I actually just picked up that 7/2 list from the modern premiere, but have zero experience playing the deck. I've played against it and always thought it was pretty cool. It shares some / a lot of the cards from UW which is my most played deck. Can't seem to find much of a sideboard guide anywhere, but guess I will have to just figure it out as I go. I'm not really sure what slots are "flex slots" and if entreat the angels is good against anything other than control and BGx. Would love some general advice or a link to some more good info about the deck in the current meta.
Game 2 I mull my seven because of no lands, mull my six for same reason. Pile shuffle, and end up getting a not bad five. I keep 2 land, squadron hawk, ascendent, and martyr. I am going to play martyr on 1, hawk on 2 and then have a huge ascendent for them to deal with. He plays island dismember on my martyr.
Yeah, that's why you want to play ascendant turn 1, then martyr+sac turn 2. Plus, you need ascendant to not be summoning sick anyway.
Never tap out with a martyr on the board unless you're fine with losing it for no value. I would've gone
T1 Ascendant
T2 Martyr, swing ascendant, see whether they try to kill martyr (not a smart play, but you never know). If so, sac it.
T3 If martyr is still alive and we have a third land, squad hawk, then sac martyr.
How do you guys play against Esper or Azorius control decks? I played against it yesterday and it feels unwinnable, because they try to get the game long and win with Jace and Teferi. For me being fast does not help (too much removal on their side) and going long is their goal anyway. when the PW get into play its a lost cause imo.
Thraben inspectors, squad hawks, and hex parasite. But yeah, if the game goes long and they can counter or bounce your o-ring effects to get rid of their planeswalkers it's an uphill battle. Try to kill them with a steady stream of your little dudes.
I only played the match once, so probably others can give better advice.
The matchup hinges immensely on planeswalkers. The more answers to resolved walkers that you have (pithing needle, o ring, hex parasite, etc), the better.
The more noncreature wincons you have (gideon aoz, dawn of hope, crucible, misc planeswalkers etc), the better.
Playing more thraben inspectors helps a lot, as does trying to attack their mana in the case of esper. Don't overextend in to sweepers, but make sure you don't just flop it they untap and slam a walker because your board is too small.
Walking ballista is also pretty decent, so finding room for a copy can help a lot.
I fail to see merit in Windbrisk Heights. It is slow and rest of the deck lacks synergies with it. Also 26 lands seems bit excessive. Chalice of life is a nice touch, but I would rather have one Aetherflux Reservoir. Drop 2 Heights and you could throw in Thraben Inspector or more O-rings.
I fail to see merit in Windbrisk Heights. It is slow and rest of the deck lacks synergies with it. Also 26 lands seems bit excessive. Chalice of life is a nice touch, but I would rather have one Aetherflux Reservoir. Drop 2 Heights and you could throw in Thraben Inspector or more O-rings.
Thanks for answering. Yeah, the lands are the deparment I'm less sure about.
Im almost finished building it but I know I'll decrease the land number by 2 or 3. In exchange I've thought of adding some Soul Warden and/or Thraben Inspector as you say, but isn't the Thraben Inspector a little bit slow as well?
The reason I said Heights is slow because it comes to the table tapped and adds no benefit in the deck. We are a control deck that don't mind slow plays, but having slow lands with no upsides on our list isn't optimal. Inspector is 1 drop that gives blocker, card draw and is white so enables martyr. It is a very solid card.
This is not a soul sisters deck and behaves really differently. Adding Soul Warden or Soul's Attendant is a big mistake as they rely on quick and aggressive play style which does not go well with rest of this deck. Are you building martyr proc out of soul sisters deck? If so, you have to learn new play style as we generally don't win quick like SS tries to with their anthem effects and weenies on board.
Burial is solid, but Felidar Sovereign is iffy. Expensive and doesn't do anything when it enters the battlefield. It could work but I'd say titan or Archangel Avacyn is better high cmc creature for the list.
Burial is solid, but Felidar Sovereign is iffy. Expensive and doesn't do anything when it enters the battlefield. It could work but I'd say titan or Archangel Avacyn is better high cmc creature for the list.
I'm playing a felidar sovereign in my sideboard for the rare cases where you find yourself in a matchup that you literally can't win via combat damage (there's a guy on turbofog at my LGS, which I can't even deck out due to elixirs of immortality). Since it's a creature, it has the advantage of being able to be brought back with Emeria if they remove it, and as a deck we have a comparatively easy time getting to 40 life if we've got our opponent locked. Alternatively I'd have to go into black for vizkopa guildmage, which admittedly isn't much of a constraint, but meh.
I would cut a wrath of god--5 boardwipes is a bit much. And 24 or 25 lands at most, yeah. Go up an o-ring or two, or maybe some thraben inspectors.
Well, yesterday I played against a Modern Affinity with an incomplete version of that list, just 47 cards and no sideboard and... I stomped him. We played 4 or 5 games and I won every single time, without feeling much pressure. Not even when he sideboarded. Here goes the list I used:
Chalice of Death is an underrated card. Most of the times when it hits the board it automatically transforms and can damage that same turn.
It puts a clock on the enemy of 5 damage every turn, and prevents the opponent of attacking us as much as they would like, because if he is going to take 5 damage every turn he needs at least to keep blockers for our Ascendants. Impressed with the results.
Well, yesterday I played against a Modern Affinity with an incomplete version of that list, just 47 cards and no sideboard and... I stomped him. We played 4 or 5 games and I won every single time, without feeling much pressure. Not even when he sideboarded.
Yeah, Affinity is a good matchup. Most creature aggro matchups come out in our favor, although I haven't played against hardened scales yet.
You were playing a 47-card deck? Being that short of 60 gives you a large advantage in consistency...hence why it's not legal.
Chalice of Death is an underrated card. Most of the times when it hits the board it automatically transforms and can damage that same turn.
I wonder, is a black splash worth it? For cards like Tidehollow Sculler?
Your list is...interesting. If you're going to cut Proc I'd at least make sure I was running 2x Emeria, since that's the only way to set up a long-term recursion loop. Vesperlarks are single-use without an active Emeria, or Sun Titan, or something. Hell, even Mistveil Plains.
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Never tap out with a martyr on the board unless you're fine with losing it for no value. I would've gone
T1 Ascendant
T2 Martyr, swing ascendant, see whether they try to kill martyr (not a smart play, but you never know). If so, sac it.
T3 If martyr is still alive and we have a third land, squad hawk, then sac martyr.
So do you guys have any tips??
I only played the match once, so probably others can give better advice.
The more noncreature wincons you have (gideon aoz, dawn of hope, crucible, misc planeswalkers etc), the better.
Playing more thraben inspectors helps a lot, as does trying to attack their mana in the case of esper. Don't overextend in to sweepers, but make sure you don't just flop it they untap and slam a walker because your board is too small.
Walking ballista is also pretty decent, so finding room for a copy can help a lot.
10x Plain
2x Windbrisk Heights
4x Field of Ruin
4x Ghost Quarter
3x Flagstones of Torkair
2x Emeria, The Sky Ruin
1x Mistveil Plains
4x Path to Exile
Sorcery (7)
3x Wrath of God
2x Proclamation of Rebirth
1x Day of Judgement
1x Cleansing Nova
Creature (18)
4x Serra Ascendant
4x Martyr of Sands
1x Kami of False Hope
4x Ranger of Eos
4x Squad Hawk
1x Sun Titan
1x Oblivion Ring
2x Ghostly Prison
Artifact (3)
1x Crucible of Worlds
2x Chalice of Life
Thanks for answering. Yeah, the lands are the deparment I'm less sure about.
Im almost finished building it but I know I'll decrease the land number by 2 or 3. In exchange I've thought of adding some Soul Warden and/or Thraben Inspector as you say, but isn't the Thraben Inspector a little bit slow as well?
Maybe a Hallowed Burial or even a Felidar Sovereign in exchange of the Titan?
The reason I said Heights is slow because it comes to the table tapped and adds no benefit in the deck. We are a control deck that don't mind slow plays, but having slow lands with no upsides on our list isn't optimal. Inspector is 1 drop that gives blocker, card draw and is white so enables martyr. It is a very solid card.
This is not a soul sisters deck and behaves really differently. Adding Soul Warden or Soul's Attendant is a big mistake as they rely on quick and aggressive play style which does not go well with rest of this deck. Are you building martyr proc out of soul sisters deck? If so, you have to learn new play style as we generally don't win quick like SS tries to with their anthem effects and weenies on board.
Burial is solid, but Felidar Sovereign is iffy. Expensive and doesn't do anything when it enters the battlefield. It could work but I'd say titan or Archangel Avacyn is better high cmc creature for the list.
I would cut a wrath of god--5 boardwipes is a bit much. And 24 or 25 lands at most, yeah. Go up an o-ring or two, or maybe some thraben inspectors.
11x Plains
4x Field of Ruin
1x Flagstones of Trokair
1x Emeria, The Sky Ruin
2x Mistveil Plains
Sorcery (5)
1x Wrath of God
2x Proclamation of Rebirth
1x Day of Judgment
1x Cleansing Nova
4x Serra Ascendant
4x Martyr of Sands
4x Squadron Hawk
4x Ranger of Eos
1x Kami of False Hope
1x Sun Titan
1x Oblivion Ring
2x Ghostly Prison
Artifact (2)
1x Crucible of Worlds
1x Chalice of Life
Chalice of Death is an underrated card. Most of the times when it hits the board it automatically transforms and can damage that same turn.
It puts a clock on the enemy of 5 damage every turn, and prevents the opponent of attacking us as much as they would like, because if he is going to take 5 damage every turn he needs at least to keep blockers for our Ascendants. Impressed with the results.
I will add x4 Path to Exile and x4 Ghost Quarter, another Wrath of God, another Emeria, two more Flagstones and probably one Thraben Inspector.
Then for sideboard I've thought this:
Leyline of Sanctity x3
Aven Mindcensor x2
Hex Parasite x1
Felidar Sovereign x1 (for the lulz, it's so easy and fast to go up 40 life)
Stony Silence x2
Disenchant x1
Runed Halo x1
Dusk//Dawn x1
Brave the Elements x1
Surgical Extraction x2
Any ideas for sideboard?
You were playing a 47-card deck? Being that short of 60 gives you a large advantage in consistency...hence why it's not legal.
I don't think that works the way you think it does.
I tried going back down to 3 boardwipes from 4 last Friday and regretted it.
Modern: Merfolk UU // Green Devotion GG // SkRed Red RR
Legacy: Death & Taxes WW // Burn RR // Death's Shadow Delver UB
Commander: Brago UW // Karlov WB
I'll be trying this come the 21st when my cards have arrived in the mail (knock on wood).
11 plains
3 flagstones of trokair
2 Emeria, the sky ruin
2 mistveil plains
1 hall of heliod's generosity
3 ghost quarter
2 field of ruin
Enchantment (3)
3 Ghostly Prison
Sorcery (5)
2 day of judgment
1 wrath of god
2 proclamation of rebirth
4 path to exile
3 generous gift
1 settle the wreckage
Creature (20)
1 kami of false hope
4 martyr of sands
3 serra ascendant
2 ranger of eos
3 ranger-captain of eos
4 squadron hawk
2 sun titan
1 walking ballista
2 crook of condemnation
3 nevermore
3 leyline of sanctity
1 hex parasite
3 disenchant
2 spirit of the labyrinth
1 enduring renewal
3 Field of Ruin
2 Ghost Quarter
1 Mistveil Plains
2 Emeria, the Sky Ruin
15 Plains
Creatures (24)
4 Serra Ascendant
4 Vesperlark
4 Martyr of Sands
4 Ranger-Captain of Eos
4 Squadron Hawk
1 Kami of False Hope
1 Sun Titan
2 Giver of Runes
4 Path to Exile
4 Day of Judgment
4 Survival Cache
1 Proclamation of Rebirth
1 Nevermore
1 Aetherflux Reservoir
4 Leyline of Sanctity
2 Nevermore
4 Tormod’s Crypt
1 Kami of False Hope
1 Elixir of Immortality
3 Eidolon of Rhetoric
I wonder, is a black splash worth it? For cards like Tidehollow Sculler?
RADAMARO, FIRST TO DESIRER
UKEFNET THE MINDFULU
GSASAYA, OROCHI ASCENDANTG
MODERN
RMONO-RED ELDRAZIR
seems great and the art is kinda cool