Good morning everyone!
First of all thanks Jasper for playing hauntingly well! impressive! I was here in Rio de Janeiro, the bullet eating, and I watching Twith waiting to see his departure again.
I wanted to talk a few things! with all respect! Sometimes my bad English can say something I do not want to express myself. It would grabde useful your opinion.
1- You only use 1 Stormbreath Dragon !!!! Missed him? In my use 3
2- Did the 2x Scourge do a good job ?? I cut them to the pro 2x main deck ratchet pump
3. Against Burn I always feel tense, I use 4x dragon claws would you add 3 claws to your list? I always leave it zero, but I always get 5 life or 3..ai he buys the boma and it was already
4 - I would like to know what you take against UWR, Affiith and Burn!
5- What changes would you make to the next championship?
Originated by representing the Skred family! In Brazil, especially Rio de Janeiro you were very well spoken by the community of players!
I feel like Goblin Dark-Dweller is hell of an underplayed card... think about it, you're getting back a free spell and a 4/4 Menace body, it's the Red Snapcaster Mage. I think it's a good card for grindy matchups and a must in Skred Sideboards, it's a good card to bring in when you don't need your Relic of Progenitus.
@Hangedman: Dark Dwellers does indeed seems strong, but I wouldn't necessarily say it's underplayed. It competes with Stormbreath at the 5 CMC slot, and that card's just such a house. Regardless, Dark Dwellers + Molten Rain seems pretty fun.
#
Last night I wound up playing some Modern and went 3-1. Beat Bant Eldrazi, Eldrazi Taxes, and Abzan. Nothing too exciting on that front, but the loss is where it gets interesting . . . I played the mirror! The odds of ever getting paired up against another Skred player have to be extraordinarily slim. If you ever do, I recommend boarding in your Vandalblasts (or whatever flavor of artifact hate you like). Dragon's Claw and Batterskull wrecked me.
Good morning everyone!
First of all thanks Jasper for playing hauntingly well! impressive! I was here in Rio de Janeiro, the bullet eating, and I watching Twith waiting to see his departure again.
I wanted to talk a few things! with all respect! Sometimes my bad English can say something I do not want to express myself. It would grabde useful your opinion.
1- You only use 1 Stormbreath Dragon !!!! Missed him? In my use 3
2- Did the 2x Scourge do a good job ?? I cut them to the pro 2x main deck ratchet pump
3. Against Burn I always feel tense, I use 4x dragon claws would you add 3 claws to your list? I always leave it zero, but I always get 5 life or 3..ai he buys the boma and it was already
4 - I would like to know what you take against UWR, Affiith and Burn!
5- What changes would you make to the next championship?
Originated by representing the Skred family! In Brazil, especially Rio de Janeiro you were very well spoken by the community of players!
I'll answer as best I can, before I go to sleep.
1. I normally play with 2. It honestly just depends on how common I think Terminate will be. 3 seems like too many for me.
2. Eternal Scourge was excellent.
3. If Burn is super common, I think 4 is probably correct. I normally play 3.
4. My sideboarding is kind of random, I don't really have a set guide for it. Generally any 3-color deck will have me bring in Molten Rain, and if a deck will allow me to go into the late game, or let me force them into the late game, I'll bring in Dark Dweller. I take out Relic in any matchup without graveyard reliance, and I'll trim down to 1-2 if I think cycling is better than a low power card.
5. I would add 1 Dragon's Claw and take out something. I would also like to test more with Tezzeret's Gambit, as I originally planned on having 2 in the deck but could not find any.
I feel like Goblin Dark-Dweller is hell of an underplayed card... think about it, you're getting back a free spell and a 4/4 Menace body, it's the Red Snapcaster Mage. I think it's a good card for grindy matchups and a must in Skred Sideboards, it's a good card to bring in when you don't need your Relic of Progenitus.
I mean, if you are flashing back just a bolt, the guy has pseudo-haste with the 3 damage. GDD can race, and GDD can also play really good defense. It can catch you up when your behind a lot of the time. Sometimes I wonder if he should just be in the main, honestly. Even with Relic's, you can play in such a way to guarantee value.
I played Jasper's list in a 4 round event today, with some minor adjustments to the sideboard (mainly swapping some cards for a Dragon's Claw and 2 Spellskites), and with 2 Tezzeret's Gambits in the main. I can't tell you how good they are, because I never drew them in any of the 4 rounds. Oh well.
Round 1: G/b Elves
First game he has a very slow start, but I don't draw a third land ever, so I die a slow death. In the second game I think I am in control. He has no creatures bar a Spellskite, and I have a Koth in play. He untaps and then blows me out with Nissa, Vital Force aka Green Koth, killing real Koth. I put him down to 3 with a Bolt, hoping to draw a Stormbreath, another Bolt, or Dark Dwellers, but Kitchen Finks puts him out of range of all my outs. (0-1)
Round 2: Burn
After losing the die roll, I am quickly overrun, which is to be expected in game 1. I do have the sideboard plan for Burn though, bringing in 3 Claws, 2 Spellskites, and the Trinisphere, as well as the Dark Dwellers to help close out the game. Games 2 and 3 play out very similarly. Dragon's Claw followed up by Blood Moon puts me way out of reach, buying me plenty of time to find a win condition. I even had a second Dragon's Claw in game 3 after he blew up the first one. (1-1)
Round 3: UWr Geist
I win the die roll and play Blood Moon on turn 3. He doesn't cast a spell for the entirety of game 1. I took out my Angers for game 2 because I didn't know it was Geist at the time. This time, Eternal Scourge was the MVP, it kept coming back after eating removal spells. It was successful in stopping the second Geist of Saint Traft; the first was blown up by a Ratchet Bomb. Lightning Bolt put me to 3 and I managed to dodge a burn spell while Koth went ultimate for the win. (2-1)
Round 4: Abzan
A sketchy keep in game 1, Inquisition of Kozilek takes Skred out of my hand, leaving me with 5 mountains and Koth. Obviously it's better to be lucky than good, as I proceeded to rip an answer for every threat he played, including an on-time Anger of the Gods for Lingering Souls. Koth gets him down to 2. He uses removal spells to clear Pia and Kiran, their tokens, and Gideon clears out Koth, but I have the second copy in hand and kill him next turn. In game 2 he has a slow start, his first play being a Lingering Souls on turn 3, following by Liliana on turn 4. I played a Mind Stone on turn 2, so Stormbreath comes down on turn 4, killing Liliana. He doesn't have an answer for Stormbreath and it carries me to victory. (3-1)
I've played a lot of Skred, and I like this configuration quite a lot. I wish I was able to cast the Tezzeret's Gambits, but there's always next week for that.
Last night I wound up playing some Modern and went 3-1. Beat Bant Eldrazi, Eldrazi Taxes, and Abzan. Nothing too exciting on that front, but the loss is where it gets interesting . . . I played the mirror! The odds of ever getting paired up against another Skred player have to be extraordinarily slim. If you ever do, I recommend boarding in your Vandalblasts (or whatever flavor of artifact hate you like). Dragon's Claw and Batterskull wrecked me.
Artifact hate is really good in the mirror. Taking out a mind stone stops T3 Koth, which is lights out if you can't ramp out your own Koth. Plus there's a lot of maindeck blanks in the mirror, and they're likely to be replaced with random artifacts out of the sideboard.
Disagree with Dragon's Claw though. Post-board the matchup gets very grindy and I don't like having cards that don't affect the board.
4 - I would like to know what you take against UWR, Affiith and Burn!
Can't speak for Jasper but here's my sideboard strategy.
UWR: It's hard to say, since there's a lot of different builds. If they're creature-heavy you probably don't change much. If they're controlling you take out removal+sweepers. Replace with Molten Rains and Pithing Needles (naming planeswalkers or Celestial Colonade). Be careful taking out sweepers, this can get punished hard by Geist of Saint Traft. Try not to have too much of a plan, you really need to sideboard based on what threats they show you.
Affinity - Relics come out for sure, and any artifact removal comes in obviously. Against aggro decks I like to take out some of my expensive threats for cheap answers. For example cut 1 stormbreath 1 koth and replace them with 2 pithing needles. Needle can name a ton of stuff, usually Cranial Plating but also Arcbound Ravager or a creature-land. Also anything that can possibly kill a Etched Champion should come in, such as Pyrite Spellbomb or Ratchet Bomb. I take out one Blood Moon, since it's very slow but a card I want to have eventually.
Burn - Relics come out, Dragon's Claws come in. Trinispheres and Spellskites should come in if you're playing them. Also anything that can kill a Kor Firewalker should come in. My personal tech is Ratchet Bomb. You can leave it on one to answer any haste threats, or if you see an Eidolon or a Firewalker, you can tick it up to 2 and then kill them on your turn. As for what else to take out, I remove one Blood Moon. Not sure what else is best to take out. Sweepers probably?
I would board in Reckoners for the mirror. Wait until they drop a Walker, then play your Reckoner; any way they answer it will probably allow you to kill their Walker, as well, giving you a good 2-for-1.
i dint like claw, they board in revelery anyway.
i board in, lavamancer, dead/gone, spellskite...for example
You want Dragon's Claw against burn for sure. You play so many artifacts/enchantments that revelry is always going to have a target. If you're not using Dragon's Claw in that matchup then it shouldn't be in your sideboard at all.
Plus if you can get Blood Moon and Dragon's Claw out at the same time, burn pretty much loses on the spot.
I'm a little late to the party, but congrats jasper!
I've moved away from Double Dragon, it's just not good anymore. I also went back to Reckoners, and they just feel stronger. Maybe I'm making the wrong choice?
EDIT: I'm starting to notice I'm getting lost with Skred's modular capabilities. Should I go back to Scourge and mainboard Ratchet Bomb and Gambit? Should I invest in GDD?
The skred mirror is probably one of the most punishing and possibly dumbest matchups Ive ever played if Koth is involved. Koth does such an amazing job of both destroying himself, and protecting himself that if either players plays a Koth on turns 3/4 that player is essentially putting his balls on the table and inviting you to a coinflip. You instantly win or lose depending if you have an answer right then and there.
(I wonder what they do in this Math, sometimes I wish I had 4 blood moon + 4 Molten rain but what to take ??? Taking a destroi enchantment here is tense in the dragon claw
Affinith
- 4 Relic / 3 Vandablast +1 Ratchet pump
Infect
-3 Anger + 1 Koth / + 4 Molten rain
(I would of the opinion if using the Trap would be efficient against Spell Pirce etc)
Tron
-4 Relic / +4 Molten Rain
-3 Anger / + 3 VandaBlast
-2 ratchet -1 Skred / +3 Trap (Ugin, karn change target)
(Hate to play against..kill to the Karn or agitations of the past be banned)
I'd like your opinion if I'm doing something stupid or could improve something,
Wanted to use the GDD saw matches that he won the Jesper game,
Help me, my friends!
I'd like your opinion if I'm doing something stupid or could improve something,
Wanted to use the GDD saw matches that he won the Jesper game,
Help me, my friends!
I'm thinking of taking the 3x Trap and by +3 GDD
List looks good, some thoughts I had about the sideboarding:
-Against burn I think moon is better than Molten Rain. They don't need many lands, but you want to cut them off of white and green mana to cast their spells. They don't run non-red basics so blood moon stops them from casting Boros Charm, Atarka's Command, Destructive Revelry, etc.
-I would not use Ricochet Trap against infect. They won't always run Spell Pierce so it might be a useless card.
-Like I said before about UWR, look at what they played before you sideboard. If you see planeswalkers, Ratchet Bomb might be a good way to kill them. If they're really slow and controlling (some decks use Nahiri, the Harbinger to win), then Dragon's Claw won't do anything. If you see cryptic commands, then you want Ricochet Trap for sure.
-Against burn I think moon is better than Molten Rain. They don't need many lands, but you want to cut them off of white and green mana to cast their spells. They don't run non-red basics so blood moon stops them from casting Boros Charm, Atarka's Command, Destructive Revelry, etc.
I think you want both Moon and Rain against Burn. Burn presents its pilots with lots of tempting 1-landers that Molten Rain can completely lock them out of, and Moon is nice to keep them off their gold spells. Rain also damages them, and closing the game out quickly in important so you don't die to topdeck bolts. In your case, I'd go:
- 4 Relic, -1 Moon, -3 Anger
+ 4 Dragon's Claw, +4 Rain
Hey guys,
So I just made this deck this week and have played it at two events so far. Only a 6 mana event on Wednesday and I got 2nd, and then in a 17 mana event today I went 3-1 and got 4th
Longtime lurker, first time poster. I was wondering what everyone thought about Godo nowadays. I just built the deck and I've been wondering if Godo is actually worth a slot or not? I feel like his power level is insane, most people dont expect him and he can steal games. Just wanted to hear a group consensus on this. Thanks guys, hopefully I'll have a list and a tournament report in a week or two for you all.
Longtime lurker, first time poster. I was wondering what everyone thought about Godo nowadays. I just built the deck and I've been wondering if Godo is actually worth a slot or not? I feel like his power level is insane, most people dont expect him and he can steal games. Just wanted to hear a group consensus on this. Thanks guys, hopefully I'll have a list and a tournament report in a week or two for you all.
We have a surprising amount of meme cards that actually perform really well, such as Godo, Obliterate, and to a lesser extent Form of the Dragon. If you run Godo with a Batterskull in the maindeck, I would not consider that to be trolling/sandbagging because it's a very serious threat.
When do you guys play your threats? Do you wipe their creatures before you make a move?
Should I anger on only 2 of their creatures or wait a turn and maybe hit a couple more?
What is the proper way to use Koth? Do I wait to have backup before casting him out there on his own?
How do you deal with death shadow and Tarmogoyf deck? They seem so quick and anger doesn't do a lot to them.
Thanks!!
1. I usually wipe the board before playing a Koth, because he can be vulnerable to creatures. Other than that, I usually slam threats whenever I can get away with them. We are stronger as a proactive deck most of the time, after all.
2. I would Anger on 2 creatures, because waiting too long can kill you and they can play around boardwipes. Don't get too greedy, because we often don't need to.
3. I slam Koth whenever the board is clear, or if I know he can survive a turn. Koth, untapping a mountain to Skred/bolt something is a pretty good play. I generally don't try to save my Koth against most decks because having multiple Koths in hand isn't good.
4. I think ratchet bomb is our best answer to deaths shadow. Relic of progenitus usually can keep goyf and grim flayers in check. Don't forget that you can target yourself with it shrink the goyf, usually hitting an artifact or planeswalker.
Thanks for the reply. I'm really starting to like this deck a lot. It's like a red control in a way. What is the plan against blue white control? They seem to sit on mana and counter everything and just hit with a colonnade. Or counter snapcaster counter over and over. What's the plan against this deck? Thanks!
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First of all thanks Jasper for playing hauntingly well! impressive! I was here in Rio de Janeiro, the bullet eating, and I watching Twith waiting to see his departure again.
I wanted to talk a few things! with all respect! Sometimes my bad English can say something I do not want to express myself. It would grabde useful your opinion.
1- You only use 1 Stormbreath Dragon !!!! Missed him? In my use 3
2- Did the 2x Scourge do a good job ?? I cut them to the pro 2x main deck ratchet pump
3. Against Burn I always feel tense, I use 4x dragon claws would you add 3 claws to your list? I always leave it zero, but I always get 5 life or 3..ai he buys the boma and it was already
4 - I would like to know what you take against UWR, Affiith and Burn!
5- What changes would you make to the next championship?
Originated by representing the Skred family! In Brazil, especially Rio de Janeiro you were very well spoken by the community of players!
#
Last night I wound up playing some Modern and went 3-1. Beat Bant Eldrazi, Eldrazi Taxes, and Abzan. Nothing too exciting on that front, but the loss is where it gets interesting . . . I played the mirror! The odds of ever getting paired up against another Skred player have to be extraordinarily slim. If you ever do, I recommend boarding in your Vandalblasts (or whatever flavor of artifact hate you like). Dragon's Claw and Batterskull wrecked me.
1. I normally play with 2. It honestly just depends on how common I think Terminate will be. 3 seems like too many for me.
2. Eternal Scourge was excellent.
3. If Burn is super common, I think 4 is probably correct. I normally play 3.
4. My sideboarding is kind of random, I don't really have a set guide for it. Generally any 3-color deck will have me bring in Molten Rain, and if a deck will allow me to go into the late game, or let me force them into the late game, I'll bring in Dark Dweller. I take out Relic in any matchup without graveyard reliance, and I'll trim down to 1-2 if I think cycling is better than a low power card.
5. I would add 1 Dragon's Claw and take out something. I would also like to test more with Tezzeret's Gambit, as I originally planned on having 2 in the deck but could not find any.
Thanks for all the support! I'm glad to hear it.
I mean, if you are flashing back just a bolt, the guy has pseudo-haste with the 3 damage. GDD can race, and GDD can also play really good defense. It can catch you up when your behind a lot of the time. Sometimes I wonder if he should just be in the main, honestly. Even with Relic's, you can play in such a way to guarantee value.
Round 1: G/b Elves
First game he has a very slow start, but I don't draw a third land ever, so I die a slow death. In the second game I think I am in control. He has no creatures bar a Spellskite, and I have a Koth in play. He untaps and then blows me out with Nissa, Vital Force aka Green Koth, killing real Koth. I put him down to 3 with a Bolt, hoping to draw a Stormbreath, another Bolt, or Dark Dwellers, but Kitchen Finks puts him out of range of all my outs. (0-1)
Round 2: Burn
After losing the die roll, I am quickly overrun, which is to be expected in game 1. I do have the sideboard plan for Burn though, bringing in 3 Claws, 2 Spellskites, and the Trinisphere, as well as the Dark Dwellers to help close out the game. Games 2 and 3 play out very similarly. Dragon's Claw followed up by Blood Moon puts me way out of reach, buying me plenty of time to find a win condition. I even had a second Dragon's Claw in game 3 after he blew up the first one. (1-1)
Round 3: UWr Geist
I win the die roll and play Blood Moon on turn 3. He doesn't cast a spell for the entirety of game 1. I took out my Angers for game 2 because I didn't know it was Geist at the time. This time, Eternal Scourge was the MVP, it kept coming back after eating removal spells. It was successful in stopping the second Geist of Saint Traft; the first was blown up by a Ratchet Bomb. Lightning Bolt put me to 3 and I managed to dodge a burn spell while Koth went ultimate for the win. (2-1)
Round 4: Abzan
A sketchy keep in game 1, Inquisition of Kozilek takes Skred out of my hand, leaving me with 5 mountains and Koth. Obviously it's better to be lucky than good, as I proceeded to rip an answer for every threat he played, including an on-time Anger of the Gods for Lingering Souls. Koth gets him down to 2. He uses removal spells to clear Pia and Kiran, their tokens, and Gideon clears out Koth, but I have the second copy in hand and kill him next turn. In game 2 he has a slow start, his first play being a Lingering Souls on turn 3, following by Liliana on turn 4. I played a Mind Stone on turn 2, so Stormbreath comes down on turn 4, killing Liliana. He doesn't have an answer for Stormbreath and it carries me to victory. (3-1)
I've played a lot of Skred, and I like this configuration quite a lot. I wish I was able to cast the Tezzeret's Gambits, but there's always next week for that.
Modified list just for reference:
1 Stormbreath Dragon
2 Pia and Kiran Nalaar
2 Chandra, Torch of Defiance
4 Koth of the Hammer
21 Snow-Covered Mountain
2 Scrying Sheets
1 Ratchet Bomb
4 Relic of Progenitus
4 Blood Moon
4 Lightning Bolt
4 Skred
3 Anger of the Gods
2 Tezzeret's Gambit
3 Dragon's Claw
1 Pyrite Spellbomb
1 Ratchet Bomb
1 Trinisphere
2 Spellskite
3 Molten Rain
1 Vandalblast
1 Shattering Spree
2 Goblin Dark-Dwellers
Artifact hate is really good in the mirror. Taking out a mind stone stops T3 Koth, which is lights out if you can't ramp out your own Koth. Plus there's a lot of maindeck blanks in the mirror, and they're likely to be replaced with random artifacts out of the sideboard.
Disagree with Dragon's Claw though. Post-board the matchup gets very grindy and I don't like having cards that don't affect the board.
Can't speak for Jasper but here's my sideboard strategy.
UWR: It's hard to say, since there's a lot of different builds. If they're creature-heavy you probably don't change much. If they're controlling you take out removal+sweepers. Replace with Molten Rains and Pithing Needles (naming planeswalkers or Celestial Colonade). Be careful taking out sweepers, this can get punished hard by Geist of Saint Traft. Try not to have too much of a plan, you really need to sideboard based on what threats they show you.
Affinity - Relics come out for sure, and any artifact removal comes in obviously. Against aggro decks I like to take out some of my expensive threats for cheap answers. For example cut 1 stormbreath 1 koth and replace them with 2 pithing needles. Needle can name a ton of stuff, usually Cranial Plating but also Arcbound Ravager or a creature-land. Also anything that can possibly kill a Etched Champion should come in, such as Pyrite Spellbomb or Ratchet Bomb. I take out one Blood Moon, since it's very slow but a card I want to have eventually.
Burn - Relics come out, Dragon's Claws come in. Trinispheres and Spellskites should come in if you're playing them. Also anything that can kill a Kor Firewalker should come in. My personal tech is Ratchet Bomb. You can leave it on one to answer any haste threats, or if you see an Eidolon or a Firewalker, you can tick it up to 2 and then kill them on your turn. As for what else to take out, I remove one Blood Moon. Not sure what else is best to take out. Sweepers probably?
Loving all the tourney reports!
You want Dragon's Claw against burn for sure. You play so many artifacts/enchantments that revelry is always going to have a target. If you're not using Dragon's Claw in that matchup then it shouldn't be in your sideboard at all.
Plus if you can get Blood Moon and Dragon's Claw out at the same time, burn pretty much loses on the spot.
I've moved away from Double Dragon, it's just not good anymore. I also went back to Reckoners, and they just feel stronger. Maybe I'm making the wrong choice?
EDIT: I'm starting to notice I'm getting lost with Skred's modular capabilities. Should I go back to Scourge and mainboard Ratchet Bomb and Gambit? Should I invest in GDD?
3 Stormbreath Dragon
3 Pia and Kiran Nalaar
2 Chandra, Torch of Defiance
4 Koth of the Hammer
21 Snow-Covered Mountain
2 Scrying Sheets
4 Mind Stone
2 Ratchet Bomb
4 Relic of Progenitus
4 Blood Moon
4 Lightning Bolt
4 Skred
3 Anger of the Gods
Sideboard (15)
4 Dragon's Claw
1 Ratchet Bomb
4 Molten Rain
3 Vandalblast
3 Ricochet Trap
Vs
Burn
-4 Relic / +4 Dragon Claw -1
-4 Blood Moon / +4 Molten Rain
(I wonder what they do in this Math, sometimes I wish I had 4 blood moon + 4 Molten rain but what to take ??? Taking a destroi enchantment here is tense in the dragon claw
Affinith
- 4 Relic / 3 Vandablast +1 Ratchet pump
Infect
-3 Anger + 1 Koth / + 4 Molten rain
(I would of the opinion if using the Trap would be efficient against Spell Pirce etc)
Aura Hexproof
-4 Relic + 4 Molten Rain
- 1 Koth + / 1 Ratchet
Tron
-4 Relic / +4 Molten Rain
-3 Anger / + 3 VandaBlast
-2 ratchet -1 Skred / +3 Trap (Ugin, karn change target)
(Hate to play against..kill to the Karn or agitations of the past be banned)
UWR
-3 Anger / +3 Trap
-4 Skred / +4 Molten Rain
-2 Bomb / + 2 Dragon Claw
Dredge
-4 Skred + 4 Molten rain
Eldrazi, bant etc
-4 Reliquia +4 Molten rain
I'd like your opinion if I'm doing something stupid or could improve something,
Wanted to use the GDD saw matches that he won the Jesper game,
Help me, my friends!
I'm thinking of taking the 3x Trap and by +3 GDD
List looks good, some thoughts I had about the sideboarding:
-Against burn I think moon is better than Molten Rain. They don't need many lands, but you want to cut them off of white and green mana to cast their spells. They don't run non-red basics so blood moon stops them from casting Boros Charm, Atarka's Command, Destructive Revelry, etc.
-I would not use Ricochet Trap against infect. They won't always run Spell Pierce so it might be a useless card.
-Like I said before about UWR, look at what they played before you sideboard. If you see planeswalkers, Ratchet Bomb might be a good way to kill them. If they're really slow and controlling (some decks use Nahiri, the Harbinger to win), then Dragon's Claw won't do anything. If you see cryptic commands, then you want Ricochet Trap for sure.
I think you want both Moon and Rain against Burn. Burn presents its pilots with lots of tempting 1-landers that Molten Rain can completely lock them out of, and Moon is nice to keep them off their gold spells. Rain also damages them, and closing the game out quickly in important so you don't die to topdeck bolts. In your case, I'd go:
- 4 Relic, -1 Moon, -3 Anger
+ 4 Dragon's Claw, +4 Rain
So I just made this deck this week and have played it at two events so far. Only a 6 mana event on Wednesday and I got 2nd, and then in a 17 mana event today I went 3-1 and got 4th
Here's my list
http://tappedout.net/mtg-decks/17-03-17-skred/
Longtime lurker, first time poster. I was wondering what everyone thought about Godo nowadays. I just built the deck and I've been wondering if Godo is actually worth a slot or not? I feel like his power level is insane, most people dont expect him and he can steal games. Just wanted to hear a group consensus on this. Thanks guys, hopefully I'll have a list and a tournament report in a week or two for you all.
When do you guys play your threats? Do you wipe their creatures before you make a move?
Should I anger on only 2 of their creatures or wait a turn and maybe hit a couple more?
What is the proper way to use Koth? Do I wait to have backup before casting him out there on his own?
How do you deal with death shadow and Tarmogoyf deck? They seem so quick and anger doesn't do a lot to them.
Thanks!!
We have a surprising amount of meme cards that actually perform really well, such as Godo, Obliterate, and to a lesser extent Form of the Dragon. If you run Godo with a Batterskull in the maindeck, I would not consider that to be trolling/sandbagging because it's a very serious threat.
1. I usually wipe the board before playing a Koth, because he can be vulnerable to creatures. Other than that, I usually slam threats whenever I can get away with them. We are stronger as a proactive deck most of the time, after all.
2. I would Anger on 2 creatures, because waiting too long can kill you and they can play around boardwipes. Don't get too greedy, because we often don't need to.
3. I slam Koth whenever the board is clear, or if I know he can survive a turn. Koth, untapping a mountain to Skred/bolt something is a pretty good play. I generally don't try to save my Koth against most decks because having multiple Koths in hand isn't good.
4. I think ratchet bomb is our best answer to deaths shadow. Relic of progenitus usually can keep goyf and grim flayers in check. Don't forget that you can target yourself with it shrink the goyf, usually hitting an artifact or planeswalker.