what do you guys think about the madcap experiment + platinum imperion combo in the deck. just played someone on cockatrice who was running it. turn 3 platinum seems good against pretty much every deck except lantern control which is what i was playing lol. but it got me interested. just wanted to get you guys' opinion. this deck has always intrigued me.
We run too many artifacts for this to work. I don't really want to pay 4 mana and lose like 9 life for a mindstone or relic lol
i like the idea of a mini-podcast kind of thing to answer some FAQs. We can do it through skype. To whoever is interested, send me a pm so I can organize it.
I personally prefer the sheer hitting power of Stormbreath. With so much Jund in my meta going over them and having something that doesn't go down to Bolt is nice. I may make the switch to Mom and Pop because white isn't very popular at my meta. As for Reckoner he still has a place in Skred. He can single handedly stabilize the board. My real question is about GDD. How do they do? Seems good in theory but I want to know how they perform in the grindy matchups.
You definitely should have PnK, and I wouldn't go lower than 3 copies with the insane amount of work they put in. That said, why are you trying to put them in the slot that Stormbreath is in? Stormbreath is a finisher, PnK is a stabilizer. Their role is to ensure we can make it to a point where our finishers can hit the board and close the game. I'm currently running 4 PnK and 3 Stormbreath, and I find they complement each other nicely.
As for GDD, I love them. They're great in grindy match ups and GDD->flashback Anger/Molten Rain is a pretty serious value swing. I went back to Stormbreath personally because I found that in a lot of my local matchups what I really need is the ability to turn the corner once I'm hitting five drops, rather than stabilizing and grinding out. However, GDD is my favorite 5-drop and I'd recommend giving him a shot.
How do you guys feel about Hangarback? When origins came out he was ran for quite a while until P&K. I've been playing 2/1 Hamgarback to P&K because Hangarback can come in earlier or grow to be much bigger which has been relevant if I need to race, turn the game around or draw him late in the match. He also is a removal magnet and creates multiple bodies or at worst trades with path for 2 which is great since I run a low land version.
what do you guys think about the madcap experiment + platinum imperion combo in the deck. just played someone on cockatrice who was running it. turn 3 platinum seems good against pretty much every deck except lantern control which is what i was playing lol. but it got me interested. just wanted to get you guys' opinion. this deck has always intrigued me.
Pithing needle P&K - No worries. Pithing needle Koth - No worries. Pithing Needle Scrying Sheets - Seems slightly wasted, maybe he didn't see the Chandra?
I'm constantly changing it up, and I will readily admit that I've never played this deck before. That said, I'm somewhat familiar with the deck and how it works, and I really think that between madcap and 4chan, this deck has a solid shot at becoming a "real" deck (I say that having grixis control, UB Fae, U tron, and Kuldotha 8whack built as my other modern decks - I'm a huge fan of powerful but not "mainstream" strategies).
I didn't do particularly well last night with the list I ran. I never dropped 4chan, and the only game I won was from (iirc) back to back madcap --> platinum emperion turns 3 and 4.
Madcap is absolutely a huge drawback in terms of what we can play - I can't take advantage of mind stone to ramp, relic of progenitus to hate (and abuse eternal scourge) nor some of my favourite cards in Wurmcoil Engine and Batterskull.
That said, I believe this deck's worst matchup is generally "unfair" or combo decks, and having the option to Platinum Emperion (or with a swap from the sideboard, Platinum Angel) can be incredibly strong and unexpected. Emperion can singlehandedly win games on his own, and unlike the janky Blightsteel Colossus brews I've seen, this deck actually has a chance at casting him outside of the combo.
Speaking of casting things and janky ideas - has any testing been done with Geosurge?
I'm not 100% sure it's where we want to be, but going up to a 4/4/4 of that, Platinum Emperion, and Madcap might be somewhat workable.
Speaking of big mana, getting to large amounts of mana seems pretty doable in this deck - one of my favourite cards in mono U tron was Ugin, the Spirit Dragon.
I know we can't minus it with impunity due to it exiling blood moon and all our 4 drops, but one interesting thing I noticed is that Koth doesn't actually mention that the land we animate has to be our own. That land becomes a 4/4 RED Elemental creature - in conjunction with Ugin we can exile lands for 0 instead of wasting a skred or other removal on it. Also, his ult putting into play more walkers and our huge beatsticks (or just a *****ton of mountains for koth's ult to make disgusting) seems like it'd be pretty great in the deck. Even if we do have to minus to wipe the field, oftentimes him being in play just wins games on his own. I'm kinda tempted to brew a non-madcap version that's superfriends-lite. With Koth, Chandra, and Ugin we've got a pretty solid set of PW and plenty of board control in red to protect them.
OK, so i played my first FNM-ish tournament today with Adonis2k's list (only change was -1 Koth +1 Magma Jet because my last Koth is still in the mail. maybe i should have subbed in another big drop though, idk)
I went 4-0, only dropping 1 game total
Match 1 against Abzan 2-0
Game 1: He has no discard spell, Chandra single-handedly wins the game against multiple Lingering Souls, supplemented by a Skred on an Anafenza.
Game 2: Turn 3 Blood Moon seals the deal.
Match 2 against Griselshoal 2-0
Game 1: I took an aggressive mulligan to 6 to find a relic, and I did. I was always ready to pop the relic and killed him with P&K and Koth behind the protection of relic.
Game 2: Pretty much the same as above, he fails to find a fifth land for Through the Breach.
Match 3 against Infect 2-1
Game 1: On the draw I kept a risky hand with one land, Bolts, Skred, Magma Jet and Relic, fail to find a second land in the first 4 turns and thus die.
Game 2: Multiple Blood Moons in addition to Burn stave him off long enough for me to find P&K. Was pretty flooded in that game though.
Game 3: We trade heavily until i get to stick a Koth, he lets me get the emblem with 7 Mountains in play and he loses on the following turn.
Match 4 against GB Elves 2-0
Game 1: Blood Moon punishes his greedy manabase, while Anger and MM repeatedly clear his board. Even though he casts 4 Collected Companies, Chandra drew me 7+ cards and killed 5 elves.
Game 2: He kills my Blood Moon, multiple Angers take care of his board and a Koth emblem finishes him off in two turns.
Overall I LOVED playing the deck. No Matchup felt worse than 50/50 and I think I can repeatedly pull off such results in my meta. Also worth mentioning, my draws weren't ridiculously strong, I'd say they were average. Blood Moon did a ton of work alongside P&K (duh).
OK, so i played my first FNM-ish tournament today with Adonis2k's list (only change was -1 Koth +1 Magma Jet because my last Koth is still in the mail. maybe i should have subbed in another big drop though, idk)
I went 4-0, only dropping 1 game total
Match 1 against Abzan 2-0
Game 1: He has no discard spell, Chandra single-handedly wins the game against multiple Lingering Souls, supplemented by a Skred on an Anafenza.
Game 2: Turn 3 Blood Moon seals the deal.
Match 2 against Griselshoal 2-0
Game 1: I took an aggressive mulligan to 6 to find a relic, and I did. I was always ready to pop the relic and killed him with P&K and Koth behind the protection of relic.
Game 2: Pretty much the same as above, he fails to find a fifth land for Through the Breach.
Match 3 against Infect 2-1
Game 1: On the draw I kept a risky hand with one land, Bolts, Skred, Magma Jet and Relic, fail to find a second land in the first 4 turns and thus die.
Game 2: Multiple Blood Moons in addition to Burn stave him off long enough for me to find P&K. Was pretty flooded in that game though.
Game 3: We trade heavily until i get to stick a Koth, he lets me get the emblem with 7 Mountains in play and he loses on the following turn.
Match 4 against GB Elves 2-0
Game 1: Blood Moon punishes his greedy manabase, while Anger and MM repeatedly clear his board. Even though he casts 4 Collected Companies, Chandra drew me 7+ cards and killed 5 elves.
Game 2: He kills my Blood Moon, multiple Angers take care of his board and a Koth emblem finishes him off in two turns.
Overall I LOVED playing the deck. No Matchup felt worse than 50/50 and I think I can repeatedly pull off such results in my meta. Also worth mentioning, my draws weren't ridiculously strong, I'd say they were average. Blood Moon did a ton of work alongside P&K (duh).
Can't wait for my last Koth to arrive.
fantastic results! i love adonis2k's list. i've been playing it on mtgo for the past few days and have been doing well with it. blood moon does tons of damage and game 2 molten rain's as well are just plain nuts. i'm excited to try this list out tomorrow again. hopefully go better than 3-1
Oh now that i think about it, I made one change to the list, I swapped the mainboard Volcanic Fallout for another Anger of the Gods. Altough it has worked out well for me thus far, I wonder if I should play one Fallout. What are your opinions on the one copy of Fallout?
Oh now that i think about it, I made one change to the list, I swapped the mainboard Volcanic Fallout for another Anger of the Gods. Altough it has worked out well for me thus far, I wonder if I should play one Fallout. What are your opinions on the one copy of Fallout?
i hate to be a buzzkill or a jerk or whatever but read previous posts. a lot of these questions have been answered already. also look at your meta game. if x/2 creatures are more prevailant, use fallout. if x/3's, use anger.
How do you guys feel about Hangarback? When origins came out he was ran for quite a while until P&K. I've been playing 2/1 Hamgarback to P&K because Hangarback can come in earlier or grow to be much bigger which has been relevant if I need to race, turn the game around or draw him late in the match. He also is a removal magnet and creates multiple bodies or at worst trades with path for 2 which is great since I run a low land version.
Path is everywhere right now. It's the most used removal in the format. It's a pain the butt to have to keep mana up to blow up your own Hangarback in response to the path.
what do you guys think about the madcap experiment + platinum imperion combo in the deck. just played someone on cockatrice who was running it. turn 3 platinum seems good against pretty much every deck except lantern control which is what i was playing lol. but it got me interested. just wanted to get you guys' opinion. this deck has always intrigued me.
We run too many artifacts for this to work. I don't really want to pay 4 mana and lose like 9 life for a mindstone or relic lol
i like the idea of a mini-podcast kind of thing to answer some FAQs. We can do it through skype. To whoever is interested, send me a pm so I can organize it.
I like the podcast idea, I could help with that.
Also could we link the subreddit in the primer? I've been running it because people for some reason dont want to come here to read this primer.
Reddit.com/r/skredred
How do you guys feel about Hangarback? When origins came out he was ran for quite a while until P&K. I've been playing 2/1 Hamgarback to P&K because Hangarback can come in earlier or grow to be much bigger which has been relevant if I need to race, turn the game around or draw him late in the match. He also is a removal magnet and creates multiple bodies or at worst trades with path for 2 which is great since I run a low land version.
Some weeks ago we had a 40people-tournament and 4(!!!) guys run Skred - one with the Hangarback Walkers. I tried them some months ago by myself -> they are doing their job pretty nicely only problem is they are hard to pair with Anger of the Gods.
Together with P&K they are quite good. I personally dislike them because of to many PtEs in my meta
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"From my rotting body,
flowers shall grow
and I am in them
and that is eternity."
Combination of Ensnaring Bridge + Blood moon is enough to free-win half the decks in the format, and Koth/Chandra/Ugins ultimate from behind a bridge is unbeatabe.
I've also got the backup wincon of P&K + Hangarback - Hangarback makes tons of tokens that can swing from behind a bridge, and P&K can sac them all for extra reach.
Scrying sheets seems 11/10 - I've gone to the full 4 and this seems to be the deck's main source of "Card Advantage" - ensuring your topdecks are always good. I'm debating running a 1 or 2 of that new artifact that lets you play extra lands; it might helps us ramp and get even more CA.
Scrying sheets seems 11/10 - I've gone to the full 4 and this seems to be the deck's main source of "Card Advantage" - ensuring your topdecks are always good. I'm debating running a 1 or 2 of that new artifact that lets you play extra lands; it might helps us ramp and get even more CA.
Thats a great take on a superfriends build Although I think you should find room for 2 more angers. It's really important even if your running ensnaring bridge.
Also speaking of ensnaring bridge that new artifact nonbos with it really hard. The artifact literally says "draw three cards" if you have no cards in your hand.
Since I am going to have 6 ramping cards (4 Koth + 2 new Chandra) in my build, I am looking for a big card to subsitute Batterskull that can steal the game.
Thinking about Sundering Titan or Ugin. Thoughts?
So I just played FNM and went 3-1 and got 4th place with adonis2k's list again. I was very pleased with it again. The only change from his list to mine is +1 Roast/-1 Dragon's Claw in the sideboard. There's lots of 5 toughness creatures in my meta.
R1: Affinity. 2-0. Steamrolled him. Blood Moon does a lot of work in this. I just let him over extend and Anger him. Very easy.
R2: Treasure Hunt/Lightning Storm. 0-2. I just didn't know how to interact with it. Game 2 I could have won if I kept my continuous flow of lands in my hand instead of playing them.
R3: UW Spirits. 2-1. I played this guy a few weeks ago and lost to him cause I kept bad hands. I've been getting better and kept really good hands. Sudden Shock does nuts work in this. Also, Mom and Dad did 16 points of damage. It was glorious.
R4: "Bant" Eldrazi. 2-1. Blood Moon works well in game 1. Game 2 I just couldn't close it out but game 3 he made a huge misplay that I took advantage of. Was able to stick a Koth after killing his Reality Smasher and kept him for 2 turns, avoiding the stubborn denial he had in his hand.
Overall, very pleased with this week's results. I've gone 6-2 in the last 2 FNMs with it but have been doing terrible on MTGO. Hopefully I can change that. So far, the only addition I'd want would be the 2 new Chandra's. I will say, though, that lots of people seem to talk trash about the deck. But I keep putting up fantastic results with it so they can go pound sand. The more people put the deck down, the more I promise myself to get better at it.
Since I am going to have 6 ramping cards (4 Koth + 2 new Chandra) in my build, I am looking for a big card to subsitute Batterskull that can steal the game.
Thinking about Sundering Titan or Ugin. Thoughts?
I dunno. I'm kinda like "eh" with Big Skred. Minus Koth for mana just seems like a waste. I don't know. I mean, I've used it before but I use it very sparingly. I feel like we need card advantage and neither of those 8 drops do that (granted Ugin does but by the time he's out, you don't need to ultimate him). That's just my opinion, which you can take with a grain of salt. I feel we are a control deck that stabilizes and wins in the late game. Destroying their field early and mid game are more preferable. Winning off of Eternal Scourge/Koth Mountains/Koth emblem is, to me anyway, a better gameplan then ramping up for big dudes.
R2: Treasure Hunt/Lightning Storm. 0-2. I just didn't know how to interact with it. Game 2 I could have won if I kept my continuous flow of lands in my hand instead of playing them.
Pithing needle works wonders, Lightning storm's ability is actually activated, so pithing needle naming lightning storm wins you the game fairly easy.
R2: Treasure Hunt/Lightning Storm. 0-2. I just didn't know how to interact with it. Game 2 I could have won if I kept my continuous flow of lands in my hand instead of playing them.
Pithing needle works wonders, Lightning storm's ability is actually activated, so pithing needle naming lightning storm wins you the game fairly easy.
yea...i just wasn't running it. i'll be honest, my meta doesn't really have anything to worry about activated abilities. very fringe deck that's rarely at my shop. i'll bring some next time if i see him.
Does anyone still run reckoners or SSG? It feels like these two have fallen out of favor for mindstone and eternal scourge. I know I've won off of roasting my own reckoner for exactsies this week as well as T2 mooning a UWR player and T1 chalice/t2 moon a latern player tonight. Why the switch? Mindstone does provide consistent mana and can cantrip but SSG is great for surprise plays. Thoughts?
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Teferi, Mage of Zhalfir Mono-U Control
Ob Nixilis of the Black Oath
Sen Triplets
Mizzix of the Izmagnus
Derevi Stax
VolThrun
Marchesa, The Black Rose
Olivia Voldaren, Vampire Tribal
Modern: Fish, JUND/Junk
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We run too many artifacts for this to work. I don't really want to pay 4 mana and lose like 9 life for a mindstone or relic lol
i like the idea of a mini-podcast kind of thing to answer some FAQs. We can do it through skype. To whoever is interested, send me a pm so I can organize it.
You definitely should have PnK, and I wouldn't go lower than 3 copies with the insane amount of work they put in. That said, why are you trying to put them in the slot that Stormbreath is in? Stormbreath is a finisher, PnK is a stabilizer. Their role is to ensure we can make it to a point where our finishers can hit the board and close the game. I'm currently running 4 PnK and 3 Stormbreath, and I find they complement each other nicely.
As for GDD, I love them. They're great in grindy match ups and GDD->flashback Anger/Molten Rain is a pretty serious value swing. I went back to Stormbreath personally because I found that in a lot of my local matchups what I really need is the ability to turn the corner once I'm hitting five drops, rather than stabilizing and grinding out. However, GDD is my favorite 5-drop and I'd recommend giving him a shot.
Pithing needle P&K - No worries. Pithing needle Koth - No worries. Pithing Needle Scrying Sheets - Seems slightly wasted, maybe he didn't see the Chandra?
Chandra literally last 2 cards in deck.
Sup, I'm 90% sure I was the person you played.
That is the one thing I really don't like about my current testing build - you can't run ANY artifacts other than the platinum emperion.
For reference, this is the list I'm testing:
http://tappedout.net/mtg-decks/skred-combo-1/
I'm constantly changing it up, and I will readily admit that I've never played this deck before. That said, I'm somewhat familiar with the deck and how it works, and I really think that between madcap and 4chan, this deck has a solid shot at becoming a "real" deck (I say that having grixis control, UB Fae, U tron, and Kuldotha 8whack built as my other modern decks - I'm a huge fan of powerful but not "mainstream" strategies).
I didn't do particularly well last night with the list I ran. I never dropped 4chan, and the only game I won was from (iirc) back to back madcap --> platinum emperion turns 3 and 4.
Madcap is absolutely a huge drawback in terms of what we can play - I can't take advantage of mind stone to ramp, relic of progenitus to hate (and abuse eternal scourge) nor some of my favourite cards in Wurmcoil Engine and Batterskull.
That said, I believe this deck's worst matchup is generally "unfair" or combo decks, and having the option to Platinum Emperion (or with a swap from the sideboard, Platinum Angel) can be incredibly strong and unexpected. Emperion can singlehandedly win games on his own, and unlike the janky Blightsteel Colossus brews I've seen, this deck actually has a chance at casting him outside of the combo.
Speaking of casting things and janky ideas - has any testing been done with Geosurge?
I'm not 100% sure it's where we want to be, but going up to a 4/4/4 of that, Platinum Emperion, and Madcap might be somewhat workable.
Speaking of big mana, getting to large amounts of mana seems pretty doable in this deck - one of my favourite cards in mono U tron was Ugin, the Spirit Dragon.
I know we can't minus it with impunity due to it exiling blood moon and all our 4 drops, but one interesting thing I noticed is that Koth doesn't actually mention that the land we animate has to be our own. That land becomes a 4/4 RED Elemental creature - in conjunction with Ugin we can exile lands for 0 instead of wasting a skred or other removal on it. Also, his ult putting into play more walkers and our huge beatsticks (or just a *****ton of mountains for koth's ult to make disgusting) seems like it'd be pretty great in the deck. Even if we do have to minus to wipe the field, oftentimes him being in play just wins games on his own. I'm kinda tempted to brew a non-madcap version that's superfriends-lite. With Koth, Chandra, and Ugin we've got a pretty solid set of PW and plenty of board control in red to protect them.
I went 4-0, only dropping 1 game total
Match 1 against Abzan 2-0
Game 1: He has no discard spell, Chandra single-handedly wins the game against multiple Lingering Souls, supplemented by a Skred on an Anafenza.
Game 2: Turn 3 Blood Moon seals the deal.
Match 2 against Griselshoal 2-0
Game 1: I took an aggressive mulligan to 6 to find a relic, and I did. I was always ready to pop the relic and killed him with P&K and Koth behind the protection of relic.
Game 2: Pretty much the same as above, he fails to find a fifth land for Through the Breach.
Match 3 against Infect 2-1
Game 1: On the draw I kept a risky hand with one land, Bolts, Skred, Magma Jet and Relic, fail to find a second land in the first 4 turns and thus die.
Game 2: Multiple Blood Moons in addition to Burn stave him off long enough for me to find P&K. Was pretty flooded in that game though.
Game 3: We trade heavily until i get to stick a Koth, he lets me get the emblem with 7 Mountains in play and he loses on the following turn.
Match 4 against GB Elves 2-0
Game 1: Blood Moon punishes his greedy manabase, while Anger and MM repeatedly clear his board. Even though he casts 4 Collected Companies, Chandra drew me 7+ cards and killed 5 elves.
Game 2: He kills my Blood Moon, multiple Angers take care of his board and a Koth emblem finishes him off in two turns.
Overall I LOVED playing the deck. No Matchup felt worse than 50/50 and I think I can repeatedly pull off such results in my meta. Also worth mentioning, my draws weren't ridiculously strong, I'd say they were average. Blood Moon did a ton of work alongside P&K (duh).
Can't wait for my last Koth to arrive.
fantastic results! i love adonis2k's list. i've been playing it on mtgo for the past few days and have been doing well with it. blood moon does tons of damage and game 2 molten rain's as well are just plain nuts. i'm excited to try this list out tomorrow again. hopefully go better than 3-1
i hate to be a buzzkill or a jerk or whatever but read previous posts. a lot of these questions have been answered already. also look at your meta game. if x/2 creatures are more prevailant, use fallout. if x/3's, use anger.
Path is everywhere right now. It's the most used removal in the format. It's a pain the butt to have to keep mana up to blow up your own Hangarback in response to the path.
I like the podcast idea, I could help with that.
Also could we link the subreddit in the primer? I've been running it because people for some reason dont want to come here to read this primer.
Reddit.com/r/skredred
Some weeks ago we had a 40people-tournament and 4(!!!) guys run Skred - one with the Hangarback Walkers. I tried them some months ago by myself -> they are doing their job pretty nicely only problem is they are hard to pair with Anger of the Gods.
Together with P&K they are quite good. I personally dislike them because of to many PtEs in my meta
flowers shall grow
and I am in them
and that is eternity."
http://tappedout.net/mtg-decks/skred-noncombo/
Combination of Ensnaring Bridge + Blood moon is enough to free-win half the decks in the format, and Koth/Chandra/Ugins ultimate from behind a bridge is unbeatabe.
I've also got the backup wincon of P&K + Hangarback - Hangarback makes tons of tokens that can swing from behind a bridge, and P&K can sac them all for extra reach.
Scrying sheets seems 11/10 - I've gone to the full 4 and this seems to be the deck's main source of "Card Advantage" - ensuring your topdecks are always good. I'm debating running a 1 or 2 of that new artifact that lets you play extra lands; it might helps us ramp and get even more CA.
Thats a great take on a superfriends build Although I think you should find room for 2 more angers. It's really important even if your running ensnaring bridge.
Also speaking of ensnaring bridge that new artifact nonbos with it really hard. The artifact literally says "draw three cards" if you have no cards in your hand.
Thinking about Sundering Titan or Ugin. Thoughts?
R1: Affinity. 2-0. Steamrolled him. Blood Moon does a lot of work in this. I just let him over extend and Anger him. Very easy.
R2: Treasure Hunt/Lightning Storm. 0-2. I just didn't know how to interact with it. Game 2 I could have won if I kept my continuous flow of lands in my hand instead of playing them.
R3: UW Spirits. 2-1. I played this guy a few weeks ago and lost to him cause I kept bad hands. I've been getting better and kept really good hands. Sudden Shock does nuts work in this. Also, Mom and Dad did 16 points of damage. It was glorious.
R4: "Bant" Eldrazi. 2-1. Blood Moon works well in game 1. Game 2 I just couldn't close it out but game 3 he made a huge misplay that I took advantage of. Was able to stick a Koth after killing his Reality Smasher and kept him for 2 turns, avoiding the stubborn denial he had in his hand.
Overall, very pleased with this week's results. I've gone 6-2 in the last 2 FNMs with it but have been doing terrible on MTGO. Hopefully I can change that. So far, the only addition I'd want would be the 2 new Chandra's. I will say, though, that lots of people seem to talk trash about the deck. But I keep putting up fantastic results with it so they can go pound sand. The more people put the deck down, the more I promise myself to get better at it.
I dunno. I'm kinda like "eh" with Big Skred. Minus Koth for mana just seems like a waste. I don't know. I mean, I've used it before but I use it very sparingly. I feel like we need card advantage and neither of those 8 drops do that (granted Ugin does but by the time he's out, you don't need to ultimate him). That's just my opinion, which you can take with a grain of salt. I feel we are a control deck that stabilizes and wins in the late game. Destroying their field early and mid game are more preferable. Winning off of Eternal Scourge/Koth Mountains/Koth emblem is, to me anyway, a better gameplan then ramping up for big dudes.
Modern: Merfolk UU // Green Devotion GG // SkRed Red RR
Legacy: Death & Taxes WW // Burn RR // Death's Shadow Delver UB
Commander: Brago UW // Karlov WB
Pithing needle works wonders, Lightning storm's ability is actually activated, so pithing needle naming lightning storm wins you the game fairly easy.
yea...i just wasn't running it. i'll be honest, my meta doesn't really have anything to worry about activated abilities. very fringe deck that's rarely at my shop. i'll bring some next time if i see him.
Teferi, Mage of Zhalfir Mono-U Control
Ob Nixilis of the Black Oath
Sen Triplets
Mizzix of the Izmagnus
Derevi Stax
VolThrun
Marchesa, The Black Rose
Olivia Voldaren, Vampire Tribal
Modern: Fish, JUND/Junk
--------
RIP Twin