That was quite a bit of work! Of course, I'm sure that more data could always be helpful, but I finished pierakor's playlist (thanks again for providing us with the videos!).
So, using the data, here is the list that I've settled on:
I already explained most of my choices in my last summary update. Key changes are moving down to three Remand and three Supreme Will to make room for two Anticipate. This is, of course, all based on the numbers. I've been playing it a small amount in what little time I've had, and it's working very well
The main purpose of this particular post is to talk about the sideboard a little. Those choices are also made by using the data, and it actually makes a bit of sense when we look at the rest of the deck. The Field of Ruins is there for when we are on the play, to side out the maindeck Gemstone Caverns, and the sideboarded Gemstone Caverns is for when we're on the draw, taking out an Island. The Spatial Contortions and Dismembers are there to take care of early aggressive creature decks, like Merfolk, Affinity, and Elves. The Dismember is also helpful against larger creatures, like in Eldrazi Tron and whatnot. Spreading Seas is rather helpful against other Tron decks, as well as decks with greedy manabases. I haven't tested it yet, but I want to side them in against decks like Jund, since counters won't always be helpful against decks with lots of discard effects. Filigree Familiar is particularly helpful against Burn, dodging our own Chalice on one and two, but is also helpful against decks that are trying to overrun us with creatures, like Dredge and Hollow One. Silent Arbiter is also useful in these matchups. Negates are pretty self-explanotory, being good against creature-light decks like Ad Nauseum, UW Control, etc.
Most of those cards seem to have very good numbers supporting them, and as I mention, seem to make logical sense. The worst among them are Spatial Contortion and Dismember. However, when we look deeper, we see that having multiples of them in hand led pierakor to winning more games. Of course, this would make sense if he sided more in to combat decks in which they are more useful. If we draw them in the main, when they aren't as generally useful, then they won't be generally useful, but when we side in enough that we draw combinations of them against decks weak to those cards, then they perform better.
I'll be bringing that 75 to the LGS this weekend and getting some games in. As I mentioned, it's been performing well for me when I playtest with my son (who pilots Bogles, Affinity, and Burn).
EDIT: Also, those numbers for Gemstone Caverns dropped significantly after I finished entering the last couple hundred games of data. It still seems to help a little, but not quite as much as it was showing before. It could be argued that the deck could do without, and having another Silent Arbiter in the side and a Field of Ruins in the main might be better. And the reason why I chose Field of Ruins over Ghost Quarter, even though Ghost Quarter scored higher, is that Field wasn't printed during the time of the early videos. I imagine that Field should be much better for us, since we're often wanting to ensure we have a blue source anyways.
thnkr - nice to have use from statistics but the clue is successful reading them (pure % doesn't really give anything) I'm psychometrist and I know what I'm talkin about. The list looks somehow nice (I'm not sure about 7+ CA spells) 4 thirst + 3 will is way too high in 3CMC slot imo. I'm curious what the data will tell to You in future keep Your good work Man!
What do You think about newKarn? We got nice reason to run more talismans in the deck (and maybe steel walls MB?). Turn 1 - wall, turn 2 talisman + map, turn 3 Karn makin 4/4 guy
Your thoughts? I think that 2-3 newKarn can change the deck but If he gives Us anything important?
The level of brainstorming here is magnificent SOOO I'm w8ing for Your discussion Guys
I also have been testing 4x TFK and 4x Supreme Will, but I think it's too much 3-drops, especially when we're also playing Treasure Mages and Trinket Mages. I think 3/3 split is better.
Speaking of which, @BloodyRabbit_01, are you running the 4/2 split between Supreme Will and TFK? Are you missing TFK at all?
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Decks
Modern
Mono U-Tron U
Jeskai Control UWR
EDH
Ezuri, Renegade Leader UG
Tasigur, the Golden Fang UGB
Commander GUR Maelstrom Wanderer BWU Sydri, Galvanic Genius BGB Meren of Clan Nel Toth WGW Nazahn, Revered Bladesmith RRR Feldon of the Third Path WWW Heliod, God of the Sun
Hey guys, so I had an interesting experience playing tonight. I was playing against a Jeskai control deck (spell queller, bolt, helix, snaps, collonades), and we went to turns in match 3. I demonstrated the slaver lock and made sure he didn't have pact in his deck or anything. He refused to concede, saying he didn't have to since it wasn't a lock that outright kills the opponent. Does anybody know if he was required to concede when I can demonstrate the lock like that?
On a related note, our records were both 2 wins 1 loss . If he drew the match like this, that meant I would surely get no winnings, and he had nothing to gain from it. Have you guys played against man children like this who just refuse to give up, sacrificing friendships just to save their pride? It seems to me that it is very poor sportsmanship even if he was not required to concede.
@Saruman421, As a Lantern player, yes, I've run into situations like that before. They weren't required to concede, you have to actually win. Now, if you could win during those turns using both your cards and theirs, then you have it. Otherwise, it's up to them. However poor sportsmanship it may have been, it's within the rules of the game. It does suck, though.
Despite mediocre results online (50% winrate in friendly leagues) I wanted to try out the Eldrazi heavy list in paper at FNM (http://www.hareruyamtg.com/en/k/kD10910W/).
4-1 Overall.
W 2-0 vs. 8-Rack
W 2-0 vs. Abzan Rites
L 1-2 vs. Amulet Titan
W 2-0 vs. RG Ponza
W 2-1 vs. UB Mill
Happy with the store credit but the matchups weren't the Tier 1 stuff I am used to seeing at my LGS so I'm not taking much out of it. (5-rounds with ~40 players every week, about half on tier 1 decks). Was hoping to see how it does against problem matchups (Affinity/Burn/Humans). I will say having Ulamog as something to do with all that mana feels fantastic and the ability to hit turn 4 tron with an Island, play a TKS for disruption/clock and hold up a counter is great. I didn't hit any aggro but I imagine this list still gets pooped on by all-in aggro since there are no EE in the 75.
As a side note I have never played against Amulet Titan before. We started game 3 on turns so I figured "oh cool, guess we'll just draw" and then he killed me on turn 3 with the whole store watching haha. I did a massive disservice to U Tron! I cast Cyclonic Rift t2 on his mana ramper snake dude when I could have just held it and bounced his lethal Primeval Titan.
#1 there is deceptive, as they are all 5-0's. Those decks didn't compete against eachother in the same league. That's just how it was listed on MTGTop8, because WotC doesn't list the rest of the decks that didn't go 5-0 in the same league.
I was pleasantly surprised to see a UTron list up there, though, which is better than last week It looks like it's nearly the same list as this one that made it a couple weeks ago, if I recall correctly. Don't normally see Gifts Ungiven/Crucible package these days, from what I've seen.
EDIT: Uploaded some videos of gameplay with my list. I know I made some mistakes, but still won the matches. I like this list very much. Feel free to point out any mistakes you see in my gameplay, maybe help me improve. I know I'm not as proficient with the deck as I probably could be, so any pointers help. Thanks!
EDIT: Uploaded some videos of gameplay with my list. I know I made some mistakes, but still won the matches. I like this list very much. Feel free to point out any mistakes you see in my gameplay, maybe help me improve. I know I'm not as proficient with the deck as I probably could be, so any pointers help. Thanks!
I really wanted to see it, but the quality is only 480p which looks really bad on my iPad. Could you please reupload at at least 720p or better FullHD 1080p? Otherwise I appreciate that somebody is doing our deck publicity
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Active player in years 1999-2004.
Mono U Draw & Go fan
Decks:
Modern - Mono U Tron, UR Delver
Legacy - UR Delver
Pauper - BGRUW Tron, Mono U Delver, Mono B Control
Ya, I'll try to re-record them tomorrow and reupload them. I also just got another match against GDS (2-0). It's great, it seems that this deck has great matchups against the decks that my other favorite deck, Lantern, has difficulty with
So a couple of things after I've been playing with my last list for the past few days:
- Chalice is really good right now, especially against all the Blue decks in the format, and is also good against Bogles, Infect, Storm, etc (basically half of the meta); I think running 2-3 Chalices main is very good
- Repeal is one of the best cards we have in the opening hand
- Supreme Will is amazing, but Thirst is still slightly better, I think the optimal number for Supreme Will is anywhere from 2-3, not a full playset.
- There is a lot of artifact/land hate coming from Jund, Ponza, and Mardu/4C Pyro, but Repeal, Remand, and Condescend are quite good against them
- BBE is very very scary, but again, Repeal and Remand can usually deal with the Cascaded spell and it usually ends up in a 1-on-1 trade
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Decks
Modern
Mono U-Tron U
Jeskai Control UWR
EDH
Ezuri, Renegade Leader UG
Tasigur, the Golden Fang UGB
@BloodyRabbit_01, Thanks for the feedback! I agree, I probably should have cut Chalice postboard. I was trying to find a way to fit in the Spreading Seas without losing my counters or Repeal anyways, and they're much better here, being able to kick them off of green and destroy a Utopia Sprawl, cantrip, and possibly disable Arbor Elf.
@WizardfotheToast, I personally find it useful to "counter" uncounterable spells as well as act as my fourth Repeal. It's also had some niche uses, like flashing in Torrential Gearhulk to cast Memory at the end of my opponent's turn. Even better when it sets up a Mindslaver after that to rip apart their new seven (although that's extremely niche).
@repeatsyx2, Absolutely, I've had similar experiences
@BloodyRabbit_01, Thanks for the feedback! I agree, I probably should have cut Chalice postboard. I was trying to find a way to fit in the Spreading Seas without losing my counters or Repeal anyways, and they're much better here, being able to kick them off of green and destroy a Utopia Sprawl, cantrip, and possibly disable Arbor Elf.
@WizardfotheToast, I personally find it useful to "counter" uncounterable spells as well as act as my fourth Repeal. It's also had some niche uses, like flashing in Torrential Gearhulk to cast Memory at the end of my opponent's turn. Even better when it sets up a Mindslaver after that to rip apart their new seven (although that's extremely niche).
@repeatsyx2, Absolutely, I've had similar experiences
How do you cast memory end of turn when it's sorcery speeed? Is there something I'm missing?
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FINISHED!
That was quite a bit of work! Of course, I'm sure that more data could always be helpful, but I finished pierakor's playlist (thanks again for providing us with the videos!).
So, using the data, here is the list that I've settled on:
// 9 Artifact
4 Expedition Map
3 Chalice of the Void
1 Oblivion Stone
1 Mindslaver
// 6 Creature
1 Torrential Gearhulk
1 Walking Ballista
1 Treasure Mage
1 Solemn Simulacrum
1 Platinum Angel
1 Wurmcoil Engine
// 20 Instant
4 Condescend
3 Remand
3 Supreme Will
4 Thirst for Knowledge
1 Commit // Memory
3 Repeal
2 Anticipate
4 Urza's Tower
4 Urza's Mine
4 Urza's Power Plant
9 Island
1 Academy Ruins
1 Oboro, Palace in the Clouds
1 Gemstone Caverns
// 1 Planeswalker
1 Ugin, the Spirit Dragon
// 3 Creature
2 Filigree Familiar
1 Silent Arbiter
// 3 Enchantment
3 Spreading Seas
// 7 Instant
2 Negate
2 Dismember
3 Spatial Contortion
// 2 Land
1 Gemstone Caverns
1 Field of Ruin
I already explained most of my choices in my last summary update. Key changes are moving down to three Remand and three Supreme Will to make room for two Anticipate. This is, of course, all based on the numbers. I've been playing it a small amount in what little time I've had, and it's working very well
The main purpose of this particular post is to talk about the sideboard a little. Those choices are also made by using the data, and it actually makes a bit of sense when we look at the rest of the deck. The Field of Ruins is there for when we are on the play, to side out the maindeck Gemstone Caverns, and the sideboarded Gemstone Caverns is for when we're on the draw, taking out an Island. The Spatial Contortions and Dismembers are there to take care of early aggressive creature decks, like Merfolk, Affinity, and Elves. The Dismember is also helpful against larger creatures, like in Eldrazi Tron and whatnot. Spreading Seas is rather helpful against other Tron decks, as well as decks with greedy manabases. I haven't tested it yet, but I want to side them in against decks like Jund, since counters won't always be helpful against decks with lots of discard effects. Filigree Familiar is particularly helpful against Burn, dodging our own Chalice on one and two, but is also helpful against decks that are trying to overrun us with creatures, like Dredge and Hollow One. Silent Arbiter is also useful in these matchups. Negates are pretty self-explanotory, being good against creature-light decks like Ad Nauseum, UW Control, etc.
Most of those cards seem to have very good numbers supporting them, and as I mention, seem to make logical sense. The worst among them are Spatial Contortion and Dismember. However, when we look deeper, we see that having multiples of them in hand led pierakor to winning more games. Of course, this would make sense if he sided more in to combat decks in which they are more useful. If we draw them in the main, when they aren't as generally useful, then they won't be generally useful, but when we side in enough that we draw combinations of them against decks weak to those cards, then they perform better.
I'll be bringing that 75 to the LGS this weekend and getting some games in. As I mentioned, it's been performing well for me when I playtest with my son (who pilots Bogles, Affinity, and Burn).
EDIT: Also, those numbers for Gemstone Caverns dropped significantly after I finished entering the last couple hundred games of data. It still seems to help a little, but not quite as much as it was showing before. It could be argued that the deck could do without, and having another Silent Arbiter in the side and a Field of Ruins in the main might be better. And the reason why I chose Field of Ruins over Ghost Quarter, even though Ghost Quarter scored higher, is that Field wasn't printed during the time of the early videos. I imagine that Field should be much better for us, since we're often wanting to ensure we have a blue source anyways.
Lantern Control
(with videos)
Uc Tron
Netdecking explained
Netdecking explained, Part 2
On speculators and counterfeits
On Interaction
Every single competitive deck in existence is designed to limit the opponent's ability to interact in a meaningful way.
Record number of exclamation points on SCG homepage: 71 (6 January, 2018)
"I don't want to believe, I want to know."
-Carl Sagan
What do You think about newKarn? We got nice reason to run more talismans in the deck (and maybe steel walls MB?). Turn 1 - wall, turn 2 talisman + map, turn 3 Karn makin 4/4 guy
Your thoughts? I think that 2-3 newKarn can change the deck but If he gives Us anything important?
The level of brainstorming here is magnificent SOOO I'm w8ing for Your discussion Guys
Nice to see others getting sweet results in "new" meta.
Could u please give me a short libk or decklist for ur "jap list"?
Couldnt find something.
www.magickeller.de
Facebook:
www.facebook.com/magickeller
Youtube:
Magickeller Hannover YOUTUBE Channel
Speaking of which, @BloodyRabbit_01, are you running the 4/2 split between Supreme Will and TFK? Are you missing TFK at all?
Modern
Mono U-Tron U
Jeskai Control UWR
EDH
Ezuri, Renegade Leader UG
Tasigur, the Golden Fang UGB
Likely talking about this one --- http://www.hareruyamtg.com/en/k/kD10910W/
by Jordan Boisvert (Writer at Modern Nexus) Colorless Eldrazi
GURB Grixis/Jund Shadow
RBG Dredge
xUx U Ballista Tron
Commander
GUR Maelstrom Wanderer
BWU Sydri, Galvanic Genius
BGB Meren of Clan Nel Toth
WGW Nazahn, Revered Bladesmith
RRR Feldon of the Third Path
WWW Heliod, God of the Sun
On a related note, our records were both 2 wins 1 loss . If he drew the match like this, that meant I would surely get no winnings, and he had nothing to gain from it. Have you guys played against man children like this who just refuse to give up, sacrificing friendships just to save their pride? It seems to me that it is very poor sportsmanship even if he was not required to concede.
Lantern Control
(with videos)
Uc Tron
Netdecking explained
Netdecking explained, Part 2
On speculators and counterfeits
On Interaction
Every single competitive deck in existence is designed to limit the opponent's ability to interact in a meaningful way.
Record number of exclamation points on SCG homepage: 71 (6 January, 2018)
"I don't want to believe, I want to know."
-Carl Sagan
4-1 Overall.
W 2-0 vs. 8-Rack
W 2-0 vs. Abzan Rites
L 1-2 vs. Amulet Titan
W 2-0 vs. RG Ponza
W 2-1 vs. UB Mill
Happy with the store credit but the matchups weren't the Tier 1 stuff I am used to seeing at my LGS so I'm not taking much out of it. (5-rounds with ~40 players every week, about half on tier 1 decks). Was hoping to see how it does against problem matchups (Affinity/Burn/Humans). I will say having Ulamog as something to do with all that mana feels fantastic and the ability to hit turn 4 tron with an Island, play a TKS for disruption/clock and hold up a counter is great. I didn't hit any aggro but I imagine this list still gets pooped on by all-in aggro since there are no EE in the 75.
As a side note I have never played against Amulet Titan before. We started game 3 on turns so I figured "oh cool, guess we'll just draw" and then he killed me on turn 3 with the whole store watching haha. I did a massive disservice to U Tron! I cast Cyclonic Rift t2 on his mana ramper snake dude when I could have just held it and bounced his lethal Primeval Titan.
Very conservative, traditional list, no risks taken.
I was pleasantly surprised to see a UTron list up there, though, which is better than last week It looks like it's nearly the same list as this one that made it a couple weeks ago, if I recall correctly. Don't normally see Gifts Ungiven/Crucible package these days, from what I've seen.
EDIT: Uploaded some videos of gameplay with my list. I know I made some mistakes, but still won the matches. I like this list very much. Feel free to point out any mistakes you see in my gameplay, maybe help me improve. I know I'm not as proficient with the deck as I probably could be, so any pointers help. Thanks!
Vs. Deadguy Ale
Vs. RG Ponza
Lantern Control
(with videos)
Uc Tron
Netdecking explained
Netdecking explained, Part 2
On speculators and counterfeits
On Interaction
Every single competitive deck in existence is designed to limit the opponent's ability to interact in a meaningful way.
Record number of exclamation points on SCG homepage: 71 (6 January, 2018)
"I don't want to believe, I want to know."
-Carl Sagan
I really wanted to see it, but the quality is only 480p which looks really bad on my iPad. Could you please reupload at at least 720p or better FullHD 1080p? Otherwise I appreciate that somebody is doing our deck publicity
Mono U Draw & Go fan
Decks:
Modern - Mono U Tron, UR Delver
Legacy - UR Delver
Pauper - BGRUW Tron, Mono U Delver, Mono B Control
Lantern Control
(with videos)
Uc Tron
Netdecking explained
Netdecking explained, Part 2
On speculators and counterfeits
On Interaction
Every single competitive deck in existence is designed to limit the opponent's ability to interact in a meaningful way.
Record number of exclamation points on SCG homepage: 71 (6 January, 2018)
"I don't want to believe, I want to know."
-Carl Sagan
- Chalice is really good right now, especially against all the Blue decks in the format, and is also good against Bogles, Infect, Storm, etc (basically half of the meta); I think running 2-3 Chalices main is very good
- Repeal is one of the best cards we have in the opening hand
- Supreme Will is amazing, but Thirst is still slightly better, I think the optimal number for Supreme Will is anywhere from 2-3, not a full playset.
- There is a lot of artifact/land hate coming from Jund, Ponza, and Mardu/4C Pyro, but Repeal, Remand, and Condescend are quite good against them
- BBE is very very scary, but again, Repeal and Remand can usually deal with the Cascaded spell and it usually ends up in a 1-on-1 trade
Modern
Mono U-Tron U
Jeskai Control UWR
EDH
Ezuri, Renegade Leader UG
Tasigur, the Golden Fang UGB
@WizardfotheToast, I personally find it useful to "counter" uncounterable spells as well as act as my fourth Repeal. It's also had some niche uses, like flashing in Torrential Gearhulk to cast Memory at the end of my opponent's turn. Even better when it sets up a Mindslaver after that to rip apart their new seven (although that's extremely niche).
@repeatsyx2, Absolutely, I've had similar experiences
Lantern Control
(with videos)
Uc Tron
Netdecking explained
Netdecking explained, Part 2
On speculators and counterfeits
On Interaction
Every single competitive deck in existence is designed to limit the opponent's ability to interact in a meaningful way.
Record number of exclamation points on SCG homepage: 71 (6 January, 2018)
"I don't want to believe, I want to know."
-Carl Sagan
Now I see the light lol
Thanks man, keep the great work!
https://magic.wizards.com/en/articles/archive/mtgo-standings/competitive-modern-constructed-league-2018-03-13
1 Torrential Gearhulk
1 Treasure Mage
1 Trinket Mage
1 Walking Ballista
1 Wurmcoil Engine
1 Commit // Memory
4 Condescend
1 Cyclonic Rift
1 Gifts Ungiven
3 Remand
2 Repeal
4 Thirst for Knowledge
2 Chalice of the Void
1 Crucible of Worlds
1 Engineered Explosives
4 Expedition Map
1 Mindslaver
1 Oblivion Stone
1 Talisman of Dominance
1 Academy Ruins
1 Buried Ruin
1 Field of Ruin
5 Island
1 Oboro, Palace in the Clouds
1 River of Tears
1 Snow-Covered Island
1 Tolaria West
4 Urza's Mine
4 Urza's Power Plant
4 Urza's Tower
1 Wurmcoil Engine
1 Chalice of the Void
2 Dismember
2 Nimble Obstructionist
3 Spatial Contortion
3 Spreading Seas
2 Surgical Extraction
1 Tectonic Edge
How do you cast memory end of turn when it's sorcery speeed? Is there something I'm missing?