Speed is a huge factor here. It is very hard to get to 11 mana with Lantern, and that will take tons of time to dig to your lands (or recur them with Shredder if you have milled too many!). Then you have to explain what you are doing to your opponent, and against a savvy opponent will probably have to take all the actions because they will not allow you to shortcut.
For what it's worth, you can just declare a loop (or maybe it's not technically a loop idk) but your opponent is bound to accept that you are doing the same action every turn - I usually just shortcut to updating the life totals on my lifepad and saying go
Your opponent must agree to your declaration of a loop. They have the option of saying "No, play it out please, I want to see you take the actions".
CRUGGCCCCCCCGBGBGBCCCCCCCBBUWC MODERN – LANTERN(aka Fateseal or Barbershop) Primer–Subreddit–Facebook–Decklist–Gameplay Thnkr's Content:Gameplay–Datasheet Each eye sees a different possibility for tomorrow. CWUBBCCCCCCCBGBGBGCCCCCCCGGURC
Hey guys, am really sick and tired of getting blown out by top-decked hatecards with Tezzerator, so it might be time I sleeve up the lantern again. Is there an agreed-upon best «blue» Lantern list? Using Whir of Invention.
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MODERN Blue Lantern, UBx Tezzerator. OLD SCHOOL 93/94 «The Pain Train» Black Sligh, Esper «Machine Gun» Artifacts, Jund «Psycho» Ponza-Disko.
I don't think any great blue versions run whir, because it is much too slow. Blue lists will usually run 2-4 Glint-Nest Crane and an occasional mechanized production as a win condition.
My list has the most blue out of any list I've seen in a long time, and I have only one mainboard blue card and two sideboard blue cards.
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CRUGGCCCCCCCGBGBGBCCCCCCCBBUWC MODERN – LANTERN(aka Fateseal or Barbershop) Primer–Subreddit–Facebook–Decklist–Gameplay Thnkr's Content:Gameplay–Datasheet Each eye sees a different possibility for tomorrow. CWUBBCCCCCCCBGBGBGCCCCCCCGGURC
Hey guys! Quick question, how many of you are running Ghirapur as a win condition? I have been playing it as a one of in the mainboard for a few months now and I have to say that it is consistently underperforming for me.. I mean there have been several matches where things worked out and it was quicker to kill them with that then by mill, but I don't like that it can't be tutored for and that in your opening hand it is almost a dead card..
I also don't know what would be a considerable replacement.. I was thinking of just adding a third collective company in it's place since it has so much utility in it's modes and it's discard outlet to get Ensnaring Bridge to 0. Ultimately, what I'm asking is: Is everyone here going entirely mill or how do you like to win with the deck? Is Pyrite Spellbomb still a thing? lol
I'm still running Aether Grid as a mainboard 1 of, never been unhappy to draw it. Best case it saves my rear from a Bird/Heirarch swinging under bridge (yes I know brutality does this too) worst case it's a way for me to close the game out faster than the mill lock usually and give me some breathing room in games 2 and 3. I still run the infernal tutor build so I have a way to tutor for it, plus the mainboard Noxious Revival to get it back if I mill it (had one interaction where I discarded it to brutality to get empty handed, then infernal tutored for revival to get it back and play it later). I don't see myself cutting it any time soon. The only time I usually board it out is if I'm expecting Leyline or a really long, grindy game, then I take it out and board in Mech Production.
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Standard: GR Pummeler
Modern: Mono-Red Control, Lantern Control, Eldrazi Taxes, Skred Infect
Pauper: Affinity
EDH: Gaddock Teeg Kithkin Tribal, Meren
Legacy: 8 Rack, Omnitell (Both in progress)
What do people make of the new Ixalan cards? See anything with potential for Lantern? I was thinking Search for Azcanta seemed interesting, but maybe it would be too slow and a bit redundant.
I've seen a couple guys, including Kanister, on the facebook group brewing up a heavy blue (basically mono-blue but splash for Stirrings/Thoughtseize) version with Azcanta and Whir. Mechanized Production mainboard too. Looked kinda neat.
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Standard: GR Pummeler
Modern: Mono-Red Control, Lantern Control, Eldrazi Taxes, Skred Infect
Pauper: Affinity
EDH: Gaddock Teeg Kithkin Tribal, Meren
Legacy: 8 Rack, Omnitell (Both in progress)
I posted this in the Lantern Facebook group already, but I feel that it would be beneficial to point this out for people who may not know it.
In this video, the Lantern pilot blind-mills himself rather than his opponent. I understand that there are various opinions on the subject, but this, to me, is a clear-cut case for blind milling the opponent in this specific situation.
The opponent played a Breeding Pool into a Search for Tomorrow. Any aspiring Lantern pilot should immediately know that they are most likely playing against Bring to LightScapeshift. These 4/5-color variants of Valakut, the Molten Pinnacle-focused decks run only a certain number of mountains that can trigger Valakut, as well as fewer Valakuts themselves. What Fraley should have done here was immediately start blind-milling the opponent rather than himself. You'll hear the commentators mention that Lee only runs 10 mountains in the deck, and 2 Valakuts. Fraley already milled one Valakut, so had he milled the other, he may have just about won on the spot.
Additionally, the eight of the mountains in the Scapeshift deck were 4 Stomping Ground and 4 Steam Vents. This means that a single one of these into the graveyard could allow a Surgical Extraction to seriously neuter the deck (although it wouldn't have mattered much, since there was already a prime Valakut target in the graveyard - it's just something to remember for future play). That Surgical would only be possible if one of these lands were milled, though, and milling the opponent is the best way to increase that chance. Lee already had one of his 10 mountains in play in game one. This means that had Fraley milled four more mountains, he would have shut down the combo.
The more glaring mistake here was when he passed priority and allowed Scapeshift to resolve without milling in response. That was his last and final hope.
Hey everyone, I am just starting to get into Lantern and I was curious what everyone's take on Leylines in the main...I've seen fair amount of lists that had them in the main and many that opted to play it in the side and run Mishra's Baubles instead. Bauble seems great as it helps turn on metalcraft for your moxes, lets you empty your hand for bridge and infernal tutor and allows functions as a one sided lantern for a single turn....with that being said Leyline helps hedge against some pretty poor matchups including burn, heavy discard valakut and storm...all of these with the exception of burn make up like 20% of the winner's metagame (mtgtop8 stats). So what do you all think? Which is the better configuration in an unknown or open meta?
@You41k, I personally prefer not running Leylines in the main. My current list runs a full playset of Baubles and a full playset of Collective Brutality, and it seems to be performing very well for me. Leyline may help with Burn matchups, but so does Brutality, except Brutality isn't nearly as weak or dead against small creature matchups. My recent videos with this configuration shows how successful this build is against Burn.
When I do use Bauble, I almost always use it on myself instead of my opponent. If I don't have a key piece to lock the opponent out, then I use the Baubles (combined with my mill rocks) to help me dig to one. I did play a game last night at my lgs where I used Bauble on my opponent, but that was a very rare case of me having a Bridge, multiple Shredders/Bell, and Academy Ruins online to recur the Bauble. I would use the Bauble to check out my opponent's top card and use mill rocks as necessary, and using whatever other mill rocks as self-mill to dig to a Lantern to recur with Academy Ruins. It ended up working great. But, again, that is a very rare case.
@thnkr Hmm that is interesting! I've always heard that brutality is the 60th card, but your valuing it pretty highly. I'm going to check out some of your videos to help me better understand the play patterns. I just have one question, why the Magus of the Moon over just straight blood moon? I understand Magus of the Moat since it is bolt/helix/K-Command/Decay/Etc. proof and most people will be siding out things like path, terminates and push in favor of rejections and K-Commands, but Magus of the moon seems to die to many of the things that will likely stay in or sided in like k-Command and burn spells and the 1-2 push/path/terminates that couldn't side out...I guess it can side step a stubborn denial, but is that better then dodging all removal?
The reason that I prefer Magus of the Moon over Blood Moon is that we expect people to side in artifact and enchantment hate while siding out creature removal. With Magus of the Moon, the opponent requires that their deck allows their draws to line up with ours, rather than ours with theirs.
If we draw Magus and they draw what little creature removal they might have kept in, then it just becomes a one-for-one (most likely).
If we draw Magus and they draw their artifact/enchantment removal, then they will still not be able to get rid of it.
If we don't draw Magus and they draw what little creature removal they might have kept in, then they've draw a dead card (which is exactly what we are trying to make them do, as the deck's gameplan to begin with).
If we don't draw Magus and they draw their artifact/enchantment removal, then the game plays on as it has before.
So Magus makes them need their draws to line up with ours, rather than our draws line up with theirs. And that's assuming that they are somehow able to still operate effectively with a Magus in play, crippling their mana sources.
Is it actually possible to have a viable budget version of this deck? I see in the first post of this thread thnkr's budget list, but is there one that is more updated? I especially see a lot of talk about aether grid, and i cant imagine its that expensive that it wouldnt be included in a budget deck.
Is it actually possible to have a viable budget version of this deck? I see in the first post of this thread thnkr's budget list, but is there one that is more updated? I especially see a lot of talk about aether grid, and i cant imagine its that expensive that it wouldnt be included in a budget deck.
It is possible, but which cards you're looking for replacements?
I think a budge list is possible, but there are a few cards the are not negotiable...for example this deck would not function if you didn't have ensnaring bridge, because it shuts off large portions of decks and allows you to focus on milling only the cards that would get them out of the lock...without bridge you would need to mill almost every card they show except noncreature lands, which is very difficult to do on a consistent basis. You could get away without playing things like Mox Opal and Academy Ruins and thoughtseize...not sure what you would play instead of opal and ruins, but you could run more IoK's and maybe duress instead of thoughtseize...you could also play a full set of spire of industry and cut the glimmervoids....you could also run Llanowar Wastes over blooming marsh...all of these cuts could save you some serious cash.
well I do see that in thnkr's budget deck, he still has three ensnaring bridges. im not looking to push the deck sub-100, but maybe more in the 300-400 range. at that point im just shaving off the opals, some of the lands, and one bridge.
You could run Buried Ruin instead of Academy Ruins. It's not as good as it's a one time use. Instead of Opals you could use mainboard welding jar. When I first build the deck I was trying to keep pretty budget too. I ran Mirrodin's Core instead of Glimmervoid, but wiht Spire of industry out if you're replacing glimmervoids with anything then I would run a playset of spire in addition to your replacement.
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Standard: GR Pummeler
Modern: Mono-Red Control, Lantern Control, Eldrazi Taxes, Skred Infect
Pauper: Affinity
EDH: Gaddock Teeg Kithkin Tribal, Meren
Legacy: 8 Rack, Omnitell (Both in progress)
well I actually do own one academy ruins from the U Tron deck i own, so I'll have to figure out whether I want a 1-1 split of Academy and Buried Ruins, or maybe I should throw in an extra basic for the second ruins due to the number of ghost quarters I usually see at my LGS. Definitely was thinking of going for Spires but also shouldnt be too hard to get some glimmers. I also already own 3 Surgicals from my 8-Rack deck, so I guess i just need maybe one more or one of the split second one. The other issue is that I'm not sure what I should put into the deck in place of the Leylines, if there even is a replacement. I suppose orbs of warding but they are far inferior.
To each their own I suppose. I only have 2 opals so I'm running 2 jars in their place. I prefer to not get land flooded, especially since I'm running Padeem.
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Standard: GR Pummeler
Modern: Mono-Red Control, Lantern Control, Eldrazi Taxes, Skred Infect
Pauper: Affinity
EDH: Gaddock Teeg Kithkin Tribal, Meren
Legacy: 8 Rack, Omnitell (Both in progress)
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can't you explain to the judge?
MODERN – LANTERN (aka Fateseal or Barbershop)
Primer – Subreddit – Facebook – Decklist – Gameplay
Thnkr's Content: Gameplay – Datasheet
Each eye sees a different possibility for tomorrow.
CWUBBCCCCCCCBGBGBGCCCCCCCGGURC
OLD SCHOOL 93/94 «The Pain Train» Black Sligh, Esper «Machine Gun» Artifacts, Jund «Psycho» Ponza-Disko.
MODERN – LANTERN (aka Fateseal or Barbershop)
Primer – Subreddit – Facebook – Decklist – Gameplay
Thnkr's Content: Gameplay – Datasheet
Each eye sees a different possibility for tomorrow.
CWUBBCCCCCCCBGBGBGCCCCCCCGGURC
I'm still running Aether Grid as a mainboard 1 of, never been unhappy to draw it. Best case it saves my rear from a Bird/Heirarch swinging under bridge (yes I know brutality does this too) worst case it's a way for me to close the game out faster than the mill lock usually and give me some breathing room in games 2 and 3. I still run the infernal tutor build so I have a way to tutor for it, plus the mainboard Noxious Revival to get it back if I mill it (had one interaction where I discarded it to brutality to get empty handed, then infernal tutored for revival to get it back and play it later). I don't see myself cutting it any time soon. The only time I usually board it out is if I'm expecting Leyline or a really long, grindy game, then I take it out and board in Mech Production.
Modern: Mono-Red Control, Lantern Control, Eldrazi Taxes, Skred Infect
Pauper: Affinity
EDH: Gaddock Teeg Kithkin Tribal, Meren
Legacy: 8 Rack, Omnitell (Both in progress)
I've seen a couple guys, including Kanister, on the facebook group brewing up a heavy blue (basically mono-blue but splash for Stirrings/Thoughtseize) version with Azcanta and Whir. Mechanized Production mainboard too. Looked kinda neat.
Modern: Mono-Red Control, Lantern Control, Eldrazi Taxes, Skred Infect
Pauper: Affinity
EDH: Gaddock Teeg Kithkin Tribal, Meren
Legacy: 8 Rack, Omnitell (Both in progress)
In this video, the Lantern pilot blind-mills himself rather than his opponent. I understand that there are various opinions on the subject, but this, to me, is a clear-cut case for blind milling the opponent in this specific situation.
The opponent played a Breeding Pool into a Search for Tomorrow. Any aspiring Lantern pilot should immediately know that they are most likely playing against Bring to Light Scapeshift. These 4/5-color variants of Valakut, the Molten Pinnacle-focused decks run only a certain number of mountains that can trigger Valakut, as well as fewer Valakuts themselves. What Fraley should have done here was immediately start blind-milling the opponent rather than himself. You'll hear the commentators mention that Lee only runs 10 mountains in the deck, and 2 Valakuts. Fraley already milled one Valakut, so had he milled the other, he may have just about won on the spot.
Additionally, the eight of the mountains in the Scapeshift deck were 4 Stomping Ground and 4 Steam Vents. This means that a single one of these into the graveyard could allow a Surgical Extraction to seriously neuter the deck (although it wouldn't have mattered much, since there was already a prime Valakut target in the graveyard - it's just something to remember for future play). That Surgical would only be possible if one of these lands were milled, though, and milling the opponent is the best way to increase that chance. Lee already had one of his 10 mountains in play in game one. This means that had Fraley milled four more mountains, he would have shut down the combo.
The more glaring mistake here was when he passed priority and allowed Scapeshift to resolve without milling in response. That was his last and final hope.
Lantern Control
(with videos)
Uc Tron
Netdecking explained
Netdecking explained, Part 2
On speculators and counterfeits
On Interaction
Every single competitive deck in existence is designed to limit the opponent's ability to interact in a meaningful way.
Record number of exclamation points on SCG homepage: 71 (6 January, 2018)
"I don't want to believe, I want to know."
-Carl Sagan
When I do use Bauble, I almost always use it on myself instead of my opponent. If I don't have a key piece to lock the opponent out, then I use the Baubles (combined with my mill rocks) to help me dig to one. I did play a game last night at my lgs where I used Bauble on my opponent, but that was a very rare case of me having a Bridge, multiple Shredders/Bell, and Academy Ruins online to recur the Bauble. I would use the Bauble to check out my opponent's top card and use mill rocks as necessary, and using whatever other mill rocks as self-mill to dig to a Lantern to recur with Academy Ruins. It ended up working great. But, again, that is a very rare case.
Lantern Control
(with videos)
Uc Tron
Netdecking explained
Netdecking explained, Part 2
On speculators and counterfeits
On Interaction
Every single competitive deck in existence is designed to limit the opponent's ability to interact in a meaningful way.
Record number of exclamation points on SCG homepage: 71 (6 January, 2018)
"I don't want to believe, I want to know."
-Carl Sagan
If we draw Magus and they draw what little creature removal they might have kept in, then it just becomes a one-for-one (most likely).
If we draw Magus and they draw their artifact/enchantment removal, then they will still not be able to get rid of it.
If we don't draw Magus and they draw what little creature removal they might have kept in, then they've draw a dead card (which is exactly what we are trying to make them do, as the deck's gameplan to begin with).
If we don't draw Magus and they draw their artifact/enchantment removal, then the game plays on as it has before.
So Magus makes them need their draws to line up with ours, rather than our draws line up with theirs. And that's assuming that they are somehow able to still operate effectively with a Magus in play, crippling their mana sources.
Lantern Control
(with videos)
Uc Tron
Netdecking explained
Netdecking explained, Part 2
On speculators and counterfeits
On Interaction
Every single competitive deck in existence is designed to limit the opponent's ability to interact in a meaningful way.
Record number of exclamation points on SCG homepage: 71 (6 January, 2018)
"I don't want to believe, I want to know."
-Carl Sagan
It is possible, but which cards you're looking for replacements?
Modern: Mono-Red Control, Lantern Control, Eldrazi Taxes, Skred Infect
Pauper: Affinity
EDH: Gaddock Teeg Kithkin Tribal, Meren
Legacy: 8 Rack, Omnitell (Both in progress)
Modern: Mono-Red Control, Lantern Control, Eldrazi Taxes, Skred Infect
Pauper: Affinity
EDH: Gaddock Teeg Kithkin Tribal, Meren
Legacy: 8 Rack, Omnitell (Both in progress)