played a comp league with U tron just now, my first in a bit, cause i wanted to try RayFuturePro's list that posted a few 5-0s recently (with a few modifications to my liking, i cant put Solemn simulacrum in a list) ... but yeah, went 5-0 myself!
played vs:
humans, merfolk, titanshift, URcontrol, hollowone roulette
card notes:
torrential gearhulk felt good everytime i saw it (1/1 snapcaster split) first time actually trying it, lol. supreme will also felt good everytime i had it. buried ruin won me a game or two (the fact that it immediately puts a card, ballista in this case, into your hand, vs on draw) in the gemstone caverns slot
did not cast Committ/memory once, so i'm not sure about that one...
also, nimble obstructionist vs TKS as a postboard tempo threat , not sure which i like more.
played a comp league with U tron just now, my first in a bit, cause i wanted to try RayFuturePro's list that posted a few 5-0s recently (with a few modifications to my liking, i cant put Solemn simulacrum in a list) ... but yeah, went 5-0 myself!
played vs:
humans, merfolk, titanshift, URcontrol, hollowone roulette
card notes:
torrential gearhulk felt good everytime i saw it (1/1 snapcaster split) first time actually trying it, lol. supreme will also felt good everytime i had it. buried ruin won me a game or two (the fact that it immediately puts a card, ballista in this case, into your hand, vs on draw) in the gemstone caverns slot
did not cast Committ/memory once, so i'm not sure about that one...
also, nimble obstructionist vs TKS as a postboard tempo threat , not sure which i like more.
Being able to take down both Humans and Merfolk in the same league is pretty impressive. I consider both of those in my absolute worst matchups category. Definitely curious to see a list that's able to do that with any consistency. I use to side-in 2x TKS, especially in paper because my meta is full of filthy combo decks like Ad Nauseum, but the bird has really been impressive. Versatility is awesome. Stifling fetches/titans, end-stepping him in to kill a walker and a flash 3power blocker...all feel pretty good. My issue is not having a good grasp on when to side him in. I tend to do it against any deck that's chock full of fetches and walkers. Should I be using him more as a beater when they take out removal?
played a comp league with U tron just now, my first in a bit, cause i wanted to try RayFuturePro's list that posted a few 5-0s recently (with a few modifications to my liking, i cant put Solemn simulacrum in a list) ... but yeah, went 5-0 myself!
played vs:
humans, merfolk, titanshift, URcontrol, hollowone roulette
card notes:
torrential gearhulk felt good everytime i saw it (1/1 snapcaster split) first time actually trying it, lol. supreme will also felt good everytime i had it. buried ruin won me a game or two (the fact that it immediately puts a card, ballista in this case, into your hand, vs on draw) in the gemstone caverns slot
did not cast Committ/memory once, so i'm not sure about that one...
also, nimble obstructionist vs TKS as a postboard tempo threat , not sure which i like more.
Congrats on the 5-0! Would you mind posting the list list with the tweaks you made? I've recently started playing U tron again again after a 2 year hiatus and am glad to see the deck putting up some good finishes online, but have had a little trouble myself. I've found myself being a little impatient in matches and sideboarding terribly. Could you give us an overview of how you sideboarded in the matches you played? It would help some of us a lot!
I went 2-2 with a list close to one of Ray's that had 2 chalices main board (link). Lost to Affinity and grixis death shadow, won against affinity and some weird (bad) valakut/through the breach deck. Some random thoughts:
I thought Commit // memory was just ok. Putting stuff second from the top is nice but 4 mana is a lot. Every time I had the ability to play the second half of the card I opted not to because it would let my Opp draw 7 as well. Still needs testing.
Torrential Gearhulk is pretty good when you have something to hit in the graveyard and a 5/6 body is always nice. It really sucks having repeal/condescend in the yard with Gearhulk in hand.
I hadn't played affinity in literal months at my shop so I took out the hurkyl's recalls, naturally I played it twice. The match I lost I don't think the recalls would have saved me any way, he had really fast starts both games. The match I won the player was really new with the deck and made some bad choices. That might just be one matchup I don't pack hate for and try to dodge. Anyone have tips for playing against it?
I didn't cast Gifts Ungiven all night, which is fine because I don't really know what to do with it. I threw it in to try it out on the fly. Also, anyone have tips for it?
I went 2-2 with a list close to one of Ray's that had 2 chalices main board (link). Lost to Affinity and grixis death shadow, won against affinity and some weird (bad) valakut/through the breach deck. Some random thoughts:
I thought Commit // memory was just ok. Putting stuff second from the top is nice but 4 mana is a lot. Every time I had the ability to play the second half of the card I opted not to because it would let my Opp draw 7 as well. Still needs testing.
Torrential Gearhulk is pretty good when you have something to hit in the graveyard and a 5/6 body is always nice. It really sucks having repeal/condescend in the yard with Gearhulk in hand.
I hadn't played affinity in literal months at my shop so I took out the hurkyl's recalls, naturally I played it twice. The match I lost I don't think the recalls would have saved me any way, he had really fast starts both games. The match I won the player was really new with the deck and made some bad choices. That might just be one matchup I don't pack hate for and try to dodge. Anyone have tips for playing against it?
I didn't cast Gifts Ungiven all night, which is fine because I don't really know what to do with it. I threw it in to try it out on the fly. Also, anyone have tips for it?
I ran that same list @ an 18-person paper modern event, going 3-1 (Loss- Amulet Titan, Wins- Traverse Shadow, Jund, G Tron). I don't like packing hate for Affinity. Hurkyl's Recall just feels too narrow to run as more than a 1-of in the sideboard and they can just re-barf out their hand so it just buys a turn. It's hard to know when to get max value from it (usually when Cranial Plating comes down) and when you just need to rip it off early to survive. I disagree on 3 Spatial Contortion being too much. I sometimes run 4...unlike Hurkyl's it doesn't have blow-out potential but it's much less narrow and answers all sorts of stuff in our bad matchups. Goblin Guides (be careful about using it on Monastery Swiftspear), Steel Overseer, Arbor Elf etc. Against Affinity I side in all my Spatials and save Repeal for Arcbound Ravager. Unfortunately our deck can't do much about an Affinity nut draw, but every deck has a menace. I prefer to dodge.
Gifts Ungiven was a card I was scared to use for the longest time because it's difficult to use outside of a deck like Storm where it's almost always obvious what the correct choices are to trap an opponent. In U Tron it takes more intimate knowledge about your deck, your outs, future turns etc. The last situation I can remember was against Traverse Shadow. I was staring down a huge Death's Shadow and Tarmogoyf and just needed to buy time. Sundering Titan in hand but playing it would not leave enough blockers to stay alive. I was able to Gift out Engineered Explosives, Platinum Angel, Wurmcoil Engine and Walking Ballista meaning he had to topdeck some form of artifact destruction to kill me next turn no matter what combination of cards he gave me. He gave me the Ballista and Explosives. Explosives blew up his Shadow and Ballista chumped a Goyf. He dropped another Shadow. Next turn I was able to drop a Trinket Mage to block and tutored up Expedition Map, used it to find Buried Ruin, return Explosives to deal with the new Shadow. Eventually I found the opening I needed to drop Titan and lock him out of the game.
Long anecdotal story and he still had outs on the topdeck, but Gifts can single-handedly pull you out of near-death situations once you become comfortable with it. Add in a Crucible of Worlds package and I just can't see not using it anymore. I've watched Shok blatantly half-ass Gifts choices after a few beers and still get massive value out of it.
long time no see. Hope you all had a great weekend. I am back on the deck. Videos over the next week on my youtube.
Yesterday I ran into a nice point in a game vs elfes. World was my oyster let me know which card you get and why and what would your path to victory be:
I will post my line end of the week as the result of the match sadly I didnt record it.
Cheers
dF
Any chance you can post your xmage settings? It looks a lot cleaner than mine.
Gifts is OP. Ugin + O-Stone + whichever 2 cards you want. I usually get gearhulk or sundering titan and then use the next gifts to try to get an academy ruins online to abuse ostone/slaver/titan. You dont even need crucible most of the time because it's just way too slow and mana intensive
I ran that same list @ an 18-person paper modern event, going 3-1 (Loss- Amulet Titan, Wins- Traverse Shadow, Jund, G Tron). I don't like packing hate for Affinity. Hurkyl's Recall just feels too narrow to run as more than a 1-of in the sideboard and they can just re-barf out their hand so it just buys a turn. It's hard to know when to get max value from it (usually when Cranial Plating comes down) and when you just need to rip it off early to survive. I disagree on 3 Spatial Contortion being too much. I sometimes run 4...unlike Hurkyl's it doesn't have blow-out potential but it's much less narrow and answers all sorts of stuff in our bad matchups. Goblin Guides (be careful about using it on Monastery Swiftspear), Steel Overseer, Arbor Elf etc. Against Affinity I side in all my Spatials and save Repeal for Arcbound Ravager. Unfortunately our deck can't do much about an Affinity nut draw, but every deck has a menace. I prefer to dodge.
Gifts Ungiven was a card I was scared to use for the longest time because it's difficult to use outside of a deck like Storm where it's almost always obvious what the correct choices are to trap an opponent. In U Tron it takes more intimate knowledge about your deck, your outs, future turns etc. The last situation I can remember was against Traverse Shadow. I was staring down a huge Death's Shadow and Tarmogoyf and just needed to buy time. Sundering Titan in hand but playing it would not leave enough blockers to stay alive. I was able to Gift out Engineered Explosives, Platinum Angel, Wurmcoil Engine and Walking Ballista meaning he had to topdeck some form of artifact destruction to kill me next turn no matter what combination of cards he gave me. He gave me the Ballista and Explosives. Explosives blew up his Shadow and Ballista chumped a Goyf. He dropped another Shadow. Next turn I was able to drop a Trinket Mage to block and tutored up Expedition Map, used it to find Buried Ruin, return Explosives to deal with the new Shadow. Eventually I found the opening I needed to drop Titan and lock him out of the game.
Long anecdotal story and he still had outs on the topdeck, but Gifts can single-handedly pull you out of near-death situations once you become comfortable with it. Add in a Crucible of Worlds package and I just can't see not using it anymore. I've watched Shok blatantly half-ass Gifts choices after a few beers and still get massive value out of it.
Thanks! I appreciate the input. I playtested a bunch of games today and forced myself to use GIfts Ungiven. I'm so into that card now, it's a great tutor. It hadn't dawned on me till just now, but every scenario I played it I was getting bombs like Ugin, Walking Ballista, or Platinum Angel. How often do you cast it for lands/interaction?
Gifts is OP. Ugin + O-Stone + whichever 2 cards you want. I usually get gearhulk or sundering titan and then use the next gifts to try to get an academy ruins online to abuse ostone/slaver/titan. You dont even need crucible most of the time because it's just way too slow and mana intensive
Yeah I don't own a crucible anymore so I didn't play one and dont miss it.
What's with the one of snow covered island? I assume it's for gifts but what advantage are you really getting? When do you want to get 2 islands in hand and 2 of anything else in the graveyard?
Yeah I don't own a crucible anymore so I didn't play one and dont miss it.
What's with the one of snow covered island? I assume it's for gifts but what advantage are you really getting? When do you want to get 2 islands in hand and 2 of anything else in the graveyard?
Yeah it's a rare situation but there is no reason not to at least run 1 if you have it. Like Pesca97 said, there are some UU cards or if you run Snapcaster Mage you're gonna need at least UU in order to utilize him properly. I have grabbed Island/Snow-Covered Island/Crucible of Worlds at end step at least once to have UU on the next turn. Maybe it increases your win % by 0.01% over a bajillion games, but they're cheap. If you don't have them it's not a big deal and if you don't plan on running crucible then I really wouldn't bother. Personally, I run a 3/3 split with Islands.
Crucible is not necessary to be competitive. I love having one mainboard, but that's a meta call as I run into some form of land hate every single Friday.
As a side note: SCG Milwaukee starts April 7th. I live about 5 minutes from the convention center so I am super excited to play an event I will actually be well rested for. I am 100% decided on U Tron, but I have yet to narrow down a list.
I dont think the snow island has ever been relevant for me since Oboro works just as well if you want double blue. I have done Ugin + O-stone + Gearhulk + island a few times before. Land drops are still important
Also of note, a very classic mono blue tron list took 2nd at a 240 person Face to Face games open recently. Very encouraging to see people putting up good results with the deck!
Hello all, I'm new to playing mono U tron. I've mostly been playing grixis delver, but have gotte tired of it so I built myself a mono U tron deck. But right now I don't have a copy of chalice of the void, is there something else I can use in its place? Thanks
Hello all, I'm new to playing mono U tron. I've mostly been playing grixis delver, but have gotte tired of it so I built myself a mono U tron deck. But right now I don't have a copy of chalice of the void, is there something else I can use in its place? Thanks
Spell pierce, spell snare, dispels maybe as 1 or 2 ofs but the magic of chalice is its ability to stay on the feild and lock a deck out. Not having one or more is doable but in the bad matchups makes it that much more difficult to pilot. you can use something like steel walls to soak damage mainboard but even there it is not the same. You will still have game against all midrange though and just need to dodge paths in uw control match up. Also if your meta is jund, tron, control, prison, abzhan etc you do not have to have them.
Oh my meta is jund and tron infested at the moment. There's the occasional ponza,burn and boogles too. Good to know that I can run the deck without it. Right now I have a pair of spatial contortions jammed in.
What do you guys think of filigree familiar as a main or side board inclusion. Gives you a blocker, some gain, and it replaces itself when it dies. I'm trying to see if running it alongside solemn simulacrum can work out.
Oh my meta is jund and tron infested at the moment. There's the occasional ponza,burn and boogles too. Good to know that I can run the deck without it. Right now I have a pair of spatial contortions jammed in.
What do you guys think of filigree familiar as a main or side board inclusion. Gives you a blocker, some gain, and it replaces itself when it dies. I'm trying to see if running it alongside solemn simulacrum can work out.
It's not a bad card and I had 2 in my sideboard for a while when Burn was running rampant. It's like Kitchen Finks and Solemn had a dog baby. I wouldn't maindeck it though. It's a dead card against too many decks. Not being part of the fetch toolbox like Chalice hurts a bit too and that's why i went off of them, plus I'm loving Nimble Obstructionist in that 3-drop slot and there's not a ton of room in the SB. If you don't have access to Chalice I would say going 4 Spatial Contortion might be worth it in the sideboard. Dismember also helps a ton vs Affinity/Jund but feels sketchy against Burn. Proactively killing threats like Steel Overseer is usually more important than having blockers imo.
I also like Chalice in weird matchups like Ad Nauseum/Living End/Restore Balance. Putting it on 0 screws them off some mana and Pact of Negation. Having a few Dispel might be worth sideboard slots if these are in your meta and you don't have Chalice.
Commit/ memory is expensive sure.it has flexibility though which is nicE. I would only cast memory if it was off of a gearhulk at opponents The meta has slowed down and running that and gifts feels fine. They both get boarded out in Aggro matches.
Gearhulk being fetchable off of treasure mage and recurrable is nice but condescend and repeal are bad for sure
SB tips vs humans is just like merfolk pretty much.
Usually something like that. Remand stays on the play sometimes. Seas is the same slot on the draw. Keep vial out of play if possible. Ugin ballista and o stone are the best cards, but Angel and wurmcoil can steal games for sure. Mindslaver is really weak apart from the lock. If you play two I’d board one out. Both decks will save their bounce spells, (reflector mage/ harbinger) so be prepared.
I’ve been playing u-tron for a while now but have a sideboarding question. So I side out maps it seems in a lot of matchups, mainly the aggro decks but also against some white control or midrange decks. Anyone else do this? Usually it’s 2 maps out for aggro and 1-2 maps for control. I feel tron doesn’t matter in those matchups and map is a bad topdeck, what do you all think?
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played vs:
humans, merfolk, titanshift, URcontrol, hollowone roulette
card notes:
torrential gearhulk felt good everytime i saw it (1/1 snapcaster split) first time actually trying it, lol.
supreme will also felt good everytime i had it.
buried ruin won me a game or two (the fact that it immediately puts a card, ballista in this case, into your hand, vs on draw) in the gemstone caverns slot
did not cast Committ/memory once, so i'm not sure about that one...
also, nimble obstructionist vs TKS as a postboard tempo threat , not sure which i like more.
If the Elves player has a fortunate hand, you should be dead on the next turn. I feel like Mindslaver lock is still too far and Wurmcoil Engine might not be enough against a Heritage Druid > 2x Nettle Sentinel > Craterhoof Behemoth or Chord of Calling.
He might perhaps also need some fodder inbetween to pull it off and I can’t tell from experience how likely all that is.
So I‘d play it safe.
Legacy: Death&Taxes (almost there)
EDH: Squee, Goblin Nabob / Phelddagrif
Being able to take down both Humans and Merfolk in the same league is pretty impressive. I consider both of those in my absolute worst matchups category. Definitely curious to see a list that's able to do that with any consistency. I use to side-in 2x TKS, especially in paper because my meta is full of filthy combo decks like Ad Nauseum, but the bird has really been impressive. Versatility is awesome. Stifling fetches/titans, end-stepping him in to kill a walker and a flash 3power blocker...all feel pretty good. My issue is not having a good grasp on when to side him in. I tend to do it against any deck that's chock full of fetches and walkers. Should I be using him more as a beater when they take out removal?
Congrats on the 5-0! Would you mind posting the list list with the tweaks you made? I've recently started playing U tron again again after a 2 year hiatus and am glad to see the deck putting up some good finishes online, but have had a little trouble myself. I've found myself being a little impatient in matches and sideboarding terribly. Could you give us an overview of how you sideboarded in the matches you played? It would help some of us a lot!
I thought Commit // memory was just ok. Putting stuff second from the top is nice but 4 mana is a lot. Every time I had the ability to play the second half of the card I opted not to because it would let my Opp draw 7 as well. Still needs testing.
Torrential Gearhulk is pretty good when you have something to hit in the graveyard and a 5/6 body is always nice. It really sucks having repeal/condescend in the yard with Gearhulk in hand.
I hadn't played affinity in literal months at my shop so I took out the hurkyl's recalls, naturally I played it twice. The match I lost I don't think the recalls would have saved me any way, he had really fast starts both games. The match I won the player was really new with the deck and made some bad choices. That might just be one matchup I don't pack hate for and try to dodge. Anyone have tips for playing against it?
I didn't cast Gifts Ungiven all night, which is fine because I don't really know what to do with it. I threw it in to try it out on the fly. Also, anyone have tips for it?
3 Spatial Contortion seems like too many.
I ran that same list @ an 18-person paper modern event, going 3-1 (Loss- Amulet Titan, Wins- Traverse Shadow, Jund, G Tron). I don't like packing hate for Affinity. Hurkyl's Recall just feels too narrow to run as more than a 1-of in the sideboard and they can just re-barf out their hand so it just buys a turn. It's hard to know when to get max value from it (usually when Cranial Plating comes down) and when you just need to rip it off early to survive. I disagree on 3 Spatial Contortion being too much. I sometimes run 4...unlike Hurkyl's it doesn't have blow-out potential but it's much less narrow and answers all sorts of stuff in our bad matchups. Goblin Guides (be careful about using it on Monastery Swiftspear), Steel Overseer, Arbor Elf etc. Against Affinity I side in all my Spatials and save Repeal for Arcbound Ravager. Unfortunately our deck can't do much about an Affinity nut draw, but every deck has a menace. I prefer to dodge.
Gifts Ungiven was a card I was scared to use for the longest time because it's difficult to use outside of a deck like Storm where it's almost always obvious what the correct choices are to trap an opponent. In U Tron it takes more intimate knowledge about your deck, your outs, future turns etc. The last situation I can remember was against Traverse Shadow. I was staring down a huge Death's Shadow and Tarmogoyf and just needed to buy time. Sundering Titan in hand but playing it would not leave enough blockers to stay alive. I was able to Gift out Engineered Explosives, Platinum Angel, Wurmcoil Engine and Walking Ballista meaning he had to topdeck some form of artifact destruction to kill me next turn no matter what combination of cards he gave me. He gave me the Ballista and Explosives. Explosives blew up his Shadow and Ballista chumped a Goyf. He dropped another Shadow. Next turn I was able to drop a Trinket Mage to block and tutored up Expedition Map, used it to find Buried Ruin, return Explosives to deal with the new Shadow. Eventually I found the opening I needed to drop Titan and lock him out of the game.
Long anecdotal story and he still had outs on the topdeck, but Gifts can single-handedly pull you out of near-death situations once you become comfortable with it. Add in a Crucible of Worlds package and I just can't see not using it anymore. I've watched Shok blatantly half-ass Gifts choices after a few beers and still get massive value out of it.
Any chance you can post your xmage settings? It looks a lot cleaner than mine.
Thanks! I appreciate the input. I playtested a bunch of games today and forced myself to use GIfts Ungiven. I'm so into that card now, it's a great tutor. It hadn't dawned on me till just now, but every scenario I played it I was getting bombs like Ugin, Walking Ballista, or Platinum Angel. How often do you cast it for lands/interaction?
Yeah I don't own a crucible anymore so I didn't play one and dont miss it.
What's with the one of snow covered island? I assume it's for gifts but what advantage are you really getting? When do you want to get 2 islands in hand and 2 of anything else in the graveyard?
Yeah it's a rare situation but there is no reason not to at least run 1 if you have it. Like Pesca97 said, there are some UU cards or if you run Snapcaster Mage you're gonna need at least UU in order to utilize him properly. I have grabbed Island/Snow-Covered Island/Crucible of Worlds at end step at least once to have UU on the next turn. Maybe it increases your win % by 0.01% over a bajillion games, but they're cheap. If you don't have them it's not a big deal and if you don't plan on running crucible then I really wouldn't bother. Personally, I run a 3/3 split with Islands.
Crucible is not necessary to be competitive. I love having one mainboard, but that's a meta call as I run into some form of land hate every single Friday.
As a side note: SCG Milwaukee starts April 7th. I live about 5 minutes from the convention center so I am super excited to play an event I will actually be well rested for. I am 100% decided on U Tron, but I have yet to narrow down a list.
I'll be at SCG Milwaukee as well repping U Tron in all it's glory! Maybe we will run into one another for the mental marathon that is the mirror
http://f2fseries.facetofacegames.com/edmonton-open-march-17th-2018
Spell pierce, spell snare, dispels maybe as 1 or 2 ofs but the magic of chalice is its ability to stay on the feild and lock a deck out. Not having one or more is doable but in the bad matchups makes it that much more difficult to pilot. you can use something like steel walls to soak damage mainboard but even there it is not the same. You will still have game against all midrange though and just need to dodge paths in uw control match up. Also if your meta is jund, tron, control, prison, abzhan etc you do not have to have them.
What do you guys think of filigree familiar as a main or side board inclusion. Gives you a blocker, some gain, and it replaces itself when it dies. I'm trying to see if running it alongside solemn simulacrum can work out.
It's not a bad card and I had 2 in my sideboard for a while when Burn was running rampant. It's like Kitchen Finks and Solemn had a dog baby. I wouldn't maindeck it though. It's a dead card against too many decks. Not being part of the fetch toolbox like Chalice hurts a bit too and that's why i went off of them, plus I'm loving Nimble Obstructionist in that 3-drop slot and there's not a ton of room in the SB. If you don't have access to Chalice I would say going 4 Spatial Contortion might be worth it in the sideboard. Dismember also helps a ton vs Affinity/Jund but feels sketchy against Burn. Proactively killing threats like Steel Overseer is usually more important than having blockers imo.
I also like Chalice in weird matchups like Ad Nauseum/Living End/Restore Balance. Putting it on 0 screws them off some mana and Pact of Negation. Having a few Dispel might be worth sideboard slots if these are in your meta and you don't have Chalice.
https://www.mtggoldfish.com/deck/996338#paper
That’s the 5-0 list.
Commit/ memory is expensive sure.it has flexibility though which is nicE. I would only cast memory if it was off of a gearhulk at opponents The meta has slowed down and running that and gifts feels fine. They both get boarded out in Aggro matches.
Gearhulk being fetchable off of treasure mage and recurrable is nice but condescend and repeal are bad for sure
SB tips vs humans is just like merfolk pretty much.
In: Wurmcoil, 3 spatial, 3 dismember. Tec edge, spreading seas x2
Out: talisman, Titan, buried ruin, commit, gifts, chalice, remand x3
Usually something like that. Remand stays on the play sometimes. Seas is the same slot on the draw. Keep vial out of play if possible. Ugin ballista and o stone are the best cards, but Angel and wurmcoil can steal games for sure. Mindslaver is really weak apart from the lock. If you play two I’d board one out. Both decks will save their bounce spells, (reflector mage/ harbinger) so be prepared.