I found your comment quite rude, I don't know if you meant it to be that way. Anyway, have you even read my post?
This list is soul sisters, my list is not soul sisters. Typical SS have 12+ sisters in the deck, and I have 3 because I have nothing better to play.
If you really thought that my list was soul sisters then you have no clue about how the archetype works, plain and simple.
I found your comment quite rude, I don't know if you meant it to be that way. Anyway, have you even read my post?
This list is soul sisters, my list is not soul sisters. Typical SS have 12+ sisters in the deck, and I have 3 because I have nothing better to play.
If you really thought that my list was soul sisters then you have no clue about how the archetype works, plain and simple.
Ok.Let me be more thorough. Martyr Proc, at it's core, is a control/mid range deck designed to have better inevitability than other control/mid range decks. Soul Sisters tries to aggro the opponents out. Your deck looks like a fusion between the 2. However, whenever someone tries to fuse 2 deck ideas, it becomes a worse version of both. Your deck isn't as controlling as Martyr Proc, and not as aggressive as Soul Sisters. Decks in MTG, especially modern (due to how linear it is), requires more streamlined decks. The only exception are the goodstuff.decs that just run random good cards of certain color combinations. Imagine trying to combine Affinity with Lantern Control simply because they both play a lot of artifacts. It wouldn't work and ends up being a worse aggro deck than Affinity and a worse control deck than Lantern.
Now with that said, personally I would classify your deck as closer to Soul Sisters instead of Martyr Proc. However if you're having success with the deck and having fun, keep playing it!
I run the Soul Sisters primer and consistently talk people away from Proc. Return to the Ranks is just flat out better because it returns Pridemates. Even then, it's 1- or 2-of in the 75 of the average Soul Sisters build. Mid-Range sisters is possible, but it's GW deck that borrows from Zoo and CoCo strategies.
Seriously, come check out the Soul Sisters primer. I've done a lot of work with it and we've got a very active group of players. But I wouldn't post it here, because the decks are so radically different. Martyr/Proc is a tap out control deck while Sisters is linear aggro.
This list is soul sisters, my list is not soul sisters. Typical SS have 12+ sisters in the deck, and I have 3 because I have nothing better to play.
If you really thought that my list was soul sisters then you have no clue about how the archetype works, plain and simple.
Really interesting that you say there is nothing better to play. I've always found that with the sheer number of excellent white control cards in modern that I've had more trouble picking which ones to cut, rather than what to fill the last 3 slots with.
You say you are playing them over Kami and Wayfarer. What parts about them do you like more than those cards?
Is it because you are building more of a midrange white deck than a control deck? I'm just curious. I've been playing BG Seasons past in standard which started out as a deck with 2 creatures and an unbeatable lategame, and now has a ton of midrange creatures in it, so I can see how taking a great lategame package (Dark petition and Seasons past -> martyr and Proc) then jamming it into a deck with better creatures could be appealing for certain metagames.
Beyond the question of the 3 sisters how often have you found that you are forcasting proc? Does it come up at all or do your opponents die too fast for it to be relevant? Does the lack of wraths inhibit your ability to survive that long?
To everyone else:
Yes the deck is more similar to soul sisters than MartyrProc right now, but it could be interesting to see if a real midrange deck (I don't think Lingering souls constitutes midrange on its own) with the package could be good at all. At the very least it is worth discussing and not dismissing immediately.
Really interesting that you say there is nothing better to play. I've always found that with the sheer number of excellent white control cards in modern that I've had more trouble picking which ones to cut, rather than what to fill the last 3 slots with.
True. I've thought a bit more about the things that people pointed out and I've just cut the 3 souls (sad, they were some beautiful foils). I've included x2 ghostly prison MB and one oblivion ring (no specific reason, just some good hate cards that I would SB in against a great portion of the meta). I'll probably change them as I play more with this deck.
The reason that I've cut the souls is because the plays that I wanted to make with them are bad. (proc them is usually +2 life, which is horrible, and I never want to ranger of eos them)
You say you are playing them over Kami and Wayfarer. What parts about them do you like more than those cards?
Kami is one that I'm considering now that I've cut the souls. It's good to ranger it, it's good in the opening hand and it's usually good (not amazing though) to proc it. At least as a 1-of.
Wayfarer is just not good for my deck idea. I don't usually want to ramp (don't play emeria) nor want utility lands (no mistveil, no emeria). So most of the time it's useless. I see why the control version would play them, and there it's a good inclussion.
how often have you found that you are forcasting proc? Does it come up at all or do your opponents die too fast for it to be relevant? Does the lack of wraths inhibit your ability to survive that long?
I've forecasted it one, maybe two times in my entire life. The game just ends faster. Either I found the three mana version more relevant, or I didn't see myself surviving that long and wanted faster board impact.
To everyone else:
Yes the deck is more similar to soul sisters than MartyrProc right now, but it could be interesting to see if a real midrange deck (I don't think Lingering souls constitutes midrange on its own) with the package could be good at all. At the very least it is worth discussing and not dismissing immediately.
Now that some days have passed, I understand why people dismissed my build. I'm a random guy with no forum posts, with a deck that practically doesn't fit the archetype and with little tournament experience outside of FNM.
I'm super biased with my decklist, since I never saw it as a control list and wanted to build it another way (I also tested versions with some swords and godsend, for example). With all this new information in mind, I'll test again and try to see if my idea is good, or it's just a worse version of the control one. If I put some results (at FNM or whatever, where I go I face good T1/T2 decks and good players) then I'll try to further discuss the pros and cons of my list ^^
Nahiri feels incredible - have tonns of options like improving hand, getting value from discarding hawks, 1cc creatures and then returning them while you get new cards; exiling reusable removal and "I win" third ability... All this is incredible!
Also Blood moon beats tonns of decks and we can have some ez wins.
And etc. and etc.
Didn't test it a lot but it's really great feeling. I'll recommend to test it guys.
I love hawk. When you get Emeria and Kami out, so good to recycle hawks. Souls flashback and multiple bodies, but isn't as infinite. I also like a one of Basilisk Collar SB, which has often charged Hawks. Hawks and Swords depending on meta also good.
I agree, planning on forecasting Proc is kind of foolish. Despite are soft lock with Ghostly Prison, Kami, Emeria. It's rare. I only play 2 procs now. Not sure that is right, as the name of the deckseems slighted, but so many other things I want in this finally more balanced and broad meta.
A friend of mine hates Serra, too. Replaces it with Chalice of Life/Death.
Got my first Modern in a while in yesterday, went 2-3-1. All my losses came at the hands of Zoo/8-Whack/Burn. Ghostly Prison is a little too slow against them, it seems, and having our only life gain be susceptible to Atarka's Command is still hurting me a lot. Bringing some Leylines back into the main deck.
Both of those do very little against the matchups I mentioned, though. Runed Halo comes down after they've already done their damage and doesn't stop Atarka's Command. Mana Tithe is slightly better, but requires having extra mana up when you Martyr. Likely, but not something I want to bet on.
Hex parasite is really a nice addition. Helped against BGx a lot.
First against monoU merfolks 2-0.
In first game hust survived for 7 mana to cast Wrath of god through Cursecatcher and Spell pierce and after just went fine having good CA engines.
Second game want pretty similar and with Nahiri, the harbinger I drew anything I needed and exiled some opponent's stuff.
Second game against UG Infect. 2-0
First game opponent mulls to 4 and I got hand with few Serra ascendant, Kami of false hope and Proclamation of rebirth. Opponent didn't cope with Kami lock.
In second game I just locked my opponent with Blood moon and casted Wrath of god a bit later. Killed with Nahiri+Emrakul.
Third game was against Jund. 2-1
First game was terrible - I drew everything in wrong order and lost to Liliana.
Second and third games Nahiri, the harbinger regrinded game and Blood moon just locked opponent with tonns of mountains, few swamps and empty board.
I'm seeing more of the 8whack zoo, which typically goes turn 1 Experiment One, turn 2, Burning-Tree Emissary (into potentially another) into Goblin Bushwhacker. Turn 2 Martyr is the only way to stop them, it seems like, and I guess it's just hard to mulligan to it, especially in game 1 when I don't know it's coming. It's even more of a pain if they're on the play and have the Reckless Bushwhacker turn 3.
As for regular zoo, having Ghostly and Wrath seems like overkill. I'd much rather have one of those cards be a Ranger of Eos so I can build my life total back. I typically want one or the other, not both.
Hey everyone. I like Lear's Nahiri idea so I threw together my own mardu list to try it out. It is mostly the same, but with 4 orzhov charm and a crucible of worlds. Crucible has some good synergy with nahiri.
The deck feels good except the manabase is really sketchy. Every loss I had except Ad Nauseam was to decks that attacked my manabase. I think that 24 lands and a crucible would be correct for this decklist, not really sure what I would cut. I'd also mess around with the numbers of each land as well, but I need more time to think about that. I realize that 4 ghost quarter and the 3 blood moons would help with the 2 tron losses, but I really don't think that the manabase can support all of that.
Nahiri was good at filtering and threatening the end of the game, although I only used her ult 3 times it is a nice thing to threaten. The first time I ulted her I actually almost lost to the left over 6/6 scooze. I managed to top deck out of it on the last possible turn though. Hex Parasite was excellent vs affinity, and even managed to kill 2 karns vs tron. Orzhov charm still an all star, and I didn't miss having any maindeck anguished unmakings at any point.
Don't get me wrong, I LOVE Martyr of Sands. It's probably one of my favorite cards in modern. I also love Serra Ascendant, Squadron Hawk, Ranger of Eos, and basically all the cards in the deck. However, with the printing of Nahiri, do you think we're limiting development by making this a "Martyr deck"? At one point, we must consider if the Lifegain/Ascendant/Hawks shell is holding us back from a monstrous Mardu or RW control deck. Instead of basing it around Martyr of Sands, has anyone considered a RW(b) control deck centered around Nahiri and Ranger of Eos? Maybe even keep Martyr of Sands to stall out until we can get our engines online. The more I play this deck, the more I feel like a potential turn 1 Serra Ascendant -> turn 2 Martyr for 12 -> swing with a 6/6 is just not as strong as a monstrous late game. We can almost cantrip the entire deck with Wall of Omens, Thraben, etc. Refill our hand with Ranger of Eos and impactful 1-ofs (Kami of the Hunt, Martyr of Sands, Weathered Wayfarer, Dragonmaster Outcast, Figure of Destiny), etc, and then have a monstrous late game with Nahiri -> Emrakul, Proclamation of Rebirth recursion, or Emeria.
Just throwing ideas out there.
Private Mod Note
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Cunning Spark Mage? $0.10
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?????????????????????????
4 Soul Warden
4 Soul's Attendant
4 Ajani's Pridemate
4 Auriok Champion
3 Serra Ascendant
3 Ranger of Eos
3 Archangel of Thune
4 Honor of the Pure
4 Spectral Procession
4 Path to Exile
Lands
16 Plains
4 Ghost Quarter
3 Windbrisk Heights
I found your comment quite rude, I don't know if you meant it to be that way. Anyway, have you even read my post?
This list is soul sisters, my list is not soul sisters. Typical SS have 12+ sisters in the deck, and I have 3 because I have nothing better to play.
If you really thought that my list was soul sisters then you have no clue about how the archetype works, plain and simple.
L: Maverick
Ok.Let me be more thorough. Martyr Proc, at it's core, is a control/mid range deck designed to have better inevitability than other control/mid range decks. Soul Sisters tries to aggro the opponents out. Your deck looks like a fusion between the 2. However, whenever someone tries to fuse 2 deck ideas, it becomes a worse version of both. Your deck isn't as controlling as Martyr Proc, and not as aggressive as Soul Sisters. Decks in MTG, especially modern (due to how linear it is), requires more streamlined decks. The only exception are the goodstuff.decs that just run random good cards of certain color combinations. Imagine trying to combine Affinity with Lantern Control simply because they both play a lot of artifacts. It wouldn't work and ends up being a worse aggro deck than Affinity and a worse control deck than Lantern.
Now with that said, personally I would classify your deck as closer to Soul Sisters instead of Martyr Proc. However if you're having success with the deck and having fun, keep playing it!
Basilisk Collar? $5.00
Shooting down a baneslayer angel? Priceless
Seriously, come check out the Soul Sisters primer. I've done a lot of work with it and we've got a very active group of players. But I wouldn't post it here, because the decks are so radically different. Martyr/Proc is a tap out control deck while Sisters is linear aggro.
Really interesting that you say there is nothing better to play. I've always found that with the sheer number of excellent white control cards in modern that I've had more trouble picking which ones to cut, rather than what to fill the last 3 slots with.
You say you are playing them over Kami and Wayfarer. What parts about them do you like more than those cards?
Is it because you are building more of a midrange white deck than a control deck? I'm just curious. I've been playing BG Seasons past in standard which started out as a deck with 2 creatures and an unbeatable lategame, and now has a ton of midrange creatures in it, so I can see how taking a great lategame package (Dark petition and Seasons past -> martyr and Proc) then jamming it into a deck with better creatures could be appealing for certain metagames.
Beyond the question of the 3 sisters how often have you found that you are forcasting proc? Does it come up at all or do your opponents die too fast for it to be relevant? Does the lack of wraths inhibit your ability to survive that long?
To everyone else:
Yes the deck is more similar to soul sisters than MartyrProc right now, but it could be interesting to see if a real midrange deck (I don't think Lingering souls constitutes midrange on its own) with the package could be good at all. At the very least it is worth discussing and not dismissing immediately.
Modern: MartyrProc (Control/Prison) Check out my Primer!
Commander: Karador
Pauper: Ub Reanimator
Legacy: Young Frankenstein/Dredge/The Spanish Inquisition
Casual: 5Color Zendikar Combo
MartyrProc
Daily Digest
MartyrProc. List citation is incorrect.
tWoo Brew off
twitter: @Dave_Cordeiro
Youtube Channel: https://www.youtube.com/user/TheBizarroDavid
True. I've thought a bit more about the things that people pointed out and I've just cut the 3 souls (sad, they were some beautiful foils). I've included x2 ghostly prison MB and one oblivion ring (no specific reason, just some good hate cards that I would SB in against a great portion of the meta). I'll probably change them as I play more with this deck.
The reason that I've cut the souls is because the plays that I wanted to make with them are bad. (proc them is usually +2 life, which is horrible, and I never want to ranger of eos them)
Kami is one that I'm considering now that I've cut the souls. It's good to ranger it, it's good in the opening hand and it's usually good (not amazing though) to proc it. At least as a 1-of.
Wayfarer is just not good for my deck idea. I don't usually want to ramp (don't play emeria) nor want utility lands (no mistveil, no emeria). So most of the time it's useless. I see why the control version would play them, and there it's a good inclussion.
I've forecasted it one, maybe two times in my entire life. The game just ends faster. Either I found the three mana version more relevant, or I didn't see myself surviving that long and wanted faster board impact.
Now that some days have passed, I understand why people dismissed my build. I'm a random guy with no forum posts, with a deck that practically doesn't fit the archetype and with little tournament experience outside of FNM.
I'm super biased with my decklist, since I never saw it as a control list and wanted to build it another way (I also tested versions with some swords and godsend, for example). With all this new information in mind, I'll test again and try to see if my idea is good, or it's just a worse version of the control one. If I put some results (at FNM or whatever, where I go I face good T1/T2 decks and good players) then I'll try to further discuss the pros and cons of my list ^^
L: Maverick
Here's the list I came to:
1 Kami of false hope
1 Weathered wayfarer
1 Thraben Inspector
4 Serra ascendant
4 Martyr of sands
4 Path to exile
2cc (4):
4 Squadron hawk
3cc (5):
2 Anguished unmaking
3 Proclamation of rebirth
4cc (11):
4 Ranger of eos
3 Nahiri, the harbinger
4 Wrath of god
1 Emrakul, the Aeons torn
Lands (24):
2 Emeria, the sky ruin
2 Mistveil plains
4 Ghost quarter
4 Marsh flats
3 Sacred foundry
2 Godless shrine
1 Mountain
1 Swamp
5 Plains
3 Surgical extraction
2 Stony silence
3 Blood moon
1 Anguished unmaking
1 Linvala, keeper of silence
4 Leyline of sanctity
1 Elspeth, sun's champion
Nahiri feels incredible - have tonns of options like improving hand, getting value from discarding hawks, 1cc creatures and then returning them while you get new cards; exiling reusable removal and "I win" third ability... All this is incredible!
Also Blood moon beats tonns of decks and we can have some ez wins.
And etc. and etc.
Didn't test it a lot but it's really great feeling. I'll recommend to test it guys.
Modern
URB Grixis Delver
GWB Abzan Company
RWB Mardu Burn
WB Martyr Proc
Modern
URB Grixis Delver
GWB Abzan Company
RWB Mardu Burn
WB Martyr Proc
Modern
URB Grixis Delver
GWB Abzan Company
RWB Mardu Burn
WB Martyr Proc
2 Mr_Buttons
TY for reminding about this card. It's surely a great sb card. (for someone it's a mainboard card probably if they have a slot)
Got my first Modern in a while in yesterday, went 2-3-1. All my losses came at the hands of Zoo/8-Whack/Burn. Ghostly Prison is a little too slow against them, it seems, and having our only life gain be susceptible to Atarka's Command is still hurting me a lot. Bringing some Leylines back into the main deck.
1 Kami of false hope
1 Weathered wayfarer
1 Thraben Inspector
4 Serra ascendant
4 Martyr of sands
4 Path to exile
2cc (4):
4 Squadron hawk
3cc (5):
2 Anguished unmaking
3 Proclamation of rebirth
4cc (11):
4 Ranger of eos
3 Nahiri, the harbinger
4 Wrath of god
1 Emrakul, the Aeons torn
Lands (24):
2 Emeria, the sky ruin
2 Mistveil plains
4 Ghost quarter
4 Marsh flats
3 Sacred foundry
2 Godless shrine
1 Mountain
1 Swamp
5 Plains
1 Hex parasite
3 Extirpate
2 Stony silence
3 Blood moon
1 Anguished unmaking
1 Linvala, keeper of silence
3 Leyline of sanctity
1 Elspeth, sun's champion
Hex parasite is really a nice addition. Helped against BGx a lot.
First against monoU merfolks 2-0.
In first game hust survived for 7 mana to cast Wrath of god through Cursecatcher and Spell pierce and after just went fine having good CA engines.
Second game want pretty similar and with Nahiri, the harbinger I drew anything I needed and exiled some opponent's stuff.
Second game against UG Infect. 2-0
First game opponent mulls to 4 and I got hand with few Serra ascendant, Kami of false hope and Proclamation of rebirth. Opponent didn't cope with Kami lock.
In second game I just locked my opponent with Blood moon and casted Wrath of god a bit later. Killed with Nahiri+Emrakul.
Third game was against Jund. 2-1
First game was terrible - I drew everything in wrong order and lost to Liliana.
Second and third games Nahiri, the harbinger regrinded game and Blood moon just locked opponent with tonns of mountains, few swamps and empty board.
Fourth game against Naya Burn. 2-1
First game kept greedy hand with 1 Ghost quarter but all cards I need: Martyr of sands, Serra ascendant, Squadron hawk, 2 Ranger of eos and Nahiri, the harbinger. Lost to mana screw with 2 Goblin guides on table after blowing Martyr on 18, lol.
Second and third games stabilised with early Martyrs and locked with Blood moon.
Nahiri, the harbinger, Blood moon and Hex parasite are incredible.
Martyr Proc Thread
Esper Relicblade Thread
Standard:
Mardu Superfriends
Turbofog
As for regular zoo, having Ghostly and Wrath seems like overkill. I'd much rather have one of those cards be a Ranger of Eos so I can build my life total back. I typically want one or the other, not both.
6 Plains
1 Swamp
4 Godless Shrine
1 Mistveil Plains
2 Emeria, the Sky Ruin
1 Tectonic Edge
1 Ghost Quarter
1 Sacred Foundry
1 Arid Mesa
1 Blood Crypt
4 Marsh Flats
1 Crucible of Worlds
4 Martyr of Sands
4 Ranger of Eos
4 Serra Ascendant
4 Squadron Hawk
1 Kami of False Hope
1 Weathered Wayfarer
1 Emrakul, the Aeons Torn
Spells (17):
4 Orzhov Charm
4 Path to Exile
3 Wrath of God
3 Proclamation of Rebirth
3 Nahiri, the Harbinger
3 Anguished Unmaking
1 Hex Parasite
2 Stony Silence
1 Lightning Helix
2 Castigate
1 Linvala, Keeper of Silence
1 Elspeth, Sun's Champion
3 Extirpate
1 Wrath of God
I ran it through a 2 man queue (1-0) and 3 leagues(4-1, 2-3, 4-1) and faced the following matchups:
Temur Delver 2-0
Gitrog Lightning storm dakmor combo 2-0 (so much spice)
Merfolk 2-0
Jeskai Nahiri 2-0
GR Land Destruction 0-2
Dredge 2-0
Elves 2-1
UTron 0-2
GR Tron 0-2
Jund 2-0
Ad Nauseam 1-2
Dredge 2-0
Blue Moon 0-2
Affinity 2-0
Suicide Zoo 2-1
Affinity 2-1
Overall 11-5
The deck feels good except the manabase is really sketchy. Every loss I had except Ad Nauseam was to decks that attacked my manabase. I think that 24 lands and a crucible would be correct for this decklist, not really sure what I would cut. I'd also mess around with the numbers of each land as well, but I need more time to think about that. I realize that 4 ghost quarter and the 3 blood moons would help with the 2 tron losses, but I really don't think that the manabase can support all of that.
Nahiri was good at filtering and threatening the end of the game, although I only used her ult 3 times it is a nice thing to threaten. The first time I ulted her I actually almost lost to the left over 6/6 scooze. I managed to top deck out of it on the last possible turn though. Hex Parasite was excellent vs affinity, and even managed to kill 2 karns vs tron. Orzhov charm still an all star, and I didn't miss having any maindeck anguished unmakings at any point.
Modern: MartyrProc (Control/Prison) Check out my Primer!
Commander: Karador
Pauper: Ub Reanimator
Legacy: Young Frankenstein/Dredge/The Spanish Inquisition
Casual: 5Color Zendikar Combo
MartyrProc
Daily Digest
MartyrProc. List citation is incorrect.
tWoo Brew off
twitter: @Dave_Cordeiro
Youtube Channel: https://www.youtube.com/user/TheBizarroDavid
Just throwing ideas out there.
Basilisk Collar? $5.00
Shooting down a baneslayer angel? Priceless