1 Field of Ruin
1 Pia and Kiran Nalaar
3 Sulfur Falls
1 Harvest Pyre
4 Snapcaster Mage
3 Jace, the Mind Sculptor
4 Scalding Tarn
2 Vendilion Clique
3 Cryptic Command
1 Logic Knot
2 Spell Snare
3 Steam Vents
1 Electrolyze
4 Remand
1 Engineered Explosives
3 Serum Visions
4 Flooded Strand
7 Island
1 Mountain
4 Opt
3 Blood Moon
4 Lightning Bolt
Sideboard
2 Abrade
2 Ceremonious Rejection
2 Roast
1 Keranos, God of Storms
2 Anger of the Gods
2 Dispel
3 Relic of Progenitus
1 Grim Lavamancer
This is my current list. In looking to cut 1 Jace. What would you all recommend? Another counter such as logic knot? Another electrolyze? A gearhulk or stormy? Maindeck wipe?
Honestly, I would cut at least 1 Jace, and possibly more (at least move to side). I have had a mostly miserable experience with Jace. Outside of blue mirrors and BGx, it has been truly awful. Granted that in those matches it shines, it has been unbelievably bad against most of the rest of my local meta (lots of Affinity, Elves, other random aggro, Tron, etc). I am already down to 2 Jace main and will probably go down to 1 in favor of another Cryptic Command.
@TheAmazinSpoder how do you beat burn with that list? I played burn 4 times with a very similar list and went 0-8 in games. It just didn't seem possible to both try to stay alive AND land a threat to close out the game. My experience with Thing in the Ice in the deck instead of the "pure control" version was vastly different.
I’ve been thinking about taking out 1 Ceremonious Rejection and 1 Relic from my side to make room for 2 Titi. I’ve moved EE back to the side and main decked my Grim Lavamancer. I’ve cut one JTMS for a second electrolyze. I’m not sure if electrolyze in place of the Jace is correct, but I feel like 2 JTMS is where we want to be.
Burn is a tough match, though not unwinnable. Usually we are winning with less than five life though. Tight plays and a little luck. Do you think two Titi in the side would help with burn while also being useful in other matchups? I like my cliques and p&k main as my meta is pretty wide open.
Lands: 23
1 Field of Ruin
2 Flooded Strand
7 Island
1 Mountain
2 Polluted Delta
4 Scalding Tarn
3 Steam Vents
3 Sulfur Falls
Sideboard:
1 Engineered Explosives
2 Abrade
2 Anger of the Gods
2 Ceremonious Rejection
2 Dispel
1 Keranos, God of Storms
3 Relic of Progenitus
2 Roast
This is my current list. Not sure if the second electrolyze should be in there, but I wanted to shave a Jace and that’s what I went with.
I’m open to shaving a relic and a dispel or a ceremonious rejection from the side to make room for 2 Titi. Thoughts on that?
Not sure about Field of Ruin in the deck. Blood Moon already wrecks manabases and man lands, but Field of Ruin is super sweet and useful in situations where we don’t want to tap out for Blood Moon, or where we side it out.
For the most part remand has felt pretty great. EE in the main was nice, but there’s a good bit of affinity, elves, humans, and coco decks in my area, so Lavamancer seems real good, plus I have that dope Torment art
Feel free to ask me questions about card choices and make suggestions about the build.
I don’t want to deviate from the “pure control” build. It’s just more my play style than combo is.
Look forward to hearing some feedback about some of the concerns/thoughts I mentioned in my post. Very happy to be on Blue Moon with you all!
I had great success against burn with 3x TiTI and 3x Young Peezy main. When I went to more of a pure control build (2x Clique and 1x PaKN main) my burn matchup tanked hard. I think at least 4 of either TiTI or Young Peezy (or a mix of both) main are needed to be able to consistently beat burn.
Hey all, I started assembling Blue Moon for fun and I noticed something I had a question about. I see nearly every list is running 4 Remand. Obviously that makes sense for any of the combo versions - TTB/Emrakul, Madcap Experiment, Kiki Moon. However, I am leaning towards making the "standard" control version with TITI/YP or even just the mix of Snap/Clique/P&K/Lavaman. In those versions, does it really make much sense to play Remand? Remand is a nice tempo play but in the standard control version you're just delaying them a turn at most, which doesn't seem to be very impactful in a deck that isn't comboing out like the aforementioned shells. In that particular shell (stock control), wouldn't it just be better to run Logic Knot instead as it permanently counters something?
Remand is better in the blue moon shell than it is in other control decks. If your line of play is remand turn 2 into casting blood moon the following turn, there is a good chance the opponent will not be able to cast the spell again if they cannot deal with the moon.
For those on hard control I want to ask what your biggest draw to the deck is vs other control decks such as u/w , jeskai, and grixis. The other archetypes I mentioned, for the most part, have acesss to the same, if not better spot removal and wipes. They also get to jam the same counterspells and more versatile SB options in.
I’m not talking smack on hard control, as I’m currently on it myself and enjoy it, though sometimes I ask myself why not Grixis for the hand distruption/removal? Is blood moon just that powerful right now?
What keeps you on hard u/r control vs u/r/x or u/w?
For those on hard control I want to ask what your biggest draw to the deck is vs other control decks such as u/w , jeskai, and grixis. The other archetypes I mentioned, for the most part, have acesss to the same, if not better spot removal and wipes. They also get to jam the same counterspells and more versatile SB options in.
I’m not talking smack on hard control, as I’m currently on it myself and enjoy it, though sometimes I ask myself why not Grixis for the hand distruption/removal? Is blood moon just that powerful right now?
What keeps you on hard u/r control vs u/r/x or u/w?
Largely free wins off of Bolt - Snare/Remand - Blood Moon. The field is full of a wide range of decks meant to shut down or ignore interaction, so there's a lot to be said for just fighting fire with fire.
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Playing UX Mana Denial until Modern gets the answers it needs.
WUBRG Humans BRW Mardu Pyromancer UW UW "Control" UR Blue Moon
If I'm commited to playing blue, I want a plan versus Tron and midrange 3-colour decks. Blood Moon provides that. And Blue Moon is the only reasonable way to build a blue deck with maindeck Blood Moon right now. Field of Ruin gives Grixis and Jeskai a better tool versus Tron, but the matches are still quite challenging.
Generally Modern requires doing unfair things in order to win against the field. And Blue Moon also enables the "unfair" combos of Through the Breach+Emrakul, Kiki+Exarch, and Madcap+Emperion.
Jeskai Control and Grixis Control are more fair decks. They can't effectively run Blood Moon or Kiki+Exarch (although they could perhaps run Madcap Experiment, they usually have other things to do).
To be fair, Jeskai Control and Grixis Control have moderately unfair things they can do, but they're not necessarily mana efficient. So they require stabilizing before they can do shenanigans (e.g. Snapcaster + Kommand for Grixis. Nahiri, Torrential Gearhulk, or Secure the Wastes for Jeskai.) This is made possible by their cheap powerful creature kill spells (Fatal Push + Terminate, Path to Exile), and/or their sweepers (Damnation, Supreme Verdict.)
And with UR there are many different ways the deck can be built, so there's lots of variations to try. Jeskai also has a seemingly large variety of builds, and even Grixis has ways it can be tweaked to fit a specific meta.
But I think UR has, over the past several months, repeatedly produced the best results with the greatest variety of builds, from Pascal Vieren's (Moonless) UR Pyromancer in the top 8 at PT RIX, to Breach Moon in 10th at GP Hartford. There was also a good showing for Kiki Moon in the top8 of the most recent SCG Open.
Jeskai has put up results recently as well, but it's not unfair enough for my tastes. That's ultimately what you asked about, our subjective choice for sticking with pure UR. And for me it boils down to a feeling of "I'm presenting unfair bulls*** to my opponent almost as much as they're presenting it to me."
And if you play against KCI one round, Burn the next, then BR Hollow One, and top it off with some Tron or 5c Humans, it's nice to be able to do something unfair, rather than trading 1-for-1 for 10 turns until you can pull ahead on card advantage. Blood Moon itself does that, in one card. It is unfair bulls*** the card (versus some decks). On top of that we get access to our unfair combo of choice.
If Jeskai or Grixis had either one of those elements, they'd be more enticing to me in the current meta.
Sideboard
2 Abrade
2 Ceremonious Rejection
2 Roast
1 Keranos, God of Storms
2 Anger of the Gods
2 Dispel
3 Relic of Progenitus
1 Grim Lavamancer
Would my deck fair better against an open meta with TiTi and YP or is the value creature suite I have a reasonable enough wincon when paired with JTMS, blood moon, and burn?
I have a one of EE in the main, br I’m not sure if I should rock another P&K or a Grim lavamancer in the main in its place. EE is extremely flexible and great against goyf, DS, and a plethora of other permanents, so I’m weary about removing it from the main.
In regards to my sideboard, do any of you think there is a place/need for Izzet Staticaster or Titi? Would t be worth it to run the madcap combo in the side?
I welcome all comments and questions, though let’s try to keep the discussion on the lines of the hard control version of Blue Moon
So I've been bouncing around from control deck to control deck in modern and after being away from this deck for about a year I have to say: I forgot how good if feels to blood moon unfair decks. I took the following list to my LGS's "Mega Modern" event (20$ entry fee w/cut to top 8) and went 3-2:
SB:
1 engineered explosives
2 surgical extraction
1 relic of progenitus
1 ceremonious rejection
2 dispel
1 disdainful stroke
1 negate
1 abrade
2 anger of the gods
1 izzet staticaster
1 pia and kiran nalaar
1 entrancing melody
I lost to tron and the mirror, tron had natural tron 3 games in a row, and won in game 3 with a windmill slam all is dust to kill my jace, gearhulk, moon, and P&K, the mirror came down to a topdecked bolt otherwise we would've drawn. I beat RW taxes, GR tooth and nail and 4c death's shadow. I'd appreciate any criticisms on the list and fine tuning.
Most card choices were guesswork as I haven't played this deck in a while and I was going into a fairly unknown meta but man entrancing melody is the real deal and over-performed in the taxes and DS match-ups,3 jace is probably one too many but I love that card and it won me about 70% of the games I won. I originally had the SB EE in the main but felt awkward having it in the main with the ability to only put it on 0,1, or 2. After playing spreading seas in this build for the first time I will never cut below 4 when playing this shell, as it gave me the ability to hard-lock a couple people out and was good in catching an opposing desolate lighthouse. The SB surgicals didn't get sided in at all, making me question their place in the SB, and in hindsight I probably board them in against only dredge and storm, which I feel isn't enough for 2 SB slots for various reasons, so I'll probably end up cutting them for 1 keranos and 1 more relic.
This analysis is based off of theory-crafting and just the 5 matches I played and I'd appreciate any additional input!
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Catch me playing control in every format I can!
Modern: UW, Jeskai, Grixis, Blue moon, Esper, Sultai, UB, UWish
Legacy: Miracles
a few days late but I went 4-0 at what felt like my first FNM in a bit
here's the report
2-0 against a kind of budgetish UW control. I call is kinda budget because while he had the cryptics, fetches and shocks, he was still lacking snaps and I can't remember if he many walkers except an Elspeth, Sun's champion. his deck seemed to rely on that and torrential gearhulk to win. I won bth games by getting him to waste resources on trivial cards. He was kind of new so while he had some interesting games, I wasn't expecting him to win.
1-0
r2 I 2-1 abzan vizcoco. Game 1 I punted by killing teh wrong creature. Game 2 I think I won by resolving a Jace and brainstorm into the perfect outs for the time, I believe it was an electrolyze to kill his viziers and a counter in case I got to untap. Game 3 I resolved a blood moon to restrict what he could really do then ult my jace
2-0
r3 I 2-1 Kiki chord. Game 1 I blood mooned him out of the game. Game 2 he beat me down. Game 3 I beleive blood mooned him and he never drew an out
3-0
Round 4 I 2-1 burn. he beat me game one, he was too fast. I don't remember game 2. Game 3 he kept a beyong awful hand. a 1 land hand with a bunch of 2 drops and a swiftspear. He never drew a second land. what got me the game was dropping a young pyro, roasting his swiftspear and holding up a dispel to keep my pyro safe as I had a lot of life and wanted the pressure
Overall, beat some good players. Chord and coco players are great players. Burn guy is usually reasonable but sometimes punts
Defeated burn (2-1)
Game 1- I mulled to 5 and didn't really have any sort of chance to win.
Game 2- I board in madcap plan and cheap counter spells. Boarded out Jace,Blood Moon, a Remand, and Chandra. Turn 4 madcap sealed the deal while at 12 life.
Game 3- I see he sides in about 3 cards..assuming its a way to deal with Emperion. I board some blood moons back in and landed one turn 3 and then madcap Turn 4 with 8 life. He had no other way to deal with it and lost.
Lost to Jund (1-2)
Game 1- I keep a heavy land hand and some interaction. He landed an ooze and i dealt with that.He had a lillian on the board so I played Vendilion Clique turn 4 in his draw step and he proceeded to reveal his hand of Land and Nights whisper...I said I will target myself and kept 2 cryptic..lets just say he played nights whisper into another nights whisper so I got buried in card advantage and lose. He also had a kalitas, traitor of Ghet which was strange but cool and I didn't see any Bobs which led me to board out some removal.
Game 2- I board in Relic, Roast, Engineered, and Negate and took out a serum visions, abrade a bolt or 2, an electrolyze.I ended up landing a blood moon and he had all non basics and only a swamp on field. I landed Jace and started Upticking which sealed me the victory. Opponent also played turned 1 Grafdigger's cage which didn't really factor at all.
Game 3- He IOK me turn one and takes my blood moon. The game is very interesting and had raging ravines active to kill my Jaces.One turn he activated Raging raving and mistyped not leaving double black. Before combat i tapped his ravine and bounced liliana of the veil in order to safely Let Chandra. I did but drew 2 lands back to back while he was at 9 and ended up losing to raging raving.
Defeated R/B Hollow One (2-0)
Game 1- He got stuck on two lands and I was able to Remand his Goblin Lore back to back, Snap it back, Snap it back again, Cryptic it and he didn't get anything started.
Game 2- I boarded in the Madcap Plan, Roast Negate, Anger and Relic. The only downside that could happen is if I hit Relic off of Madcap. Opponent proceeded to turn 0 Black Leyline and had a decent start with 1 Hollow one who quickly got Roasted, Tasigur and 2 Flamewakes that came back from the yard. I landed a Madcap at 8 life and he didn't have a way to answer it. I just waited till I had counters in case he had a bolt and was able to double block with Tasigur and Flameblade Adept.
Defeated G/W Humans (2-0)
Game 1- My opponent led off with Champion of the Parish and turn 2 avacyn's pilgrim. I bolted the pilgrim after I remanded his Mirran Crusader as he got stuck on 2 lands. Landed a blood moon and he didn't do anything the rest of the game.
Game 2- I boarded in 2 Angers, Engineered, Abrade, Staticaster, and Roast. Boarded out a Jace, Chandra and some other things. He accidentally fetched a shock turn 2 and the fetched basic turn 3. I was able to land a blood moon and hinder his development as I killed most of his creatures. He boarded in 3 Shapers Sanctuary and had all out but only able to cast one creature a turn it didn't really matter. I ended the game with Young Pyro and friends, Pia and Kiran and an active Jace.
Some key notes here are the Madcap plan in the sideboard and exclusion of Grim Lavamancer, Keranos, surgical, second relic.Also I felt that the deck had such a slow clock I included Young Pyromancer as a way to block Hollow One, Bloodghasts,Gurmags and as way to provide a quicker clock against Trop and other decks.
Definitely cute plan to have the Plat Emperion in the board if people aren't ready for it but could definitely see not including it. Chandra Torch is just another finisher I liked the last time i played the deck as a way to get rid of cards you don't need and can't shuffle them away with Jace. It also helps if you don't have double blue for whatever reason with Blood moon out so its another way to filter Card Advantage. Its a good card but most likely a fun of and could put in a second electrolyze in its place or Lavemancer.
Let me know what you guys think.. Thanks!
Definitely would run 3 cryptics if you can assuming you have 1. running 2 blood moons is fine as you can try magus of the moon for the third effect. Remands help since you are a tempo deck but you don't need 4 which is why i chose to run 3. You could try mana leak or negate which isn't as good but should be ok.
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1 Pia and Kiran Nalaar
3 Sulfur Falls
1 Harvest Pyre
4 Snapcaster Mage
3 Jace, the Mind Sculptor
4 Scalding Tarn
2 Vendilion Clique
3 Cryptic Command
1 Logic Knot
2 Spell Snare
3 Steam Vents
1 Electrolyze
4 Remand
1 Engineered Explosives
3 Serum Visions
4 Flooded Strand
7 Island
1 Mountain
4 Opt
3 Blood Moon
4 Lightning Bolt
Sideboard
2 Abrade
2 Ceremonious Rejection
2 Roast
1 Keranos, God of Storms
2 Anger of the Gods
2 Dispel
3 Relic of Progenitus
1 Grim Lavamancer
This is my current list. In looking to cut 1 Jace. What would you all recommend? Another counter such as logic knot? Another electrolyze? A gearhulk or stormy? Maindeck wipe?
UR ....... WUBR ........... WB ............. RGW ........ UBR ....... WUB .... BGU
Spells / Blink & Combo / Token Grind / Dino Tribal / Draw Cards / Zombies / Reanimate
Burn is a tough match, though not unwinnable. Usually we are winning with less than five life though. Tight plays and a little luck. Do you think two Titi in the side would help with burn while also being useful in other matchups? I like my cliques and p&k main as my meta is pretty wide open.
2 Jace, the Mind Sculptor
Creatures: 8
1 Grim Lavamancer
1 Pia and Kiran Nalaar
4 Snapcaster Mage
2 Vendilion Clique
Instants/sorceries: 24
3 Serum Visions
3 Cryptic Command
2 Electrolyze
1 Harvest Pyre
4 Lightning Bolt
1 Logic Knot
4 Opt
4 Remand
2 Spell Snare
Enchantments: 3
3 Blood Moon
Lands: 23
1 Field of Ruin
2 Flooded Strand
7 Island
1 Mountain
2 Polluted Delta
4 Scalding Tarn
3 Steam Vents
3 Sulfur Falls
Sideboard:
1 Engineered Explosives
2 Abrade
2 Anger of the Gods
2 Ceremonious Rejection
2 Dispel
1 Keranos, God of Storms
3 Relic of Progenitus
2 Roast
This is my current list. Not sure if the second electrolyze should be in there, but I wanted to shave a Jace and that’s what I went with.
I’m open to shaving a relic and a dispel or a ceremonious rejection from the side to make room for 2 Titi. Thoughts on that?
Not sure about Field of Ruin in the deck. Blood Moon already wrecks manabases and man lands, but Field of Ruin is super sweet and useful in situations where we don’t want to tap out for Blood Moon, or where we side it out.
For the most part remand has felt pretty great. EE in the main was nice, but there’s a good bit of affinity, elves, humans, and coco decks in my area, so Lavamancer seems real good, plus I have that dope Torment art
Feel free to ask me questions about card choices and make suggestions about the build.
I don’t want to deviate from the “pure control” build. It’s just more my play style than combo is.
Look forward to hearing some feedback about some of the concerns/thoughts I mentioned in my post. Very happy to be on Blue Moon with you all!
I’m not talking smack on hard control, as I’m currently on it myself and enjoy it, though sometimes I ask myself why not Grixis for the hand distruption/removal? Is blood moon just that powerful right now?
What keeps you on hard u/r control vs u/r/x or u/w?
Largely free wins off of Bolt - Snare/Remand - Blood Moon. The field is full of a wide range of decks meant to shut down or ignore interaction, so there's a lot to be said for just fighting fire with fire.
WUBRG Humans
BRW Mardu Pyromancer
UW UW "Control"
UR Blue Moon
Generally Modern requires doing unfair things in order to win against the field. And Blue Moon also enables the "unfair" combos of Through the Breach+Emrakul, Kiki+Exarch, and Madcap+Emperion.
Jeskai Control and Grixis Control are more fair decks. They can't effectively run Blood Moon or Kiki+Exarch (although they could perhaps run Madcap Experiment, they usually have other things to do).
To be fair, Jeskai Control and Grixis Control have moderately unfair things they can do, but they're not necessarily mana efficient. So they require stabilizing before they can do shenanigans (e.g. Snapcaster + Kommand for Grixis. Nahiri, Torrential Gearhulk, or Secure the Wastes for Jeskai.) This is made possible by their cheap powerful creature kill spells (Fatal Push + Terminate, Path to Exile), and/or their sweepers (Damnation, Supreme Verdict.)
And with UR there are many different ways the deck can be built, so there's lots of variations to try. Jeskai also has a seemingly large variety of builds, and even Grixis has ways it can be tweaked to fit a specific meta.
But I think UR has, over the past several months, repeatedly produced the best results with the greatest variety of builds, from Pascal Vieren's (Moonless) UR Pyromancer in the top 8 at PT RIX, to Breach Moon in 10th at GP Hartford. There was also a good showing for Kiki Moon in the top8 of the most recent SCG Open.
Jeskai has put up results recently as well, but it's not unfair enough for my tastes. That's ultimately what you asked about, our subjective choice for sticking with pure UR. And for me it boils down to a feeling of "I'm presenting unfair bulls*** to my opponent almost as much as they're presenting it to me."
And if you play against KCI one round, Burn the next, then BR Hollow One, and top it off with some Tron or 5c Humans, it's nice to be able to do something unfair, rather than trading 1-for-1 for 10 turns until you can pull ahead on card advantage. Blood Moon itself does that, in one card. It is unfair bulls*** the card (versus some decks). On top of that we get access to our unfair combo of choice.
If Jeskai or Grixis had either one of those elements, they'd be more enticing to me in the current meta.
Creatures: 7
1 Pia and Kiran Nalaar
2 Vendilion Clique
4 Snapcaster Mage
Instants/Sorceries: 24
1 Harvest Pyre
3 Cryptic Command
1 Logic Knot
2 Spell Snare
2 Electrolyze
4 Remand
3 Serum Visions
4 Opt
4 Lightning Bolt
Other spells: 6
2 Jace, the Mind Sculptor
3 Blood Moon
1 Engineered Explosives
Lands: 23
1 Desolate Lighthouse
3 Sulfur Falls
4 Scalding Tarn
4 Flooded Strand
7 Island
1 Mountain
3 Steam Vents
Sideboard
2 Abrade
2 Ceremonious Rejection
2 Roast
1 Keranos, God of Storms
2 Anger of the Gods
2 Dispel
3 Relic of Progenitus
1 Grim Lavamancer
Would my deck fair better against an open meta with TiTi and YP or is the value creature suite I have a reasonable enough wincon when paired with JTMS, blood moon, and burn?
I have a one of EE in the main, br I’m not sure if I should rock another P&K or a Grim lavamancer in the main in its place. EE is extremely flexible and great against goyf, DS, and a plethora of other permanents, so I’m weary about removing it from the main.
In regards to my sideboard, do any of you think there is a place/need for Izzet Staticaster or Titi? Would t be worth it to run the madcap combo in the side?
I welcome all comments and questions, though let’s try to keep the discussion on the lines of the hard control version of Blue Moon
4 Spreading seas
4 serum visions
2 opt
4 lightning bolt
1 abrade
1 harvest pyre
1 electrolyze
1 anger of the gods
1 entrancing melody
3 blood moon
1 spell snare
2 logic knot[/card]
3 cryptic command
3 jace, the mind sculptor
3 snapcaster mage
1 torrential gearhulk
1 vendilion clique
1 pia and kiran nalaar
4 scalding tarn
3 flooded strand
2 polluted delta
1 misty rainforest
2 sulfur falls
2 steam vents
1 desolate lighthouse
7 island
1 mountain
SB:
1 engineered explosives
2 surgical extraction
1 relic of progenitus
1 ceremonious rejection
2 dispel
1 disdainful stroke
1 negate
1 abrade
2 anger of the gods
1 izzet staticaster
1 pia and kiran nalaar
1 entrancing melody
I lost to tron and the mirror, tron had natural tron 3 games in a row, and won in game 3 with a windmill slam all is dust to kill my jace, gearhulk, moon, and P&K, the mirror came down to a topdecked bolt otherwise we would've drawn. I beat RW taxes, GR tooth and nail and 4c death's shadow. I'd appreciate any criticisms on the list and fine tuning.
Most card choices were guesswork as I haven't played this deck in a while and I was going into a fairly unknown meta but man entrancing melody is the real deal and over-performed in the taxes and DS match-ups,3 jace is probably one too many but I love that card and it won me about 70% of the games I won. I originally had the SB EE in the main but felt awkward having it in the main with the ability to only put it on 0,1, or 2. After playing spreading seas in this build for the first time I will never cut below 4 when playing this shell, as it gave me the ability to hard-lock a couple people out and was good in catching an opposing desolate lighthouse. The SB surgicals didn't get sided in at all, making me question their place in the SB, and in hindsight I probably board them in against only dredge and storm, which I feel isn't enough for 2 SB slots for various reasons, so I'll probably end up cutting them for 1 keranos and 1 more relic.
This analysis is based off of theory-crafting and just the 5 matches I played and I'd appreciate any additional input!
Modern: UW, Jeskai, Grixis, Blue moon, Esper, Sultai, UB, UWish
Legacy: Miracles
URStormRU
GRTitanshift[mana]RG/mana]
Choke?
That's about all I got.
WUBRG Humans
BRW Mardu Pyromancer
UW UW "Control"
UR Blue Moon
https://www.mtggoldfish.com/deck/849341#paper
here's the report
2-0 against a kind of budgetish UW control. I call is kinda budget because while he had the cryptics, fetches and shocks, he was still lacking snaps and I can't remember if he many walkers except an Elspeth, Sun's champion. his deck seemed to rely on that and torrential gearhulk to win. I won bth games by getting him to waste resources on trivial cards. He was kind of new so while he had some interesting games, I wasn't expecting him to win.
1-0
r2 I 2-1 abzan vizcoco. Game 1 I punted by killing teh wrong creature. Game 2 I think I won by resolving a Jace and brainstorm into the perfect outs for the time, I believe it was an electrolyze to kill his viziers and a counter in case I got to untap. Game 3 I resolved a blood moon to restrict what he could really do then ult my jace
2-0
r3 I 2-1 Kiki chord. Game 1 I blood mooned him out of the game. Game 2 he beat me down. Game 3 I beleive blood mooned him and he never drew an out
3-0
Round 4 I 2-1 burn. he beat me game one, he was too fast. I don't remember game 2. Game 3 he kept a beyong awful hand. a 1 land hand with a bunch of 2 drops and a swiftspear. He never drew a second land. what got me the game was dropping a young pyro, roasting his swiftspear and holding up a dispel to keep my pyro safe as I had a lot of life and wanted the pressure
Overall, beat some good players. Chord and coco players are great players. Burn guy is usually reasonable but sometimes punts
Defeated burn (2-1)
Game 1- I mulled to 5 and didn't really have any sort of chance to win.
Game 2- I board in madcap plan and cheap counter spells. Boarded out Jace,Blood Moon, a Remand, and Chandra. Turn 4 madcap sealed the deal while at 12 life.
Game 3- I see he sides in about 3 cards..assuming its a way to deal with Emperion. I board some blood moons back in and landed one turn 3 and then madcap Turn 4 with 8 life. He had no other way to deal with it and lost.
Lost to Jund (1-2)
Game 1- I keep a heavy land hand and some interaction. He landed an ooze and i dealt with that.He had a lillian on the board so I played Vendilion Clique turn 4 in his draw step and he proceeded to reveal his hand of Land and Nights whisper...I said I will target myself and kept 2 cryptic..lets just say he played nights whisper into another nights whisper so I got buried in card advantage and lose. He also had a kalitas, traitor of Ghet which was strange but cool and I didn't see any Bobs which led me to board out some removal.
Game 2- I board in Relic, Roast, Engineered, and Negate and took out a serum visions, abrade a bolt or 2, an electrolyze.I ended up landing a blood moon and he had all non basics and only a swamp on field. I landed Jace and started Upticking which sealed me the victory. Opponent also played turned 1 Grafdigger's cage which didn't really factor at all.
Game 3- He IOK me turn one and takes my blood moon. The game is very interesting and had raging ravines active to kill my Jaces.One turn he activated Raging raving and mistyped not leaving double black. Before combat i tapped his ravine and bounced liliana of the veil in order to safely Let Chandra. I did but drew 2 lands back to back while he was at 9 and ended up losing to raging raving.
Defeated R/B Hollow One (2-0)
Game 1- He got stuck on two lands and I was able to Remand his Goblin Lore back to back, Snap it back, Snap it back again, Cryptic it and he didn't get anything started.
Game 2- I boarded in the Madcap Plan, Roast Negate, Anger and Relic. The only downside that could happen is if I hit Relic off of Madcap. Opponent proceeded to turn 0 Black Leyline and had a decent start with 1 Hollow one who quickly got Roasted, Tasigur and 2 Flamewakes that came back from the yard. I landed a Madcap at 8 life and he didn't have a way to answer it. I just waited till I had counters in case he had a bolt and was able to double block with Tasigur and Flameblade Adept.
Defeated G/W Humans (2-0)
Game 1- My opponent led off with Champion of the Parish and turn 2 avacyn's pilgrim. I bolted the pilgrim after I remanded his Mirran Crusader as he got stuck on 2 lands. Landed a blood moon and he didn't do anything the rest of the game.
Game 2- I boarded in 2 Angers, Engineered, Abrade, Staticaster, and Roast. Boarded out a Jace, Chandra and some other things. He accidentally fetched a shock turn 2 and the fetched basic turn 3. I was able to land a blood moon and hinder his development as I killed most of his creatures. He boarded in 3 Shapers Sanctuary and had all out but only able to cast one creature a turn it didn't really matter. I ended the game with Young Pyro and friends, Pia and Kiran and an active Jace.
Some key notes here are the Madcap plan in the sideboard and exclusion of Grim Lavamancer, Keranos, surgical, second relic.Also I felt that the deck had such a slow clock I included Young Pyromancer as a way to block Hollow One, Bloodghasts,Gurmags and as way to provide a quicker clock against Trop and other decks.
Definitely cute plan to have the Plat Emperion in the board if people aren't ready for it but could definitely see not including it. Chandra Torch is just another finisher I liked the last time i played the deck as a way to get rid of cards you don't need and can't shuffle them away with Jace. It also helps if you don't have double blue for whatever reason with Blood moon out so its another way to filter Card Advantage. Its a good card but most likely a fun of and could put in a second electrolyze in its place or Lavemancer.
Let me know what you guys think.. Thanks!