Draw-Go utilizes it better IMO, but there's some Flash lists that run Azcanta. I believe Bearscape and TheAller could provide you with a couple. Just so you know, there's a big difference in a new guy asking for help and demanding everything. Keep it in mind.
What? I mean I'm really just asking for opinions on the different archetypes of the deck, I'm not demanding anything at all. I've only had two posts on here, both asking about different types of the deck for this meta, so saying that I'm a demanding new player is kinda unwarranted, knowing that I'm new on here, you think you would be a little less hostile
Draw-Go utilizes it better IMO, but there's some Flash lists that run Azcanta. I believe Bearscape and TheAller could provide you with a couple. Just so you know, there's a big difference in a new guy asking for help and demanding everything. Keep it in mind.
What? I mean I'm really just asking for opinions on the different archetypes of the deck, I'm not demanding anything at all. I've only had two posts on here, both asking about different types of the deck for this meta, so saying that I'm a demanding new player is kinda unwarranted, knowing that I'm new on here, you think you would be a little less hostile
This is one of the more...touchy threads (avoid 8rack) on the forum, dont sweat it.
The harder control version uses Azcanta better (its a great card, I love it).
I far prefer fighting affinity over humans; I dislike arguing matchup percentage as I think it's more useful to discuss HOW to beat a deck, but I do think humans is rougher than affinity (not unfavourable though). It's definitely a case of familiarity; I've played vs affinity countless times by now but humans only maybe eight to ten matches. Without vial they do not have the velocity to overwhelm our removal but with vial it gets difficult.
I'm going to try out Abrade in the side, it seems basically perfect for tge matchup. I've also been thinking about bringing in Celestial Purge as even though it's narrow it does hit freebooter and mantis rider, and having several types of different cheap removal spells works around meddling mage.
Draw-Go utilizes it better IMO, but there's some Flash lists that run Azcanta. I believe Bearscape and TheAller could provide you with a couple. Just so you know, there's a big difference in a new guy asking for help and demanding everything. Keep it in mind.
What? I mean I'm really just asking for opinions on the different archetypes of the deck, I'm not demanding anything at all. I've only had two posts on here, both asking about different types of the deck for this meta, so saying that I'm a demanding new player is kinda unwarranted, knowing that I'm new on here, you think you would be a little less hostile
I may have been a bit hostile, but I've also had people in the past come in and ask questions like yours, one-liners that they expect people to hand them the answers to as fast as they ask the questions. Sorry about that.
I hardly lose to Humans on Jeskai. On UW Control I do have a real hard time with them, because I basically play 4 Paths, 2 D-Spheres and 3 Verdicts. I hardly have one of each on my hand. He plays Freebooter, takes my lone Path away, than plays Meddling Mage for Verdict and now I just have to pray I draw a D-Sphere, another Path or just lose hard. They eventually play more than one Meddling Mage or Phantasmal Image, naming Path or D-Sphere and than I probably lose.
On Jeskai I find it much easier. I have Bolts, Helixes, Electrolyzes, Verdicts, Paths and 4 Snappys (that might trade with Meddling Mage in combat, and cast a removal). He usually can't lock all my answers.
I think the most dangerous card is Thalia's Liutenant.
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Modern RBWMardu Pyromancer R.I.P. BG The Rock
Commander W Nahiri, the Lithomancer
What version best utilizes search for azcanta, draw go or jeskai flash
Draw-go. It's pretty ***** in the flash list because you can't use it to fetch instant speed win conditions like sphinx's rev and secure the wastes. I recommend playing geist if you're going to try to go uptempo on people- azcanta is a slower, grindier card meant for heavier control decks.
Could you guys see search for azcanta being in jeskai nahiri, the only card it wouldn't be able to hit is emrakul and lands, are there any thoughts on it, I know nahiri isn't really played but i'm a big fan of it
im really conflicted on it and would like some other opinions, i dont really see a downside to it, unless im over looking one
The downside kinda hits you in the face. The Nahiri shells need to play a "protect the Queen" strategy to get there with Nahiri. Having to spend 4 mana to find a spell to do that (or the first half of the combo) seems like a bad place to be. I like that it would mill useless cards for you, but I don't really think Nahiri lists are looking to go long.
im really conflicted on it and would like some other opinions, i dont really see a downside to it, unless im over looking one
The downside kinda hits you in the face. The Nahiri shells need to play a "protect the Queen" strategy to get there with Nahiri. Having to spend 4 mana to find a spell to do that (or the first half of the combo) seems like a bad place to be. I like that it would mill useless cards for you, but I don't really think Nahiri lists are looking to go long.
Yeah, that is a problem, hmmmm, i may make the switch to a draw go version, i just feel like the clock is an issue on the pure control side of things
You sort of sign up for that when you take a full control list to a tournament. If you want to play something with a more aggressive tilt, the Jeskai midrange decks may be more up your alley. You can play a limited control game while having a way to finish games quickly.
Could you guys see search for azcanta being in jeskai nahiri, the only card it wouldn't be able to hit is emrakul and lands, are there any thoughts on it, I know nahiri isn't really played but i'm a big fan of it
Not really, it messes you up if you see Emrakul on the top with search. You either mess up your GY or your hand.
Guys, you’re aware that the flip side of Azcanta doesn’t put the cards into the GY right? Seein Emrakul on the top is actually GREAT, it means you have a basically ZERO percent chance of drawing it when you need to use Nahiri’s ability.
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Guys, you’re aware that the flip side of Azcanta doesn’t put the cards into the GY right? Seein Emrakul on the top is actually GREAT, it means you have a basically ZERO percent chance of drawing it when you need to use Nahiri’s ability.
Yep. And as painful as seeing Emrskul on top with a Search for Azcanta trigger, you would have had a dead card on your hand and need to find a Nahiri to get rid of it if Search didn't provide the option of binning it in the first place. I actually think Search is fine for Nahiri builds and could be the card that allows the deck to run 3 Nahiri rather than 4. It also means you transform better into a hard control deck when the Nahiri plan is not a good one.
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Modern Decks
------------ URW Jeskai Control GUWRB Amulet Titan GR Ponza
At first hand I would say SFA is too slow for Nahiri builds and Nahiri doesn't really rely on card advantage, but a more long range Nahiri build without the full playset of Nahiri that can search her with a flipped SFA might be interesting.
Could you guys see search for azcanta being in jeskai nahiri, the only card it wouldn't be able to hit is emrakul and lands, are there any thoughts on it, I know nahiri isn't really played but i'm a big fan of it
Not really, it messes you up if you see Emrakul on the top with search. You either mess up your GY or your hand.
I actually like Azcanta on this deck. Before SfA flips, it helps you make sure you don't draw Emrakul. Sure. It'll mess up your graveyard in the process, but that's a risk you assume when you play Jeskai Nahiri, in the first place.
You would have to discard Emrakul at some point anyways too, so I don't see much damage here. The only problem would be if you see Emrakul on top and have a well stocked graveyard, but in that case your Azcanta should be flipped already. You might draw Emrakul as well and plan to discard it later if your graveyard is that relevant.
Once Azcanta is flipped you have a great card advantage engine that won't draw you Emrakul, which is great.
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Modern RBWMardu Pyromancer R.I.P. BG The Rock
Commander W Nahiri, the Lithomancer
What? I mean I'm really just asking for opinions on the different archetypes of the deck, I'm not demanding anything at all. I've only had two posts on here, both asking about different types of the deck for this meta, so saying that I'm a demanding new player is kinda unwarranted, knowing that I'm new on here, you think you would be a little less hostile
This is one of the more...touchy threads (avoid 8rack) on the forum, dont sweat it.
The harder control version uses Azcanta better (its a great card, I love it).
Spirits
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------------
URW Jeskai Control
GUWRB Amulet Titan
GR Ponza
I'm going to try out Abrade in the side, it seems basically perfect for tge matchup. I've also been thinking about bringing in Celestial Purge as even though it's narrow it does hit freebooter and mantis rider, and having several types of different cheap removal spells works around meddling mage.
I may have been a bit hostile, but I've also had people in the past come in and ask questions like yours, one-liners that they expect people to hand them the answers to as fast as they ask the questions. Sorry about that.
UWR Control
BR Hollow One
On Jeskai I find it much easier. I have Bolts, Helixes, Electrolyzes, Verdicts, Paths and 4 Snappys (that might trade with Meddling Mage in combat, and cast a removal). He usually can't lock all my answers.
I think the most dangerous card is Thalia's Liutenant.
RBW
Mardu PyromancerR.I.P.BG The Rock
Commander
W Nahiri, the Lithomancer
It's not a matter of it being good. Sometimes you have to cut dead cards for anything remotely playable.
Draw-go. It's pretty ***** in the flash list because you can't use it to fetch instant speed win conditions like sphinx's rev and secure the wastes. I recommend playing geist if you're going to try to go uptempo on people- azcanta is a slower, grindier card meant for heavier control decks.
The downside kinda hits you in the face. The Nahiri shells need to play a "protect the Queen" strategy to get there with Nahiri. Having to spend 4 mana to find a spell to do that (or the first half of the combo) seems like a bad place to be. I like that it would mill useless cards for you, but I don't really think Nahiri lists are looking to go long.
Yeah, that is a problem, hmmmm, i may make the switch to a draw go version, i just feel like the clock is an issue on the pure control side of things
UB Faeries (15-6-0)
UWR Control (10-5-1)/Kiki Control/Midrange/Harbinger
UBR Cruel Control (6-4-0)/Grixis Control/Delver/Blue Jund
UWB Control/Mentor
UW Miracles/Control (currently active, 14-2-0)
BW Eldrazi & Taxes
RW Burn (9-1-0)
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Yep. And as painful as seeing Emrskul on top with a Search for Azcanta trigger, you would have had a dead card on your hand and need to find a Nahiri to get rid of it if Search didn't provide the option of binning it in the first place. I actually think Search is fine for Nahiri builds and could be the card that allows the deck to run 3 Nahiri rather than 4. It also means you transform better into a hard control deck when the Nahiri plan is not a good one.
------------
URW Jeskai Control
GUWRB Amulet Titan
GR Ponza
I actually like Azcanta on this deck. Before SfA flips, it helps you make sure you don't draw Emrakul. Sure. It'll mess up your graveyard in the process, but that's a risk you assume when you play Jeskai Nahiri, in the first place.
You would have to discard Emrakul at some point anyways too, so I don't see much damage here. The only problem would be if you see Emrakul on top and have a well stocked graveyard, but in that case your Azcanta should be flipped already. You might draw Emrakul as well and plan to discard it later if your graveyard is that relevant.
Once Azcanta is flipped you have a great card advantage engine that won't draw you Emrakul, which is great.
RBW
Mardu PyromancerR.I.P.BG The Rock
Commander
W Nahiri, the Lithomancer
//Mana
4 Flooded Strand
4 Celestial Colonnade
3 Scalding Tarn
1 Arid Mesa
2 Steam Vents
2 Hallowed Fountain
1 Sacred Foundry
2 Sulfur Falls
3 Island
1 Plains
1 Mountain
//Creatures/PWs
4 Snapcaster Mage
3 Geist of Saint Traft
2 Spell Queller
2 Vendilion Clique
//Counters
3 Cryptic Command
3 Logic Knot
2 Spell Snare
//Removal
4 Path to Exile
4 Lightning Bolt
3 Lightning Helix
1 Electrolyze
1 Engineered Explosives
//Other
4 Serum Visions
//Sideboard
SB: 2 Relic of Progenitus
SB: 2 Stony Silence
SB: 2 Supreme Verdict
SB: 2 Runed Halo
SB: 2 Negate
SB: 1 Dispel
SB: 1 Pithing Needle
SB: 1 Jace, Architect of Thought
SB: 1 Pia and Kiran Nalaar
SB: 1 Elspeth, Sun's Champion
Gx Tron
IN: 2x Stony; 1x Needle; 2x Negate
OUT: EE; Electrolyze; 2x snare; 1x helix
E Tron (No Karn list)
IN: 2x Halo; 2x Stony; 1x Needle; 2x Verdict; 1x Elspeth
OUT: 4x Bolt; 2x Snare; 2x Serum Visions
Am I doing this correctly?
Bant Eldrazi
UW Control
U Merfolk
Legacy
Merfolk
UR Delver