue.. but against fetch land heavy decks he is good, and annoys my opponent. Brutal in combination with Field of Ruin and ghost Quarter, as those cards turn into strip mine. He also stops players from searching with scapeshift, and stops people searching for tron lands.
Currently have 2 Remorseful Cleric and 2 Ashiok as grave hate in my sideboard.
EDIT: made a mistake, ghost quartering opponent's land while having Ashiok in play they can still search for a basic
yeah, Ashiok only stops the opponent from searching. Effective against decks that do a lot of searching like Amulet Titan. And at the same time it's graveyard removal. Sometimes have to Spreading Seas my own land to get double blue to cast Ashiok.
What I meant was that if we field/quarter an opponent's land they do get to search because the ability is controlled by Ashiok's controller, which they are not; the search is only prevented if they caused it.
But the card seems versatile enough indeed!
Missed that you were suggesting sideboard material; my dovin suggestion is for the mainboard.
I see what you mean now by the search. Made a mistake on my other post.. corrected it now. thanks.
______________________
On another thing. Anyone who has experience playing against Cheerios and Whir decks, and willing to write a short sideboard guide to use against those decks -- I will add your contribution to the primer.
For those who have not tried yet. I suggest you try Blast Zone, just a single in the deck is fine. It's something that cannot be taken away by Kitesail Freebooter, cannot be named by Meddling Mage, cannot be stopped by Spell Queller, and if you're facing giant death shadows.. blast zone is removal that can't be countered by Stubborn denial. The fact that Blast Zone can be recurred by Sun Titan makes it blend well into our strategy mid-late game.
@The Fluff (sorry im new is there a way to reply to a person on a thread?) I'm with you on the concept of Blast Zone and would totally be down to try it as a replacement of my 1 of Ghost Quarter however I will need/like to play devils advocate and try and sway us fine Emeria control folk against it. As both initially and currently I feel this is a determent to our game-plan.
(the following is coming from my experience playing Azorius Emeria and why i think the card Blast Zone is an ill choice for us.)
Being as we use multiple board wipes already (myself im running a total of 5 including sb) I think it's kind of narrow as being a singleton makes it inconsistent (albeit great in super fast aggro match-ups) and adding more colorless land is not something we would look to do. I agree the recur is theoretically fantastic with Sun Titan but i cant think of many 1 cmc cards we would want to hit that we can't just stall till we hit other removal.
Its really just that Blast Zone seems too costly for us vs what it's effect provides. On t4 I can already clear/wrath the field with a Supreme verdict or Wrath of god. Conversely On t4 using Blast Zone I can partly sweep the field hitting 1 cmc's(I'm imagining were aiming to hit Goblin Guide, Monastery Swiftspear,Glistener elf or the like.) and be down 1 land. Doing this for higher cmc requires we expend XX+1 mana for the effect to be relevant beyond hitting 1cmc's and bouncing the land with Flickerwisp wont even let us hit tokens.
"But it hits other permanents besides creatures" is an argument that can be made and to this I understand. However again this will only hit 1cmc (maybe 2cmc) permanents at best and even then at larger cost. for 3cmc Detention sphere and to a lesser extent deputy of detention (there are others in mono white but I play Azorius) covers this base much much better. Both these cards can be bounced so we can choose new threats using cards like the aforementioned Flickerwisp making our decision on what to remove not a permanent one as we can using this method "reuse" these forms of removal. and both can be recurred with Sun titan just as easily.
We are already a deck that relies on keeping tempo with the other player as we play the VERY VERY long game. The drawback alone from removing a possible plains from the deck in exchange for a costly colorless Wrath is enough to put me off Blast Zone. Land removal like Ghost Quarter, and Field of ruin which provide protection for Emeria, the sky ruin is really the only thing we should be swapping our precious plains out for. anything that makes us take longer to bring our trump card (emeria) online that doesn't outright win us the game should really not be considered if i may be so bold.
I'm sorry for the ramble and apologize if I repeat myself a lot, this was more so supposed to be a stream of thought than the essay it sorta became. I will still test the card but it seems very unlikely to be of major effect in our deck (or at the very least the Azorius ver.) with it's already vast toolbox of cards. I'm very much looking forward to Modern Horizons for our next card to really push Emeria into the spotlight. This deck is very very strong and Im very displeased by the modern communities (obviously not us here's) lack of faith in this being anything more than a fringe deck at best.
Thank you.
(TL;DR We're a slow deck that doesn't need it's strategy to be even slower.Blasting Station Is a slower Wrath that doesn't hit everything it should while putting us back a land we kinda need.)
I have already said why I like Blast Zone in a previous post. And I won't repeat.
All I can say is test if you have access to the card. If it fails you, then don't use it.
Oh, and I'm not advocating it as a replacement for any of the removal we already have. I use it in addition to Verdict, sphere, and path.
The decks in my meta are mostly grind decks, and I need all the removal I can pack against them.
(TL;DR We're a slow deck that doesn't need it's strategy to be even slower.Blasting Station Is a slower Wrath that doesn't hit everything it should while putting us back a land we kinda need.)
I find this comment strange. How did my deck become "slower"?
My removal suite is still the same, 3 sphere, 2 verdict, 4 path, 1 settle.
The deck is still the same deck, except I replaced a ghost quarter with a blast zone.
And I don't have problems completing the plains for emeria, as I have more than enough plains.
(the following is coming from my experience playing Azorius Emeria and why i think the card Blast Zone is an ill choice for us.)
Its really just that Blast Zone seems too costly for us vs what it's effect provides. On t4 I can already clear/wrath the field with a Supreme verdict or Wrath of god. Conversely On t4 using Blast Zone I can partly sweep the field hitting 1 cmc's(I'm imagining were aiming to hit Goblin Guide, Monastery Swiftspear,Glistener elf or the like.) and be down 1 land. Doing this for higher cmc requires we expend XX+1 mana for the effect to be relevant beyond hitting 1cmc's and bouncing the land with Flickerwisp wont even let us hit tokens.
After clearing the field with Supreme Verdict. Have you already won? Are you sure there are no more creatures following? Many aggro decks can rebuild, and I find it comforting to have one more card that can clear away creatures.
Are there Humans in your meta? They have freebooter, and mage. Verdict alone is not enough.
MTG is a battle of resources, and I like having one more removal source that not takes up a spell slot.
Why are you trying to hit a goblin guide with a blast zone? Early goblin guides can be taken care of another way, and late game guides are outclassed by our large threats. We already have a positive match-up against Burn, so why are you bringing this up?
"But it hits other permanents besides creatures" is an argument that can be made and to this I understand. However again this will only hit 1cmc (maybe 2cmc) permanents at best and even then at larger cost. for 3cmc Detention sphere and to a lesser extent deputy of detention (there are others in mono white but I play Azorius) covers this base much much better. Both these cards can be bounced so we can choose new threats using cards like the aforementioned Flickerwisp making our decision on what to remove not a permanent one as we can using this method "reuse" these forms of removal. and both can be recurred with Sun titan just as easily.
Blast zone is a supplement to sphere not a replacement for it.
We are already a deck that relies on keeping tempo with the other player as we play the VERY VERY long game. The drawback alone from removing a possible plains from the deck in exchange for a costly colorless Wrath is enough to put me off Blast Zone. Land removal like Ghost Quarter, and Field of ruin which provide protection for Emeria, the sky ruin is really the only thing we should be swapping our precious plains out for. anything that makes us take longer to bring our trump card (emeria) online that doesn't outright win us the game should really not be considered if i may be so bold.
All valid points. I see now that i'm missing a concept somewhere and was wondering if you could just clarify what exactly we would use blasting station for? I totally agree that Kitesail freebooter and Meddling Mage are valid reasons to run Blast Zone but beyond that i don't see why we would really need to run it. What other decks have you found it good against?
After clearing the field with Supreme Verdict. Have you already won? Are you sure there are no more creatures following? Many aggro decks can rebuild, and I find it comforting to have one more card that can clear away creatures.
I feel I was misunderstood when I said "anything that makes us take longer to bring our trump card (emeria) online that doesn't outright win us the game should really not be considered if i may be so bold." as it seems it in fact was a rather bold statement I'm sorry i made this statement it was brash. I'm aware that better players running creature reliant decks hold up creatures. It's just that many strats they implement to protect their creatures hinge on usually a single card like your aforementioned Kitesail freebooter/Meddling Mage to protect them, sometimes doubling up but bounce effects and single spot removal to free up a window of opportunity to wrath fields with these cards work just as well as a Blasting station with much less prep work. (as the way it feels our deck works is that we flow into this more easily than
I'm genuinely curious to know the range that Blast Zone helps us with. I am sorry if I'm coming off as aggressive I feel as if I'm not understanding a key element here that you are seeing. (so far all your arguments seem to point it towards a 'narrow' sb card at best)
Can you show me a copy of the deck you're running? I'd like to see how it differs from mine, maybe it does better suit a Blast Zone
I'm genuinely curious to know the range that Blast Zone helps us with. I am sorry if I'm coming off as aggressive I feel as if I'm not understanding a key element here that you are seeing. (so far all your arguments seem to point it towards a 'narrow' sb card at best)
Can you show me a copy of the deck you're running? I'd like to see how it differs from mine, maybe it does better suit a Blast Zone
Nah, it's fine. Glad to have a little more discussion here, if we all agreed on everything there would be less things to discuss.
Look at our neighbor UW control thread, they're having discussions and little debates which helps give more content to their thread.
As for my own list. It's similar to Fincown's list near the top of the primer on page one. Except I have a maindeck Worship instead of a crucible of worlds. Only use two titans and have a baneslayer angel replacing the third titan, because Arclight Phoenix is rampant here. As for the manabase, I've already posted it.
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Want to play a UW control deck in modern, but don't have jace or snaps?
Please come visit us at the Emeria Titan control thread
Emeria, for me, is still one of the most fun decks ever played. Maybee I can contribute to the primer as a mardu player:
Mardy Pyromancer matchup:
Overall: mardu has a hard time creating a fast clock. The long game could be competitive, but should be ours.
Be aware of the mulitple discard spells. Therefore, don't mulligan too heavy. Otherwise they will try out-resource you and stay ahead.
Also, they could play a potential bloodmoon. Therefore, fetch an island game 1. Most likely they will board out the bloodmoon on the draw and substitute it for a Molten rain as Emeria hate.
Sideboard - bring in:
- Graveyard hate for Bedlam Reveler and Lingering Souls
- Negate, to disrupt their game plan en their SB cards.
- Celestial Purge (for the Young Pyromancer or a potential Liliana)
What to cut:
- Gideon of the Trials
- Lone Missionary (only trades for 1/1 tokens)
- Don’t shave your Detention Spheres. They do catch tokens very well Moreover, they high probably will bring in leylines.
Don't forget: Mardu plays a vulnerable 3-color deck. Emeria is very well capable of controlling that (Spreading Seas, Crucible of Worlds, Field of Ruin, Ghost Quarter. They usually play 4 - 5 basics by the way.
And, in general, I miss 2 important sideboard options:
- Kami of False hope; against the aggro creature matchups. I play 3 of them in the sideboard.
- Remorseful Cleric; as graveyard hate. I play 2 of them in the sideboard.
Those cards could be returned from the graveyard by both Emeria and Sun Titan. Because of the self-sacrifice, it could generate the same 'loop' each turn. Won me multiple matches.
Hope it will/can improve the primer!
RBWMardu Nahiri, GBElves, UW Emeria, RSkred Red,
GBelcher, BDevotion, GWRNaya landfall, UWBEsper Miracles
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Want to play a UW control deck in modern, but don't have jace or snaps?
Please come visit us at the Emeria Titan control thread
Just thinking what to replace to fit one of her in..
Blast Zone also looks like it can be used as a single to give us extra removal.
EDIT: Blast Zone is good. Ordered one at SCG. Wrecks elves, death shadows, and aether vials.
Nexus MTG News // Nexus - Magic Art Gallery // MTG Dual Land Color Ratios Analyzer // MTG Card Drawing Odds Calculator
Want to play a UW control deck in modern, but don't have jace or snaps?
Please come visit us at the Emeria Titan control thread
As a long time lurker and first time poster I'm surprised no one mentioned Dovin's Veto yet. One of our worst matchup is combo, so an uncounterable Negate that can just outright shut down big combo pieces or Opponent's Outs like Ugin, the Spirit Dragon without being countered itself is invaluable to us. I've been running 3 mainboard to fantastic effect and haven't noticed the white requirement taking any form of toll on the decks consistency. Has anyone else tested this card out as a alternative to Negate?
For builds that use Negate, Dovin's Veto can be considered as a replacement for it.
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Want to play a UW control deck in modern, but don't have jace or snaps?
Please come visit us at the Emeria Titan control thread
About Blast Zone I have also purchased one and I'm planning to use it alongside 3 Field of Ruin, with no ghost quarters as I'm planning on using the Bant Glittering Wish version of the deck and I feel like I might encounter some colour fixing problems.
About Dovin's Veto it's an auto include in the sideboard as I used to run 3 Negate so there's simply no reason not use it (it's amazing!). Also I can fetch it game 1 with Glittering Wish which is also nice :b
There is not much need to test DV since it's an upgrade to an already proven useful card.
However, I only gave Blast Zone a rating of 3 since it's new and not fully tested yet.
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Want to play a UW control deck in modern, but don't have jace or snaps?
Please come visit us at the Emeria Titan control thread
Currently have 2 Remorseful Cleric and 2 Ashiok as grave hate in my sideboard.
EDIT: made a mistake, ghost quartering opponent's land while having Ashiok in play they can still search for a basic
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Want to play a UW control deck in modern, but don't have jace or snaps?
Please come visit us at the Emeria Titan control thread
Ashiok only stops the opponent's abilities - not your own, right?
I'm more interested in Dovin, since he stalls really well.
GW Copycat
Jund Loam
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Want to play a UW control deck in modern, but don't have jace or snaps?
Please come visit us at the Emeria Titan control thread
But the card seems versatile enough indeed!
Missed that you were suggesting sideboard material; my dovin suggestion is for the mainboard.
GW Copycat
Jund Loam
______________________
On another thing. Anyone who has experience playing against Cheerios and Whir decks, and willing to write a short sideboard guide to use against those decks -- I will add your contribution to the primer.
Nexus MTG News // Nexus - Magic Art Gallery // MTG Dual Land Color Ratios Analyzer // MTG Card Drawing Odds Calculator
Want to play a UW control deck in modern, but don't have jace or snaps?
Please come visit us at the Emeria Titan control thread
Nexus MTG News // Nexus - Magic Art Gallery // MTG Dual Land Color Ratios Analyzer // MTG Card Drawing Odds Calculator
Want to play a UW control deck in modern, but don't have jace or snaps?
Please come visit us at the Emeria Titan control thread
(the following is coming from my experience playing Azorius Emeria and why i think the card Blast Zone is an ill choice for us.)
Being as we use multiple board wipes already (myself im running a total of 5 including sb) I think it's kind of narrow as being a singleton makes it inconsistent (albeit great in super fast aggro match-ups) and adding more colorless land is not something we would look to do. I agree the recur is theoretically fantastic with Sun Titan but i cant think of many 1 cmc cards we would want to hit that we can't just stall till we hit other removal.
Its really just that Blast Zone seems too costly for us vs what it's effect provides. On t4 I can already clear/wrath the field with a Supreme verdict or Wrath of god. Conversely On t4 using Blast Zone I can partly sweep the field hitting 1 cmc's(I'm imagining were aiming to hit Goblin Guide, Monastery Swiftspear,Glistener elf or the like.) and be down 1 land. Doing this for higher cmc requires we expend XX+1 mana for the effect to be relevant beyond hitting 1cmc's and bouncing the land with Flickerwisp wont even let us hit tokens.
"But it hits other permanents besides creatures" is an argument that can be made and to this I understand. However again this will only hit 1cmc (maybe 2cmc) permanents at best and even then at larger cost. for 3cmc Detention sphere and to a lesser extent deputy of detention (there are others in mono white but I play Azorius) covers this base much much better. Both these cards can be bounced so we can choose new threats using cards like the aforementioned Flickerwisp making our decision on what to remove not a permanent one as we can using this method "reuse" these forms of removal. and both can be recurred with Sun titan just as easily.
We are already a deck that relies on keeping tempo with the other player as we play the VERY VERY long game. The drawback alone from removing a possible plains from the deck in exchange for a costly colorless Wrath is enough to put me off Blast Zone. Land removal like Ghost Quarter, and Field of ruin which provide protection for Emeria, the sky ruin is really the only thing we should be swapping our precious plains out for. anything that makes us take longer to bring our trump card (emeria) online that doesn't outright win us the game should really not be considered if i may be so bold.
I'm sorry for the ramble and apologize if I repeat myself a lot, this was more so supposed to be a stream of thought than the essay it sorta became. I will still test the card but it seems very unlikely to be of major effect in our deck (or at the very least the Azorius ver.) with it's already vast toolbox of cards. I'm very much looking forward to Modern Horizons for our next card to really push Emeria into the spotlight. This deck is very very strong and Im very displeased by the modern communities (obviously not us here's) lack of faith in this being anything more than a fringe deck at best.
Thank you.
(TL;DR We're a slow deck that doesn't need it's strategy to be even slower.Blasting Station Is a slower Wrath that doesn't hit everything it should while putting us back a land we kinda need.)
All I can say is test if you have access to the card. If it fails you, then don't use it.
Oh, and I'm not advocating it as a replacement for any of the removal we already have. I use it in addition to Verdict, sphere, and path.
The decks in my meta are mostly grind decks, and I need all the removal I can pack against them.
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Want to play a UW control deck in modern, but don't have jace or snaps?
Please come visit us at the Emeria Titan control thread
I find this comment strange. How did my deck become "slower"?
My removal suite is still the same, 3 sphere, 2 verdict, 4 path, 1 settle.
The deck is still the same deck, except I replaced a ghost quarter with a blast zone.
And I don't have problems completing the plains for emeria, as I have more than enough plains.
Current manabase that I use.
1 Windswept Heath
2 Emeria, the Sky Ruin
4 Hallowed Fountain
1 Irrigated Farmland
2 Island
7 Plains
2 Field of Ruin
1 Blast Zone
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Want to play a UW control deck in modern, but don't have jace or snaps?
Please come visit us at the Emeria Titan control thread
After clearing the field with Supreme Verdict. Have you already won? Are you sure there are no more creatures following? Many aggro decks can rebuild, and I find it comforting to have one more card that can clear away creatures.
Are there Humans in your meta? They have freebooter, and mage. Verdict alone is not enough.
MTG is a battle of resources, and I like having one more removal source that not takes up a spell slot.
Why are you trying to hit a goblin guide with a blast zone? Early goblin guides can be taken care of another way, and late game guides are outclassed by our large threats. We already have a positive match-up against Burn, so why are you bringing this up?
Blast zone is a supplement to sphere not a replacement for it.
I have enough plains in my manabase.
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Want to play a UW control deck in modern, but don't have jace or snaps?
Please come visit us at the Emeria Titan control thread
I feel I was misunderstood when I said "anything that makes us take longer to bring our trump card (emeria) online that doesn't outright win us the game should really not be considered if i may be so bold." as it seems it in fact was a rather bold statement I'm sorry i made this statement it was brash. I'm aware that better players running creature reliant decks hold up creatures. It's just that many strats they implement to protect their creatures hinge on usually a single card like your aforementioned Kitesail freebooter/Meddling Mage to protect them, sometimes doubling up but bounce effects and single spot removal to free up a window of opportunity to wrath fields with these cards work just as well as a Blasting station with much less prep work. (as the way it feels our deck works is that we flow into this more easily than
I'm genuinely curious to know the range that Blast Zone helps us with. I am sorry if I'm coming off as aggressive I feel as if I'm not understanding a key element here that you are seeing. (so far all your arguments seem to point it towards a 'narrow' sb card at best)
Can you show me a copy of the deck you're running? I'd like to see how it differs from mine, maybe it does better suit a Blast Zone
Nah, it's fine. Glad to have a little more discussion here, if we all agreed on everything there would be less things to discuss.
Look at our neighbor UW control thread, they're having discussions and little debates which helps give more content to their thread.
As for my own list. It's similar to Fincown's list near the top of the primer on page one. Except I have a maindeck Worship instead of a crucible of worlds. Only use two titans and have a baneslayer angel replacing the third titan, because Arclight Phoenix is rampant here. As for the manabase, I've already posted it.
Nexus MTG News // Nexus - Magic Art Gallery // MTG Dual Land Color Ratios Analyzer // MTG Card Drawing Odds Calculator
Want to play a UW control deck in modern, but don't have jace or snaps?
Please come visit us at the Emeria Titan control thread