Just tested with Glint-Nest Crane. Tested two games vs burn (both preboard). Game one was an okay hand, just needed Bridge. Crane dug four, no Bridge, the next three cards were all land. Got a Needle that was the 4th card deep (dead card, but named a fetchland anyways). Very next card was a Bridge. Crane did some blocking as well (although, by this point, Fair and Bridge had me out of the danger zone). Not bad at all. Just have to make sure the manabase is good to go. The second game, no Crane was played, but Collective Brutality on all three modes stabilized. Burn ended up drawing and playing an Eidolon before Lantern hit, but a Shredder getting back Brutality fixed that, game was locked. Again, Fair was totally unfair.
How has the blue splash for crane been working for you Randall? I am debating on trying to test out the crane build since it seems a little slow (costing 2 mana and all). They also turn on Burn's searing blazes, which is normally a dead draw for them.
I cut my red for blue and like it. makes academy/tezz easier. I run 3-4 of the glint nest cranes depending on what I am feeling like. been working amazing so far.
the blocking from the cranes is really really nice.
i've been playing alot recently so I can't remember but if you want I can find the exact decks. I find that I don't lose to any decks that much besides red white control and the big red green decks but I have taken steps to beat those more.
Storm and dredge can also be tougher and surgical does help almost all those matchups but not as much as the specific hate cards I play to beat them (Leyline, Cage, Crumble)
also this jidden guy seems to 5-0 alot and has some interesting card choices. here is his most recent decklist for example
the bauble is nice because in this deck its much more than a cantrip like that, activates fair/opal on turn1 more and can act as a crappy lantern with the academy ruins.
I might cut mine for a collective brutality but it's also just another card with the hawk as that can miss I find a good 15% of the time, though that's just a number I made up on the spot. not an exact one might be higher or lower
ive found crane to be best vs GW death and taxes which can be more annoying than most decks, but it is so amazing vs infect and affinity. my opp once had 2 vault skirges, a memnite and 2 overseers (which I needled) and he could not attack into crane. also excellent signal pest blocker.
To see the world in a grain of sand, and to see heaven in a wild flower, hold infinity in the palm of your hands, and eternity in an hour. - William Blake
It was not delight, not wonder that arose among us, it was the peace of heaven. He who has thought most deeply loves what is most alive. - Friedrich Holderlin
@xTantalusx - Yeah, they do turn on the Searing Blaze', but I was already running Spellskite anyways. It's kind of a trade-off in that they do block early attacks as well, and dig four cards. I think the manabase is good for now, but could probably be made better. I am running five fastlands right now, which seems to be okay (2 Blooming Marsh, 2 Darkslick Shores, 1 Botanical Sanctum).
Crane did just win me another game, against Colorless Eldrazi. I had a pretty decent lock out, just no mill rock, opp had Chalice on 1. I had Bridges/Jars/Needle (naming Ratchet Bomb)/Lantern/Ruins/Fair...but drew Crane. It dug me to a Spellskite, which shut down my opp's last hope, Endbringer. Between Spellskite and Fair, Endbringer was done (so Endbringer couldn't outrace Fair). Not bad I suppose I would have drawn Spellskite long before Endbringer would have raced Spellskite anyways, to be honest (would have taken opp 20+ turns because I was at 20+ life thanks to Fair, and would have drawn an answer to Chalice and then Needled Endbringer), but once Spellskite hit, my opp conceded.
I'm very excited about continuing to try out the Cranes
EDIT: As for the primer, I've tried to message zerodown about me taking it over again to update it, but haven't heard word back. I'll contact a mod and see what I can do. I probably won't be able to update it until after Sunday, though. SCG Balt this weekend
Okay so I've been following this deck for about a year getting my hands on all the cards to put it together, and I'm currentlying debating on cutting the pyrite spellbomb for a collective brutality which would bring me up to 3 mb, but I love spellbomb cause it can act like a pseudo punishing fire. No where near as good but, still pretty great. Just a recurable removal spell that can tick down walkers or take out bothersome creatures that I can get back easily and it comes down faster than a grid. I don't really care about using it as a win condition just something to shock creatures and walkers.
Crane seems like something really interesting for the deck. Just imagine in a broken world where he is one u for a 0/3 artifact creature that digs 4 for an artifact.
If Glint-Nest Crane was written as you said then i'd be playing 3-4 myself.:
Glint-Nest Crane U
Artifact Creature -- Bird
Flying
When Glint-Nest Crane enters the battlefield, look at the top four cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
0/3
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CRUGGCCCCCCCGBGBGBCCCCCCCBBUWC MODERN – LANTERN(aka Fateseal or Barbershop) Primer–Subreddit–Facebook–Decklist–Gameplay Thnkr's Content:Gameplay–Datasheet Each eye sees a different possibility for tomorrow. CWUBBCCCCCCCBGBGBGCCCCCCCGGURC
Okay so I've been following this deck for about a year getting my hands on all the cards to put it together, and I'm currentlying debating on cutting the pyrite spellbomb for a collective brutality which would bring me up to 3 mb, but I love spellbomb cause it can act like a pseudo punishing fire. No where near as good but, still pretty great. Just a recurable removal spell that can tick down walkers or take out bothersome creatures that I can get back easily and it comes down faster than a grid. I don't really care about using it as a win condition just something to shock creatures and walkers.
That's the same reason why I brought Pyrite back. It's a safety measure. I'm on an all mill plan currently and it's nice to have a fall back plan via Pyrite. It usually sits there and used at the last moment for aggro decks or walkers. It once helped me a game by damaging Liliana from 6 to 4 counters back which gave me time to dig for a Pithing Needle. I am rarely using its card drae ability nowadays.
I've been testing Crane on and off for the past month or so, and I'm still hesitant to play it. I was running 2 mb and really appreciated the lock fixing and chump blocker, but I also noticed that it has drawbacks that are very real. First, it turns otherwise dead cards into live ones. Normally, I'd love to let my opp draw into that Terminate/Searing Blaze/Blood/etc, as it would only clog up their hand. However, it becomes live and they have action. Obviously it's not a huge deal having it die, but taking 3 damage when we normally wouldn't have to does have an impact. Especially since Burn is a very relevant deck in most metas, and they almost always run 4 blaze effects. In addition, it's just one more card that feels irrelevant once the lock is in, and can gum up your hand, making your Bridge less effective. It got cut from my list, but it may work for you. Either way, it's good to see experimentation.
On tablet, at Baltimore with Mike Maz. 5-1-2 (draws were intentional). My loss was Burn. Opp had opener of 2 Guide, 3 Eidolon game 1. Game 2, 1 turn from stabilize, opp draw burn spell to win.
Crane is awesome! So is Fair, of course. Beat Jund (2-0, Mike Maz had good advice for sideboard, side out all of our discard, works perfectly), Bant Eldrazi (2-0), Abzan Company (2-0), Red Prison (2-1, should have been 2-0 but I missed my Disrepair trigger on Chalice with all I needed to lock game in hand, opp used Chandra and got Wear/tear for Disrepair), Grishoalbrand (2-0). ID with Fae and Enduring Ideal.
Very happy with today. Will post more when we get back home, bit still have the Classic tomorrow.
made day 2. this is the first constructed gp i have ever competed in, so i was a little knew to the environment. i was actually surprised at the rate that people conceded. i expected everyone to play it down to the wire, but even the junk deck i played against told me that no matter what the game would not end in a draw. that was the only game that went to turns, but i presented lethal mill shortly after. overall i was very pleased with the deck, but i feel that i should have mulliganed aggressively in my infect and suicide zoo match up. sometimes 7 cards is just too many against those decks. even if you have bridge often times you can't empty your hand fast enough for bridge to be effective. ill take this in to account going in to tomorrow.
So day 1 I didn't do so hot. 6-3 barely made day 2. However, Jon Stern is currently 9-0, Owen Turtenwald is 8-1, and Matt Sperling also 8-1 all with Lantern. Pretty exciting. Matt is playing the version with cranes.
So day 1 I didn't do so hot. 6-3 barely made day 2. However, Jon Stern is currently 9-0, Owen Turtenwald is 8-1, and Matt Sperling also 8-1 all with Lantern. Pretty exciting. Matt is playing the version with cranes.
So many on Lantern! Do you know how Paul Cheon did?
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Legacy - Sneak Show, BR Reanimator, Miracles, UW Stoneblade
Premodern - Trix, RecSur, Enchantress, Reanimator, Elves https://www.facebook.com/groups/PremodernUSA/ Modern - Neobrand, Hogaak Vine, Elves
Standard - Mono Red (6-2 and 5-3 in 2 McQ)
Draft - (I wish I had more time for limited...)
Commander - Norin the Wary, Grimgrin, Adun Oakenshield (taking forever to build) (dead format for me)
Am looking at assembling this deck very hard, and wondering how a combo of Isochron Scepter and Dimir Charm will do?
I ran it in my Twin deck back in the day, and created a hard lock that kept opponents to either drawing only lands, or never drawing lands.
Granted, it relies on drawing both sides of the combo at the same time (hello tutors and trinket mage), and works best with 2 mana to play it immediately, but overall, when combined with Lightning Bolt as an alternative, I found it very effective. Holding cards, of course, nonbos with Bridge. Trying to find a way to fetch both out quickly.
Lantern Control
(with videos)
Uc Tron
Netdecking explained
Netdecking explained, Part 2
On speculators and counterfeits
On Interaction
Every single competitive deck in existence is designed to limit the opponent's ability to interact in a meaningful way.
Record number of exclamation points on SCG homepage: 71 (6 January, 2018)
"I don't want to believe, I want to know."
-Carl Sagan
i've been playing alot recently so I can't remember but if you want I can find the exact decks. I find that I don't lose to any decks that much besides red white control and the big red green decks but I have taken steps to beat those more.
Storm and dredge can also be tougher and surgical does help almost all those matchups but not as much as the specific hate cards I play to beat them (Leyline, Cage, Crumble)
also this jidden guy seems to 5-0 alot and has some interesting card choices. here is his most recent decklist for example
the bauble is nice because in this deck its much more than a cantrip like that, activates fair/opal on turn1 more and can act as a crappy lantern with the academy ruins.
I might cut mine for a collective brutality but it's also just another card with the hawk as that can miss I find a good 15% of the time, though that's just a number I made up on the spot. not an exact one might be higher or lower
ive found crane to be best vs GW death and taxes which can be more annoying than most decks, but it is so amazing vs infect and affinity. my opp once had 2 vault skirges, a memnite and 2 overseers (which I needled) and he could not attack into crane. also excellent signal pest blocker.
https://www.mtggoldfish.com/deck/503749#online
It was not delight, not wonder that arose among us, it was the peace of heaven. He who has thought most deeply loves what is most alive. - Friedrich Holderlin
1907 Constructed Rating on Magic Online.
Crane did just win me another game, against Colorless Eldrazi. I had a pretty decent lock out, just no mill rock, opp had Chalice on 1. I had Bridges/Jars/Needle (naming Ratchet Bomb)/Lantern/Ruins/Fair...but drew Crane. It dug me to a Spellskite, which shut down my opp's last hope, Endbringer. Between Spellskite and Fair, Endbringer was done (so Endbringer couldn't outrace Fair). Not bad I suppose I would have drawn Spellskite long before Endbringer would have raced Spellskite anyways, to be honest (would have taken opp 20+ turns because I was at 20+ life thanks to Fair, and would have drawn an answer to Chalice and then Needled Endbringer), but once Spellskite hit, my opp conceded.
I'm very excited about continuing to try out the Cranes
EDIT: As for the primer, I've tried to message zerodown about me taking it over again to update it, but haven't heard word back. I'll contact a mod and see what I can do. I probably won't be able to update it until after Sunday, though. SCG Balt this weekend
Lantern Control
(with videos)
Uc Tron
Netdecking explained
Netdecking explained, Part 2
On speculators and counterfeits
On Interaction
Every single competitive deck in existence is designed to limit the opponent's ability to interact in a meaningful way.
Record number of exclamation points on SCG homepage: 71 (6 January, 2018)
"I don't want to believe, I want to know."
-Carl Sagan
MODERN – LANTERN (aka Fateseal or Barbershop)
Primer – Subreddit – Facebook – Decklist – Gameplay
Thnkr's Content: Gameplay – Datasheet
Each eye sees a different possibility for tomorrow.
CWUBBCCCCCCCBGBGBGCCCCCCCGGURC
That's the same reason why I brought Pyrite back. It's a safety measure. I'm on an all mill plan currently and it's nice to have a fall back plan via Pyrite. It usually sits there and used at the last moment for aggro decks or walkers. It once helped me a game by damaging Liliana from 6 to 4 counters back which gave me time to dig for a Pithing Needle. I am rarely using its card drae ability nowadays.
Crane is awesome! So is Fair, of course. Beat Jund (2-0, Mike Maz had good advice for sideboard, side out all of our discard, works perfectly), Bant Eldrazi (2-0), Abzan Company (2-0), Red Prison (2-1, should have been 2-0 but I missed my Disrepair trigger on Chalice with all I needed to lock game in hand, opp used Chandra and got Wear/tear for Disrepair), Grishoalbrand (2-0). ID with Fae and Enduring Ideal.
Very happy with today. Will post more when we get back home, bit still have the Classic tomorrow.
Lantern Control
(with videos)
Uc Tron
Netdecking explained
Netdecking explained, Part 2
On speculators and counterfeits
On Interaction
Every single competitive deck in existence is designed to limit the opponent's ability to interact in a meaningful way.
Record number of exclamation points on SCG homepage: 71 (6 January, 2018)
"I don't want to believe, I want to know."
-Carl Sagan
So many on Lantern! Do you know how Paul Cheon did?
Premodern - Trix, RecSur, Enchantress, Reanimator, Elves https://www.facebook.com/groups/PremodernUSA/
Modern - Neobrand, Hogaak Vine, Elves
Standard - Mono Red (6-2 and 5-3 in 2 McQ)
Draft - (I wish I had more time for limited...)
Commander -
Norin the Wary, Grimgrin, Adun Oakenshield (taking forever to build)(dead format for me)I ran it in my Twin deck back in the day, and created a hard lock that kept opponents to either drawing only lands, or never drawing lands.
Granted, it relies on drawing both sides of the combo at the same time (hello tutors and trinket mage), and works best with 2 mana to play it immediately, but overall, when combined with Lightning Bolt as an alternative, I found it very effective. Holding cards, of course, nonbos with Bridge. Trying to find a way to fetch both out quickly.