My oppinion might not be popular, but when I played the deck the most important cards has been:
- Opt and one mana cyclers (as they trigger the Miracles on your opponents turn).
- Telling Time (much better setup for Miracles as Serum Visions - I hate to draw before scrying and that I can't Miracle the cards I drew. Also nice to get rid of some Jace Brainstorms on top).
- Jace (for obvious reasons to put Miracles back on top, which were stranded in your hand - the Wincon hasn't come up that often for me, but it is a nice bonus for sure).
- Entreat (is overperforming for me every time: need blockers? Here are two 4/4 Flyers. Need a Wincon? What about 4-5 Angels to close out the game in one hit? Especially if you can instant speed this, it is really, really powerful and I am up to 3-4 copies if I do play Miracles and I would not go below 2 copies anymore).
This sounds like the type of build I would like to try. Do you have a decklist you care to share?
This is the list I've been playing for a bit and I thought share and get some feedback. It's got two 4/1 Magic Online leagues and three undefeated locals. Does anyone have tips for the blue tron match-up and hatebears? Those are the decks I've been having the most trouble with.
Storm is generally unfavorable. It's hard to get a handle on where to stop them and what spells you need to interact with. Jund and mardu are kind of even with the edge going slighty towards you in jund and slightly towards mardu in the mardu matchup. They have so much discard that it can sometimes just devolve into luck of the draw.
Bogles depends on your build. I've found the match-up easy, but I'm also on the multiple cryptic and terminus plan. Normal U/W with a couple verdicts need blessed alliance to have more of a shot.If you do care about the match-up enough to side, blessed alliance is probably the best card to pick.
Hey there everyone,
I have a question about Mana leak against TRON. The question is, do you take it out post sideboard or not?
Regardless of the list (because i want to know how much better is than for exmaple, a pithing needle, or another card) lets assume you finished sideboarding out all the cards that you know are dead (Like spell snare) and put in all the good ones (Like ceremonius rejection) And you're left out with 2 mana leaks on the mainboard and lets say, Surgical extraction, Pithing needle , Damping sphere on the side.
Do you take it out or not?
If anyone REALLY wants to know what list im running:
Hey, I went 7-2 in the mtgo PTQ (lost too early for any chance to get into t8 on breakers) last week and someone asked me to make a sideboarding guide with my updated list.
Humans put you on a fast enough clock that you shouldn't worry too much about field and path optimisations. They only have 1 basic so path and field usually get value if the game goes to a point where you're fielding them.
Theres no rules on when to keep or get rid of seas, just a feel for how the game is going and if you can keep opponents off their gameplan.
I definitely like the move to no spreading seas, and I've been advocating for awhile that we don't need such a strong LD presence. Tron has been being kept in check somewhat due to the speed of the format and because the control decks have been running the LD packages. Because of that, these control decks without LD were able to flourish. Reminds me of when we would argue about inclusions of a singelton Mana Leak because copies 2-4 were often dead cards in the late game, whereas you always find use for the 1st one, even if you draw it late because they don't play around it until they've seen it. This is like that, except with metagame rather than specific cards.
So here's a list I've been entertaining, I can't recommend it for serious tournaments only for not having enough experience, but it's been playing well and is certainly fun.
The main thing I dislike about the list is the Academy ruins in the main with only 1 target for it, but I don't really like the idea of having 2 lands in the sideboard and I wanted 2 ways to recur crucible with different names for a gifts pile. If anyone has a solution to this I would love to hear it (I sort of explored Remember the Fallen, but being a sorcery and having so few targets makes it unplayable). The idea is Crucible, LD land, Buried Ruin, Academy Ruins guarantees a way to destroy Tron post board without focusing too heavily on it mainboard such as via Spreading Seas or running the full 4-5 LD lands, would much rather play a Haunted Fengraf (aka snapcaster land) if the meta allows it.
Again, not recommending for competitive play, more exploring minor variations of developed lists. I've always liked a 1-of "value" gifts, I think it's very underrated for value in UW (basically a better glimmer, which saw some play), and the rest of the pile is like 2 lands away from being roughly what everyone is on.
I'm tuning and testing UW Miracles based on the recent lists and here are some of my opinions:
24-25 Lands
I'm currently testing 4 Colonnades but going down to 2-3 if mostly against fast aggro/combo decks is usually correct. 4-5 Land Destruction in FoR and/or single GQ to kill manlands, cut opponent's color or slow down Tron. With only 4 fetches, do not shy away on using FoR to shuffle away useless cards after a Brainstorm.
6 Cantrips: 4 Opt, 2 Telling Time/ Think Twice
Opt let you trigger Miracles at an instant speed as well as Think Twice which also provides card advantage. Telling Time being an instant is so good at setting Miracles along with JTMS. It also digs deeper for answers. Serum Visions is not so bad however being a sorcery makes it inferior compared to the other cantrips.
6-7 Counter spells
We want early interactions. The deck is slow and top heavy and plays minimal spot removals. A 2/2/2 split of Cryptic, Mana Leak and Logic Knot/Negate seems okay. Leak looks bad with PtE but we have JtMS to shuffle away late game Leaks.
5-6 Planeswalkers
I prefer 3 JtMS, 2 Teferi, 1 Gideon Trials. I'm not going less than 3 Jace in a Miracle list. Being able to cast him even as an expensive Brainstorm to setup Terminus or Entreat can swing the game sway. Having Both Jace and Teferi on the board is usually game over. I like one Gideon as he can protect himself too and his +1 forces opponents to over extend on creatures for a huge Terminus. He can also clock fast once the board is clear.
4-6 Spot removals
4 PtE is a must. We can add Condemn or Oust as extra removals for troublesome mana dorks or utility creatures like Teeg/Confidant.
4-6 Sweepers
I like playing 5 in an unknown meta. Usually a split of 4 Terminus, 1 Wrath/Supreme or 3/1/1.
2-3 Snaps/Vendillion Clique
Clique targetting ourself can cycle Miracle cards stranded in our hand. Can also trigger instant speed Miracles. 2 Snaps feels just right for the number of spells we want to flash back.
2 Search for Azcanta
A flipped Azcanta is hard to beat in this shell. We have so many answers and Azcanta helps us find it and fuel us with cards late game.
Utilities/Flex Spots
Rounding up the list we can mainboard some cards depending on your expected meta. 1-2 Detention Sphere as a catch all spell against Tokens, Planeswalker and Enchantments. Timely Reinforcements help protect our walkers and buy us time against aggro decks. Runed Halo can be unanswerable game 1 and can shutdown combo decks along with Gideon's emblem. Noxious Revival can set up Miracles or just return a threat or an answer. I do not like playing subpar cards with cycling in particular like Censor or Cast Out just to trigger Miracle at an instant speed.
These are all based on my early testing so far and I'm liking it better than Jeskai so far because my meta has mostly Tron and Aggro decks. Combo matchups are tricky but white has a lot of hate cards that can bring in postboard.
I've been playing Miracles at all the modern events in my LGS for the past month and have had consistently good results, with multiple 4-0's and 4-1's. My list has settled down to this after the first 2 weeks (toyed a bit yesterday):
Last night I swapped a Teferi and a Cryptic for a Knot and the Blessed Alliance. Didn't see much difference, but I'd rather have cryptic/teferi over the knot. Might cut a snap for a negate or something.
My conclusions so far:
I) I'd never play Miracles without Opt and especially Telling Time. Time's so good at digging for what you need and setting up Miracle triggers.
II) Clique mainboard is awesome, helps with info and applies pressure, while you set up Entreats or counters plus a walker.
III) I swear by the second Entreat. You get some seriously clunky hands (and I've lost a couple of games because of that), but sacrificing a Jace for a brainstorm to unclog your hand is a serious threat.
IV)I'm playing a crucible in my sideboard, but I've never played a mirror match, so I can't speak for the efficacy of it. On the other hand, Geist and the Angels are epic against a huge amount of the field in my store.
V) Main issues I've had were against decks like Thopter/Sword ones, Hyper Aggressive ones -infect could be included in this category- and I'm not quite clear against the Mardu Pyro decks.
List looks solid. I liked 1-2 Runed Halos in the SB. It is functionally a permanent removal against decks that play a few threats (Bogles, Death's Shadow, Infect) and troublesome permanents (Etched Champion, Valakut, TKS, Reality Smasher, Eidolon). Spell-based combo decks (Storm, Ad Naus) are among the worst matchups and Halo can help provide speed bumps against them by naming Gifts, Grapeshot, or Lightning Storm. Quellers are mainly for combo matchups and the mirror but as you said Clique maybe better here unless we still have sideboard space.
Here's my list. My meta is mostly aggro and ramp decks. We are generally favored vs midrange so I skipped on Elspeth. I like Gideon of the Trials but he could be polarizing depending on the meta. He is mediocre against aggro decks and a bit slow against ramp. Probably okay against combo as his emblem provides a road block and he can clock too. Against midrange decks, he can +1 and force opponent to overextend on creatures to make our boardwipe better. Play him according to meta.
@The Prodigy - It looks like you are missing a planeswalker. You have "6 Planeswalker" but only show 3 Jace and 2 Teferi. Did you mean to add Gideon of the Trials?
Played some more Leagues with Miracles and could net some Trophys. Deck feels insane, I never had as much success in a long time. Cards like Thrun or Bogles were also not as much trouble as they used to be. My latest list:
I felt 3 Jace was 1 too much. Maybe its wrong but the 3rd SCM in this spot feels a bit smoother, allowing for a bit more consistency at instant speed. I also tried 3 Jace 1 Teferi, but unless I have to clear some Miracles, Teferi feels stronger than Jace, even in UW. His minus dealt with situations that Jace could not and its easier to tap out for Teferi against decks like Tron / Valakut, where you need that 2 Mana back to counter their big spells.
I also tested Mana Leak again for my 2nd Negate and compared the situations: Most of the times I did counter a non creature spell (Burn, Karn, Ugin, Chords, O-Stones, Counter), but it could counter a Primeval Titan which was very relevant. Though would my opponent have had Scapeshift I would be dead for sure. I dont know, games tend to go longer and Leak will be dead if you reach that point in the game. Its bad in Mirrors. Think I will stay with my Negates.
I like the Clique in the maindeck to clear away stranded Terminus or Entreat, as a simple blocker, to trigger a Miracle or to clock stuff like Tron (while nagging Ulamog after Sanctum Trigger, good times!). Thats also a spot that could be occupied with Gideon of the Trials, though Clique performed a bit better.
Finally I played a league without Entreat, because the card can be hit or miss. Today it won some games, yesterday it did nothing or was win more. With 2 Jace it might be also ok to switch Entreat with Gideon, but in Paper the clock might be more of an issue because opponents share my clock. Entreat can actually end the game in 1 or 2 turns, which is valuable. I fear that some bud hurt people will not concede games where they are virtually dead and I still have to tick up Jace 5 Turns. Going forward I will probably cut 1 Rest in Peace for 1 Surgical Extraction, if I keep my 3 SCM, 2 Azcanta, 2 Knot setup. Rest in Peace is definetly the stronger hate card, but unless I face Dredge I feel I can win games without it, while Surgical can shore up Combo a bit more and is also serviceable against stuff like Mardu, Hollow1 and Storm, where I still want my Counter / SCM / Azcanta to work.
ey - my guy. this deck is freaking dope. this is my first u/w with miracles (not my first u/w). I went through the top 10 tabs of this thread and yours seemed to stand out do you know of any videos playing something like this, or could you be convinced to explain the sideboard / some of the basic mechanics? I recently discovered saving cancel magic for their turn and then doing azcanta or telling time in their end step for miracles. suh good :D:D
Based on lists I found on MTG Goldfish and also the list Magix posted above, this is the list I have been testing out. I decided yesterday to switch from Jeskai back to UW, and I will be playing it this weekend at the Indy Open. Any thoughts on my list? https://www.mtggoldfish.com/deck/1213484#paper
Main board is pretty standard I think; mainly wondering what people think of the SB.
I've got a second clique, might just swap out the blessed alliance with clique. Haven't really sided it in much, it's probably not necessary. I could see 3 Jace being fine, but I also feel like I see him often enough with 2 copies. Entreat is a weird one... sometimes it's cool to just be like "gotcha opponent!" but usually I draw it and sit on it for the rest of the game. But I personally am IN LOVE with telling time... seems like a very underrated card IMO. Running only two copies of Jace, do you think I should swap out the entreat for another cantrip? Think Twice or Serum maybe?
Edit: Do you think I am okay with only two Jace copies? I'd have to buy another one if I wanted to run three, which is probably the main reason I am running two ATM.
Ux seems to be picking up steam on MTGO -- mostly UW with UR and Jeskai sprinkled in. What decks in the current meta are giving UW Control pilots the hardest time? Trying to decide whether it's a "can't beat them, join them" moment or I want to head 180 degrees the other direction.
What do you guys think about Jace, the Living Guildpact? He can be the third Jace in the deck.
Can help setting up Miracle and also can bounce problematic permanents. He can also take bouncing creature duty while Jace TMS brainstorms you into victory.
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Bad matchups I feel are Ponza, Jund, UR Breach.
This sounds like the type of build I would like to try. Do you have a decklist you care to share?
4 Field of Ruin
2 Mystic Gate
3 Hallowed Fountain
3 Polluted Delta
3 Plains
5 Island
3 Snapcaster Mage
4 Opt
4 Path to Exile
2 Serum Visions
3 Logic Knot
4 Cryptic Command
2 Supreme Verdict
4 Terminus
2 Gideon of the Trials
2 Jace the Mind Sculptor
2 Teferi, Hero of Dominaria
1 Gideon Jura
1 Elspeth, Sun's Champion
2 Stony Silence
2 Grafdigger's Cage
2 Negate
1 Dispel
1 Disdainful Stroke
1 Vendilion Clique
2 Damping Sphere
1 Timely Reinforcements
2 Celestial Purge
This is the list I've been playing for a bit and I thought share and get some feedback. It's got two 4/1 Magic Online leagues and three undefeated locals. Does anyone have tips for the blue tron match-up and hatebears? Those are the decks I've been having the most trouble with.
Bogles depends on your build. I've found the match-up easy, but I'm also on the multiple cryptic and terminus plan. Normal U/W with a couple verdicts need blessed alliance to have more of a shot.If you do care about the match-up enough to side, blessed alliance is probably the best card to pick.
I have a question about Mana leak against TRON. The question is, do you take it out post sideboard or not?
Regardless of the list (because i want to know how much better is than for exmaple, a pithing needle, or another card) lets assume you finished sideboarding out all the cards that you know are dead (Like spell snare) and put in all the good ones (Like ceremonius rejection) And you're left out with 2 mana leaks on the mainboard and lets say, Surgical extraction, Pithing needle , Damping sphere on the side.
Do you take it out or not?
If anyone REALLY wants to know what list im running:
2 Snapcaster Mage
1 Vendilion Clique
Enchantment
1 Runed Halo
2 Detention Sphere
1 Search for Azcanta
Land
4 Celestial Colonnade
1 Hallowed Fountain
4 Flooded Strand
1 Polluted Delta
1 Prairie Stream
1 Irrigated Farmland
2 Glacial Fortress
3 Field of Ruin
3 Plains
5 Island
1 Condemn
1 Logic Knot
1 Spell Snare
1 Secure the Wastes
3 Cryptic Command
2 Mana Leak
1 Blessed Alliance
1 Disallow
1 Sphinx's Revelation
2 Settle the Wreckage
4 Path to Exile
Sorcery
3 Ancestral Vision
3 Supreme Verdict
Planeswalker
1 Gideon Jura
2 Gideon of the Trials
1 Teferi, Hero of Dominaria
1 Kor Firewalker
1 Rest in Peace
2 Stony Silence
2 Torpor Orb
1 Pithing Needle
1 Ratchet Bomb
1 Damping Sphere
2 Celestial Purge
1 Surgical Extraction
1 Dispel
1 Negate
1 Elspeth, Sun's Champion
I posted it here https://twitter.com/McWinSauce/status/1010186360110616576
Theres no rules on when to keep or get rid of seas, just a feel for how the game is going and if you can keep opponents off their gameplan.
So here's a list I've been entertaining, I can't recommend it for serious tournaments only for not having enough experience, but it's been playing well and is certainly fun.
1 Gideon of the Trials
2 Jace, the mind sculptor
1 Teferi, Hero of Dominaria
Creatures (3)
2 Snapcaster Mage
1 Torrential Gearhulk
Enchantments (4)
2 Search for Azcanta
2 Detention Sphere
Instant/Sorcery (24)
4 Path to Exile
3 Serum Visions
2 Opt
3 Mana Leak
1 Logic Knot
1 Timely Reinforcements
3 Cryptic Command
2 Wrath of God
2 Supreme Verdict
1 Day of Judgment
1 Gifts Ungiven
1 Secure the Wastes
4 Celestial Colonnade
4 Flooded Strand
2 Hallowed Fountain
2 Glacial Fortress
5 Island
3 Plains
1 Field of Ruin
1 Tectonic Edge
1 Ghost Quarter
1 Haunted Fengraf
1 Academy Ruins
1 Crucible of Worlds
1 Engineered Explosives
1 Buried Ruin
12 normal things
The main thing I dislike about the list is the Academy ruins in the main with only 1 target for it, but I don't really like the idea of having 2 lands in the sideboard and I wanted 2 ways to recur crucible with different names for a gifts pile. If anyone has a solution to this I would love to hear it (I sort of explored Remember the Fallen, but being a sorcery and having so few targets makes it unplayable). The idea is Crucible, LD land, Buried Ruin, Academy Ruins guarantees a way to destroy Tron post board without focusing too heavily on it mainboard such as via Spreading Seas or running the full 4-5 LD lands, would much rather play a Haunted Fengraf (aka snapcaster land) if the meta allows it.
Again, not recommending for competitive play, more exploring minor variations of developed lists. I've always liked a 1-of "value" gifts, I think it's very underrated for value in UW (basically a better glimmer, which saw some play), and the rest of the pile is like 2 lands away from being roughly what everyone is on.
Cheers
24-25 Lands
I'm currently testing 4 Colonnades but going down to 2-3 if mostly against fast aggro/combo decks is usually correct. 4-5 Land Destruction in FoR and/or single GQ to kill manlands, cut opponent's color or slow down Tron. With only 4 fetches, do not shy away on using FoR to shuffle away useless cards after a Brainstorm.
6 Cantrips: 4 Opt, 2 Telling Time/ Think Twice
Opt let you trigger Miracles at an instant speed as well as Think Twice which also provides card advantage. Telling Time being an instant is so good at setting Miracles along with JTMS. It also digs deeper for answers. Serum Visions is not so bad however being a sorcery makes it inferior compared to the other cantrips.
6-7 Counter spells
We want early interactions. The deck is slow and top heavy and plays minimal spot removals. A 2/2/2 split of Cryptic, Mana Leak and Logic Knot/Negate seems okay. Leak looks bad with PtE but we have JtMS to shuffle away late game Leaks.
5-6 Planeswalkers
I prefer 3 JtMS, 2 Teferi, 1 Gideon Trials. I'm not going less than 3 Jace in a Miracle list. Being able to cast him even as an expensive Brainstorm to setup Terminus or Entreat can swing the game sway. Having Both Jace and Teferi on the board is usually game over. I like one Gideon as he can protect himself too and his +1 forces opponents to over extend on creatures for a huge Terminus. He can also clock fast once the board is clear.
4-6 Spot removals
4 PtE is a must. We can add Condemn or Oust as extra removals for troublesome mana dorks or utility creatures like Teeg/Confidant.
4-6 Sweepers
I like playing 5 in an unknown meta. Usually a split of 4 Terminus, 1 Wrath/Supreme or 3/1/1.
2-3 Snaps/Vendillion Clique
Clique targetting ourself can cycle Miracle cards stranded in our hand. Can also trigger instant speed Miracles. 2 Snaps feels just right for the number of spells we want to flash back.
2 Search for Azcanta
A flipped Azcanta is hard to beat in this shell. We have so many answers and Azcanta helps us find it and fuel us with cards late game.
Utilities/Flex Spots
Rounding up the list we can mainboard some cards depending on your expected meta. 1-2 Detention Sphere as a catch all spell against Tokens, Planeswalker and Enchantments. Timely Reinforcements help protect our walkers and buy us time against aggro decks. Runed Halo can be unanswerable game 1 and can shutdown combo decks along with Gideon's emblem. Noxious Revival can set up Miracles or just return a threat or an answer. I do not like playing subpar cards with cycling in particular like Censor or Cast Out just to trigger Miracle at an instant speed.
These are all based on my early testing so far and I'm liking it better than Jeskai so far because my meta has mostly Tron and Aggro decks. Combo matchups are tricky but white has a lot of hate cards that can bring in postboard.
1x Blessed Alliance
1x Condemn
3x Cryptic Command
1x Negate
4x Opt
4x Path to Exile
3x Telling Time
1x Think Twice
Planeswalker (3)
2x Jace, the Mind Sculptor
2x Teferi, Hero of Dominaria
Land (24)
3x Celestial Colonnade
4x Field of Ruin
4x Flooded Strand
1x Ghost Quarter
2x Hallowed Fountain
6x Island
3x Plains
1x Scalding Tarn
1x Detention Sphere
2x Search for Azcanta
Creature (4)
3x Snapcaster Mage
1x Vendilion Clique
Sorcery (8)
2x Entreat the Angels
1x Supreme Verdict
3x Terminus
1x Timely Reinforcements
1x Wrath of God
1x Baneslayer Angel
2x Geist of Saint Traft
1x Lyra Dawnbringer
2x Runed Halo
1x Settle the Wreckage
2x Stony Silence
I've put the pretty standard cards that never leave my SB, with the rest of the list including cards like Celestial Purge, Disenchant[/card(s), RiP, Surgical, Dispels and Disdainful Stroke etc.
Last night I swapped a Teferi and a Cryptic for a Knot and the Blessed Alliance. Didn't see much difference, but I'd rather have cryptic/teferi over the knot. Might cut a snap for a negate or something.
My conclusions so far:
I) I'd never play Miracles without Opt and especially Telling Time. Time's so good at digging for what you need and setting up Miracle triggers.
II) Clique mainboard is awesome, helps with info and applies pressure, while you set up Entreats or counters plus a walker.
III) I swear by the second Entreat. You get some seriously clunky hands (and I've lost a couple of games because of that), but sacrificing a Jace for a brainstorm to unclog your hand is a serious threat.
IV)I'm playing a crucible in my sideboard, but I've never played a mirror match, so I can't speak for the efficacy of it. On the other hand, Geist and the Angels are epic against a huge amount of the field in my store.
V) Main issues I've had were against decks like Thopter/Sword ones, Hyper Aggressive ones -infect could be included in this category- and I'm not quite clear against the Mardu Pyro decks.
4 Celestial Colonnade
4 Flooded Strand
4 Field of Ruins
1 Ghost Quarter
2 Hallowed Fountain
1 Glacial Fortress
1 Mystic Gate
6 Island
2 Plains
2 Creatures
2 Snapcaster Mage
6 Planeswalker
3 Jace, the Mind Sculptor
2 Teferi, Hero of Dominaria
4 Terminus
1 Wrath of god
1 Entreat the Angels
1 Timely Reinforcements
16 Instant
4 Opt
2 Telling Time
3 Cryptic Command
1 Mana Leak
1 Negate
1 Logic Knot
4 Path to Exile
1 Condemn
2 Search for Azcanta
2 Detention Sphere
15 Sideboard
2 Stony Silence
2 Rest in Peace
2 Damping Sphere
1 Celestial Purge
2 Dispel
2 Runed Halo
1 Vendillion Clique
1 Disdainful Stroke
1 Timely Reinforcements
1 Settle the Wreckage
ey - my guy. this deck is freaking dope. this is my first u/w with miracles (not my first u/w). I went through the top 10 tabs of this thread and yours seemed to stand out do you know of any videos playing something like this, or could you be convinced to explain the sideboard / some of the basic mechanics? I recently discovered saving cancel magic for their turn and then doing azcanta or telling time in their end step for miracles. suh good :D:D
https://www.mtggoldfish.com/deck/1213484#paper
Main board is pretty standard I think; mainly wondering what people think of the SB.
Edit: Do you think I am okay with only two Jace copies? I'd have to buy another one if I wanted to run three, which is probably the main reason I am running two ATM.
Can help setting up Miracle and also can bounce problematic permanents. He can also take bouncing creature duty while Jace TMS brainstorms you into victory.