I think trying to adhere to the "rules" of an archetype is silly, you should play towards the strategy you intend. What I think tappingstones meant, was that the strategy 0oSunnYo0 was planning on does not work if you plan to tap out that often; it's not that you're forbidden of playing any sorcery spells at all in a drawgo shell, but playing too many sorcery spells will get in your way if that is your gameplan.
Yeah. That's what I meant. The cards don't mesh well together. "I like this card" even though it doesn't do what I want my deck to do leads to a lot of deck building mistakes.
Alright so I might be going too deep here, but if I replace the three think twice in my build with glimmer, which I'm strongly considering because TT has been pretty okay for me, then I'm left with a bunch of energy and nothing to do with it.
This opens up the possibility of running an aether hub or two. As the only consumer of energy it functions a lot like an untapped triland. Is this too cute or is there some merit here?
I think this is far too 'cute'. Between fetchlands, shocklands, fastlands, and checklands (in addition to Colonnades, obviously), I think there is ample mana fixing. The downside of drawing an Aether Hubwithout a Glimmer of Genius in hand is surely far worse than the potential upside of being able to generate all three colors of mana a couple times over the course of a game. If you don't have access to a 'competitive' mana base and feel like you need mana fixing that you can't get from the two-color lands available to you, I'd just run Mystic Monastery over Aether Hub.
Hey fellow Jeskai players, for those of you on the Queller Control version, I just featured Jeskai Queller in my most recent 5-match Modern Comp League series which you can find HERE.
SB could probably be refined and I also tested out a 1-of Nimble Obstructionist. Overall underwhelming, but it was only 5 matches so it's hard to tell. Other than that, the deck felt very smooth and beat out the two "scariest" decks in the format (Grixis DS and Eldrazi-Tron). Definitely would try it again in the future.
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Can't watch your video yet but did you think running disallow instead of that one?
So Disallow doesn't quite do what I want (Nimble Obstructionist also doesn't for the time being). What I liked about the latter was that it could be a 3/1 flash flyer in a lot of matchups where we often have to race or take on an aggressive role, similar to Vendilion Clique. The issue is that you have to choose one or the other. Clique has an ETB, Obstructionist does not. I was hoping the versatility of the card would be good in that it could counter abilities while drawing cards OR be a beater. The issue is that a 3/1 flash beater on its own is pretty bad lackluster in Modern and a 3 mana stifle with draw a card is often too slow to hit anything relevant (it was 1 turn too slow against Storm on the draw with it in my hand, so that felt bad).
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Hey fellow Jeskai players, for those of you on the Queller Control version, I just featured Jeskai Queller in my most recent 5-match Modern Comp League series which you can find HERE.
SB could probably be refined and I also tested out a 1-of Nimble Obstructionist. Overall underwhelming, but it was only 5 matches so it's hard to tell. Other than that, the deck felt very smooth and beat out the two "scariest" decks in the format (Grixis DS and Eldrazi-Tron). Definitely would try it again in the future.
I don't know why you let a Blood Moon stick around when you had Celestial Purge and Spell Queller in hand and the opponent at 2 cards, then 1 after a Finks. If I had two nonbasics on the field and 80% of my land base is nonbasics, I would've slammed an answer.
Hey fellow Jeskai players, for those of you on the Queller Control version, I just featured Jeskai Queller in my most recent 5-match Modern Comp League series which you can find HERE.
SB could probably be refined and I also tested out a 1-of Nimble Obstructionist. Overall underwhelming, but it was only 5 matches so it's hard to tell. Other than that, the deck felt very smooth and beat out the two "scariest" decks in the format (Grixis DS and Eldrazi-Tron). Definitely would try it again in the future.
I don't know why you let a Blood Moon stick around when you had Celestial Purge and Spell Queller in hand and the opponent at 2 cards, then 1 after a Finks. If I had two nonbasics on the field and 80% of my land base is nonbasics, I would've slammed an answer.
Hey man, it was definitely a punt. I took an aggressive line unnecessarily and I made that pretty clear later in that game and during the closing statements. Mistakes happen and I wouldn't make that play again. RG Ponza is definitely a winnable matchup if you don't make bad plays.
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-Quellers grossly overperformed, they were often exactly what I wanted and really shore up some of out bad matchups. They also often came down as an eot beater with no value to add pressure and were fine then
-I talked before about cutting AV entirely, and I haven't really missed them except against UW control. I put in 2 Cryptics for card advantage instead, and Nahiri does not need that much to win, plus some cheap countermagic
-Spell Snare has gotten stuck in my hand a LOT lately, so I've cut down to one
-seas were always pretty nice but I cut them a LOT, against most decks holding one to kill a manland is real nice but drawing multiples was often awkward, so I split them 2-2 main-side
-I noticed myself wanting to draw lightning helix a lot, but didn't really want to go up in bolt effects, so I'm now on the 3/3 bolt helix split Tappingstones also is trying
-Quellers grossly overperformed, they were often exactly what I wanted and really shore up some of out bad matchups. They also often came down as an eot beater with no value to add pressure and were fine then
-I talked before about cutting AV entirely, and I haven't really missed them except against UW control. I put in 2 Cryptics for card advantage instead, and Nahiri does not need that much to win, plus some cheap countermagic
-Spell Snare has gotten stuck in my hand a LOT lately, so I've cut down to one
-seas were always pretty nice but I cut them a LOT, against most decks holding one to kill a manland is real nice but drawing multiples was often awkward, so I split them 2-2 main-side
-I noticed myself wanting to draw lightning helix a lot, but didn't really want to go up in bolt effects, so I'm now on the 3/3 bolt helix split Tappingstones also is trying
Just went 0-4 yesterday and felt very bad. I could have easily been 1-3 because against Storm, a random Echoing Truth bounced my won condition out of the blue.
I might need to tune the classic list a bit to fit my meta. Suggestions would be appreciated for that also!
I struggled with the deck : I was often able to stabilized and gain some advantage, but I felt that I couldn't close out games. I faced U-Tron, Storm Twice and Affinity and went 0-2, 0-2, 0-2 and 1-2. I think I played okay, but I lacked the ability to finish out games sometimes. It's harder to play draw-go than I expected and if you guys have some tips against theses matchups, I'll gladly hear them
@TomCourtenay I'm not the most experienced Jeskai player but here is my list and the match-ups from FNM... so that's something. Storm I imagine would be tough... when I look at the match-up it makes me want Spell Snare or Dispel in the sideboard. Rest in Peace also slows them down immensely allowing you to put on pressure and find answers. Playing surgical extraction out of the sideboard (like some UW lists do) would also work to some degree and be useful in other match-ups.
I streamlined my list into something more resembling the current stock 'Jeskai Control' lists i'm seeing but incorporated Narset Transcendent and Isochron Scepter and I was pleased with both maindeck inclusions. Went 3-1 with the only loss being against a Jeskai mirror (he was on Jeskai Flash with quellers/cliques/restos and he's a much more experienced Jeskai player than I, so I expected it to be a tough match).
2-0 Vs Jund
1-2 Vs Jeskai Flash
2-0 Vs Living End
2-1 Vs Eldrazi Stompy
Some quick notes about card performance, selection and match-ups
Vs. Jund
Game 1. kept an opening hand with Isochron Scepter and Path to Exile, jammed it turn 2 and he didn't find an answer before turn 6 when I had lethal next turn.
Game 2. won off the back of t2 rest in peace and a t4 narset which found me a 2nd rest in peace via the first +1. From there on out I simply held up answers and ticked up narset till I found a couple of spare burn pieces, then started -2 and looping helixes. At one stage I had a board of Narset on 8 loyalty facing down Liliana of the Veil with 6 loyalty and a Chandra, Torch of Defiance with 5 loyalty, but these were easily dealt with via collonade and -2 from narset over a couple of turns for what was a straightforward win.
Vs. Jeskai Flash
Game 1. Long game but he seemed to time his counterspells and flash creatures better than I did, he seemed to always have me stuck. Probably just experience.
Game 2. Boarded in Geist of Saint Traft, Spell Queller, rest in peace, removed some logic knot and snapcaster. Won off the back of a t3 geist while he only had 1 mana up.
Game 3. Pretty quick, his vendillion clique removed my geist from hand and then he had a resto angel to save it and remove my other geist from hand when I tried to electrolyze it.
The Jeskai mirror is probably the match-up from last night that I could use advice on. It seems playing the slower control Jeskai versus the more aggressive version is difficult as they can just out threat or race you.
Vs. Living End
Game 1. First game I kept up mana in the early turns and then accelerated into answers via Glimmer of Genius. It was a long one as I was trying to be careful not to give him an opportunity to cascade.
Game 2. Rest in Peace made it a long game for him and Geist of Saint Traft did not give him long.
Vs. Eldrazi Stompy
Game 1. Long game in which I blocked numerous Reality Smashers with Torrential Gearhulk and managed to survive a war of attrition against 3x Eternal Scourge using Secure the Wastes blockers. Landed an Isochron Scepter with a Lightning Helix attached in the late game to pull ahead of a stalled board state and win the game. Fun game... when I flashed in Torrential Gearhulk to block and kill a reality smasher he looked gobsmacked and said something along the lines of 'that's not supposed to happen in modern'. Very funny as the standard drafts were going on on the next tables and it was pointed out that I may have gone to the wrong table. A win is a win though... Gearhulk seems good against Eldrazi!
Game 2. I made the mistake of tapping out t3 and getting overrun with a Reality Smasher and Scourges pretty quickly (he also drew Cavern of Souls t3 so even with mana up it would have been hard with no path in hand).
Game 3. Turns out spell-queller is good against eldrazi too!. Had 2x qullers in hand to open and basically used them to time walk him while he attemped to play his t2 scourge and t3 thought-knot, and then giving me the tempo for the win.
This is not a match-up I usually would expect Jeskai to be favoured in. Game 1 was attrition and was pretty much won off of me drawing all singleton copies of Scepter, Gearhulk and Secure the Wastes. Game 2 is how I usually expect things to go and game 3 was a testament to the versatility of Spell Queller.
If anybody has good advice on Jeskai Mirror play it would be ace!. As always I am in no illusion that I am the best player (certainly not the most experienced in Modern) and am always looking for feedback on my play or list!
Can't watch your video yet but did you think running disallow instead of that one?
I've actually been testing a Disallow for a little while now and can't say I regret it. I've seen a few Emrakul, the Promised End delerium builds online and that Mindslaver effect is too devastating.
Add two Vendilion Clique to your SB. They will help you close out games more quickly.
I really like Vendilion Clique but don't own a copy currently (it's next on the trade or buy list). What do you suggest taking out of the sideboard? I can only see replacing the Spell Queller set which are something I'd like to test further out of the SB.
On that note... what do people actually think about Quellers out of the SB? Of course the idea is to encourage g1 opponents to board out removal only to be faced with Queller. It also increases my 'Counterspell' package for games that I think I need extra control. On friday night I found I wanted to board them in almost every single game 2 (it didn't work out against Jeskai Flash.. he had more flash than me and of course Jeskai Flash would rarely board out enough removal to follow the plan I had in mind).
Also, while we're on sideboards... what are the good match-ups to bring in Elspeth, Sun's Champion? UW Control? Eldrazi decks for the -3 and the chumps?
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Modern Decks
------------ URW Jeskai Control GUWRB Amulet Titan GR Ponza
Thanks for the insight, I'll add two Rest in Peace in the sideboard to try keeping at bay Dredge and Storm. I'll have to shake up a bit the sideboard and the mainboard also!
@ctaylor : I'm thinking about V Clique and I'll try it for sure!
I'd agree with that - My original sideboard was 1x Aanger 2x RIP. Then again, I haven't seen Dredge either LGS's I play at since I started playing modern about 5 months ago.
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Modern Decks
------------ URW Jeskai Control GUWRB Amulet Titan GR Ponza
@TomCourtenay
My experience with using Crumble to Dust is that it's a bit too slow against Eldrazi. It might be fine against traditional tron. Personally I run spreading seas in the SB because it's proactive, comes down early, and cantrips. It also is a more versatile answer to problem lands such as man-lands, cavern of souls, etc. However you need to run at lest 2 to make it worth it so it's not as easy as 'swap crumble with spreading seas'. Also, it's not a 'haymaker' sideboard card like crumble is. Seas won't keep anybody off of tron for very long, just enough time for you to gain control hopefully.
I also feel ambivelent about Timely Reinforcements in a Jeskai shell. Mainly because of the existence of Lightning Helix. I play 3 helix mainboard and i feel no need for any lifegain in the sideboard whatsoever. I would take Blessed Alliance over Timely because it is more versatile.
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Modern Decks
------------ URW Jeskai Control GUWRB Amulet Titan GR Ponza
Thanks for the answer again : I had a hard time against Tron and Storm, so I got inspired by UW Control and decided to add 4 Spreading Seas. I cut clunky cards : 2 Electrolyze and 2 Thin Twice. Spreading Seas gets us card draw as well as ruinning the manabase (which is essential in my meta). I tried to lower the curve and add some more Burn, leaving the Draw-Go shell to come back to a classic control list (counter-burn). Updated list :
I'd recommend fitting in the fourth colonnade, considering it's your only real wincon. You can also probably cut a ghost quarter for the fourth snapcaster. I'd also put in some anti-combo wincons in the side; cliques, geists, quellers, some combination of those
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Yeah. That's what I meant. The cards don't mesh well together. "I like this card" even though it doesn't do what I want my deck to do leads to a lot of deck building mistakes.
I think this is far too 'cute'. Between fetchlands, shocklands, fastlands, and checklands (in addition to Colonnades, obviously), I think there is ample mana fixing. The downside of drawing an Aether Hub without a Glimmer of Genius in hand is surely far worse than the potential upside of being able to generate all three colors of mana a couple times over the course of a game. If you don't have access to a 'competitive' mana base and feel like you need mana fixing that you can't get from the two-color lands available to you, I'd just run Mystic Monastery over Aether Hub.
SB could probably be refined and I also tested out a 1-of Nimble Obstructionist. Overall underwhelming, but it was only 5 matches so it's hard to tell. Other than that, the deck felt very smooth and beat out the two "scariest" decks in the format (Grixis DS and Eldrazi-Tron). Definitely would try it again in the future.
So Disallow doesn't quite do what I want (Nimble Obstructionist also doesn't for the time being). What I liked about the latter was that it could be a 3/1 flash flyer in a lot of matchups where we often have to race or take on an aggressive role, similar to Vendilion Clique. The issue is that you have to choose one or the other. Clique has an ETB, Obstructionist does not. I was hoping the versatility of the card would be good in that it could counter abilities while drawing cards OR be a beater. The issue is that a 3/1 flash beater on its own is pretty bad lackluster in Modern and a 3 mana stifle with draw a card is often too slow to hit anything relevant (it was 1 turn too slow against Storm on the draw with it in my hand, so that felt bad).
Hey man, it was definitely a punt. I took an aggressive line unnecessarily and I made that pretty clear later in that game and during the closing statements. Mistakes happen and I wouldn't make that play again. RG Ponza is definitely a winnable matchup if you don't make bad plays.
I wanted to go back to the list I posted a few pages back and the changes I've made;
-Quellers grossly overperformed, they were often exactly what I wanted and really shore up some of out bad matchups. They also often came down as an eot beater with no value to add pressure and were fine then
-I talked before about cutting AV entirely, and I haven't really missed them except against UW control. I put in 2 Cryptics for card advantage instead, and Nahiri does not need that much to win, plus some cheap countermagic
-Spell Snare has gotten stuck in my hand a LOT lately, so I've cut down to one
-seas were always pretty nice but I cut them a LOT, against most decks holding one to kill a manland is real nice but drawing multiples was often awkward, so I split them 2-2 main-side
-I noticed myself wanting to draw lightning helix a lot, but didn't really want to go up in bolt effects, so I'm now on the 3/3 bolt helix split Tappingstones also is trying
Resulting list:
// 10 Creature
4 Spell Queller
4 Snapcaster Mage
1 Emrakul, the Aeons Torn
1 Vendilion Clique
// 3 Enchantment
2 Spreading Seas
1 Cast Out
// 16 Instant
3 Lightning Bolt
3 Lightning Helix
4 Path to Exile
2 Cryptic Command
2 Mana Leak
1 Negate
1 Spell Snare
4 Flooded Strand
2 Arid Mesa
2 Scalding Tarn
2 Hallowed Fountain
2 Steam Vents
1 Sacred Foundry
2 Island
1 Plains
1 Mountain
3 Celestial Colonnade
2 Sulfur Falls
1 Tectonic Edge
// 4 Planeswalker
4 Nahiri, the Harbinger
4 Serum Visions
1 Vendilion Clique
3 Rest in Peace
2 Spreading Seas
1 Detention Sphere
1 Negate
2 Ceremonious Rejection
1 Dispel
1 Planeswalker
1 Ajani Vengeant
2 Supreme Verdict
1 Anger of the Gods
That's how helix is for whatever reason. There are many situations where it's a fine draw.
I might need to tune the classic list a bit to fit my meta. Suggestions would be appreciated for that also!
I struggled with the deck : I was often able to stabilized and gain some advantage, but I felt that I couldn't close out games. I faced U-Tron, Storm Twice and Affinity and went 0-2, 0-2, 0-2 and 1-2. I think I played okay, but I lacked the ability to finish out games sometimes. It's harder to play draw-go than I expected and if you guys have some tips against theses matchups, I'll gladly hear them
Aggro: Naya Burn RWG
Combo: Scapeshift RG
Control: Jeskai Control UWR
Legacy
Control: Miracles UW
Aggro: Burn R
I streamlined my list into something more resembling the current stock 'Jeskai Control' lists i'm seeing but incorporated Narset Transcendent and Isochron Scepter and I was pleased with both maindeck inclusions. Went 3-1 with the only loss being against a Jeskai mirror (he was on Jeskai Flash with quellers/cliques/restos and he's a much more experienced Jeskai player than I, so I expected it to be a tough match).
2-0 Vs Jund
1-2 Vs Jeskai Flash
2-0 Vs Living End
2-1 Vs Eldrazi Stompy
4x Path to Exile
3x Lightning Bolt
4x Serum Visions
2x Mana Leak
2x Logic Knot
3x Lightning Helix
1x Isochron Scepter
2x Electrolyze
2x Glimmer of Genius
3x Cryptic Command
2x Supreme Verdict
1x Ajani Vengeant
1x Narset Transcendent
1x Secure the Wastes
3x Snapcaster Mage
1x Torrential Gearhulk
1x Desolate Lighthouse
3x Celestial Colonnade
3x Scalding Tarn
1x Arid Mesa
3x Flodded Strand
2x Hallowed Fountain
2x Steam Vents
1x Sacred Foundry
1x Spirebluff Canal
1x Sulfur Falls
1x Glacial Fortress
2x Island
1x Mountain
1x Plains
3x Spell Queller
2x Geist of Saint Traft
2x Spreading Seas
2x Rest in Peace
1x Wear // Tear
1x Elspeth, Sun's Champion
1x Engineered Explosives
Some quick notes about card performance, selection and match-ups
Vs. Jund
Game 1. kept an opening hand with Isochron Scepter and Path to Exile, jammed it turn 2 and he didn't find an answer before turn 6 when I had lethal next turn.
Game 2. won off the back of t2 rest in peace and a t4 narset which found me a 2nd rest in peace via the first +1. From there on out I simply held up answers and ticked up narset till I found a couple of spare burn pieces, then started -2 and looping helixes. At one stage I had a board of Narset on 8 loyalty facing down Liliana of the Veil with 6 loyalty and a Chandra, Torch of Defiance with 5 loyalty, but these were easily dealt with via collonade and -2 from narset over a couple of turns for what was a straightforward win.
Vs. Jeskai Flash
Game 1. Long game but he seemed to time his counterspells and flash creatures better than I did, he seemed to always have me stuck. Probably just experience.
Game 2. Boarded in Geist of Saint Traft, Spell Queller, rest in peace, removed some logic knot and snapcaster. Won off the back of a t3 geist while he only had 1 mana up.
Game 3. Pretty quick, his vendillion clique removed my geist from hand and then he had a resto angel to save it and remove my other geist from hand when I tried to electrolyze it.
The Jeskai mirror is probably the match-up from last night that I could use advice on. It seems playing the slower control Jeskai versus the more aggressive version is difficult as they can just out threat or race you.
Vs. Living End
Game 1. First game I kept up mana in the early turns and then accelerated into answers via Glimmer of Genius. It was a long one as I was trying to be careful not to give him an opportunity to cascade.
Game 2. Rest in Peace made it a long game for him and Geist of Saint Traft did not give him long.
Vs. Eldrazi Stompy
Game 1. Long game in which I blocked numerous Reality Smashers with Torrential Gearhulk and managed to survive a war of attrition against 3x Eternal Scourge using Secure the Wastes blockers. Landed an Isochron Scepter with a Lightning Helix attached in the late game to pull ahead of a stalled board state and win the game. Fun game... when I flashed in Torrential Gearhulk to block and kill a reality smasher he looked gobsmacked and said something along the lines of 'that's not supposed to happen in modern'. Very funny as the standard drafts were going on on the next tables and it was pointed out that I may have gone to the wrong table. A win is a win though... Gearhulk seems good against Eldrazi!
Game 2. I made the mistake of tapping out t3 and getting overrun with a Reality Smasher and Scourges pretty quickly (he also drew Cavern of Souls t3 so even with mana up it would have been hard with no path in hand).
Game 3. Turns out spell-queller is good against eldrazi too!. Had 2x qullers in hand to open and basically used them to time walk him while he attemped to play his t2 scourge and t3 thought-knot, and then giving me the tempo for the win.
This is not a match-up I usually would expect Jeskai to be favoured in. Game 1 was attrition and was pretty much won off of me drawing all singleton copies of Scepter, Gearhulk and Secure the Wastes. Game 2 is how I usually expect things to go and game 3 was a testament to the versatility of Spell Queller.
If anybody has good advice on Jeskai Mirror play it would be ace!. As always I am in no illusion that I am the best player (certainly not the most experienced in Modern) and am always looking for feedback on my play or list!
------------
URW Jeskai Control
GUWRB Amulet Titan
GR Ponza
I've actually been testing a Disallow for a little while now and can't say I regret it. I've seen a few Emrakul, the Promised End delerium builds online and that Mindslaver effect is too devastating.
My counter package currently is at:
1 Spell Snare
1 Spell Pierce
1 Mana Tithe
1 Spell Burst
1 Logic Knot
1 Disallow
1 Mindbreak Trap
1 Cryptic Command
+
3 Snapcaster Mage (flashback)
1 Vendilion Clique (sort of a counter)
I really like Vendilion Clique but don't own a copy currently (it's next on the trade or buy list). What do you suggest taking out of the sideboard? I can only see replacing the Spell Queller set which are something I'd like to test further out of the SB.
On that note... what do people actually think about Quellers out of the SB? Of course the idea is to encourage g1 opponents to board out removal only to be faced with Queller. It also increases my 'Counterspell' package for games that I think I need extra control. On friday night I found I wanted to board them in almost every single game 2 (it didn't work out against Jeskai Flash.. he had more flash than me and of course Jeskai Flash would rarely board out enough removal to follow the plan I had in mind).
Also, while we're on sideboards... what are the good match-ups to bring in Elspeth, Sun's Champion? UW Control? Eldrazi decks for the -3 and the chumps?
------------
URW Jeskai Control
GUWRB Amulet Titan
GR Ponza
@ctaylor : I'm thinking about V Clique and I'll try it for sure!
Aggro: Naya Burn RWG
Combo: Scapeshift RG
Control: Jeskai Control UWR
Legacy
Control: Miracles UW
Aggro: Burn R
------------
URW Jeskai Control
GUWRB Amulet Titan
GR Ponza
For Affinity, I have 2 Stony, 1 Wear//Tear, 2 Ceremonious Rejection.
For Storm, I'll have 2 RIP, 1 Counterflux and 2 Dispel.
For Tron, I have 2 Molten Rain and 2 Rejection.
I'll move away from Blessed Aliance and I need to cut something else also (2 cards). Suggestions would be appreciated again guys!
EDIT :
3 Snapcaster Mage
1 Torrential Gearhulk
Planeswalkers (1)
1 Ajani Vengeant
Spells (30)
3 Lightning Bolt
4 Path to Exile
4 Spreading Seas
1 Secure the Wastes
4 Serum Visions
2 Lightning Helix
2 Logic Knot
2 Mana Leak
1 Negate
1 Sphinx's Revelation
4 Cryptic Command
2 Supreme Verdict
4 Arid Mesa
3 Celestial Colonnade
1 Desolate Lighthouse
4 Flooded Strand
1 Ghost Quarter
2 Glacial Fortress
2 Hallowed Fountain
2 Island
1 Mountain
1 Plains
1 Sacred Foundry
2 Steam Vents
1 Sulfur Falls
2 Ceremonious Rejection
2 Dispel
1 Celestial Purge
2 Stony Silence
2 Anger of the Gods
1 Counterflux
1 Crumble to Dust
2 Rest in Peace
1 Timely Reinforcements
1 Wear // Tear
Aggro: Naya Burn RWG
Combo: Scapeshift RG
Control: Jeskai Control UWR
Legacy
Control: Miracles UW
Aggro: Burn R
My experience with using Crumble to Dust is that it's a bit too slow against Eldrazi. It might be fine against traditional tron. Personally I run spreading seas in the SB because it's proactive, comes down early, and cantrips. It also is a more versatile answer to problem lands such as man-lands, cavern of souls, etc. However you need to run at lest 2 to make it worth it so it's not as easy as 'swap crumble with spreading seas'. Also, it's not a 'haymaker' sideboard card like crumble is. Seas won't keep anybody off of tron for very long, just enough time for you to gain control hopefully.
I also feel ambivelent about Timely Reinforcements in a Jeskai shell. Mainly because of the existence of Lightning Helix. I play 3 helix mainboard and i feel no need for any lifegain in the sideboard whatsoever. I would take Blessed Alliance over Timely because it is more versatile.
------------
URW Jeskai Control
GUWRB Amulet Titan
GR Ponza
3 Snapcaster Mage
Planeswalkers (1)
1 Ajani Vengeant
Spells (31)
4 Cryptic Command
4 Lightning Bolt
4 Path to Exile
4 Serum Visions
4 Spreading Seas
3 Lightning Helix
2 Logic Knot
2 Mana Leak
2 Supreme Verdict
1 Negate
1 Sphinx's Revelation
4 Arid Mesa
4 Flooded Strand
3 Celestial Colonnade
2 Ghost Quarter
2 Glacial Fortress
2 Hallowed Fountain
2 Steam Vents
1 Sacred Foundry
1 Sulfur Falls
2 Island
1 Mountain
1 Plains
2 Anger of the Gods
2 Ceremonious Rejection
2 Crumble to Dust
2 Dispel
2 Rest in Peace
2 Stony Silence
1 Counterflux
1 Timely Reinforcements
1 Wear // Tear
I hope this list does better than the draw-go I've been on recently. I don't want to move away from Jeskai : best color combination.
Cheers!
Aggro: Naya Burn RWG
Combo: Scapeshift RG
Control: Jeskai Control UWR
Legacy
Control: Miracles UW
Aggro: Burn R