I think that adding Cryptic Command is very greedy in our deck; with it, we need turn 1 UR, turn 2 WUR, and turn 4 WRUUU avaliable, which will require multiple untapped shock fetching. I think that with the coming of the UR fastland, our manabase actually significantly improves, and then I'll look at cryptic again. I also feel that if I'd warp my manabase to acommodate cryptic, I'd want to run at least two to make it worth it, but the meta isn't that great for that right now
To cast it on curve, yes, but I'm more interested in casting Anger of the Gods and Nahiri, the Harbinger on curve, and having Cryptic Command in my 'back pocket', so to speak. It's probably still a bit greedy, but I think I'm going to keep it in for the next few Modern nights and see how it feels.
I want to ask you how do you see this deck now in Modern. Do you consider it a tier 1?
I saw that aren't many Jeskai on tournament tops and some of them aren't Nahiri Jeskai.
But my most important question is: Do you recommend me build this deck?
I have lot of RG Titan-Shift, Ad Nauseam and some GR Tron in my meta and im not sure if this deck have a good clock vs them.
I think that adding Cryptic Command is very greedy in our deck; with it, we need turn 1 UR, turn 2 WUR, and turn 4 WRUUU avaliable, which will require multiple untapped shock fetching. I think that with the coming of the UR fastland, our manabase actually significantly improves, and then I'll look at cryptic again. I also feel that if I'd warp my manabase to acommodate cryptic, I'd want to run at least two to make it worth it, but the meta isn't that great for that right now
To cast it on curve, yes, but I'm more interested in casting Anger of the Gods and Nahiri, the Harbinger on curve, and having Cryptic Command in my 'back pocket', so to speak. It's probably still a bit greedy, but I think I'm going to keep it in for the next few Modern nights and see how it feels.
When you have a lot of card filtering with Serum Visions and Nahiri, having powerful 1-ofs like Cryptic Command is a lot more worthwhile.
I want to ask you how do you see this deck now in Modern. Do you consider it a tier 1?
I saw that aren't many Jeskai on tournament tops and some of them aren't Nahiri Jeskai.
But my most important question is: Do you recommend me build this deck?
I have lot of RG Titan-Shift, Ad Nauseam and some GR Tron in my meta and im not sure if this deck have a good clock vs them.
Thank you.
Why do you want to play this deck?
Cause I want to play a control deck, and im looking for the best control deck in the actual meta.
People say that this is the best control deck, but I saw that lot of Jeskai players are playing Kiki or Geist version.
I don't recommend playing control unless you're going to put in a lot of time just taking your lumps and learning the ropes. It can be madly frustrating. That said, I feel this is the best control deck in the format, but control isn't what it once was. So if you're down with all of that, I'd recommend play testing various versions on XMage, Cockatrice or whatever so that you know what build you want to play. The build you want to play and what's good for your current metagame aren't always the same. So keep that mind. Otherwise, welcome aboard.
Speaking of learning the ropes, the one mistake I seem to make is when I go to kill a creature. Is there a general rule of thumb for when to use Lightning Bolt in the early turns on an opposing creature? I.e, while they're tapped out vs when they go to declare attacks.
Regarding path, I try to wait until their turn so they can't utilize the mana that turn, is draw step better than declare attacks step?
Private Mod Note
():
Rollback Post to RevisionRollBack
Modern decks: BGRDredgevineBGR UWRJeskai ControlUWR
We're usually playing reactively and so there's not always a rule for killing creatures. I do believe that Bolting the Birds of Paradise (or any similar scenario) is the right play the majority of the time.
If you're playing against Infect, hold the Bolt until after combat so they don't pump their dude for lethal to defend it. If they use a pump spell post combat it won't get damage to you.
Speaking of learning the ropes, the one mistake I seem to make is when I go to kill a creature. Is there a general rule of thumb for when to use Lightning Bolt in the early turns on an opposing creature? I.e, while they're tapped out vs when they go to declare attacks.
Regarding path, I try to wait until their turn so they can't utilize the mana that turn, is draw step better than declare attacks step?
Short answer: Depends.
Long answer: Depends on what you're playing around. Pathing a Birds of Paradise during their upkeep/drawstep is preferable if you're trying to slow down their ramp for that turn. Bolting? I think it's also safe to bolt during upkeep/drawstep so long as you're mindful of their potential responses; if they tapped out for Birds of Paradise and dudes, and you want to play around Collected Company...don't let them untap unless you want them to CoCo in response to bolting Birds.
Against infect, I agree with Jex. Try to keep things outside of combat whenever you can. If you can take the hit, do so then kill creatures end of turn. That's the ideal anyway...obviously it changes depending on what you're trying to do. Killing on Infect's upkeep/draw gives them the opportunity to pump to blank the bolt or give hexproof to blank all removal. Also, they have Spell Pierce. If you want to kill their stuff sure-as-dead, then doing it your turn isn't that bad either; if they're tapped low, they can't Pierce. And if they pump, then that's burnt pump spells.
Reprints the one card that people point to when saying that art objectifies women.
Well done Wizards.
Liliana does not objectify women in any way at all. We have gotten to a point in our society that every single picture of a women must be objectifying a women in some negative way......blah blah blah.. That is not the case. (((Sarcasm)))Picture of a girl drinking a milk shake, must be sex related and putting women down, picture of girl sitting on a beach, picture of a girl driving a car, picture of a girl on the moon at a new space station.)))
You have a picture of an attractive strong power women who girls dress up as for anime conventions. What more do you want? The picture is fine, happy to see a reprint. Sick of of seeing people claim that everything in existence must be putting women down. Then all I have to do is replace the word "women" with anything else to get the same mentality; fish, cats, arabs, blacks, jews, men, environment, whites, chinese, old people, etc. It doesn't matter what word I put in. Stop sucking life out of everything man. That artwork of her is awesome. Stop putting stuff down man. Just stop. If the picture was really as negative as you claim she would totally nude, in a kitchen, making sandwiches and giving blow jobs. Her abilities would be horrible as well. +1 do nothing -2 do nothing -6 do nothing. Instead liliana of the veil is an amazing planeswalker comparable to jace, the mind sculpter with great art to appreciate.
My suggestion listen to some comedy radio for a while, pandora is free, youtube is free there is something out there for you. ***** go make fun of somebody. The whole world is so serious and campaigning for some cause, or someones rights, everything is a hate crime, racist, sexist. blah blah blah.
"O no mcdonalds must be slandering a hate crime against skinny people every time they make a big mac." hahaha jeeze You're just someone perpetuating another groups negative perspective that they've made you believe is correct. Look at the picture for a hour and tell me what's wrong with it? I don't see anything.
I have heard vague rumors of a moustache-dispensing vending machine in a distant laundromat, across the street from a tattoo parlor. However, this information is shaky, and time is of the essence.
Speaking of learning the ropes, the one mistake I seem to make is when I go to kill a creature. Is there a general rule of thumb for when to use Lightning Bolt in the early turns on an opposing creature? I.e, while they're tapped out vs when they go to declare attacks.
Regarding path, I try to wait until their turn so they can't utilize the mana that turn, is draw step better than declare attacks step?
What's the mindset exactly for waiting till the attack step?
If you fear a counterspell or protection than playing it versus a tapped out opponent is best. Second best would be during their upkeep, not the draw step. If you want to wait as long as possible than kill it during the blocking step of combat, but never try to kill infect creatures during combat, ONLY after.
Speaking of learning the ropes, the one mistake I seem to make is when I go to kill a creature. Is there a general rule of thumb for when to use Lightning Bolt in the early turns on an opposing creature? I.e, while they're tapped out vs when they go to declare attacks.
Regarding path, I try to wait until their turn so they can't utilize the mana that turn, is draw step better than declare attacks step?
What's the mindset exactly for waiting till the attack step?
If you fear a counterspell or protection than playing it versus a tapped out opponent is best. Second best would be during their upkeep, not the draw step. If you want to wait as long as possible than kill it during the blocking step of combat, but never try to kill infect creatures during combat, ONLY after.
Your right about bolt+infect, but not about path, it's better to path after the drawstep, since our opponent can draw their last basics.
I'm talking about in general not against speific match-ups I would almost always PTE at end of turn against Infect.
How bad do you guys deem the bant eldrazi matchup? How have you changed your decklist to accomodate the matchup?
Unfavorable, but not bad. I think it's worse for decks with clunky spells like Cryptic and Electrolyze. I was thinking of making a gameplan to show some people how to prepare their deck for multiple matches against Eldrazi but been busy.
It is a rather new and important match-up, so I'd like to see some more opinions on it from the people here. One thing I have been trying out is to not path Matter Reshaper but just bolt it; You need Paths for their bigger threats, and them getting a card off Reshaper is often less bad than not having the Path ready for TKS/Smasher/Drowner.
I've tried land disruption but it seems too slow; Seas might actually be good (I never played it), but Molten Rain and especially Crumble to Dust are just too late to matter if the goal is to get rid of Cavern of Souls. I tend to keep in Remand but take out leak, as countermagic is really good if they don't have cavern and Remand at least still cycles if they do.
Whilst I (virtually) always do it in any other matchup, bolting the Bird might not always be correct here; they tend to flood out super hard, so if you have the answer for what they could play off the bird next turn it's better to let them have it and preserve your resources. Bolting Hierarch is probably still almost always correct however because of Exalted.
It is a rather new and important match-up, so I'd like to see some more opinions on it from the people here. One thing I have been trying out is to not path Matter Reshaper but just bolt it; You need Paths for their bigger threats, and them getting a card off Reshaper is often less bad than not having the Path ready for TKS/Smasher/Drowner.
I've tried land disruption but it seems too slow; Seas might actually be good (I never played it), but Molten Rain and especially Crumble to Dust are just too late to matter if the goal is to get rid of Cavern of Souls. I tend to keep in Remand but take out leak, as countermagic is really good if they don't have cavern and Remand at least still cycles if they do.
Whilst I (virtually) always do it in any other matchup, bolting the Bird might not always be correct here; they tend to flood out super hard, so if you have the answer for what they could play off the bird next turn it's better to let them have it and preserve your resources. Bolting Hierarch is probably still almost always correct however because of Exalted.
My two cents: I will always lightning bolt the T1 mana creature even if that means holding off on Serum Visions or Ancestral Vision. A good Eldrazi player won't show you the T1 Eldrazi Temple because he needs to cast the mana dork and then you are sometimes facing T2 TKS. They like to brag that counterspells are bad because of Cavern of Souls, while that may be true, if they have T1 Cavern then there is no mana creature. If they have T2 Cavern than at best they can play a Matter Reshaper. Which isn't the end of the world. DON'T kill the Matter Reshaper, unless it is going to get pumped by Noble Hierarch. Taking 3 for 2-3 turns and getting set up with Nahiri or getting your AV set to resolve will be more important. I think this is a 3 Helix meta and with 4 Snapcasters it isn't hard to recoup some life later. I Mana Leak Ancient Stirrings aggressively as the card often is dead within a few turns because of their mana acceleration or cavern of souls (often they are digging for cavern!).
Use your Nahiris aggressively as removal. If they have TKS, Reality Smasher or Drowner tapped then exile it. You need removal for big creatures and Nahiri likely soaks up damage the following turn. I am not a fan of the 4 mana wraths against them, meaning I don't put them in the 75 because of Eldrazi. I think Anger of the Gods is much better against the current meta and I'm not adding more wraths which are mostly useful as a top deck. I am very interested in the new counterspell for colorless spells. It's a ten against Affinity, a 9 against Tron and an 8 against Eldrazi. If you face Eldrazi often, run 24 land and 2 ghost quarters. I would recommend sideboard cards that will surprise them and play against their sideboard plan. They board out removal and board in non-creature counters. You can bring in Sower of Temptation. Why 2-1 myself with removal when I can take the Reality Smasher and keep my 2/2 flying removal spell? Sower is an ETB so it doesn't require a discard, and it's much better to beat them up with their own Smasher and have a free flier. PTE often is boarded out by them in some number.
Anyway, think outside the box, don't be predictable. I also like the card Valorous Stance but it's obviously very meta dependent.
What do we think of Fragmentize as a sideboard card? Does it replace Wear // Tear? I.e., are the sorcery speed and CMC restrictions (along with the loss of a rare 2-for-1) enough to make Wear // Tear still preferable, even though this is more mana-efficient? Is there anything relevant that this doesn't hit, other than Wurmcoil Engine?
Along with Ceremonious Rejection, it seems like we might gain a couple good sideboard options from Kaladesh. I'm not holding out much hope for an upgrade/alternative to Mana Leak, but these seem like something, at least.
Fragmentize seems stupid. The only upside to this card is that you don't need to spend 2cmc to destroy an artifact. Everything else is a downside. The destroy enchantment part is a strict downgrade, because it's sorcery speed and it has a restriction. It's true that there are not many enchantments that cost more than 4 in this format...but it's still worse.
Obviously, the crux of the argument is in the 1cmc (W) vs. 2cmc (R). Color-wise, White vs. Red isn't generally a problem for us. And cmc-wise, I don't think I've ever found the Wear side to be taxing to pay for. Sure, occasionally you get bottle-necked, but I feel the flexibility of Instant-speed to be worth its weight in gold. There's the Spell Snare argument (say, vs. Affinity? Idk), but I feel like that's not enough of a strike against Wear/Tear to not play it.
I think I'd rather have instant-speed flexibility, potential for 2-for-1, and unrestricted targets. The ONLY argument for this is that you can destroy artifacts for 1 mana instead of 2. Quite frankly, I personally don't think that's good enough.
Honestly, if this card was instant-speed, I'd consider replacing Wear/Tear with it. I really dislike the sorcery speed though.
Edit: To be fair, my analysis seems kinda harsh. I suppose if you'd rather have 1cmc anti-artifact, then this card is fine...so long as you're ok with sorcery speed. I don't personally like it much though.
Reprints the one card that people point to when saying that art objectifies women.
Well done Wizards.
Liliana does not objectify women in any way at all. We have gotten to a point in our society that every single picture of a women must be objectifying a women in some negative way......blah blah blah.. That is not the case. (((Sarcasm)))Picture of a girl drinking a milk shake, must be sex related and putting women down, picture of girl sitting on a beach, picture of a girl driving a car, picture of a girl on the moon at a new space station.)))
You have a picture of an attractive strong power women who girls dress up as for anime conventions. What more do you want? The picture is fine, happy to see a reprint. Sick of of seeing people claim that everything in existence must be putting women down. Then all I have to do is replace the word "women" with anything else to get the same mentality; fish, cats, arabs, blacks, jews, men, environment, whites, chinese, old people, etc. It doesn't matter what word I put in. Stop sucking life out of everything man. That artwork of her is awesome. Stop putting stuff down man. Just stop. If the picture was really as negative as you claim she would totally nude, in a kitchen, making sandwiches and giving blow jobs. Her abilities would be horrible as well. +1 do nothing -2 do nothing -6 do nothing. Instead liliana of the veil is an amazing planeswalker comparable to jace, the mind sculpter with great art to appreciate.
My suggestion listen to some comedy radio for a while, pandora is free, youtube is free there is something out there for you. ***** go make fun of somebody. The whole world is so serious and campaigning for some cause, or someones rights, everything is a hate crime, racist, sexist. blah blah blah.
"O no mcdonalds must be slandering a hate crime against skinny people every time they make a big mac." hahaha jeeze You're just someone perpetuating another groups negative perspective that they've made you believe is correct. Look at the picture for a hour and tell me what's wrong with it? I don't see anything.
I have heard vague rumors of a moustache-dispensing vending machine in a distant laundromat, across the street from a tattoo parlor. However, this information is shaky, and time is of the essence.
-The first thing that catches my eye is that you have too many 4-drops; a whopping 9 cards is in my opinion way too many. You should cut some to get some more early interaction.
-You can also cut a land for another Serum Visions, basically for free.
-I think Jace AoT is a sideboard card at best, to be honest. Ultimating him also costs 4 turns, which is not only incredibly slow but also impossible if your opponent is applying the tiniest bit of pressure
-Ancestral Vision is a controversial card, in my opinion it should be mainboard, but at least you should put some in the side. You can move some sideboard pieces to main to make room, like a singleton clique and timely, to lower your curve.
-for the sideboard I'd greatly reommend some Engineered Explosives, they are incredibly good right now
-The singleton RIP, crumble and relic seem a bit odd to me, and I'd recommend running 2x crumble 2x rip instead if you want those effects
Fragmentize seems stupid. The only upside to this card is that you don't need to spend 2cmc to destroy an artifact. Everything else is a downside.
...
Edit: To be fair, my analysis seems kinda harsh. I suppose if you'd rather have 1cmc anti-artifact, then this card is fine...so long as you're ok with sorcery speed. I don't personally like it much though.
Nah, that's all fair. I was wondering how people would evaluate the mana-efficiency trade off is all. It seems at least borderline, which is better than can be said of most cards.
Generally we play Serum Visions in addition to Ancestral Vision. If you're not playing AV you want other forms of card advantage. This could include a single Cryptic, or Anticipate.
Generally we play Serum Visions in addition to Ancestral Vision. If you're not playing AV you want other forms of card advantage. This could include a single Cryptic, or Anticipate.
Anticipate doesn't create card advantage. It is a selective cantrip. Cast a spell, draw a card.
To cast it on curve, yes, but I'm more interested in casting Anger of the Gods and Nahiri, the Harbinger on curve, and having Cryptic Command in my 'back pocket', so to speak. It's probably still a bit greedy, but I think I'm going to keep it in for the next few Modern nights and see how it feels.
Why do you want to play this deck?
When you have a lot of card filtering with Serum Visions and Nahiri, having powerful 1-ofs like Cryptic Command is a lot more worthwhile.
Modern: R Skred -- WBG Melira Co -- URW Nahiri Control
Legacy: R Mono Red Burn -- UWB Stoneblade
Commander: R Krenko, Mob Boss -- WUBRG Scion of the Ur-Dragon -- WUBRG Maze’s End
Other: R No Rares Red (Standard) -- URC Izzet Tron (Pauper)
I don't recommend playing control unless you're going to put in a lot of time just taking your lumps and learning the ropes. It can be madly frustrating. That said, I feel this is the best control deck in the format, but control isn't what it once was. So if you're down with all of that, I'd recommend play testing various versions on XMage, Cockatrice or whatever so that you know what build you want to play. The build you want to play and what's good for your current metagame aren't always the same. So keep that mind. Otherwise, welcome aboard.
Regarding path, I try to wait until their turn so they can't utilize the mana that turn, is draw step better than declare attacks step?
BGRDredgevineBGR
UWRJeskai ControlUWR
Pauper:
GMono-Green AggroG
MTGO Username: creamy99
Twitch Stream: www.twitch.tv/coachcreamy
YouTube: www.youtube.com/user/Cherokee3210
Check it out for the latest testing, gameplay, and dailies!
If you're playing against Infect, hold the Bolt until after combat so they don't pump their dude for lethal to defend it. If they use a pump spell post combat it won't get damage to you.
UWR Control
Legacy:
W D&T
Short answer: Depends.
Long answer: Depends on what you're playing around. Pathing a Birds of Paradise during their upkeep/drawstep is preferable if you're trying to slow down their ramp for that turn. Bolting? I think it's also safe to bolt during upkeep/drawstep so long as you're mindful of their potential responses; if they tapped out for Birds of Paradise and dudes, and you want to play around Collected Company...don't let them untap unless you want them to CoCo in response to bolting Birds.
Against infect, I agree with Jex. Try to keep things outside of combat whenever you can. If you can take the hit, do so then kill creatures end of turn. That's the ideal anyway...obviously it changes depending on what you're trying to do. Killing on Infect's upkeep/draw gives them the opportunity to pump to blank the bolt or give hexproof to blank all removal. Also, they have Spell Pierce. If you want to kill their stuff sure-as-dead, then doing it your turn isn't that bad either; if they're tapped low, they can't Pierce. And if they pump, then that's burnt pump spells.
What's the mindset exactly for waiting till the attack step?
If you fear a counterspell or protection than playing it versus a tapped out opponent is best. Second best would be during their upkeep, not the draw step. If you want to wait as long as possible than kill it during the blocking step of combat, but never try to kill infect creatures during combat, ONLY after.
Unfavorable, but not bad. I think it's worse for decks with clunky spells like Cryptic and Electrolyze. I was thinking of making a gameplan to show some people how to prepare their deck for multiple matches against Eldrazi but been busy.
I've tried land disruption but it seems too slow; Seas might actually be good (I never played it), but Molten Rain and especially Crumble to Dust are just too late to matter if the goal is to get rid of Cavern of Souls. I tend to keep in Remand but take out leak, as countermagic is really good if they don't have cavern and Remand at least still cycles if they do.
Whilst I (virtually) always do it in any other matchup, bolting the Bird might not always be correct here; they tend to flood out super hard, so if you have the answer for what they could play off the bird next turn it's better to let them have it and preserve your resources. Bolting Hierarch is probably still almost always correct however because of Exalted.
My two cents: I will always lightning bolt the T1 mana creature even if that means holding off on Serum Visions or Ancestral Vision. A good Eldrazi player won't show you the T1 Eldrazi Temple because he needs to cast the mana dork and then you are sometimes facing T2 TKS. They like to brag that counterspells are bad because of Cavern of Souls, while that may be true, if they have T1 Cavern then there is no mana creature. If they have T2 Cavern than at best they can play a Matter Reshaper. Which isn't the end of the world. DON'T kill the Matter Reshaper, unless it is going to get pumped by Noble Hierarch. Taking 3 for 2-3 turns and getting set up with Nahiri or getting your AV set to resolve will be more important. I think this is a 3 Helix meta and with 4 Snapcasters it isn't hard to recoup some life later. I Mana Leak Ancient Stirrings aggressively as the card often is dead within a few turns because of their mana acceleration or cavern of souls (often they are digging for cavern!).
Use your Nahiris aggressively as removal. If they have TKS, Reality Smasher or Drowner tapped then exile it. You need removal for big creatures and Nahiri likely soaks up damage the following turn. I am not a fan of the 4 mana wraths against them, meaning I don't put them in the 75 because of Eldrazi. I think Anger of the Gods is much better against the current meta and I'm not adding more wraths which are mostly useful as a top deck. I am very interested in the new counterspell for colorless spells. It's a ten against Affinity, a 9 against Tron and an 8 against Eldrazi. If you face Eldrazi often, run 24 land and 2 ghost quarters. I would recommend sideboard cards that will surprise them and play against their sideboard plan. They board out removal and board in non-creature counters. You can bring in Sower of Temptation. Why 2-1 myself with removal when I can take the Reality Smasher and keep my 2/2 flying removal spell? Sower is an ETB so it doesn't require a discard, and it's much better to beat them up with their own Smasher and have a free flier. PTE often is boarded out by them in some number.
Anyway, think outside the box, don't be predictable. I also like the card Valorous Stance but it's obviously very meta dependent.
What do we think of Fragmentize as a sideboard card? Does it replace Wear // Tear? I.e., are the sorcery speed and CMC restrictions (along with the loss of a rare 2-for-1) enough to make Wear // Tear still preferable, even though this is more mana-efficient? Is there anything relevant that this doesn't hit, other than Wurmcoil Engine?
Along with Ceremonious Rejection, it seems like we might gain a couple good sideboard options from Kaladesh. I'm not holding out much hope for an upgrade/alternative to Mana Leak, but these seem like something, at least.
Obviously, the crux of the argument is in the 1cmc (W) vs. 2cmc (R). Color-wise, White vs. Red isn't generally a problem for us. And cmc-wise, I don't think I've ever found the Wear side to be taxing to pay for. Sure, occasionally you get bottle-necked, but I feel the flexibility of Instant-speed to be worth its weight in gold. There's the Spell Snare argument (say, vs. Affinity? Idk), but I feel like that's not enough of a strike against Wear/Tear to not play it.
I think I'd rather have instant-speed flexibility, potential for 2-for-1, and unrestricted targets. The ONLY argument for this is that you can destroy artifacts for 1 mana instead of 2. Quite frankly, I personally don't think that's good enough.
Honestly, if this card was instant-speed, I'd consider replacing Wear/Tear with it. I really dislike the sorcery speed though.
Edit: To be fair, my analysis seems kinda harsh. I suppose if you'd rather have 1cmc anti-artifact, then this card is fine...so long as you're ok with sorcery speed. I don't personally like it much though.
-You can also cut a land for another Serum Visions, basically for free.
-I think Jace AoT is a sideboard card at best, to be honest. Ultimating him also costs 4 turns, which is not only incredibly slow but also impossible if your opponent is applying the tiniest bit of pressure
-Ancestral Vision is a controversial card, in my opinion it should be mainboard, but at least you should put some in the side. You can move some sideboard pieces to main to make room, like a singleton clique and timely, to lower your curve.
-for the sideboard I'd greatly reommend some Engineered Explosives, they are incredibly good right now
-The singleton RIP, crumble and relic seem a bit odd to me, and I'd recommend running 2x crumble 2x rip instead if you want those effects
Nah, that's all fair. I was wondering how people would evaluate the mana-efficiency trade off is all. It seems at least borderline, which is better than can be said of most cards.
UWR Control
Legacy:
W D&T
Anticipate doesn't create card advantage. It is a selective cantrip. Cast a spell, draw a card.
UWR Control
Legacy:
W D&T