Hi guys, I'm new here
I've been playing Skred for almost 2 years.
I want to know your opinion about playing 1 Chandra, Pyromaster or 1 Chandra, the firebrand on the main deck.
I saw lot of mardu pyromancer, elves, affinity and other X/1 creatures based decks here in Chile, so I was thinking about this planeswalkers like a "permanent removal".
Hope to participate here sometimes from now.
Thanks
Edit:
Oh! and what do you think about Jaya Ballard ??
I've been testing her and I just love her ! But I'm not sure about it thinking on the GP Sao Paulo.
Thanks !
Pyromaster is a card I've played before, I think it's good if you're really looking for a card to beat x/1s with. Reminds me a lot of Liliana Last Hope in Legacy. There is definitely merit for it's inclusion.
My meta is filled with Elves and Affinity and Mardu Pyro and I've gone up on sweepers with a lot of success. 7 in total across my 75. I'm also playing a 1 of Chandra, Flamecaller main as well. She can clear the board and just start threatening damage v quickly.
I was playing 3 anger of the gods, now I'm playing 2 anger and 1 sweltering suns, but I miss the exile part, total sweepers on 75 =4, 1 kozilek's return and the 3 main cards, maybe the third anger back on main is good enough
I didnt play Chandra, Flamecaller and would like to know its playability too
She seems bad to me, another sweeper for 3 or 4 when we already run sweepers, her elementals should be easily blocked by t6
Looting plus drawing isnt big ability also
All of this is kinda subpar for 6cc, in modern 6cc is alot, I lowered 5cc count because deck was too expensive and prone to variance (also with Skred I acknowledged that high curve decks are inherently inconsistent, im forced to mulligan low land hands, forced to keep hands that dont have 1-2 drops and still sometimes get manascrew / manaflood)
Obviously it's meta dependent but my area has a lot of small go-wide decks. Humans, certain Affinity draws, all colors of Elves, Mardu, the fairer draws from Counters Company (and Company decks in general), DnT, Fish. Flamecaller is a sweeper + turning the corner all in one card. The best analog would be playing Koth and -2ing into an Anger or Sweltering Suns, but it doesn't cost you two cards. 6 mana can be late-ish but I think it's fine as a curve topper and you can "ramp" into it a non-trivial percentage of the time with Mind Stone/Koth/Torch of Defiance. After grinding the beatdown player to a halt, this card can just be backbreaking.
Aside from her value as a sweeper, her +1 is a great way to start putting on a ton of pressure after a board clear, left unchecked it's the fastest one card clock our deck can represent. Most of the time when Flamecaller hits we've already grinded our opponent out of a lot of their resources so it's very rarely that both elementals are getting blocked, there aren't many decks (aside from very high roll Collected Companys) that can untap with no board state and few cards in hand and play two creatures large enough to eat the elementals, especially the decks that this card is supposed to be preying upon. And if they're blocking the "free" elementals they aren't blocking Koth mountain or Hazoret or whatever else we have on the battlefield. Her 0 is her worst ability, but in a top deck war turning a land into two cards isn't the worst thing in the world. A lot of time it is less useful than just attacking with 6 power though.
I've never had trouble casting 5 drops in this deck tbh so maybe our experiences just differ. I played either 4 Stormbreath or 3 Stormbreath + 1 Batterskull for the better part of a year on 22 lands. I'm on 23 lands now and still playing 3 Stormbreath plus the 6 drop PW and often feel like I could get away with shaving a land, but I'd rather flood with this deck than lose to screw because we have outlets for the mana in Hazoret, Scrying Sheets, and the cycling rocks.
her +1 is a great way to start putting on a ton of pressure after a board clear, left unchecked it's the fastest one card clock our deck can represent
Dragon is better imo:
turn 5 6 7 8
dragon 4 4 4 4
Chandra 0 6 6 6
So Chandra catches up with dragon only on t7 and outpaces on turns 8+. Or not if you take monstrous into account. Early turns are more important imo, also dragon defends. And is hard to block unlike 3/1.
I've never had trouble casting 5 drops in this deck
for the better part of a year on 22 lands. I'm on 23 lands now
I run 22 Lands with my full set of Stormbreath Dragons. I also run 4 Mind Stones, which probably explains why it works. Magma Jet over Mind Stone might also be sufficient.
Chandra FC is a great card, but represents a different threat than Stormbreath: instead of being a rough blocker it can kill small creatures en-mass, instead of being a tough to remove flying clock it's a slightly faster but easier to frustrate ground clock. The big advantage is the flexibility and card advantage she can generate, which balances with the 6 CMC versus 5.
Both are great cards, neither outright superior to the other. That said, I'd run at least two and probably three Dragons before considering Chandra FC.
Wasn't 22 lands with 4 Stormbreath stock? I'm not sure why it's shocking that that type of a mana base worked out lol.
Stormbreath is a great card, I wasn't saying otherwise. I'd run like 6 of that thing if I could get away with it. But good luck killing a Devoted Druid or an Elves player's board with a Stormbreath Dragon.
Last week I went 4-0 with a Jaya Obliterate version of the deck, and only killed myself to my own Obliterate once! I am not sure if they deck is actually good and its probably worse than stock Skred but it was a ton of fun. My match ups were pretty much all won on the back of a t2-t3 blood moon except for against U/W Control where Jaya actually did a ton of work since I probably saw a dozen more cards than my opponent.
For those interested I cut 3 storm breath for 2 Jaya and a Obliterate and 2 Eternal for 2 SSG. (I know this actively made the deck worse but it was week 1 Jaya and a ton of fun)
I want to try running 2 Karn tonight, cutting 1 Koth and 1 Storm breath. I will report back and let y'all know how it goes.
imo Karn has no synergy with the deck, just a card advantage engine. can be used as sideboard option for card advantage though maindeck pieces - Kiran, Chandra are already good for that
2-0: 8-rack: I hate this match up since it is somewhat prevalent in my local meta. I believe this deck gets most of its wins from people who don't know how to play against it and I feel like I pretty much get the deck at this point. If you keep in mind a few things with Skred i think we are very favored. Don't play lands after your 4th unless its to cast stormbreath on the spot. Save your relic for Ravens Crime. Don't Mulligan! We played a 3rd game for fun and i kept 6 lands and a Relic and won, casting thought seize and reveling all lands was pretty funny. This was also the only Match up where I resolved Karn but he did draw me cards against 8-rack which was sweet!
2-1: Jeskai Taking-Turns: It was pretty scary passing the turn against this deck never knowing if I was actually going to get to untap again. At the end of the day its a 3 color control deck and a resolved blood moon does a lot of work. I think i actually lost game 1 and boarded in all my Rabble masters which made space for the blood moon that more or less locked him out of the game. Stormbreath monstrous for the win.
2-0: Esper Gifts Control: Blood Mooned
0-2: U/R Pyromancer: First match up of the night where Blood Moon did literally nothing. Lost game 1 to a resolved pyromancer and didn't draw Anger. I don't remember what I boarded for game 2 but I was forced to pop my relic on t2 to try to draw my 3rd land after casting mind stone. I was hoping on powering out a t3 P&K but didn't and very quickly fell behind. Never resolved a threat. Does anyone have any advice for this match up?
I only resolved Karn once but he seems sweet
imo Karn has no synergy with the deck, just a card advantage engine.
He has some synergy, flipping over an eternal scourge with it pretty much guarantees you will get the scourge in hand since you can cast it from exile.
I am going to play Modern again tonight with the same list so hopefully I resolve Karn a few more times for some more data. Ill post my list later
@Potroque: I would run abrades before any of those removal spells right now.
Hey all! Just went 4-0 a local event.
2-0 Grixis Delver
2-0 Jeskai Control
2-0 Blue Living End
2-0 Faeries
I gotta say, I am loving this deck. I ran the pretty stock list. I ran a single Ratchet Bomb which I never liked any time I drew it. I always wished it was a Hazoret so I’ll be making that swap going forward. All in all, great time!
imo Karn has no synergy with the deck, just a card advantage engine. can be used as sideboard option for card advantage though maindeck pieces - Kiran, Chandra are already good for that
Karn may be better than Koth to be honest
That would be awesome!
Though what I see here is a win-more card)
I tend to cycle artifacts
So this leaves Karn to have somewhat good synergy with PiaKiran and Eternal Scourge, 4 cards total, Pia sometimes played as 3of but generally upping their counts isnt a super idea
I can be wrong, but I dont see synergy with the deck, 4 cards is not enough
Still can be good if meta is slow and is weak to grinding but I dont think thats the case
btw Eternal Scourge is also card advantage
I don't understand how Karn is a win-more card and Koth isn't.
You aren't going to play Koth onto an unfavorable board, his +1 lasts until end of turn only.
Karn's -2 is a token that can be buffed by: Mind Stone, Relic of Progenitus, Pia and Kiran Nalaar and if you choose, Darksteel Citadel. This means he CAN be played onto an unfavorable board and protect himself.
Neither are win more. Koth is our deck's most efficient beatstick, a win condition, and a ramp spell in a pinch all at once. Those are three axes are deck wants to be in and can easily capitalize on. Over the course of playing this deck I've never walked away from an event not thinking Koth was the best (non-Blood Moon) card in the deck.
I'm unsure why we're comparing Karn to Koth when the more applicable comparison is Chandra, Torch. They're both primarily card advantage walkers, but Chandra's ult is a very relevant win condition, and I'm really not sure that I'd rather have Karn's minus to control a board than Chandra's. The play pattern of Play Koth/Chandra -> +1 for Ramp -> 1 Mana removal a creature is something Karn can't emulate.
I will admit I am thinking from a different perspective, I've moved on from Koth/Skred into a more control type deck with sweepers like Sun/Moon. Skred may be a 1 mana creature removal spell, but to get rid of anything really relevant in the format you need 3-5 Snow-Mountains so it's not really a "1 mana" spell to me and seems really niche.
Chandra's - is nice against a board with 1 creature, but Karn's, with the right support, can create a creature that makes your opponent think twice about attacking (if they have no removal) even with multiple creatures AND he can do it two turns in a row, unlike Chandra who has to wait 2-3 turns to do it again.
I don't understand how Karn is a win-more card and Koth isn't.
You aren't going to play Koth onto an unfavorable board, his +1 lasts until end of turn only.
Karn's -2 is a token that can be buffed by: Mind Stone, Relic of Progenitus, Pia and Kiran Nalaar and if you choose, Darksteel Citadel. This means he CAN be played onto an unfavorable board and protect himself.
Koth is WAY more of a win-more card.
First I was talking about that screenshot, on that screenshot Karn was a win more card. My evaluation of him is card advantage engine, this is good in grindy games, this is bad when we are losing a tempo game.
While I often cant cast Koth onto an unfavorable board, he is not a win-more only. He threatens to put a game into unwinnable state for our opponent in 2 turns, almost like Nahiri-Emrakul combo. Pia and Scourge prepare a nice protection for him. Also he ramps to play our 14? removals on the same turn or aforementioned bodies to protect himself. Not to mention he is a 4/4 haste for 4 mana while simultaneously working for ultimate.
I think a huge advantage of Chandra over Karn is that she is a removal. And a flexible card at the same time. Karn is just a card advantage.
I will admit I am thinking from a different perspective, I've moved on from Koth/Skred into a more control type deck with sweepers like Sun/Moon. Skred may be a 1 mana creature removal spell, but to get rid of anything really relevant in the format you need 3-5 Snow-Mountains so it's not really a "1 mana" spell to me and seems really niche.
Chandra's - is nice against a board with 1 creature, but Karn's, with the right support, can create a creature that makes your opponent think twice about attacking (if they have no removal) even with multiple creatures AND he can do it two turns in a row, unlike Chandra who has to wait 2-3 turns to do it again.
With Skred on T1 you're killing most every ramp creature, Champion of the Parish, Vault Skirge/Signal Pest. Turn 2 you can kill the Humans entire disruption package, both Devoted Druid and Vizier, Young Pyro, Bob, Scooze, Tireless Tracker, all of Hollow One's smaller creatures. Aside from insanely strong Hollow One, Eldrazi Tron, and GDS draws Skred matches up fine when played early, you're hitting a lot of X/1s on turn 1, X/1s and X/2s on turn 2, X/3s on turn 3, and if you want to hedge for this matchups specifically I'd add multiple Dismembers into my MB before I'd think about cutting any Skreds. Skred is just very relevant early and scales amazingly into the late game where it becomes 1 mana "kill everything in the format smaller than ulamog". 1 mana to kill a 1-drop on turn 1 is fine. 1 mana to kill a beefy Tarmogoyf or Delve threat or Collonnade later can be game winning.
I don't know why people would think twice attacking into what's likely going to be a 1/1 or a 2/2. If our PWs are threatened enough to minus, they would likely attack us regardless. What artifacts would we need to make concessions to running to make Karn's minus valuable? Would we need to be some type of a Chalice deck? "The right support" makes me feel like we'd be pushing the deck away from the engine that makes it click.
I think Karn is better in Red Prison deck, I don't know if you prefer this.
I'm actually playing an hybrid deck with Ensnaring Bridge, cutting all my dragons ( ) and it is working well, but Karn in my deck is impossible.
When I saw the spoiler, inmediatly think "dude, this is awesome" but when I put the bridges in, I saw that Karn is a real bad card for me.
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I've been playing Skred for almost 2 years.
I want to know your opinion about playing 1 Chandra, Pyromaster or 1 Chandra, the firebrand on the main deck.
I saw lot of mardu pyromancer, elves, affinity and other X/1 creatures based decks here in Chile, so I was thinking about this planeswalkers like a "permanent removal".
Hope to participate here sometimes from now.
Thanks
Edit:
Oh! and what do you think about Jaya Ballard ??
I've been testing her and I just love her ! But I'm not sure about it thinking on the GP Sao Paulo.
Thanks !
R Skred
My meta is filled with Elves and Affinity and Mardu Pyro and I've gone up on sweepers with a lot of success. 7 in total across my 75. I'm also playing a 1 of Chandra, Flamecaller main as well. She can clear the board and just start threatening damage v quickly.
R Skred
She seems bad to me, another sweeper for 3 or 4 when we already run sweepers, her elementals should be easily blocked by t6
Looting plus drawing isnt big ability also
All of this is kinda subpar for 6cc, in modern 6cc is alot, I lowered 5cc count because deck was too expensive and prone to variance (also with Skred I acknowledged that high curve decks are inherently inconsistent, im forced to mulligan low land hands, forced to keep hands that dont have 1-2 drops and still sometimes get manascrew / manaflood)
G Green Stompy
RG Shamans
UB Mill
UG Infect
WUBRG Slivers!
Obviously it's meta dependent but my area has a lot of small go-wide decks. Humans, certain Affinity draws, all colors of Elves, Mardu, the fairer draws from Counters Company (and Company decks in general), DnT, Fish. Flamecaller is a sweeper + turning the corner all in one card. The best analog would be playing Koth and -2ing into an Anger or Sweltering Suns, but it doesn't cost you two cards. 6 mana can be late-ish but I think it's fine as a curve topper and you can "ramp" into it a non-trivial percentage of the time with Mind Stone/Koth/Torch of Defiance. After grinding the beatdown player to a halt, this card can just be backbreaking.
Aside from her value as a sweeper, her +1 is a great way to start putting on a ton of pressure after a board clear, left unchecked it's the fastest one card clock our deck can represent. Most of the time when Flamecaller hits we've already grinded our opponent out of a lot of their resources so it's very rarely that both elementals are getting blocked, there aren't many decks (aside from very high roll Collected Companys) that can untap with no board state and few cards in hand and play two creatures large enough to eat the elementals, especially the decks that this card is supposed to be preying upon. And if they're blocking the "free" elementals they aren't blocking Koth mountain or Hazoret or whatever else we have on the battlefield. Her 0 is her worst ability, but in a top deck war turning a land into two cards isn't the worst thing in the world. A lot of time it is less useful than just attacking with 6 power though.
I've never had trouble casting 5 drops in this deck tbh so maybe our experiences just differ. I played either 4 Stormbreath or 3 Stormbreath + 1 Batterskull for the better part of a year on 22 lands. I'm on 23 lands now and still playing 3 Stormbreath plus the 6 drop PW and often feel like I could get away with shaving a land, but I'd rather flood with this deck than lose to screw because we have outlets for the mana in Hazoret, Scrying Sheets, and the cycling rocks.
So Chandra catches up with dragon only on t7 and outpaces on turns 8+. Or not if you take monstrous into account. Early turns are more important imo, also dragon defends. And is hard to block unlike 3/1.
These two dont line up well)
G Green Stompy
RG Shamans
UB Mill
UG Infect
WUBRG Slivers!
Chandra FC is a great card, but represents a different threat than Stormbreath: instead of being a rough blocker it can kill small creatures en-mass, instead of being a tough to remove flying clock it's a slightly faster but easier to frustrate ground clock. The big advantage is the flexibility and card advantage she can generate, which balances with the 6 CMC versus 5.
Both are great cards, neither outright superior to the other. That said, I'd run at least two and probably three Dragons before considering Chandra FC.
Modern: Merfolk UU // Green Devotion GG // SkRed Red RR
Legacy: Death & Taxes WW // Burn RR // Death's Shadow Delver UB
Commander: Brago UW // Karlov WB
Stormbreath is a great card, I wasn't saying otherwise. I'd run like 6 of that thing if I could get away with it. But good luck killing a Devoted Druid or an Elves player's board with a Stormbreath Dragon.
Last week I went 4-0 with a Jaya Obliterate version of the deck, and only killed myself to my own Obliterate once! I am not sure if they deck is actually good and its probably worse than stock Skred but it was a ton of fun. My match ups were pretty much all won on the back of a t2-t3 blood moon except for against U/W Control where Jaya actually did a ton of work since I probably saw a dozen more cards than my opponent.
For those interested I cut 3 storm breath for 2 Jaya and a Obliterate and 2 Eternal for 2 SSG. (I know this actively made the deck worse but it was week 1 Jaya and a ton of fun)
I want to try running 2 Karn tonight, cutting 1 Koth and 1 Storm breath. I will report back and let y'all know how it goes.
G Green Stompy
RG Shamans
UB Mill
UG Infect
WUBRG Slivers!
I only resolved Karn once but he seems sweet
He has some synergy, flipping over an eternal scourge with it pretty much guarantees you will get the scourge in hand since you can cast it from exile.
I am going to play Modern again tonight with the same list so hopefully I resolve Karn a few more times for some more data. Ill post my list later
@Potroque: I would run abrades before any of those removal spells right now.
2-0 Grixis Delver
2-0 Jeskai Control
2-0 Blue Living End
2-0 Faeries
I gotta say, I am loving this deck. I ran the pretty stock list. I ran a single Ratchet Bomb which I never liked any time I drew it. I always wished it was a Hazoret so I’ll be making that swap going forward. All in all, great time!
Though what I see here is a win-more card)
I tend to cycle artifacts
So this leaves Karn to have somewhat good synergy with PiaKiran and Eternal Scourge, 4 cards total, Pia sometimes played as 3of but generally upping their counts isnt a super idea
I can be wrong, but I dont see synergy with the deck, 4 cards is not enough
Still can be good if meta is slow and is weak to grinding but I dont think thats the case
btw Eternal Scourge is also card advantage
G Green Stompy
RG Shamans
UB Mill
UG Infect
WUBRG Slivers!
You aren't going to play Koth onto an unfavorable board, his +1 lasts until end of turn only.
Karn's -2 is a token that can be buffed by: Mind Stone, Relic of Progenitus, Pia and Kiran Nalaar and if you choose, Darksteel Citadel. This means he CAN be played onto an unfavorable board and protect himself.
Koth is WAY more of a win-more card.
I'm unsure why we're comparing Karn to Koth when the more applicable comparison is Chandra, Torch. They're both primarily card advantage walkers, but Chandra's ult is a very relevant win condition, and I'm really not sure that I'd rather have Karn's minus to control a board than Chandra's. The play pattern of Play Koth/Chandra -> +1 for Ramp -> 1 Mana removal a creature is something Karn can't emulate.
Chandra's - is nice against a board with 1 creature, but Karn's, with the right support, can create a creature that makes your opponent think twice about attacking (if they have no removal) even with multiple creatures AND he can do it two turns in a row, unlike Chandra who has to wait 2-3 turns to do it again.
While I often cant cast Koth onto an unfavorable board, he is not a win-more only. He threatens to put a game into unwinnable state for our opponent in 2 turns, almost like Nahiri-Emrakul combo. Pia and Scourge prepare a nice protection for him. Also he ramps to play our 14? removals on the same turn or aforementioned bodies to protect himself. Not to mention he is a 4/4 haste for 4 mana while simultaneously working for ultimate.
I think a huge advantage of Chandra over Karn is that she is a removal. And a flexible card at the same time. Karn is just a card advantage.
G Green Stompy
RG Shamans
UB Mill
UG Infect
WUBRG Slivers!
With Skred on T1 you're killing most every ramp creature, Champion of the Parish, Vault Skirge/Signal Pest. Turn 2 you can kill the Humans entire disruption package, both Devoted Druid and Vizier, Young Pyro, Bob, Scooze, Tireless Tracker, all of Hollow One's smaller creatures. Aside from insanely strong Hollow One, Eldrazi Tron, and GDS draws Skred matches up fine when played early, you're hitting a lot of X/1s on turn 1, X/1s and X/2s on turn 2, X/3s on turn 3, and if you want to hedge for this matchups specifically I'd add multiple Dismembers into my MB before I'd think about cutting any Skreds. Skred is just very relevant early and scales amazingly into the late game where it becomes 1 mana "kill everything in the format smaller than ulamog". 1 mana to kill a 1-drop on turn 1 is fine. 1 mana to kill a beefy Tarmogoyf or Delve threat or Collonnade later can be game winning.
I don't know why people would think twice attacking into what's likely going to be a 1/1 or a 2/2. If our PWs are threatened enough to minus, they would likely attack us regardless. What artifacts would we need to make concessions to running to make Karn's minus valuable? Would we need to be some type of a Chalice deck? "The right support" makes me feel like we'd be pushing the deck away from the engine that makes it click.
I'm actually playing an hybrid deck with Ensnaring Bridge, cutting all my dragons ( ) and it is working well, but Karn in my deck is impossible.
When I saw the spoiler, inmediatly think "dude, this is awesome" but when I put the bridges in, I saw that Karn is a real bad card for me.
R Skred