I have played Bridge in Skred. The effect is powerful, but you need to be built to leverage it.
One of the big issues with Bridge is that it sort of invalidates the deck's primary plan: to control the opponent's creaturess by removing them, and quickly turn the corner and close out the game with powerful finishers that mostly work in the red zone. In addition to the creatures you named, Koth, Boros Reckoner, Glorybringer, Thunderbreak Regent, and more depend to some extent on attacking. While you can try to burn them out with PWs, PnKN, and so on, this is going to be much slower, and give the opponent a lot of time.
You need to have a plan to deal with the fact that Bridge invalidates a lot of your offense. That can mean relying more heavily on PWs, or using something like Rabblemaster to go sword-and-shield. If you don't do this, you're just a very bad Burning Bridges deck, and will lose many games because the opponent has enough time to find their outs or cobble together a plan B.
I'v been out of the game for a while (2-3 years) and Skred was my absolute favorite deck to play. Have there been any notable developments in recent memory?
RE: The validity of Dragon Skred
I think the deck needs a specific meta and playstyle. Surprise, the updated variant of Double Dragon is a meta deck, just like the original version. If you aren't playing the deck right, it's going to really punish you... just like traditional Skred. I think we've gotten too comfortable with the deck and aren't remembering what picking up the archetype was like. Give the deck a chance to develop. I actually like Draconic Roar because the 3 damage + 1 from a fetch is one less attack step you have to go through to kill the opponent. I've been messing around with the deck, and we're right in that it's a lot clunkier and prone to mana screw/flood. However, I think we can refine the archetype to address this. Also, to those saying Anger and Ratchet Bomb shouldn't be played: Why? Anger's a mainstay in Skred and Ratchet Bomb is always a mainboardable option. It makes perfect sense to run them. Bomb is excellent utility removal and a wonderful option in your flex slots.
Private Mod Note
():
Rollback Post to RevisionRollBack
"Don't believe everything you read on the internet." - Abraham Lincoln
You are probably right. People have gotten hidebound in their thinking. We have new options, and need to evolve the deck.
I think looking at Dragon Skred as an evolution of Double-Dragon is quite right. We actually have many more relevant Dragon cards now. While I'm not entirely crazy about this build (and think Sarkhan himself is quite bad), there is clearly something here--otherwise, the deck wouldn't have won an SCG Open.
Personally, I prefer some of the older designs. Abrade is a card people should be seriously considering in their 60, especially if you're not on a build that permits Draconic Roar. My mainboard is slowly becoming a bit more diverse, with more PWs and Dragons comprising the threats, but the mainstay of Eternal Scourge for that long-game grindy potential. Faithless Looting is also pretty decent as a way to find land and high-impact cards (it is card disadvantage, but we tend to win with card quality more than quantity).
Finally, I have my eye on two new additions: Goblin Warboss opens up the possibility of 8-Rabble arrangements (and I am considering this as a SB possibility), and Goblin Cratermaker looks a lot like an even more flexible take on Abrade with 4 modes: 2 mana bear, 3 mana shatter, 3 mana anti-creature Shock, and 3 mana anti-Karn/Ugin/Eldrazi. Between this and Assassin's Trophy being a new threat to Tron and UWx, I feel we're pretty well positioned for the metagame.
Hello guys!
Long-time player here, posted few of my better results and decklist in the past (as Cedric_CZ, had to do new account). I will share my current build, because I feel that it's something new and very good - personally, I think that it's the best version of this deck I ever played.
For starters, I will just briefly present my philosophy regarding this deck. 1) No Skred, no snow-covered theme. For deep explanation, search my older posts.
2) Be agressive. Blood Moon is the best when paired with agression and Modern is a fast format.
3) This deck had always the problem with proactive 2-drops and 3-drops (beside the Moon). Best T2 play was Mind Stone, then nothing, then Hangarback Walker, then Magma Jet. Walker is fine, but slow, Jet is ok, but unexciting. On three, there is Scourge and Reckoner, both fine, both with some upsides, but again, nothing special. I was always dreaming about a day when they will print something really, really good in these spots.
...and now about the new stuff:
4) New Sarkhan, by itself, is almost that thing I was looking for. Problem is, that he is not presenting a threat by itself. So the key is to make him a threat!
5) How to do it? With a great, high-power 2-drop, that presents fast clock on offense, good body on defense and is immune to lot of removal! And that card is...
Heart of Kiran
T2 Heart, T3 Sarkhan, loot, crew, atack for 4, having 4/4 flying blocker at the ready is just nasty. Koth, animate Mountain, crew Heart, attack for 8, blocker ready, is brutal. Chandra, add mana, play Heart, be ready on denefse is playing it safe, as well as Pia and Kiran, crew Heart, attack and still having Thopter back to block. You can also throw it with Pia and Kiran
Heart of Kiran gives you a lot of chances on T5 kill, and that is a fine clock when you pair it with a disruption this deck provides. Heart blocks Mantis Rider, most of the Spirits, kills Liliana on the first hit (and is immune to her edict effect) and much more!
Another thing with Sarkhan is that you can discard redundant Hearts (and Blood Moons etc.), so it plays well also in this way. What is IMO bad on the Dragon versions I saw is that they are trying to play too many clunky dragons to make Sarkhan good. This way, you don't have to.
As a big removal spell for Anglers, Tasigurs, Eldrazi etc., I switched Roasts for Dismembers. This version is so fast, that paying life is not as big deal as it would be in a more midrange incarnation. Roast had the Lava Axe mode with Reckoner, but since I cut those, Dismember seems just better.
You can see that I don't have much anti-Bant Spirits stuff. Honestly, I'm not sure how to sideboard against them, what is good and what isn't. Probably more removal? Because Burn seems to be on a all-time low, I may switch Dragon's Claws with something against Spirits, like Rending Volley, or less narrow removal like Flame Slash. Any suggestions?
If you are interested, I can share my SB guide for the most popular 13 or so matchups.
Anyway, give Heart and Sarkhan a try! I really believe this combination
I feel like trying out the dragon list, rage mucking when it doesnt work and improving it is the way to go. I want to try heart and pyrite spellbombs with that list now
@ idutra: I see you're playing 3xKoth and 2xChandra. How do you feel about this split? I'm playing 4xKoth, 1xChandra. But I'm feeling Chandra is such a great card in this deck (Eternal Skred).
Do you miss the 4th Koth? Or should we cut a Stormbreath Dragon?
@ CedricCZ: I like the idea of Heart of Kiran. It's synergy with planeswalkers is pretty cool! Although is vulnerable to fatal push. And that's exactly the strenght of this deck. 'Protection' from the most played removal in modern (bolt, push and path). That said, it's an early blocker out of bolt-range. Maybee I'll give it a try sometimes.
But I'm not sure on the 'agressive' theme of this deck. A possible turn 5 kill is a bit slow in the current meta. In my opinion, you have to be able to kill by turn 4. And otherwise switch to a more control based strategy. The blood moon and chandra in your deck, doesn't fit the aggro theme.
But if you have any results: please share them with us
Hey everyone. Was able to get a good number of games in this past week. I made a copy of my original datasheet (here) and started entering my own data into a copy for myself (here). I'm relatively new to the deck, so I figure that many people might prefer to see data from more experienced pilots untainted by my own play data.
For those of you willing to accept my own play as acceptable, my games have updated some of the card rankings. Key takeaways:
- Skred's numbers are steadily increasing. It is no longer the worst performing card in the deck, surpassing Chandra (which is now the worst ranking card in the deck). I figure this might be due in large part to the increase of small-creature matchups in the metagame.
- Hazoret now has diminishing return numbers, and now ranks above Koth, just below Pia and Kiran. I have to say, Hazoret's been amazing for me. It feels like a Chandra with haste and can block to stabilize if we're behind. It's been great for when an opponent "stabilizes" the board at a low life total, allowing me to finish them out with the 2nd ability. Also has made for some great combat tricks with instant-speed burn spells.
- Mind Stone continues to outperform every other card in the deck, with Relic of Progenitus coming just behind.
- Magma Jet has risen quite a bit, and my experiences with it agree with the numbers. It's been fantastic at helping to keep the board clear while setting up draws, ensuring a steady stream of land drops or threats, whichever is needed more. Between the eggs, this scry effect, and Sheets, the deck feels very smooth at keeping pressure.
I've been very happy with the deck thus far. I plan on continuing entering data as I get it, and I still have a good number of games to log. I plan on recording the videos for the games I've entered and uploading them to my Youtube channel.
Edit: I forgot, here is the list I'm running. I was running Gobling Rabblemasters, but have decided on Legion Warboss instead. Rabblemaster seems better against decks with Ensnaring Bridge, but otherwise Warboss seems superior.
Named 'Skrabble' for the 8 rabblemaster cards (Rabblemaster/Legion Warboss. This version puts pressure on the opponent earlier which helps against the combo/control matchups.
Are you're video's already online? Can you link them?
Great to hear some good results with the deck. Interesting you're playing with a playset of Magma Jet. I like that
Not yet, unfortunately. I'd hoped to be able to record them this past week and upload them, but that didn't happen. I should be able to do it this weekend. I'll link them as soon as I do. The link to my Youtube channel is in my signature, the "(with videos)" link. I'd originally been doing strictly Lantern work up until it won the PT
EDIT: Just got done recording four of them, got plenty more to do. Link to the Skred playlist is here. Still have to record RG Aggro, Naya Zoo (x2), Goblins, Bant Value, the Rock, Deadguy El(drazi), and more.
Jammed a bunch of games with friends last night. Won almost all of them. Really liking this list. Hazoret is still great, Scourge is still great, Stormbreath is still great, Koth is still great, Rabblemaster (and Warboss) is still great. Oh, and Faithless Looting? Pretty great.
Went to the LGS last night, got some good games in. Also played Werewolf, which was a blast, but that's off-topic
Played against Humans and Abzan Traverse. Not a tournament or anything, just testing with friends. Went 2-1 against Humans, 2-1 against Abzan Traverse.
Humans:
Game one, my opp seems to have a slow start on the play. My opp lands a Thalia into Reflector Mage into Lieutenant. I see that my opp has no basics, and I have a choice of landing either a Blood Moon or Anger of the Gods. The Anger won't kill the Mage, but it could kill the other two, while Moon could shut my opp off of any follow up plays and then sweep with Anger. I go for the Moon first, looking to just sweep up with Anger and then land the Stormbreath. Turns out my opp was sandbagging the Plains in his hand, follows up with another Leiutenant and gets me way too far down to come back.
Sideboard: -4 Relic of Progenitus, +2 Ratchet Bomb, +2 Abrade
Game two has me killing creature after creature, then letting a couple stick to sweep with Anger, follow up with Stormbreath and then Koth. Ult Koth, get the concession.
Game three opp my opp casts an Aether Vial, which I Abrade, into a Hierarch, which I kill with a Jet, setting up a Blood Moon on top. I continue with a Blood Moon into Koth into Stormbreath, and opp concedes.
We play another game, which goes slightly better for my opponent thanks to Plaguecrafter. He is able to keep a Vial on three after I land Blood Moon, and is able to answer my Stormbreath with Plaguecrafter, then another Stormbreath with another Plaguecrafter, but is unable to take out my follow-up Koth which ticks up and assures me the game. He tried to vial in some stuff to swing at Koth, but I had too much removal for that to work thanks to Jet.
Abzan Traverse:
I am able to use my Relic to keep him off of delirium, Jet to kill his Grim Flayer (setting up my next draws), Koth to answer his Lili, which he answers with a Pulse. He tries with another Lili, but I'm holding double Bolt. I end up Jet'ing into another Koth and he can't keep up.
No side here, my main is already pretty good.
Game two I keep a 1-lander with two Bolts, a Relic, Moon, Koth, and Stormbreath, on the draw. Unfortunately it doesn't work out. I'm able to remove a Grim Flayer and keep him off of delerium, but I end up popping the Relic to dig for a second land (I'd drawn a Mind Stone by this point). Didn't see one, and I conceded once he cast Lingering Souls. I probably could have stayed in, there were lands coming up in two turns and his clock was slow, and he obviously didn't have Goyf or Flayer since he cast Souls. I knew he had Assassin's Trophy(s) in hand because he had no better play than Souls, and Trophy would help me more than hurt me at that point.
Game three I'm able to Jet a Moon to the top, killing a Flayer, after my opp Inquisitions the one out of my hand. My opp can't keep up after that, thanks to P&K and Koth with a Moon out.
All in all, Magma Jet's been amazing in combination with Mind Stone. The two of those combined ensure that I hit my "land drops" and still get business when I need it. I could have played better, like playing it safe with the Anger against the Humans friend instead of going for the Moon first, and not keeping a one-lander against Abzan (and/or not conceding too early against a slow clock).
I have some more videos to upload to my Youtube channel still. For reference, here's the list I've been playing:
Decided to finish building this deck since my LGS is shifting more to aggro (Humans, Elves). The only combo deck is KCI and in 2 months of playing there, the only Tron that's made an appearance is Eldrazi Tron. I'm working off of thnkr's list from a few posts ago, slightly modified, just waiting for the cards to come in. The manabases at my LGS besides elves also happen to be greedy (there's a Ponza player who generally does very well).
Current Modern Decks BG Elves // "He's back. And he brought his friends. And their friends." BG The Rock // "Dwayne Johnson approved." RU Izzet Phoenix // "If you can't beat 'em, join 'em." UGW Bant Spirits // "Super Ghost Bros." BUG Sultai Wildnerness Teachings // "How many turns did I just take again?" C Colorless Eldrazi // "Smash you."
Hey everyone, just got back from being away for a bit. Got some games in today, recorded and uploaded the teplays, then entered the data into the spreadsheet.
Skred still has poor numbers, but I'm still running them. Otherwise, some cards' numbers have moved around. The Mind Stones and Relics are still showing great numbers. Bolt is doing well, too. Koth's ranking went up quite a bit. The biggest, and most important, ranking change (in my opinion) is Magma Jet. Jet's numbers are quite impressive. I'm at the point now where I really think that at least three Jets should be a mainstay in Scourge builds.
Personally, I would suggest removing the Chandras, the Raost, and maybe even the Banefire for Jets. Chandras are the easy cut for me, particularly due to the data on them. Yeah, Skred has worse numbers, but Skred actually has a much better function in the first few turns when we're trying to ramp into the turn three Koth (removing creatures to help ensure he ults). Chandra is basically additional copies of Koth that takes longer to ult, imo. As for the control matchups, Eternal Scourge has been an all-star for me.
I've been trying to retool my list, but honestly I'm seeing a lot of success. Hopefully I can head to an FNM or 1k type event soon and give this deck a real test.
Honestly, I've really liked the Glorybringer in the sideboard. I don't think I can make from for it in the maindeck quite yet, but it'll probably end up in there at some point. It's absolutely nuts when you need it.
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Rollback Post to RevisionRollBack
"Don't believe everything you read on the internet." - Abraham Lincoln
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One of the big issues with Bridge is that it sort of invalidates the deck's primary plan: to control the opponent's creaturess by removing them, and quickly turn the corner and close out the game with powerful finishers that mostly work in the red zone. In addition to the creatures you named, Koth, Boros Reckoner, Glorybringer, Thunderbreak Regent, and more depend to some extent on attacking. While you can try to burn them out with PWs, PnKN, and so on, this is going to be much slower, and give the opponent a lot of time.
You need to have a plan to deal with the fact that Bridge invalidates a lot of your offense. That can mean relying more heavily on PWs, or using something like Rabblemaster to go sword-and-shield. If you don't do this, you're just a very bad Burning Bridges deck, and will lose many games because the opponent has enough time to find their outs or cobble together a plan B.
Modern: Merfolk UU // Green Devotion GG // SkRed Red RR
Legacy: Death & Taxes WW // Burn RR // Death's Shadow Delver UB
Commander: Brago UW // Karlov WB
RE: The validity of Dragon Skred
I think the deck needs a specific meta and playstyle. Surprise, the updated variant of Double Dragon is a meta deck, just like the original version. If you aren't playing the deck right, it's going to really punish you... just like traditional Skred. I think we've gotten too comfortable with the deck and aren't remembering what picking up the archetype was like. Give the deck a chance to develop. I actually like Draconic Roar because the 3 damage + 1 from a fetch is one less attack step you have to go through to kill the opponent. I've been messing around with the deck, and we're right in that it's a lot clunkier and prone to mana screw/flood. However, I think we can refine the archetype to address this. Also, to those saying Anger and Ratchet Bomb shouldn't be played: Why? Anger's a mainstay in Skred and Ratchet Bomb is always a mainboardable option. It makes perfect sense to run them. Bomb is excellent utility removal and a wonderful option in your flex slots.
I think looking at Dragon Skred as an evolution of Double-Dragon is quite right. We actually have many more relevant Dragon cards now. While I'm not entirely crazy about this build (and think Sarkhan himself is quite bad), there is clearly something here--otherwise, the deck wouldn't have won an SCG Open.
Personally, I prefer some of the older designs. Abrade is a card people should be seriously considering in their 60, especially if you're not on a build that permits Draconic Roar. My mainboard is slowly becoming a bit more diverse, with more PWs and Dragons comprising the threats, but the mainstay of Eternal Scourge for that long-game grindy potential. Faithless Looting is also pretty decent as a way to find land and high-impact cards (it is card disadvantage, but we tend to win with card quality more than quantity).
Finally, I have my eye on two new additions: Goblin Warboss opens up the possibility of 8-Rabble arrangements (and I am considering this as a SB possibility), and Goblin Cratermaker looks a lot like an even more flexible take on Abrade with 4 modes: 2 mana bear, 3 mana shatter, 3 mana anti-creature Shock, and 3 mana anti-Karn/Ugin/Eldrazi. Between this and Assassin's Trophy being a new threat to Tron and UWx, I feel we're pretty well positioned for the metagame.
Modern: Merfolk UU // Green Devotion GG // SkRed Red RR
Legacy: Death & Taxes WW // Burn RR // Death's Shadow Delver UB
Commander: Brago UW // Karlov WB
Long-time player here, posted few of my better results and decklist in the past (as Cedric_CZ, had to do new account). I will share my current build, because I feel that it's something new and very good - personally, I think that it's the best version of this deck I ever played.
For starters, I will just briefly present my philosophy regarding this deck.
1) No Skred, no snow-covered theme. For deep explanation, search my older posts.
2) Be agressive. Blood Moon is the best when paired with agression and Modern is a fast format.
3) This deck had always the problem with proactive 2-drops and 3-drops (beside the Moon). Best T2 play was Mind Stone, then nothing, then Hangarback Walker, then Magma Jet. Walker is fine, but slow, Jet is ok, but unexciting. On three, there is Scourge and Reckoner, both fine, both with some upsides, but again, nothing special. I was always dreaming about a day when they will print something really, really good in these spots.
...and now about the new stuff:
4) New Sarkhan, by itself, is almost that thing I was looking for. Problem is, that he is not presenting a threat by itself. So the key is to make him a threat!
5) How to do it? With a great, high-power 2-drop, that presents fast clock on offense, good body on defense and is immune to lot of removal! And that card is...
Heart of Kiran
T2 Heart, T3 Sarkhan, loot, crew, atack for 4, having 4/4 flying blocker at the ready is just nasty. Koth, animate Mountain, crew Heart, attack for 8, blocker ready, is brutal. Chandra, add mana, play Heart, be ready on denefse is playing it safe, as well as Pia and Kiran, crew Heart, attack and still having Thopter back to block. You can also throw it with Pia and Kiran
Heart of Kiran gives you a lot of chances on T5 kill, and that is a fine clock when you pair it with a disruption this deck provides. Heart blocks Mantis Rider, most of the Spirits, kills Liliana on the first hit (and is immune to her edict effect) and much more!
Another thing with Sarkhan is that you can discard redundant Hearts (and Blood Moons etc.), so it plays well also in this way. What is IMO bad on the Dragon versions I saw is that they are trying to play too many clunky dragons to make Sarkhan good. This way, you don't have to.
As a big removal spell for Anglers, Tasigurs, Eldrazi etc., I switched Roasts for Dismembers. This version is so fast, that paying life is not as big deal as it would be in a more midrange incarnation. Roast had the Lava Axe mode with Reckoner, but since I cut those, Dismember seems just better.
So - here is my list.
4x Relic of Progenitus
4x Mind Stone
3x Heart of Kiran
3x Sarkhan, Fireblood
1x Simian Spirit Guide
3x Pia and Kiran Nalaar
3x Koth of the Hammer
2x Chandra, Torch of Defiance
1x Glorybringer
4x Lightning Bolt
2x Dismember
This is my current sideboard:
You can see that I don't have much anti-Bant Spirits stuff. Honestly, I'm not sure how to sideboard against them, what is good and what isn't. Probably more removal? Because Burn seems to be on a all-time low, I may switch Dragon's Claws with something against Spirits, like Rending Volley, or less narrow removal like Flame Slash. Any suggestions?
If you are interested, I can share my SB guide for the most popular 13 or so matchups.
Anyway, give Heart and Sarkhan a try! I really believe this combination
Cedric
Do you miss the 4th Koth? Or should we cut a Stormbreath Dragon?
@ CedricCZ: I like the idea of Heart of Kiran. It's synergy with planeswalkers is pretty cool! Although is vulnerable to fatal push. And that's exactly the strenght of this deck. 'Protection' from the most played removal in modern (bolt, push and path). That said, it's an early blocker out of bolt-range. Maybee I'll give it a try sometimes.
But I'm not sure on the 'agressive' theme of this deck. A possible turn 5 kill is a bit slow in the current meta. In my opinion, you have to be able to kill by turn 4. And otherwise switch to a more control based strategy. The blood moon and chandra in your deck, doesn't fit the aggro theme.
But if you have any results: please share them with us
RBWMardu Nahiri, GBElves, UW Emeria, RSkred Red,
GBelcher, BDevotion, GWRNaya landfall, UWBEsper Miracles
For those of you willing to accept my own play as acceptable, my games have updated some of the card rankings. Key takeaways:
- Skred's numbers are steadily increasing. It is no longer the worst performing card in the deck, surpassing Chandra (which is now the worst ranking card in the deck). I figure this might be due in large part to the increase of small-creature matchups in the metagame.
- Hazoret now has diminishing return numbers, and now ranks above Koth, just below Pia and Kiran. I have to say, Hazoret's been amazing for me. It feels like a Chandra with haste and can block to stabilize if we're behind. It's been great for when an opponent "stabilizes" the board at a low life total, allowing me to finish them out with the 2nd ability. Also has made for some great combat tricks with instant-speed burn spells.
- Mind Stone continues to outperform every other card in the deck, with Relic of Progenitus coming just behind.
- Magma Jet has risen quite a bit, and my experiences with it agree with the numbers. It's been fantastic at helping to keep the board clear while setting up draws, ensuring a steady stream of land drops or threats, whichever is needed more. Between the eggs, this scry effect, and Sheets, the deck feels very smooth at keeping pressure.
I've been very happy with the deck thus far. I plan on continuing entering data as I get it, and I still have a good number of games to log. I plan on recording the videos for the games I've entered and uploading them to my Youtube channel.
Edit: I forgot, here is the list I'm running. I was running Gobling Rabblemasters, but have decided on Legion Warboss instead. Rabblemaster seems better against decks with Ensnaring Bridge, but otherwise Warboss seems superior.
Lantern Control
(with videos)
Uc Tron
Netdecking explained
Netdecking explained, Part 2
On speculators and counterfeits
On Interaction
Every single competitive deck in existence is designed to limit the opponent's ability to interact in a meaningful way.
Record number of exclamation points on SCG homepage: 71 (6 January, 2018)
"I don't want to believe, I want to know."
-Carl Sagan
https://www.mtggoldfish.com/deck/1385663#online
Named 'Skrabble' for the 8 rabblemaster cards (Rabblemaster/Legion Warboss. This version puts pressure on the opponent earlier which helps against the combo/control matchups.
Check out my sub reddit post for more insight.
Thanks!
Great to hear some good results with the deck. Interesting you're playing with a playset of Magma Jet. I like that
RBWMardu Nahiri, GBElves, UW Emeria, RSkred Red,
GBelcher, BDevotion, GWRNaya landfall, UWBEsper Miracles
EDIT: Just got done recording four of them, got plenty more to do. Link to the Skred playlist is here. Still have to record RG Aggro, Naya Zoo (x2), Goblins, Bant Value, the Rock, Deadguy El(drazi), and more.
Lantern Control
(with videos)
Uc Tron
Netdecking explained
Netdecking explained, Part 2
On speculators and counterfeits
On Interaction
Every single competitive deck in existence is designed to limit the opponent's ability to interact in a meaningful way.
Record number of exclamation points on SCG homepage: 71 (6 January, 2018)
"I don't want to believe, I want to know."
-Carl Sagan
2 Pia and Kiran Nalaar
2 Eternal Scourge
3 Stormbreath Dragon
1 Glorybringer
1 Hazoret the Fervent
Enchantment
3 Blood Moon
Land
2 Scrying Sheets
21 Snow-Covered Mountain
3 Relic of Progenitus
Instant
3 Skred
4 Lightning Bolt
3 Abrade
Sorcery
3 Faithless Looting
3 Anger of the Gods
Planeswalker
3 Koth of the Hammer
3 Chandra, Torch of Defiance
4 Goblin Rabblemaster
3 Legion Warboss
4 Dragon's Claw
3 Ratchet Bomb
1 Relic of Progenitus
Modern: Merfolk UU // Green Devotion GG // SkRed Red RR
Legacy: Death & Taxes WW // Burn RR // Death's Shadow Delver UB
Commander: Brago UW // Karlov WB
Played against Humans and Abzan Traverse. Not a tournament or anything, just testing with friends. Went 2-1 against Humans, 2-1 against Abzan Traverse.
Humans:
Game one, my opp seems to have a slow start on the play. My opp lands a Thalia into Reflector Mage into Lieutenant. I see that my opp has no basics, and I have a choice of landing either a Blood Moon or Anger of the Gods. The Anger won't kill the Mage, but it could kill the other two, while Moon could shut my opp off of any follow up plays and then sweep with Anger. I go for the Moon first, looking to just sweep up with Anger and then land the Stormbreath. Turns out my opp was sandbagging the Plains in his hand, follows up with another Leiutenant and gets me way too far down to come back.
Sideboard: -4 Relic of Progenitus, +2 Ratchet Bomb, +2 Abrade
Game two has me killing creature after creature, then letting a couple stick to sweep with Anger, follow up with Stormbreath and then Koth. Ult Koth, get the concession.
Game three opp my opp casts an Aether Vial, which I Abrade, into a Hierarch, which I kill with a Jet, setting up a Blood Moon on top. I continue with a Blood Moon into Koth into Stormbreath, and opp concedes.
We play another game, which goes slightly better for my opponent thanks to Plaguecrafter. He is able to keep a Vial on three after I land Blood Moon, and is able to answer my Stormbreath with Plaguecrafter, then another Stormbreath with another Plaguecrafter, but is unable to take out my follow-up Koth which ticks up and assures me the game. He tried to vial in some stuff to swing at Koth, but I had too much removal for that to work thanks to Jet.
Abzan Traverse:
I am able to use my Relic to keep him off of delirium, Jet to kill his Grim Flayer (setting up my next draws), Koth to answer his Lili, which he answers with a Pulse. He tries with another Lili, but I'm holding double Bolt. I end up Jet'ing into another Koth and he can't keep up.
No side here, my main is already pretty good.
Game two I keep a 1-lander with two Bolts, a Relic, Moon, Koth, and Stormbreath, on the draw. Unfortunately it doesn't work out. I'm able to remove a Grim Flayer and keep him off of delerium, but I end up popping the Relic to dig for a second land (I'd drawn a Mind Stone by this point). Didn't see one, and I conceded once he cast Lingering Souls. I probably could have stayed in, there were lands coming up in two turns and his clock was slow, and he obviously didn't have Goyf or Flayer since he cast Souls. I knew he had Assassin's Trophy(s) in hand because he had no better play than Souls, and Trophy would help me more than hurt me at that point.
Game three I'm able to Jet a Moon to the top, killing a Flayer, after my opp Inquisitions the one out of my hand. My opp can't keep up after that, thanks to P&K and Koth with a Moon out.
All in all, Magma Jet's been amazing in combination with Mind Stone. The two of those combined ensure that I hit my "land drops" and still get business when I need it. I could have played better, like playing it safe with the Anger against the Humans friend instead of going for the Moon first, and not keeping a one-lander against Abzan (and/or not conceding too early against a slow clock).
I have some more videos to upload to my Youtube channel still. For reference, here's the list I've been playing:
2x Hazoret the Fervent
2x Pia and Kiran Nalaar
2x Stormbreath Dragon
2x Scrying Sheets
21x Snow-Covered Mountain
3x Blood Moon
4x Lightning Bolt
4x Magma Jet
4x Skred
4x Relic of Progenitus
3x Anger of the Gods
3x Koth of the Hammer
3x Damping Sphere
3x Dragon's Claw
3x Goblin Rabblemaster
1x Grafdigger's Cage
2x Ratchet Bomb
1x Shattering Spree
Lantern Control
(with videos)
Uc Tron
Netdecking explained
Netdecking explained, Part 2
On speculators and counterfeits
On Interaction
Every single competitive deck in existence is designed to limit the opponent's ability to interact in a meaningful way.
Record number of exclamation points on SCG homepage: 71 (6 January, 2018)
"I don't want to believe, I want to know."
-Carl Sagan
Lantern Control
(with videos)
Uc Tron
Netdecking explained
Netdecking explained, Part 2
On speculators and counterfeits
On Interaction
Every single competitive deck in existence is designed to limit the opponent's ability to interact in a meaningful way.
Record number of exclamation points on SCG homepage: 71 (6 January, 2018)
"I don't want to believe, I want to know."
-Carl Sagan
Lantern Control
(with videos)
Uc Tron
Netdecking explained
Netdecking explained, Part 2
On speculators and counterfeits
On Interaction
Every single competitive deck in existence is designed to limit the opponent's ability to interact in a meaningful way.
Record number of exclamation points on SCG homepage: 71 (6 January, 2018)
"I don't want to believe, I want to know."
-Carl Sagan
2 Eternal Scourge
2 Hazoret the Fervent
2 Pia and Kiran Nalaar
2 Stormbreath Dragon
Lands
2 Scrying Sheets
20 Snow-Covered Mountain
Other
3 Anger of the Gods
3 Blood Moon
1 Chandra, Torch of Defiance
3 Koth of the Hammer
4 Lightning Bolt
4 Magma Jet
4 Mind Stone
4 Relic of Progenitus
4 Skred
2 Abrade
2 Damping Sphere
2 Dragon's Claw
3 Goblin Rabblemaster
1 Grafdigger's Cage
2 Ratchet Bomb
1 Shattering Spree
2 Torpor Orb
BG Elves // "He's back. And he brought his friends. And their friends."
BG The Rock // "Dwayne Johnson approved."
RU Izzet Phoenix // "If you can't beat 'em, join 'em."
UGW Bant Spirits // "Super Ghost Bros."
BUG Sultai Wildnerness Teachings // "How many turns did I just take again?"
C Colorless Eldrazi // "Smash you."
Skred still has poor numbers, but I'm still running them. Otherwise, some cards' numbers have moved around. The Mind Stones and Relics are still showing great numbers. Bolt is doing well, too. Koth's ranking went up quite a bit. The biggest, and most important, ranking change (in my opinion) is Magma Jet. Jet's numbers are quite impressive. I'm at the point now where I really think that at least three Jets should be a mainstay in Scourge builds.
Lantern Control
(with videos)
Uc Tron
Netdecking explained
Netdecking explained, Part 2
On speculators and counterfeits
On Interaction
Every single competitive deck in existence is designed to limit the opponent's ability to interact in a meaningful way.
Record number of exclamation points on SCG homepage: 71 (6 January, 2018)
"I don't want to believe, I want to know."
-Carl Sagan
Personally, I would suggest removing the Chandras, the Raost, and maybe even the Banefire for Jets. Chandras are the easy cut for me, particularly due to the data on them. Yeah, Skred has worse numbers, but Skred actually has a much better function in the first few turns when we're trying to ramp into the turn three Koth (removing creatures to help ensure he ults). Chandra is basically additional copies of Koth that takes longer to ult, imo. As for the control matchups, Eternal Scourge has been an all-star for me.
What matchups do you bring in Spitebellows?
Lantern Control
(with videos)
Uc Tron
Netdecking explained
Netdecking explained, Part 2
On speculators and counterfeits
On Interaction
Every single competitive deck in existence is designed to limit the opponent's ability to interact in a meaningful way.
Record number of exclamation points on SCG homepage: 71 (6 January, 2018)
"I don't want to believe, I want to know."
-Carl Sagan
4x Relic of Progenitus
Creatures
3x Pia and Kiran Nalaar
3x Stormbreath Dragon
2x Eternal Scourge
The Holy Grail
3x Blood Moon
Planeswalkers
4x Koth of the Hammer
2x Chandra, Torch of Defiance
4x Lightning Bolt
4x Skred
4x Magma Jet
3x Anger of the Gods
Lands
22x Snow-Covered Mountain
2x Scrying Sheets
3x Dragon's Claw
2x Ratchet Bomb
1x Pithing Needle
3x Damping Sphere
3x Scab-Clan Berserker
1x Glorybringer
1x Shatterstorm
1x Shattering Spree
Honestly, I've really liked the Glorybringer in the sideboard. I don't think I can make from for it in the maindeck quite yet, but it'll probably end up in there at some point. It's absolutely nuts when you need it.