If you're saccing Hulk already, there's no point in searching for anything else other than a game win combo.
I'm not super interested in finding other creatures off Hulk. But I'm very interested in finding good creatures that work with Through the Breach and Footsteps as a backup win condition against GY hate. This is one of the defining success points of Grishoalbrand and this deck should try to adopt it where possible.
if you aggressively discard and draw, its not uncommon to have your hand widdled down to 1 card by turn 3/4
It might work, but Whisper is so good against the fair decks that answer threats and require you to dig for more threats and action. This includes all the Ux decks with countermagic and the Bx decks with discard. This includes Humans, where a Mage/Freebooter combo can shut down the hand. It also unlocks us off Karn +4 and Lily +1. Finally, Tutor becomes uncastable if you don't have a discard outlet and get stuck with a Hulk/Rev/Double/Primus in hand. For me, that's too many strikes against the card.
I'm still looking for a better Plan B than Primus. Primus was beastly against Tron in testing, but terrible against aggressive decks, of which there are far more than big mana. I tried Obzedat too, but it doesn't gain enough life or provide a durable enough body. Ashen Rider clears the field better but doesn't clock or stick around to block. Other ideas?
Flayer of the Hatebound isn't great with Breach, but kills two creatures and sticks around at 5/3 after. Sadly, it dies to Bolt. New Darigaaz is cool and hard to kill, but doesn't really beat aggro and can be slow with Footsteps. Nezahal is sweet against grindyy decks and very hard to kill, but only sticks around if you have 3 cards to flicker him and still doesn't solve aggro. Summoner's Pact is another option, serving as Hulk 5+. Thoughts?
I wanted to get on here and provide some feedback on the suicide version of the deck that I have been running for the past two weeks. Here is the list:
I will start by saying, traverse is really powerful, but I didn't really ever need it. It felt like it wasn't what I should be doing the majority of the time. Tonight I had a sideboard that included Death's Shadow, but the only time I actually cast Death's Shadow, I was playing against burn and was dead regardless of what I did. The second thing that I did not like about the traverse package is that you lose so much life with street wraith it really sets you behind. Basically if you don't win on turn 3, you're dead. I usually started the game at 15 life....cycle, fetch, looting, bauble pitch hulk and go. Now, to be fair, I had some terrible draws where I couldn't find what I needed to win, but I don't think that anything would help that.
Going forward, I am going to try Through the Breach. I think I will have 3 in the board for games 2 and 3. I am going to give the black red version a try with more card draw and less loss of life. Although my record isn't something I want to mention, I seriously enjoy playing the deck and am going to continue brewing with it.
Pieces is sweet in Grixis, especially because unlike Taigam's, it's legitimate card advantage and GY filling. But Modern favors a faster G1 plan which Taigam's facilitates. To that end, I'd keep Pieces in the SB. Also, I don't think you need any Baubles, Wraiths, or Manamorphose filler in that kind of deck. Just pack Grixis with cantrips (SV, Sleight, Looting) and you'll be much more consistent. You can run a Brutality/Charm split for discard and interaction. You lose the sweet painless manabase of BR, the clean Temples, and the ability to run (and immunity from) Blood Moon, but Grixis has way better dig.
How about something like Inferno Titan with Through the Breach? Let’s you hit for 12.
My issue has not been in finding creatures that combo with TfB. It's finding creatures that work with either Footsteps or TfB. Primus does work with either but it's bad against aggro.
Ashen Rider does a lot of work for us from that aspect. We aren’t casting it in the red/black list that I’m trying but it works with both footsteps and through the breach. Inferno Titan gives you the ETB trigger with footsteps but that’s just a 3 mana bolt.
If you're saccing Hulk already, there's no point in searching for anything else other than a game win combo.
I'm not super interested in finding other creatures off Hulk. But I'm very interested in finding good creatures that work with Through the Breach and Footsteps as a backup win condition against GY hate. This is one of the defining success points of Grishoalbrand and this deck should try to adopt it where possible.
Hey guys, so I was looking for something fun and busted to play for my stream last night and I stumbled upon this deck. Now I know you said it wasn't optimized but I said screw it and ran it anyway. One of the most fun leagues I've ever played and Bubble Troubled our way to a casual 4-1. Deck is an absolute riot.
If you're saccing Hulk already, there's no point in searching for anything else other than a game win combo.
I'm not super interested in finding other creatures off Hulk. But I'm very interested in finding good creatures that work with Through the Breach and Footsteps as a backup win condition against GY hate. This is one of the defining success points of Grishoalbrand and this deck should try to adopt it where possible.
Hey guys, so I was looking for something fun and busted to play for my stream last night and I stumbled upon this deck. Now I know you said it wasn't optimized but I said screw it and ran it anyway. One of the most fun leagues I've ever played and Bubble Troubled our way to a casual 4-1. Deck is an absolute riot.
Deck felt sweet. I can't really say if this deck is actually doing something better than say Grishoalbrand but any deck with the potential to kill on turn 3 or sooner tends to be poised to do well in Modern. Im not sold that pyroclasm is the sweeper you want in the side. Maybe it needs to be Anger or EE instead? My match against humans kinda demonstrated how quickly pyroclasm gets outclassed. Im also not sure the Labman plan is necessary. The only reason you'd need that kill is if your opponent has Leyline or Witchbane Orb to keep you from killing them. I'm considering Wild Cantor instead. You can make infinite mana and then use the card draw from Neonate to get Woodfall Primus to blow up any hate card that is in play.
Deck was sweet though, love the simple manabase. Loved Night's Whisper which did a boat load of work. Through the Breach could potentially be moved to the main as a solid backup plan. I agree with your assessment that Woodfall is probably too slow against aggro decks but I think he's just what you need against a lot of other decks. being able to blow up lands or hate pieces while keeping a body around is brutal.
Those are my initial thoughts. Im scrounging up the few cards I don't own for the deck and plan to take a pretty close approximation of it to my Thursday non-comp REL event tonight and then the local Modern 1k on Saturday. I usually cast these events but other people stepped up to do it and if I am gonna play, I might as well have some fun.
Deck felt sweet. I can't really say if this deck is actually doing something better than say Grishoalbrand but any deck with the potential to kill on turn 3 or sooner tends to be poised to do well in Modern. Im not sold that pyroclasm is the sweeper you want in the side. Maybe it needs to be Anger or EE instead? My match against humans kinda demonstrated how quickly pyroclasm gets outclassed. Im also not sure the Labman plan is necessary. The only reason you'd need that kill is if your opponent has Leyline or Witchbane Orb to keep you from killing them. I'm considering Wild Cantor instead. You can make infinite mana and then use the card draw from Neonate to get Woodfall Primus to blow up any hate card that is in play.
That's definitely a more slot-efficient idea. Also, Pyroclasm is bad; don't play Pyroclasm. Sweltering Suns is significantly better. I'd also go Suns of Anger or something comparable, because I'd rather have the option of digging if my opponent doesn't have a board that Suns can hit. EE should also be included as a 2-3 in the SB. I'd add in a singleton Sacred Foundry as well, just to push EE to the CMC 3 range, to enable more SB cards (Lingering Souls comes to mind), and hardcast Reveilark.
Deck was sweet though, love the simple manabase. Loved Night's Whisper which did a boat load of work. Through the Breach could potentially be moved to the main as a solid backup plan. I agree with your assessment that Woodfall is probably too slow against aggro decks but I think he's just what you need against a lot of other decks. being able to blow up lands or hate pieces while keeping a body around is brutal.
Yeah, Whisper and the manabase are really clean. I'd probably go 3-4 Breach maindeck instead of Mannequin, just to get around all the GY hate I am seeing on MTGO. Breaching in Primus to kill RIP on a soft Jeskai keep is really brutal.
White also let's you run Wear//Tear which is nice. Also it gives you an option to Evoke Reveillark to start the combo. I like it.
I don't think I want to replace Mannequin. I think I'd go "in addition to". Mannequin is really good against the Jeskai decks because it's instant speed and it also makes it so they can't actually deal with Hulk if they let it resolve (they get rid of hulk and they die). I think you don't run 4 but like 2-3 Mannequin and 2-3 Breach seems like a reasonable split. Breach gets awkward because it wants the creatures in hand rather than yard as well so it's something to consider.
Went 3-1 at my non-comp REL Modern event last night. Did I mention there were 70 players? Yeah, it's pretty nuts. They got me on camera where I usually cast from for round 3 when I was up 2-0 if you want to see me brick off super super hard in my only loss of the night https://www.twitch.tv/videos/278782616 starts at 2:07:00ish. I do an interview just before to explain how the combo works and my general impressions. both games were fairly close, I drew a million cards in game 1 and missed a hulk or reanimation spell. Game 2 I could Makeshift Mannequin but had no way to target so I decided to dig some more and he found his way to combo. Something we learned about the KCI matchup, it's a straight up race, they don't have good interaction for you but you need to know how to play around the interaction they do have. The KCI player is my roommate and we talked later that night and kept flip flopping on if EE was a good answer to the combo because it's super awkward and here is the gist. It's not, but you must play around it. How do you do that? Use Reveilark's trigger to get back both body doubles. That's it. If you target Mogg Fanatic and Reveilark which is common, you lose because they blow EE and your combo stops. If you get both body doubles and they blow the board, you have 1 copy Seer and the other copy Reveillark and combo anyway.
This reminds me of another incident that came up on the night where I think a card selection could be adjusted. It's possible we want 3 Body doubles and here is why. If you draw both Reveilarks, you can't combo off unless you already have a Seer in play before you hulk tutor. The problem currently is that your first hulk goes and gets Seer+Double, copy Hulk. Second "hulk" trigger goes and gets 2nd double and Neonate. The problem now is that the Body double has to copy a card in yard like Hulk before you can discard your reveilark. If you have a 3rd body double in your deck, you'd be able to discard the reveilark and then go get the last body double to finish the combo. This may not be a totally relevant situation but I think it could be relevant enough that it warrants running 3.
Let's talk about my victims on the night. First up was a bant company list. Game 1 we both did very little for like 7 turns as I spun lots and lots of wheels but couldn't find a reanimation spell. He eventually found what he needed to kill me. Games 2 & 3 I had turn 3 and 4 combos respectively playing through spell quellers (tap out for footsteps, he quellers, exile SSG Lightning Axe and laugh my way to the bank).
Round 2 I played against Jeskai. Game 1 is where I experienced the Body double problem. He draw step cliques me to see whats happening. Takes footsteps. I draw footsteps. Silly Magic the Gathering. However I realize that I can't kill him because the double Reveilarks stranded in my hand. Instead I flood the board with Fanatic, a neonate, 2 Seers and a SSG. This forces him to verdict the next turn and i discard a reveilark in response. I untap with double makeshift mannequin so EOT I go for it, he cryptics. I untap and combo. Game 2 I end stepped Manneqiun on Woodfall Primus. He counters. I untap and I footsteps Woodfall and blow up both his white sources. He untaps and digs with snapcaster mage and serum visions. I untap and Blood Moon. Did I mention I ran Blood Moon in my Sideboard last night? It was kinda great. We only ever need 1 black source and wild cantor does do some fixing for us in a weird way. He conceded after 3 draws of things that don't kill a 5/5 trampler.
Round 3 was the KCI deck we talked about earlier.
Round 4 was just nonsense. Good nonsense for me. Unfortuante nonsense for my opponent. So I win the die roll and set myself up for turn 2 footsteps on woodfall primus. But my opponent leads on Seachrome Coast and leaves it up so I decide to collective brutality instead just to see whats up instead (also I really wanted to double stone rain rather than just single stone rain). I see that he is on the Mono-U living end deck with multiple Nimble Obstructionist which is neat. I yank a path leaving him with nothing really important and only 1 land in hand, a tolaria west. He plays it tapped for turn and passes. Double stone rain does the work from there. Game 2 I play out Seer and Neonate on turns 1 and 2 (with a temple for an extra scry. I have footsteps but need a payoff. He taps out of As Foretold into living end for turn 3. In response I scry to the bottom and then rummage with neonate. living end resolves and I scry to the bottom with seer at EOT. I draw hulk for turn and get to discard it with neonate to combo off on turn 3. Luckily my opponent wasn't super salty but seriously, games like this are why I think this deck has serious potential. Lots of just "oops, I just killed you turn 2-3", shame you didn't get to play magic.
Ok brief update. Another week of non-comp REL and another clean night. Pretty easy breezy 4-0. Only dropped a single game all night. Unlike last week, none of my opponents new the combo and that definitely helped. That said, I don't know if any of them truly horrendously misplayed that cost them games. Definitely some miscues but without knowing hands its hard to tell. I played Dredge, Jeskai control, Jeskai Tempo and Mono-R Burn. This is my current list:
Ok huge disclaimer about my current list. The MB is just great. I could tweak numbers here or there but I've absolutely been in love with the 60. Oh I do need to swap a mountain for a Steam Vents but other than that I've loved the 60. The sideboard hasn't been bad, I just don't know what Im doing with it. So far I haven't encountered matchups that felt bad enough that I wanted to address it with sideboard slots outside what I currently have but ratios and such are still way up in the air. Essentially the only cards I really like are the Through the Breach, Thoughtseizes, Wear//Tear and Abrade. The rest is pretty flexible. Now I know what the main eye is drawn to... the Lilianas. Essentially I ended up with 3-4 slots in my board that used to be Damping Spheres or Blood Moons and I've just determined over my testing that I am just racing those decks and I don't want those cards. My thought then is that I want those slots to address other matchups. I don't know what those matchups are but there are several options. Play anti-hate cards like Pithing Needle to hit Relic and Scavenging Ooze, Play cards that attack from a different axis like walkers or Hazoret, Play cards that help you race like Rituals or something. I really want to test Hazoret but I only had my mono-b Canlander deck on me in addition to my modern deck and I did want to try out Lilianas as well. Specifically Liliana Death's Majesty. I like that she plays both roles. She's a 5 mana reanimation spell if you've baited the cryptic at EOT. If your opponent has relic or scooze you can just tick up and make zombies for the beat down plan. The other big thing after she resolves is that she helps set up turns against Relic where you can downtick her to try and reanimate and hold up Makeshift Manniquin to respond to the relic activation. Anyway, those are very flexible slots that I am trying to determine what I want. Currently I like the idea of having threats to bring in against against decks that might have gy hate or ones where Woodfall Primus isn't at his best. I think I boiled those threats down to 3 options but I am definitely open to other suggestions (Planeswalkers, Hazoret, Hollow One).
Oh and as usual, I was put on Camera for the feature match in round 3 which starts at ~ 2:06:00 here
I do come on camera to talk a bit about the deck and give yall shoutouts. Anyway, I am going to keep tweaking with the sideboard and Im probably rocking this for any Modern 1k or PPTQ in the upcoming season.
Thanks for your work on the BR version, Exatraz! Two questions for ya: is Wild Cantor necessary to beat Leyline of Sanctity? Can't you loot with Neonate until you get a Woodfall Primus in the yard and then bring back a Body Double copying the Woodfall Primus to blow up the Leyline? Also, what do you think about Nahiri, the Harbinger as an anti-control card? She loots, can exile RiP and Leylines, and can find Hulk with her ultimate if necessary.
Thanks for your work on the BR version, Exatraz! Two questions for ya: is Wild Cantor necessary to beat Leyline of Sanctity? Can't you loot with Neonate until you get a Woodfall Primus in the yard and then bring back a Body Double copying the Woodfall Primus to blow up the Leyline? Also, what do you think about Nahiri, the Harbinger as an anti-control card? She loots, can exile RiP and Leylines, and can find Hulk with her ultimate if necessary.
Neonate looting also works to defeat Leyline. I prefer Neonate to Cantor because it facilitates our main gameplan on its own as another discard engine.
I don't hate Nahiri, especially on T3 with SSG/Prism, but I don't like that she doesn't attack on a non-GY axis. I'd rather a PW that can more or less win without the GY, and I prefer the 3 CMC Liliana cards as they have a higher chance of coming online before Cryptic.
Private Mod Note
():
Rollback Post to RevisionRollBack
Over-Extended/Modern Since 2010
To post a comment, please login or register a new account.
Currently working on making the best Time Warp deck in here: Taking Turns
I'm not super interested in finding other creatures off Hulk. But I'm very interested in finding good creatures that work with Through the Breach and Footsteps as a backup win condition against GY hate. This is one of the defining success points of Grishoalbrand and this deck should try to adopt it where possible.
EDIT: Current list for reference (not optimized)
4 Mountain
4 Swamp
4 Temple of Malice
1 Blood Crypt
4 Sulfurous Springs
2 Bloodstained Mire
Creatures:
1 Mogg Fanatic
4 Protean Hulk
3 Simian Spirit Guide
2 Body Double
2 Reveillark
3 Viscera Seer
1 Insolent Neonate
3 Woodfall Primus
4 Faithless Looting
2 Cathartic Reunion
4 Makeshift Mannequin
4 Footsteps of the Goryo
4 Night's Whisper
1 Lightning Axe
3 Collective Brutality
1 Lightning Axe
2 Shattering Spree
1 Laboratory Maniac
2 Pyroclasm
3 Thoughtseize
2 Pithing Needle
2 Ratchet Bomb
if you aggressively discard and draw, its not uncommon to have your hand widdled down to 1 card by turn 3/4
It might work, but Whisper is so good against the fair decks that answer threats and require you to dig for more threats and action. This includes all the Ux decks with countermagic and the Bx decks with discard. This includes Humans, where a Mage/Freebooter combo can shut down the hand. It also unlocks us off Karn +4 and Lily +1. Finally, Tutor becomes uncastable if you don't have a discard outlet and get stuck with a Hulk/Rev/Double/Primus in hand. For me, that's too many strikes against the card.
I'm still looking for a better Plan B than Primus. Primus was beastly against Tron in testing, but terrible against aggressive decks, of which there are far more than big mana. I tried Obzedat too, but it doesn't gain enough life or provide a durable enough body. Ashen Rider clears the field better but doesn't clock or stick around to block. Other ideas?
Flayer of the Hatebound isn't great with Breach, but kills two creatures and sticks around at 5/3 after. Sadly, it dies to Bolt. New Darigaaz is cool and hard to kill, but doesn't really beat aggro and can be slow with Footsteps. Nezahal is sweet against grindyy decks and very hard to kill, but only sticks around if you have 3 cards to flicker him and still doesn't solve aggro. Summoner's Pact is another option, serving as Hulk 5+. Thoughts?
Nezahal, Primal Tide is interesting, takes a lot of cards to pull it off.
Torgaar, Famine Incarnate seems interesting, it sets up right Hidetsugu's Second Rite, while reanimating Torgaar for that seems good, it starts to get into a second deck concept.
I've been wanting try flayer of the hatebound I thought there could be something too it. but as you already said about him.
4x Bloodstained Mire
1x Forest
1x Godless Shrine
2x Overgrown Tomb
3x Polluted Delta
1x Stomping Ground
2x Swamp
3x Wooded Foothills
3x Insolent Neonate
1x Mogg Fanatic
4x Protean Hulk
2x Reveillark
4x Street Wraith
2x Body Double
3x Viscera Seer
3x Collective Brutality
4x Faithless Looting
4x Footsteps of the Goryo
2x Makeshift Mannequin
2x Manamorphose
4x Mishra's Bauble
4x Traverse the Ulvenwald
I will start by saying, traverse is really powerful, but I didn't really ever need it. It felt like it wasn't what I should be doing the majority of the time. Tonight I had a sideboard that included Death's Shadow, but the only time I actually cast Death's Shadow, I was playing against burn and was dead regardless of what I did. The second thing that I did not like about the traverse package is that you lose so much life with street wraith it really sets you behind. Basically if you don't win on turn 3, you're dead. I usually started the game at 15 life....cycle, fetch, looting, bauble pitch hulk and go. Now, to be fair, I had some terrible draws where I couldn't find what I needed to win, but I don't think that anything would help that.
Going forward, I am going to try Through the Breach. I think I will have 3 in the board for games 2 and 3. I am going to give the black red version a try with more card draw and less loss of life. Although my record isn't something I want to mention, I seriously enjoy playing the deck and am going to continue brewing with it.
filler cards like mishra's bauble and manamorphose seem to make a difference if you wanna keep the list tight and win that turn. doing so might cust makeshift mannequin for the through the breach seeing as you want hulk to die at end of turn.
grixis does have pieces of the puzzle, that does provide really good digging. I just wish it wasn't 5 mana.
My issue has not been in finding creatures that combo with TfB. It's finding creatures that work with either Footsteps or TfB. Primus does work with either but it's bad against aggro.
List is:
4 Protean Hulk
2 Body Double
2 Viscera Seer
1 Mogg Fanatic
1 Reveillark
1 Woodfall Primus
4 Simian Spirit Guide
Land: 19
2 Darkslick Shores
4 Polluted Delta
1 Steam Vents
2 Watery Grave
1 Blood Crypt
1 Island
1 Swamp
1 Mountain
2 Spirebluff Canal
4 Scalding Tarn
4 Collective Brutality
4 Chart a Course
4 Faithless Looting
4 Serum Visions
3 Izzet Charm
1 Lightning Axe
Recursion: 6
4 Footsteps of the Goryo
2 Makeshift Mannequin
1 Thopter Engineer
4 Swan Song
1 Echoing Truth
1 Disdainful Stroke
2 Ceremonious Rejection
2 Lightning Axe
4 Thoughtseize
Hey guys, so I was looking for something fun and busted to play for my stream last night and I stumbled upon this deck. Now I know you said it wasn't optimized but I said screw it and ran it anyway. One of the most fun leagues I've ever played and Bubble Troubled our way to a casual 4-1. Deck is an absolute riot.
https://www.twitch.tv/videos/278040224
It's the last league of the night and starts at the 3:40:00ish mark.
Haha nice! Glad it was fun. Any thoughts on the deck? I'll have to watch the stream later when I have some more time to appreciate the matches.
Deck was sweet though, love the simple manabase. Loved Night's Whisper which did a boat load of work. Through the Breach could potentially be moved to the main as a solid backup plan. I agree with your assessment that Woodfall is probably too slow against aggro decks but I think he's just what you need against a lot of other decks. being able to blow up lands or hate pieces while keeping a body around is brutal.
Those are my initial thoughts. Im scrounging up the few cards I don't own for the deck and plan to take a pretty close approximation of it to my Thursday non-comp REL event tonight and then the local Modern 1k on Saturday. I usually cast these events but other people stepped up to do it and if I am gonna play, I might as well have some fun.
That's definitely a more slot-efficient idea. Also, Pyroclasm is bad; don't play Pyroclasm. Sweltering Suns is significantly better. I'd also go Suns of Anger or something comparable, because I'd rather have the option of digging if my opponent doesn't have a board that Suns can hit. EE should also be included as a 2-3 in the SB. I'd add in a singleton Sacred Foundry as well, just to push EE to the CMC 3 range, to enable more SB cards (Lingering Souls comes to mind), and hardcast Reveilark.
Yeah, Whisper and the manabase are really clean. I'd probably go 3-4 Breach maindeck instead of Mannequin, just to get around all the GY hate I am seeing on MTGO. Breaching in Primus to kill RIP on a soft Jeskai keep is really brutal.
I don't think I want to replace Mannequin. I think I'd go "in addition to". Mannequin is really good against the Jeskai decks because it's instant speed and it also makes it so they can't actually deal with Hulk if they let it resolve (they get rid of hulk and they die). I think you don't run 4 but like 2-3 Mannequin and 2-3 Breach seems like a reasonable split. Breach gets awkward because it wants the creatures in hand rather than yard as well so it's something to consider.
Went 3-1 at my non-comp REL Modern event last night. Did I mention there were 70 players? Yeah, it's pretty nuts. They got me on camera where I usually cast from for round 3 when I was up 2-0 if you want to see me brick off super super hard in my only loss of the night https://www.twitch.tv/videos/278782616 starts at 2:07:00ish. I do an interview just before to explain how the combo works and my general impressions. both games were fairly close, I drew a million cards in game 1 and missed a hulk or reanimation spell. Game 2 I could Makeshift Mannequin but had no way to target so I decided to dig some more and he found his way to combo. Something we learned about the KCI matchup, it's a straight up race, they don't have good interaction for you but you need to know how to play around the interaction they do have. The KCI player is my roommate and we talked later that night and kept flip flopping on if EE was a good answer to the combo because it's super awkward and here is the gist. It's not, but you must play around it. How do you do that? Use Reveilark's trigger to get back both body doubles. That's it. If you target Mogg Fanatic and Reveilark which is common, you lose because they blow EE and your combo stops. If you get both body doubles and they blow the board, you have 1 copy Seer and the other copy Reveillark and combo anyway.
This reminds me of another incident that came up on the night where I think a card selection could be adjusted. It's possible we want 3 Body doubles and here is why. If you draw both Reveilarks, you can't combo off unless you already have a Seer in play before you hulk tutor. The problem currently is that your first hulk goes and gets Seer+Double, copy Hulk. Second "hulk" trigger goes and gets 2nd double and Neonate. The problem now is that the Body double has to copy a card in yard like Hulk before you can discard your reveilark. If you have a 3rd body double in your deck, you'd be able to discard the reveilark and then go get the last body double to finish the combo. This may not be a totally relevant situation but I think it could be relevant enough that it warrants running 3.
Let's talk about my victims on the night. First up was a bant company list. Game 1 we both did very little for like 7 turns as I spun lots and lots of wheels but couldn't find a reanimation spell. He eventually found what he needed to kill me. Games 2 & 3 I had turn 3 and 4 combos respectively playing through spell quellers (tap out for footsteps, he quellers, exile SSG Lightning Axe and laugh my way to the bank).
Round 2 I played against Jeskai. Game 1 is where I experienced the Body double problem. He draw step cliques me to see whats happening. Takes footsteps. I draw footsteps. Silly Magic the Gathering. However I realize that I can't kill him because the double Reveilarks stranded in my hand. Instead I flood the board with Fanatic, a neonate, 2 Seers and a SSG. This forces him to verdict the next turn and i discard a reveilark in response. I untap with double makeshift mannequin so EOT I go for it, he cryptics. I untap and combo. Game 2 I end stepped Manneqiun on Woodfall Primus. He counters. I untap and I footsteps Woodfall and blow up both his white sources. He untaps and digs with snapcaster mage and serum visions. I untap and Blood Moon. Did I mention I ran Blood Moon in my Sideboard last night? It was kinda great. We only ever need 1 black source and wild cantor does do some fixing for us in a weird way. He conceded after 3 draws of things that don't kill a 5/5 trampler.
Round 3 was the KCI deck we talked about earlier.
Round 4 was just nonsense. Good nonsense for me. Unfortuante nonsense for my opponent. So I win the die roll and set myself up for turn 2 footsteps on woodfall primus. But my opponent leads on Seachrome Coast and leaves it up so I decide to collective brutality instead just to see whats up instead (also I really wanted to double stone rain rather than just single stone rain). I see that he is on the Mono-U living end deck with multiple Nimble Obstructionist which is neat. I yank a path leaving him with nothing really important and only 1 land in hand, a tolaria west. He plays it tapped for turn and passes. Double stone rain does the work from there. Game 2 I play out Seer and Neonate on turns 1 and 2 (with a temple for an extra scry. I have footsteps but need a payoff. He taps out of As Foretold into living end for turn 3. In response I scry to the bottom and then rummage with neonate. living end resolves and I scry to the bottom with seer at EOT. I draw hulk for turn and get to discard it with neonate to combo off on turn 3. Luckily my opponent wasn't super salty but seriously, games like this are why I think this deck has serious potential. Lots of just "oops, I just killed you turn 2-3", shame you didn't get to play magic.
4 Swamp
4 Temple of Malice
1 Sacred Foundry
1 Blood Crypt
2 Sulfurous Springs
2 Blackcleave Cliffs
2 Bloodstained Mire
1 Mogg Fanatic
4 Protean Hulk
3 Simian Spirit Guide
3 Body Double
2 Reveillark
3 Viscera Seer
1 Insolent Neonate
1 Wild Cantor
3 Woodfall Primus
4 Faithless Looting
2 Cathartic Reunion
2 Through the Breach
3 Makeshift Mannequin
4 Footsteps of the Goryo
2 Night's Whisper
3 Collective Brutality
3 Thoughtseize
2 Wear//Tear
2 Abrade
2 Sweltering Suns
1 Through the Breach
1 Liliana of the Veil
1 Liliana the Last Hope
1 Liliana Death's Majesty
Ok huge disclaimer about my current list. The MB is just great. I could tweak numbers here or there but I've absolutely been in love with the 60. Oh I do need to swap a mountain for a Steam Vents but other than that I've loved the 60. The sideboard hasn't been bad, I just don't know what Im doing with it. So far I haven't encountered matchups that felt bad enough that I wanted to address it with sideboard slots outside what I currently have but ratios and such are still way up in the air. Essentially the only cards I really like are the Through the Breach, Thoughtseizes, Wear//Tear and Abrade. The rest is pretty flexible. Now I know what the main eye is drawn to... the Lilianas. Essentially I ended up with 3-4 slots in my board that used to be Damping Spheres or Blood Moons and I've just determined over my testing that I am just racing those decks and I don't want those cards. My thought then is that I want those slots to address other matchups. I don't know what those matchups are but there are several options. Play anti-hate cards like Pithing Needle to hit Relic and Scavenging Ooze, Play cards that attack from a different axis like walkers or Hazoret, Play cards that help you race like Rituals or something. I really want to test Hazoret but I only had my mono-b Canlander deck on me in addition to my modern deck and I did want to try out Lilianas as well. Specifically Liliana Death's Majesty. I like that she plays both roles. She's a 5 mana reanimation spell if you've baited the cryptic at EOT. If your opponent has relic or scooze you can just tick up and make zombies for the beat down plan. The other big thing after she resolves is that she helps set up turns against Relic where you can downtick her to try and reanimate and hold up Makeshift Manniquin to respond to the relic activation. Anyway, those are very flexible slots that I am trying to determine what I want. Currently I like the idea of having threats to bring in against against decks that might have gy hate or ones where Woodfall Primus isn't at his best. I think I boiled those threats down to 3 options but I am definitely open to other suggestions (Planeswalkers, Hazoret, Hollow One).
Oh and as usual, I was put on Camera for the feature match in round 3 which starts at ~ 2:06:00 here
I do come on camera to talk a bit about the deck and give yall shoutouts. Anyway, I am going to keep tweaking with the sideboard and Im probably rocking this for any Modern 1k or PPTQ in the upcoming season.
Goryo's Fuse Combo UBR
Neonate looting also works to defeat Leyline. I prefer Neonate to Cantor because it facilitates our main gameplan on its own as another discard engine.
I don't hate Nahiri, especially on T3 with SSG/Prism, but I don't like that she doesn't attack on a non-GY axis. I'd rather a PW that can more or less win without the GY, and I prefer the 3 CMC Liliana cards as they have a higher chance of coming online before Cryptic.