This is why I always hold onto my ghost quarters unless I am desperate for the mana. They still need to untap with it in order to ignore our permission which gives you time to fire it off when they thought they were safe. What always gets me is instant speed disenchants on my lock pieces with multiple pact backup.
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I was playing three thoughtseize, would it make sense to just play 3 vendilion clique instead, sort of the same idea but it adds a clock, a bit slower but that usually doesn't matter, also doesn't cost us life
I was playing three thoughtseize, would it make sense to just play 3 vendilion clique instead, sort of the same idea but it adds a clock, a bit slower but that usually doesn't matter, also doesn't cost us life
They are certainly not interchangeable, mainly due to mana cost. My testing shows that Thoughtseize is great against Tron in almost any of the early turns, for example, but Clique is only good if you have an early counter or if they have only 1 real threat (that they can cast that turn). On the flipside, Clique is good against Burn when Thoughtseize is not. Also, Thoughtseize and Clique attack from different angles -- my favorite mode with Clique is Thoughtseize+block a creature for an effective 2-for-1.
Also, the speed of the spells matters too, because Thoughtseize is slightly worse than Clique at setting up the control knock-out sequence because it actually sees at least one card less than Clique.
The differences between the 2 make them serve different purposes, even if only slightly different.
I was playing three thoughtseize, would it make sense to just play 3 vendilion clique instead, sort of the same idea but it adds a clock, a bit slower but that usually doesn't matter, also doesn't cost us life
They are certainly not interchangeable, mainly due to mana cost. My testing shows that Thoughtseize is great against Tron in almost any of the early turns, for example, but Clique is only good if you have an early counter or if they have only 1 real threat (that they can cast that turn). On the flipside, Clique is good against Burn when Thoughtseize is not. Also, Thoughtseize and Clique attack from different angles -- my favorite mode with Clique is Thoughtseize+block a creature for an effective 2-for-1.
Also, the speed of the spells matters too, because Thoughtseize is slightly worse than Clique at setting up the control knock-out sequence because it actually sees at least one card less than Clique.
The differences between the 2 make them serve different purposes, even if only slightly different.
So I'm envisioning clique serving functionally as thoughtseize would, but the added be benefit of this: most of the matchups where you want clique, you also want teferi (maybe all of the matchups) so if you're playing teferi (if you're not, disregard this), then clique is extra good because now you really DO have a clock against a lot of decks. Clique plus teferi is usually a 3 turn clock NOT counting snaps or colonnades.
It gives us some play against decks were pressure matters, and that seems relevant
Here are some of my games reports, maybe they can give you an insight on some match ups.
RG TRON
1-1-1
2-1
Every games went same way. I honnestly feel like we have a favorable match up against them. It's always abit struggleing the first 5-6 turns. You have the counterspell for early karn or you don't. If you don't you can scoop right there, if you do, you can start the controlling game. They have lost their inevitability and ours is still strong. The only game I lost was due to a misplay (not ghost quartering their tron land in the late game that allowed him to do something degenerate). If you play tight, keep your counterspells up and survive the first karn attempt, I don't know how you can lose the match up. I even saw emrakul, tapped it with cryptic and whiped it with elspeth.
BURN 0-4
Having troubles here. Never drew my leylines in the 2 SD games I had vs them. I play 3 in the SD but no luck. I feel like the velocity of their deck needs us to be lucky, or them unlucky, in order to be stopped. Playing 3 verdicts, 4 path, 1 condemn, 4 snare and I still feel weak. I have resolved a timely reinforcement once, pretty underwhelming and I cut them from my SD. I need to play more against burn to identify a strategy that fits my playstyle. But being purely reactive might not be the best route.
Merfolks 0-2
Game 1 got rolled over, could'nt find a verdict. He had no vials in play, countered alot of stuff but without verdict I feel like its pretty much gg. Game 2, found a late verdict, but dmg was done. He finished me with mutavaults.
Jund 4-0
That match up is a bye. We can play the easy controle game. We are really made to pray on that type of deck. I won't go in details because we alrdy know it, just wanted to be another one to confirm our supremacy against it.
Blood moon nahiri 2-0
Essentially, this deck is all in on turn 2 blood moon against us or basicaly dead. Keep your counters close and watch em fold to your card advantage. I feel that the emergence of Nahiri is good for us, we are not suceptible to her and often weakens the deck strategy she is in, in order to get a free win (she wont get with us).
Dredge 0-2
OMG that felt miserable. The guy is not playing mtg but another game we have no MD answer too. I have cut rip from my SD so even game 2 was awful. To be honnest, I just watched the guy doing his thing and thinking about my grocery list. We did not play magic, well maybe he felt like he did, but I was not. I verdicted once, just to see 7 more creatures on bord the next turn with 4 of them hasted. I decided that I will give up the match up. Boarding rip or gravedigger would most likely reduce my % in other match ups. What do you think?
Elves 1-2
This game is totally in our favor. Even if I have lost, I am blaming variance. I blown him 3 times, got him to 0 cards every game just to die to a small elf beating me up turn after turns and couldnt find an answer. ***** happens.
Scapeshift 1-2
Honnestly feel its a good match up. Just lost to a quicken... End of turn revelation for 7, he looked at me and said: you gonna hate me for that. Quicken, scapeshift, gg... And that was game 1!!!! Game 2 easy win. Game 3 got him down to 0 cards with esper in discard mode. I have a dispel in hand and a think twice + a think twice in gy. I go TT, TT fb, TT fb, 3 lands... His turn, draws scapeshift, casts and im stuck with a dispel...
Skred 0-2
Game one, he goes mountain pass, then mountain pass, then mountain bloodmoon and I lose. Didnt know what I was up against and really got caught pants down. Game 2 I keep a hand with celestial purge. He goes turn 2 simian guide into blood moon. I float mana and purge it. Then draw a brick pass the turn, he draws another bloodmoon and I lost. Since that game, I went from 4 basic lands to 7.
Well, thats about it. Im not going in extensive description of the games but I hope you get the feeling of what the match up felt like. If you have any commenta, you are welcome. For your info, I play the wafo 60 - 2 sod +1 remand +1 condemn
Here are some of my games reports, maybe they can give you an insight on some match ups.
RG TRON
1-1-1
2-1
Every games went same way. I honnestly feel like we have a favorable match up against them. It's always abit struggleing the first 5-6 turns. You have the counterspell for early karn or you don't. If you don't you can scoop right there, if you do, you can start the controlling game. They have lost their inevitability and ours is still strong. The only game I lost was due to a misplay (not ghost quartering their tron land in the late game that allowed him to do something degenerate). If you play tight, keep your counterspells up and survive the first karn attempt, I don't know how you can lose the match up. I even saw emrakul, tapped it with cryptic and whiped it with elspeth.
BURN 0-4
Having troubles here. Never drew my leylines in the 2 SD games I had vs them. I play 3 in the SD but no luck. I feel like the velocity of their deck needs us to be lucky, or them unlucky, in order to be stopped. Playing 3 verdicts, 4 path, 1 condemn, 4 snare and I still feel weak. I have resolved a timely reinforcement once, pretty underwhelming and I cut them from my SD. I need to play more against burn to identify a strategy that fits my playstyle. But being purely reactive might not be the best route.
Merfolks 0-2
Game 1 got rolled over, could'nt find a verdict. He had no vials in play, countered alot of stuff but without verdict I feel like its pretty much gg. Game 2, found a late verdict, but dmg was done. He finished me with mutavaults.
Jund 4-0
That match up is a bye. We can play the easy controle game. We are really made to pray on that type of deck. I won't go in details because we alrdy know it, just wanted to be another one to confirm our supremacy against it.
Blood moon nahiri 2-0
Essentially, this deck is all in on turn 2 blood moon against us or basicaly dead. Keep your counters close and watch em fold to your card advantage. I feel that the emergence of Nahiri is good for us, we are not suceptible to her and often weakens the deck strategy she is in, in order to get a free win (she wont get with us).
Dredge 0-2
OMG that felt miserable. The guy is not playing mtg but another game we have no MD answer too. I have cut rip from my SD so even game 2 was awful. To be honnest, I just watched the guy doing his thing and thinking about my grocery list. We did not play magic, well maybe he felt like he did, but I was not. I verdicted once, just to see 7 more creatures on bord the next turn with 4 of them hasted. I decided that I will give up the match up. Boarding rip or gravedigger would most likely reduce my % in other match ups. What do you think?
Elves 1-2
This game is totally in our favor. Even if I have lost, I am blaming variance. I blown him 3 times, got him to 0 cards every game just to die to a small elf beating me up turn after turns and couldnt find an answer. ***** happens.
Scapeshift 1-2
Honnestly feel its a good match up. Just lost to a quicken... End of turn revelation for 7, he looked at me and said: you gonna hate me for that. Quicken, scapeshift, gg... And that was game 1!!!! Game 2 easy win. Game 3 got him down to 0 cards with esper in discard mode. I have a dispel in hand and a think twice + a think twice in gy. I go TT, TT fb, TT fb, 3 lands... His turn, draws scapeshift, casts and im stuck with a dispel...
Skred 0-2
Game one, he goes mountain pass, then mountain pass, then mountain bloodmoon and I lose. Didnt know what I was up against and really got caught pants down. Game 2 I keep a hand with celestial purge. He goes turn 2 simian guide into blood moon. I float mana and purge it. Then draw a brick pass the turn, he draws another bloodmoon and I lost. Since that game, I went from 4 basic lands to 7.
Well, thats about it. Im not going in extensive description of the games but I hope you get the feeling of what the match up felt like. If you have any commenta, you are welcome. For your info, I play the wafo 60 - 2 sod +1 remand +1 condemn
While I don't recommend blowing the elves player, I actually think your assessment of RG tron matchup is correct . I was playing crumble for a while and I still support it, but have since abandoned it because it is narrow
As far as burn, they are fairly inconsistent. Leyline and spell snare / path should get you there
The first version of the story was spicier, albeit possibly a violating of DCI policies lmao
yeah sweepers being good against elves is the reason why I got hooked on control years and years and years ago. 12 year old SES was confused as to how any self respecting individual would lower themself to playing a deck that folds to a single wrath of god.
14 years later, I often wonder the same thing. Supreme Verdict from the bottom of my heart I love you.
I don't bring in thoughtseize or duress against ad nauseum. I go with stony, negate/dispel, baneslayers, disenchant if it's available, and extra leylines. The reality is that it's hard for them to protect laboratory maniac from both countermagic and path to exiles, so often they won't try for that plan postboard. Countering their mana rocks/trading 1 for 1 as often as possible is the way to win the matchup--aggressively counter anything, don't just wait for lock pieces. stopping a serum visions or similar spells after they've failed to go off the first time is worthwhile because it buys you more time--and generally, it doesn't take us very long to kill them if you have any sort of early pressure at all. ambush viper is a good card.
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Yes, I am a local area mod. WELP. GOOD LIFE CHANGES ALL HAPPEN AT ONCE AND SOME ARE MUTUALLY EXCLUSIVE
Primary Decks:
Modern: Esper Draw-Go
Legacy: RUG Lands
EDH: Sidisi turn-3 storm
Do you think baneslayer is actually worth bringing in?
While in theory the card isn't bad, tapping 5 mana for it, especially at sorcery speed, is a bit of a dealbreaker for me.
For what its worth, I would be wary of countering a serum visions.
If they've failed to go off, you might also be low on counter magic, and wasting something on a serum visions if they can potentially topdeck their missing piece next turn is a bad place to be.
Anticipate/two mana dig is an exception if you have spell snare though.
For what its worth, I think discard spells are still worth playing against them, if you have the room.
Do you think baneslayer is actually worth bringing in?
I bring in my angels against them simply because I have so much to take out. So on the surface they aren't worth it, but in reality it's still a whole lot better than supreme verdict
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I don't bring in thoughtseize or duress against ad nauseum. I go with stony, negate/dispel, baneslayers, disenchant if it's available, and extra leylines. The reality is that it's hard for them to protect laboratory maniac from both countermagic and path to exiles, so often they won't try for that plan postboard. Countering their mana rocks/trading 1 for 1 as often as possible is the way to win the matchup--aggressively counter anything, don't just wait for lock pieces. stopping a serum visions or similar spells after they've failed to go off the first time is worthwhile because it buys you more time--and generally, it doesn't take us very long to kill them if you have any sort of early pressure at all. ambush viper is a good card.
When they are to the point of winning with Laboratory Maniac, it means they have there deck in there hand. Triple Pact of Negation and Thoughtseize (after board, they play 4/2) is not something I consider beatable in a reasonable time.
don't forget that you get to fight over the lab maniac on the stack, then on the battlefield. Another point--if you have the teferi/cavern package, it means it's super hard for them to go off.
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Yes, I am a local area mod. WELP. GOOD LIFE CHANGES ALL HAPPEN AT ONCE AND SOME ARE MUTUALLY EXCLUSIVE
Primary Decks:
Modern: Esper Draw-Go
Legacy: RUG Lands
EDH: Sidisi turn-3 storm
Tested ad nauseum some more. Not worried about it. None of the shops I play at has more than maybe one guy on it at any given time, and 2 of those guys are tron players who flip flop
Quick question tho....
Been seeing a few simian spirit guide/ land/ ritual/ turn one blood moon decks going around
What do we do to that?
It's not even inconsistent. I've seen this guy hit turn 1 blood moon a startling amount of time. And if somebody counters a piece he just follows up. He runs the 8 pack of blood moon effects with magus and blood moon both as 4 ofs. The beats people to death with koth and kargan dragon lord
Anyways, here's what I'm on tonight and probably tomorrow and Sunday as well unless I notice any glaring problems tonight:
Your best bet against turn 1 Blood Moon is probobly to shuffle your hand into you deck and go to game 2. Out of all the three colored decks out there, we are probobly in the best position to beat survive blood moon thanks to maindeck charms, counterspells, but turn 1 is lights out unless you are holding Island, Plains, Swamp and Charm.
I too am seeing more of these decks. Played against one online that was on the play, and put down a Gemstone Caverns on turn 0, i held up spell snare on a grave, assuming I was against some sort of combo deck, but his turn 1 was SSG, land, Blood Moon. Game two I cast visions on turn 1. His turn one was Chalice for 0, SSG, Land Chalice on 1. He untaps and exiles another guide to for turn 2 Blood Moon, which I negate. On turn 3 he drops another land and blood moons again. Not a whole lot you can do.
I wouldnt worry about it too much. If all in blood moon decks ever got too popular the fast mana would likely be banned. A deck like that getting popular would be awful for the format. Just hope to dodge them.
If you NEED to deal with the deck alot Ratchet Bomb seems pretty good along with thoughtseize/inquisition. Bomb is pretty cool because it blows up any redundant copys on the field and can be cast under a blood moon.
Mana tithe, interestingly enough, is viable against those types of decks, as is spell pierce.
Narrow otherwise, for a deck like this, unfortunately. Discard is probably a better bet.
Not really a whole lot else we have in the way of answers, ratchet bomb works, but its just so narrow, and fairly slow.
Ratchet bomb is pretty slow, but fortunately those types of decks often stumble around aimlessly for a couple turns after locking you out, or attempt to beat you down with a simian spirit guide. Ratchet bomb isnt terrible against infect either, as well as bogles. Id say if the deck becomes a bigger problem, bomb is probobly our best answer. Maybe two in the sideboard could help us come back from turn 1 locks?
Just food for thought. I have one friend on the RW version now that occasionally locks me on turn 1. Otherwise i feel pretty favored in the matchup. He does run 2-3 boils in the side which can be problematic, but discard often keeps him from playing them. If i see more of them locally i might try out a pair of ratchet bombs
I wish we could play disrupting shoal successfully. Maybe we can actually. Can someone direct me the right way to play disrupting shoal in a control deck? I'll brew around it and test that on the side. I barely test esper anymore because I've got a thousands plus games so I just show up and play usually.
That being said, I'm also considering taking one for the team and playing the win a box tomorrow with an all in t1 blood moon thing and making enough people rage to write a letter to wotc lol
This is why I always hold onto my ghost quarters unless I am desperate for the mana. They still need to untap with it in order to ignore our permission which gives you time to fire it off when they thought they were safe. What always gets me is instant speed disenchants on my lock pieces with multiple pact backup.
They are certainly not interchangeable, mainly due to mana cost. My testing shows that Thoughtseize is great against Tron in almost any of the early turns, for example, but Clique is only good if you have an early counter or if they have only 1 real threat (that they can cast that turn). On the flipside, Clique is good against Burn when Thoughtseize is not. Also, Thoughtseize and Clique attack from different angles -- my favorite mode with Clique is Thoughtseize+block a creature for an effective 2-for-1.
Also, the speed of the spells matters too, because Thoughtseize is slightly worse than Clique at setting up the control knock-out sequence because it actually sees at least one card less than Clique.
The differences between the 2 make them serve different purposes, even if only slightly different.
UWB Esper Draw-Go Control (clicky)
UW Azorius Control (clicky)
Currently pursuing a degree in Biochemistry.
EDH: I've decided I don't like multiplayer formats.
So I'm envisioning clique serving functionally as thoughtseize would, but the added be benefit of this: most of the matchups where you want clique, you also want teferi (maybe all of the matchups) so if you're playing teferi (if you're not, disregard this), then clique is extra good because now you really DO have a clock against a lot of decks. Clique plus teferi is usually a 3 turn clock NOT counting snaps or colonnades.
It gives us some play against decks were pressure matters, and that seems relevant
EDIT: Negate>Remand
Here are some of my games reports, maybe they can give you an insight on some match ups.
RG TRON
1-1-1
2-1
Every games went same way. I honnestly feel like we have a favorable match up against them. It's always abit struggleing the first 5-6 turns. You have the counterspell for early karn or you don't. If you don't you can scoop right there, if you do, you can start the controlling game. They have lost their inevitability and ours is still strong. The only game I lost was due to a misplay (not ghost quartering their tron land in the late game that allowed him to do something degenerate). If you play tight, keep your counterspells up and survive the first karn attempt, I don't know how you can lose the match up. I even saw emrakul, tapped it with cryptic and whiped it with elspeth.
BURN 0-4
Having troubles here. Never drew my leylines in the 2 SD games I had vs them. I play 3 in the SD but no luck. I feel like the velocity of their deck needs us to be lucky, or them unlucky, in order to be stopped. Playing 3 verdicts, 4 path, 1 condemn, 4 snare and I still feel weak. I have resolved a timely reinforcement once, pretty underwhelming and I cut them from my SD. I need to play more against burn to identify a strategy that fits my playstyle. But being purely reactive might not be the best route.
Merfolks 0-2
Game 1 got rolled over, could'nt find a verdict. He had no vials in play, countered alot of stuff but without verdict I feel like its pretty much gg. Game 2, found a late verdict, but dmg was done. He finished me with mutavaults.
Jund 4-0
That match up is a bye. We can play the easy controle game. We are really made to pray on that type of deck. I won't go in details because we alrdy know it, just wanted to be another one to confirm our supremacy against it.
Blood moon nahiri 2-0
Essentially, this deck is all in on turn 2 blood moon against us or basicaly dead. Keep your counters close and watch em fold to your card advantage. I feel that the emergence of Nahiri is good for us, we are not suceptible to her and often weakens the deck strategy she is in, in order to get a free win (she wont get with us).
Dredge 0-2
OMG that felt miserable. The guy is not playing mtg but another game we have no MD answer too. I have cut rip from my SD so even game 2 was awful. To be honnest, I just watched the guy doing his thing and thinking about my grocery list. We did not play magic, well maybe he felt like he did, but I was not. I verdicted once, just to see 7 more creatures on bord the next turn with 4 of them hasted. I decided that I will give up the match up. Boarding rip or gravedigger would most likely reduce my % in other match ups. What do you think?
Elves 1-2
This game is totally in our favor. Even if I have lost, I am blaming variance. I blown him 3 times, got him to 0 cards every game just to die to a small elf beating me up turn after turns and couldnt find an answer. ***** happens.
Scapeshift 1-2
Honnestly feel its a good match up. Just lost to a quicken... End of turn revelation for 7, he looked at me and said: you gonna hate me for that. Quicken, scapeshift, gg... And that was game 1!!!! Game 2 easy win. Game 3 got him down to 0 cards with esper in discard mode. I have a dispel in hand and a think twice + a think twice in gy. I go TT, TT fb, TT fb, 3 lands... His turn, draws scapeshift, casts and im stuck with a dispel...
Skred 0-2
Game one, he goes mountain pass, then mountain pass, then mountain bloodmoon and I lose. Didnt know what I was up against and really got caught pants down. Game 2 I keep a hand with celestial purge. He goes turn 2 simian guide into blood moon. I float mana and purge it. Then draw a brick pass the turn, he draws another bloodmoon and I lost. Since that game, I went from 4 basic lands to 7.
Well, thats about it. Im not going in extensive description of the games but I hope you get the feeling of what the match up felt like. If you have any commenta, you are welcome. For your info, I play the wafo 60 - 2 sod +1 remand +1 condemn
While I don't recommend blowing the elves player, I actually think your assessment of RG tron matchup is correct . I was playing crumble for a while and I still support it, but have since abandoned it because it is narrow
As far as burn, they are fairly inconsistent. Leyline and spell snare / path should get you there
Blown up the elves board!!! 3 times.
The first version of the story was spicier, albeit possibly a violating of DCI policies lmao
yeah sweepers being good against elves is the reason why I got hooked on control years and years and years ago. 12 year old SES was confused as to how any self respecting individual would lower themself to playing a deck that folds to a single wrath of god.
14 years later, I often wonder the same thing. Supreme Verdict from the bottom of my heart I love you.
Yes, I am a local area mod.WELP. GOOD LIFE CHANGES ALL HAPPEN AT ONCE AND SOME ARE MUTUALLY EXCLUSIVEPrimary Decks:
Modern: Esper Draw-Go
Legacy: RUG Lands
EDH: Sidisi turn-3 storm
While in theory the card isn't bad, tapping 5 mana for it, especially at sorcery speed, is a bit of a dealbreaker for me.
For what its worth, I would be wary of countering a serum visions.
If they've failed to go off, you might also be low on counter magic, and wasting something on a serum visions if they can potentially topdeck their missing piece next turn is a bad place to be.
Anticipate/two mana dig is an exception if you have spell snare though.
For what its worth, I think discard spells are still worth playing against them, if you have the room.
I bring in my angels against them simply because I have so much to take out. So on the surface they aren't worth it, but in reality it's still a whole lot better than supreme verdict
When they are to the point of winning with Laboratory Maniac, it means they have there deck in there hand. Triple Pact of Negation and Thoughtseize (after board, they play 4/2) is not something I consider beatable in a reasonable time.
Yes, I am a local area mod.WELP. GOOD LIFE CHANGES ALL HAPPEN AT ONCE AND SOME ARE MUTUALLY EXCLUSIVEPrimary Decks:
Modern: Esper Draw-Go
Legacy: RUG Lands
EDH: Sidisi turn-3 storm
Quick question tho....
Been seeing a few simian spirit guide/ land/ ritual/ turn one blood moon decks going around
What do we do to that?
It's not even inconsistent. I've seen this guy hit turn 1 blood moon a startling amount of time. And if somebody counters a piece he just follows up. He runs the 8 pack of blood moon effects with magus and blood moon both as 4 ofs. The beats people to death with koth and kargan dragon lord
Anyways, here's what I'm on tonight and probably tomorrow and Sunday as well unless I notice any glaring problems tonight:
2x snapcaster Mage
4x spell snare
4x cryptic command
2x logic knot
2x remand
4x think twice
4x esper charm
2x sphinx's revelation
4x path to exile
3x supreme verdict
1x disenchant
1x celestial purge
1x detention sphere
1x batterskull
1x elspeth, sun's champion
2x teferi, Mage of zhalfir
3x vendilion clique
1x supreme verdict
2x runed halo
2x stony silence
I too am seeing more of these decks. Played against one online that was on the play, and put down a Gemstone Caverns on turn 0, i held up spell snare on a grave, assuming I was against some sort of combo deck, but his turn 1 was SSG, land, Blood Moon. Game two I cast visions on turn 1. His turn one was Chalice for 0, SSG, Land Chalice on 1. He untaps and exiles another guide to for turn 2 Blood Moon, which I negate. On turn 3 he drops another land and blood moons again. Not a whole lot you can do.
I wouldnt worry about it too much. If all in blood moon decks ever got too popular the fast mana would likely be banned. A deck like that getting popular would be awful for the format. Just hope to dodge them.
If you NEED to deal with the deck alot Ratchet Bomb seems pretty good along with thoughtseize/inquisition. Bomb is pretty cool because it blows up any redundant copys on the field and can be cast under a blood moon.
Narrow otherwise, for a deck like this, unfortunately. Discard is probably a better bet.
Not really a whole lot else we have in the way of answers, ratchet bomb works, but its just so narrow, and fairly slow.
Just food for thought. I have one friend on the RW version now that occasionally locks me on turn 1. Otherwise i feel pretty favored in the matchup. He does run 2-3 boils in the side which can be problematic, but discard often keeps him from playing them. If i see more of them locally i might try out a pair of ratchet bombs
That being said, I'm also considering taking one for the team and playing the win a box tomorrow with an all in t1 blood moon thing and making enough people rage to write a letter to wotc lol