Well, "heavily" favoured is a lie. But I would still say favoured as we just tend to go bigger than them which is what most of the time decides these kinds of matchups.
I'm conflicted about Detention Sphere right now. One the one hand, Dredge has come back to life and D-Sphere is bonkers against dredge. On the other hand, Trophy makes D-Sphere pretty risky, and Dredge had Abrupt Decay, Pulse, Trophy and/or Nature's Claim out of the board.
What are your thoughts guys - I'm on Terminus remember, so I'm not necessarily dodging the MU. I may instead just up my surgical count to 3.
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Modern Decks
------------ URW Jeskai Control GUWRB Amulet Titan GR Ponza
The card I'm most unsure about is Spell Snare. I'm playing 2, but I keep wondering whether they're good enough.
In straight UW I play 4 (2 main 2 side) and it has been unbelievably good. Just not sure what to cut to make room in Jeskai. Bolts and Helixes's are vurry nice too.
Outsider here. I was told jeskai harbinger is no longer a thing and Teferi has pretty much replaced Nahiri in everyone's uwr lists? Is this true or false?
False. While Teferi is seriously considered "the man" now, I have still seen Nahiri Harbinger decks played in side events and at a Classic. It does just fine. You will still have the same issues of dealing with graveyard based decks and hyper aggro though.
thanks for the reply. yeah teferi has proved to be brutal online. why is grave an issue for this deck? granted graveyard decks are extremely powerful atm .
thanks for the reply. yeah teferi has proved to be brutal online. why is grave an issue for this deck? granted graveyard decks are extremely powerful atm .
Since Jeskai has access to white spells, the obvious go-to is Rest in Peace, but Jeskai (and Nahiri Jeskai in particular) has hard time justifying playing it and your combo at the same time. I mean if you exile your main win-con, it kinda sucks. If you don't, you're just playing hot potato with which one you want to play. You can play cards like Surgical Extraction and Relic of Progenitus instead, but I don't think they're really all that good. Anger of the Gods can be hard on your mana base with RR in the casting cost and your other color requirements (or life total) from turn 1 to turn 4.
In my limited time playing UW, I have run 3 RIP in the side and often just side out GY stuff to bring these in. Usually that means some amount of Knots and Snaps for RIPs and more specialized counters. RIP seems too good not to play, especially with counterspell protection.
In my limited time playing UW, I have run 3 RIP in the side and often just side out GY stuff to bring these in. Usually that means some amount of Knots and Snaps for RIPs and more specialized counters. RIP seems too good not to play, especially with counterspell protection.
UW can do that. Jeskai (especially Nahiri) can't. The main win-con (Emrakul) sometimes ends up stuck in your hand so you have to use Nahiri, the Harbinger's +2 to get it out of your hand and back into your deck where it should be. If you do this while playing Rest in Peace, you will screw yourself. Even for other Jeskai control builds it seems really bad since it limits the usefulness of your Snapcaster Mage, which this deck absolutely needs. Rest in Peace would need to be a silver bullet to give up that kind of flexibility.
In my limited time playing UW, I have run 3 RIP in the side and often just side out GY stuff to bring these in. Usually that means some amount of Knots and Snaps for RIPs and more specialized counters. RIP seems too good not to play, especially with counterspell protection.
UW can do that. Jeskai (especially Nahiri) can't. The main win-con (Emrakul) sometimes ends up stuck in your hand so you have to use Nahiri, the Harbinger's +2 to get it out of your hand and back into your deck where it should be. If you do this while playing Rest in Peace, you will screw yourself. Even for other Jeskai control builds it seems really bad since it limits the usefulness of your Snapcaster Mage, which this deck absolutely needs. Rest in Peace would need to be a silver bullet to give up that kind of flexibility.
Having played Nahiri in the past, I don't touch her with a 10-foot pole. I am playing strictly Jace/Teferi. Essentially UW, but with Bolts and Helix + sideboard cards. It does screw my own Snaps, but it's a small price to pay against decks where RIP shuts down every meaningful operation of the deck.
Need help! I was a Jeskai Geist player but stopped playing before Jace TMS was unbanned and Teferi HOD was printed. I wan't to play again but I don't have the funds to buy Jace at the moment. I already have 2 Teferi and 2 Search for Azcanta. Do you think it would be feasible not running JTMS or if not, is Jeskai Geist still viable right now?
Need help! I was a Jeskai Geist player but stopped playing before Jace TMS was unbanned and Teferi HOD was printed. I wan't to play again but I don't have the funds to buy Jace at the moment. I already have 2 Teferi and 2 Search for Azcanta. Do you think it would be feasible not running JTMS or if not, is Jeskai Geist still viable right now?
Yeah its still viable, to a point. UW and UWR both warped towards Terminus, and Jace obviously helps there.
I personally would not play Geist, I think UW or Bant Spirits is where you would be playing Geist/Quellers right now.
What are your thoughts guys - I'm on Terminus remember, so I'm not necessarily dodging the MU. I may instead just up my surgical count to 3.
------------
URW Jeskai Control
GUWRB Amulet Titan
GR Ponza
Do you use Xmage?
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URW Jeskai Control
GUWRB Amulet Titan
GR Ponza
Yes!
is there any jeskai player that has stood out recently?
In straight UW I play 4 (2 main 2 side) and it has been unbelievably good. Just not sure what to cut to make room in Jeskai. Bolts and Helixes's are vurry nice too.
UR ....... WUBR ........... WB ............. RGW ........ UBR ....... WUB .... BGU
Spells / Blink & Combo / Token Grind / Dino Tribal / Draw Cards / Zombies / Reanimate
Since Jeskai has access to white spells, the obvious go-to is Rest in Peace, but Jeskai (and Nahiri Jeskai in particular) has hard time justifying playing it and your combo at the same time. I mean if you exile your main win-con, it kinda sucks. If you don't, you're just playing hot potato with which one you want to play. You can play cards like Surgical Extraction and Relic of Progenitus instead, but I don't think they're really all that good. Anger of the Gods can be hard on your mana base with RR in the casting cost and your other color requirements (or life total) from turn 1 to turn 4.
UR ....... WUBR ........... WB ............. RGW ........ UBR ....... WUB .... BGU
Spells / Blink & Combo / Token Grind / Dino Tribal / Draw Cards / Zombies / Reanimate
UW can do that. Jeskai (especially Nahiri) can't. The main win-con (Emrakul) sometimes ends up stuck in your hand so you have to use Nahiri, the Harbinger's +2 to get it out of your hand and back into your deck where it should be. If you do this while playing Rest in Peace, you will screw yourself. Even for other Jeskai control builds it seems really bad since it limits the usefulness of your Snapcaster Mage, which this deck absolutely needs. Rest in Peace would need to be a silver bullet to give up that kind of flexibility.
Having played Nahiri in the past, I don't touch her with a 10-foot pole. I am playing strictly Jace/Teferi. Essentially UW, but with Bolts and Helix + sideboard cards. It does screw my own Snaps, but it's a small price to pay against decks where RIP shuts down every meaningful operation of the deck.
UR ....... WUBR ........... WB ............. RGW ........ UBR ....... WUB .... BGU
Spells / Blink & Combo / Token Grind / Dino Tribal / Draw Cards / Zombies / Reanimate
UR ....... WUBR ........... WB ............. RGW ........ UBR ....... WUB .... BGU
Spells / Blink & Combo / Token Grind / Dino Tribal / Draw Cards / Zombies / Reanimate
Yeah its still viable, to a point. UW and UWR both warped towards Terminus, and Jace obviously helps there.
I personally would not play Geist, I think UW or Bant Spirits is where you would be playing Geist/Quellers right now.
Spirits
UR ....... WUBR ........... WB ............. RGW ........ UBR ....... WUB .... BGU
Spells / Blink & Combo / Token Grind / Dino Tribal / Draw Cards / Zombies / Reanimate