I would love to find a deck in modern that can play wildfire, but there just isn't enough, it doesn't fit skred, because skred depends on your land count, wildfire makes you sac lands as well, and if you had a scourge in play with out a relic on line it will put it in the grave.
There just isn't enough synergy there. If you insist on playing this deck I would suggest cutting skred for roast or some other removal, and switching out Scourge for another threat. If only Modern had thran dynamo, or worn powerstone wildfire would be playable would be playable.
Guys, which point in time would you say that our deck went from a bunch of red cards thrown together to an actual contender to winning big events?? Throughout the last few years, we haven't had a card that gave us a huge spike in power(blood moon, koth, skred) just gradual slight improvements(scourge, chandra tod) so it's kind of difficult to pinpoint when exactly it happened.
when I think about it, two cards stick out in my mind. Stormbreath, pretty much our 5th-8th Koth, and p&k, a high quality card to bridge the gap and smooth our curve.
Guys, which point in time would you say that our deck went from a bunch of red cards thrown together to an actual contender to winning big events?? Throughout the last few years, we haven't had a card that gave us a huge spike in power(blood moon, koth, skred) just gradual slight improvements(scourge, chandra tod) so it's kind of difficult to pinpoint when exactly it happened.
when I think about it, two cards stick out in my mind. Stormbreath, pretty much our 5th-8th Koth, and p&k, a high quality card to bridge the gap and smooth our curve.
You forgot about new Chandra, imo it's the biggest upgrade and the only of the 3 which has been part of all my lists for good reason. Both the dragon and P&K is phenomenal also of course, depending on meta.
Regarding white splash in skred, it's just not going to go smooth with the setup of the deck. You'd need basic plains to keep white under a Moon, and fetches to get them consistently. Less snow-covered lands (fetches under moon subtracts further) makes skred much worse, and basic plains makes our built-around Koth worse. I've never been a fan of 3rd Scrying Sheets for the same reason, then again I'm a big fan of ramping out a Chandra from Koth's -2.
There's definately a good RW control deck out there, but it would probably be built around Nahiri than Koth with a completely different removal suite.
I am first with keeping the deck mono red.. thats the appeal of it. I was just pointing out that gideon's emblem cant lose the game if you control him, really hurts, ad nauseum, and a few other decks that give us trouble... Thats whats so cool. 3 mana and instant emblem...
theres always talks of splashing white or black... so i was just throwing it out there.
I am first with keeping the deck mono red.. thats the appeal of it. I was just pointing out that gideon's emblem cant lose the game if you control him, really hurts, ad nauseum, and a few other decks that give us trouble... Thats whats so cool. 3 mana and instant emblem...
theres always talks of splashing white or black... so i was just throwing it out there.
WW is hardly splashing though. Hey... maybe this will work with Wildfire?
I am first with keeping the deck mono red.. thats the appeal of it. I was just pointing out that gideon's emblem cant lose the game if you control him, really hurts, ad nauseum, and a few other decks that give us trouble... Thats whats so cool. 3 mana and instant emblem...
theres always talks of splashing white or black... so i was just throwing it out there.
Unfortunately, new Gideon doesn't help against combo decks like that. Even with the emblem, a smart Ad Naus or Valakut player can just stack the triggers to kill Gideon first and then point the rest at face.
Even the +1 can only nullify one source at a time, and can't target something like Grapeshot or Lightning Storm because of sorcery speed activation.
Gideon seems great, don't get me wrong, but he's a better version of Worship, not Leyline of Sanctity.
I went 3-1 (2-0; 2-1; 1-2; and 2-0) at my LGS last night in a small (13-person) tournament. I finished 3rd in the round robin. The top four agreed to split the pot so there was no elimination round, but I wasn't going to come in first or second.
Round One -- versus Death's Shadow Jund. Good player, finished 4th in the round robin, got a bit unlucky versus me.
Game One -- I drew all four Relics, kept his goyfs tiny, killed Liliana as soon as she emerged, and overwhelmed him.
Game Two -- He had to mulligan to four and kept drawing lands -- meanwhile I stuck a Chandra, Torch of Defiance on turn 4. He really never had a chance.
Round Two -- versus Burn. Really nice guy, we'd been chatting before the matches started.
Game One -- he scooped early after I immediately answered an Eidolon with a Magma Jet (a singleton in my deck, I was lucky) and got a Stormbreath out.
Game Two -- I boarded out my Blood Moons and Angers and boarded in Dragon's Claws and Molten Rain. He played an early Kor Firewalker and followed it up with an Eidolon, and even though I got an Eternal Scourge on the board I never recovered. His play of the game, other than the Firewalker itself, was probably Lightning Helixing a Pia and Kiran -- the six-point swing in life was just too much.
Game Three -- For this one I took out my Relics and put in two Hope of Ghirapur and two Goblin Rabblemasters. I landed two Dragon's Claws in this one, Bolted his early Eidolon, and he never drew Destructive Revelry. He felt really, really bad when he double-bolted me and I only lost two life. I also had a neat turn where I hit him with Hope of Ghirapur and sacrificed it, which shut off the Lava Spike he was holding and the one he drew, effectively Time-walking him. I'm not sure Hope is a good card -- I had it in the board in case of Storm -- but that felt good. We talked afterwards and he said he never had a chance to kill it, but also that he didn't want to kill it unless he had a Searing Blaze, because trading a burn spell that can go to the face for a 1/1 that I can only use to hose him once doesn't seem good either.
Round Three -- a guy I've played before, running Mono-Black Devotion. He finished 2nd in the round robin.
Game One -- I bolted an early Pack Rat (which turned out to be a singleton in his deck) but had zero answers for Phyrexian Obliterator. I tried to race him with Stormbreath, but Gray Merchant killed me (it was like 9 damage when he played it, insane).
Game Two -- I boarded out Blood Moon for Molten Rain and Relic for Rabblemaster and drew both in my opening hand. I was on the play and blew up his second swamp. He questioned why I'd use Molten Rain against him, given that his deck had non-basics only to turn on revolt for Fatal Push, but conceded it was a good move later when he never drew another land and scooped before Rabblemaster killed him. I mean, my thinking was that Blood Moon didn't do much -- he was using fetches to turn on revolt for Fatal Push, but that was it. This was one of the only two games he lost in the night -- the guy who finished first in the round robin didn't lose any games period.
Game Three -- Closer than Game One, but his Obliterator wound up killing my Koth a turn before he ultimated. I have no answers to this card -- Skred it and wipe my own board? Chump it and let the trample damage through? The lack of Blood Moons came back to haunt me in this game, too, because he Fatal Pushed a Rabblemaster after a revolt trigger. Oh well.
We wound up chatting after the game about what Skred can even do against Obliterator -- he had some ideas, but they boiled down to "Ensnaring Bridge or splash for Path." I don't want to splash and I don't want to buy a bunch of Ensnaring Bridges, but the good news is that Wall of Stone is Modern legal. (That's a joke.)
Round Four -- versus Death and Taxes. This matchup almost felt unfair.
Game One -- He had Flickerwisp to get rid of my Eternal Scourge and Leonine Arbiter, which I ignored. I hit a Stormbreath on turn 5. He tried to Path it, and I reminded him about the protection from white. The next turn I played another Stormbreath and he scooped.
Game Two -- I think I boarded out one Relic for my fourth Anger of the Gods, but that was it. I hit a Blood Moon on turn 3, which shut him off black, but he'd already played Authority of the Consuls (my creatures enter tapped and give him one life) and Kambal, Consul of Allocation (my spells give him two life and cost me two life), so I was in for a grindy match. I wore him down to Koth and killed him with Bolt when I had 6 or 7 life left.
I had some time to kill before round 4 ended, so I played against another player who was done early, playing Assault Loam. I went 2-0 in that match too. Game one I had Relics when I needed them, ruining his big play with Loam and the Gitrog Monster, and landed a Stormbreath he couldn't answer -- he died holding Abrupt Decay, Fatal Push, and Bolt in his hand. Game two was much slower as he had boarded out Abrupt Decay for Maelstorm Pulse and Terminate (meaning he killed a Stormbreath) and landed Life from the Loam early enough to draw a zillion cards. I wound up killing him with a monstrous Stormbreath and four thopter tokens after I hit my 7th land -- I would've died the next turn.
Had we played the elimination matches, I'd have just played Mono-Black Devotion again, and probably died to it, and then played the same Death's Shadow Jund for 3rd, and probably won, so splitting the pot was a pretty easy vote for me.
I think I got a little lucky match-up wise, not in terms of the players, who were all good, but just in terms of how the deck lines up with things.
Also, anyone have thoughts on Soul-Scar Mage? I think it could be the one-drop this deck actually wants. It enables a switch from Anger of the Gods to Pyroclasm -- the Mage would survive Pyroclasm due to prowess, and the weaker effect would be offset (when the Mage in in play) by the -1/-1 counters the Mage substitutes for damage. Also the Mage makes Bolts and Skreds a lot better -- he gets the Prowess boost and they kill Kitchen Finks, shrink Tarmogoyfs and other big creatures, etc.
I went 3-1 (2-0; 2-1; 1-2; and 2-0) at my LGS last night in a small (13-person) tournament. I finished 3rd in the round robin. The top four agreed to split the pot so there was no elimination round, but I wasn't going to come in first or second.
Also, anyone have thoughts on Soul-Scar Mage? I think it could be the one-drop this deck actually wants. It enables a switch from Anger of the Gods to Pyroclasm -- the Mage would survive Pyroclasm due to prowess, and the weaker effect would be offset (when the Mage in in play) by the -1/-1 counters the Mage substitutes for damage. Also the Mage makes Bolts and Skreds a lot better -- he gets the Prowess boost and they kill Kitchen Finks, shrink Tarmogoyfs and other big creatures, etc.
Decklist please?
I was thinking about that.
Soul-Scar Mage seems pretty fun in Reckoner Skred builds. I keep thiking about the ideal scenario of Volcanic Fallout crippling everyone and he lives (because of Prowess). Also, shrinking creatures with Bolts, Skreds, Magma Jets, Pyroclasms, Anger of the Gods and Chandras, sounds nice, specially against biggies like Tasigur or Tarmogoyf. It's kind of a situational card though, but Skred is always meta-dependant, on which currently uses biggies (mainly in Eldrazi and DSJ builds), so it can be good I suppose.
20 Snow-Covered Mountain
2 Scrying Sheet
4 Relic of Progenitus
4 Mind Stone
4 Lightning Bolt
4 Skred
1 Magma Jet
2 Eternal Scourge
3 Pia and Kiran Nalaar
3 Stormbreath Dragon
4 Blood Moon
3 Anger of the Gods
4 Koth of the Hammer
2 Chandra, Torch of Defiance
Side
3 Dragon's Claw
3 Molten Rain
1 Anger of the Gods
2 Crumble to Dust
4 Goblin Rabblemaster
2 Hope of Ghirapur
20 Snow-Covered Mountain
2 Scrying Sheet
4 Relic of Progenitus
4 Mind Stone
4 Lightning Bolt
4 Skred
1 Magma Jet
2 Eternal Scourge
3 Pia and Kiran Nalaar
3 Stormbreath Dragon
4 Blood Moon
3 Anger of the Gods
4 Koth of the Hammer
2 Chandra, Torch of Defiance
Side
3 Dragon's Claw
3 Molten Rain
1 Anger of the Gods
2 Crumble to Dust
4 Goblin Rabblemaster
2 Hope of Ghirapur
I liked your list. How is Goblin Rabblemaster doing? When do you side him in, usually?
He's supposed to be there for Tron as a clock but I didn't see Tron. I used him against Mono-Black Devotion on the same principle -- I needed to race Obliterator. It worked the one game when he got stuck on lands.
I brought in two against Burn in the third game too. The Dragon's Claws won me that game but the guy had nothing other than Eidolon to block so I thought it might help me race.
Blood Moon is really good against Burn because they don't run any basic non-mountains. So it effectively shuts off Boros Charm, Helix, Atarkas, Destructive Revelry, Path, and other sideboard options. It forces them to have the destructive revelry in hand and the mana to play it when you cast blood moon, otherwise they're dead. It can also shut off that landfall burn spell.
So I hit a Blood Moon in game one and it did nothing -- his deck was heavily red, even though he was using fetches. I found out later he was on a Boros burn plan with the only green being for Destructive Revelry in the sideboard -- no Atarka's and no Nacatl. But he had Boros Charm and Lightning Helix. And probably Path, but I didn't see it.
Anyway he was siding heavily and I thought he might be taking out white and putting in Dragon's Claws -- or putting in basic plains and putting in Firewalkers. I guessed wrong (outsmarting myself) and that's part of why I lost game two.
What do you think about Soul-Scar Mage ? I really like it.
It seems better for Skred Red even more than for Burn to me since Burn is going face and we are casting efficient sweepers. Also our Mind Stones and Relics (and even our planeswalkers) are incidentally triggering Prowess for a not that unlikely swing for three on turn two. I have always dreamed of Chandra's Phoenix losing it's "Instant or Sorcery" clause and this card is kinda sorta doing that for Red.
Small Tournament Report, went 3-1-1 in a field of 23, good enough to tie for 4th
Round 1 vs Jund (2-0)
Game 1 was kind of a joke, He doesnt play any basics in his deck, so I just Blood Moon him and walk away with the game.
Game 2 He Inquisitions away a Blood Moon instead of a relic, and never draws a threat other than Goyf. My Batterskull>his Goyf, so I just walk over him in a few clunky turns, dodging Kommand and Liliana to get him to 0.
Round 2 vs Bant Eldrazi (IMPORTANT TIP HERE GUYS MY MISPLAY IS YOUR GAIN)(2-1)
Game 1 Nothing really happens until I play a blood Moon, turning off his Temples and Brushland. He draws a plains and has a forest in play already, so he casts Dromoka's command to make me sac an enchantment. Here's the thing: At the time, I didnt double check that Dromoka's command says "Pick Two." He did not have a legal target for any other part of the card, so it cannot be cast. However, at the time We both kind of chuckle as I sac my blood moon and get smashed by the three smashers in his hand.
Game 2 We hit the grindstone with some hilarious interactions between his Displacer and my Goblin Dark Dwellers. After I blood Moon'd him, he made me sac my topdeck stormbreath dragon to blessed alliance, so I follow up with Goblin Dark Dwellers. He plays smasher to kill my koth, I untap and skred the smasher, pitching Molten rain. He plays displacer and nothing else, so I get in with Dwellers, dropping him to 6. He untaps, plays a random one-of wastes, and passes. I untap, go to combat, he blinks the dwellers, I flashback molten rain on his wastes, and he looks at me and asks "that card ignores timing restrictions?" He promptly concedes and we head to game 3.
Game 3 I blood moon him on t3, Koth on t4, Ultimate koth two turns later and run away with the game.
Game 3 vs Revolt Zoo (2-0)
Not much to say in both games, they ended the same way. He nuts on t2, getting me for 9-11 damage, I untap and kill his dudes, survive the t3, wrath his board, and play a planeswalker to close it out. Not a very interesting matchup, but It is worth noting that I faded him drawing boros charm for a few turns.
Game 4 vs Grixis Shadow (1-2)
Ugh. This is a miserable matchup.
Game 1 I blood Moon him out of the game and kill him with Batterskull.
Game 2 He plays a tasigur on t2 and I get the beatdown from it, he had mana leak, negate, stubborn denial in his hand. Super rough.
Game 3 We kind of durdle, knowing that if I resolve blood moon I'm going to win, but if he gets shadow above a 6/6, he is going to win. So we draw go for 4 turns, then he plays tasigur, shadow, shadow, (Shadows at 5/5s). I untap, try to skred his shadows, but he had two street wraiths and I die for the misplay. This matchup is SUPER hard imo.
Game 5 vs Grixis Control (1-1-1)
My memory of this is a little hazy, but what I can tell you is that we simply ran out of time...In game 1. Nothing impressive or flashy happened, we just ran out of time in so we took the draw. Crazy long match to have played, I will tell you that. Kind of sucks that we didnt get to play any other matches vs this deck but its fine, there is always next week.
Everflowing Chalice and Hedron Archive are almost as good as Worn Powerstone and Thran Dynamo.
Garruk Wildspeaker, Kiora, Master of the Depths, and Ral Zarek can all help untap lands and artifacts in a deck playing Wildfire as well as Chandra, Torch of Defiance giving mana. Perhaps Drownyard Temple could take it to the point that I could update this janky standard deck I had many a season ago:
2 Kuldotha Phoenix
4 Koth of the Hammer
3 Comet Storm
4 Contagion Clasp
4 Destructive Force
2 Dreamstone Hedron
4 Everflowing Chalice
4 Galvanic Blast
3 Lux Cannon
1 Mox Opal
3 Pyretic Ritual
2 Voltaic Key
22 Mountain
when I think about it, two cards stick out in my mind. Stormbreath, pretty much our 5th-8th Koth, and p&k, a high quality card to bridge the gap and smooth our curve.
Regarding white splash in skred, it's just not going to go smooth with the setup of the deck. You'd need basic plains to keep white under a Moon, and fetches to get them consistently. Less snow-covered lands (fetches under moon subtracts further) makes skred much worse, and basic plains makes our built-around Koth worse. I've never been a fan of 3rd Scrying Sheets for the same reason, then again I'm a big fan of ramping out a Chandra from Koth's -2.
There's definately a good RW control deck out there, but it would probably be built around Nahiri than Koth with a completely different removal suite.
Legacy: Death'n'Taxes
theres always talks of splashing white or black... so i was just throwing it out there.
WW is hardly splashing though. Hey... maybe this will work with Wildfire?
Unfortunately, new Gideon doesn't help against combo decks like that. Even with the emblem, a smart Ad Naus or Valakut player can just stack the triggers to kill Gideon first and then point the rest at face.
Even the +1 can only nullify one source at a time, and can't target something like Grapeshot or Lightning Storm because of sorcery speed activation.
Gideon seems great, don't get me wrong, but he's a better version of Worship, not Leyline of Sanctity.
I went 3-1 (2-0; 2-1; 1-2; and 2-0) at my LGS last night in a small (13-person) tournament. I finished 3rd in the round robin. The top four agreed to split the pot so there was no elimination round, but I wasn't going to come in first or second.
Round One -- versus Death's Shadow Jund. Good player, finished 4th in the round robin, got a bit unlucky versus me.
Game One -- I drew all four Relics, kept his goyfs tiny, killed Liliana as soon as she emerged, and overwhelmed him.
Game Two -- He had to mulligan to four and kept drawing lands -- meanwhile I stuck a Chandra, Torch of Defiance on turn 4. He really never had a chance.
Round Two -- versus Burn. Really nice guy, we'd been chatting before the matches started.
Game One -- he scooped early after I immediately answered an Eidolon with a Magma Jet (a singleton in my deck, I was lucky) and got a Stormbreath out.
Game Two -- I boarded out my Blood Moons and Angers and boarded in Dragon's Claws and Molten Rain. He played an early Kor Firewalker and followed it up with an Eidolon, and even though I got an Eternal Scourge on the board I never recovered. His play of the game, other than the Firewalker itself, was probably Lightning Helixing a Pia and Kiran -- the six-point swing in life was just too much.
Game Three -- For this one I took out my Relics and put in two Hope of Ghirapur and two Goblin Rabblemasters. I landed two Dragon's Claws in this one, Bolted his early Eidolon, and he never drew Destructive Revelry. He felt really, really bad when he double-bolted me and I only lost two life. I also had a neat turn where I hit him with Hope of Ghirapur and sacrificed it, which shut off the Lava Spike he was holding and the one he drew, effectively Time-walking him. I'm not sure Hope is a good card -- I had it in the board in case of Storm -- but that felt good. We talked afterwards and he said he never had a chance to kill it, but also that he didn't want to kill it unless he had a Searing Blaze, because trading a burn spell that can go to the face for a 1/1 that I can only use to hose him once doesn't seem good either.
Round Three -- a guy I've played before, running Mono-Black Devotion. He finished 2nd in the round robin.
Game One -- I bolted an early Pack Rat (which turned out to be a singleton in his deck) but had zero answers for Phyrexian Obliterator. I tried to race him with Stormbreath, but Gray Merchant killed me (it was like 9 damage when he played it, insane).
Game Two -- I boarded out Blood Moon for Molten Rain and Relic for Rabblemaster and drew both in my opening hand. I was on the play and blew up his second swamp. He questioned why I'd use Molten Rain against him, given that his deck had non-basics only to turn on revolt for Fatal Push, but conceded it was a good move later when he never drew another land and scooped before Rabblemaster killed him. I mean, my thinking was that Blood Moon didn't do much -- he was using fetches to turn on revolt for Fatal Push, but that was it. This was one of the only two games he lost in the night -- the guy who finished first in the round robin didn't lose any games period.
Game Three -- Closer than Game One, but his Obliterator wound up killing my Koth a turn before he ultimated. I have no answers to this card -- Skred it and wipe my own board? Chump it and let the trample damage through? The lack of Blood Moons came back to haunt me in this game, too, because he Fatal Pushed a Rabblemaster after a revolt trigger. Oh well.
We wound up chatting after the game about what Skred can even do against Obliterator -- he had some ideas, but they boiled down to "Ensnaring Bridge or splash for Path." I don't want to splash and I don't want to buy a bunch of Ensnaring Bridges, but the good news is that Wall of Stone is Modern legal. (That's a joke.)
Round Four -- versus Death and Taxes. This matchup almost felt unfair.
Game One -- He had Flickerwisp to get rid of my Eternal Scourge and Leonine Arbiter, which I ignored. I hit a Stormbreath on turn 5. He tried to Path it, and I reminded him about the protection from white. The next turn I played another Stormbreath and he scooped.
Game Two -- I think I boarded out one Relic for my fourth Anger of the Gods, but that was it. I hit a Blood Moon on turn 3, which shut him off black, but he'd already played Authority of the Consuls (my creatures enter tapped and give him one life) and Kambal, Consul of Allocation (my spells give him two life and cost me two life), so I was in for a grindy match. I wore him down to Koth and killed him with Bolt when I had 6 or 7 life left.
I had some time to kill before round 4 ended, so I played against another player who was done early, playing Assault Loam. I went 2-0 in that match too. Game one I had Relics when I needed them, ruining his big play with Loam and the Gitrog Monster, and landed a Stormbreath he couldn't answer -- he died holding Abrupt Decay, Fatal Push, and Bolt in his hand. Game two was much slower as he had boarded out Abrupt Decay for Maelstorm Pulse and Terminate (meaning he killed a Stormbreath) and landed Life from the Loam early enough to draw a zillion cards. I wound up killing him with a monstrous Stormbreath and four thopter tokens after I hit my 7th land -- I would've died the next turn.
Had we played the elimination matches, I'd have just played Mono-Black Devotion again, and probably died to it, and then played the same Death's Shadow Jund for 3rd, and probably won, so splitting the pot was a pretty easy vote for me.
I think I got a little lucky match-up wise, not in terms of the players, who were all good, but just in terms of how the deck lines up with things.
Also, anyone have thoughts on Soul-Scar Mage? I think it could be the one-drop this deck actually wants. It enables a switch from Anger of the Gods to Pyroclasm -- the Mage would survive Pyroclasm due to prowess, and the weaker effect would be offset (when the Mage in in play) by the -1/-1 counters the Mage substitutes for damage. Also the Mage makes Bolts and Skreds a lot better -- he gets the Prowess boost and they kill Kitchen Finks, shrink Tarmogoyfs and other big creatures, etc.
Decklist please?
I was thinking about that.
Soul-Scar Mage seems pretty fun in Reckoner Skred builds. I keep thiking about the ideal scenario of Volcanic Fallout crippling everyone and he lives (because of Prowess). Also, shrinking creatures with Bolts, Skreds, Magma Jets, Pyroclasms, Anger of the Gods and Chandras, sounds nice, specially against biggies like Tasigur or Tarmogoyf. It's kind of a situational card though, but Skred is always meta-dependant, on which currently uses biggies (mainly in Eldrazi and DSJ builds), so it can be good I suppose.
20 Snow-Covered Mountain
2 Scrying Sheet
4 Relic of Progenitus
4 Mind Stone
4 Lightning Bolt
4 Skred
1 Magma Jet
2 Eternal Scourge
3 Pia and Kiran Nalaar
3 Stormbreath Dragon
4 Blood Moon
3 Anger of the Gods
4 Koth of the Hammer
2 Chandra, Torch of Defiance
Side
3 Dragon's Claw
3 Molten Rain
1 Anger of the Gods
2 Crumble to Dust
4 Goblin Rabblemaster
2 Hope of Ghirapur
I liked your list. How is Goblin Rabblemaster doing? When do you side him in, usually?
About the Phyrexian Obliterator stuff, the only viable option I can think of is Dismember, which also is a fine sideboard card to deal with things like Kor Firewalker or biggies like Gurmag Angler.
I brought in two against Burn in the third game too. The Dragon's Claws won me that game but the guy had nothing other than Eidolon to block so I thought it might help me race.
Dismember's a really good call.
Blood Moon is really good against Burn because they don't run any basic non-mountains. So it effectively shuts off Boros Charm, Helix, Atarkas, Destructive Revelry, Path, and other sideboard options. It forces them to have the destructive revelry in hand and the mana to play it when you cast blood moon, otherwise they're dead. It can also shut off that landfall burn spell.
Anyway he was siding heavily and I thought he might be taking out white and putting in Dragon's Claws -- or putting in basic plains and putting in Firewalkers. I guessed wrong (outsmarting myself) and that's part of why I lost game two.
It seems better for Skred Red even more than for Burn to me since Burn is going face and we are casting efficient sweepers. Also our Mind Stones and Relics (and even our planeswalkers) are incidentally triggering Prowess for a not that unlikely swing for three on turn two. I have always dreamed of Chandra's Phoenix losing it's "Instant or Sorcery" clause and this card is kinda sorta doing that for Red.
Legacy: Death'n'Taxes
Small Tournament Report, went 3-1-1 in a field of 23, good enough to tie for 4th
Round 1 vs Jund (2-0)
Game 1 was kind of a joke, He doesnt play any basics in his deck, so I just Blood Moon him and walk away with the game.
Game 2 He Inquisitions away a Blood Moon instead of a relic, and never draws a threat other than Goyf. My Batterskull>his Goyf, so I just walk over him in a few clunky turns, dodging Kommand and Liliana to get him to 0.
Round 2 vs Bant Eldrazi (IMPORTANT TIP HERE GUYS MY MISPLAY IS YOUR GAIN)(2-1)
Game 1 Nothing really happens until I play a blood Moon, turning off his Temples and Brushland. He draws a plains and has a forest in play already, so he casts Dromoka's command to make me sac an enchantment. Here's the thing: At the time, I didnt double check that Dromoka's command says "Pick Two." He did not have a legal target for any other part of the card, so it cannot be cast. However, at the time We both kind of chuckle as I sac my blood moon and get smashed by the three smashers in his hand.
Game 2 We hit the grindstone with some hilarious interactions between his Displacer and my Goblin Dark Dwellers. After I blood Moon'd him, he made me sac my topdeck stormbreath dragon to blessed alliance, so I follow up with Goblin Dark Dwellers. He plays smasher to kill my koth, I untap and skred the smasher, pitching Molten rain. He plays displacer and nothing else, so I get in with Dwellers, dropping him to 6. He untaps, plays a random one-of wastes, and passes. I untap, go to combat, he blinks the dwellers, I flashback molten rain on his wastes, and he looks at me and asks "that card ignores timing restrictions?" He promptly concedes and we head to game 3.
Game 3 I blood moon him on t3, Koth on t4, Ultimate koth two turns later and run away with the game.
Game 3 vs Revolt Zoo (2-0)
Not much to say in both games, they ended the same way. He nuts on t2, getting me for 9-11 damage, I untap and kill his dudes, survive the t3, wrath his board, and play a planeswalker to close it out. Not a very interesting matchup, but It is worth noting that I faded him drawing boros charm for a few turns.
Game 4 vs Grixis Shadow (1-2)
Ugh. This is a miserable matchup.
Game 1 I blood Moon him out of the game and kill him with Batterskull.
Game 2 He plays a tasigur on t2 and I get the beatdown from it, he had mana leak, negate, stubborn denial in his hand. Super rough.
Game 3 We kind of durdle, knowing that if I resolve blood moon I'm going to win, but if he gets shadow above a 6/6, he is going to win. So we draw go for 4 turns, then he plays tasigur, shadow, shadow, (Shadows at 5/5s). I untap, try to skred his shadows, but he had two street wraiths and I die for the misplay. This matchup is SUPER hard imo.
Game 5 vs Grixis Control (1-1-1)
My memory of this is a little hazy, but what I can tell you is that we simply ran out of time...In game 1. Nothing impressive or flashy happened, we just ran out of time in so we took the draw. Crazy long match to have played, I will tell you that. Kind of sucks that we didnt get to play any other matches vs this deck but its fine, there is always next week.