I concur that Scourge is better than Squee mk.3: colorless nature and bigger body make a serious difference, and Relic mitigates the relative downside.
I'm a bit torn on Damping Sphere for us. It does help against Storm, Tron, and some other aggro and combo, but we're well-positioned against a lot of that stuff already, especially if we're already packing Abrade in addition to Blood Moon. It may be worthwhile though.
As for whether Mind Stone is good versus Magma Jet, I really think this is a meta-call. Burning out the opponent is an unlikely scenario, and generally Jet won't make a difference. Where it is more useful is when you can use it as a removal spell. Scry 2 is probably slightly more useful than a bonus card in the long run, but not dramatically different. Mind Stone is not what you want to play on turn 2 when the other guy has a Devoted Druid on the table; on the other hand, it's great versus UW Control and the like where you can threaten a turn 3 Koth. Mind Stone also can also become burn with PnKN, though this is clearly not as efficient as Jet.
In short: Mind Stone enables a quicker pivot into attack mode, while Magma Jet is better against small creatures. Decide which is more relevant in your meta.
Another random observation for those debating mana-ratios and land-counts: if you're dropping the Snow theme and you run a full set of Blood Moon, you can consider some amount of cycling lands; Blood Moon causes them to EtB untapped as a simple Mountain, mitigating the main drawback.
I'm going to Atlanta april 27-29th for SCG Team Constructed Event, and i was really thinking of bringing Skred...i Originally have been working on BR Hollow One, But the more i'm looking at the meta and especially team events are a little different, i think Skred is a Great Under the Radar Deck.
My current Decklist is looking like This. Changes i made are instead of Eternal Scourge, i wanted to run Squee, The Immortal instead. I do give up one Power, and he's not colorless, but casting from grave or exile, is way better then just exile. Also Using the New Damping Sphere as my sideboard tech against combo, storm, ad nauseum, even elves if i can drop it fast enough. Kozileks Return and Ratchet bomb are my outs to Pro Red Creatures.
I am still unsure about whether to run mind stones or Swamp them for magma jet
I probably need more testing to see if i should swap them out. I'll probably stick with tried and true Scourge. Also nothing like a Galvanic Blast after you cast Scourge hoping to block with him... I may go with Magma Jet.
I think for team constructed you will have people playing what they feel will be the best deck. I think that's going to be humans, Affinity, storm, burn, boggles, GDS, Counters or Bant Company, elves and Tron
New here, but long time lurker
I did some friendly modern testing with skred last night. Like to share a small report. And moreover the problems I faced. So everybody can discuss and learn.
Match 1: Grixis death shadow
G1: I flooded big time. None game. Lost it.
G2: Locked him up with relic and blood moon. Finished it off with Hazoret and Koth.
G3: Even without relic or blood moon in hand, the match felt good. With PnKN and Koth on the table, I got him 1 point from lethal. But ran out of time. Next turn he would be dead. I count it as a win ;-)
Match 2: Living end / As foretold combo deck
G1: Got 1 mountain and 3 relics in openingshand (I knew he played this deck). Easy keep, easy match. The relic is an all star here. Opponent took a lot of damage through pain lands and cycling. PnKN + bolt finished the match.
G2: Long game. I had triple bolt and koth in hand. He played Leyline of Sanctity and countered my koth. Without a relic, I tried stalling the game by molton rain his only land. But didn't draw into threats. A few turns later, his double Ancestral Vision went off. A quick Living end finished the game with 30 power on the table.
G3: Without the relic again, I tried the beat down plan. Worked well. Quick koth emblem finished the game.
Match 3: Solemnity / Phyrexian unlife combo
G1: I was far ahead. Koth emblem on the table. Then he slammed down the double enchantment combo. I don't have enchantment removal maindeck. Had to concede. Never lost with Koth emblem before
G2: Boarded in 2 Ratchet bomb for enchantment removal. And tried to go aggro. Realizing, halfway through the match, ratchet bomb does nothing with solemnity. Oops Started the beat down with Hazoret, but got pathed with opponent at 7 life. Then I lost to an infinite Geralf's messenger sacrifice combo.
Overall, very happy with the deck. Good games vs GDS and Living end. Losing to a weird combo is acceptable for me (pretty cool deck by the way!!)
Frustrating point of this skred list, is it's lack of enchantment removal. Really would have like to destroy as foretold in match 2 and the combo pieces of match 3. But skred doens't have anything for that.
How do you handle this problem? Considering the other enchantment sideboard cards in modern these days (leylines, worship etc.). Ratchet bomb is way too slow for that.
I accept that some enchantment based decks are impossible to beat, and focus on beating everyone else. You can't be good against everyone, and you'll always need a little luck in matchups to do well. Play to your strengths.
I don't think you can deal with such cards without a splash or very high cmc artifacts. You have two options: 1 win before opponent can establish lock, 2 use mana denial to prevent opponent from resolving lock.
If you want utility removal, Ratchet Bomb is your best bet. It's a little slow, but the ability to take out multiple troublesome permanents at once is pretty sweet. You would have to land it under Solemnity, unfortunately, but it works against everything else. If this type of deck become a major part of the metagame, or Ratchet Bomb becomes useless in your meta, you can try Obliterate, but moving over to the RG may be a better meta call because it generate a lot more value and the sideboard is far more versatile.
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I've moved on from Eternal Scourge. I added 2x Pyrite Spellbombs back to the list and I haven't regretted it once. It felt great in 2016 but awful now. My last 3 leagues I have gone 4-1 in each and I feel Skred Red is great right now. I read a page back that skred "doesn't feel good enough right now" yet I feel that little 1cmc removal spell is as good as ever. The format is filled with dorks right now. Humans, Elves, Goblins, Hollow One, Jund, Affinity, the millions of GWx lists running around all have easy targets for Skred. This list should be running 2-3 Abrades in the 75. Card is just too good to ignore now. Both modes have targets in almost every game you play, even combo decks since they rely on artifacts. Abrade takes care of that hollow one and once you answer that on turn 1 that deck is fairly easy to beat with Skred because of Relics.
My 3 losses in 15 matches were
Goblins (im favored here but I drew the wrong half of my deck it sucked)
Colorless Eldrazi (hard match up, but actually winnable since I beat him game 2 when he had a turn 2 TKS)
Ponza (got beat 0-2 as i never drew more than 3 lands both games)
Ponza and Goblins we are favored. In those leagues I beat Humans, Hollow One, Affinity, Jund, UW Control, Jeskai Conntrol, Esper Midrange, 4c Pyromancer, Storm, Elves, Restore Balance and BW Eldrazi Taxes off the top of my head.
Hi all. I'm looking at getting into this deck both online and for real. I've been doing a lot of reading up on the deck and watching as many youtube matches as I can. The deck looks like a lot of fun with a fair amount of decision making involved which appeals to me.
I was planning to start with the Trevor May list for the most part - maybe 23 lands though. I dunno.
Any additional advice for a newb to the deck would be much appreciated.
I read a page back that skred "doesn't feel good enough right now".
It was probably me, but I wouldn't dare to pass a judgment concerning the whole metagame. I just had a rough tournament at my LGS :3
I haven't given up on the deck just yet. I'll come back with more MD sweepers and maybe those Magma Jets instead of Mind Stones to handle more small creatures
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French Commander : Yisan Liliana Kytheon Kari Zev Grenzo Karlov Tajic Gitrog Prossh Turboramp Najeela Modern : Solemnity Prison Martyr Proc Devotion to Green 8 Whacks Eldrazi Processor Bogles Landfall Aggro Legacy : Goblins
Hi all. I'm looking at getting into this deck both online and for real. I've been doing a lot of reading up on the deck and watching as many youtube matches as I can. The deck looks like a lot of fun with a fair amount of decision making involved which appeals to me.
I was planning to start with the Trevor May list for the most part - maybe 23 lands though. I dunno.
Any additional advice for a newb to the deck would be much appreciated.
The biggest piece of advice I can give is to not rely on Blood Moon. It's powerful, but it shouldn't be the main goal of your deck. That being said, be sure you understand the following interactions when Blood Moon is on the board.
All lands that would normally enter the battlefield tapped enter untapped instead.
Spreading Seas is a matter of timestamps (i.e., whichever entered play last takes priority), but know that type-changing effects do not remove the Snow supertype from our lands.
Lands don't get their trigger upon entry to the battlefield. Temples don't scry, for example.
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Question: Whats my targets against lantern control. Lets say turn 2 play or draw and i have an abrade what should i blow up? Generally i would blow up Ensnaring bridge if they have it out...should i just wait till then and not blow something up?
After side boarding i would def bring my two shattering sprees and ratchet bomb
It's a very situational play. Do they have the Bridge and do you have threats? Take out the Bridge. Do you have a Koth on 5 that they Needled? I'd say blow up the Needle and ult your Koth. You need to remove whatever is stopping you from winning the game, so be ready to adapt. If they drop a hand attack spell, you may have to use it just so you get some value out of it.
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Also what do we think about KARN for skred? 4 mana is pretty good and his immediate -2 make an artifact construct token, probably would be a 3/3 as soon as it shows up... But his hand advantage is just crazy and that puts him at 6 loyalty right away... Just wondering if we could run two or 3 of instead of stormbreath dragon... it does make our 4 drop slot clogged but, with P&K and then a karn those thopters buff up the contstuct and every mindstone, relic, or spellbomb or ratchet bomb, just makes him stronger.
There is probably some potential for KArn as a more control-oriented tool for us. That said, this is in competition with Chandra ToD and Jaya, so it may be a matter of preference and build cohesion.
I really dislike Karn in our deck. We get the worst out of the top two cards from our deck, and making the token puts him into Bolt range. The token is probably coming down as a 2/2, and it hurts our ability to end the game quickly with Stormbreath. Essentially, we become very reliant on Koth, which isn't the gameplan we want. By all means, test Karn out, but I remain skeptical, especially given his current price tag.
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Modern: RG Ponza / Some Number of Racks / Skred / Dredgevine
Legacy: UB Reanimator / LEDless Dredge
I'm a bit torn on Damping Sphere for us. It does help against Storm, Tron, and some other aggro and combo, but we're well-positioned against a lot of that stuff already, especially if we're already packing Abrade in addition to Blood Moon. It may be worthwhile though.
As for whether Mind Stone is good versus Magma Jet, I really think this is a meta-call. Burning out the opponent is an unlikely scenario, and generally Jet won't make a difference. Where it is more useful is when you can use it as a removal spell. Scry 2 is probably slightly more useful than a bonus card in the long run, but not dramatically different. Mind Stone is not what you want to play on turn 2 when the other guy has a Devoted Druid on the table; on the other hand, it's great versus UW Control and the like where you can threaten a turn 3 Koth. Mind Stone also can also become burn with PnKN, though this is clearly not as efficient as Jet.
In short: Mind Stone enables a quicker pivot into attack mode, while Magma Jet is better against small creatures. Decide which is more relevant in your meta.
Another random observation for those debating mana-ratios and land-counts: if you're dropping the Snow theme and you run a full set of Blood Moon, you can consider some amount of cycling lands; Blood Moon causes them to EtB untapped as a simple Mountain, mitigating the main drawback.
Modern: Merfolk UU // Green Devotion GG // SkRed Red RR
Legacy: Death & Taxes WW // Burn RR // Death's Shadow Delver UB
Commander: Brago UW // Karlov WB
I probably need more testing to see if i should swap them out. I'll probably stick with tried and true Scourge. Also nothing like a Galvanic Blast after you cast Scourge hoping to block with him... I may go with Magma Jet.
I think for team constructed you will have people playing what they feel will be the best deck. I think that's going to be humans, Affinity, storm, burn, boggles, GDS, Counters or Bant Company, elves and Tron
I did some friendly modern testing with skred last night. Like to share a small report. And moreover the problems I faced. So everybody can discuss and learn.
Played 3 matched with this list:
20 Snow-Covered Mountain
3 Anger of the Gods
3 Blood Moon
1 Chandra, Torch of Defiance
2 Eternal Scourge
1 Hazoret the Fervent
4 Koth of the Hammer
4 Lightning Bolt
2 Magma Jet
4 Mind Stone
3 Pia and Kiran Nalaar
4 Relic of Progenitus
4 Skred
3 Stormbreath Dragon
4 Boros Reckoner
2 Dragon's Claw
3 Molten Rain
2 Ratchet Bomb
1 Ricochet Trap
2 Vandalblast
1 Crumble to dust
Match 1: Grixis death shadow
G1: I flooded big time. None game. Lost it.
G2: Locked him up with relic and blood moon. Finished it off with Hazoret and Koth.
G3: Even without relic or blood moon in hand, the match felt good. With PnKN and Koth on the table, I got him 1 point from lethal. But ran out of time. Next turn he would be dead. I count it as a win ;-)
Match 2: Living end / As foretold combo deck
G1: Got 1 mountain and 3 relics in openingshand (I knew he played this deck). Easy keep, easy match. The relic is an all star here. Opponent took a lot of damage through pain lands and cycling. PnKN + bolt finished the match.
G2: Long game. I had triple bolt and koth in hand. He played Leyline of Sanctity and countered my koth. Without a relic, I tried stalling the game by molton rain his only land. But didn't draw into threats. A few turns later, his double Ancestral Vision went off. A quick Living end finished the game with 30 power on the table.
G3: Without the relic again, I tried the beat down plan. Worked well. Quick koth emblem finished the game.
Match 3: Solemnity / Phyrexian unlife combo
G1: I was far ahead. Koth emblem on the table. Then he slammed down the double enchantment combo. I don't have enchantment removal maindeck. Had to concede. Never lost with Koth emblem before
G2: Boarded in 2 Ratchet bomb for enchantment removal. And tried to go aggro. Realizing, halfway through the match, ratchet bomb does nothing with solemnity. Oops Started the beat down with Hazoret, but got pathed with opponent at 7 life. Then I lost to an infinite Geralf's messenger sacrifice combo.
Overall, very happy with the deck. Good games vs GDS and Living end. Losing to a weird combo is acceptable for me (pretty cool deck by the way!!)
Frustrating point of this skred list, is it's lack of enchantment removal. Really would have like to destroy as foretold in match 2 and the combo pieces of match 3. But skred doens't have anything for that.
How do you handle this problem? Considering the other enchantment sideboard cards in modern these days (leylines, worship etc.). Ratchet bomb is way too slow for that.
RBWMardu Nahiri, GBElves, UW Emeria, RSkred Red,
GBelcher, BDevotion, GWRNaya landfall, UWBEsper Miracles
Modern: Merfolk UU // Green Devotion GG // SkRed Red RR
Legacy: Death & Taxes WW // Burn RR // Death's Shadow Delver UB
Commander: Brago UW // Karlov WB
I don't think you can deal with such cards without a splash or very high cmc artifacts. You have two options: 1 win before opponent can establish lock, 2 use mana denial to prevent opponent from resolving lock.
If it becomes a real, persisting problem you might consider Ugin in the side to exile their entire face
I said this on discord already, but I'm going to put Godo back in the deck with Helm of the Hosts when it drops. 1 card infinite pls.
Also, that's a cool combo I didn't see. Thanks.
Edit: Nevermind, saw it is now in the primer.
Modern: Merfolk UU // Green Devotion GG // SkRed Red RR
Legacy: Death & Taxes WW // Burn RR // Death's Shadow Delver UB
Commander: Brago UW // Karlov WB
This combo is serious stuff. I could see this happening and the opponent just not realize what is going on until it is far too late. Super cool!
My 3 losses in 15 matches were
Goblins (im favored here but I drew the wrong half of my deck it sucked)
Colorless Eldrazi (hard match up, but actually winnable since I beat him game 2 when he had a turn 2 TKS)
Ponza (got beat 0-2 as i never drew more than 3 lands both games)
Ponza and Goblins we are favored. In those leagues I beat Humans, Hollow One, Affinity, Jund, UW Control, Jeskai Conntrol, Esper Midrange, 4c Pyromancer, Storm, Elves, Restore Balance and BW Eldrazi Taxes off the top of my head.
I was planning to start with the Trevor May list for the most part - maybe 23 lands though. I dunno.
Any additional advice for a newb to the deck would be much appreciated.
It was probably me, but I wouldn't dare to pass a judgment concerning the whole metagame. I just had a rough tournament at my LGS :3
I haven't given up on the deck just yet. I'll come back with more MD sweepers and maybe those Magma Jets instead of Mind Stones to handle more small creatures
Modern : Solemnity Prison Martyr Proc Devotion to Green 8 Whacks Eldrazi Processor Bogles Landfall Aggro
Legacy : Goblins
The biggest piece of advice I can give is to not rely on Blood Moon. It's powerful, but it shouldn't be the main goal of your deck. That being said, be sure you understand the following interactions when Blood Moon is on the board.
After side boarding i would def bring my two shattering sprees and ratchet bomb
Also what do we think about KARN for skred? 4 mana is pretty good and his immediate -2 make an artifact construct token, probably would be a 3/3 as soon as it shows up... But his hand advantage is just crazy and that puts him at 6 loyalty right away... Just wondering if we could run two or 3 of instead of stormbreath dragon... it does make our 4 drop slot clogged but, with P&K and then a karn those thopters buff up the contstuct and every mindstone, relic, or spellbomb or ratchet bomb, just makes him stronger.
Modern: Merfolk UU // Green Devotion GG // SkRed Red RR
Legacy: Death & Taxes WW // Burn RR // Death's Shadow Delver UB
Commander: Brago UW // Karlov WB