Favorable:
D&T - Only chance they have to win is early vials. Bolts+Shackles cleans this up very nicely
GW Hatebears - Similar to D&T
Soul Sisters and Martyr - Land hate is complete air but games 2 and 3 the only way they can win is turn 2 6/6 flyers
Scapeshift - This matchup is very favourable as you react to their counterspells and your cards that arent ramp are better. Dispel and Counterflux are amazing here.
Slightly favorable or ~50/50 on the draw:
BG/x - I've found this to be favored, very unsure how to sideboard as our cards match up very well.
Amulet of Vigor - Really depends on how fast the deck gets out. Counterspell into Blood Moon generally wins the game.
Splinter Twin - Super skill intensive, Shackles does work. Still need work on my sideboard plan for this. Worst matchup for land hate.
50/50:
Infect - Unsure how to beat this. Any time I bolt they generally have a protection spell. Is Blood Moon/Seas still good in this matchup?
RG/MonoU Tron - Blood Moon does work but since we can't close out the game, turn 6 wurmcoil turn 7 Karn are very hard to beat with no immediate answer.
Slightly unfavorable:
Affinity - Between Anger + Bolt + Electrolyze + Vandalblast + Spreading Seas, this has been very easy for me...Unsure if I want blood moons or not?
Unfavorable:
Burn - Hard to win unless youre playing white, generally on the counterburn plan for this matchup
Bogles - Also on the counterburn plan.
Best Regards & Much Love,
TFSS
Hey TFSS, I just wanted to post the notes I have on these matchups and you can tell me what you think or what I'm doing right or wrong?
The Goyfs turn the deck into a more tempo based deck, not so much a hard control deck. I've tried Boomerang, and it did in fact underperformed. I think the deck need to be more proactive, so I'm thinking about cutting Serum Visions.
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One Ring to rule them all, One Ring to find them,
One Ring to bring them all and in the darkness bind them
He had some questionable deck choices in my opinion. I tried the deck out today in a tournament and Boomerang was awful, kind of as I expected. Also felt the Spell Pierces mostly not great. Sideboard I changed it up a bit, but those cards in the main felt not good at all.
Boomerang counters Splinter Twin and sets opponents back on a lot of tempo if you can bounce a land with a beater out. It also deals with hard-to-cast permanents before you slam a Blood Moon and is great vs. Infect, Affinity, and even Bogles since you can bounce their key enchantment and block for profit. Bouncing Colonnades or Planeswalkers must also feel pretty good.
the card itself really isn't worth the card board its printed on...does it serve a purpose? Sure its a blue 1 drop that might not be a 1/1. I would not put it in a list and expect to win a PTQ or GP though.
Then don't play it. The whole point of Boomerang is how flexible it is. You don't have to bounce a land and you don't have to bounce a creature. You can bounce either. You can even bounce some annoying permanent like Ensnaring Bridge. It gives you game 1 utility against stuff you might not otherwise have outs to unless you draw Cryptic Command, all while having the added benefit of improving your Tempo plan when you need it to. As for bouncing a 1-mana creature, I don't think you understand what I mean. Boomerang is especially good vs. one-mana creature decks when that creature is a Delver they cast Serum Visions to flip, a Glistener Elf they just sank 3 pump spells into, or an Inkmoth Nexus with 4 +1/+1 counters on it. In these scenarios, like it is vs. t3 Exarch t4 Twin, the card's a complete blowout.
It costs one mana more than Vapor Snag because it's much more versatile, and in a deck like Blue (RUG) Moon that generally gets to 5+ lands, that versatility is probably worth it. At least, Hoogland seemed to think so, and he had a sweet showing with Boomerang. When you were holding Boomerang and wishing it was something else, were you wishing it was a Vapor Snag? I'd argue that in those scenarios, it's often just as good. And if you wanted it to be something else, like a Cryptic Command, I'm not sure the comparisons to Snag are even justified. Boomerang at least will be a Void Snare when you need it to be, whereas Vapor Snag will always be a Vapor Snag.
I really like the card and have been wondering when a spot for it would open up in Modern. One result isn't enough, but I'm still excited Hoogland managed to do something with it. Hopefully we'll see a lot more Boomerang in the future.
the card itself really isn't worth the card board its printed on...does it serve a purpose? Sure its a blue 1 drop that might not be a 1/1. I would not put it in a list and expect to win a PTQ or GP though.
I haven't played Hoogland's deck. I can't see to wrap my head around playing tempo cards like spell pierce and boomerang along with control cards like shackles and cryptic. Twin gets that role flexibility since all their cards have late game utility. Spell pierce and boomerang are not good late game, though I suppose boomerang has utility vs removal on your permanents. I'd rather play repeal to bounce non lands.
the card itself really isn't worth the card board its printed on...does it serve a purpose? Sure its a blue 1 drop that might not be a 1/1. I would not put it in a list and expect to win a PTQ or GP though.
Why? I admit I enjoy both for wrong footing the other player (and anything from the Phyrexian sets gets a free pass to me) but I've always found Vapor Snag as a decent enough fall back incase I'm needed to live a turn...
It's not just bounce lands and creatures, it's also bounce to replay Snapcaster Mage (as Jeff did on camera), bounce to save Vedalken Shackles or Blood Moon from Abrupt Decay, there's offensive and defensivive use of the card. Simply put, the card is very flexible. Bounce and Clique is one line against an active Choke without any enchantment destruction main or sideboard.
I think the reason Jeff did well is because Tarmogoyf gives the deck a threat that 2 for 1's early and puts a clock on the opponent. In Modern, you need a proactive plan or you'll just lose to Twin/Abzen locking you out of the game with their sideboard control plans and/or Infect, Burn and Affinity eventually getting you.
It's not just bounce lands and creatures, it's also bounce to replay Snapcaster Mage (as Jeff did on camera), bounce to save Vedalken Shackles or Blood Moon from Abrupt Decay, there's offensive and defensivive use of the card. Simply put, the card is very flexible. Bounce and Clique is one line against an active Choke without any enchantment destruction main or sideboard.
I think the reason Jeff did well is because Tarmogoyf gives the deck a threat that 2 for 1's early and puts a clock on the opponent. In Modern, you need a proactive plan or you'll just lose to Twin/Abzen locking you out of the game with their sideboard control plans and/or Infect, Burn and Affinity eventually getting you.
^^^This. Also, on preferring Snag because the ping helps your "Tempo plan" is a pretty horrible reason in this deck. Jeff's list does not care about one damage. Goyf is the tempo finisher and he comes in for 5-6 every turn, wrapping up the game in something like 3 attacks. He even ran Nature's Claim in the SB as a 3-off and explained in the deck tech that he cared very little about his opponents gaining 4 life off it.
the card itself really isn't worth the card board its printed on...does it serve a purpose? Sure its a blue 1 drop that might not be a 1/1. I would not put it in a list and expect to win a PTQ or GP though.
Hey TFSS, I just wanted to post the notes I have on these matchups and you can tell me what you think or what I'm doing right or wrong?
One Ring to bring them all and in the darkness bind them
One Ring to bring them all and in the darkness bind them
Counter-Cat
Colorless Eldrazi Stompy
It costs one mana more than Vapor Snag because it's much more versatile, and in a deck like Blue (RUG) Moon that generally gets to 5+ lands, that versatility is probably worth it. At least, Hoogland seemed to think so, and he had a sweet showing with Boomerang. When you were holding Boomerang and wishing it was something else, were you wishing it was a Vapor Snag? I'd argue that in those scenarios, it's often just as good. And if you wanted it to be something else, like a Cryptic Command, I'm not sure the comparisons to Snag are even justified. Boomerang at least will be a Void Snare when you need it to be, whereas Vapor Snag will always be a Vapor Snag.
I really like the card and have been wondering when a spot for it would open up in Modern. One result isn't enough, but I'm still excited Hoogland managed to do something with it. Hopefully we'll see a lot more Boomerang in the future.
Counter-Cat
Colorless Eldrazi Stompy
I don't think RUG Delver ran Cryptic Command.
Storm Crow is strictly worse than Seacoast Drake.
Counter-Cat
Colorless Eldrazi Stompy
Huh. Weird.
Storm Crow is strictly worse than Seacoast Drake.
Spirits
Errr? I was playing in that time and it most certainly did.
I already admitted I was wrong on this.
Storm Crow is strictly worse than Seacoast Drake.
I think the reason Jeff did well is because Tarmogoyf gives the deck a threat that 2 for 1's early and puts a clock on the opponent. In Modern, you need a proactive plan or you'll just lose to Twin/Abzen locking you out of the game with their sideboard control plans and/or Infect, Burn and Affinity eventually getting you.
Counter-Cat
Colorless Eldrazi Stompy
If you go heavier on the W plan, then you're hurting your own Blood Moon game.