Path, alliance, verdict, cryptic, jace, trading with a creature land. It's enough ways to bust up their house of cards g1. Postboard, baneslayer, elspeth, timely reinforcements are all strong in the matchup.
Almost everywhere else in the format, verdict is better. Elves is a pain sometimes, but blessed alliance answers Thrun so wrath of god isn't mandatory.
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Yes, I am a local area mod. WELP. GOOD LIFE CHANGES ALL HAPPEN AT ONCE AND SOME ARE MUTUALLY EXCLUSIVE
Primary Decks:
Modern: Esper Draw-Go
Legacy: RUG Lands
EDH: Sidisi turn-3 storm
Had pretty much the classic modern experience yesterday.
Play esper control vs esper midrange (he has tasigurs and inquisitions where I have charms and stw - etc). Mull to six keep godless shrine field of ruin, draw fetch but have to field to cast anything t3 and then miss land drop t4 and thats that. 25 land opt, tt not enough to be consistent I guess.
Vs scapeshift g1 I logic knot a breach on my end step he untaps and primetimes. I have no path or verdict anyways. I tapdown titan for a turn with cryptic, untap draw blank and lose.
G2 I keep a runed halo negate hand feeling pretty good. T3 rabblemaster... I esper charm discard mode eot and he puts an obs baloth down. I had boarded out verdicts so thats game.
I then tried my luck with monored goblins. Trounced the esper deck on turn four. Beat hollow one despite having one land for four turns (t1 denizen, t2 grenade hollow one, t3 loyalist, t4 emissary bushwhacker etc)
Like why am I bothering trying to interact in this format. So many things can go wrong. 0-3 control, 3-0 linear aggro. Killing people is a way cleaner answer to all the nonsense in modern than trying to actually stop them with interaction :s
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Modern
* Esper Draw-Go
* Tezzeret Whir
* Blue Tron
Path, alliance, verdict, cryptic, jace, trading with a creature land. It's enough ways to bust up their house of cards g1. Postboard, baneslayer, elspeth, timely reinforcements are all strong in the matchup.
Almost everywhere else in the format, verdict is better. Elves is a pain sometimes, but blessed alliance answers Thrun so wrath of god isn't mandatory.
not sure i can agree with your line of reasoning. you are eschewing making a minor, often completely inconsequential, change to make your deck less soft to humans which is both arguably the best performing deck in the format and one of the most played decks. your point about having plenty of other answers also applies equally to all those situations where supreme verdict is marginally better than its other 4 mana counterparts.
if you believe that espers performance is about wielding scalpels, and thus hinges on a lot of small edges - let me pose this question: what deck is more likely to push you to the point where the difference between verdict and wrath of god matters?
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Modern: UWGSnow-Bant Control BURGrixis Death's Shadow GWBCoCo Elves WCDeath and Taxes (sold)
FWIW, I don't believe it's correct to side out all the SVs against scapeshift - even though G1 it's one of your worst cards, G2/G3 it's not because they usually side in more creatures (courser, baloths, pia and kiran, random stuff). I used to leave at least two, now I tend to leave three.
Bad beats will be bad beats, but it's like Amalek0 said, there's no room for error, on pretty much all your decisions.
Thank you very much for sharing! I really like your list and am currently planning on sleeving up a 98% similar one, inlcuding the changes you mentioned (+2 Opt, +1 Revelation, I kinda dislike the 1of Leak, thus -1 Mana Leak). I am excited on how it works within my meta!
Feel free to post updates of your list, I am heavily interested!
Cheers
Hey!! I forgot mentioning Mana Leak because I didn't draw it more than twice in the whole tournament. Truth be told I also think it's pretty weak, and there's a higher probability of drawing into it when it's bad than finding it in your opener given how long games tend to go. Hence I cut it for a second Jace, the Mind Sculptor rather than making that my Sphinx's Revelation. I just want to draw him more often. This deck can set up pretty well for a T4 Jace (EoT3: Snap removal, Vendilion, Esper Charm discard, even 2 tokens with Secure the Wastes help you protect it afterwards) and Brainstorming twice puts you so ahead it feels like about an 80% chance of winning from there. We also have 5 1-mana removal spells to play it on T5 against 2 creatures and bounce+kill.
I feel I already want to move into 25 lands, so maybe I'll cut a cantrip for the fourth Flooded Strand. I won't be able to play for around 3 weeks from now so I'll look forward to hearing your results!! Good luck!
Path, alliance, verdict, cryptic, jace, trading with a creature land. It's enough ways to bust up their house of cards g1. Postboard, baneslayer, elspeth, timely reinforcements are all strong in the matchup.
Almost everywhere else in the format, verdict is better. Elves is a pain sometimes, but blessed alliance answers Thrun so wrath of god isn't mandatory.
not sure i can agree with your line of reasoning. you are eschewing making a minor, often completely inconsequential, change to make your deck less soft to humans which is both arguably the best performing deck in the format and one of the most played decks. your point about having plenty of other answers also applies equally to all those situations where supreme verdict is marginally better than its other 4 mana counterparts.
if you believe that espers performance is about wielding scalpels, and thus hinges on a lot of small edges - let me pose this question: what deck is more likely to push you to the point where the difference between verdict and wrath of god matters?
The big difference between jeskai/grixis and esper WRT humans is that humans can outscale burn spells. They can't outscale our removal. That's a really big deal. The second point is that Jeskai runs fewer wrath effects--we're more likely to see one early enough that the humans player is still setting up/worried about spot removal.
Humans is only ~10% of the field, and it's a positive matchup to start with. I'd rather have my verdicts be clean answers in matchups where I'm less favored to start with.
Humans is good against most of the format because it trades a little bit of speed and flexibility for disruption. We're mostly immune to their disruption (going long, only meddling mage really impacts us heavily) and their slower clock means we have more time to get our act together. It's not affinity-tier good matchup, but I'm comfortable with our ability to still consistently win against the aether vial deck with no card advantage, flickerwisps or thought-knot seers/reality smashers. Eldrazi and taxes is definitely a worse matchup than humans and it feels fine.
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Yes, I am a local area mod. WELP. GOOD LIFE CHANGES ALL HAPPEN AT ONCE AND SOME ARE MUTUALLY EXCLUSIVE
Primary Decks:
Modern: Esper Draw-Go
Legacy: RUG Lands
EDH: Sidisi turn-3 storm
Also: Mark your calendars: May 12, Jim davis will be doing the 12-ish hour stream of modern esper and ska/punk music.
Or however long 20 full matches takes.
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Yes, I am a local area mod. WELP. GOOD LIFE CHANGES ALL HAPPEN AT ONCE AND SOME ARE MUTUALLY EXCLUSIVE
Primary Decks:
Modern: Esper Draw-Go
Legacy: RUG Lands
EDH: Sidisi turn-3 storm
The big difference between jeskai/grixis and esper WRT humans is that humans can outscale burn spells. They can't outscale our removal. That's a really big deal. The second point is that Jeskai runs fewer wrath effects--we're more likely to see one early enough that the humans player is still setting up/worried about spot removal.
Humans is only ~10% of the field, and it's a positive matchup to start with. I'd rather have my verdicts be clean answers in matchups where I'm less favored to start with.
Humans is good against most of the format because it trades a little bit of speed and flexibility for disruption. We're mostly immune to their disruption (going long, only meddling mage really impacts us heavily) and their slower clock means we have more time to get our act together. It's not affinity-tier good matchup, but I'm comfortable with our ability to still consistently win against the aether vial deck with no card advantage, flickerwisps or thought-knot seers/reality smashers. Eldrazi and taxes is definitely a worse matchup than humans and it feels fine.
lol who said anything about jeskai? jeskai stomps humans, we have more cheap removal including 4 paths and the full 4 snaps.
look im not criticizing your general deck construction or strategy, nor am i saying your list is weak vs humans (though i think you downplay thalia and freebooter). my point is you could easily run a 3-1 verdict wrath split, lose almost nothing, while giving yourself an out to cards like meddling mage, thrun, elves, whatever. those cases seem more likely than being backed against a wall versus a blue aggro deck with countermagic (ie grixis shadow or merfolk) and instead of finding one of your three verdicts you find a wrath. overall its a change that would likely change the win rate by a couple percent, maybe less. i just thought it was worth considering.
ill definitely check out the stream when i have time. though it will probably be piecemeal. jim davis playing 20 matches with this list? yeah thats gonna take a while
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Modern: UWGSnow-Bant Control BURGrixis Death's Shadow GWBCoCo Elves WCDeath and Taxes (sold)
That is my point. I think the points lost to fair blue decks are a bigger deal than the percentage points lost to specifically humans.
Humans is 10% of the meta. Other fair blue decks total to more than 10% of the format.
Humans doesn't need a lot of help. We may not have as good of a matchup as jeskai, but we're still a good bit better off than a coinflip.
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Yes, I am a local area mod. WELP. GOOD LIFE CHANGES ALL HAPPEN AT ONCE AND SOME ARE MUTUALLY EXCLUSIVE
Primary Decks:
Modern: Esper Draw-Go
Legacy: RUG Lands
EDH: Sidisi turn-3 storm
I've been on Blue Moon since the unbannings and with the most recent couple of tournaments, I'm really eyeing Esper again. A sideboard chock full of silver bullets like Runed Halo, Rest in Peace, and Night of Souls' Betrayal, as well as the timeless classics of Engineered Explosives and Dispel seems incredibly powerful. I'll have to play with it, as I do not know what I would like the mainboard to look like. I have not really played Esper since Jace was unbanned.
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Magic player since July 2011.
Modern - Esper Draw-Go (Best finish - 12-3, 45th at GP Charlotte 2015), Jeskai Control, UR Breach Moon
I don't produce content typically--i'm not a heavy modo user.
May 12th is the big esper stream, that was the earliest Jim and I could line our schedules up.
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Yes, I am a local area mod. WELP. GOOD LIFE CHANGES ALL HAPPEN AT ONCE AND SOME ARE MUTUALLY EXCLUSIVE
Primary Decks:
Modern: Esper Draw-Go
Legacy: RUG Lands
EDH: Sidisi turn-3 storm
Guys, would you rather have a 3rd Snap in your deck or a 2nd Jace? Just asking to see your ideas about how to adapt my deck. So far, I'm on 2 Snap and 1 Jace and it feels fine. I could however get another piece, so that's why I'm asking
This may or may not be the correct forum for my build, but its the closest fit i could find. Please forgive me if im out of place.
Im a long time Black Discard based pilot, everything from Jund to Sultai to Mardu, and i wanted to try something different. I built Esper Geist, running mostly at instant speed for answers, but some threats are at sorcery.
It should be noted that the subpar Jace in the board is a stand in for another Mind Sculpter, and I dont think Ojutai is gonna make the cut either. In fact, the whole sideboard is in flux; RIP may become Surgical Extraction, Disdainful may become Ceremonious Rejection, could probably stand to find room for some Runed Halo for Valukut (perhaps Spreading Seas?) and Bogles, same with Enchantment Hate. Maybe.
Let me know what you think, looking for input after a very small modern shindig last night. 3 rounds, had the bye first round (Lame) and then beat Affinity and Jund 2-0 each. Affinity game one stabilized at 2 life, cluttering board with souls, spot removing threats wherever possible, then 3 turn beatdown with Geist and Tarpit. Jund G1 won on the back of Souls and an uncontested Jace, disrupting and tempoing him out. G2 He lands early LotV, but discards 2nd Lily to +1, having not seen geist in G1. Pressure Lily with souls, then drop Geist and control game til done. The deck felt good, and didnt play nearly as rusty as I thought i would, but always on the lookout for feedback. Also, if this deck is grossly misplaced here, i can accept that too.
Got told the same thing there a while back, something about midrange being discard based and counterspells veing more of a control archtype. Oh wells, sorry to bug yall, lone wolf it is.
The esper midrange thread is usually broader than just discard-playing decks. They've discussed more counter-heavy decks in the past.
That thread is also slow enough that they make welcome any discussion right now, but maybe I'm wrong.
Went 2-1 overall. Clean 2-0 against UW: opponent scooped g1 after 35 minutes when he had no d-spheres left against leyline and only jtms + one or two creatures to win with. He had active jace to brainstorm more than 10 times. G2 he brought in rips and basically took 14 points of damage from a T2 ambush viper.
Lost 0-2 to blue moon. He just had the stone cold nuts both games--literal perfects by exact card count in game 2.
Beat lantern 1-2. G1 he had a t1 lantern + pyxis and I never got going.
G2 and g3 I disassembled him thoroughly--both games jaced him out, in g3 under a leyline and after extracting his needles on turn 3, cast the t4 jace. Fatesealed against myself until 13, then disenchanted his witchbane, dispelled his whir, and ulted.
I feel pretty favored in all three matchups. Blue moon in particular--the 4 serum 4 opt 4 remand builds just aren't good, but fighting blood moon into t4 jace is a pretty good way to get an advantage in the control mirror. I think I might change how I board against blue moon a bit now--it may be correct to just assume that leyline + extract cryptics and keep in verdicts is basically an auto-win.
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Yes, I am a local area mod. WELP. GOOD LIFE CHANGES ALL HAPPEN AT ONCE AND SOME ARE MUTUALLY EXCLUSIVE
Primary Decks:
Modern: Esper Draw-Go
Legacy: RUG Lands
EDH: Sidisi turn-3 storm
What is your mainboard? Is it basically identical to amaleks?
Assuming that it is, I would suggest playing atleast a single negate in your board. I think rejection is generally worse than negate or disdainful stroke in our deck, especially if you're back on 2 snares (like amalek's newest list).
I'm not a huge fan of vendilion clique or collective brutality. If you have thoughtseize main thenthey both become a little bit better though.
Lack of runed halo definitely stands out, I think the card is still pretty good right now.
I also would not play geist in your board. If you really want a clock, clique is better, but you don't need either. Trying to end the game by tapping out on t3 is possible but probably not going to very well when you have literally nothing else do force damage though aside from the geist.
On top of that, geist isn't even that good vs very many decks. Having to connect with a 2/2 every turn is not really a winning plan.
In esper, geist is pretty much at its best against control decks... which SHOULD be keeping in a few sweepers to clean up random p&k, lingering souls, or secure the wastes.
in other words, geist is bad.
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Yes, I am a local area mod. WELP. GOOD LIFE CHANGES ALL HAPPEN AT ONCE AND SOME ARE MUTUALLY EXCLUSIVE
Primary Decks:
Modern: Esper Draw-Go
Legacy: RUG Lands
EDH: Sidisi turn-3 storm
That deck is an absolute dumpster fire, and I'd highly suggest playing basically anything else.
Frankly, I'd suggest not playing proactive elements. Jace is alright, some of the gideons are alright-ish, but going hard on planeswalkers is not a good way to get ahead in modern right now, and lingering souls are frankly not all that well positioned. They chump a bit, but its very difficult for this deck to leverage them offensively, and you're going to eventually need removal spells anyways, so just playing more removal, or card advantage that actually finds you removal spells is usually just better.
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Almost everywhere else in the format, verdict is better. Elves is a pain sometimes, but blessed alliance answers Thrun so wrath of god isn't mandatory.
Yes, I am a local area mod.WELP. GOOD LIFE CHANGES ALL HAPPEN AT ONCE AND SOME ARE MUTUALLY EXCLUSIVEPrimary Decks:
Modern: Esper Draw-Go
Legacy: RUG Lands
EDH: Sidisi turn-3 storm
Play esper control vs esper midrange (he has tasigurs and inquisitions where I have charms and stw - etc). Mull to six keep godless shrine field of ruin, draw fetch but have to field to cast anything t3 and then miss land drop t4 and thats that. 25 land opt, tt not enough to be consistent I guess.
Vs scapeshift g1 I logic knot a breach on my end step he untaps and primetimes. I have no path or verdict anyways. I tapdown titan for a turn with cryptic, untap draw blank and lose.
G2 I keep a runed halo negate hand feeling pretty good. T3 rabblemaster... I esper charm discard mode eot and he puts an obs baloth down. I had boarded out verdicts so thats game.
I then tried my luck with monored goblins. Trounced the esper deck on turn four. Beat hollow one despite having one land for four turns (t1 denizen, t2 grenade hollow one, t3 loyalist, t4 emissary bushwhacker etc)
Like why am I bothering trying to interact in this format. So many things can go wrong. 0-3 control, 3-0 linear aggro. Killing people is a way cleaner answer to all the nonsense in modern than trying to actually stop them with interaction :s
* Esper Draw-Go
* Tezzeret Whir
* Blue Tron
not sure i can agree with your line of reasoning. you are eschewing making a minor, often completely inconsequential, change to make your deck less soft to humans which is both arguably the best performing deck in the format and one of the most played decks. your point about having plenty of other answers also applies equally to all those situations where supreme verdict is marginally better than its other 4 mana counterparts.
if you believe that espers performance is about wielding scalpels, and thus hinges on a lot of small edges - let me pose this question: what deck is more likely to push you to the point where the difference between verdict and wrath of god matters?
UWGSnow-Bant Control
BURGrixis Death's Shadow
GWBCoCo Elves
WCDeath and Taxes(sold)Bad beats will be bad beats, but it's like Amalek0 said, there's no room for error, on pretty much all your decisions.
Hey!! I forgot mentioning Mana Leak because I didn't draw it more than twice in the whole tournament. Truth be told I also think it's pretty weak, and there's a higher probability of drawing into it when it's bad than finding it in your opener given how long games tend to go. Hence I cut it for a second Jace, the Mind Sculptor rather than making that my Sphinx's Revelation. I just want to draw him more often. This deck can set up pretty well for a T4 Jace (EoT3: Snap removal, Vendilion, Esper Charm discard, even 2 tokens with Secure the Wastes help you protect it afterwards) and Brainstorming twice puts you so ahead it feels like about an 80% chance of winning from there. We also have 5 1-mana removal spells to play it on T5 against 2 creatures and bounce+kill.
I feel I already want to move into 25 lands, so maybe I'll cut a cantrip for the fourth Flooded Strand. I won't be able to play for around 3 weeks from now so I'll look forward to hearing your results!! Good luck!
The big difference between jeskai/grixis and esper WRT humans is that humans can outscale burn spells. They can't outscale our removal. That's a really big deal. The second point is that Jeskai runs fewer wrath effects--we're more likely to see one early enough that the humans player is still setting up/worried about spot removal.
Humans is only ~10% of the field, and it's a positive matchup to start with. I'd rather have my verdicts be clean answers in matchups where I'm less favored to start with.
Humans is good against most of the format because it trades a little bit of speed and flexibility for disruption. We're mostly immune to their disruption (going long, only meddling mage really impacts us heavily) and their slower clock means we have more time to get our act together. It's not affinity-tier good matchup, but I'm comfortable with our ability to still consistently win against the aether vial deck with no card advantage, flickerwisps or thought-knot seers/reality smashers. Eldrazi and taxes is definitely a worse matchup than humans and it feels fine.
Yes, I am a local area mod.WELP. GOOD LIFE CHANGES ALL HAPPEN AT ONCE AND SOME ARE MUTUALLY EXCLUSIVEPrimary Decks:
Modern: Esper Draw-Go
Legacy: RUG Lands
EDH: Sidisi turn-3 storm
Or however long 20 full matches takes.
Yes, I am a local area mod.WELP. GOOD LIFE CHANGES ALL HAPPEN AT ONCE AND SOME ARE MUTUALLY EXCLUSIVEPrimary Decks:
Modern: Esper Draw-Go
Legacy: RUG Lands
EDH: Sidisi turn-3 storm
lol who said anything about jeskai? jeskai stomps humans, we have more cheap removal including 4 paths and the full 4 snaps.
look im not criticizing your general deck construction or strategy, nor am i saying your list is weak vs humans (though i think you downplay thalia and freebooter). my point is you could easily run a 3-1 verdict wrath split, lose almost nothing, while giving yourself an out to cards like meddling mage, thrun, elves, whatever. those cases seem more likely than being backed against a wall versus a blue aggro deck with countermagic (ie grixis shadow or merfolk) and instead of finding one of your three verdicts you find a wrath. overall its a change that would likely change the win rate by a couple percent, maybe less. i just thought it was worth considering.
ill definitely check out the stream when i have time. though it will probably be piecemeal. jim davis playing 20 matches with this list? yeah thats gonna take a while
UWGSnow-Bant Control
BURGrixis Death's Shadow
GWBCoCo Elves
WCDeath and Taxes(sold)Humans is 10% of the meta. Other fair blue decks total to more than 10% of the format.
Humans doesn't need a lot of help. We may not have as good of a matchup as jeskai, but we're still a good bit better off than a coinflip.
Yes, I am a local area mod.WELP. GOOD LIFE CHANGES ALL HAPPEN AT ONCE AND SOME ARE MUTUALLY EXCLUSIVEPrimary Decks:
Modern: Esper Draw-Go
Legacy: RUG Lands
EDH: Sidisi turn-3 storm
Modern - Esper Draw-Go (Best finish - 12-3, 45th at GP Charlotte 2015), Jeskai Control, UR Breach Moon
May 12th is the big esper stream, that was the earliest Jim and I could line our schedules up.
Yes, I am a local area mod.WELP. GOOD LIFE CHANGES ALL HAPPEN AT ONCE AND SOME ARE MUTUALLY EXCLUSIVEPrimary Decks:
Modern: Esper Draw-Go
Legacy: RUG Lands
EDH: Sidisi turn-3 storm
Aggro: Naya Burn RWG
Combo: Scapeshift RG
Control: Jeskai Control UWR
Legacy
Control: Miracles UW
Aggro: Burn R
Im a long time Black Discard based pilot, everything from Jund to Sultai to Mardu, and i wanted to try something different. I built Esper Geist, running mostly at instant speed for answers, but some threats are at sorcery.
The List:
3 Spell Queller
3 Snapcaster Mage
1 Vendilion Clique
3 Fatal Push
3 Path To Exile
2 Opt
3 Remand
3 Logic Knot
2 Cryptic Command
4 Serum Visions
3 Lingering Souls
2 Collective Brutality
2 Search For Azcanta
1 Jace, The Mind Sculpter
4 Flooded Strand
4 Polluted Delta
1 Watery Grave
2 Hallowed Fountain
1 Godless Shrine
2 Island
1 Plains
1 Swamp
3 Creeping Tarpit
1 Celestial Colonnade
1 Glacial Fortress
1 Drowned Catacomb
2 Rest In Peace
2 Blessed Alliance
2 Dispel
2 Disdainful Stroke
2 Supreme Verdict
1 Jace, Architect of Thought
1 Dragonlord Ojutai
It should be noted that the subpar Jace in the board is a stand in for another Mind Sculpter, and I dont think Ojutai is gonna make the cut either. In fact, the whole sideboard is in flux; RIP may become Surgical Extraction, Disdainful may become Ceremonious Rejection, could probably stand to find room for some Runed Halo for Valukut (perhaps Spreading Seas?) and Bogles, same with Enchantment Hate. Maybe.
Let me know what you think, looking for input after a very small modern shindig last night. 3 rounds, had the bye first round (Lame) and then beat Affinity and Jund 2-0 each. Affinity game one stabilized at 2 life, cluttering board with souls, spot removing threats wherever possible, then 3 turn beatdown with Geist and Tarpit. Jund G1 won on the back of Souls and an uncontested Jace, disrupting and tempoing him out. G2 He lands early LotV, but discards 2nd Lily to +1, having not seen geist in G1. Pressure Lily with souls, then drop Geist and control game til done. The deck felt good, and didnt play nearly as rusty as I thought i would, but always on the lookout for feedback. Also, if this deck is grossly misplaced here, i can accept that too.
That thread is also slow enough that they make welcome any discussion right now, but maybe I'm wrong.
4 polluted delta
2 hallowed fountain
1 irrigated farmland
1 godless shrine
1 watery grave
4 island
2 plains
1 swamp
1 creeping tarpit
1 celestial colonnade
3 field of ruin
4 path to exile
2 spell snare
2 thoughtseize
3 logic knot
2 snapcaster mage
2 blessed alliance
2 search for azcanta
4 esper charm
1 timely reinforcements
3 cryptic command
4 supreme verdict
2 leyline of sanctity
2 jace, the mind sculptor
1 sphinx's revelation
1 white sun's zenith
3 surgical extraction
2 celestial purge
2 baneslayer angel
2 runed halo
1 dispel
1 negate
1 elspeth, sun's champion
1 timely reinforcements
1 disenchant
1 sorcerous spyglass
Went 2-1 overall. Clean 2-0 against UW: opponent scooped g1 after 35 minutes when he had no d-spheres left against leyline and only jtms + one or two creatures to win with. He had active jace to brainstorm more than 10 times. G2 he brought in rips and basically took 14 points of damage from a T2 ambush viper.
Lost 0-2 to blue moon. He just had the stone cold nuts both games--literal perfects by exact card count in game 2.
Beat lantern 1-2. G1 he had a t1 lantern + pyxis and I never got going.
G2 and g3 I disassembled him thoroughly--both games jaced him out, in g3 under a leyline and after extracting his needles on turn 3, cast the t4 jace. Fatesealed against myself until 13, then disenchanted his witchbane, dispelled his whir, and ulted.
I feel pretty favored in all three matchups. Blue moon in particular--the 4 serum 4 opt 4 remand builds just aren't good, but fighting blood moon into t4 jace is a pretty good way to get an advantage in the control mirror. I think I might change how I board against blue moon a bit now--it may be correct to just assume that leyline + extract cryptics and keep in verdicts is basically an auto-win.
Yes, I am a local area mod.WELP. GOOD LIFE CHANGES ALL HAPPEN AT ONCE AND SOME ARE MUTUALLY EXCLUSIVEPrimary Decks:
Modern: Esper Draw-Go
Legacy: RUG Lands
EDH: Sidisi turn-3 storm
Assuming that it is, I would suggest playing atleast a single negate in your board. I think rejection is generally worse than negate or disdainful stroke in our deck, especially if you're back on 2 snares (like amalek's newest list).
I'm not a huge fan of vendilion clique or collective brutality. If you have thoughtseize main thenthey both become a little bit better though.
Lack of runed halo definitely stands out, I think the card is still pretty good right now.
I also would not play geist in your board. If you really want a clock, clique is better, but you don't need either. Trying to end the game by tapping out on t3 is possible but probably not going to very well when you have literally nothing else do force damage though aside from the geist.
On top of that, geist isn't even that good vs very many decks. Having to connect with a 2/2 every turn is not really a winning plan.
in other words, geist is bad.
Yes, I am a local area mod.WELP. GOOD LIFE CHANGES ALL HAPPEN AT ONCE AND SOME ARE MUTUALLY EXCLUSIVEPrimary Decks:
Modern: Esper Draw-Go
Legacy: RUG Lands
EDH: Sidisi turn-3 storm
Frankly, I'd suggest not playing proactive elements. Jace is alright, some of the gideons are alright-ish, but going hard on planeswalkers is not a good way to get ahead in modern right now, and lingering souls are frankly not all that well positioned. They chump a bit, but its very difficult for this deck to leverage them offensively, and you're going to eventually need removal spells anyways, so just playing more removal, or card advantage that actually finds you removal spells is usually just better.