@Midn8Walker
Oh my god. I feel so embarrassed right now. I actually had a pithing needle in my sideboard and was asking everyone around me if it works on Lotus Bloom! After they told me no, I didn't even include it against the Ad nauseam player. Completely forgot it could target spells.
Keep in mind that if you Pithing Needle their Lightning Storm, they will simply play Laboratory Maniac followed up by Serum Visions for the win. You can attempt to kill the maniac in response, but they will counter this with Pact of negation. However, Volcanic Fallout is uncounterable, so it will still get the job done. I'm not sure Fallout is useful against anything else at the moment, maybe Fish or Affinity but Anger seems better overal at the moment.
Anyway, I've been thinking about the deck a bit lately, and now I really want to try the following:
So there's basically 2 things I'd change with this list compared to my last:
1) Include Mouth of Ronom. I like this card. Most of the time, it's just a land, but it functiones as another out to pro-red creatures. Combined with 3x Scrying Sheets, it's easy to get mana screwed. This is why I've included one Coldsteel Heart. In order to reduce the chance of Coldsteel Heart being a dead card, I've added a third Pia and Kiran Nalaar so I can throw the Heart to the opponents face more often.
2) The third Pia and Kiran makes sure I've got more creatures in play. This might be a chance to swap one Molten Rain in the sideboard for one Icefall, which is still a card I like. Yes, it costs 4 mana, but the extra Coldsteel Heart does make it easier to cast. The ability to destroy an artifact as well gives it more flexibility and the third Pia and Kiran makes sure it's easier to recur. This is also why I choose to play Rabblemaster over Goblin Dark-dwellers. I'm not sure how often I won't be able to pay for the Recover trigger, but I will test this out in the coming weeks (if I get to play, that is). It's probably too cute (as is Mouth of Ronom), but also quite flavorful x)
I'd like to know your thoughts on this.
I'd cut one Sheets for another SnowCovered Mountain... lacked often enough for the second red mana source for Koth/Chandra/Pia when I played something similar.
@Midn8Walker
Oh my god. I feel so embarrassed right now. I actually had a pithing needle in my sideboard and was asking everyone around me if it works on Lotus Bloom! After they told me no, I didn't even include it against the Ad nauseam player. Completely forgot it could target spells. Will definitely keep this in mind. And yeah, I will try cutting 1x Roast and 1x Dragon for Godo+Batterskull.
Thanks for the replies
I would play Godo, Bandit Warlord together with 2x Batterskull, it is embarassing to draw Godo+Batterskull and play Godo for nothing to search, I know what I'm talking
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"From my rotting body,
flowers shall grow
and I am in them
and that is eternity."
So I took Skred to GP Copenhagen which was my first GP. I did pretty well day 1 (7-2), but sadly not as great on day 2 ending up with a total record of 9-6 for 296th place.
Main deck choices: The main deck is fairly standard Eternal Skred, which fits my playstyle nicely. I feel like P&K always does a lot of work even in multiples (this GP was no exception), so I feel 4 is the right amount. I chose not to run Simian Spirit Guide even though it seems to be popular at the moment. My reasoning was that SSG sometimes gives you great games (most notably T2 Blood Moon), while other times being very underwhelming. SSG therefore seems to add more variability and I chose instead to prioritise consistancy.
Sideboard choices: I'd had problems against Eldrazi Tron and Death's Shadow Grixis in the weeks before the event, so I added a Roast to my sideboard (I usually just play 1 main) and ended up adding a second one to my sideboard the day before the event. I ended up facing only 1 Eldrazi Tron deck and no Grixis Shadow, but overall I was okay with running it, since it was useful against Jund Shadow, which I faced twice. I might go down to 1 main and 1 in the side again though. I chose to run Kozilek's Return rather than Pyrite Spellbomb since both have the primary function of dealing with pro red creatures and I figured that an additional sweep was a more useful secondary function than an additional cantrip artifact.
I'll try to do a match-report as well as I can, but some of it is a bit blurry since 15 rounds of magic in two days was kind of exhausting (but fun none the less!).
Day 1
Match 1 - Jund Death's Shadow
G1: Mull to 6 and I get hit by 2 discard spells, which I never really recover from.
G2: I overwhelme my opponent with 3x P&K, too many chump blockers and bodies to swing with for him to deal with.
G3: I never see my 3rd land - so it goes.
0-1
Sideboard:
In: 2 Roast, 1 Stormbreath, 2 Molten Rain
Out: 2 Anger, 1 Volcanic Fallout, 2 Mind Stone (it might have been better to keep the 2 Mind Stones in instead of the 2 Molten Rains)
Match 2 - GB Infect
G1: I keep a removal light hand and my opponent almost has me with a Glistener Elf and 2 Inkmoth Nexus and I only have a Ratchet Bomb on 1 to deal with the elf. I topdeck Blood Moon and crack Ratchet Bomb and leaves him with a creatureless hand while I finish the game.
G2: Phyrexian Crusader brings me to 10 poison on T4. Not much else to say.
G3: I blow up a land early to delay his Crusader and start beating down with Koth. He sticks the crusader, spends a turn keeping Koth from ultimating while I bring him to 2 life. He has a crusader, 3 cards in hand and 3 mana, after several minutes of looking at his hand he scoops, showing me a hand that could have pumped the Crusader to 10/10 if I hadn't blown up one of his lands earlier. Very intense match.
1-1
Sideboard:
In: 1 Anger of the Gods, 1 Kozilek's Return, 4 Molten Rain, 2 Roast
Out: 4 Relic, 1 Ratchet Bomb, 1 Batterskull, 2 Mind Stone
Match 3 - 8-Rack
Game 1: My opponent wins the die roll and asks me to go first, which confuses me quite a bit until I see that he's on 8-rack. I get an early Relic and exile two if his Raven's Crime, which was huge. Scrying Sheets (and Mind Stones and an additional Relic) help me keep my hand size above damage range most of the time and makes his Inquisitions and Thoughtseizes quite anemic. He never finds an Ensnaring Bridge so I beat him fairly easily.
Game 2: T2 Ratchet bomb sits on the table for many rounds forcing him to keep his win-cons in his hand. This together with relic and Scrying Sheets and a Shatterstorm for his Bridge makes G2 easy.
2-1
Sideboard (as far as I remember):
In: 1 Shatterstorm, 2 Shattering Spree (maybe also Molten Rain, but I honestly don't remember)
Out: 1 Roast, 2 Anger of the Gods
Match 4 - Death's Shadow Jund
I don't remember much from this match. I'm pretty sure that I steal one of the games off a Blood Moon and the other was a grindy game where Roast and relics did a lot of work.
3-1
Sideboard: Same as Match 1
Match 5 - Regular Jund
Game 1: I land a T3 Blood Moon and bolt his Dark Confidant. Easy win
Game 2: T1 Relic makes for some sad Tarmogoyfs.
4-1
Sideboard (not 100% sure, but I think it looked something like this):
In: 2 Roast, 1 Stormbreath Dragon, 3 Molten Rain
Out: 1 Ratchet Bomb, 2 Anger of the Gods, 1 Volcanic Fallout, 2 Mind Stones
Match 6 - Regular Jund (again)
Pretty much the same as match 5, G2 he takes my Blood Moon with Inquisition, but it's still a fairly easy win.
5-1
Match 7 - Mono Red Burn
G1: My opponent is stuck on 1 land for a while and looses enough tempo that I have time to slam a Batterskull and get myself out of burn range. I only see 2 Basic Mountains throughout the game, but it could just be poor luck, so I while I consider the possibility of Mono Red Burn I end up deciding that Boros or Naya is more likely to make it to 5-1, so I keep in Blood Moon for G2.
G2: My opponent plays Incinerate on T2 and I'm now pretty sure that he's actually on Mono Red Burn. He finishes me off before I could stabilize.
G3: Very close game, I play 2 Molten Rains which slows him down quite a bit. I have a Dragon's Claw for a few turns before he finds a Smash to Smithereens. In the end he's on 2 and I'm on 5. He has 2 lands in play and if he finds a 3rd or a 1 mana burn spell, I'm probably dead, but he bricks on the last draw and I win.
6-1
Sideboard:
In: 3 Dragon's Claw, 4 Molten Rain, 1 Stormbreath, 1 Kozilek's Return
Out: 4 Relics, 1 Volcanic Fallout, 1 Roast, 1 Ratchet Bomb, 2 Mind Stone (G3, I side out 3 Blood Moon and put 2 Mind Stone and 1 Relic back in)
Match 8 - Affinity
G1: I make the mistake of cracking ratchet bomb for 0 to clear 2 0-mana creatures and a Mox Opal, leaving him with 1 land and a Springleaf Drum thinking I might be able to take him off mana. However, it hardly slows him down and leaves me with no way to deal with the Cranial Plating that comes down on T3.
G2: I manage to win this game off a well placed sweep followed by P&K.
G3: I keep a hand with 2 removal spells, but never see any more and he swiftly beats me.
6-2
Sideboard:
In: 2 Shattering Spree, 1 Shatterstorm, 1 Anger of the Gods, 1 Kozilek's Return, 1 Roast
Out: 4 Relics, 2 Mind Stone
Match 9 - Abzan CoCo (the version with both the old and the new combo)
G1: I bolt his two Noble Hierarch on his T1 and T2 while he fetches shocks, then slam a Blood Moon on T3. He never plays another spell.
G2: I resolve 3 or 4 Sweeps this game and he doesn't really stand a chance. He is my first and really salty opponent and he storms off in a huff
Sideboard:
In: 2 Roast, 1 Anger of the Gods, 1 Kozilek's Return
Out: Ratchet Bomb, Batterskull, 2 Mind Stone
Being my first GP I'm very excited to have made Day 2! I proud and exhausted I watch the Windmill Slam gameshow and go home to sleep.
Day 2
Match 10 - Eldrazi Tron
G1: I now get to face my first Tron deck. Natural T3 Tron into Karn is more than I can handle.
G2: I keep a hand with 1 Mountain and two Scrying Sheets and a Molten Rain (and 3 other cards), hoping to peel a mountain on T2 or T3, but never see it and T4 and T5 Reallity Smashers quickly finish me off.
7-3
Sideboard
In: 4 Molten Rain, 2 Shattering Spree, 1 Shatterstorm, 1 Stormbreath Dragon, 2 Roast
Out: 4 Relics, 1 Ratchet Bomb, 1 Volcanic Fallout, 2 Mind Stone, 1 Eternal Scourge, 1 Bolt
Match 11 - Affinity (as in old school affinity with actual affinity for artifacts creatures!)
G1: T2 Chalice on 1 leaves me with dead draws and no real way to defend myself. The game is quickly over.
G2: The one and only time I find actual affinity hate during the entire GP(including the Last Chance Trials friday), which is enough to swing the game in my favor.
G3: A long and grindy game. I find a sweep to deal with his board and he's left with a Bomat Courier and no red mana. However, I flood out on lands and find no removal for it until he finds a Springleaf Drum and gets back 6 cards. I have 2 Mountains in hand and quickly die to his renewed preassure.
7-4
Sideboard:
In: 2 Shattering Spree, 1 Shatterstorm, 1 Anger of the Gods, 1 Kozilek's Return, 1 Roast
Out: 4 Relics, 2 Mind Stone
Match 12 - Abzan Coco (with both combos)
G1: I focus on keeping him off the combo, which leaves me open to agro backed by Gavony Township which ends up being too much for me.
G2: I struggle to find removal and he gets a lot of value off Duskwatch Recruiter, however a few well placed Sweeps puts me back in the lead and I finish him off with Koth. Having Kozilek's Return as a 2nd instant speed sweeper makes a big difference in this game.
G3: Lots of removal to deal with his stuff and a Blood Moon on top of that. I win 15 seconds before time is called.
8-4
Sideboard:
In: 2 Roast, 1 Anger of the Gods, 1 Kozilek's Return
Out: Ratchet Bomb, Batterskull, 2 Mind Stone
Match 13 - Affinity
G1: Affinity does it's thing, not much to say.
G2: Another fast hand from my opponent topped off by Etched Champion with a Cranial Plating, P&K can only hold him back for so long. I see no affinity hate.
8-5
Sideboard:
In: 2 Shattering Spree, 1 Shatterstorm, 1 Anger of the Gods, 1 Kozilek's Return, 1 Roast
Out: 4 Relics, 2 Mind Stone
Match 14 - UW Control
G1: Chandra protected by P&K with Skreds for creature-lands is more than he can handle. He does stick an Elspeth, but Volcanic Fallout clears the way through the tokens and I quickly deal with it.
G2: He has a counterspell or Detention Sphere for all my threats and finishes me off with Elspeth tokens.
G3: T1 Relic and T3 Eternal Scourge is more than he can handle. After a few counterspells I stick a Koth and close out the game
9-5
Sideboard:
I don't remember what the exact configuration I ended up with was, but I did side in Molten Rain, which was good in G3 and Stormbreath which I never saw.
Match 15 - GB Tron
G1: T4 Tron with Ulamog T5 - GG.
G2: I keep a hand with 2 mountains and a Blood Moon, but I don't draw any mana sources before T3 where I draw a Mind Stone. I play T4 Blood Moon, which my opponent answers with T4 Oblivion Stone. He cracks it T5 and plays Ulamog T6 - GG.
9-6
Sideboard:
In: 4 Molten Rain, 2 Shattering Spree, 1 Stormbreath Dragon
Out: 4 Relic, 1 Roast, 1 Ratchet Bomb, 1 Volcanic Fallout
Affinity was definitely my achilles heel throughout the turnament, acounting for 3 of my 6 loses (and an additional lose in the Last Chance Trial). I usually find affinity to be a fairly good matchup, but it is dependant on drawing the right answers and I consistantly didn't in this turnament. Perhaps I need to mull more aggressively for hate or perhaps I was just unlucky.
In conclusion: Even though I didn't do very well on Day 2 I'm still very happy just having made day 2 at my first GP and it only serves to reaffirm me in the fact that Skred can be quite competetive as well as tons of fun.
Great report man! I am curious to know what hands did you keep against affinity? Also, instead of fallout, have you considered another Kozi's Return?
I'm struggling to stay competitive with this deck. I feel like I always flood out and lose due to being too slow. Here's my list, because I desperately need help!
I don't feel like it's bad either, and I don't want to discount operator error here -- despite my best efforts, I am not the best Magic player in the world. I feel like I lose to, well, everything. Maybe I'm rusty, or maybe I need a break from the deck (I can't imagine that helping much), but I am willing to change my deck to be the best for my metagame. If that means I need to use Emrakul, the Promised End because all of my games go long, so be it.
...am I the only one who has the sudden urge to play this card now? We have a lot of card types, and while it wouldn't be super cheap, it would be fun to channel Koth mana into a Emrakul.
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I'm struggling to stay competitive with this deck. I feel like I always flood out and lose due to being too slow. Here's my list, because I desperately need help!
Again, I seriously don't know what I'm doing wrong. I just can't seem to win anymore.
What specifically are you losing to? I would add a Hazoret for sure; it makes flooding out not too bad and makes all topdecks live. I have been doing very well in this meta with my list honestly, but there are some serious differences between our lists. If I were you, I would change the following from your list:
-1 Magma Jet (Not that high of an impact card doesn't kill the things we care about) -1 Blood Moon (not too good in multiples) -1 Batterskull (I used to think this card was a necessity, but my list has done better when I cut it. Dies to a lot of things right now, and unfortunately I think we could be doing better. In the side, -2 Pyrite Spellbomb: this makes us not have much for pro red, but I don't see how pyrite spellbomb is worth more then a one of as a sideboard slot. I used to run the card, but it did not make an impact for me much. I also would cut the Pithing Needle (I get how it is versatile but what is it vastly improving? I want every sideboard slot to have a specific purpose), and the Grafdigger's seem like overkill since dredge is a great matchup anyway with this deck (anger's and relics maindeck and moon screws with them a decent amount surprisingly, and company decks are pretty good matchups too such as elves). Sudden Shock is a debatable card and depends on the meta, but I would advise against running it since it makes our good matchups better but does nothing against what we are not great against.
In terms of what I would add? +1 Relic (the graveyard hate as well as another outlet for the scourge combo and at worst a cantrip is very very valuable as a card. At worst is an easy board out target but a lot of the time there is value in this card. With storm, Shadow decks, and dredge caring about GY, I would never leave home without 4 in the main). +1 Roast (kills most goyf, eldrazis, Shadow's a decent amount of the time, and almost every other threat we can care about in the deck), +1 Hazoret (Seriously, I have a video coming out at the end of the week that explains why this card is a mainstay in my list for a long time, but it has been incredible. People can't remove it, every draw is live, the pressure and resiliency it provides is very relevant, and it gets through multiple cards that are typically brought in against us. This is what I replaced Batterskull with, and Hazoret won me way more games on it's own). For the side, I would add one more Dragon's Claw to have the best chance possible against burn (I always felt 4 was overkill since I wanted to have some more space and I have been happy with this), I would go to 4 Molten Rain since it punishes the many decks that are greedy on mana these days (Shadow, tron varients, even valakut to an extent), I also like going up to 3 Rabble since the decks that are our worst matchups are the uninteractive decks, and this card singlehandedly wrecks them. When you have this card boarded in, you want it as often as possible. Thus, I like it as a 3 of. A 4th anger in the board seems vital with company decks/other creature decks surging. When you want it against decks, the possibility of driving it as often as possible is VITAL. Finally, the last two flex spots can be adjusted to your meta, but I like having these 2 being against control decks. This can be in the form of 2 stormbreath (which control decks now a days have a REALLY hard time beating), or 2 Ricochet Trap (which I am using right now since people don't play against it as much and it negates countermagic/makes ancestral visions ours, so while more narrow I hate losing to blue and this ensures we have some protection against it).
I didn't realize this untill after typing this all out, but I am essentially arguing for why you should play my list (it would be my list verbatim if you use Ricochet trap as the control card), but my list is the current configuration because it has been working consistently.
I'm struggling to stay competitive with this deck. I feel like I always flood out and lose due to being too slow. Here's my list, because I desperately need help!
Again, I seriously don't know what I'm doing wrong. I just can't seem to win anymore.
I don't know where you struggle, so I have to suggest things bout your metagame and stuff.
I'd cut the 4.Blood Moon, since you're not running Simian Spirit Guides and this is not the "AllInRed"-Version of the deck, we draw too often copies of this and in the old thread we figured out that 3 Moons are enough.
Go for another Dragon's Claw or Sun Droplet in the Side (I even run 4 Claws these days) if you struggle vs Burn/Storm/?
Beside that I actually love to include 1-3 Ratchet Bombs in the side, fighting through Tokens, Affinity and Co.
and to quote Emracool -> run the 4.Relic Main, it is just awesome these days (if you never kept 3 Tarmogoyfs at bay with a Relic, you will never understand what makes SkRed so awesome) and cut the yet or a bolt, probably the bolt.
_____________________
I play nearly the same deck (Difference of 3-4 cards mainboard) and half of your sideboard and it feels great at my lgs and even better at tournaments around
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"From my rotting body,
flowers shall grow
and I am in them
and that is eternity."
Someone mentioned earlier the possibility of running the new emrakul, it seems interesting as a one of but it seems like itd be good in 2 color for the fetches, maybe GR skred with traverse the ulvenwald? I don't know but it seems worth it to check it out, playing even 1 copy makes for a whole lot of inevitability against control and would probably be decent against tron, the problem is actually casting it.
New Emrakul, as I just realized, is impossible for this deck to play because mainboard Relic. That's awkward. Obliterate, however, seems like a lot of fun to cast. I'll be sure to give it a try!
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"Don't believe everything you read on the internet." - Abraham Lincoln
Throwing this out there in an affinity, burn and death shadow meta I've gone back to our roots with 4 reckoner mb. He has done wonders ripping through affinity, holding off shadows and allowing Chandra and Koth to take over the game. Also a note for affinity, I've dropped shattering spree for vandalblast to ensure etched champions get hit and it's honestly been more valuable.
Decklist as usual, tried out two Processor Assault in the Sideboard but nothing important.
Game1 vs RB-Madness/Discard (2:1)
Guy is known for cheating, drawing more cards than allowed, Faithless Looting:Draw 3 Discard 1 etc. (2:1)
Magic is hard if you have to watch everything possible, thinking 'bout every draw and stuff your opponent does -.-''
1:0
Game2 vs MonoWhiteHumans (0:2) (This guy went 4:0 and won the FNM)
Usually I have to win this, Match1 I cast 3x Anger of the Gods, 2x Skred and and and... still did not manage to win.
His deck is updated for a grindy midgame -> Ranger of Eos, Kytheon, Hero of Akros, Student of Warfare, Thraben Inspector and together with Thalia, Big Thalia and Thalia's Lieutenant...
Awesome deck, hits fast and hard but can go grindy as well, I love it
1:1
After that we played some fun matches, guess the Matchup is around 30/70-40/60, interesting deck.
Game3 vs Jund Death's Shadow (2:0)
One of the most experienced players around, always fun to play vs him, he knows every out and usually exactly what is the best way to play.
Match 1 Pia and Kiran Nalaar wins it easily, blocking Death's Shadows for years
Match 2, well Lightning Bolt is kinda useless but can take care of Lilianas, Relics are important vs Tarmogoyf and Traverse, Anger is important vs the boarded in Lingering Souls...
Boarded in Molten Rains (to go for Basics) and added Ratchet Bombs to deal with Shadow and Token. Took out the Stormbreath Dragons and Anger of the Gods -> T3 Blood Moon, T4 Molten Rain on his single Swamp, T5 Roast+Bolt on his resolved Death Shadow -> gg. (2:1)
Game4 vs Grixis Death's Shadow (2:1)
Same as above but lost match 2.
3:1
Interesting Boarding here, need the Stormbreath Dragons 'cause hes removal of choice is PtE - Relics are good vs Angler/Tasigur and Souls, Molten Rain vs Basics... I was totally confused what to do here, cut myself down to 22lands and freaked out a bit.
Summary:
- Ratchet Bomb and Blood Moon are awesome vs Death's Shadow
- Stubborn Denial... it is awesome together with the Shadow
- Roast is mostly useless vs Death's Shadow
- Processor Assault is not as good as I wished for
- I missed the Obliterate... actually thinking about playing 1 MB and 1 SB and yes, I'm serious
- Eternal Scourge is important to the deck, blocking Death's Shadow to infinity and beyond
- I have no ideas how to board vs Grixis Death's Shadow
I'd cut one Sheets for another SnowCovered Mountain... lacked often enough for the second red mana source for Koth/Chandra/Pia when I played something similar.
I would play Godo, Bandit Warlord together with 2x Batterskull, it is embarassing to draw Godo+Batterskull and play Godo for nothing to search, I know what I'm talking
flowers shall grow
and I am in them
and that is eternity."
Serious question, I didn't board any Rain in the last 20-30games I played but I always have 3 with me :'D
flowers shall grow
and I am in them
and that is eternity."
Great report man! I am curious to know what hands did you keep against affinity? Also, instead of fallout, have you considered another Kozi's Return?
2x Scrying Sheets
4x Lightning Bolt
4x Skred
1x Magma Jet
3x Anger of the Gods
4x Mind Stone
3x Relic of Progenitus
1x Ratchet Bomb
2x Eternal Scourge
3x Pia and Kiran Nalaar
2x Stormbreath Dragon
1x Batterskull
4x Koth of the Hammer
2x Chandra, Torch of Defiance
2x Sudden Shock
2x Shattering Spree
2x Goblin Rabblemaster
2x Graffdigger's Cage
2x Dragon's Claw
2x Molten Rain
2x Pyrite Spellbomb
1x Pithing Needle
Again, I seriously don't know what I'm doing wrong. I just can't seem to win anymore.
...am I the only one who has the sudden urge to play this card now? We have a lot of card types, and while it wouldn't be super cheap, it would be fun to channel Koth mana into a Emrakul.
What specifically are you losing to? I would add a Hazoret for sure; it makes flooding out not too bad and makes all topdecks live. I have been doing very well in this meta with my list honestly, but there are some serious differences between our lists. If I were you, I would change the following from your list:
-1 Magma Jet (Not that high of an impact card doesn't kill the things we care about) -1 Blood Moon (not too good in multiples) -1 Batterskull (I used to think this card was a necessity, but my list has done better when I cut it. Dies to a lot of things right now, and unfortunately I think we could be doing better. In the side, -2 Pyrite Spellbomb: this makes us not have much for pro red, but I don't see how pyrite spellbomb is worth more then a one of as a sideboard slot. I used to run the card, but it did not make an impact for me much. I also would cut the Pithing Needle (I get how it is versatile but what is it vastly improving? I want every sideboard slot to have a specific purpose), and the Grafdigger's seem like overkill since dredge is a great matchup anyway with this deck (anger's and relics maindeck and moon screws with them a decent amount surprisingly, and company decks are pretty good matchups too such as elves). Sudden Shock is a debatable card and depends on the meta, but I would advise against running it since it makes our good matchups better but does nothing against what we are not great against.
In terms of what I would add? +1 Relic (the graveyard hate as well as another outlet for the scourge combo and at worst a cantrip is very very valuable as a card. At worst is an easy board out target but a lot of the time there is value in this card. With storm, Shadow decks, and dredge caring about GY, I would never leave home without 4 in the main). +1 Roast (kills most goyf, eldrazis, Shadow's a decent amount of the time, and almost every other threat we can care about in the deck), +1 Hazoret (Seriously, I have a video coming out at the end of the week that explains why this card is a mainstay in my list for a long time, but it has been incredible. People can't remove it, every draw is live, the pressure and resiliency it provides is very relevant, and it gets through multiple cards that are typically brought in against us. This is what I replaced Batterskull with, and Hazoret won me way more games on it's own). For the side, I would add one more Dragon's Claw to have the best chance possible against burn (I always felt 4 was overkill since I wanted to have some more space and I have been happy with this), I would go to 4 Molten Rain since it punishes the many decks that are greedy on mana these days (Shadow, tron varients, even valakut to an extent), I also like going up to 3 Rabble since the decks that are our worst matchups are the uninteractive decks, and this card singlehandedly wrecks them. When you have this card boarded in, you want it as often as possible. Thus, I like it as a 3 of. A 4th anger in the board seems vital with company decks/other creature decks surging. When you want it against decks, the possibility of driving it as often as possible is VITAL. Finally, the last two flex spots can be adjusted to your meta, but I like having these 2 being against control decks. This can be in the form of 2 stormbreath (which control decks now a days have a REALLY hard time beating), or 2 Ricochet Trap (which I am using right now since people don't play against it as much and it negates countermagic/makes ancestral visions ours, so while more narrow I hate losing to blue and this ensures we have some protection against it).
I didn't realize this untill after typing this all out, but I am essentially arguing for why you should play my list (it would be my list verbatim if you use Ricochet trap as the control card), but my list is the current configuration because it has been working consistently.
I don't know where you struggle, so I have to suggest things bout your metagame and stuff.
I'd cut the 4.Blood Moon, since you're not running Simian Spirit Guides and this is not the "AllInRed"-Version of the deck, we draw too often copies of this and in the old thread we figured out that 3 Moons are enough.
Go for another Dragon's Claw or Sun Droplet in the Side (I even run 4 Claws these days) if you struggle vs Burn/Storm/?
Beside that I actually love to include 1-3 Ratchet Bombs in the side, fighting through Tokens, Affinity and Co.
and to quote Emracool -> run the 4.Relic Main, it is just awesome these days (if you never kept 3 Tarmogoyfs at bay with a Relic, you will never understand what makes SkRed so awesome) and cut the yet or a bolt, probably the bolt.
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I play nearly the same deck (Difference of 3-4 cards mainboard) and half of your sideboard and it feels great at my lgs and even better at tournaments around
flowers shall grow
and I am in them
and that is eternity."
keep people on their toes
Obliterate won me 4 matches on the last FNM... rekt Eldrazitron :>
flowers shall grow
and I am in them
and that is eternity."
http://sales.starcitygames.com//deckdatabase/displaydeck.php?DeckID=114166
Decklist as usual, tried out two Processor Assault in the Sideboard but nothing important.
Game1 vs RB-Madness/Discard (2:1)
Guy is known for cheating, drawing more cards than allowed, Faithless Looting:Draw 3 Discard 1 etc. (2:1)
Magic is hard if you have to watch everything possible, thinking 'bout every draw and stuff your opponent does -.-''
1:0
Game2 vs MonoWhiteHumans (0:2) (This guy went 4:0 and won the FNM)
Usually I have to win this, Match1 I cast 3x Anger of the Gods, 2x Skred and and and... still did not manage to win.
His deck is updated for a grindy midgame -> Ranger of Eos, Kytheon, Hero of Akros, Student of Warfare, Thraben Inspector and together with Thalia, Big Thalia and Thalia's Lieutenant...
Awesome deck, hits fast and hard but can go grindy as well, I love it
1:1
After that we played some fun matches, guess the Matchup is around 30/70-40/60, interesting deck.
Game3 vs Jund Death's Shadow (2:0)
One of the most experienced players around, always fun to play vs him, he knows every out and usually exactly what is the best way to play.
Match 1 Pia and Kiran Nalaar wins it easily, blocking Death's Shadows for years
Match 2, well Lightning Bolt is kinda useless but can take care of Lilianas, Relics are important vs Tarmogoyf and Traverse, Anger is important vs the boarded in Lingering Souls...
Boarded in Molten Rains (to go for Basics) and added Ratchet Bombs to deal with Shadow and Token. Took out the Stormbreath Dragons and Anger of the Gods -> T3 Blood Moon, T4 Molten Rain on his single Swamp, T5 Roast+Bolt on his resolved Death Shadow -> gg. (2:1)
Game4 vs Grixis Death's Shadow (2:1)
Same as above but lost match 2.
3:1
Interesting Boarding here, need the Stormbreath Dragons 'cause hes removal of choice is PtE - Relics are good vs Angler/Tasigur and Souls, Molten Rain vs Basics... I was totally confused what to do here, cut myself down to 22lands and freaked out a bit.
Summary:
- Ratchet Bomb and Blood Moon are awesome vs Death's Shadow
- Stubborn Denial... it is awesome together with the Shadow
- Roast is mostly useless vs Death's Shadow
- Processor Assault is not as good as I wished for
- I missed the Obliterate... actually thinking about playing 1 MB and 1 SB and yes, I'm serious
- Eternal Scourge is important to the deck, blocking Death's Shadow to infinity and beyond
- I have no ideas how to board vs Grixis Death's Shadow
edit: typo
flowers shall grow
and I am in them
and that is eternity."
RIP Karn EDH