Lost to faeries in semi's. That deck is brutal now with visions. To the point where I want to sleeve it up for states tomorrow
Edit: I'm not actually going to play Fae tomorrow, but I am going back to 3-4 Leyline of Sanctity in the 75.
Regardless of what anyone says about value, Thoughtseize is really fantastic against reactive decks like us.
I don't know why people act all holier than thou about leyline, even something like jund, we can play 3 cards and they blank all our opponents bolts, thoughtseize effects, and the actual scary part about liliana. thats 8-12 cards give or take.
Lost to faeries in semi's. That deck is brutal now with visions. To the point where I want to sleeve it up for states tomorrow
Edit: I'm not actually going to play Fae tomorrow, but I am going back to 3-4 Leyline of Sanctity in the 75.
Regardless of what anyone says about value, Thoughtseize is really fantastic against reactive decks like us.
I don't know why people act all holier than thou about leyline, even something like jund, we can play 3 cards and they blank all our opponents bolts, thoughtseize effects, and the actual scary part about liliana. thats 8-12 cards give or take.
After playing with Resto a bit more, I have to admit it's pretty nice. Having your guys Pathed is literally the best, and when they get bolted or whatever, it just makes ECharm's discard mode better.
Lost to faeries in semi's. That deck is brutal now with visions. To the point where I want to sleeve it up for states tomorrow
Edit: I'm not actually going to play Fae tomorrow, but I am going back to 3-4 Leyline of Sanctity in the 75.
Regardless of what anyone says about value, Thoughtseize is really fantastic against reactive decks like us.
I don't know why people act all holier than thou about leyline, even something like jund, we can play 3 cards and they blank all our opponents bolts, thoughtseize effects, and the actual scary part about liliana. thats 8-12 cards give or take.
After playing with Resto a bit more, I have to admit it's pretty nice. Having your guys Pathed is literally the best, and when they get bolted or whatever, it just makes ECharm's discard mode better.
The only thing I don't like about it is that I feel we're pretty clogged at the 4 drop spot, feels like we need more early path to exile / spell snare interaction but I'm already running play sets of each. Can't really cut cryptics or wraths though.
Oh, and about Leyline -- yes, it has its flaws. Regardless, I've come to the conclusion that it's still the best card to play for its effect. Runed Halo is similar, and also good, but it doesn't do the same thing (run it in addition to, not over).
The only thing I don't like about it is that I feel we're pretty clogged at the 4 drop spot, feels like we need more early path to exile / spell snare interaction but I'm already running play sets of each. Can't really cut cryptics or wraths though.
Maybe it should just be 3 Cliques and add one Remand to the main. Clique is much better in the control mirror, and also just better in a vacuum.
Possibly, also I'm trying Ugin, the spirit dragon in testing tonight. Seems equally opressive against Gb/x, but also serviceable against ensnaring bridge decks and even technically an out to blood moon.
Also, I'm playing an extra Rev, in the form of Blue Sun's Zenith in the board, which is AMAZING against gb/x, and again, an out to ensnaring bridge decks like all this thopter nonsense or maybe lantern, etc.
I'm still not a fan of leyline mainboard. Even though its not dead against a lot of decks, its such a terrible top deck so often that I don;t think I'd ever mainboard it unless I only played against mill.
Also, for those of you curious, I played a small tournament (3 rounds)
Decided on more of a tap-put style list, since it was only three rounds. Went 3-0. If I were to play it again, I might cut a land and the rev for another remand, and either another cryptic/spell snare or a tasigur/clique.
As far as all the mumbling about leyline, IDK what to tell you guys.
I'm 50/50 against burn in testing, and 70-30 in sanctioned matches. I'm also 40-60 against abzan co-co in sanctioned matches, despite everyone here seeming to think it's almost a bye. Different styles, different levels of effectiveness.
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Yes, I am a local area mod. WELP. GOOD LIFE CHANGES ALL HAPPEN AT ONCE AND SOME ARE MUTUALLY EXCLUSIVE
Primary Decks:
Modern: Esper Draw-Go
Legacy: RUG Lands
EDH: Sidisi turn-3 storm
Ooh, I forgot about him. Yeah, he might actually be the best anti-burn card. Doesn't die to Destructive Rev/Wear Tear, can't be bolted out, and gains life. The only thing that it can't do is block a Swiftspear profitably, which is certainly tolerable.
So there is this card named kor firewalker who does paladin's job better...
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On mtgsalvation people don't want to discuss ideas, so I give people something else to discuss: my controversial opinions.
Ooh, I forgot about him. Yeah, he might actually be the best anti-burn card. Doesn't die to Destructive Rev/Wear Tear, can't be bolted out, and gains life. The only thing that it can't do is block a Swiftspear profitably, which is certainly tolerable.
So there is this card named kor firewalker who does paladin's job better...
Not against decent burn players. If you block with fire walker they can skull rack you and then since damage can't be prevented, fire walker dies. Can't do that to paladin.
Ooh, I forgot about him. Yeah, he might actually be the best anti-burn card. Doesn't die to Destructive Rev/Wear Tear, can't be bolted out, and gains life. The only thing that it can't do is block a Swiftspear profitably, which is certainly tolerable.
So there is this card named kor firewalker who does paladin's job better...
Not against decent burn players. If you block with fire walker they can skull rack you and then since damage can't be prevented, fire walker dies. Can't do that to paladin.
since atarka's command sees more play than skullcrack i would say that paladin is even more risky since you will need to get him in combat to get the life
You're right. However this isn't really how I want to approach the burn matchup.
Tomorrow and this whole week I'm going to be doing an installment series of testing different esper draw go oriented decks and reporting the results to all of you. These include clique / resto oriented lists, something with bitterblossom / vault of the archangel, very traditional single win con list, and my personal favorite, esper based 4 color control with mulldrifters and reveillarks.
Don't worry, there will be no less than 26 land and plenty of cryptic command / esper charm action.
You're right. However this isn't really how I want to approach the burn matchup.
Tomorrow and this whole week I'm going to be doing an installment series of testing different esper draw go oriented decks and reporting the results to all of you. These include clique / resto oriented lists, something with bitterblossom / vault of the archangel, very traditional single win con list, and my personal favorite, esper based 4 color control with mulldrifters and reveillarks.
Don't worry, there will be no less than 26 land and plenty of cryptic command / esper charm action.
Stay tuned
True, i don't think any of those cards are actually good in this deck. I like the land a baneslayer plan since it does't warp the sideboard.oust-a-snapcaster mage plan is also better than people give it credit for
vendilion cliques are also super solid since you need to close fast, especially when you don't draw baneslayer
Geist and clique are great sideboard wincons against any deck you'd like to just beat before the game drags out.
Against those decks, tarpits are also quite good, possibly worth cutting down on colonnades for.
AS for abzan coco, I see how it can be a difficult deck, but I feel that I've never really struggled against it, despite playing (as well as kiki chord) quite frequently. Sometimes I'm just beat, sure, but I feel that I've always gotten just enough interaction to beat them, and the game nearly always just involves them just getting slowly ground away.
I know thats not very helpful, but I don't think theres some secret here, just beat what you can beat, and realize that they don't have that many cards you need to care about.
Geist and clique are great sideboard wincons against any deck you'd like to just beat before the game drags out.
Against those decks, tarpits are also quite good, possibly worth cutting down on colonnades for.
AS for abzan coco, I see how it can be a difficult deck, but I feel that I've never really struggled against it, despite playing (as well as kiki chord) quite frequently. Sometimes I'm just beat, sure, but I feel that I've always gotten just enough interaction to beat them, and the game nearly always just involves them just getting slowly ground away.
I know thats not very helpful, but I don't think theres some secret here, just beat what you can beat, and realize that they don't have that many cards you need to care about.
Running hallowed moonlight in the place of shadow of doubt helps a ton
Ooh, I forgot about him. Yeah, he might actually be the best anti-burn card. Doesn't die to Destructive Rev/Wear Tear, can't be bolted out, and gains life. The only thing that it can't do is block a Swiftspear profitably, which is certainly tolerable.
So there is this card named kor firewalker who does paladin's job better...
Not against decent burn players. If you block with fire walker they can skull rack you and then since damage can't be prevented, fire walker dies. Can't do that to paladin.
That's one card that they have as an out. You also have outs to skullcrack.
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On mtgsalvation people don't want to discuss ideas, so I give people something else to discuss: my controversial opinions.
Geist and clique are great sideboard wincons against any deck you'd like to just beat before the game drags out.
Against those decks, tarpits are also quite good, possibly worth cutting down on colonnades for.
AS for abzan coco, I see how it can be a difficult deck, but I feel that I've never really struggled against it, despite playing (as well as kiki chord) quite frequently. Sometimes I'm just beat, sure, but I feel that I've always gotten just enough interaction to beat them, and the game nearly always just involves them just getting slowly ground away.
I know thats not very helpful, but I don't think theres some secret here, just beat what you can beat, and realize that they don't have that many cards you need to care about.
Running hallowed moonlight in the place of shadow of doubt helps a ton
Shadow of doubt still beats chord. Playing moonlight instead of remand (which is pretty ballsy) would help a ton though.
@Sentimental_Engine_Slayer: Hear hear. I've definitely found those matches (and Living End, for that matter) a lot easier with Hallowed Moonlight in there.
Shadow of doubt still beats chord. Playing moonlight instead of remand (which is pretty ballsy) would help a ton though.
@Cody_X: I cut out one Spell Snare and one Think Twice so that I can run 2x Shadow of Doubt along with the 2x Hallowed Moonlight in the flex slots. So far it's been working out and I haven't missed either cut card terribly.
I'd be curious to hear your opinion about which cards are the ones we should be caring about in Abzan CoCo.
Welp, if I go to Modern today (unlikely) I'll play your list with sideboard changes for my meta.
UWB Esper Draw-Go Control (clicky)
UW Azorius Control (clicky)
Currently pursuing a degree in Biochemistry.
EDH: I've decided I don't like multiplayer formats.
Lost to faeries in semi's. That deck is brutal now with visions. To the point where I want to sleeve it up for states tomorrow
Edit: I'm not actually going to play Fae tomorrow, but I am going back to 3-4 Leyline of Sanctity in the 75.
Regardless of what anyone says about value, Thoughtseize is really fantastic against reactive decks like us.
I don't know why people act all holier than thou about leyline, even something like jund, we can play 3 cards and they blank all our opponents bolts, thoughtseize effects, and the actual scary part about liliana. thats 8-12 cards give or take.
After playing with Resto a bit more, I have to admit it's pretty nice. Having your guys Pathed is literally the best, and when they get bolted or whatever, it just makes ECharm's discard mode better.
UWB Esper Draw-Go Control (clicky)
UW Azorius Control (clicky)
Currently pursuing a degree in Biochemistry.
EDH: I've decided I don't like multiplayer formats.
The only thing I don't like about it is that I feel we're pretty clogged at the 4 drop spot, feels like we need more early path to exile / spell snare interaction but I'm already running play sets of each. Can't really cut cryptics or wraths though.
UWB Esper Draw-Go Control (clicky)
UW Azorius Control (clicky)
Currently pursuing a degree in Biochemistry.
EDH: I've decided I don't like multiplayer formats.
Maybe it should just be 3 Cliques and add one Remand to the main. Clique is much better in the control mirror, and also just better in a vacuum.
UWB Esper Draw-Go Control (clicky)
UW Azorius Control (clicky)
Currently pursuing a degree in Biochemistry.
EDH: I've decided I don't like multiplayer formats.
Also, I'm playing an extra Rev, in the form of Blue Sun's Zenith in the board, which is AMAZING against gb/x, and again, an out to ensnaring bridge decks like all this thopter nonsense or maybe lantern, etc.
Also, for those of you curious, I played a small tournament (3 rounds)
1 godless shrine
2 hallowed fountain
4 polluted delta
4 flooded strand
4 colonnade
2 ghost quarter
3 island
2 plains
1 swamp
1 batterskull
2 sorin, lord of innistrad
4 lingering souls
2 vendilion clique
2 snapcaster mage
2 logic knot
3 cryptic command
1 sphinx's revelation
3 remand
2 shadow of doubt
4 esper charm
1 wrath of god
1 supreme verdict
4 path to exile
1 elspeth, sun's champion
1 vendilion clique
2 leyline of sanctity
2 stony silence
2 dispel
2 negate
1 mindbreak trao
2 anguished unmaking
1 slaughter pact
1 flaying tendrils
Decided on more of a tap-put style list, since it was only three rounds. Went 3-0. If I were to play it again, I might cut a land and the rev for another remand, and either another cryptic/spell snare or a tasigur/clique.
I'm 50/50 against burn in testing, and 70-30 in sanctioned matches. I'm also 40-60 against abzan co-co in sanctioned matches, despite everyone here seeming to think it's almost a bye. Different styles, different levels of effectiveness.
Yes, I am a local area mod.WELP. GOOD LIFE CHANGES ALL HAPPEN AT ONCE AND SOME ARE MUTUALLY EXCLUSIVEPrimary Decks:
Modern: Esper Draw-Go
Legacy: RUG Lands
EDH: Sidisi turn-3 storm
So there is this card named kor firewalker who does paladin's job better...
Decks I'm playing in Modern right now:
URB Grixis Reveler (http://www.mtgvault.com/supast4r7/decks/modern-grixis-reveler/)
UB Faeries (http://www.mtgvault.com/supast4r7/decks/ub-fae-2/)
UW Azorious Control (http://www.mtgvault.com/supast4r7/decks/modern-ojutai-control-2/)
Not against decent burn players. If you block with fire walker they can skull rack you and then since damage can't be prevented, fire walker dies. Can't do that to paladin.
since atarka's command sees more play than skullcrack i would say that paladin is even more risky since you will need to get him in combat to get the life
Tomorrow and this whole week I'm going to be doing an installment series of testing different esper draw go oriented decks and reporting the results to all of you. These include clique / resto oriented lists, something with bitterblossom / vault of the archangel, very traditional single win con list, and my personal favorite, esper based 4 color control with mulldrifters and reveillarks.
Don't worry, there will be no less than 26 land and plenty of cryptic command / esper charm action.
Stay tuned
True, i don't think any of those cards are actually good in this deck. I like the land a baneslayer plan since it does't warp the sideboard.oust-a-snapcaster mage plan is also better than people give it credit for
vendilion cliques are also super solid since you need to close fast, especially when you don't draw baneslayer
Against those decks, tarpits are also quite good, possibly worth cutting down on colonnades for.
AS for abzan coco, I see how it can be a difficult deck, but I feel that I've never really struggled against it, despite playing (as well as kiki chord) quite frequently. Sometimes I'm just beat, sure, but I feel that I've always gotten just enough interaction to beat them, and the game nearly always just involves them just getting slowly ground away.
I know thats not very helpful, but I don't think theres some secret here, just beat what you can beat, and realize that they don't have that many cards you need to care about.
Running hallowed moonlight in the place of shadow of doubt helps a ton
That's one card that they have as an out. You also have outs to skullcrack.
Decks I'm playing in Modern right now:
URB Grixis Reveler (http://www.mtgvault.com/supast4r7/decks/modern-grixis-reveler/)
UB Faeries (http://www.mtgvault.com/supast4r7/decks/ub-fae-2/)
UW Azorious Control (http://www.mtgvault.com/supast4r7/decks/modern-ojutai-control-2/)
Shadow of doubt still beats chord. Playing moonlight instead of remand (which is pretty ballsy) would help a ton though.
@Cody_X: I cut out one Spell Snare and one Think Twice so that I can run 2x Shadow of Doubt along with the 2x Hallowed Moonlight in the flex slots. So far it's been working out and I haven't missed either cut card terribly.
I'd be curious to hear your opinion about which cards are the ones we should be caring about in Abzan CoCo.