I don't play trinket mage right now, but I'd still rather have needle. T1 vs T2 can be a pretty big difference.
On another note, I've been rocking a 1-of spell burst in place of my second Supreme Will. Having a hard counter can be good early game- like a t2 stirrings, or a t2 goblin guide, or even t1 opal. In the mid game, it gets better- for example, it's hard for us to stop 2 lethal bolts on t5 with condescends/remands when we don't have a billion mana- spell burst takes care of one for cheap, and leaves you with mana left to counter the other. Plus, once you start buying it back, it's obviously very strong. I replaced Supreme Will because I've found that it's more often an impulse than a counter- in fact, it's a pretty bad counter.
I played spell burst in Esper a bit and liked it there so I can imagine it being quite good when you can actually generate absurd mana to allow easy buyback. Only gripe would be it's another dud with gearhulk.
Is it logical to play commit without a hulk? Perhaps I just cut gearhulk or replace w snap.
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Modern
* Esper Draw-Go
* Tezzeret Whir
* Blue Tron
2-1 Jeskai Control: 1st match was one sided for me countering threats and solving a mindslaver, 2nd match he won bolting snap-bolting me, 3rd match on the play island - fetch - tronland - fetch end of turn - squelch, gg he was behind a land all game and I sundering titan to victory.
1-1 UW Control: This is a slightly difficult matchup because of field of ruin and spreading seas, He manages to win a very grindy long game, second game I squelch a fetch into a surgical hitting 2 fetchs in hand, we grind anyway, but ballista took the game.
2-0 Storm: First game I'm on the draw but hit a gemstone so turn 2 i could counter with condescend Baal, scry my Chalice to top, turn 3 no big plays, turn 4 of him I thirst EOT to bait gifst ungiven, he plays it, on my turn chalice on 2 gg - 2nd match Chalice on 2 gg.
2-0 Burn: 1st game I play chalice on 1 quickly eating almost all his hand then wurmcoil, game 2 I counter some threats and then chalice on 2, after that I play ballista killing his stuff then gg.
2-0 BW midrange: This is an advantageous matchup for us because it's like a not so agressive jund, chalice on 1 eats paths and discard, then counter gideons and remand the flashbacks of lingering souls you don't need tron to win, just wait turn 8 for Ugin.
I'm pretty happy with the list, but I always keep changing the list, I'm testing!
2-1 Jeskai Control: 1st match was one sided for me countering threats and solving a mindslaver, 2nd match he won bolting snap-bolting me, 3rd match on the play island - fetch - tronland - fetch end of turn - squelch, gg he was behind a land all game and I sundering titan to victory.
1-1 UW Control: This is a slightly difficult matchup because of field of ruin and spreading seas, He manages to win a very grindy long game, second game I squelch a fetch into a surgical hitting 2 fetchs in hand, we grind anyway, but ballista took the game.
2-0 Storm: First game I'm on the draw but hit a gemstone so turn 2 i could counter with condescend Baal, scry my Chalice to top, turn 3 no big plays, turn 4 of him I thirst EOT to bait gifst ungiven, he plays it, on my turn chalice on 2 gg - 2nd match Chalice on 2 gg.
2-0 Burn: 1st game I play chalice on 1 quickly eating almost all his hand then wurmcoil, game 2 I counter some threats and then chalice on 2, after that I play ballista killing his stuff then gg.
2-0 BW midrange: This is an advantageous matchup for us because it's like a not so agressive jund, chalice on 1 eats paths and discard, then counter gideons and remand the flashbacks of lingering souls you don't need tron to win, just wait turn 8 for Ugin.
I'm pretty happy with the list, but I always keep changing the list, I'm testing!
I used to main deck a single squelch but stopped. I never thought about having it in the SB instead. Keeping the opponent on one land game 2 or 3 seems like a huge tempo gain.
How did it perform? You keeping them in the side?
[/quote]
I used to main deck a single squelch but stopped. I never thought about having it in the SB instead. Keeping the opponent on one land game 2 or 3 seems like a huge tempo gain.
How did it perform? You keeping them in the side?[/quote]
Squelch is great against control fetchland decks! it cut's out their plan completely, as my salty opponent said yesterday, it's like a 2 mana instant speed stone rain. It's also great against planeswalker ultimates, and to counter field of ruin / ghost quarter / tec edge / against field of ruin is specially good , because opponent has to pay 2 to activate field of ruin, then it sacrifices and he doesn't search for land.
What is the thinking about squelch vs nimble obstructionist? I've added obstructionist as it is also a flash blocker, a clock, and a way to pressure/punish planeswalkers (although 3 damage wont kill many walkers in one hit unfortunately). All of that is really gravy to just having a 2U uncounterable that hits activated or triggered. First time I drew him my opponent stuck a turn 3 sarkhan fireblood and ticked it all the way up to 7 - boy was it nice to know I could just stifle the ultimate if he went for it! (he bizzarely let my gearhulk smack sarkhan rather than chump).
second game I squelch a fetch into a surgical hitting 2 fetchs in hand,
This sounds like an absolutely terrible decision that randomly turned into christmasland. I could see a thoughtseize deck doing this if seize revealed 2 more fetches in hand sure, but blind surgical on a fetch hoping to hit lands in hand? That is... atrocious? The odds you get 0 value from that play seem astronomical.
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Modern
* Esper Draw-Go
* Tezzeret Whir
* Blue Tron
This sounds like an absolutely terrible decision that randomly turned into christmasland. I could see a thoughtseize deck doing this if seize revealed 2 more fetches in hand sure, but blind surgical on a fetch hoping to hit lands in hand? That is... atrocious? The odds you get 0 value from that play seem astronomical.
I wanted to know which cards did he sideboard and how many counters he had in hand, he was a card behind and I was a card up thanks to squelch so analyzing my hand at that moment it was a play.
I dunno, if you just nuked his second land drop knowing his hand doesn't seem very important. I assume you brought the surgical in to actually interact with part of his plan that uses the gy. Maybe much later on when you're considering tapping out for a threat and want to know if it's safe you could surgical some random card to see his hand but immediately after a turn two squelched fetch? I don't think many would make that play, and it should almost never be card neutral let alone card advantage. The odds were you'd accomplish nothing, he'd draw new cards you do not know, then get away with a snapcaster or something that you could have countered with a surgical if you'd played the card as you likely intended.
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Modern
* Esper Draw-Go
* Tezzeret Whir
* Blue Tron
Hi all I'm looking to build a tron deck ik green tron seems to be the best right now but I was just wondering if that is the best to buy into. I'd love to hear eh you love this Deck
Round 1: 1-2 loss vs Temur Bloodbraid
G1: He suspends AV turn 1 and 2, I cast a chalice on 0. Counter his stuff, eventually kill w wurmcoil+balista
G2: Turn 3 blood moon. I map for an island. I o-stone. He casts Jace. I tap out to pop ostone. He untaps, cliques me taking my commit and casting a 2nd moon. Clique hits me 4 times for lethal as I brick on lands. Turn after I'm dead wurmcoil on top.
G3: I keep spell snare condescend hand. He casts no 2 mana spells and never taps out for 6 turns straight (nothing to condescend) and I miss land drops gg.
Round 2: 2-0 vs arcades sabboth deck
G1: t2 chalice on 1 looks pretty goofy vs 2cmc.dec. I ghost quarter my own land for blue in order to supreme will his chord. I dismember his arcades and his axebane. He sits there with walls and lands and I eventually draw out of it.
G2: Bounce t2 qasali pride mage, then counter it t3, then slam chalice on 2. He drift of phantasm transmutes for rec sage :/ I cast sundering titan blowing 3 of his lands, he casts wall of denial who's 8 toughness stops 7 power titan... eventually I add gearhulk and balista and win regardless with lots of counters to protect from arcades/assault formation.
Round 3: 2-1 win vs monowhite D&T
G1: guy is pretty new and doesnt play the deck very well. Easy to navigate and ugin ends it.
G2: easily deal with arbiters and thalias early on, but then I think I drew 8 lands in a row and he manages to actually kill me with wisp/angel as I try to beatdown with a gearhulk. This was pretty sad - at the end of the game I had access to about 24 mana despite being quartered/tec edged about 4 times. I had sideboarded out mindslaver too. Massive flood.
G3: only 3m left, the guy concedes since he doesnt care
Round 4: 2-1 win vs bogles
G1: win die roll, he goes t1 heath pass and i figure all this chalice will do is block paths I guess putting him on some kind of chord/company deck. I cast it anyways. He plays 2 spiritdancers but can do nothing due to chalice. pwnd. He casts his 1cmc ***** and draws 2 a million times looking for a spirit mantle to let him cast coronets but doesnt find it and I am holding counter magic the entire time anyways.
G2: He goes t1 bogle t2 double aura, t3 stony which beats my t4 o-stone with no blue sources.
G3: He gets a bogle and an aura turn 2 as I resolve chalice on 1 turn 3. He untaps and daybreak coronets. I take a hit, then chump with a snap and then supreme will to dig 4 as I need a repeal, rift, or explosives pretty bad. I find repeal, bounce his 1 cmc aura, daybreak falls off, and its smooth from there as I hold up counters and explosives+ruins his stuff away patiently. He has 2 seal of primordium as outs but didnt draw either, did however play 3 damping spheres :/
Spell Burst felt good every time I drew it. In late game where we can get screwed with flood and no cards its another thing we can draw that is basically a soft lock to buy time. It could have countered AV for 1 off a bloodbraid, etc. Seemed good to me.
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Modern
* Esper Draw-Go
* Tezzeret Whir
* Blue Tron
1. When you mindslaver someone, can you then condescend their spells for zero and choose not to pay zero? (ie counter their spells with one mana condescends)
2. Should you never bring thought knot seer vs blood moon decks? I always think ill just remand or repeal the moon and then take it with tks if needed, but many times ive just been stuck with uncastable tks in hand. Curious if most would just not risk getting it stranded oe if you run them anyways because odds are low that they stick a moon that you cant just play around?
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Modern
* Esper Draw-Go
* Tezzeret Whir
* Blue Tron
2. I do normally, a lot of them are aggressive and having an extra blocker if you can repeal the moon is nice. Does normally depend on the match up though.
Gx tron is by far the most popular tron deck out there and it doesn't really compare to mono U tron which is very much a niche deck in the format. The gameplans of the 2 decks are not similar at all. Gx tron seeks to asemble tron asap and slam a Karn Liberated on turn 3 to take over the game. Mono U tron plays more like a control deck that extends the game through counterspells and other interaction, and wins in the lategame due to an unfair mana advantage and big threats. The nut draw of natural tron into turn 3 wurmcoil and turn 4 ugin is possible but highly unlikely in this deck.
Gx tron has a very linear gameplan whereas mono U tron has complex decision trees regarding when and how to interact, aswell as which threats/answers to tutor for. I think that is what draws people to the blue version over the green version. The green version though, is undeniably a highly efficient and effective deck.
If you are interested in Gx tron there is a dedicated thread concerning the deck on the modern forum. Happy deckbuilding
Thanks! at first i really wanted a linear deck because i already have storm and skred red but now that i think about id probably enjoy this more!
I’ve been playing a little with two Nimble Obstructionist sb and i have to admit that i’m really enjoying it right now. It is kinda of a catch all answer, helping against combo matchups (countering the storm trigger, the lightning storm abbility etc) and even against others normal matchups. (The best for me was countering an expedition map activation against mono g tron.
Speaking of which, how do you guys approach the mono g tron matchup? It has been horrible for me lately, as they can be too fast and their etb creatures really ruin my day (that was the first reason i run nimble obstructionist tbh)
R1 Abzan Company 2-0
G1: Kill the dorks early, he try to chord for Viscera Seer for infinite life but I rift his finks and he failed. Next turn I resolve a huge ballista and he scoops.
G2: Turn 1 Cage and got tron online fast, Ugin wins the game.
R2 Bridge from Below 0-2
G1: Lost to many zombies and vengenvine really fast.
G2: mulligan to 5 and keep a one lander, I surgical the bridge and died drawing no more land.
R3 Bogles 2-1
G1: Got crash by elf plus rancor and 2 daybreak coronet.
G2: He stuck on 1 land and I managed to blow up his board by EE. Win by Wurmcoil.
G3: He resolve Gaddock Teeg on turn 2 and suddenly my hand turns into garbage. Next turn he cast Spirit Mantle on it so leave me only solution is cyclonic rift. I top deck the rift when I have 5 life left and countered Gaddock Teeg, cast Ugin the next turn and stabilize. Cast Wurmcoil and won this tough match up.
R4 Abzan Company 2-0
G1: Kill his dorks, get tron online and wins by Ugin.
G2: He got flooded and I manage to land a wurmcoil and counters backup to win.
R5 Esper Control 2-1
G1: He landed teferi and JTMS first, I bait out his counter and use Ugin to wipe 2 planswalkers, feels good. But he top deck FoR and destroy my academy ruins and I lost to Celestial Colonnade.
G2&G3: He got stuck on 3 lands few turns and I got tron online fast, counter all his things and beat him down by wurmcoil.
R6 Bloomless Titan 1-1 draw
I was 9th place after Round 5 so I have to win R6.
G1: A long game, got smashed by the third titan.
G2: A quick mindslaver and he can't pay the pact of negation.
G3: We both mulligan, Opp had a 2 amulet start but I had chalice on 0 to stop his pact. Times up so we draw, fortunately another 12 point player got pair down and lost, so we both got into Top8.
Top 8 BR Hollow One 0-2
G1: Opp had a 2 Flameblade Adept start, I manage to kill 1 Adept but the follow up Hollow one and Phoenix is too hard to handle.
G2: I lost so many good card thanks to Burning Inquiry and got blood mooned, but managed to surgical his Bloodghast and top deck Oblivion Stone to stabilized. Unfortunately I draw 3 tron lands in a row after the stone and lost.
Abzan company is a pretty good match up thanks to removals and ballista.
Bloomless titan is a little unfavorable if he had cavern of souls and ghost quarter to slow you down. but chalice is very good against them and they can't do anything about slaver.
Hollow one match up is much more winnable after sideboard. I got bad luck and lost though.
Esper control match up is the counter war, you have time to get tron online and out grind opp by mana advantage.
The bridge match up felt hopeless but the percentage is very small so I won't bother too much.
Gaddock Teeg is so hard to deal in Bogles, maybe I will keep 2 spatial to kill it.
So sorry for incoming redundancy. I haven't played magic in 4 it 5 years and was looking to get back into it and this deck caught my eye. It looks reasonably budget friendly and possibly fun to play. That being said I have no real concept of the meta.
So is this deck viable and competitive anymore? I could see hard aggro and mid range grixis type of stuff giving this deck real problems. That seems to be a decent chunk of the format. TBH if I do get into it I don't see myself playing in much more than some local modern events on occasion and I figured if it didn't have what it takes, it wouldn't be a big cash drop to move to Gx Tron
Also, the last time I played any kond of Blue control was when Cunning tog was dope in extended, if that gives you some refrence lol. So from my perspective the control aspect of this looks shaky but I am so out of the loop I could be way off base. Is this type of blue control enough to lock out stuff in the meta for a draw go style of play?
Truth be told, U-Tron is not a deck I recommend that you play without at least some format knowledge (which you can pick up from sites like this). You'll want to shape your 75 to battle the threats you expect to face. I recommend other decks (like Gx Tron) to get a handle on the metagame, and then you can double back to U-Tron if you feel the deck is well-positioned (I believe it is).
As far as the control aspect, U-Tron's lock is the hardest lock out there: with Mindslaver, you completely lock the opponent out from playing Magic (frankly, you can consider it almost like a combo finish in paper events, since you can just make the opponent mill themselves out with it). Before the lock is assembled, the control aspects are mostly looking to delay the opponent.
I play two chalice in the main and love it. When they are bad you just toss them to thirst for knowledge. And they can make otherwise brutal matches like burn and bogles free wins. When they're mediocre they can still keep opponent from surgical, thoughtseize, path to exile etc. I recently managed to t4 Tron and chalice on 3 vs ponza after remand and condescend which is just hilarious too.
That being said I've yet to play burn. Post board you want chalice on two for revelry as well as charm and skullcrack, g1 I'm not sure if chalice on two is better than one vs burn.
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Modern
* Esper Draw-Go
* Tezzeret Whir
* Blue Tron
+1 BadMcFadden
I'm on 2 mainboard chalice of the void for about few years and It's one of the best card in the deck. Locking cmc1 is real in modern - and most decks can't beat chalice on 1 + wurmcoil turn three.
Ofc It's sometimes clunky (we can just dump it for thirst or play late game for some "weird" matchup dependant number) - but Imo chalice of the void is the reason to run this deck insted of classic G-tron.
Playing Chalice as a 1-of is also very good (like shoktroopa does) - mine second one is in the slot of 4rd expedition map (3 maps is enough for me and this tech just works)
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On another note, I've been rocking a 1-of spell burst in place of my second Supreme Will. Having a hard counter can be good early game- like a t2 stirrings, or a t2 goblin guide, or even t1 opal. In the mid game, it gets better- for example, it's hard for us to stop 2 lethal bolts on t5 with condescends/remands when we don't have a billion mana- spell burst takes care of one for cheap, and leaves you with mana left to counter the other. Plus, once you start buying it back, it's obviously very strong. I replaced Supreme Will because I've found that it's more often an impulse than a counter- in fact, it's a pretty bad counter.
Is it logical to play commit without a hulk? Perhaps I just cut gearhulk or replace w snap.
* Esper Draw-Go
* Tezzeret Whir
* Blue Tron
1 Treasure Mage
1 Trinket Mage
1 Solemn Simulacrum
1 Torrential Gearhulk
1 Wurmcoil Engine
1 Platinum Angel
1 Sundering Titan
1 Ugin, the Spirit Dragon
4 Condescend
3 Repeal
1 Cyclonic Rift
2 Remand
2 Dismember
2 Supreme Will
4 Thirst for Knowledge
1 Commit // Memory
3 Expedition Map
1 Oblivion Stone
1 Mindslaver
1 Academy Ruins
1 Field of Ruin
1 Gemstone Caverns
7 Island
1 Oboro, Palace in the Clouds
1 Tolaria West
4 Urza's Mine
4 Urza's Power Plant
4 Urza's Tower
1 Grafdigger's Cage
2 Surgical Extraction
1 Hurkyl's Recall
2 Spatial Contortion
2 Spreading Seas
2 Squelch
2 Dismember
2 Summary Dismissal
I went 1st on Tuesday modern fnm! 4-0-1
2-1 Jeskai Control: 1st match was one sided for me countering threats and solving a mindslaver, 2nd match he won bolting snap-bolting me, 3rd match on the play island - fetch - tronland - fetch end of turn - squelch, gg he was behind a land all game and I sundering titan to victory.
1-1 UW Control: This is a slightly difficult matchup because of field of ruin and spreading seas, He manages to win a very grindy long game, second game I squelch a fetch into a surgical hitting 2 fetchs in hand, we grind anyway, but ballista took the game.
2-0 Storm: First game I'm on the draw but hit a gemstone so turn 2 i could counter with condescend Baal, scry my Chalice to top, turn 3 no big plays, turn 4 of him I thirst EOT to bait gifst ungiven, he plays it, on my turn chalice on 2 gg - 2nd match Chalice on 2 gg.
2-0 Burn: 1st game I play chalice on 1 quickly eating almost all his hand then wurmcoil, game 2 I counter some threats and then chalice on 2, after that I play ballista killing his stuff then gg.
2-0 BW midrange: This is an advantageous matchup for us because it's like a not so agressive jund, chalice on 1 eats paths and discard, then counter gideons and remand the flashbacks of lingering souls you don't need tron to win, just wait turn 8 for Ugin.
I'm pretty happy with the list, but I always keep changing the list, I'm testing!
I used to main deck a single squelch but stopped. I never thought about having it in the SB instead. Keeping the opponent on one land game 2 or 3 seems like a huge tempo gain.
How did it perform? You keeping them in the side?
I used to main deck a single squelch but stopped. I never thought about having it in the SB instead. Keeping the opponent on one land game 2 or 3 seems like a huge tempo gain.
How did it perform? You keeping them in the side?[/quote]
Squelch is great against control fetchland decks! it cut's out their plan completely, as my salty opponent said yesterday, it's like a 2 mana instant speed stone rain. It's also great against planeswalker ultimates, and to counter field of ruin / ghost quarter / tec edge / against field of ruin is specially good , because opponent has to pay 2 to activate field of ruin, then it sacrifices and he doesn't search for land.
This sounds like an absolutely terrible decision that randomly turned into christmasland. I could see a thoughtseize deck doing this if seize revealed 2 more fetches in hand sure, but blind surgical on a fetch hoping to hit lands in hand? That is... atrocious? The odds you get 0 value from that play seem astronomical.
* Esper Draw-Go
* Tezzeret Whir
* Blue Tron
* Esper Draw-Go
* Tezzeret Whir
* Blue Tron
4 condescend
2 remand
1 spell burst
1 commit
3 repeal
1 cyclonic rift
2 dismember
1 Supreme Will
4 Thirst for Knowledge
Threats (7)
1 Mindslaver
1 Wurmcoil Engine
1 Torrential Gearhulk
1 Platinum Angel
1 Sundering Titan
1 Walking Ballista
1 Ugin, the Spirit Dragon
4 Expedition Map
1 Oblivion Stone
2 Chalice of the Void
1 Snapcaster Mage
1 Trinket Mage
Lands (25)
12 Tron Lands
7 Island
2 River of tears
1 academy ruins
1 field of ruin
1 tolaria west
1 gemstone caverns
3 Thought-Knot Seer
3 Spatial Contortion
2 Surgical Extraction
2 Spell Snare
1 Nimble Obstructionist
1 Ghost Quarter
1 Crucible of Worlds
1 Engineered Explosives
1 Wurmcoil Engine
Round 1: 1-2 loss vs Temur Bloodbraid
G1: He suspends AV turn 1 and 2, I cast a chalice on 0. Counter his stuff, eventually kill w wurmcoil+balista
G2: Turn 3 blood moon. I map for an island. I o-stone. He casts Jace. I tap out to pop ostone. He untaps, cliques me taking my commit and casting a 2nd moon. Clique hits me 4 times for lethal as I brick on lands. Turn after I'm dead wurmcoil on top.
G3: I keep spell snare condescend hand. He casts no 2 mana spells and never taps out for 6 turns straight (nothing to condescend) and I miss land drops gg.
Round 2: 2-0 vs arcades sabboth deck
G1: t2 chalice on 1 looks pretty goofy vs 2cmc.dec. I ghost quarter my own land for blue in order to supreme will his chord. I dismember his arcades and his axebane. He sits there with walls and lands and I eventually draw out of it.
G2: Bounce t2 qasali pride mage, then counter it t3, then slam chalice on 2. He drift of phantasm transmutes for rec sage :/ I cast sundering titan blowing 3 of his lands, he casts wall of denial who's 8 toughness stops 7 power titan... eventually I add gearhulk and balista and win regardless with lots of counters to protect from arcades/assault formation.
Round 3: 2-1 win vs monowhite D&T
G1: guy is pretty new and doesnt play the deck very well. Easy to navigate and ugin ends it.
G2: easily deal with arbiters and thalias early on, but then I think I drew 8 lands in a row and he manages to actually kill me with wisp/angel as I try to beatdown with a gearhulk. This was pretty sad - at the end of the game I had access to about 24 mana despite being quartered/tec edged about 4 times. I had sideboarded out mindslaver too. Massive flood.
G3: only 3m left, the guy concedes since he doesnt care
Round 4: 2-1 win vs bogles
G1: win die roll, he goes t1 heath pass and i figure all this chalice will do is block paths I guess putting him on some kind of chord/company deck. I cast it anyways. He plays 2 spiritdancers but can do nothing due to chalice. pwnd. He casts his 1cmc ***** and draws 2 a million times looking for a spirit mantle to let him cast coronets but doesnt find it and I am holding counter magic the entire time anyways.
G2: He goes t1 bogle t2 double aura, t3 stony which beats my t4 o-stone with no blue sources.
G3: He gets a bogle and an aura turn 2 as I resolve chalice on 1 turn 3. He untaps and daybreak coronets. I take a hit, then chump with a snap and then supreme will to dig 4 as I need a repeal, rift, or explosives pretty bad. I find repeal, bounce his 1 cmc aura, daybreak falls off, and its smooth from there as I hold up counters and explosives+ruins his stuff away patiently. He has 2 seal of primordium as outs but didnt draw either, did however play 3 damping spheres :/
Spell Burst felt good every time I drew it. In late game where we can get screwed with flood and no cards its another thing we can draw that is basically a soft lock to buy time. It could have countered AV for 1 off a bloodbraid, etc. Seemed good to me.
* Esper Draw-Go
* Tezzeret Whir
* Blue Tron
1. When you mindslaver someone, can you then condescend their spells for zero and choose not to pay zero? (ie counter their spells with one mana condescends)
2. Should you never bring thought knot seer vs blood moon decks? I always think ill just remand or repeal the moon and then take it with tks if needed, but many times ive just been stuck with uncastable tks in hand. Curious if most would just not risk getting it stranded oe if you run them anyways because odds are low that they stick a moon that you cant just play around?
* Esper Draw-Go
* Tezzeret Whir
* Blue Tron
2. I do normally, a lot of them are aggressive and having an extra blocker if you can repeal the moon is nice. Does normally depend on the match up though.
Thanks! at first i really wanted a linear deck because i already have storm and skred red but now that i think about id probably enjoy this more!
Speaking of which, how do you guys approach the mono g tron matchup? It has been horrible for me lately, as they can be too fast and their etb creatures really ruin my day (that was the first reason i run nimble obstructionist tbh)
4 Urza's Mine
4 Urza's Power Plant
4 Urza's Tower
7 Island
1 Gemstone Caverns
1 Hallowed Fountain
1 Field of Ruin
1 Academy Ruins
1 Tolaria West
Creatures (5)
2 Walking Ballista
1 Snapcaster Mage
1 Treasure Mage
1 Wurmcoil Engine
Planeswalkers (3)
1 Ugin, the Spirit Dragon
1 Teferi, Hero of Dominaria
1 Karn, Scion of Urza
4 Condescend
3 Repeal
3 Remand
2 Dismember
1 Cyclonic Rift
1 Supreme Will
4 Thirst For Knowledge
2 Spatial Contortion
Artifacts(8)
4 Expedition Map
1 Oblivion Stone
1 Mindslaver
2 Talisman of Progress
2 Engineered Explosives
2 Chalice of the Void
1 Crucible of Worlds
1 Wurmcoil Engine
3 Surgical Extraction
3 Negate
1 Dismember
1 Spatial Contortion
1 Grafdigger's Cage
R1 Abzan Company 2-0
G1: Kill the dorks early, he try to chord for Viscera Seer for infinite life but I rift his finks and he failed. Next turn I resolve a huge ballista and he scoops.
G2: Turn 1 Cage and got tron online fast, Ugin wins the game.
R2 Bridge from Below 0-2
G1: Lost to many zombies and vengenvine really fast.
G2: mulligan to 5 and keep a one lander, I surgical the bridge and died drawing no more land.
R3 Bogles 2-1
G1: Got crash by elf plus rancor and 2 daybreak coronet.
G2: He stuck on 1 land and I managed to blow up his board by EE. Win by Wurmcoil.
G3: He resolve Gaddock Teeg on turn 2 and suddenly my hand turns into garbage. Next turn he cast Spirit Mantle on it so leave me only solution is cyclonic rift. I top deck the rift when I have 5 life left and countered Gaddock Teeg, cast Ugin the next turn and stabilize. Cast Wurmcoil and won this tough match up.
R4 Abzan Company 2-0
G1: Kill his dorks, get tron online and wins by Ugin.
G2: He got flooded and I manage to land a wurmcoil and counters backup to win.
R5 Esper Control 2-1
G1: He landed teferi and JTMS first, I bait out his counter and use Ugin to wipe 2 planswalkers, feels good. But he top deck FoR and destroy my academy ruins and I lost to Celestial Colonnade.
G2&G3: He got stuck on 3 lands few turns and I got tron online fast, counter all his things and beat him down by wurmcoil.
R6 Bloomless Titan 1-1 draw
I was 9th place after Round 5 so I have to win R6.
G1: A long game, got smashed by the third titan.
G2: A quick mindslaver and he can't pay the pact of negation.
G3: We both mulligan, Opp had a 2 amulet start but I had chalice on 0 to stop his pact. Times up so we draw, fortunately another 12 point player got pair down and lost, so we both got into Top8.
Top 8 BR Hollow One 0-2
G1: Opp had a 2 Flameblade Adept start, I manage to kill 1 Adept but the follow up Hollow one and Phoenix is too hard to handle.
G2: I lost so many good card thanks to Burning Inquiry and got blood mooned, but managed to surgical his Bloodghast and top deck Oblivion Stone to stabilized. Unfortunately I draw 3 tron lands in a row after the stone and lost.
Abzan company is a pretty good match up thanks to removals and ballista.
Bloomless titan is a little unfavorable if he had cavern of souls and ghost quarter to slow you down. but chalice is very good against them and they can't do anything about slaver.
Hollow one match up is much more winnable after sideboard. I got bad luck and lost though.
Esper control match up is the counter war, you have time to get tron online and out grind opp by mana advantage.
The bridge match up felt hopeless but the percentage is very small so I won't bother too much.
Gaddock Teeg is so hard to deal in Bogles, maybe I will keep 2 spatial to kill it.
So is this deck viable and competitive anymore? I could see hard aggro and mid range grixis type of stuff giving this deck real problems. That seems to be a decent chunk of the format. TBH if I do get into it I don't see myself playing in much more than some local modern events on occasion and I figured if it didn't have what it takes, it wouldn't be a big cash drop to move to Gx Tron
Also, the last time I played any kond of Blue control was when Cunning tog was dope in extended, if that gives you some refrence lol. So from my perspective the control aspect of this looks shaky but I am so out of the loop I could be way off base. Is this type of blue control enough to lock out stuff in the meta for a draw go style of play?
Thxin advance for any insight
As far as the control aspect, U-Tron's lock is the hardest lock out there: with Mindslaver, you completely lock the opponent out from playing Magic (frankly, you can consider it almost like a combo finish in paper events, since you can just make the opponent mill themselves out with it). Before the lock is assembled, the control aspects are mostly looking to delay the opponent.
Legacy: Merfolk U; Shadow UB; Eldrazi Stompy C
Pauper: Delver U
Vintage: Merfolk U
Primers:
That being said I've yet to play burn. Post board you want chalice on two for revelry as well as charm and skullcrack, g1 I'm not sure if chalice on two is better than one vs burn.
* Esper Draw-Go
* Tezzeret Whir
* Blue Tron
I'm on 2 mainboard chalice of the void for about few years and It's one of the best card in the deck. Locking cmc1 is real in modern - and most decks can't beat chalice on 1 + wurmcoil turn three.
Ofc It's sometimes clunky (we can just dump it for thirst or play late game for some "weird" matchup dependant number) - but Imo chalice of the void is the reason to run this deck insted of classic G-tron.
Playing Chalice as a 1-of is also very good (like shoktroopa does) - mine second one is in the slot of 4rd expedition map (3 maps is enough for me and this tech just works)