I can't shake the feeling JTMS might actually be a trap and the deck was way more solid before the unban. I just feel like right now I'm bending over backwards to resolve and protect Jace and by that I've lost more than I gained.
I expect to be wrong about this, though. It's probably becaue he never ran completely away with a game for me.
I've also toyed with idea of going back to the more creature-centric version from two(?) years ago: Walls, Finks, 1-2 Snapcaster, 1-3 Resto Angels and two JTMS, of course. It still runs the land disruption package, has an easier time protecting Jace from attackers and is a bit more on the proactive side. The downside is of course less wraths and cryptics, because the 4-slot is stacked already. I'm not a competetive brewer, so there might be no benefit with this line of thought, but back then I liked how the resto deck played.
Since Tron is on the rise at my FNM (and because I like griefing people) I put Bribery back in my sideboard and had some fun with it, but I don't think it's generally a sensible thing to do.
I too did like the inclusion of Teferi, but his mana cost makes me think he might arrive too late at the party most of the time. But when he does, it's sweet.
Pretty dead around here lately. I guess everyone was hoping we'd have something to talk about post-MOCS?
Still rocking UW, just don't have as much time anymore.
The meta is kinda hostile with so many UR control decks and Jund is kinda annoying with all the bbe spam. Upped the wall count to 3 and that seems to be helping specially since it really works against RG eldrazi too.
Jace has usually been pretty fantastic for me, it's usually what wins the game against the UR decks and he's specially powerful against tron when you curve him out with a bit of disruption. Then again, there are some match ups where he feels completely underhwelming but that's modern.
Well I don't know if it's much to contribute, but I went 5-0 at FNM with a UW list with Seas, Gideon Trials and 1 Ally, 3 Cryptics, 3 Azcanta, no Rev, and only 1 Jace. I can post it here if yall are interested. I 2-0'd Ad Naus, 1-0'd Jeskai Azcanta (lol), 2-1'd Affinity, 2-0'd BBE Jund, and finally 2-1'd Grixis Pyromancer.
I also am starting to wonder if playing Jace is even worth it, actually. Everyone is alreadry so out to get him, so maybe more Azcanta and a Rev is just better (Azcanta was great all night btw).
Well here is the list I am going to be trying this week. I have zero games in with it right now but it is an updated iteration of one of my old decks. The old version was pretty good against Jund so I am hoping this new version translates as well.
I want to fit in 1 more Plains and one more Field of Ruin into the deck somehow. Not sure how I am going to do it. The sideboard right now is sort of just a mess with an educated guess for what I will need. I'll probably cut one of the Ceremonious Rejections and possibly some of or all of the Geists for something more relevant. Maybe another Settle the Wreckage and 2 other cards. Not sure yet. I will have some testing to do.
Any ways, I know that this technically isn't a control deck and its more of a midrange strategy but I felt like this was the best place to post it. This is one of old favorite decks back in the twin days. I hope it translates well enough over to the new meta. the biggest problem I see moving forward with it is Kolaghan's Command being very god against the Blade Splicers but Splicer is so much better against a lot of the other aggro decks than Kitchen Finks is. Either way, I will keep the list updated once I get more information on how well it works if it works at all.
Time has been limited for me as well, but I’ve honestly been having spectacular results in test games with friends using the list I posted a few days back (double Clique, Shadow of Doubt, Secure the Wastes, 2 JtMS, 2/1/1 of Gid OTT/Gid AoZ/Gid Jura, 4x Remand etc). Later this week I’ll be headed to Modern night with a similar list, and hopefully I’ll be buying into UW on MTGO in the near future as well.
I share the ambivalence that some others have expressed over JtMS, weighing the opportunity cost of his inclusion against the immense power he brings. In a way, it’s fortunate that the pre-JtMS stock list was so well established, because it gives us a benchmark to return to as we experiment with different shells.
After Masters 25 drops we should see an uptick in the flow of information as more people acquire their copies of JtMS, and perhaps the variety of ideas floating around will begin to coalesce around a more focused strategy. Until then, no reason not to experiment, if you ask me. The one thing my friends have said after facing my new take on UW is that it’s a lot more unpredictable, and in a format like Modern, that’s a strength in its own right.
@annihilator - definitely interested in seeing a list.
Glad to see lots of people with different approaches to the shell, and all of the different builds all seem like they address issues that seem valid given the limited information we have so far. I have been playing with so many drastically different lists, I really want to get back to a point where there are less than half a dozen flex spots so that I can learn the ins and outs all over again.
@annihilator - definitely interested in seeing a list.
Glad to see lots of people with different approaches to the shell, and all of the different builds all seem like they address issues that seem valid given the limited information we have so far. I have been playing with so many drastically different lists, I really want to get back to a point where there are less than half a dozen flex spots so that I can learn the ins and outs all over again.
** The Verdict wasn't in my board when I played -- I think I accidentally played a 14 card board haha. I also lent the other 2 Surgicals out to a friend, so I played the 2 Relics instead.
Hello everyone, been reading this forum for a while and comparing list and i have a question about logic knot. I love the card and it is defiantly powerful but i'm currently running a 2 snap 2 search list as the only card that interact with my graveyard. idea is that there is a wide range of counter spells, i'm currently running 1 negate 2 leaks as low cost counters.
As for the questions is removing grave yard interaction to make it easier to run RiP and avoid any graveyard interaction the opponent might bring worth it or is it just to important to run more snaps and logic knots?
Hey everyone! Been thinking about running just a solid UW instead of Jeskai and I have a few questions..
--Do you think the deck is capable of running without Wall of Omens or would you consider it essential?
--Has anyone tried an enchantment heavy build with like mainboard runed halo and like ghostly prison?
--Is Sphinx's Rev still used in the decks.. I noticed those on this last page of the forum do not have it currently. Was just wondering if it was considered a dead card now with JtMS being a thing
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Hey everyone! Been thinking about running just a solid UW instead of Jeskai and I have a few questions..
--Do you think the deck is capable of running without Wall of Omens or would you consider it essential?
--Has anyone tried an enchantment heavy build with like mainboard runed halo and like ghostly prison?
--Is Sphinx's Rev still used in the decks.. I noticed those on this last page of the forum do not have it currently. Was just wondering if it was considered a dead card now with JtMS being a thing
Greetings!
On Wall of Omens: I dislike the card in most UW Control shells. We desperately need to spend early turns stabilizing, and while it always digs you and sometimes blocks for you (and it’s great when it does that), the fact that it turns on all your opponent’s removal opens you up to tempo blowouts. And losing tempo is how we lose games. If your enemy plays a Goyf and you answer with a turn-2 Wall just to have them Push it into Bob or Scooze next turn followed by a swing for 3-5 damage, the tempo loss blows the significance of the card advantage out of the water. Granted, it can sometimes repeatedly fog a creature (blocking Bloodbraid is a huge deal), but relying on permanents to stabilize in a creature-light shell is asking for punishment IMO. In lists with more creatures, like Finks and Resto Angel, its value increases quite a bit. (Aside: Despite sharing some problems, I do like 1-2 Gideon of the Trials. He serves a similar role of fogging creatures and forcing overextension, and can win you games on his own and guaranteed fogging a creature when he comes down. He’s vulnerable to creatures, but he can help you deal with those, and he’s much less vulnerable to spot removal. And he survived wraths, which is big, and also pressures enemy ‘Walkers, which UW often struggles with.)
On UW Enchantment decks: I know some decks run virtually mono-enchantments with Sphere of Safety and MD Leylines, Halos, etc. But it’s a pretty thoroughly rogue deck and has little in common with traditional UW Control. It’s much more a prison/tax deck than we are.
On Sphinx’s Rev.: Most have moved off of it since the Jace unbanning and the printing of Search for Ascanta have largely replaced it as the primary grind card. They’re both much stronger cards before the late game, so they’re more likely to be relevant on any given game/board state. However, I wouldn’t say it’s wrong to run a copy, as the immediate CA is huge in the late game, and the life gain is frequently relevant.
Just my opinions, of course. There’s a wide range of deck lists in this shell, and no one’s sure which builds work best and where. So feel free to go ahead and experiment!
On Wall of Omens - I would have to disagree with Rogue_LOVE, specifically the following quote.
If your enemy plays a Goyf and you answer with a turn-2 Wall just to have them Push it into Bob or Scooze next turn followed by a swing for 3-5 damage, the tempo loss blows the significance of the card advantage out of the water.
I don't see this scenario being a problem at all, and it seems preferable to the opponent playing a Lilly, or a discard spell plus a threat. Having them spend a card and a Mana on one of the early turns to push through a couple damage is a perfectly acceptable line; it's one less fatal push to deal with later and 2 Mana 2-for-1's don't come by often. It's only a slight tempo loss, a difference of one mana really, because they have to spend at least a Mana to deal with it.
I would cut spreading seas in some numbers before cutting the walls if I thought the tempo was super important. The walls just synergize with the rest of the deck so well; as long as we're looking to play planeswalkers and wrath effects in the same deck, Wall of Omens should be there in some numbers imo.
I think if your opponent is holding Liliana, their line is Lili, -2. Wall isn’t going to stop them from landing her. I’d much rather have removed threats than banked on the wall surviving.
I generally find that Seas is actually a lower tempo loss than Wall, as it (usually) disrupts their ability to field threats/answers and doesn’t turn on removal. Although I admit my opinion is influenced by my LGS meta, which is crawling with robots, Tron, and Eldrazi, which care virtually zero about an 0/4 but are vulnerable to mana base disruption. (Except Affinity, but turning off their man lands is a big deal.) If I were in a meta where Burn and 8-Whack were messing me up, I’d probably have a more favorable opinion.
I think if your opponent is holding Liliana, their line is Lili, -2. Wall isn’t going to stop them from landing her. I’d much rather have removed threats than banked on the wall surviving
Conversely, I'd way rather have them tick down a LOTV on my Wall than be forced to discard.
I think if your opponent is holding Liliana, their line is Lili, -2. Wall isn’t going to stop them from landing her. I’d much rather have removed threats than banked on the wall surviving
Conversely, I'd way rather have them tick down a LOTV on my Wall than be forced to discard.
This was kind of my point as well. Trading with 2 loyalty from a Lilly, or a removal spell and drawing a card is a great exchange for a 2 Mana card, especially when that's the card's floor.
Where I take issue with it though is that you're giving them the choice. If Lili, +1 is their best line, it's their best line whether or not there's a wall out there. (I thought that in your hypothetical, their best line was -2, not +1, so that was just my misunderstanding.) I'm generally really leery of allowing my opponent to decide whether they want to let me fade some damage vs. the otherwise-blank (and often cheaper) removal in their deck.
Which is why I prefer to stabilize using cards that don't give them a choice, or at least where the range of choices is more limited. D-Sphere is kind of an exception to the rule; cards that can hit it aren't unheard of in Modern (some are maindeck worthy even), but it's less likely to line up in your opponent's favor.
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WUBRG Humans BRW Mardu Pyromancer UW UW "Control" UR Blue Moon
Where I take issue with it though is that you're giving them the choice. If Lili, +1 is their best line, it's their best line whether or not there's a wall out there.
I get the gist of what you're trying to say about limiting your opponents options, but it's not always correct to limit your opponents options. For example, in our hypothetical we actually want them to have the choice, because lilly +1 is the superior line and they will almost assuredly take that line if you just dealt with the turn 2 threat and have no creature for them to -2. With the wall, you're giving them the option to make a mistake. I think it's also a mistake for them to fatal Push and then deploy another 2 drop as well, so playing the wall actually forces your opponent to make decisions, which is not the same as giving them more options.
That's a fair assessment. To put it less abstractly, my holdup is on trying to stabilize using cards that are easy for your opponent to interact with.
I admit that I'm projecting my personal experiences ("Oh, nice 0/4," says the Karn/Reality Smasher/Death's Shadow/Inkmoth/Grapeshot/Lightning Storm) onto the card per se. In a field where gumming up the field with a 2 CMC cantrip is more valuable, I may give it another shot.
On that subject, how does it perform vs. different decks? Obviously fogging a creature in some aggro matchups is good and vs. most combo decks it's a very expensive cycler. But what about things like Jund/Junk? Or the control mirror? It seems like the ease of interacting with it is less of a drawback in attrition-based matchups where it helps you get ahead on cards.
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WUBRG Humans BRW Mardu Pyromancer UW UW "Control" UR Blue Moon
In general we have enough card draw that lili isn't an an issue. The problem with lili is the inevitable ulti that's going to put us back as it can be hard to apply pressure on her early. The argument about walls/no walls is being taken wrong because the real question is how to we apply pressure to her.
Also tefferi is sweet tech against Bbe but has anyone also thought about maybe nix as a 1 of? Nobody expects the nix lol
In general we have enough card draw that lili isn't an an issue. The problem with lili is the inevitable ulti that's going to put us back as it can be hard to apply pressure on her early. The argument about walls/no walls is being taken wrong because the real question is how to we apply pressure to her.
Also tefferi is sweet tech against Bbe but has anyone also thought about maybe nix as a 1 of? Nobody expects the nix lol
Nix feels too cute to me, personally. Even if you counter the free spell, you're still getting 2-for-1ed, and the card doesn't have many other applications that can't be handled better by other broader cards.
On the same note, I'd say that Teferi, Mage of Zhalfir isn't worth running just to counter BBE. But... I've been suspecting the field is shifting towards Teferi. I've been trying 1 of him in the sideboard for both Jeskai and UW control, and honestly? I think he's worth a slot. Turning off Cascade and walling BBE is nice (1 turn later than she comes down, but w/e can't win 'em all), but he also turns off Living End if that's a thing in your meta, dodges Bolt and Push, turns off all permission... that's a lot of relevant applications. Especially with decks like Storm and Ad Naus which we need to win stack wars to beat and more control lists popping up.
Also worth noting that he pairs well with Geist of Saint Traft out the board vs. many of those combo decks.
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WUBRG Humans BRW Mardu Pyromancer UW UW "Control" UR Blue Moon
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I expect to be wrong about this, though. It's probably becaue he never ran completely away with a game for me.
I've also toyed with idea of going back to the more creature-centric version from two(?) years ago: Walls, Finks, 1-2 Snapcaster, 1-3 Resto Angels and two JTMS, of course. It still runs the land disruption package, has an easier time protecting Jace from attackers and is a bit more on the proactive side. The downside is of course less wraths and cryptics, because the 4-slot is stacked already. I'm not a competetive brewer, so there might be no benefit with this line of thought, but back then I liked how the resto deck played.
Since Tron is on the rise at my FNM (and because I like griefing people) I put Bribery back in my sideboard and had some fun with it, but I don't think it's generally a sensible thing to do.
I too did like the inclusion of Teferi, but his mana cost makes me think he might arrive too late at the party most of the time. But when he does, it's sweet.
Still rocking UW, just don't have as much time anymore.
The meta is kinda hostile with so many UR control decks and Jund is kinda annoying with all the bbe spam. Upped the wall count to 3 and that seems to be helping specially since it really works against RG eldrazi too.
Jace has usually been pretty fantastic for me, it's usually what wins the game against the UR decks and he's specially powerful against tron when you curve him out with a bit of disruption. Then again, there are some match ups where he feels completely underhwelming but that's modern.
I also am starting to wonder if playing Jace is even worth it, actually. Everyone is alreadry so out to get him, so maybe more Azcanta and a Rev is just better (Azcanta was great all night btw).
UWB Esper Draw-Go Control (clicky)
UW Azorius Control (clicky)
Currently pursuing a degree in Biochemistry.
EDH: I've decided I don't like multiplayer formats.
1 Snapcaster Mage
4 Blade Splicer
1 Vendilion Clique
4 Restoration Angel
2 Jace, the Mind Sculptor
1 Gideon Jura
3 Spreading Seas
1 Detention Sphere
2 Settle the Wreckage
4 Path to Exile
3 Cryptic Command
2 Remand
2 Negate
2 Spell Snare
2 Hallowed Fountain
4 Island
2 Plains
1 Moorland Haunt
3 Field of Ruin
2 Ghost Quarter
1 Mystic Gate
4 Celestial Colonnade
1 Calciform Pools
1 Glacial Fortress
2 Stony Silence
1 Rest In Peace
2 Runed Halo
2 Dispel
1 Celestial Purge
1 Disenchant
3 Geist of Saint Traft
2 Ceremonious Rejection
1 Blessed Alliance
I want to fit in 1 more Plains and one more Field of Ruin into the deck somehow. Not sure how I am going to do it. The sideboard right now is sort of just a mess with an educated guess for what I will need. I'll probably cut one of the Ceremonious Rejections and possibly some of or all of the Geists for something more relevant. Maybe another Settle the Wreckage and 2 other cards. Not sure yet. I will have some testing to do.
Any ways, I know that this technically isn't a control deck and its more of a midrange strategy but I felt like this was the best place to post it. This is one of old favorite decks back in the twin days. I hope it translates well enough over to the new meta. the biggest problem I see moving forward with it is Kolaghan's Command being very god against the Blade Splicers but Splicer is so much better against a lot of the other aggro decks than Kitchen Finks is. Either way, I will keep the list updated once I get more information on how well it works if it works at all.
I share the ambivalence that some others have expressed over JtMS, weighing the opportunity cost of his inclusion against the immense power he brings. In a way, it’s fortunate that the pre-JtMS stock list was so well established, because it gives us a benchmark to return to as we experiment with different shells.
After Masters 25 drops we should see an uptick in the flow of information as more people acquire their copies of JtMS, and perhaps the variety of ideas floating around will begin to coalesce around a more focused strategy. Until then, no reason not to experiment, if you ask me. The one thing my friends have said after facing my new take on UW is that it’s a lot more unpredictable, and in a format like Modern, that’s a strength in its own right.
Glad to see lots of people with different approaches to the shell, and all of the different builds all seem like they address issues that seem valid given the limited information we have so far. I have been playing with so many drastically different lists, I really want to get back to a point where there are less than half a dozen flex spots so that I can learn the ins and outs all over again.
Ask and you shall recieve.
4x Celestial Colonnade
2x Glacial Fortress
1x Ghost Quarter
3x Field of Ruin
4x Flooded Strand
1x Polluted Delta
2x Hallowed Fountain
5x Island
2x Plains
Finishers (4)
2x Gideon of the Trials
1x Gideon, Ally of Zendikar
1x Jace, the Mind Sculptor
1x Secure the Wastes
4x Path to Exile
2x Detention Sphere
3x Supreme Verdict
Counters (7)
3x Logic Knot
1x Negate
3x Cryptic Command
Card Advantage/Selection (15)
4x Serum Visions
4x Spreading Seas
2x Wall of Omens
3x Search for Azcanta
2x Snapcaster Mage
1x Surgical Extraction
2x Relic of Progenitus
1x Dispel
2x Runed Halo
2x Blessed Alliance
1x Negate
1x Disdainful Stroke
1x Celestial Purge
3x Spell Queller
1x Supreme Verdict (**)
** The Verdict wasn't in my board when I played -- I think I accidentally played a 14 card board haha. I also lent the other 2 Surgicals out to a friend, so I played the 2 Relics instead.
UWB Esper Draw-Go Control (clicky)
UW Azorius Control (clicky)
Currently pursuing a degree in Biochemistry.
EDH: I've decided I don't like multiplayer formats.
As for the questions is removing grave yard interaction to make it easier to run RiP and avoid any graveyard interaction the opponent might bring worth it or is it just to important to run more snaps and logic knots?
Lands
Flooded Strand x4
Celestial Colonnade x4
Glacial Fortress x2
Hallowed Fountain x1
Temple of Enlightenment x1
Field of Ruin x4
Ghost Quarter x1
Island x5
Plains x3
Creatures
Snapcaster x2
Walkers
Jace, the Mind sculptor x3
Gideon of the Trial x2
Gideon Jura x1
Sorcery
Serum vision x4
Supreme verdict x2
Wrath of god x1
Terminus x1
Instant
Mana leak x2
Negate x1
Cryptic command x3
Path to exile x4
Enchantments
Search for Azcanta x2
Detention Sp[here x2
Runed halo x1
Spreading seas x4
Side board is a bit of a mess but is more tuned for what i play day to day then meta as a whole
Side:
RiP x2
Surgical x2
Stony Silence x2
Geist of Saint Traft x2
Ceremonious Rejection x2
Blessed alliance x1
Disdainful Stroke x1
Crucible of worlds x1
Dispel x1
Celestial Purge x1
--Do you think the deck is capable of running without Wall of Omens or would you consider it essential?
--Has anyone tried an enchantment heavy build with like mainboard runed halo and like ghostly prison?
--Is Sphinx's Rev still used in the decks.. I noticed those on this last page of the forum do not have it currently. Was just wondering if it was considered a dead card now with JtMS being a thing
Greetings!
On Wall of Omens: I dislike the card in most UW Control shells. We desperately need to spend early turns stabilizing, and while it always digs you and sometimes blocks for you (and it’s great when it does that), the fact that it turns on all your opponent’s removal opens you up to tempo blowouts. And losing tempo is how we lose games. If your enemy plays a Goyf and you answer with a turn-2 Wall just to have them Push it into Bob or Scooze next turn followed by a swing for 3-5 damage, the tempo loss blows the significance of the card advantage out of the water. Granted, it can sometimes repeatedly fog a creature (blocking Bloodbraid is a huge deal), but relying on permanents to stabilize in a creature-light shell is asking for punishment IMO. In lists with more creatures, like Finks and Resto Angel, its value increases quite a bit. (Aside: Despite sharing some problems, I do like 1-2 Gideon of the Trials. He serves a similar role of fogging creatures and forcing overextension, and can win you games on his own and guaranteed fogging a creature when he comes down. He’s vulnerable to creatures, but he can help you deal with those, and he’s much less vulnerable to spot removal. And he survived wraths, which is big, and also pressures enemy ‘Walkers, which UW often struggles with.)
On UW Enchantment decks: I know some decks run virtually mono-enchantments with Sphere of Safety and MD Leylines, Halos, etc. But it’s a pretty thoroughly rogue deck and has little in common with traditional UW Control. It’s much more a prison/tax deck than we are.
On Sphinx’s Rev.: Most have moved off of it since the Jace unbanning and the printing of Search for Ascanta have largely replaced it as the primary grind card. They’re both much stronger cards before the late game, so they’re more likely to be relevant on any given game/board state. However, I wouldn’t say it’s wrong to run a copy, as the immediate CA is huge in the late game, and the life gain is frequently relevant.
Just my opinions, of course. There’s a wide range of deck lists in this shell, and no one’s sure which builds work best and where. So feel free to go ahead and experiment!
WUBRG Humans
BRW Mardu Pyromancer
UW UW "Control"
UR Blue Moon
I would cut spreading seas in some numbers before cutting the walls if I thought the tempo was super important. The walls just synergize with the rest of the deck so well; as long as we're looking to play planeswalkers and wrath effects in the same deck, Wall of Omens should be there in some numbers imo.
I generally find that Seas is actually a lower tempo loss than Wall, as it (usually) disrupts their ability to field threats/answers and doesn’t turn on removal. Although I admit my opinion is influenced by my LGS meta, which is crawling with robots, Tron, and Eldrazi, which care virtually zero about an 0/4 but are vulnerable to mana base disruption. (Except Affinity, but turning off their man lands is a big deal.) If I were in a meta where Burn and 8-Whack were messing me up, I’d probably have a more favorable opinion.
WUBRG Humans
BRW Mardu Pyromancer
UW UW "Control"
UR Blue Moon
Conversely, I'd way rather have them tick down a LOTV on my Wall than be forced to discard.
This was kind of my point as well. Trading with 2 loyalty from a Lilly, or a removal spell and drawing a card is a great exchange for a 2 Mana card, especially when that's the card's floor.
Which is why I prefer to stabilize using cards that don't give them a choice, or at least where the range of choices is more limited. D-Sphere is kind of an exception to the rule; cards that can hit it aren't unheard of in Modern (some are maindeck worthy even), but it's less likely to line up in your opponent's favor.
WUBRG Humans
BRW Mardu Pyromancer
UW UW "Control"
UR Blue Moon
I get the gist of what you're trying to say about limiting your opponents options, but it's not always correct to limit your opponents options. For example, in our hypothetical we actually want them to have the choice, because lilly +1 is the superior line and they will almost assuredly take that line if you just dealt with the turn 2 threat and have no creature for them to -2. With the wall, you're giving them the option to make a mistake. I think it's also a mistake for them to fatal Push and then deploy another 2 drop as well, so playing the wall actually forces your opponent to make decisions, which is not the same as giving them more options.
I admit that I'm projecting my personal experiences ("Oh, nice 0/4," says the Karn/Reality Smasher/Death's Shadow/Inkmoth/Grapeshot/Lightning Storm) onto the card per se. In a field where gumming up the field with a 2 CMC cantrip is more valuable, I may give it another shot.
On that subject, how does it perform vs. different decks? Obviously fogging a creature in some aggro matchups is good and vs. most combo decks it's a very expensive cycler. But what about things like Jund/Junk? Or the control mirror? It seems like the ease of interacting with it is less of a drawback in attrition-based matchups where it helps you get ahead on cards.
WUBRG Humans
BRW Mardu Pyromancer
UW UW "Control"
UR Blue Moon
Also tefferi is sweet tech against Bbe but has anyone also thought about maybe nix as a 1 of? Nobody expects the nix lol
Nix feels too cute to me, personally. Even if you counter the free spell, you're still getting 2-for-1ed, and the card doesn't have many other applications that can't be handled better by other broader cards.
On the same note, I'd say that Teferi, Mage of Zhalfir isn't worth running just to counter BBE. But... I've been suspecting the field is shifting towards Teferi. I've been trying 1 of him in the sideboard for both Jeskai and UW control, and honestly? I think he's worth a slot. Turning off Cascade and walling BBE is nice (1 turn later than she comes down, but w/e can't win 'em all), but he also turns off Living End if that's a thing in your meta, dodges Bolt and Push, turns off all permission... that's a lot of relevant applications. Especially with decks like Storm and Ad Naus which we need to win stack wars to beat and more control lists popping up.
Also worth noting that he pairs well with Geist of Saint Traft out the board vs. many of those combo decks.
WUBRG Humans
BRW Mardu Pyromancer
UW UW "Control"
UR Blue Moon