thanks for sharing!
It helpfull to lookwhich matchup needs somesb improvement without havmt played them all.
Indeed some interesting % here and there.
Gb tron with chalicesetc feels much better then 50%, but ye only 8 games played.
Against rg titanshift i feelalittle unfaired instead. They ramp ramp ramp and play scapeshift wich i cant remand or condescend for enough. :/
How is ur boarding haymakers beside Dismissal?
Against rg titanshift i feelalittle unfaired instead. They ramp ramp ramp and play scapeshift wich i cant remand or condescend for enough. :/
How is ur boarding haymakers beside Dismissal?
Against Titanshift just counter Titan and Scapeshift... Make sure you have enough blue to cast both Remand and Condescend against Scapeshift if they have enough mana to recast in one turn. I board in 1 Slaver, 1 Negate, 2 Summariy Dismissal and I board out like 1 Chalice, 1 Rift, 1 Walking Ballista, 1 Angel
To keep our threaed well oiled and rolling here my results of a 6 rounds paper tournament yesterday.
r1 Jund 2-0
r2 esper shadow 0-2
r3 naya burn 2-1
r4 ascension no storm 1-1-1
r5 naya burn 1-2
r6 living end 2-0
total 3-2-1 hahah
Have to say burn is just such a coinflip (in their favour:P). Do they have early creaturea we cant handle with spaical or repeal and cant find chalice for their cc1 or cc2 hand we lose so hard.
vs shadow decks i still keep loosing, Even with 2 ugin,3 chalice and 3 wurmcoil post sb. Oh wait ye... i never see one of them in all my matches against shadow....haha to bad.
I don't see how people here lose to DS, I'm 15-0 so far against all variants, counter delve spells, sundering titan is a house against them too. wurmcoil engine blocks ds and delve threats efficiently, a resolved chalice on one and not letting them resolve k-command basically wins the game. Penza is basically an auto-lose. you can have hope but main deck blood moon and 4-8 ld spells basically ends us, they can also play their big threats faster than us all while destroying our lands. Burn i find to be a tough but winnable matchup, chalice is our real powerhouse here, along with chalice on one and wurmcoil engine.
I consider myself a decent competitive Modern player, I play mtg since 1997, Modern and U-Tron since their 'birth', but I think I need to start making some videos on competitive leagues for you guys to critique. I'm probably making some stupid mistakes I'm not aware of.
Just do it!
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Active player in years 1999-2004.
Mono U Draw & Go fan
Decks:
Modern - Mono U Tron, UR Delver
Legacy - UR Delver
Pauper - BGRUW Tron, Mono U Delver, Mono B Control
I have been running 2 copies of Flashfreeze in my sb and it pulls double duty in the Ponza/Burn matchups as well as random matchups like Elves, Titanshift/Breach. Seems real good and I don't see it discussed often but I think that is because people on this thread love their weird 1-of sb plans.
I used to play a tradition U Tron deck but after finding a spicy skeleton of this deck online i really liked the play patterns and threats the deck offered. This deck's main wincondition in the MD is either Eldrazi beats or chaining Ulamog's off of Conduit of Ruin. Dont dismiss what im saying because i am playing something different, i have had very good success with this deck and this list in particular at my LGS and online.
Well, yeah... eldrazi... I don't think this is the place for these weird lists. I tried that already, and it was not that good. What do you consider "very good success" btw? You're not saying that much for us to 'dismiss' anyway.
Our "weird" 1-ofs have a purpose, we can search them up, we play different kinds of the same effect for versatility.
You can also search some articles by P. Chapin or the latest Nassif's 1-of UW Control lists and videos if you'd like to understand that.
Well my list has been good enough to earn me a 3-1 or 4-0 in every Modern event I have played at my LGS. I usually play UR Breach as my main deck but I really enjoy playing the list I posted above on occasion. The deck usually gets me a ton of questions from opponents and many players just look at it and dismiss it or rip it with "just play E Tron" or whatever argument they try to use. But my results speak for themselves. Part of my win ratio is that I'm just better or have more experience than most of the opponents I sit across from and the deck choice doesn't end up mattering too much in the end. There is always lots of combo, Living End, CoCo, Storm. Very little agro in any form present locally besides the occasional Dredge, Bogles, or Affinity. A large portion of the regulars at my store all play some form of U based control decks or BGx which makes any 'bigger' strategy very appealing and often correct.
I was playing Ballista because I had the occasional Ballista w/ Collar which is always strong. I found pretty often that I wanted something more potent. There were a few games where I had it early and it did nothing and it felt bad. Its really good in the late game or after I get Tron online but that isn't always gonna happen. Sometimes ill get the nuts with 3 Temples in the first 3/4 turns of the game and I don't end up needing the Tron, though this isn't the case most games. Between Reshaper triggers, Solemns, and Conduits I have plenty of ways to either ramp or dig. Many games get swung in my favor by hitting a chain of value dudes to block or equip to Collar. I do like Walking Ballista in E Tron but if I was going to include it in my 75 I would probably keep it in the SB somewhere.
I only play at one store locally as they are the only one that hosts Modern FNM and they usually have a nice selection of products as well as the strongest player base. There are a couple store that host modern events but those stores get super casual and prize support isn't anything to write home about. But if im down to play for 5 hours against something like Soul Sisters, Zoo, Restore Balance, 8Whack and 8Rack for a few standard packs in prize support then i know where to go. The hardest matchups are definitely decks like Ponza, Affinity, and Burn but these decks aren't super popular at my store.
My main LGS is really awesome, we regularly have people who are placing well and winning PPTQ's, SCG IQ's and lots of competent new-ish players. Biggest Modern FNM gets there is 40 players on a stacked night and depending on what the draft set is at the time. If I want to go to a more competitive environment I would need to drive to the Bay area to go to a bigger store/event OR wait for the fall Modern PPTQ season.
The problem I find with eldrazi U tron is that thirst for knowledge is the decks core card and the reason for playing this deck.
You are just relying on top decking eldrazi and beating down so now you have just put counterspells in an aggro deck... those are bad top decks.
Also solemns are silly in your deck just play reality smasher, actually play more of those.
Sure you have just as much blue as me (although I have talismans) but you don't have all the land destruction lands I have.
I think I'd actually cut some counterspells and play spreading seas main instead, I feel like that land disruption is what that type of deck wants and might actually be the reason for your success.
Well I have gone 3-1 for 6 weeks now at lgs events. But I keep losing to Jeskai control (in close games). ceremonious rejection and dispel after board really sting. I think I need to put in some dispels or negates of my own in the sideboard. I just have to decide how much I can let the aggro match up slide (because that takes a lot of sideboard space to fight).
I mean my LGS isn't super competitive or anything... although Pro tour origins top 8 competitor Paul Jackson has came the last couple of weeks, although he is self admittedly out of practice. I am a 3-5 hour flight from the nearest gp so I have never been to one. To be honest I am not committed enough to grinding to wake up at 8 am on a Saturday and driving 40-90 min to the bigger stores for the modern pptqs (my LGS only does sealed and standard). Although I came 4th when I took this to a gpt a couple of years ago.
I recently went to work on the other side of the planet and left my considerable modern collection on the self at home thinking I'd take a longer break from MTG. But modern is just a bit too sweet at the moment, and found myself itching for some tournaments. So I looked for a deck I could pick up cheap and that I'd like to play. In the end my first ever modern deck was quite an easy winner. Mono U Tron has been blast from the past and also a blast to play. I've taken this pile through about 10 events now. Here is the list I'm currently running.
The events have been between 15 and 40 players, most of them a little over 20 people. Decks played for the most part are competitive. Here is the breakdown of the decks I've faced and how I fared:
Burn - Quite a lot of burn, win rate has been just tad under 50%, but have had some good luck in the games. Not the match up I want to see. Grixis DS - Has been a very bad MU. Win % around 30-40 against this. They also tend to play a lot of Ceremonious Rejection due to tron heavy meta game Elfrazi Tron - Has been 50/50 so far, but is very swingy and if they get good starts or cavern its very hard to beat. Think I have been lucky so far not losing more to this one. Counters CoCo - Great match up, win% 75+ Luckily also very popular deck in the meta Jeskai Control/UW Control - There are a lot of Spell Quellers flying around. I have also seen pure UW control with walkers as well as Nahiri Jeskai decks, all these are relatively good match ups. It gets better for them after board though and can bee though. Affinity - Surprisingly has been a very good match up and win % has been well above 50%. After I moved to 2 Ballistas in main even better. They just really cant beat this card combined with a quick tron. UR Storm - Has been pretty 50/50. Having main deck removal has helped and SB counters and more than 1 win from Nimble Obstructionist trigger Ad Nauseam - Only met this twice, won both match ups. Games could have gone either way though. Very hard to find a spot to tap out for a win con as they go off instant speed. Still, being blue with a pile of counters gives us play against anything. Mono G Tron, RG/ BG Tron - Have mostly dodged this MU, thankfully. Jund/Abzan - These I have also found to be good matchups. Ugins and Wurmcoils are good. Infect - Few infect deck floating about. Horrible match up. Repeal is off, Oblivion Stone is too slow and off. Few wins I've got have normally involved a Ballista. Titanshift - Only few match ups against this, lost all so far. All of their big spells demand a counter and still they are steadily getting towards a win. Found this to be a hard match up. The ability of going turn 3 Karn or turn 4 Ulamog is sorely missed here.
All in all Ive gotten 3 4-0's several 3-1's and only a few events with a negative record, so I have been positively surprised with the deck. It just seems to have game against anything and the horrible match ups are made back in spades by the positive ones.
Observations and testing outcomes: Walking Ballista - Very good. I moved this from side to Main deck. You can get it with Tolaria West when you land flood. It wins creature matchups alone. It can be discarded to Thirst and Academy Ruins puts it back on top. It can block turn 2. It clears Snapcaster Mage's. It's a win con. So versatile and plays a role that this deck needs.
Platinum Angel - If Ballista is number 1 positive surprise, Angel is number 1 disappointment. Loved playing this in my first ever modern deck, but I think times have driven past it. It is just bad. You keep drawing it in game 1 in awkward situations and then side out for game 2. Its fragile, has lackluster body and practically never gets there. My recommendation is not to play this card at all.
Thought-Knot Seer - Also started life in the SB, but I found myself siding this in all the time. So I pumped him to the main deck too. I've been happy with 1 copy. It gives unexpected angles against control decks, is good against combo and can be big early blocker in the games where you don't get to tron, which happens a lot.
Epiphany at the Drownyard - A win-more card. Has never been good outside of drawn out long games and mostly just sits in the had never getting a good opportunity to cast the blasted thing. I cut this and just play an Anticipate instead. Card draw in tron must be able to both dig for a missing tron piece or find hay-makers. Epiphany just does the latter in my experience.
Repeal - Moved down to 2 copies. Has been stuck in had more than I'd like and has been cumbersome and tricky to use.
Ugin, the Spirit Dragon - In a meta with a lot of creature decks, this is your MVP. This is what they are afraid of and once it hits the board the game is over.
Snapcaster MageTorrential Gearhulk - Cards that require more than 1 blue mana to play just get stuck way too much to make up for it. I would not play anything with UU in the mana cost.
Sideboard is meta oriented, but I'm thinking about just removing Filigree Familiar and just go up to 3 copies of Dragon's Claw to have that gotcha possibility against burn. Even then they most likely sided artifact hate in so...
Angel handels a full board where chalice handle a full hand.
For example vs infect, bogles, affinity an angel is most of the time better than a chlaice.
But...i recently cutted my angel aswell. Still mixed feelings about it. so far in 4 rounds it was twice irrelevant, once would havr angel been better and once my wce was better.
Angel handels a full board where chalice handle a full hand.
For example vs infect, bogles, affinity an angel is most of the time better than a chlaice.
But...i recently cutted my angel aswell. Still mixed feelings about it. so far in 4 rounds it was twice irrelevant, once would havr angel been better and once my wce was better.
I have also debated cutting Angel, but, as others have noted, there are matchups where a resolved Angel is game. I have played those matches where I resolve the Angel and the opponent scoops on the spot.
I have also played matches where a resolved Chalice ends the game on the spot. I've also had games where Chalice is quite weak.
If you look at these UTron decklists, you'll notice a significant number of 1 offs because there are so many matchups where these 1 offs can just end the game. Conversely, there are many matchups where these 1 offs are useless. In those matchups, the artifacts serve as discard fodder for Thirst to generate significant card advantage over the opponent.
You can look at things like Angel and Chalice and debate it back and forth until the cows come home because each has amazing utility in certain matchups and is just garbage in others. At the end of the day, both are great in the main board for fulfilling the mission of UTron.
Hmm that's an interesting sideboard @AndySeaspray.. so many 1 ofs... I think I might try something similar, cut my anti aggro cards for those sweet 1 mana counters.
I think a fairer comparison for angel would be wurmcoil engine. They both often win the game when paired with a chalice on 1, and often dominates the board in one way or another.
The major difference is how quickly they stabalise. Angel is a faster wurmcoil to me. Wurmcoil is stronger in almost every aspect, but might need a turn or two to stabalise, whereas Angel does it instantly.
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https://docs.google.com/spreadsheets/d/e/2PACX-1vRg9VaC08KmqPJBfqqzNF9TmtTwJyPsXMoyPWTWrw7GXk9DWFsz52Um7Vic5QepcZMyykDaU9BTdpu7/pubhtml?gid=1901420698&single=true
Youtube Channel
My stream:
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UTron
how do we do against emeria titan?
It helpfull to lookwhich matchup needs somesb improvement without havmt played them all.
Indeed some interesting % here and there.
Gb tron with chalicesetc feels much better then 50%, but ye only 8 games played.
Against rg titanshift i feelalittle unfaired instead. They ramp ramp ramp and play scapeshift wich i cant remand or condescend for enough. :/
How is ur boarding haymakers beside Dismissal?
www.magickeller.de
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Against Titanshift just counter Titan and Scapeshift... Make sure you have enough blue to cast both Remand and Condescend against Scapeshift if they have enough mana to recast in one turn. I board in 1 Slaver, 1 Negate, 2 Summariy Dismissal and I board out like 1 Chalice, 1 Rift, 1 Walking Ballista, 1 Angel
I am 2-0 against Emeria Titan and the MU is pretty easy. should be 80-90% in our favor if not 100%
Youtube Channel
My stream:
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My Disco:
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r1 Jund 2-0
r2 esper shadow 0-2
r3 naya burn 2-1
r4 ascension no storm 1-1-1
r5 naya burn 1-2
r6 living end 2-0
total 3-2-1 hahah
Have to say burn is just such a coinflip (in their favour:P). Do they have early creaturea we cant handle with spaical or repeal and cant find chalice for their cc1 or cc2 hand we lose so hard.
vs shadow decks i still keep loosing, Even with 2 ugin,3 chalice and 3 wurmcoil post sb. Oh wait ye... i never see one of them in all my matches against shadow....haha to bad.
www.magickeller.de
Facebook:
www.facebook.com/magickeller
Youtube:
Magickeller Hannover YOUTUBE Channel
Just do it!
Mono U Draw & Go fan
Decks:
Modern - Mono U Tron, UR Delver
Legacy - UR Delver
Pauper - BGRUW Tron, Mono U Delver, Mono B Control
RG BBE Ponza
UX Eldrazi Tron
UR Jace Breach
www.magickeller.de
Facebook:
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Youtube:
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3 Ratchet Bomb
2 Wurmcoil Engine
4 Spreading Seas
2 Flashfreeze
2 Negate
2 Warping Wail
I used to play a tradition U Tron deck but after finding a spicy skeleton of this deck online i really liked the play patterns and threats the deck offered. This deck's main wincondition in the MD is either Eldrazi beats or chaining Ulamog's off of Conduit of Ruin. Dont dismiss what im saying because i am playing something different, i have had very good success with this deck and this list in particular at my LGS and online.
4 Urza's Tower
4 Urza's Mine
4 Urza's Power Plant
4 Eldrazi Temple
8 Island
1 Urborg, Tomb of Yawgmoth
4 Condescend
3 Repeal
4 Remand
3 Dismember
4 Expedition Map
1 Basilisk Collar
4 Matter Reshaper
4 Thought-Knot Seer
4 Conduit of Ruin
2 Solemn Simulacrum
2 Ulamog, the Ceaseless Hunger
RG BBE Ponza
UX Eldrazi Tron
UR Jace Breach
Well my list has been good enough to earn me a 3-1 or 4-0 in every Modern event I have played at my LGS. I usually play UR Breach as my main deck but I really enjoy playing the list I posted above on occasion. The deck usually gets me a ton of questions from opponents and many players just look at it and dismiss it or rip it with "just play E Tron" or whatever argument they try to use. But my results speak for themselves. Part of my win ratio is that I'm just better or have more experience than most of the opponents I sit across from and the deck choice doesn't end up mattering too much in the end. There is always lots of combo, Living End, CoCo, Storm. Very little agro in any form present locally besides the occasional Dredge, Bogles, or Affinity. A large portion of the regulars at my store all play some form of U based control decks or BGx which makes any 'bigger' strategy very appealing and often correct.
RG BBE Ponza
UX Eldrazi Tron
UR Jace Breach
I only play at one store locally as they are the only one that hosts Modern FNM and they usually have a nice selection of products as well as the strongest player base. There are a couple store that host modern events but those stores get super casual and prize support isn't anything to write home about. But if im down to play for 5 hours against something like Soul Sisters, Zoo, Restore Balance, 8Whack and 8Rack for a few standard packs in prize support then i know where to go. The hardest matchups are definitely decks like Ponza, Affinity, and Burn but these decks aren't super popular at my store.
My main LGS is really awesome, we regularly have people who are placing well and winning PPTQ's, SCG IQ's and lots of competent new-ish players. Biggest Modern FNM gets there is 40 players on a stacked night and depending on what the draft set is at the time. If I want to go to a more competitive environment I would need to drive to the Bay area to go to a bigger store/event OR wait for the fall Modern PPTQ season.
RG BBE Ponza
UX Eldrazi Tron
UR Jace Breach
You are just relying on top decking eldrazi and beating down so now you have just put counterspells in an aggro deck... those are bad top decks.
Also solemns are silly in your deck just play reality smasher, actually play more of those.
Sure you have just as much blue as me (although I have talismans) but you don't have all the land destruction lands I have.
I think I'd actually cut some counterspells and play spreading seas main instead, I feel like that land disruption is what that type of deck wants and might actually be the reason for your success.
Well I have gone 3-1 for 6 weeks now at lgs events. But I keep losing to Jeskai control (in close games). ceremonious rejection and dispel after board really sting. I think I need to put in some dispels or negates of my own in the sideboard. I just have to decide how much I can let the aggro match up slide (because that takes a lot of sideboard space to fight).
1 Trinket mage
1 Treasure mage
2 Wurmcoil engine
1 Torrential gearhulk
1 Platinum angel
1 Sundering titan
Artifacts (10)
1 Chalice of the void
4 Expedition map
3 Talisman of dominance
1 Oblivion stone
1 Mindslaver
Plainswalker (1)
1 Ugin, the spirit dragon
Instants (19)
3 Condescend
1 Spell burst
3 Repeal
3 Remand
1 Cyclonic rift
4 Thirst for knowledge
2 Supreme will
2 Dismember
4 Urza's tower
4 Urza's mine
4 Urza's power plant
1 Academy ruins
1 mianmo, the school at the waters edge
1 Urbog, tomb of Yawgmoth
1 Tectonic edge
1 Field of ruin
6 island
1 Walking ballista
1 Tormod's crypt
1 Graffdiggers cage
2 Spatial contortion
2 Ratchet bomb
1 Hurkyl's recall
2 Filigree familiar
2 Aetherise
1 Jester's Cap
1 Mindslaver
1 Ugin, the spirit dragon
I mean my LGS isn't super competitive or anything... although Pro tour origins top 8 competitor Paul Jackson has came the last couple of weeks, although he is self admittedly out of practice. I am a 3-5 hour flight from the nearest gp so I have never been to one. To be honest I am not committed enough to grinding to wake up at 8 am on a Saturday and driving 40-90 min to the bigger stores for the modern pptqs (my LGS only does sealed and standard). Although I came 4th when I took this to a gpt a couple of years ago.
Pioneer:UR Pheonix
Modern:U Mono U Tron
EDH
GB Glissa, the traitor: Army of Cans
UW Dragonlord Ojutai: Dragonlord NOjutai
UWGDerevi, Empyrial Tactician "you cannot fight the storm"
R Zirilan of the claw. The solution to every problem is dragons
UB Etrata, the Silencer Cloning assassination
Peasant cube: Cards I own
I recently went to work on the other side of the planet and left my considerable modern collection on the self at home thinking I'd take a longer break from MTG. But modern is just a bit too sweet at the moment, and found myself itching for some tournaments. So I looked for a deck I could pick up cheap and that I'd like to play. In the end my first ever modern deck was quite an easy winner. Mono U Tron has been blast from the past and also a blast to play. I've taken this pile through about 10 events now. Here is the list I'm currently running.
1 Academy Ruins
1 Ghost Quarter
4 Urza's Mine
4 Urza's Power Plant
4 Urza's Tower
7 Island
1 River of Tears
1 Tolaria West
1 Oboro, Palace in the Clouds
Artifacts:6
4 Expedition Map
1 Mindslaver
1 Oblivion Stone
Spells:21
1 Cyclonic Rift
4 Thirst for Knowledge
1 Anticipate
4 Condescend
1 Dismember
2 Spatial Contortion
3 Remand
2 Repeal
1 Spell Burst
2 Ugin, the Spirit Dragon
2 Walking Ballista
2 Wurmcoil Engine
1 Solemn Simulacrum
1 Sundering Titan
2 Treasure Mage
1 Thought-Knot Seer
2 Filigree Familiar
1 Nimble Obstructionist
1 Dispel
1 Negate
2 Ceremonious Rejection
1 Dismember
1 Grafdigger's Cage
1 Relic of Progenitus
1 Spell Snare
1 Pithing Needle
1 Spatial Contortion
1 Tectonic Edge
1 Ratchet Bomb
The events have been between 15 and 40 players, most of them a little over 20 people. Decks played for the most part are competitive. Here is the breakdown of the decks I've faced and how I fared:
Burn - Quite a lot of burn, win rate has been just tad under 50%, but have had some good luck in the games. Not the match up I want to see.
Grixis DS - Has been a very bad MU. Win % around 30-40 against this. They also tend to play a lot of Ceremonious Rejection due to tron heavy meta game
Elfrazi Tron - Has been 50/50 so far, but is very swingy and if they get good starts or cavern its very hard to beat. Think I have been lucky so far not losing more to this one.
Counters CoCo - Great match up, win% 75+ Luckily also very popular deck in the meta
Jeskai Control/UW Control - There are a lot of Spell Quellers flying around. I have also seen pure UW control with walkers as well as Nahiri Jeskai decks, all these are relatively good match ups. It gets better for them after board though and can bee though.
Affinity - Surprisingly has been a very good match up and win % has been well above 50%. After I moved to 2 Ballistas in main even better. They just really cant beat this card combined with a quick tron.
UR Storm - Has been pretty 50/50. Having main deck removal has helped and SB counters and more than 1 win from Nimble Obstructionist trigger
Ad Nauseam - Only met this twice, won both match ups. Games could have gone either way though. Very hard to find a spot to tap out for a win con as they go off instant speed. Still, being blue with a pile of counters gives us play against anything.
Mono G Tron, RG/ BG Tron - Have mostly dodged this MU, thankfully.
Jund/Abzan - These I have also found to be good matchups. Ugins and Wurmcoils are good.
Infect - Few infect deck floating about. Horrible match up. Repeal is off, Oblivion Stone is too slow and off. Few wins I've got have normally involved a Ballista.
Titanshift - Only few match ups against this, lost all so far. All of their big spells demand a counter and still they are steadily getting towards a win. Found this to be a hard match up. The ability of going turn 3 Karn or turn 4 Ulamog is sorely missed here.
All in all Ive gotten 3 4-0's several 3-1's and only a few events with a negative record, so I have been positively surprised with the deck. It just seems to have game against anything and the horrible match ups are made back in spades by the positive ones.
Observations and testing outcomes:
Walking Ballista - Very good. I moved this from side to Main deck. You can get it with Tolaria West when you land flood. It wins creature matchups alone. It can be discarded to Thirst and Academy Ruins puts it back on top. It can block turn 2. It clears Snapcaster Mage's. It's a win con. So versatile and plays a role that this deck needs.
Platinum Angel - If Ballista is number 1 positive surprise, Angel is number 1 disappointment. Loved playing this in my first ever modern deck, but I think times have driven past it. It is just bad. You keep drawing it in game 1 in awkward situations and then side out for game 2. Its fragile, has lackluster body and practically never gets there. My recommendation is not to play this card at all.
Thought-Knot Seer - Also started life in the SB, but I found myself siding this in all the time. So I pumped him to the main deck too. I've been happy with 1 copy. It gives unexpected angles against control decks, is good against combo and can be big early blocker in the games where you don't get to tron, which happens a lot.
Epiphany at the Drownyard - A win-more card. Has never been good outside of drawn out long games and mostly just sits in the had never getting a good opportunity to cast the blasted thing. I cut this and just play an Anticipate instead. Card draw in tron must be able to both dig for a missing tron piece or find hay-makers. Epiphany just does the latter in my experience.
Repeal - Moved down to 2 copies. Has been stuck in had more than I'd like and has been cumbersome and tricky to use.
Ugin, the Spirit Dragon - In a meta with a lot of creature decks, this is your MVP. This is what they are afraid of and once it hits the board the game is over.
Snapcaster Mage Torrential Gearhulk - Cards that require more than 1 blue mana to play just get stuck way too much to make up for it. I would not play anything with UU in the mana cost.
Sideboard is meta oriented, but I'm thinking about just removing Filigree Familiar and just go up to 3 copies of Dragon's Claw to have that gotcha possibility against burn. Even then they most likely sided artifact hate in so...
For example vs infect, bogles, affinity an angel is most of the time better than a chlaice.
But...i recently cutted my angel aswell. Still mixed feelings about it. so far in 4 rounds it was twice irrelevant, once would havr angel been better and once my wce was better.
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I have also debated cutting Angel, but, as others have noted, there are matchups where a resolved Angel is game. I have played those matches where I resolve the Angel and the opponent scoops on the spot.
I have also played matches where a resolved Chalice ends the game on the spot. I've also had games where Chalice is quite weak.
If you look at these UTron decklists, you'll notice a significant number of 1 offs because there are so many matchups where these 1 offs can just end the game. Conversely, there are many matchups where these 1 offs are useless. In those matchups, the artifacts serve as discard fodder for Thirst to generate significant card advantage over the opponent.
You can look at things like Angel and Chalice and debate it back and forth until the cows come home because each has amazing utility in certain matchups and is just garbage in others. At the end of the day, both are great in the main board for fulfilling the mission of UTron.
Hmm that's an interesting sideboard @AndySeaspray.. so many 1 ofs... I think I might try something similar, cut my anti aggro cards for those sweet 1 mana counters.
Pioneer:UR Pheonix
Modern:U Mono U Tron
EDH
GB Glissa, the traitor: Army of Cans
UW Dragonlord Ojutai: Dragonlord NOjutai
UWGDerevi, Empyrial Tactician "you cannot fight the storm"
R Zirilan of the claw. The solution to every problem is dragons
UB Etrata, the Silencer Cloning assassination
Peasant cube: Cards I own
The major difference is how quickly they stabalise. Angel is a faster wurmcoil to me. Wurmcoil is stronger in almost every aspect, but might need a turn or two to stabalise, whereas Angel does it instantly.