Not related to spoiler discussion, but I tried out a one of Hazoret the Fervent this week and want to echo the people who have been recommending her. Unbelievably good top deck, and to be honest even in the opening hand it's quite easy to sequence her. I played her after dropping P&K or Koth/Chandra, and never had a problem hitting 1 card in hand to activate her. Every time she came up I was happy to see her. I'd like to try running 2x but I'm unsure what to cut.
I feel like Koth isn't too great in current meta. Fatal Push is really good against him. Surely siding him out against Death's Shadow decks is the right move? What to side in instead?
The dragon doesn't Sinkhole our lands. That said, I think Koth is just better, but I don't want to count out the dragon quite yet. I think it has potential, and while it forces us to be proactive, if we're turning the corner we're already trying to be proactive.
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"Don't believe everything you read on the internet." - Abraham Lincoln
I didn't mean dragon as a replacement for Koth, just something I wanted to test out in general. It seems like it could be good, and every time I've had it out thus far it's been a big help.
Edit: I can't read what set cards are released in lol
^^
It is not a Modern legal card (but a staple in Legacy).
I'd rather my mountain gets Pushed with a Koth than tap out for a dragon that gets pushed (after making me discard my hand).
I think it is a bad (mostly unplayable) card and much worse than other 4-mana options like: Hazoret, P&K or Thunderbreak.
The thing is we more often than not end up with either nothing in hand at all or nothing of any use. Avaracious Dragon is perfect for those situations. He's also good in combination with Hazoret I think.
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It's flavor-tastic
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My Decks:
Modern:
(online)Enduring Ideal
(online)BUG
(paper)Mono White Control
Standard:
(paper) Whatever I can throw together
(online) UWR Control
I was already getting Chalices for Legacy anyway, so I guess I have even more reason to get them now!
I think the bigger question is what we cut for these prison pieces. I think the dragons would go, but that's 2 slots at most. Maybe we drop Mindstone for SSG? I think this build would also want Hazoret as a way to cram damage through a Bridge.
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Not Sure of the Sideboard
The prized amalgam never really gets stuck in my hand, so its really kinda "Cute" but it really works well with flamewake, Demigod and Hazoret, Cathartic Reunion and Faithless Looting... Unless someones got a similar creature i'm gonna keep testing with him...maybe even build this skred variant in paper and see how it goes.
Very small but successful outing last night...I was running a variant on the prison list from a page back. 4 Ensnaring Bridge, 2 Ratchet Bombs in the main. My alterations to the main were a single Banefire over the third Ratchet Bomb and a Hazoret, the Fervent over Pia and Kiran Nalaar, plus I used Simian Spirit Guides as acceleration instead of Tormenting Voices as filtering. Neither one wound up mattering -- Hazoret ate a Path to Exile both times I played her and Banefire didn't see play.
7-man event at the LGS. Because of the small turnout, it was just three rounds. Round one I faced the Devoted Druid combo. The pilot is a good player and a regular. I misplayed my first hand (used an Anger too early) and he got the combo and went infinite the turn before I could've ultimated a Koth. I took the next two to win the match -- in one game he couldn't hit a third land (and I had a Pithing Needle out of the board shutting down the combo) and in the other I was able to play Obliterate and drop a mountain, putting him on a clock he couldn't race.
Round two I faced BW tokens, piloted by a regular poster around here who typically cleans my clock ... I again misplayed, ticking up a Ratchet Bomb when at zero it would've solved his board. I still took the game when he scooped with a massive board advantage and no way to get by my Bridges (I had three copies in play, but no win-con). I took game 2 a bit more honestly -- he scooped because Koth was about to ultimate.
Game three was for the prize, so I agreed with the other player in advance to split it regardless. Uh, good call -- he was on UW Control (roughly this: https://www.mtggoldfish.com/archetype/modern-u-w-control-39207#paper, but he had Spreading Seas and at least three Detention Spheres)and while our first game went very long due to Bridge and Moon, I was never really in it, and eventually lost to an ultimated Jace, Architect of Thought. I conceded after the match, because I had somewhere to be and nothing I had available was going to beat his deck, barring plain luck. I think I'd have needed Rabblemaster, Chalice, or at least Defense Grid to have stood much of a chance, and, well, I didn't.
I think I'll be tweaking the list a bit and will separately post my thoughts when they're clearer. Preliminarily:
1) Because of Bridge, 22 lands, and only one mainboard card costing more than 4 CMC, I had a TON of excess mana I didn't use;
2) I pulled Boros Reckoner out after every first game (the one I played was Pathed); it would've been funny if I'd played Death's Shadow, which I expected to, but wouldn't they just Fatal Push it, given how few creatures I have?;
3) I'm not sure Pyrite Spellbomb did anything. I mean, it got into play against UW Control without being countered, and it could've killed the Burrenton Forge-Tender I saw, but otherwise I'm not sure how much it added.
Lili of the Veil IS super weak to our deck, because if it's played on an open board, you can just crack back by casting Koth and killing her immediately. Always super satisfying to do!
I was actually considering whether to drop Pyrite Spellbomb for Magma Jet and play two Kozilek's Return in place of two of my Angers. That would still give me two main-deck answers to pro-red while increasing my ability to filter and staying at 10 pieces of single-target elimination. The downsides I see are counterspells (Magma Jet is more likely to be countered than Spellbomb), cost (I only need to hold up 1 mana to activate Spellbomb once I've played it), and, somewhat crucially for an Ensnaring Bridge build, I can play Spellbomb immediately and threaten elimination while hellbent. But even then, I can obviously just order my elimination spells, playing Jet first and holding Skred for bigger threats.
I think on balance you want to have Spellbomb when the rest of your hand is good and Magma Jet when it isn't.
There are probably other options too -- Abrade and Roast, two cards I dislike, among them -- but I do think that with Bridge in the deck and therefore no top-end creatures I want elimination that can kill small creatures (including combo pieces) or go to the face. And filtering is pretty important.
So....if we're doing Chalice for x=1, do we care that it cancels out our Bolts and Skreds?
Yeah, I think so. If you check the Pyro Prison thread, it looks like they don't play Chalice and Bolt together, opting for a 2 CMC substitute.
But I think Chalice is a sideboard card for us, and we can just side Chalice in for our elimination. The decks where want Chalice (x+1), we can live without Bolt/Skred.
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Main Deck:
4 Lighting Bolt
4 Skred
4 Anger of the Gods
3 Ratchet Bomb
2 Pyrite Spellbomb
3 Boros Reckoner
3 Tormenting Voice
4 Blood Moon
4 Ensnaring Bridge
2 Chandra, Torch of Defiance
4 Koth of The Hammer
1 Pia and Kiran Nalaar
20 Snow-Covered Mountains
2 Scrying Sheets
Sideboard:
4 Relic of Progenitus
2 Pithing Needle
2 Spellskite
3 Dragon's Claw
2 Richochet Trap
1 Volcanic Fallout
1 Vandalblast
Skred Control
https://www.youtube.com/watch?v=FAU28Pp6FT0
Also I'm gonna try out Sin Prodder and Avaricious Dragon, they seem like they might be good.
Modern:
(online)Enduring Ideal
(online)BUG
(paper)Mono White Control
Standard:
(paper) Whatever I can throw together
(online) UWR Control
Legacy:
(paper)The Gate
(paper)Dream Halls
Edit: I can't read what set cards are released in lol
Modern:
(online)Enduring Ideal
(online)BUG
(paper)Mono White Control
Standard:
(paper) Whatever I can throw together
(online) UWR Control
Legacy:
(paper)The Gate
(paper)Dream Halls
It is not a Modern legal card (but a staple in Legacy).
I'd rather my mountain gets Pushed with a Koth than tap out for a dragon that gets pushed (after making me discard my hand).
I think it is a bad (mostly unplayable) card and much worse than other 4-mana options like: Hazoret, P&K or Thunderbreak.
Modern:
(online)Enduring Ideal
(online)BUG
(paper)Mono White Control
Standard:
(paper) Whatever I can throw together
(online) UWR Control
Legacy:
(paper)The Gate
(paper)Dream Halls
A lot of decks don't even want to play Magic: The Gathering(tm) anymore, but luckily we also have the option to not play Magic: The Gathering(tm).
-> Yes, definitely an option.
I like the option to play Magic but this build will probably rek most decks these times.
Don't forget to bring the Ensnaring Bridges with you.
flowers shall grow
and I am in them
and that is eternity."
I think the bigger question is what we cut for these prison pieces. I think the dragons would go, but that's 2 slots at most. Maybe we drop Mindstone for SSG? I think this build would also want Hazoret as a way to cram damage through a Bridge.
3 Tormod's Crypt
//Creature (17)
4 Demigod of Revenge
4 Flamewake Phoenix
3 Hazoret the Fervent
2 Prized Amalgam
4 Simian Spirit Guide
//Enchantment (3)
3 Blood Moon
4 Lightning Bolt
4 Skred
//Sorcery (9)
3 Anger of the Gods
2 Cathartic Reunion
4 Faithless Looting
//Land (20)
1 Scrying Sheets
19 Snow-Covered Mountain
1 Batterskull
2 Dragon's Claw
2 Eidolon of the Great Revel
2 Goblin Rabblemaster
2 Grafdigger's Cage
2 Pia and Kiran Nalaar
2 Stormbreath Dragon
Not Sure of the Sideboard
The prized amalgam never really gets stuck in my hand, so its really kinda "Cute" but it really works well with flamewake, Demigod and Hazoret, Cathartic Reunion and Faithless Looting... Unless someones got a similar creature i'm gonna keep testing with him...maybe even build this skred variant in paper and see how it goes.
7-man event at the LGS. Because of the small turnout, it was just three rounds. Round one I faced the Devoted Druid combo. The pilot is a good player and a regular. I misplayed my first hand (used an Anger too early) and he got the combo and went infinite the turn before I could've ultimated a Koth. I took the next two to win the match -- in one game he couldn't hit a third land (and I had a Pithing Needle out of the board shutting down the combo) and in the other I was able to play Obliterate and drop a mountain, putting him on a clock he couldn't race.
Round two I faced BW tokens, piloted by a regular poster around here who typically cleans my clock ... I again misplayed, ticking up a Ratchet Bomb when at zero it would've solved his board. I still took the game when he scooped with a massive board advantage and no way to get by my Bridges (I had three copies in play, but no win-con). I took game 2 a bit more honestly -- he scooped because Koth was about to ultimate.
Game three was for the prize, so I agreed with the other player in advance to split it regardless. Uh, good call -- he was on UW Control (roughly this: https://www.mtggoldfish.com/archetype/modern-u-w-control-39207#paper, but he had Spreading Seas and at least three Detention Spheres)and while our first game went very long due to Bridge and Moon, I was never really in it, and eventually lost to an ultimated Jace, Architect of Thought. I conceded after the match, because I had somewhere to be and nothing I had available was going to beat his deck, barring plain luck. I think I'd have needed Rabblemaster, Chalice, or at least Defense Grid to have stood much of a chance, and, well, I didn't.
I think I'll be tweaking the list a bit and will separately post my thoughts when they're clearer. Preliminarily:
1) Because of Bridge, 22 lands, and only one mainboard card costing more than 4 CMC, I had a TON of excess mana I didn't use;
2) I pulled Boros Reckoner out after every first game (the one I played was Pathed); it would've been funny if I'd played Death's Shadow, which I expected to, but wouldn't they just Fatal Push it, given how few creatures I have?;
3) I'm not sure Pyrite Spellbomb did anything. I mean, it got into play against UW Control without being countered, and it could've killed the Burrenton Forge-Tender I saw, but otherwise I'm not sure how much it added.
I think on balance you want to have Spellbomb when the rest of your hand is good and Magma Jet when it isn't.
There are probably other options too -- Abrade and Roast, two cards I dislike, among them -- but I do think that with Bridge in the deck and therefore no top-end creatures I want elimination that can kill small creatures (including combo pieces) or go to the face. And filtering is pretty important.
Modern:
(online)Enduring Ideal
(online)BUG
(paper)Mono White Control
Standard:
(paper) Whatever I can throw together
(online) UWR Control
Legacy:
(paper)The Gate
(paper)Dream Halls
Yeah, I think so. If you check the Pyro Prison thread, it looks like they don't play Chalice and Bolt together, opting for a 2 CMC substitute.
But I think Chalice is a sideboard card for us, and we can just side Chalice in for our elimination. The decks where want Chalice (x+1), we can live without Bolt/Skred.