Played in a smaller tourney (12 Players) and I've used the same deck.
Matches
Round 1 vs RG Tron
G1 - I know you have to play tight against them so I was on guard. I was surprised when I locked him with a Lantern and mill rocks early. He fetched for a Tron land (Urza's Tower) but I was able to cripple him when I used Extirpate on a milled Tower. It was smooth sailing from there as I build my mill rocks and denied him lands and cantrip artifacts. Letting him draw fatties that he was unable to cast. I got my land count up as well to loop Extirpate. Once he realized that I'm about to loop the Extirpate he decided to go to game 2.
- 2 Pyrite Spellbomb, 1 Fountain of Youth & 3 Inquisition of Kozilek
+ 2 Welding Jar, 1 Pithing Needle, 2 Seal of Primordium & 1 Nature's Claim
G2 - I'm not sure of boarding out the IOKs and bringing in the disenchants so I'd appreciate any feedback. Btw, this is my first match against Tron so I was nervous and not sure. This game was fast as he was able to assemble Tron early (I think it's either turn 3 or 4) which summoned Karn. He exiled one of my land and brought my land count down to 2. I was able to have an answer the next turn by casting Needle naming Karn but he was able to disenchant it during his next turn.
G3 - I mulled to 4. This was the first time it happened to me using this deck. The timing was great. I had no land cards in hand but was lucky to scry a Llanowar Wastes. T1 Mox Opal, T2 land and Shredder. My opponent showed the diversity of his deck by targeting my lone land with a Ghost Quarter backed up by a Crucible of Worlds. Tron was not assembled yet but I am unable to make Metalcraft work with 2 artifacts and one Forest in play where I have no 1 mana cost artifacts. I'd lose the forest on his next turn and I'd be only delaying the inevitable so I scooped.
0-1 (1-2)
Round 2 vs Infect
No offense to my opponent but he is a newbie and does not belong in the current competitive setting. When we proceeded to play I was like teaching him how to play Magic. He's a good guy though so I told him to play in a different LGS which specializes in casual setting so he can learn and hone his skills first.
1-1 (3-2)
Round 3 vs UR Twin
G1 - It was a long game and I was able to assemble the lock early. A turn 1 Needle naming Deceiver Exarch ensured no Twin combo on the creature. My opponenet admitted that this was the first time he faced the deck.
- 2 Pyrite Spellbomb, 1 Ghirapur Æther Grid, 1 Fountain of Youth & 2 Abrupt Decay
+ 4 Sun Droplet, 2 Grafdigger's Cage and 2 Welding Jar
G2 - It was another long game. I had the lock out with 1 mill stone but was walking on thin ice as he has already an Exarch in play and has a Cryptic Command for a bounce and draw effect for Bridge and Twin. I got lucky as I got another mill rock which made it more difficult for him to get the card he needs.
2-1 (5-2)
Round 4 vs Mono Black Brew
G1 - This was a real homebrew with big black fatties (Phyrexian Obliterator and demons). He managed to cast an Obliterator on his 4th turn and I couldn't find a Bridge.
- 3 Pithing Needle, 1 Extirpate & 2 Pyrite Spellbomb
+ 4 Sun Droplet & 2 Welding Jar
G2 - A T1 Lantern revealed a Ratchet Bomb on top of his deck so I sacrificed the Lantern for a shuffle effect. An early Bridge helped me stabilize. I was milling him blind with 2 Shredders for about 5-6 turns until a Lantern came. He quickly understood the lock so we proceeded on the deciding game.
- 2 Welding Jar & 1 Extirpate
+ 3 Pithing Needle
G3 - A Duress from him grabbed the Bridge. I had a T1 Lantern followed by a T2 Shredder. I quickly dig for another Bridge while he casted an Obliterator and another creature with extort. I was at 15 after taking extort life loss when he summoned a Gray Merchant of Asphodel. I go down to life while he went up to 25. I was playing a bit faster this time to avoid time so I was a bit distracted. He cast Dismember on Gary with an intention of casting Undying Evil on it for another devotion life loss. He was so sure of the move that he didn't wait for me to respond so I saw what he was up to. My first mistake was to redirect the Dismember to the Spellskite which invalidated his combo. The play should have been to let him resolve the Dismember on Gary then re-direct the Undying Evil to Spellskite but I missed this. Probably due to a combination of time pressure and the fact that I had an answer for his only way out. When I was putting the Spellskite on the graveyard I was thinking that he will attempt the same trick. Another 2 turns and I was still in control of his draws and I managed to get an Æther Grid from the graveyard to my hand for the kill. I was preoccupied with a Ratchet Bomb denial and time pressure that I let him draw another sacrifice effect to attempt the trick again which killed me. I could have still recovered from my first mistake by taking back Spellskite instead of the Grid to foil his only way out. Oh well, charge it to experience.
2-2 (6-4)
Finished 8th. I was still happy with my performance as I had self realization to analyze the cards more and I'll write down the opponent's key cards next time I join a tourney. I was happy with my match against UR Twin as I'm getting better on the matchup. I learned something from the Tron match but it was underwhelming as I had to start game 3 with only 4 cards. Any tips against Tron?
I use 2x [[Duskmantle, House of Shadow]] in the main board. It's been working wonders for me as [[Codex Shredder]] 5-6. What is everyone's thoughts on the card?
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I use 2x [[Duskmantle, House of Shadow]] in the main board. It's been working wonders for me as [[Codex Shredder]] 5-6. What is everyone's thoughts on the card?
I'm more comfortable leaving a Ghost Quarter in the place of the 2nd Duskmantle.
I'm thinking of replacing one of the Bells by Pyxis of Pandemonium if my meta calls.
So I've been lurking around the thread for a while now, and I went to a proxy Modern tournament yesterday at my LGS with my attempt at a budget Lantern deck, since I wanted to check how viable it was without Mox Opals and Spellskite]s. I went 2-2, beating Bogles and a Zombie tribal deck and losing to Grixis Twin and Infect, with the Grixis Twin being super close and me losing one of the games due to not sideboarding properly (didn't see much of his deck before he conceded, put him on Control instead of Twin). On the other hand, Infect was a total beating, mainly because I pretty consistently had lands stuck in my hand with a bridge sitting on the board.
So I guess my main question is: Can you play Lantern without Mox Opals competitively? Like, I really like the deck, but splashing out for Ensnaring Bridges, Glimmervoids as well as the Opals is kind of tough. I looked at the budget deck in the OP, but it seems like going GR will leave you without the discard and Decays which are super important to the early game.
Zac recommended running Mishra's Bauble if you don't have Mox Opal. Thnkr also used them in his older MTGO videos and still did really well.
Here is what i run in my deck:
4 Codex Shredder
2 Ghoulcaller's Bell
2 Pyxis of Pandemonium
2 Duskmantle, House of Shadow
0 Ghost Quarter (I really should add one in and replace a Duskmantle)
The Pyxi come in really handy against a large variety of decks, Tron being the obvious one, but also any sort of Twin variant. It's definitely worth it, in my opinion, because it lets us fight through Emrakul and Snapcaster.
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The fact tron runs an Emrakul doesn't prevent our win condition: deleting all the turns of the game. I fail to see how Pyxis helps here.
We can ignore Emrakul and win through damage or through Surgical on Emrakul indeed. But both those routes might just take longer than if you could just Pyxis an Emrakul away and win through the primary win condition, which most times is the fastest. This might be relevant considering Tron is the matchup that seems to take the longest and thus goes to time often, specially for people still getting the hang of the deck.
I run Pyxis because it doesn't hurt. Yeah its a non-bo with the recurcion engine, but having it interfere in meaningful ways with the recursion engine is something extremely rare compared to how often you get to exile something problematic with it.
Interfering with the recursion engine and Surgical targets seems to be the only points argued against Pyxis. But can it be argued that a 1of Pyxis hurts our recursion engine far more often than Pyxis exiling something relevant? I don't have the numbers on that, but I have played Pyxis since it got printed and literally not remember a single game where I lost due to exiling something from my deck. Contrary to how many times it has exiled something relevant. This is judging from my experience running it all along. It has marginal uses in many matchups that outweight the rare occasion where you exile something relevant.
So if I can run something that gives me marginal advantages against a wide range of decks and it doesn't really hurt as it replaces something that does essentially the same thing in a different fashion. Then, why not run it? Why should we decline something that helps more than it hurts?
That, plus the fact that having multiple mill-rock targets is relevant in the mirror match and against decks packing Surgical or Needle effects.
Guess we can do some excel charts to compare the cost-benefits of running a 1of Pyxis? Whose up to it?
I'm with zerodown in that running a one-of Pyxis has rarely (if ever) been a detriment. Heck, I've been running two (though I really should pick up a third Ghoulcaller's and replace the second with that) and it hasn't been an issue. There have certainly been cases where I've been forced to exile a card I'd like to draw in order to keep my opponent off of something relevant, but that hardly ever occurs and isn't backbreaking when it does. How often is it that the top card of your deck is something that you need to draw / recur, and the top card of your opponent's deck is something you cannot let them draw, and your one-of Pyxis is the only millrock you have available? I don't believe that it's necessary to run a copy of Pyxis by any means, but I feel that the upside outweighs the downside.
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These visions of mine... are they still daydreams if the sun is dead? Are they waking nightmares, instead, or is that what they always were?
Same thoughts here as well with zerodown on Pyxis. I probably haven't played Tron a lot yet so I must be missing something and agree with zerodown. But my expert Tron oponent told me the scenario of having the Emrakul loop by milling. We are hoping to have either a Pyrite Spellbomb or Ghirapur Æther Grid to end the game but Tron is a resilient deck and it goes the long game. Crippling a Tron land only slows it down, even a Blood Moon is not enough to shut it down. It has inevitability as well. I was lucky to face it on my first game with the mill rocks and Extirpate in my opening hand. If this is the only way to beat it as quoted as well by my opponent then I'd be inclined to use a Pyxis to end the game quickly like what zerodown said instead of waiting for the correct combination of having an Extirpate or Bomb loop or Grid.
I'm not putting it in my deck yet but I originally had it on my list while building this deck. I'll need more matches against Tron to fully evaluate but I'm very inclined to do so.
I recently started trying out a single Pyxis in place of a single Bell. I have a few videos I need to upload here soon, and one of them was against Burn. I realized something about Pyxis against matchups that use mostly non-permanent spells to disrupt our lock, in that Pyxis can allow us to blind-exile after all, and once we hit seven mana (assuming we live long enough to do so), we can sac Pyxis safely to solidify the lock. There was a case in that game two against Burn where I think I should have, and not doing so probably lost me the game.
Sure, Pyxis of Pandemonium does get rid of cards we like on occasion. After extensive testing with it, though, i would say that 98% of the time, it's much more hurtful to our opponents than it is to us. thnkr has a good point in that it allows us to blind-mill without fear of running into Ancient Grudge or Snapcaster Mage targets. Also, deleting turns out of the game does no good when Emrakul, the Aeons Torn negates all the hard work you put into milling. Sure, the deck has other ways around the Eldrazi titan, but Pyxis handles it much more elegantly. Also, it's not like we can never get back cards we've exiled this way; Pyxis does have that second ability. It's typically extremely useful for us, as most of our cards are permanents, and most of our opponents' cards that we worry about are spells.
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Also, deleting turns out of the game [...] all the hard work you put into milling.
This is what I don't understand. The first half of your sentence has nothing to do with the other half. Turns of magic are gone from the game. There is no hard work that has been accomplish by milling because that is not the objective. They literally cannot play anymore, so them having 10 cards in their deck or 1000 is the same. You eventually say "pass" 30 times in 60 seconds, draw your deck, and kill them with spellbomb or demonstrate the surgical loop.
Hedron Alignment new win con? We can exile one with surgical extraction, and noxious revival any we mill.
I really hope someone finds a great deck for Hedron Alignment, but this isn't it. Maybe some kind of UR Control shell with Faithless Looting and Logic Knot.
Also, deleting turns out of the game [...] all the hard work you put into milling.
This is what I don't understand. The first half of your sentence has nothing to do with the other half. Turns of magic are gone from the game. There is no hard work that has been accomplish by milling because that is not the objective. They literally cannot play anymore, so them having 10 cards in their deck or 1000 is the same. You eventually say "pass" 30 times in 60 seconds, draw your deck, and kill them with spellbomb or demonstrate the surgical loop.
I said something stupid, that's just about it. lol
Hedron Alignment new win con? We can exile one with surgical extraction, and noxious revival any we mill.
I really hope someone finds a great deck for Hedron Alignment, but this isn't it. Maybe some kind of UR Control shell with Faithless Looting and Logic Knot.
Completely agree. I'm a big fan of alternate win-cons myself, but they don't really work well in this kind of deck. I've got Helix Pinnacle in my sideboard, and i haven't brought it in once. There are just no scenarios in which the pinnacle (or another win-con, Darksteel Reactor) is more effective than another card you could have had in that slot instead. I'm definitely swapping it out for another card that actually does something... like a fourth Sun Droplet or a fourth Pyroclasm or something.
We have milling as a win-con, that's kind of an alternate win. We also have infinite damage. Also don't forget, if your opponent's sanity drops to zero, you also win. So that's three different ways to win (damage, milling, concession), where most other decks only win in one (or at most two) ways. I like to think about it like that
I've heard Fountain of Youth being thrown around a few times. Seems like a mini Sun Droplet to me, but it does drop our hand size quickly and also activate Mox Opal. And dat art tho. I'm trying this as a one-of main. In my playtesting, i usually stabilize at around 6-10 life, so it might not be necessary. Any thoughts on this card, and on maindeck life gain in general?
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I've heard Fountain of Youth being thrown around a few times. Seems like a mini Sun Droplet to me, but it does drop our hand size quickly and also activate Mox Opal. And dat art tho. I'm trying this as a one-of main. In my playtesting, i usually stabilize at around 6-10 life, so it might not be necessary. Any thoughts on this card, and on maindeck life gain in general?
Hedron Alignment new win con? We can exile one with surgical extraction, and noxious revival any we mill.
I really hope someone finds a great deck for Hedron Alignment, but this isn't it. Maybe some kind of UR Control shell with Faithless Looting and Logic Knot.
Completely agree. I'm a big fan of alternate win-cons myself, but they don't really work well in this kind of deck. I've got Helix Pinnacle in my sideboard, and i haven't brought it in once. There are just no scenarios in which the pinnacle (or another win-con, Darksteel Reactor) is more effective than another card you could have had in that slot instead. I'm definitely swapping it out for another card that actually does something... like a fourth Sun Droplet or a fourth Pyroclasm or something.
The thing about alt win-cons, is they're usually designed to make the player do something unusual. As such, decks featuring alt win-cons tend to be combo decks, where you build toward that unusual thing, like Oops All Spells or Battle of Wits. One of my favorite brews I've theorycrafted but yet to build: http://tappedout.net/mtg-decks/24-11-14-coalition-victory/
Matches
Round 1 vs RG Tron
G1 - I know you have to play tight against them so I was on guard. I was surprised when I locked him with a Lantern and mill rocks early. He fetched for a Tron land (Urza's Tower) but I was able to cripple him when I used Extirpate on a milled Tower. It was smooth sailing from there as I build my mill rocks and denied him lands and cantrip artifacts. Letting him draw fatties that he was unable to cast. I got my land count up as well to loop Extirpate. Once he realized that I'm about to loop the Extirpate he decided to go to game 2.
- 2 Pyrite Spellbomb, 1 Fountain of Youth & 3 Inquisition of Kozilek
+ 2 Welding Jar, 1 Pithing Needle, 2 Seal of Primordium & 1 Nature's Claim
G2 - I'm not sure of boarding out the IOKs and bringing in the disenchants so I'd appreciate any feedback. Btw, this is my first match against Tron so I was nervous and not sure. This game was fast as he was able to assemble Tron early (I think it's either turn 3 or 4) which summoned Karn. He exiled one of my land and brought my land count down to 2. I was able to have an answer the next turn by casting Needle naming Karn but he was able to disenchant it during his next turn.
G3 - I mulled to 4. This was the first time it happened to me using this deck. The timing was great. I had no land cards in hand but was lucky to scry a Llanowar Wastes. T1 Mox Opal, T2 land and Shredder. My opponent showed the diversity of his deck by targeting my lone land with a Ghost Quarter backed up by a Crucible of Worlds. Tron was not assembled yet but I am unable to make Metalcraft work with 2 artifacts and one Forest in play where I have no 1 mana cost artifacts. I'd lose the forest on his next turn and I'd be only delaying the inevitable so I scooped.
0-1 (1-2)
Round 2 vs Infect
No offense to my opponent but he is a newbie and does not belong in the current competitive setting. When we proceeded to play I was like teaching him how to play Magic. He's a good guy though so I told him to play in a different LGS which specializes in casual setting so he can learn and hone his skills first.
1-1 (3-2)
Round 3 vs UR Twin
G1 - It was a long game and I was able to assemble the lock early. A turn 1 Needle naming Deceiver Exarch ensured no Twin combo on the creature. My opponenet admitted that this was the first time he faced the deck.
- 2 Pyrite Spellbomb, 1 Ghirapur Æther Grid, 1 Fountain of Youth & 2 Abrupt Decay
+ 4 Sun Droplet, 2 Grafdigger's Cage and 2 Welding Jar
G2 - It was another long game. I had the lock out with 1 mill stone but was walking on thin ice as he has already an Exarch in play and has a Cryptic Command for a bounce and draw effect for Bridge and Twin. I got lucky as I got another mill rock which made it more difficult for him to get the card he needs.
2-1 (5-2)
Round 4 vs Mono Black Brew
G1 - This was a real homebrew with big black fatties (Phyrexian Obliterator and demons). He managed to cast an Obliterator on his 4th turn and I couldn't find a Bridge.
- 3 Pithing Needle, 1 Extirpate & 2 Pyrite Spellbomb
+ 4 Sun Droplet & 2 Welding Jar
G2 - A T1 Lantern revealed a Ratchet Bomb on top of his deck so I sacrificed the Lantern for a shuffle effect. An early Bridge helped me stabilize. I was milling him blind with 2 Shredders for about 5-6 turns until a Lantern came. He quickly understood the lock so we proceeded on the deciding game.
- 2 Welding Jar & 1 Extirpate
+ 3 Pithing Needle
G3 - A Duress from him grabbed the Bridge. I had a T1 Lantern followed by a T2 Shredder. I quickly dig for another Bridge while he casted an Obliterator and another creature with extort. I was at 15 after taking extort life loss when he summoned a Gray Merchant of Asphodel. I go down to life while he went up to 25. I was playing a bit faster this time to avoid time so I was a bit distracted. He cast Dismember on Gary with an intention of casting Undying Evil on it for another devotion life loss. He was so sure of the move that he didn't wait for me to respond so I saw what he was up to. My first mistake was to redirect the Dismember to the Spellskite which invalidated his combo. The play should have been to let him resolve the Dismember on Gary then re-direct the Undying Evil to Spellskite but I missed this. Probably due to a combination of time pressure and the fact that I had an answer for his only way out. When I was putting the Spellskite on the graveyard I was thinking that he will attempt the same trick. Another 2 turns and I was still in control of his draws and I managed to get an Æther Grid from the graveyard to my hand for the kill. I was preoccupied with a Ratchet Bomb denial and time pressure that I let him draw another sacrifice effect to attempt the trick again which killed me. I could have still recovered from my first mistake by taking back Spellskite instead of the Grid to foil his only way out. Oh well, charge it to experience.
2-2 (6-4)
Finished 8th. I was still happy with my performance as I had self realization to analyze the cards more and I'll write down the opponent's key cards next time I join a tourney. I was happy with my match against UR Twin as I'm getting better on the matchup. I learned something from the Tron match but it was underwhelming as I had to start game 3 with only 4 cards. Any tips against Tron?
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I'm more comfortable leaving a Ghost Quarter in the place of the 2nd Duskmantle.
I'm thinking of replacing one of the Bells by Pyxis of Pandemonium if my meta calls.
4 Codex
3 Bell
1 Pyxis
1 Duskmantle
This setup shines against decks with Pithing Needle (mirror).
"When you get your opponent down to 0 sanity, you win the game!"
Zac recommended running Mishra's Bauble if you don't have Mox Opal. Thnkr also used them in his older MTGO videos and still did really well.
4 Codex Shredder
2 Ghoulcaller's Bell
2 Pyxis of Pandemonium
2 Duskmantle, House of Shadow
0 Ghost Quarter (I really should add one in and replace a Duskmantle)
The Pyxi come in really handy against a large variety of decks, Tron being the obvious one, but also any sort of Twin variant. It's definitely worth it, in my opinion, because it lets us fight through Emrakul and Snapcaster.
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There's discussion about it in the tron thread as well.
I also fail to see how Pyxis is relevant against any Twin variant except for maybe Grixis and their Kommand, Snap, Kommand.
So I don't think Pyxis is necessary. Rather it's more of a hindrance imo.
C Kozilek C
GB Gitrog GB
G Titania G
WU Brago WU
GB MerenGB
Duel Commander Decks
UR Keranos UR
BRG Jund BRG
GR Tron GR GW Tron GW
C Eldrazi Tron (SB) C
BG Lantern Control BG
UW Control (SB) UW
We can ignore Emrakul and win through damage or through Surgical on Emrakul indeed. But both those routes might just take longer than if you could just Pyxis an Emrakul away and win through the primary win condition, which most times is the fastest. This might be relevant considering Tron is the matchup that seems to take the longest and thus goes to time often, specially for people still getting the hang of the deck.
I run Pyxis because it doesn't hurt. Yeah its a non-bo with the recurcion engine, but having it interfere in meaningful ways with the recursion engine is something extremely rare compared to how often you get to exile something problematic with it.
Interfering with the recursion engine and Surgical targets seems to be the only points argued against Pyxis. But can it be argued that a 1of Pyxis hurts our recursion engine far more often than Pyxis exiling something relevant? I don't have the numbers on that, but I have played Pyxis since it got printed and literally not remember a single game where I lost due to exiling something from my deck. Contrary to how many times it has exiled something relevant. This is judging from my experience running it all along. It has marginal uses in many matchups that outweight the rare occasion where you exile something relevant.
So if I can run something that gives me marginal advantages against a wide range of decks and it doesn't really hurt as it replaces something that does essentially the same thing in a different fashion. Then, why not run it? Why should we decline something that helps more than it hurts?
That, plus the fact that having multiple mill-rock targets is relevant in the mirror match and against decks packing Surgical or Needle effects.
Guess we can do some excel charts to compare the cost-benefits of running a 1of Pyxis? Whose up to it?
"When you get your opponent down to 0 sanity, you win the game!"
I'm not putting it in my deck yet but I originally had it on my list while building this deck. I'll need more matches against Tron to fully evaluate but I'm very inclined to do so.
Lantern Control
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Uc Tron
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Netdecking explained, Part 2
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On Interaction
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This is what I don't understand. The first half of your sentence has nothing to do with the other half. Turns of magic are gone from the game. There is no hard work that has been accomplish by milling because that is not the objective. They literally cannot play anymore, so them having 10 cards in their deck or 1000 is the same. You eventually say "pass" 30 times in 60 seconds, draw your deck, and kill them with spellbomb or demonstrate the surgical loop.
Edit: Yeah, I get it, it's bad. No need to be so harsh.
Absolutely not. We don't need win conditions. Ghirapur Aether Grid is millions of times better if you do want one.
C Kozilek C
GB Gitrog GB
G Titania G
WU Brago WU
GB MerenGB
Duel Commander Decks
UR Keranos UR
BRG Jund BRG
GR Tron GR GW Tron GW
C Eldrazi Tron (SB) C
BG Lantern Control BG
UW Control (SB) UW
I really hope someone finds a great deck for Hedron Alignment, but this isn't it. Maybe some kind of UR Control shell with Faithless Looting and Logic Knot.
I said something stupid, that's just about it. lol
Completely agree. I'm a big fan of alternate win-cons myself, but they don't really work well in this kind of deck. I've got Helix Pinnacle in my sideboard, and i haven't brought it in once. There are just no scenarios in which the pinnacle (or another win-con, Darksteel Reactor) is more effective than another card you could have had in that slot instead. I'm definitely swapping it out for another card that actually does something... like a fourth Sun Droplet or a fourth Pyroclasm or something.
We have milling as a win-con, that's kind of an alternate win. We also have infinite damage. Also don't forget, if your opponent's sanity drops to zero, you also win. So that's three different ways to win (damage, milling, concession), where most other decks only win in one (or at most two) ways. I like to think about it like that
I've heard Fountain of Youth being thrown around a few times. Seems like a mini Sun Droplet to me, but it does drop our hand size quickly and also activate Mox Opal. And dat art tho. I'm trying this as a one-of main. In my playtesting, i usually stabilize at around 6-10 life, so it might not be necessary. Any thoughts on this card, and on maindeck life gain in general?
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CWUBBCCCCCCCBGBGBGCCCCCCCGGURC
Personally, I think if you're gonna use Fountain of Youth, you gotta use this version: http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=1715
The thing about alt win-cons, is they're usually designed to make the player do something unusual. As such, decks featuring alt win-cons tend to be combo decks, where you build toward that unusual thing, like Oops All Spells or Battle of Wits. One of my favorite brews I've theorycrafted but yet to build: http://tappedout.net/mtg-decks/24-11-14-coalition-victory/
Helix Pinnacle is similar in that fashion. @SaffronOlive built a hilarious Helix Pinnacle deck that actually works out:
http://www.mtggoldfish.com/articles/against-the-odds-hard-lock-helix